#file: mercēnāria
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diinferi · 1 year ago
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ORIGIN
[THE HELLSING ORGANIZATION] Founded centuries ago to defend England from the terrors of the night, the Hellsing Organisation acts as the Queen’s sword against any and all supernatural and inhuman threats. Founded by famed vampire hunter Abraham Hellsing, the organisation is now overseen by his great granddaughter, Ser Integra Hellsing. Though their unorthodox methods and employees have nearly left them ostracized by their own government, no other task force has ever proven themselves as capable at combating the monsters of this world.
LOCATION
[HELLSING ESTATE] Located a short distance outside of London proper, this sprawling estate is home to Ser Integra, the Hellsing Organisation, and two of the most dangerous beings alive. The Organisation coordinates their missions and recuperates from their battles here, making it a hub of activity. It’s also usually a nigh-impregnable fortress, just so long as there aren’t any Texan ghouls visiting that day. If you work for the Hellsing Organisation, expect to spend a lot of time here. Just don’t walk your dog on the lawn, I hear they planted landmines. Jumpers with the Hellsing origin may choose to start here.
PERKS
[FOUR STAR HUMOR] You’d think with so much violence, gore, and wholesale destruction, this place would be a real downer. Instead, it’s fucking hilarious! Quips are clean, snark has the perfect sting to it, callbacks pay off in spades, and everyone’s comedic timing is so goddamn good! Now you are invested with the same spark of comedy that shines through in this show. It’s almost like a team of professional writers are spending months writing your jokes.
[GETTING MEDIEVAL] When facing down the armies of darkness, some prefer the old ways. Integra wields a sabre. Yumi swings a katana. Hell, we’ve got Zoren and Anderson over here using scythes and bayonets. Whether you fight with trench knives, cavalry spears, or another kind of bladed weapon, you’re a master of armed melee combat. With training as extensive as yours, perhaps bringing a sword to a nazi vampire gunfight isn’t such a losing proposition.
[GUNSMITH] With such a variety of monstrosities out there, the warriors of the Hellsing Organisation often needed the right tool for the right job. Thankfully, experienced monster hunter Walter Dormain stepped up and began supplying Hellsing operatives with effective (if sometimes outlandish) firearms and other equipment. Now, you too share his proficiency for weaponsmithing. Need a fifty-pound pistol chambered in 13mm high-explosive? You can make that work. Want to turn that fledgling vampire over there into a one-woman anti-air network? It might take some tinkering, but you can throw together a suitable firearm given time and materials. Really demonstrate the mastery of your craft as you reduce your enemies to red sauce.
[I'M A VAMPIRE HUNTER FIRST] Oh, you’re an old hand at this. Like Walter and Ser Integra, you’re well acquainted with the eldritch horrors of the world and how to best dispatch them. You have a lifetime of experience fighting the strange and supernatural, as well as knowledge of their strengths and weaknesses. You could turn your deadly arts against mortal foes; a human with this perk and the element of surprise could take down a room of soldiers by themselves. But your skills truly shine when facing down honest, inhuman monsters. Walter was just a man (albeit a very skilled one) and he still managed to hold his own against Alucard in single combat. This is no substitute for the supernatural abilities needed to take down the strongest of supernatural foes, but artificial vampires and even some lesser werekin will seem like unremarkable opponents to you.
[SHARPSHOOTER] Sharpshooter: Some people don’t need magic to make their bullets connect. Some people are just damn-good shots. You are a bane to clay pigeons everywhere, with marksmanship to rival the best Hellsing has to offer. These skills scale with your inherent power level, so the average schmuck would find themselves on par with professional military snipers, while a trained professional could match shots with the catholic gunslinger Heinkel. Got the blood of a True Vampire? Well, you’ll be shooting a dozen V1 rockets out of the air from four kilometers away, so long as you have canons that can reach that far. You may not be doing anything unreal without other abilities, but even without vampire powers or giant guns, your sharpshooting borders on the supernatural.
[TERROR] You’re a master of intimidation, giving even immortal creatures pause with your mere presence. Of course, it’s better if there’s some truth behind the fear. Build up a reputation like Anderson, and you could stun a platoon of nazi vampires mid-frenzy. This also applies to a quieter form of terror, letting you sow fear like The Crimson Fucker himself. Whether you communicate by blood-chilling stares or carrier pigeon, you can instill as much fear as your reputation would warrant, right up until you seize the moment and FUCK the fear turkey!
[UNDER YOUR SKIN] You can be a real prick at times. You have the unnerving ability to find the exact thing to say to aggravate people. Some might yell back, some might blindly charge into battle, but they will all be angry when you want them to be. Whether you’re bringing up some brat’s alcoholic father or calling your boss a bitch to her face, you are the Michaelangelo of getting people to hate you.
ITEMS
[STANDARD KIT] Can’t have you fighting the enemies of mankind completely nude. Well, you could, and no doubt some of the folks here might appreciate it, but it would make things a bit trickier. Instead you’ve been outfitted with some basic combat equipment, courtesy of your faction. For the Nazis among you, that might mean an SS uniform and an MP40. For Hellsing operatives and their allies, you’ll get a set of appropriate combat fatigues and a modern assault rifle. Whichever quartermaster supplies your gear, you’ll have durable clothing, any standard-issue equipment carried by the average foot soldier, and a suitable weapon with plenty of ammunition. Not that it will do you much good against the creatures of the night.
[HOLY BULLETS] If you’re going to be fighting monsters, you’ll want every advantage you can get. Jumpchan has secured a contract with the Royal Armory, providing you with crates of sanctified ammunition in appropriate calibers for any firearm you own. Be ready for World War Three with plenty of ammunition! New shipments will resupply your stockpiles at the end of each week.
[WHEELS] Sure, you may be able to run faster than a speeding locomotive, but who wants to be so pedestrian? You are now the proud owner of a luxurious personal vehicle. This could be a private jet from the Vatican, an expensive antique car, or even a stagecoach pulled by purebred racehorses. Whatever your choice, ride in the smug assuredness of luxury.
[“I SEE FOUR”] This is almost a literal ton of explosives. If you set them all off at once, you could create an explosion visible from across the city. This could be a pallet of plastic explosive, enough landmines to surround a country estate, enough 40mm grenades to stave off a charging vampire horde, or enough explosive vests to outfit an entire company of ninja catholic suicide bombers. Yes, really. This supply restocks at the start of each month.
[70-INCH PLASMA SCREEN TV] Exactly what it says on the box, courtesy of Ser Integra. You’ve got a full home entertainment system here, along with a subscription to dozens of streaming services, ensuring that you always have something to keep you mollified. She’s also thrown in a top-of-the-line gaming computer and the highest-quality internet money can buy. Better hope some blonde little shit doesn’t blow this one up too.
DRAWBACKS
[I LIVED IN LEEDS. NOTHING HAPPENED] Something most certainly happened in your childhood. Something bad. Like, bad enough that it led to the darkest scene in Team Four Star history. And you’re not just going to handwaive your backstory away, either. This is going to have real, resurfacing consequences going forward. Maybe your self-esteem will be shot to shit, or you’ll freeze up when your enemies pressure you, or you’ll be too busy hiding behind a cheery face to form meaningful relationships. Whatever the case, you’re going to carry your personal baggage for most, if not all, of your time here.
FUTURE
[JOURNEY ON] And so we must part ways. I hope you’ve enjoyed your time here, and that you bring as much Hellsing craziness as possible with you to your next Jump. See you next time, Jumper.
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