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#Key does Art fight
shadowfoxsilver · 3 months
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Attacks but it’s to my tumblr friends
@purpledragonfollower @cjadewyton @everysinglepheel @ghostan0n @ferretalike
(All attacks are already on site before here)
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eva-birdman-art · 9 days
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Go get that job interview Arthur
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braisedhoney · 1 year
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looks are deceiving.
back in the day i would have given anything for these two to fight. they’re already kind of dead, so it’s fiiine they're fiiiine.
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anoant-haikyuu-dump · 29 days
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Made myself one of those ship memes and filled it out with my two favorites, empty template below if anyone wants it
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chocodile · 1 year
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art fight???? how???
hey, could you explain a little about the art fight thing? i want to fight people !1!1!
Art Fight is an art gifting and trading game! It's been running in some form or another since (quickly checks about page) 2007 apparently but I've been playing it since 2016.
The way the game/event works is outlined here on the site's About page. Basically you just pick other users and draw free art for them of their characters--art you make for other people is called "attacks", and if you're lucky, they'll get "revenge" by drawing something back for you of one of your own characters, too!
There's a light framework of "teams" and "points" overlaid on top of that "draw art of others' OCs" concept to gamify it and give it a fun aesthetic (with team themes like sun vs moon, vampires vs werewolves, etc), but there are no prizes for the winning team, you can freely draw stuff for people on your own team, you can switch teams at any time, and... honestly most users don't really care about teams or points and are just in it for the OC gift art aspect of it.
I'm a huge fan of it because Art Fight feels like one of the last places on the internet that is by and for artists exclusively. On Art Fight you can openly relish in the fact that you're obsessed with one of your characters, or show off this idea for a cool story and setting you want to turn into a novel someday, or proudly display the fact that you've been worldbuilding in-depth dragon lore for a decade and be totally and completely surrounded on all sides by people who not only get it, but also are all doing the same thing. It's also a great way to give some love and support to beginner artists.
Some tips on how to have a better Art Fight experience:
Don't go in with the expectation that you'll get a ton of art, especially your first year. Your main goal should be to make gifts for other people.
If you are hoping to get "revenges" back, try to "attack" people who are definitely playing this year (as in, have drawn at least one attack this summer) but who aren't already swamped with a ton of attacks to "revenge" already. (Attacking only very popular/professional artists who get more attacks then they could ever possibly keep up with will leave you feel disappointed... that said, it's arguably worth attempting a few, just in case you get lucky, because that's how I got a drawing from Shoomlah, one of my childhood art idols!)
If you have an art blog, promote your Art Fight stuff to your followers there so they know you're playing. Playing with a group of friends is also more fun than playing solo 'cause you can always attack each other if you're not getting many revenges. Leaving nice comments on other people's characters and art can also help make you more visible/leave a good impression if you're brand new to the game.
Points and teams seriously don't matter at all, even a little. I suggest not paying them any attention at all beyond picking the team theme you think is cooler.
It's best to at least skim a character's profile and rules before drawing them. Not only does it help you get a better feel for the character, sometimes people put useful design details there instead of on their refs.
One more thing: Don't take Art Fight too seriously! You and everyone else are here to have fun. Don't get hung up on art "quality"--lots of people (including myself) are only doing headshots or sketches. Don't get upset if someone forgets a detail on your character or doesn't draw them quite "right". Don't get hung up on numbers or "ratios" or feel too stung if someone doesn't comment on or revenge something you draw for them. After all, Art Fight is for all types of artists, including young artists who don't fully understand netiquette rules yet, busy adults with full time jobs, people with disabilities that make it hard for them to communicate or hard for them to type or leave them with limited energy... etc. That doesn't mean they didn't appreciate what you drew for them!
Wow, I wrote too much. I should probably stop typing and go draw something for Art Fight before it gets too late in the evening!
TL;DR: Fun art gifting game. Great to rub elbows with other creatives for a month! Feels like an online convention of sorts! A+! Would recommend.
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wool-string · 1 year
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Quick Doodly thing cause I kept thinking of fireman Kou who does all kinds of charity work for their station or patients from Kei’s hospital who need help
Kei being the top doctor he is thinks he’s gotta donate every time so he always ends up meeting with Kou. But I also remembered those sexy fireman charity calendars lol
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chocum · 3 months
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COMING DOWN !
— bunched up, sweet little whimpers, he always gets so sensitive under your touch feat. choso kamo
WARNINGS. femreader (she/her) x goodguy!cho :3 mentions of violence/death, sub cho, dom reader, overstimulation, begging, blowjob, premature ejaculation ;( crying + 1.2k wc note. i’m so insane abt choso it’s actually scary, he’s all i think about. tysm for all the support on my first post. love u all! feedback + reblogs are appreciated! also art by @/swag_yay on x. ty again & enjoyyy ᡣ𐭩
choso hated missions with a passion that pierced his very soul.
his cursed energy manipulation and combat skills are unrivaled, making him crucial to a mission’s success, but the relentless nature of them drained him beyond words— both mentally and physically.
they feel so repetitive: eliminate curses, protect civilians, prevent damage. eliminate curses, eliminate curses, eliminate.
he has always been driven by a deep desire to protect everyone he could, especially those who were unable to do so themselves, but the constant cycle of violence and death confused him—wrestling with self-doubt, doing mental gymnastics, trying to justify his actions. the cognitive strain became a heavy burden that compounded during missions, further exhausting him like heavy buckets of water dousing an already flickering flame.
and after meeting you — his sweet, sweet girl — his hatred for missions only grew.
the ache of missing you constantly gnawed at him. your homey scent. your taste still fresh on his tongue, preventing him from concentrating because, in his mind, he’s still tangled in your sheets, stealing sweet kisses that linger on his lips long after they’ve left yours.
when out scouting, he would catch glimpses of couples hand in hand in the streets sporting deep smiles, making his stomach twist— his brows pinching together, deepening the ridge between them.
his sole solace was the thought of returning home to his pretty girl once everything was over— it pushes him to keep going, to keep fighting, even avoiding shoko because he preferred your clumsy little hands to patch him up.
finally done with his latest three-week mission — a seeming eternity away from you — he was being driven to your place, to you, home.
head lolling back against the car seat, he spreads his legs wider, rolling his hips to adjust himself, before sinking, letting the leather seat swallow him whole. he tilts his head to the side, deep purple irises flickering, to watch the familiar scenery— large leafy trees crowding the darkening highway under evening skies.
after he waved his goodbyes, giving thanks to his driver, he stumbled up to the door, his fingers fumbling awkwardly with the keys underneath the dim light of the porch. on the other side, the distinct sound of the lock clicking open causes you to bolt up, rushing to greet him.
he pushes it open and there you are. looking up at him with that big smile he adores so much lighting your face— pretty eyes sparkling with relief. you squeal and fling your arms around him without hesitation and he does the same, burying his face into the side of your neck, feeling your hair brush against him, inhaling deeply.
you always smelled so good— a blend of your natural scent and hints of vanilla from your body wash. he’s been craving that scent for so long, growing dizzy now that it finally embraces him, his body falling limp, so weak in your smaller arms.
you pulled back just enough to look into his eyes, fingers gently tracing the smooth lines on his face— lines that seemed deeper since you’d last seen him.
“i missed you so much” you hummed faintly as he cupped your face, nuzzling your warm cheeks against his rough hands.
“i missed you so much more”
he leaned down to find your lips. they felt so much softer than he remembered. kissing you deeply, his calloused hand cradling the back of your neck, drawing you closer into the warmth of his embrace.
and when you moan against him— oh, it sounds so sweet, the blood rushing to his cock so quickly. next thing he knows, he’s rutting against your thigh, pressing against you so, so desperately, almost mounting you.
“what’s wrong cho?” a soft whine escapes him at the sudden loss of contact, “tell me, baby, use your words”
“i’m sorry,” he breathes, a pretty blush crawling up his neck, “just missed you so much— got excited”
“i know, my pretty boy, but ‘m here now, okay? let me take care of you. i know you missed it.” you take his hand, drawing him to your room as he follows obediently, shutting the door behind him, “did you touch yourself without me?”
he shakes his head, his fluffy hair cascading down to rest on his shoulders. “you .. you told me not no”
“good boy”
you push against his shoulders, gently guiding him to sit on the bed, his breath hitching so sweetly watching you lift yourself to straddle his waist. connecting your lips once more, hips grinding against him so slowly— rocking back and forth. his mouth now tinted pink and tenderly swollen from your ardent kisses, you move down to his neck planting a trail of light ones along the sensitive skin, each touch eliciting subtle little quivers and soft exhales. his fists bunch up the sheets, he—
“sorrysorrysorry” he babbles breathlessly— endlessly, his pants turning damp, material darkening as his cock twitches and pulses so cutely, cum drooling out his sensitive slit, “just feel so good against me. been so long. couldn’t even touch myself when you sent those pictures. it’s so sensitive”
“shhhh ‘s okay, cho.” a finger pressed against his pout— pushing its way in for him to suckle on warmly before you slide down to your knees. trailing your hands down his thighs, tugging on the hem of his pants, “i’ll clean you up”
he’s still so hard— his tip blushing, crying white cream, and when you take him in your hands, his hips jerk up for you— body still coming down from his high and you’re already taking him in your mouth, cruelly, licking fat stripes up his twitchy length.
“fuck ‘s too much baby, i just- wai, wait, please.” he’s pawing at you, pushing against your head, but he sounds too cute, crying and whimpering around you for you to stop— looks too cute with the prettiest pink blush shrouding his body from the tips of his heated ears to his curled toes.
you gargle and gag around his cock— exaggerating the sounds because you know it drives him insane. he loves when you get so nasty and messy for him, foamy spit bubbling around where his cock plugs your mouth up. your hands move to cup his warm balls, caressing and squeezing gently, coaxing him to cum for you again.
“ah f- baby, i’m so fucking— please. wanna cum for— you. gonna be so good, gonna—”
he cums salty, thick stripes straight down your warm throat with a whine so pretty you wish it was recorded so you could play it over and over and over.
and he’s crying— it’s too much, feels too good — sweetly hiccuping, sniffing as he hides his face behind his hands. such a pretty boy. he’s growing limp in your mouth and you pull off with a whine before kissing up his shaky legs.
“did so good for me, cho, missed having you like this” lightly moving his hands to pet at his damp cheeks, watching keenly how he leans into your touch, wiping pretty doll-like tears with your thumbs.
knowing that he has you to take such good care of him once he’s home will forever ease his mind while he’s away, a comforting thought that lingers like a soft embrace, even in your absence.
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jonnywaistcoat · 5 months
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What’s your opinion on the contrast between “silly” and “serious” spaces? Do you think people can have very serious interpretations about a genuine piece of media and also be goofy about it? I’m asking this particularly because I’ve seen people in the Magnus podcast fandoms fight about people “misinterpreting” characters you, Alex, and the many other authors have written. Are you okay with the blorbofication or do you really wish the media you’ve written would be “taken seriously” 100% of the time?
And follow up question, what do you think about the whole “it’s up to the reader (or in some cases, listener) to make their own conclusions and interpretations and that does not make them wrong”, versus the “it was written this way because the author intended it this way, and we should respect that” argument?
This is a question I've given a lot of thought over the years, to the point where I don't know how much I can respond without it becoming a literal essay. But I'll try.
My main principle for this stuff boils roughly down to: "The only incorrect way to respond to art is to try and police the responses of others." Art is an intensely subjective, personal thing, and I think a lot of online spaces that engage with media are somewhat antithetical to what is, to me, a key part of it, which is sitting alone with your response to a story, a character, a scene or an image and allowing yourself to explore it's effect on you. To feel your feelings and think about them in relation to the text.
Now, this is not to say that jokes and goofiness about a piece of art aren't fucking great. I love to watch The Thing and drink in the vibes or arctic desolation and paranoia, or think about the picture it paints of masculinity as a sublimely lonely thing where the most terrible threat is that of an imposed, alien intimacy. And that actually makes me laugh even more the jokey shitpost "Do you think the guys in The Thing ever explored each other's bodies? Yeah but watch out". Silly and serious don't have to be in opposition, and I often find the best jokes about a piece of media come from those who have really engaged with it.
And in terms of interpreting characters? Interpreting and responding to fictional characters is one of the key functions of stories. They're not real people, there is no objective truth to who they are or what they do or why they do it. They are artificial constructs and the life they are given is given by you, the reader/listener/viewer, etc. Your interpetation of them can't be wrong, because your interpretation of them is all that there is, they have no existence outside of that.
And obviously your interpretation will be different to other people's, because your brain, your life, your associations - the building blocks from which the voices you hear on a podcast become realised people in your mind - are entirely your own. Thus you cannot say anyone else's is wrong. You can say "That's not how it came across to me" or "I have a very different reading of that character", but that's it. I suppose if someone is fundamentally missing something (like saying "x character would never use violence" when x character strangles a man to death in chapter 4) you could say "I think that's a significant misreading of the text", but that's only to be reserved for if you have the evidence to back it up and are feeling really savage.
I think this is one of the things that saddens me a bit about some aspects of fandom culture - it has a tendency to police or standardise responses or interpretations, turning them from personal experiences to be explored into public takes to be argued over. It also has the occasional moralistic strain, and if there's one thing I wish I could carve in stone on every fan space it's that Your Responses to a Piece of Art Carry No Intrinsic Moral Weight.
As for authorial intention, that's a simpler one: who gives a shit? Even the author doesn't know their own intentions half the time. There is intentionality there, of course, but often it's a chaotic and shifting mix of theme and story and character which rarely sticks in the mind in the exact form it had during writing. If you ask me what my intention was in a scene from five years ago, I'll give you an answer, but it will be my own current interpretation of a half-remembered thing, altered and warped by my own changing relationship to the work and five years of consideration and change within myself. Or I might not remember at all and just have a guess. And I'm a best case scenario because I'm still alive. Thinking about a writers possible or stated intentions is interesting and can often lead to some compelling discussion or examination, but to try and hold it up as any sort of "truth" is, to my mind, deeply misguided.
Authorial statements can provide interesting context to a work, or suggest possible readings, but they have no actual transformative effect on the text. If an author says of a book that they always imagined y character being black, despite it never being mentioned in the text, that's interesting - what happens if we read that character as black? How does it change our responses to the that character actions and position? How does it affect the wider themes and story? It doesn't, however, actually make y character black because in the text itself their race remains nonspecific. The author lost the ability to make that change the moment it was published. It's not solely theirs anymore.
So yeah, that was a fuckin essay. In conclusion, serious and silly are both good, but serious does not mean yelling at other people about "misinterpretations", it means sitting with your personal explorations of a piece of art. All interpretations are valid unless they've legitimately missed a major part of the text (and even then they're still valid interpretations of whatever incomplete or odd version of the text exists inside that person's brain). Authorial intent is interesting to think about but ultimately unknowable, untrustworthy and certainly not a source of truth. Phew.
Oh, and blorbofication is fine, though it does to my mind sometimes pair with a certain shallowness to one's exploration of the work in question.
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wileycap · 7 months
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So, uh, Netflix Avatar, huh? Yeah. I guess I'll make a really long post about it because ATLA brainrot has is a cornerstone of my personality at this point.
So.
It's okay. B, maybe a C+.
That's it.
Now for the spoilers:
The biggest issue with the Netflix version is the pacing. Scenes come out of nowhere and many of the episodes are disjointed. Example: Aang escaping from Zuko's ship. We see him getting the key and going "aha!", and in the next scene he's in Zuko's room. And then he just runs out, no fun acrobatics or fights, and immediately they go to the Southern Air Temple where he sees Gyatso's corpse, goes into the Avatar state, and then sees Gyatso being really cheesy, comes out of it, and resolves that conflict. Nothing seems to lead into anything. The characters don't get to breathe.
The show's worst mistake (aside from Iroh fucking murdering Zhao) is its' first one: they start in the past. Instead of immediately introducing us to our main characters and dropping us into a world where we have a perfect dynamic where Aang doesn't know the current state of the world and Katara and Sokka don't know about the past, thus allowing for seamless and organic worldbuilding and exposition, they just... tell us. "Hey, this is what happened, ok, time for Aang!" There's no mystery, no intrigue, just a stream of information being shoved down the audience's throats and then onto the next set piece.
The visuals are for the most part great, but like with most Netflix productions, they just don't have great art direction. It feels like a video game cinematic, where everything is meant to be Maximum Cool - and none of the environments get to breathe. It's like they have tight indoor sets (with some great set design) and then they have a bunch of trailer shots. It's oozing with a kind of very superficial love.
Netflix still doesn't know how to do lighting, and with how disjointed the scenes are, the locations end up feeling like a parade of sets rather than actual cities or forests or temples. As for the costumes, Netflix still doesn't know how to do costumes that look like they're meant to be actually worn, so many of the characters seem weirdly uncomfortable, like they're afraid of creasing their pristine costumes.
The acting is decent to good, for the most part. I can't tell if the weaker moments come down to the actors or the direction and editing, but if I had to guess, I'd say the latter. Iroh and Katara are the weakest, Sokka is the most consistent, Zuko hits the mark most of the time, and Aang is okay. I liked Suki (though... she was weirdly horny? Like?) but Yue just fell kind of flat.
The tight fight choreography of the original is replaced with a bunch of spinny moves and Marvel fighting, though there are some moments of good choreography, like the Agni Kai between Ozai and Zuko (there's a million things I could say about how bad it was thematically, but this post is overly long already.) There's an actually hilarious moment in the first episode when Zuko is shooting down Aang, and he does jazz hands to charge up his attack.
Then there's the characters. Everybody feels very static - Zuko especially gets to have very little agency. A great example of that is the scene in which Iroh tells Lieutenant Jee the story of Zuko's scar.
In the original, it's a very intimate affair, and he doesn't lead the crew into any conclusions. Here, Iroh straight up tells the crew "you are the 41st, he saved your lives" and then the crew shows Zuko some love. A nice moment, but it feels unearned, when contrasted with the perfection of The Storm. In The Storm, Zuko's words and actions directly contradict each other, and Iroh's story gives the crew (and the audience) context as to why, which makes Zuko a compelling character. We get to piece it out along with them. Here - Iroh just flat out says it. He just says it, multiple times, to hammer in the point that hey, Zuko is Good Actually.
And then there's Iroh. You remember the kindly but powerful man who you can see gently nudging Zuko to his own conclusions? No, he's a pretty insecure dude who just tells Zuko that his daddy doesn't love him a lot and then he kills Zhao. Yeah. Iroh just plain kills Zhao dead. Why?
Iroh's characterization also makes Zuko come off as dumb - not just clueless and deluded, no, actually stupid. He constantly gets told that Iroh loves him and his dad doesn't, and he doesn't have any good answers for that, so he just... keeps on keeping on, I guess? This version of Zuko isn't conflicted and willfully ignorant like the OG, he's just... kind of stupid. He's not very compelling.
In the original, Zuko is well aware of Azula's status as the golden child. It motivates him - he twists it around to mean that he, through constant struggle, can become even stronger than her, than anyone. Here, Zhao tells him that "no, ur dad likes her better tee hee" and it's presented as some kind of a revelation. And then Iroh kills Zhao. I'm sorry I keep bringing that up, but it's just such an unforgiveable thematic fuckup that I have to. In the original, Zhao falls victim to his hubris, and Zuko gets to demonstrate his underlying compassion and nobility when he offers his hand to Zhao. Then we get some ambiguity in Zhao: does he refuse Zuko's hand because of his pride, or is it his final honorable action to not drag Zuko down with him? A mix of both? It's a great ending to his character. Here, he tries to backstab Zuko and then Iroh, who just sort of stood off to the side for five minutes, goes "oh well, it's murderin' time :)"
They mess with the worldbuilding in ways that didn't really need to be messed with. The Ice Moon "brings the spirit world and the mortal world closer together"? Give me a break. That's something you made up, as opposed to the millenia of cultural relevance that the Solstice has. That's bad, guys. You replaced something real with something you just hastily made up. There's a lot of that. We DID NOT need any backstory for Koh, for one. And Katara and Sokka certainly didn't need to be captured by Koh. I could go on and on, but again, this post is already way too long.
It's, um, very disappointing. A lot of telling and not very much showing, and I feel like all of the characters just... sort of end up in the same place they started out in. I feel like we don't see any of the characters grow: they're just told over and over again how they need to grow and what they need to do.
To sum it up: Netflix Avatar is a mile wide, but an inch deep.
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cherubfae · 7 months
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how they cuddle || slashers x reader
With Michael Myers, Jason Voorhees, Brahms Heelshire, Billy and Stu, Art the Clown, Vincent, Bo, Lester, Sal Fisher, & Patrick Bateman, Thomas Sawyer
tags: AFAB reader (not specified), cuddling, affection, rz!Mikey, art is his own warning lmao, terrifier 2 spoilers, little spoon!slashers, nightmares (Sal), comfort, poly!Ghostface, I low-key rant about art in Vin's lmao
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Michael
Exhaustion isn't something he's used to feeling so heavily in his bones. He feels the heavy weight rippling across his broad shoulders and spiraling down his spine in white hot pain. He's not a tame being, but he is a bit more docile in the months before and after Halloween. His knife doesn't thirst for blood quite as much as on the 31st.
Seeing you in your bed is a welcomed sight. Michael doesn't say much more than the soft grunt of acknowledgement as he sheds his coveralls from his dirt-caked skin. He has a lovely warm bath that loosens all the tight muscles of his lower back. You'll have his head later for leaving a ring of grime in the tub; Mikey doesn't care about that right now.
The fresh sheets are so comfortable, accepting them fully as Michael tucks his face into your side. His recently cut hair is still long enough to form a fringe curtain over his grey eyes.
Jason
Softly leans his chin to your shoulder. Depending on how far along you two are into your relationship, Jason might feel comfortable enough to have his mask removed. He's aware the material probably doesn't feel too pleasant being pressed to the side of your face or lightly digging into your skin.
His arms wind around your waist, happily sighing as he leans himself against you. Jason also doesn't mind if you switch things up and hold him in return, stroking the top of his head softly.
Brahms
If there's a way where he can wind his body around yours, Brahms will find it. He definitely likes keeping you away from all of the noise of the world, and while he's not mega happy about it, he knows you need trips into town sometimes. He likes seeing what kind of food items you bring back because the meals you make are simply delicious!
After dinner and bathing, Brahms snuggles beside you, clinging to you like you've been gone for ages. The chill of his porcelain biting into your skin as he happily huffs behind it. He's so glad to have you. <3
Billy and Stu
The pair are constantly together, if not with you, then they're almost always flanking each other's sides. The other is often not far from the first. Adding you into their duo to form a trio didn't change much of their dynamic. Instead of the two boys slinking around, they've got you as their third and final confidant.
Billy isn't the most touchy-feely person-- that's what he likes to claim. He doesn't really know how to ask for the things that he wants. He's different to Stu in the way that he's silent when you press your hand to the brunette's cheek, smiling as his eyelids flutter closed. Subconsciously leaning into your touch, chasing the feeling when you pull away.
Stu likes to be what he calls the mega spoon. It's him behind you, snuggled at your back, and with Billy pressed close to your chest still too proud to say that he enjoys being taken care of as the little spoon. You three make a nice, lovely three-person sandwich. Even when lying down, you're in the center with the boys wrapped around you like snakes. There is no them without you; you are their missing piece.
Art
This man is mostly, if not always, within your personal space. 'It's not yours, it's ours'. Art is rarely a being ever to break character or change out of his damned costume, and his hygiene is quite questionable sometimes; though he does in fact bathe and wash his suit. Just not often.
He's a man of very few words, especially when he's deep into his clown character and doing what he does best. Being immortal has its advantages, but his fight with Sienna really put him through the ringer. Art was decapitated! What a riot.
With his strength slowly returning to him, Art is always almost underfoot. In your bubble, seeing what you're doing. Snuggling up to you in a rare moment where his costume is off, leaning his head into your chest with an exhausted expression. It seemed that Pale Girl was allowing him some respite with you for a bit.
Vincent
He is a busy man, constantly sculpting and creating. His sketchbooks are filled to the absolute brim of beautiful works of art in all sorts of mediums: charcoal, graphite, watercolor, and ink. You're his muse, his favorite subject of which his art circulates. There's something so breathtaking about you, minute details that only an artist can see within people. An eternal, everlasting beauty.
Vincent is quick to jot down the rough outline of your sleeping form resting against Jonesy. He's smiling behind the wax mask, skilled fingers shading the crease of your eyelids then moving to sketch the curve of your Cupid's bow. When he felt it was finished enough for now, Vincent sets his book aside in favor of crawling into bed beside you.
His broad frame dwarfs yours as he curls his body around yours, his large hands slide beneath your sweater pressing across your tummy. Vincent really adores you, you know?
Bo
Not much of a cuddler, but if you get especially pouty about it Bo will roll his eyes and tug you to him. He can be a major asshole but he doesn't like seeing his baby upset.
He tucks you beneath his strong arm, his mechanic's hat resting on top of the back of the sofa. Waiting for you to settle down doesn't take long as you're soon drifting off with your head on his chest, focusing on his hand placed on your knee; gently stroking the skin there. His eyes begin to droop, feeling heavy. Cradling the back of your neck, Bo allows himself to drift off, too.
Lester
Long days certainly do get to him sometimes. Tiring him out something awful. He's prepared enough roadkill and deer for his brothers and you, enough to satiate any hunger for the time being until he finds time to run into the nearby town again.
Lester finds you lounging in his bed with Jonesy, Vincent must be working hard and the pup sought out attention where she could. He had no idea where Bo was or whatever the hell he was up to.
Collapsing onto the bed, Lester sighs deeply when you immediately comb your fingers through his messy short hair. He's out like a light soon after.
Sal Fisher
Poor guy has so much going on that sometimes he just wants to crash and sleep for one-thousand years. He doesn't sleep well on the best of days, plagued by frequent nightmares that not even the warmth and comfort of your sleeping form beside him can quell.
Another nightmare yanks Sal out of a fitful sleep. One that has him patting the sheets, searching for you. The heat of your skin against his hands sends a calming peace over him. He's scooping your sleeping form in his arms, his face hidden in your neck. Sal gives a weak smile as you snuggle into him. He focuses on your even breathing, allowing himself to fall asleep soon after.
Thomas
It's incredibly hot on the best of days in Duller County, the Sawyer family set up several oscillating fans that constantly work overtime without a proper functioning air conditioning unit.
Even the lackluster cool breeze and the sweltering Texan heat aren't enough to have Tommy pulling you into his lap and nuzzling his masked face into your hair.
You're much smaller than him. It gives Tommy a sense of pride knowing that he's your big, strong protector. :)
Patrick
He is such an enigma, a contradiction. Patrick isn't much of a cuddler or snuggler but he wants to play the role of being a dutiful partner. He is quick to become a jealous lover if you were to find someone else to give you attention while he's fretting over what sort of shade of cream or white Paul Allen's next business card will have.
A prideful, vain being such as himself would never admit how much he truly does enjoy having your curl up next to him. The warmth your body exudes is a comfort, one he finds him seeking out more and more even though your relationship is still within its earlier stages. Patrick hates that he finds himself being so undone by you, but he can't find it within himself to stop either. There's something inside of you that his fervent bloodlust can't be satisfied by.
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|| I DON'T GIVE PERMISSION FOR MY WORKS TO BE REPOSTED, RESHARED, OR EDITED. TUMBLR IS MY ONLY ACCOUNT AND THE ONLY PLACE WHERE I POST MY WRITING. ALL CHARACTERS BELONG TO THEIR RIGHTFUL OWNERS, THE STORY BELONGS TO ME. || CHERUBFAE © 2024
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shadowfoxsilver · 3 months
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Gonna leave a trail of glitter stardust wherever I goooo.
My art fight profile is linked in my pinned. This time I have an iPad, so I can do digital art attacks again! Hope to see you all there too~
But here’s the link too!
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nourfamily1989 · 17 days
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How I miss home and how much I wish I could get out to safety with my children and suffer enough💔😭🇵🇸❤️‍🩹
I always think about our home, which we left eleven months ago, how sad it is without us. It has become accustomed to us as we have become accustomed to it, witnessed our joys and sorrows, witnessed all the stages of our lives❤️‍🩹💔😭.
I felt like my house was alive! I believe that homes have souls just like us. Since we had to flee our home, he has been lonely. He doesn't hear our voices. I don't hear my key when I come home from work late in the evening. My wife's voice is not heard while she is working in her kitchen. My children's faint snores are not heard as they sleep. Their playing is not heard, the sound of our usual laughter is absent. He doesn't even hear our loud voices when we fight!
Now he is a pile of stones, and all he hears is the annoying noise of planes and the constant bombing.
I always wonder how he is doing. Does he miss us as we miss him? His loneliness hurts me, just as our distance from him hurts me..🇵🇸❤️‍🩹🙏.
Although I have hope! As my campaign progresses, I feel I am getting closer to getting out of Gaza with your help. I often imagine that we left Gaza and say, “We have finally reached safety!” We will return to our normal lives! I don't want us to die waiting for our exit from Gaza. Please help us get out of Gaza... Our last hope of survival is collapsing. The campaign is moving very slowly. Asking for help every time is embarrassing and uncomfortable, but I feel like I have no choice but to do it again. The genocide does not stop, and day by day, things do not get easier, and we cannot adapt. Our dreams, studies, and work are all on hold while we feel like the world carelessly goes on. Help us survive and resume our lives.🙏🙏💔💔
Please donate and share on the link🙏🙏
My compigen has been verified by @90-ghost
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drchucktingle · 6 months
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Hello Dr Tingle! I wanted to ask you about that re: your post about how all your books are serious literature (hell yeah Love is real). How do you personally deal with the whole traditional publishing institution? It attracts a whole different level of coverage and it seems that they're very quick to try and box you and like turn you into a brand. Is it stiffling? Is it freeing? Does the attention help more people understand your trot? I don't know I've never been published but since you have experience in both traditional and self publishing I'm interested in knowing how that's feeling for you
well this is a pretty complex question with lots of different trots but i will try my best to answer. lets start with WHO I AM as buckaroo name of chuck
what i create has a very strong voice and my way is pretty recognizable. while buckaroos do not know what most authors look like, i REALLY stand out in a dang crowd with a big pink bag on my head. if you see 50 random author photos and mine is mixed in and then you ask 'which photo do you remember the most?' it is probably gonna be chuck. i also have a VERY UNIQUE STORY with what i create and my artistic sensibilities, not a lot of buds are out there making trans mothman erotica along with their big five traditional publishing bestsellers (SIDENOTE preorder BURY YOUR GAYS)
now if you were going to take 'CHUCK TINGLE' to a marketing department they would FALL OVER BACKWARDS IN THEIR DANG CHAIR with excitement. it is hard to think of an author with a stronger BRAND than i already have in the sense of 'instantly recognizable trot and specific unique style'. even in answering this you can tell that i dont even TALK like other dang authors.
what i am getting at is this: i am VERY VERY LUCKY because my existence just so happens to equate to what a company would see as GOOD BRANDING. it is not intentional on my part, it is just the hand of fate i guess. im out here expressing myself in a FULL ON WAY that is PRETTY DANG STRANGE TO SOME and it just so happens to work as mainstream branding too
on paper you might think 'what the heck no way chuck tingle will fly as a mainstream trot' but honestly the main thread of this timeline can be surprising sometimes. ive been saying the key ingredient for years and i will say it again: LOVE AND SINCERITY RESONATE. when you make art with this fuel, the timeline will feel it. when you stand up tall and shout with your whole chest THIS IS MY WAY AND I LOVE MYSELF. I AM THE WORLDS GREATEST AUTHOR TAKE IT OR LEAVE IT, the timeline will listen
so all that said, i do not mind the idea of myself as 'brand' because i am not CHANGING myself to create this effect. what some might see as 'brand' i just see as another part of my art. i have always believed that art is THE WHOLE EXPERIENCE not just the painting but what is outside of the frame. WHO I AM is just as important as the books i write, and interacting with my way is a whole MULTIMEDIA experience that INCLUDES YOU TOO. it is the feeling when your friend shows you your first tingler cover, or the feeling when you realize that i am not playing a character. this is ALL a part of the tingleverse and it is all a part of my honest raw expression as a queer and neurodivergent buckaroo.
YOU ARE PART OF THIS ART TOO
it is my nature of have a PUNK ROCK trot. always has been. but to me that does not mean just angrily going against everything for the sake of going against everything. for me, this punk rock trot means fighting to EXPRESS MYSELF IN THE MOST HONEST AND PURE FORM POSSIBLE and to create the art that i want to make without any boundaries
somehow i have threaded the needle in this really interesting once-in-a-dang-lifetime kind of way. my pure punk rock self as an OUTERSIDER ARTIST just so happens to resonate with this larger system of brand and traditional publishing and popular culture. i COULD reject this, but rejecting it would be LESS HONEST.
this is just who i am. i LIKE pop culture. i LIKE joy. i LIKE dressing in all pink and wearing my custom suits. I LIKE PROVING LOVE IS REAL WHAT THE HECK ELSE EVEN IS THERE? i love being a queer outsider artist and using my small voice to shout at the big bad devils and i like that every time i shout a few more of you buckaroos join the chorus and together we are just getting louder and louder and louder and WHO KNOWS what comes next for us all trotting together.
when i post something like 'WHAT A GREAT DAY TO PROVE LOVE' it is not me sitting here in a bad mood thinkin 'well i gotta make todays post to keep up with my brand'. i am ACTUALLY FEELING THAT FEELING and i actually believe it with every fiber of my being. honestly, half the time i post about the beauty of this timeline i am probably over here literally crying tears of joy (chuck is an emotional bud i get riled over the joy of existence A LOT)
and heres the best part of this trot: because i really have this punk rock way it makes me very powerful. others can pretend not to care about success and brand and all that but I REALLY DO NO CARE. i would write tinglers whether buds were reading them or not, this is just my natural state, and that makes me incredibly strong. if some big corporation says 'YOU MUST DO THIS' and i dont want to do it i just say 'no thanks'. it is not some big debate about my career or anything like that because I REALLY DO NOT CARE IN THE SLIGHTEST. i care about the art
because of this, my relationship with my GIANT TRADITIONAL PUBLISHING MACHINE is great. we trot like equals and we get along really well. i tell them exactly what i want to do and they let me do it. i really do not have to answer to anyone and they deserve a huge amount of credit for respecting me in this way.
and heres the thing, THEY ALSO HAVE SOME GREAT IDEAS
SPECIFICALLY my imprint of NIGHTFIRE is very dang cool. yes, they are the head of a giant hydra of a BIG FIVE PUBLISHER, but nightfire is SO DANG ART-FOCUSED
there is no right or wrong way to be an artist, and my path is not the only one, but i can tell you what WORKS FOR ME. this is the advice i would give myself, and buckaroos can take it or leave it
here it is: never beg the big book publisher, or record label, or movie studio to pay attention to you
do not let it become a lotto ticket in your brain. do not think that you are some weak little creature and maybe if you trot just right they will scoop you up and take care of you. do not go to their door begging to be let in
LET THEM COME TO YOUR DOOR
create something so incredible and beautiful and honest and powerful and unique and important that they would be foolish to miss out. create a community or a system or a timeline or a world of imagination that thrives on its own and THEY SHOULD BE SO LUCKY TO BE A PART OF IT
then when you sit down at that board meeting it is not 'please brand me, ill do whatever you want'. instead, it is 'lets make a deal and see how much love we can prove together.'
now lets trot buckaroos
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darantha · 2 years
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How to Spot AI images (Hopefully)
So, I did see GailyNovelry's excellent post on this (Link here), but saw that there also were some confusion and they were using a environment image as their example, so I thought I'd do a breakdown that was more character centric.
The key thing with AI images is that the program does not know what it is making. And, arguably, they thrive on that we are currently conditioned to not really look at things for too long before we hit that engagement button and/or just scroll onwards to whatever next the algorithm feeds us.
It's hard to fight that urge, I know, but if you just pause and look, you'll soon start spotting things that just do not make sense, and I don't just mean that the pretty booby elven fighter is sporting seven fingers on one hand. Those are the obvious things. I'll try to cover the general sort of artefacts that tend to tip me off to the fact that a image is generated rather than actually hand-made by someone making informed design decisions as opposed to trust what amounts to RNG. I think this is important as there's those who do not tag their images as AI generated, and try to scam people with commissions.
And, as the saying goes... The devil is in the details.
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To start with I picked this image from deviantuser CeiEllem. At first glance, it looks... very impressive. Sharp looking elf lady with killer hair. 10/10 wish I could rock that haircolour.
But, it is AI generated. Aside from the general tell that is this hyper rendered, near photorealistic style that AI images often have, there's a lot of details that tips it off to just not having been made by a human who actually made the decisions.
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Since AI is just working off patterns and not actual decisions, things like hair is a immediate giveaway that you're looking at a AI image.
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(Deviantart users: daralyth, DavidZarn and lunayokai)
In all these three images you can see just how hair whisps off into weird nonsense shapes or even meld into the background or clothing. Because, again, the AI doesn't know what its doing, just working with shapes. Similarly, background elements that just stop and start randomly is a dead giveaway, like the tail in the first image.
As I've said, details is the key to spotting these images, and another giveaway is the sheer density of details that is just noise.
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This is from users Rigtorok7, and the details are so noisy, absolutely miniscule in scale, and hypersharp, yet have no actual design to them. Artists imply details all the time. We don't render out every single nook and crevice, and since we actually know what we want the viewer to look at, we'll pull back and simplify things so you don't want to look at the big chunk of very noisy hair ornament or necklace instead of the face of the character.
For comparison, this is how it looks when I, personally, indulge in doing 'overdetailing' of something (because I am forever weak for painting jewelry).
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BUT I want to stress that the key here isn't that detailing equals AI generated. The key is the lack of design choices IN the details. There's a lot of artists out there, and someone painting out all those nooks and crannies in something doesn't mean they are a AI user. This painting by Leighton is super detailed but you see the intent with all the details. You have a focus with the people in the boat and secondary read of the figure in the door, where the details are a lot more implied and less sharp.
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AI can't do that, because AI isn't making any decisions.
I couldn't find any good example once I went looking, but if you're into fantasy art: look for people just holding weird 'swords'.
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AI is rapidly evolving, so who knows how much this'll help in 3 months, but for now, this is how I spot things.
But, in the end, the biggest giveaway that someone is using an AI generator is that they've filled up page after page on deviantart/artstation/wherever in the past like... six to nine months, and often swing between wildly different styles. If you're unsure, look up the source of a image. Another clue can be generic 'untitled' or just 'elf lady' sort of titles, since someone uploading 30 images a week isn't going to make unique titles for each image.
Also, commissioners. ... you should ALWAYS get a sketch and progress image from a artist that you hire. My art directors would have my head on a plate if I didn't send them a rough sketch and progress shot before finalising the image.
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bixels · 7 months
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Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
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felassan · 2 months
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July 15th Game Informer article on BioWare's companion design philosophy in DA:TV - cliff notes:
DA:TV wasn't made with the intention of making a sequel or 'the same again as DA:I'. They wanted to do something different
The companions are key to everything in DA:TV; the special centerpiece, load-bearing pillars. The studio uses the phrase "DA is about characters, not causes"
These are the most fully realized, complex, fleshed out & complicated companions from BioWare yet (and DA's best). They have stories of their own, and roles both in and out of combat. They are authentic and relatable
For the first time in the series, BioWare feels that they have purposefully and intentionally created great companions. In previous entries, they sort of 'stumbled' onto great companions
Rook goes on a journey with the companions, rather than how it felt in previous games where the companions are more like going on an adventure with the PC
The companions have complicated problems. We will explore how they think and feel, and help them through their problems. They participate in the game's dark parts and optimistic parts
Corinne: "They feel like my dear friends, and I absolutely adore them"
Corinne quote: "We've really moved into a place where you can have the highest of highs, and it can be colorful, it can be optimistic, but also, you can have the lowest of lows where it gets gritty, it gets painful, it gets quite dark. But throughout it all, there is a sense of optimism. And it creates this delightful throughline throughout the game." 
When creating DA:TV one of BW's principles was that the world exists even when you/Rook isn't around, with ancient conflicts, grudges and more going on. Rook kind of comes in in the middle of some of these plots
John quote: "For example – the Grey Wardens are an interesting faction but by themselves, they don't tell a story, but there are characters within that faction that do. And the same thing with other characters in the story. They represent these factions, they show the face of the other parts of Thedas and of the storytelling we really want to do, which, again, shows Thedas as this large, diverse living world that has things going on when you're not there. [...] Where can Rook come into [the companions'] stories, and what interesting ways can those stories develop not just based on themselves but also based on Rook's presence within them?"
Companions are the faces of their factions. Some, like Bellara, are the faces for an entire area of the world
BW hopes that the companions' visual design challenges and excites cosplayers. Matt Rhodes: "The previous art director had the mindset we should make things easier for [cosplayers], which I think is a misunderstanding of cosplayers. We've seen the kind of challenges they're willing to take on, and so we've gone for, in some cases, a level of complexity and detail"
Tevinter is an oppressive, totalitarian regime that has slavery. "If you’re not a mage in Tevinter, you are lower than dirt for a lot of people". A damaging regime has taken over Minrathous
The Shadow Dragons are a rebel faction that fight back against this Tevinter mage-ocracy (so does Neve)
Neve believes that good exists in Tevinter. She's there for the common people, and believes in fighting oppression and tyranny. She represents the voice of the streets and the common people. BW "wanted to have a character that showed not just what is Tevinter at the top, but what is the average person who lives in Tevinter"
Detective Neve is also about finding clues and ways through problems that aren't as action-focused as some of the other companions
The writer Wesley of Game Informer thinks that DA:TV is sure to be "multiple dozens of hours long"
In combat, companions have their own autonomy and behaviors. They pick their own targets
As their plots progress, they learn how to use their abilities more competently in battle. "It feels like we're all in it together"
In battle, strategy, progression and a sense of teamwork comes into play as the party's leader, Rook. "It is a game about creating this organic sense of teamwork."
Vulnerabilities can be used synergistically
Bellara can slow time
Harding has devastating attacks with 'knock down' effects
Corinne quote: "Now, there are more explicit synergies as well. We very much have intentional combos where your companions can play off each other, you can queue up abilities between them, and each of those abilities will go off and have their effect. But it results in this massive detonation where you get enhanced effects, debuff the entire battlefield, all because of planning and teamwork. What makes it really cool is you can introduce Rook into that equation as well. One of my favorite things to do is upgrade some of Harding's abilities so she will automatically use some of these abilities that normally I'd have to instruct her to do. And she'll actually set my character up to execute that combo that, again, has that detonation effect." 
Outside combat, companions have their own concerns, fears and distractions
Companions have their own personal spaces. They each have their own room in the Lighthouse. These sanctuaries become reflections of who they are. "The more time you spend with them, as the game develops as you work through their arc, their room and their personalities will evolve and flourish and become more complete as they trust you more and you understand them better."
The companions also develop romantically, sometimes with each other. Corinne: "There are moments in the game where two of our companions fell in love with each other and I had to make some pretty challenging choices as it related to the quest we're on. And it broke my heart, it absolutely did"
Get to know and learn about the companions in the Lighthouse. "It endears them to you in a way that I honestly haven't experienced before."
There are joy-filled moments and heart-breaking moments in the game wrt the companions
[source]
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