#Jumpchain
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After staring at that title for thirty seconds, novice web fiction readers will be like âuhhh⊠you mean those Gamer fics? Where the main character has video game stats that he levels up by grinding or quests? Like Worth the Candle, Play Test, or A Daring Synthesis?â
Nope. I donât mean Gamer fics, or LitRPGs, or anything like that. Weâre going significantly more meta with this. For starters, the Celestial Forge makes the main character of a story stronger every 2000 words.
Read more here.
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Comm for @yonah952 đđđ
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Jumpchain stuff.
You are strong child, but I am beyond strength.
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A Jumper off to commit ten forms of tomfoolery in another universe
(Not pictured: the victims)
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đŁïžmaglore update âšđŠââŹ


eheheehhehehehehehehehe you mightve guessed from the spam (and that polycule post abt cuilang making a baby) but ive been dug into rune factory like a tick ever since @jordemme introduced me to the newest game, Guardians of Azuma
its a farming/dating sim, and the plot is deLISH but it alsoooo gave me space to play with magpie's jumps again
rfgoa will be in the latter half of the "learning the ropes" arc, where she's getting swapped out with protags but assigned their powers (which helps her understand the interaction of Abilities and multiverse "tagging" system -- her PLA "protagonist tag" sticks around in some cases >:333 )
so she swaps with kaguya until she makes a deal with nubatama i think ive posted abt this so blah blah blah new outfit!! in PLA she got away with the tatts despite being in poké-Japan due to her Hero⹠standing but in this verse she definitely has to cover them more, so she wears a kote (? whatever it was ashitaka wore in princess mononoke lol) to cover them (which solves the "problem" of having to get used to communal bathing again...and gets to be a fun scene with various characters down the line)
this jump helps her learn swordfighting bc unfortunately the talisman system requires being able to write rfgoa-japanese (i assume) which she would have to learn on her own -- but its Good that she learns swordfighting now trust
now the only thing ive actually written for this, the "fates favorites" fics, is out of date in a Lotta ways to what i consider mags' canon, so i figured i was allowed to redesign her "godtatts" while i was at it!



ft tats from jumps to pokĂ©verse, palia's "ancient human" runes as well as the majiri alphabet, a sheikah symbol for the nebulous jump there, the rune used to conjure/hatch the baba yaga house from Reka, the atlantean alphabet i was too high to try and write so small đ, the anima/spiritus/corpus symbol from 9verse (the 2009 stitchpunk movie), and the never-depicted scrivings of foundryside-verse as the squiggles that worm between everything -- terrifyingly, i think she eventually makes herself a walking lexicon :D
aaaand the last piece of the puzzle (ignoring some nonapplicable labeling below) is the bloodborne Caryll rune for insight that gets Branded on the nape of her neck prior to being very abruptly ascended at the end of that jump >:3333

ft a jotted down idea whilst Imbibingâą of her ascension/first transformation tearing a scar through the anima/spiritus/corpus binding she made for herself after a couple jumps involving Souls and How to Split Them
which im sure will have No Ill Effects Whatsoever
#oc magpie#uhhhhh fuck it i feel brave#rfgoa oc#rune factory oc#if the tumblr search brings you to this bc i talked abt so many verse im so-- PSYCH LOOK AT MY POSTS BOY!!!#uhhh#jumpchain#oh uh#my art#considering. i cant rallythe gumption to draw on digitally but my lil notebook is safe
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Sean: J4 FableHaven
Finally a more dangerous adventure. Sean was going to go to a world where monster walked, magic was real, and a secret organization was plotting to destroy the world. Sure there would be plenty or protections he could lean on to stay safe, but after 20 years of banality, and finally dipping his feet into the wild world of Chronicle, only for the price of using his powers to become an issue. He was ready for something more exciting. This time he was going to the world of Fable Haven. Ancient treaties keep magical beasts, dragons, giants and more hidden away on nature reserves. Sean looked over his resources. The items heâs held onto from the last 3 years is a nearly infinite indestructible cell phone, a Notice-Me-Not hoodie, and a Fast Travel Ticket. The 3 perks heâs been allowed to keep are a memory improvement, something to smooth out plans, and invulnerability while asleep. His body mod powers were growing well. He had taken care of the low hanging fruit. Substantial physical resistance, and protection from most environmental issues. Damage he did get would heal in days. Even though âžhe was into his 50s he looks like an early 20 something, from an agelessness perk. He had the ability for focus for supernatural amounts of time, stronger senses, and a protection from anything that would damage or steal or bind his soul. A quick scan through the options in this jump was enough to convince Sean that he should start with his body mod. Its been a while since he read the books, so he grabbed some skill focused mods. The feeling of gaining training in things he had never thought about was like waking up from a dream and remembering how to read again. Details of the occult and subterfuge bubbled in his mind with possibilities. Unable to put it off any long he turned to the jump document. Sean grabbed eyes of wonder, festival night veteran, shadow Charmer, observant as Perks. Hopefully this would let him stay out of sight of the biggest problems. An animated Limber Jack, Back of holding, a breast plate and butter to see the magical side of things were the best options for equipment for this jump.
[This is a Limber Jack]
As soon as his selections were made he was teleported to a shallow cave. Just outside the cave, trees could be seen in the bright light. Birds were singing, and the rustling of small animals could easily be heard.Â
It took only a single step for Sean to be right at the edge of his cave. He almost took a second step before he noticed that his little hole was about 10 feet above a flowing stream, and the trees he first saw were quite a bit taller than he first expected. It would take a solid jump to clear the stream. He took a step back and jumped, his improved physique was more then able to get him over the water.
What Sean didnât expect was the popping noise as he landed, and the sounds of loud growling which promptly stopped. Sean froze. Something wasnât right. Invisible wolves were way more dangerous then the books painted the world. A few moments later two large, visible Dogs? Wolves? Came charging from behind a cluster of trees. The sounds of growling, and yipping, and howls were an easy indicator that more were coming. Sean spun around to jump back to his cave and the distance it gave him only to see the small indent he had just jumped from farther away than it had been just a second ago. To make matter worse, he could still see the simple leather messengers bag sitting on the ledge. All the items for the jump must be inside the bag. He turned back to the wolves, and stumbled back. He fell off a cliff.
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Why Do I Like Jumpchains?
I have been creating jumpchain content for a bit now. It has begun to color what I'm known for in some spaces. In the Reddit community over jumpchain enjoyers, I'm actually not unknown, due to my passion for this community and the contributions I've made to forcibly expanding and growing our audience and community. But why do I like jumpchains? That's a good question.
For me, jumpchains remind me of the wonder I felt when I first started playing video games. They allow me to feel what it is like to live in another world, another time, sometimes even another country. In doing a jumpchain I don't just think of the powers I/my jumper get or their cool gear, I think of the sights they get to see.
As a child, one of the things that I loved the most about video games were the sights I got to see. Getting to see even things as simple as Kanto region in the original Pokemon games was incredibly exciting to me. Getting to see Yoshi's Island was exciting to me. Nowdays seeing things like the eerie pool rooms and liminal spaces in Anemoiapolis and seeing the dragon filled skies above Skyrim in TES:V excites me. For me, creating a jumper is, in a sense, giving someone else the chance to feel that wonder. I actually like creating jumpers who don't have meta-knowledge or genre-awareness so they can experience the wonders of these places for themselves for the first time.
Another thing that I really like is the freedom jumpchains offer. Video games are inherently limited by the fact that they are programmed and thus have limits (though ones that are being stretched and improved every day) that imagination and imaginary games like jumpchains do not. If you ever wanted to wander Hyrule as a dragon but knew that no Legend of Zelda game would let you do that, well... Jumpchain. If you ever wanted to ride through the Mushroom Kingdom on a F-Zero machine... Jumpchain. If you have *thoughts* about how someone in a Metroid powersuit would do in Castlevania... Jumpchain, baby!
On a more personal level, I also strongly enjoy jumpchains as a sort of escape. I don't mean that in a way that is super depressing or anything, but I'm physically disabled and I'm also chronically ill. My health will... never be good. For the rest of my life. But with a jumpchain I can allow myself to become someone who can do cool stuff that I can't do. As a kid I was a martial artist with formal training in Taekwondo and Karate and less formal training in Muay Thai and Silat, and I LOVED martial arts. I may not ever be able to do the same kind of martial arts shenanigans I could once do, but I can with jumpchains. Between basic perks in jumps like Generic First Jump and full jumps like Generic Fist, I can envision myself doing cool stuff that is beyond my real-life capabilities. I don't often do self-inserts in real, sketched out, chains but I sometimes daydream about self-inserts doing a few jumps. I like to imagine getting the parkour skills of the mario brothers from the Super Mario 64 jump, and spending time on Isle Delfino in the Super Mario Sunshine jump, or spending a decade honing my skills as a martial artist in the Generic Fist jump.
Why do you like jumpchains? If you see this post, and you feel like engaging with it but aren't a jumper yourself, what do you think it'd take for someone to persuade you to try? I'd love to know what could convince you to try out a chain yourself.
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The Allomantic Pyramids
The Allomancer Pyramids are sought after for their relatively generous passive benefits.
As with all of the Pyramids, they are each divided into one of the sixteen base metals. This division determines what base metal and shardmetal alloys they have access to through the shard.
Each member seeds 50% of their Will, which in this case is generalized capacity. Be it physical, cognitive, and spiritual. To the one above them in the hierarchy. This includes any actual benefits from their seeds.
40% of this will is sent into a sort of 'bank', a vast ocean of raw investiture which is reserved for the synthesis of material through the individual's shard. This is a costly endeavor, changing raw investiture into matter, and only experienced veterans of the pyramid have the presence of mind to ration their synthesis. The recommended first synthesis is a Lerasium alloy, to grant Allomantic abilities even if their place in the hierarchy is somehow severed. However, the amount of investiture required to synthesize a shardmetal like that takes years for 1s and even 2s to accumulate.
5% of this will be sent to the one they seed as Allomantic ability in the first place. This does in fact mean that those without the ability to utilize Allomancy when joining the pyramid will not be able to do so until they are seeded by 0s or above.
The last 5% of this will be sent to the one they seed as getting generalized capacity, a replacement for what they are currently giving.
The shards used by Allomancer Pyramids are by far the largest of them all. The slots are placed behind the ear as they all are, but their single slot is as tall as the ear and half an inch thick. Unlike the other shard slots, these shards do not physically touch the person using them, rather, there is a sort of protective casing around the slot. The Allomancers only need the metal in their body after all.
Above is a standard shard, a storage cartridge that can be used instead of the canisters, a canister, a sunheart filament, and a small crystal.
As with all of the pyramidal shards, it is comprised of three basic components. Will Stone, Atlantian Crystal, and a Sunheart filament. The protective casing which the shard slot is lined with is also Will Stone, and there are numerous Raysium contact points on the shard to facilitate proper connection between the shard and the slot. These contact points are outwardly coated in silver to prevent the user from burning the Raysium, accidentally or otherwise. These shards also have the additional invested attribute of lighter weight. The volume of material is essential to the art.
These shards can either be slotted with eleven canisters or a cartridge.
The Canisters are far more common and are empty lead cylinders, used when the Allomancer chooses to manifest materials. The canisters not able to be burned, protect the individual from the potentially harmful material, such as a Harmonium Alloy that they could manifest. Each canister can manifest only a single material at a time, but can manifest any materials the Core allows. Due to the nature of matter, the amount of material that can be stored in canisters and how much investiture it takes to synthesize the same volume of material will vary based on the material itself.
The Cartridges, however, hold exactly 24 hours of burning worth of material, for non-instant materials such as Aluminum. This material is condensed and lightened through the use of investiture, though they still retain 10% of their weight. This weight attached to one side of the skull makes them unlikely to be used below a certain tier of the Pyramid.
#allomancy#cosmere#creative writing#atlantis the lost empire#cyberpunk 2077#jumpchain#hierarchy#will of the many#the hierarchy#mistborn#metal
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ORIGIN
[THE HELLSING ORGANIZATION] Founded centuries ago to defend England from the terrors of the night, the Hellsing Organisation acts as the Queenâs sword against any and all supernatural and inhuman threats. Founded by famed vampire hunter Abraham Hellsing, the organisation is now overseen by his great granddaughter, Ser Integra Hellsing. Though their unorthodox methods and employees have nearly left them ostracized by their own government, no other task force has ever proven themselves as capable at combating the monsters of this world.
LOCATION
[HELLSING ESTATE] Located a short distance outside of London proper, this sprawling estate is home to Ser Integra, the Hellsing Organisation, and two of the most dangerous beings alive. The Organisation coordinates their missions and recuperates from their battles here, making it a hub of activity. Itâs also usually a nigh-impregnable fortress, just so long as there arenât any Texan ghouls visiting that day. If you work for the Hellsing Organisation, expect to spend a lot of time here. Just donât walk your dog on the lawn, I hear they planted landmines. Jumpers with the Hellsing origin may choose to start here.
PERKS
[FOUR STAR HUMOR] Youâd think with so much violence, gore, and wholesale destruction, this place would be a real downer. Instead, itâs fucking hilarious! Quips are clean, snark has the perfect sting to it, callbacks pay off in spades, and everyoneâs comedic timing is so goddamn good! Now you are invested with the same spark of comedy that shines through in this show. Itâs almost like a team of professional writers are spending months writing your jokes.
[GETTING MEDIEVAL] When facing down the armies of darkness, some prefer the old ways. Integra wields a sabre. Yumi swings a katana. Hell, weâve got Zoren and Anderson over here using scythes and bayonets. Whether you fight with trench knives, cavalry spears, or another kind of bladed weapon, youâre a master of armed melee combat. With training as extensive as yours, perhaps bringing a sword to a nazi vampire gunfight isnât such a losing proposition.
[GUNSMITH] With such a variety of monstrosities out there, the warriors of the Hellsing Organisation often needed the right tool for the right job. Thankfully, experienced monster hunter Walter Dormain stepped up and began supplying Hellsing operatives with effective (if sometimes outlandish) firearms and other equipment. Now, you too share his proficiency for weaponsmithing. Need a fifty-pound pistol chambered in 13mm high-explosive? You can make that work. Want to turn that fledgling vampire over there into a one-woman anti-air network? It might take some tinkering, but you can throw together a suitable firearm given time and materials. Really demonstrate the mastery of your craft as you reduce your enemies to red sauce.
[I'M A VAMPIRE HUNTER FIRST] Oh, youâre an old hand at this. Like Walter and Ser Integra, youâre well acquainted with the eldritch horrors of the world and how to best dispatch them. You have a lifetime of experience fighting the strange and supernatural, as well as knowledge of their strengths and weaknesses. You could turn your deadly arts against mortal foes; a human with this perk and the element of surprise could take down a room of soldiers by themselves. But your skills truly shine when facing down honest, inhuman monsters. Walter was just a man (albeit a very skilled one) and he still managed to hold his own against Alucard in single combat. This is no substitute for the supernatural abilities needed to take down the strongest of supernatural foes, but artificial vampires and even some lesser werekin will seem like unremarkable opponents to you.
[SHARPSHOOTER] Sharpshooter: Some people donât need magic to make their bullets connect. Some people are just damn-good shots. You are a bane to clay pigeons everywhere, with marksmanship to rival the best Hellsing has to offer. These skills scale with your inherent power level, so the average schmuck would find themselves on par with professional military snipers, while a trained professional could match shots with the catholic gunslinger Heinkel. Got the blood of a True Vampire? Well, youâll be shooting a dozen V1 rockets out of the air from four kilometers away, so long as you have canons that can reach that far. You may not be doing anything unreal without other abilities, but even without vampire powers or giant guns, your sharpshooting borders on the supernatural.
[TERROR] Youâre a master of intimidation, giving even immortal creatures pause with your mere presence. Of course, itâs better if thereâs some truth behind the fear. Build up a reputation like Anderson, and you could stun a platoon of nazi vampires mid-frenzy. This also applies to a quieter form of terror, letting you sow fear like The Crimson Fucker himself. Whether you communicate by blood-chilling stares or carrier pigeon, you can instill as much fear as your reputation would warrant, right up until you seize the moment and FUCK the fear turkey!
[UNDER YOUR SKIN] You can be a real prick at times. You have the unnerving ability to find the exact thing to say to aggravate people. Some might yell back, some might blindly charge into battle, but they will all be angry when you want them to be. Whether youâre bringing up some bratâs alcoholic father or calling your boss a bitch to her face, you are the Michaelangelo of getting people to hate you.
ITEMS
[STANDARD KIT] Canât have you fighting the enemies of mankind completely nude. Well, you could, and no doubt some of the folks here might appreciate it, but it would make things a bit trickier. Instead youâve been outfitted with some basic combat equipment, courtesy of your faction. For the Nazis among you, that might mean an SS uniform and an MP40. For Hellsing operatives and their allies, youâll get a set of appropriate combat fatigues and a modern assault rifle. Whichever quartermaster supplies your gear, youâll have durable clothing, any standard-issue equipment carried by the average foot soldier, and a suitable weapon with plenty of ammunition. Not that it will do you much good against the creatures of the night.
[HOLY BULLETS] If youâre going to be fighting monsters, youâll want every advantage you can get. Jumpchan has secured a contract with the Royal Armory, providing you with crates of sanctified ammunition in appropriate calibers for any firearm you own. Be ready for World War Three with plenty of ammunition! New shipments will resupply your stockpiles at the end of each week.
[WHEELS] Sure, you may be able to run faster than a speeding locomotive, but who wants to be so pedestrian? You are now the proud owner of a luxurious personal vehicle. This could be a private jet from the Vatican, an expensive antique car, or even a stagecoach pulled by purebred racehorses. Whatever your choice, ride in the smug assuredness of luxury.
[âI SEE FOURâ] This is almost a literal ton of explosives. If you set them all off at once, you could create an explosion visible from across the city. This could be a pallet of plastic explosive, enough landmines to surround a country estate, enough 40mm grenades to stave off a charging vampire horde, or enough explosive vests to outfit an entire company of ninja catholic suicide bombers. Yes, really. This supply restocks at the start of each month.
[70-INCH PLASMA SCREEN TV] Exactly what it says on the box, courtesy of Ser Integra. Youâve got a full home entertainment system here, along with a subscription to dozens of streaming services, ensuring that you always have something to keep you mollified. Sheâs also thrown in a top-of-the-line gaming computer and the highest-quality internet money can buy. Better hope some blonde little shit doesnât blow this one up too.
DRAWBACKS
[I LIVED IN LEEDS. NOTHING HAPPENED] Something most certainly happened in your childhood. Something bad. Like, bad enough that it led to the darkest scene in Team Four Star history. And youâre not just going to handwaive your backstory away, either. This is going to have real, resurfacing consequences going forward. Maybe your self-esteem will be shot to shit, or youâll freeze up when your enemies pressure you, or youâll be too busy hiding behind a cheery face to form meaningful relationships. Whatever the case, youâre going to carry your personal baggage for most, if not all, of your time here.
FUTURE
[JOURNEY ON] And so we must part ways. I hope youâve enjoyed your time here, and that you bring as much Hellsing craziness as possible with you to your next Jump. See you next time, Jumper.
#hellsing#jumpchain#cyoa#hellsing oc#file: information#file: jumpchain#file: build#file: text#file: mercÄnÄria
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Commission/Image ideas of Maximilian Roivas on Jumpchain
Outline of the character
Name
Maximilian Roivas
Gender
Male
Age
Late 40s, Early 50s
Physical
Appearance
Large, rotund, portly white gentlemen with dark goatee, eyebrows and eyes, in a powdered wig wearing a three-piece suit that includes: a black silk damask coat with metallic thread embroidery and brass buttons, a single-breasted plain silk waistcoat, and black silk breeches; A lace cravat; ribbed stockings, dark-colored buckled shoes with a curved French sabre.
Strong limbs, heâs more active and firm than ever. Remarkably manicured.
Scene
Pose
Saber out, looming in his finest outfit, open doctor bag in other hand the Tome of Eternal Space levitating out next and away to his shoulder
Facial Expression
Peering dark eyes with a toothy grin..
Background
N/A, may allude to cadaver or taxonomy research space
Facial Features
Eye color
Dark brown, if not black.
Hairstyle and color
His powdered two roller curls aside wig
or
Natural low bristle cut head. Maybe with signs of sewn scars.
Facial Hair
Low, dark, full bristly beard
Shape of the face.
Oblong just a little too block but broad. His nose is a little ruddy, his eyelids darker than his off-white skin
Clothing and style (KEEP IT SIMPLE)
Base
May choose outfit/look you like; I would be open to a series or collage of multiple different ones.
His iconic Georgian era three-piece suit that includes:
a black silk damask coat with metallic thread embroidery and brass buttons
a single-breasted plain silk waistcoat
black silk breeches
a white linen shirt underneath
Alternate Costumes
A more catsuit like take of the above with exaggerated color with appropriate hat or hood, to give him a vaguely rodent-like impression
A more blended in contemporary outfit, that canât help but look out of date with a buzzcut, gauged ears, plus elements of Silent Bob as well.
Pale simple full body greyish white or biege clothes, perhaps with surgeons apron, or howie coat, green gel like gloves (alludes to asylum outfit)

Accessories and Jewelry
A lace cravat
Ribbed stockings
Black buckled shoes


Weapons
Curved sabre
Woodstock pistol with lever, looks like a flintlock but has been modified, closer to a dragoon pistol.Â


Physical
Appearance
5â 11â 350 lbs, full short dark beard. Natural hard is dark with some greying. He keeps it short. His complexion is off-white, not unhealthy but not the brightest with pink tint to his nose. His eyes and lids look darker. His limbs ar think. Heâs a bear or barrel of a man with strong eyebrows. Heâs serious and intense always seeming just on the edge of madness
Background and personality
This is the part that is less likely the artist will read, because even with these restrictions, this is still an awful lot of information that will take more than one day for any artist to digest. Weâre not dumb, itâs just that we have to actually do the words-to-images reasoning. Feel a bit freer here, since all the essential information should be already written.
Personality Traits
Meticulous and hardworking. He has recovered, been True American Rescued from the Asylum, and hit with the guilt of his excesses as a result of ptsd and disbelief. He is at uncanny peace with the bloody and taxonomic, but has a sense of propriety from his time
Background History
Once a physician in pre Revolution America his estate at Rhode Island was besieged by monsters in human flesh he was forced to fight and soon went on a rampage seeking them as also autopsied and catalogued them and the humans. Committed to an asylum, he condemned society but was rescued in an odd jump by the Jumper and avenged by his descendant Alex. Later, he was assured of her freedom from the Ancients and was taught how to embrace weirdness as not-madness and to have freedom from his woes while seeking to prevent such torment afflicting his kin and similar.
Loved ones
Widowed even before the events of his game his children had to see him committed. He is being cared for by Jumper, Brosus and, oddly, mentored by Ronaldo. He finds himself emotionally intimate with many companions and comfortable as bedmates even as frustrated by his lesser ability by comparison to his cohort.
Occupation
Physician, now more a taxonomist than surgeon but focused deeply on xeno-biology and medical treatment and concerns of nonstandard and especially nonhumanoid life or abominations, mutations, and those produced by those who haunted his family.
Interests and Hobbies
Very much his job, but taking an interest in fashion, cosmetics, and beauty skills plus still having home care, keep, or alterations in his blood.
Strategies for Giants/Kaiju/Large targets
If runes and enchanted blade proves insufficient he will summon a ship or cannons to fire. These are constructions of his mind and skill and practice though may have one in personal storage to draw out or operate at a distance. For him ships are a symbol of mankind conquering the wild vast unknown or primal to settle beyond what it abides and asserts his courage and charges his morale for those it fights for and challenges who would stand as above humanity and reason in contempt or indolence. He tends to call it the Venture Assurance.
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MOVED
YOU CAN FIND THE NEW BLOG HERE
Everything that was on this blog has been queue up on the new one til the end of the month.
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PokéDoc
So, I've been working on a JumpDoc for Pokémon, as part of a larger project (because of course there aren't enough Pokémon JumpDocs in the world). I've hit the point where I think it's pretty good/Jumpable. Feel free to check it out, and if you're willing, I'd love any feedback you can provide, especially as regards overall balance.
(I know this isn't the best place to be posting this, but I don't have enough karma on Reddit and don't feel like learning how to navigate a new site right now.)
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Jumpchain stuff, google it because itâs too long to explain here

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Ace Attorney Gauntlet!
#jumpchain#ace attorney#phoenix wright#furio tigre#prosecutor godot#godot#godot is suffering#and so are you
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im thinking (and ive thought of this before but now im really Dwelling on it) of making Magpie a quasi jumpchain protag (quasi bc the "system" unnerves me tho it might be fun to use in one world or another)
with a specific minor goal of "get back to volo/get volo back with her" and the constant re-explanation to folks being:
"we're like 80% of each other's impulse control"
but i had this thought back when i was playing palia, of her taking the runic-magic stuff whe learns and develops to that world and getting attached to Einar with a whole narrative of her doing the earth temple and traveling with subira to the capitol to argue the merits of letting humans use magic (i havent played the newest updates lol)
from there the jumpchain is blurry but i loved the idea of going to spiritfarer verse as a temporary substitute but the everlight is forever and sticks with her through the chain and maybe takes pokemon form from then on đ„č her meeting charon and having existential crises galore, but maybe made easier by the catharsis of helping others (pooossibly even people or pokemon she knows đ„ș move on through the gate)
next jump, i havent played the game/demo yet but i remember seeing a trailer for a "build your own baba yaga house" game that would be a delight for her to pop into and to have incorporated into the everlight multitool. this would be her cosmic warehouse but with more howls vibes ehehe (gosh imagine a babayaga house on corvid legs/with pretty magpie coloring!!)
next jump would be fun to stick her in the dungeon meshi au i had thought of a while back with all my other ocs to create chaos
it'd also be prettyyyyy banger to have a blip in loz totk verse for some combat building (ish. she'd Definitely magic hand her way out of most scenarios) and have it be the one verse she recognizes and she decides to figure out where the hell Kass went bc he was my fave from botw
and i dont know where else she ends up from there but ive been looking into jumpchain posts and one of them is the mystery dungeon verse (like in addition to the pokemon verse lmao)
and bc i made designs already and bc itd be REALLY funny for her to realize/sense a familiar universe and reach out for volo and *tug* him along into pmd verse as a budew
like theyd be delighted to reunite after so long but also
volo as a budew resenting have to grind levels, and them looking for evo stones ("volo i dont have hands đ„ș" / "neither do fucking i !!!"), probably never joining the pmd guilds but helping others just the same đ„°
only becoming that "unsettling traveling library/merchant" pair i designed so long ago after magpie has lived several lifetimes lolol
#oc magpie#jumpchain#i hesitate to tag most things but i will tag#palia#palia einar#my writing#magvolo#jumpchain magpie
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