#Joseph Kabox
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So before Bloomburrow comes out I at least one to get out one MH 3 ask, so could you tell me about your walkers Origin card?
Sorry for the late reply on this (and honestly being super neglectful of my inbox in general). Life has been a little busy as of late, though at least things are generally well!
ANYWAY, to answer your ask, I actually made an Origin card for my fanwalker, Joseph Kabox!
On the front, we have Josef, Lambholt Youth, depicting my fanwalker before his spark ignited, as a child on Innistrad. Hailing from a rather Germanic inspired plane, his name was originally Josef (said as Yosef).
As far as the front half's abilities, the two tokens he creates reference his mother and father, who both died during a vampire attack - the same attack that resulted in Joseph's spark igniting. This is referenced in his other ability requiring at least two creatures to die in order to transform him, and the destruction of target creature is in reference to how, as his spark ignited, he was able to kill the vampire in a burst of magical energy.
On the back, we have Joseph Kabox, Student of Bant, depicting Joseph as a young adult on Alara. Having landed on the shard of Bant after igniting his spark, Josef eventually came to be known as Joseph, more closely fitting the naming conventions of the plane, and somewhat symbolically showing his acceptance of Bant as his home.
His +1 ability is meant to represent the various soldiers he came to befriend and know during his time on Bant, more specifically Atax and Piramessa, a Rhox and an Aven that were his closest friends.
His +3 is meant to symbolize both his education on Bant, growing and learning about life and the world around him, but also his time shortly after leaving Alara, discovering new planes and new things.
His final -7 is ultimately meant to represent an event that happened when he witnessed Atax fall in battle - an event that would kickstart his rediscovery of his powers as a planeswalker, and ultimately him leaving Alara for greener pastures. In the battle that saw the death of Atax, Joseph lost control of his emotions, creating an elemental from the wellspring of mana both bottled up within himself for so many years, and on the battlefield around him. This elemental then aided in the rest of the conflict, before fading away, back into the world.
I hope you enjoyed this analysis of my origin-style sparker card for Joseph. I created this card some time ago, and I've been quite happy with it. I think it captures his early life well, and flows well enough into his future fan cards and his future identity as a character. Thank you so much for asking!
#magic the gathering#mtg#fanwalker#planeswalker#original character#oc#joseph kabox#fake card#ask#answer
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Ow the edge.
@joekabox
#magic the gathering#mtg#fanwalker#Kabox#Joseph Kabox#December 2019#art#Illustration#artists on tumblr#inudono#digtal art
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The Ivory Wallflower - though not explicitly popular with the usual residents of Precinct Two, it’s placement on the outskirts of Whitestone made it a frequent stop for those moving between precincts Two and Three, looking for a quiet place to fill their bellies or simply relax.
Sitting comfortably in the sunlight of a window-side table, Joseph Kabox smiled, tapping a foot as he waited patiently for the arrival of his friend.
Looking beyond the glass of the window, and out into the neighborhood he once called home, Joseph felt good knowing he no longer had to patrol the streets or apprehend criminals within the city. His heart beat a bit faster than usual, feeling a little nervous to be visiting the cafe he once frequented while under the employ of the Azorius, but overall, he was happy that he was free to do as he pleased. Moreover, he was happy that Ravnica seemed to be doing well, all considering.
Taking a sip of water a server had left for him while he waited, he looked to the door of the establishment, wondering if his friend would arrive soon.
@thetalesofthereneverwood
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Joseph Kabox
Name: Joseph Kabox
Pronouns: He/Him
Species: Human Werewolf
Age: Early 20s
Plane of Origin: Innistrad
First Planeswalk: Bant, Alara
Colors: White, Green, Blue
Appearance: Joseph is a fair skinned human, with an athletic build and average height, topped with a head of curly, brown hair that matches the color of his eyes. He’s typically seen wearing glasses - whether due to uncured eye issues or personal preference is unknown - and he has a light scar tracing the left side of his face. Under his clothing, he has various other scarring from past encounters, though healing spells have repaired most of the damage.
Art by Aurorie
Backstory: Born on Innistrad, Joseph’s spark ignited as a child, when his family was killed by a vampire. Due to this traumatizing encounter, Joseph’s spark ignited, and he was whisked away to the shard of Bant, of the broken plane of Alara.
On Bant, Joseph was raised by the motherly rhox, Trasa, at the monastery of Vinh the August, and trained at the Valeron Seaside Military Academy until he was of age to become a soldier.
Shortly after joining the army of Bant during the Conflux, Joseph was reacquainted with his abilities as a planeswalker, due to the death of a longtime friend during combat. In a move of self preservation and grief, Joseph chose to leave Alara, wanting to make a new life for himself, away from the painful memories.
After a time of exploration and repression, Joseph eventually found his journey leading back to Innistrad. There, after seeing the hardships of the plane in Avacyn’s initial absence, he took up monster hunting, in the hopes of protecting Innistrad’s people.
During his time on Innistrad, while hunting a pack of werewolves, Joseph would meet an invaluable friend – Sophia, a young gryff. After finding her as a foal in the care of her mother, being attacked by the werewolves he sought, he gave it his all to protect them. While he was able to kill the werewolves and save the foal, he was unable to save the mother.
Feeling deep sympathy and regret for the foal and the loss of her mother, remembering his own similar loss, he took it upon himself to take her in, caring for her where her mother no longer could. Naming her Sophia, after his own mother, the two grew to share an inseparable bond.
As word spread on Innistrad of a hunter fighting alongside a young gryff, Joseph was eventually sought out by the angel, Mathilde, requesting him to join her band of cathars, seeking to purge Innistrad of its evil in Avacyn’s stead. Though reluctant, Joseph and Sophia agreed to join, if only to aide in Innistrad’s protection.
Their campaign against the darkness proved successful at first, however, things changed when their travels brought them to a coven of witches. While the rumor had been that the coven had kidnapped local villagers for some kind of ritual, in reality, the coven were exposed as a pack of werewolves, seeking to curse the villagers with lycanthropy through the use of a brewing potion.
Luckily, the ensuing scuffle resulted in the cauldron containing their cursed potion spilling onto the ground, saving the villagers. Joseph, however, was not so lucky.
Being overpowered by their leader, Joseph was pushed down into the puddle of spilled potion, and while he was able to kill the werewolf, she had forced him to consume a portion of it beforehand, cursing him in the process.
After the encounter, Joseph was placed in custody by the cathars, in the event he would transform. Sure enough, he did, and managed to escape his prison and into the night.
As the cathars he once worked with hunted him down, Sophia sought to find him first. Confronting him in the nearby forest, she pleaded with his feral mind, hoping to reach the friend she’d grown with since their meeting. While at first his bestial half threatened to kill the young gryff, her mind touched his, and their souls became linked. With their bond, she managed to pull Joseph from the depths of his mind, and he returned to his human form, just as the cathars had arrived to kill him.
At Mathilde’s command, she allowed Joseph and Sophia their freedom, honoring the choice of an animal as holy as a gryff.
With Sophia at his side, doing her best to keep his curse in check, Joseph now wanders plane to plane, seeking to find a cure, while also protecting those in need.
Magic/Abilities: Having been educated and trained at Valeron Seaside Academy on Alara, Joseph is skilled in their brand of combat and swordplay, horsemanship, as well as certain types of magic. Due to this, and his upbringing at the monastery of Vinh the August, Joseph has come to favor bolstering spells, enchanting himself, as well as his allies, in addition to a small selection of healing spells. In times of great need, he’s also been shown to have the ability to summon soldiers to aide him in combat, however, these manifestations are weak and serve merely as a distraction more times than not. In one instance, immediately after the death of a close friend during combat, he was even shown to summon an elemental to aide him.
Gear: Being an adventurer, Joseph’s attire and equipment often reflect this. When out traveling, he often brings along his satchel, in which he stores his various magical tomes and scrolls, journals, and other supplies he may need. He’s also rarely seen without his sword – a moonsilver Innistradi sword, originally owned by his grandmother, a former cathar, and eventually passed to him after the death of his family. Minor articles of his clothing also include his glasses, which he’s never seen without, and a blessed moonsilver necklace, sporting a pendant engraved with Avacyn’s holy symbol. Lastly, Joseph is often seen wearing a leather belt around his torso, affixed to which are various gold buckles. While seemingly just an article of clothing, the buckles are actually what remains of the sigils Joseph had earned on Bant, having melted them down out of shame of leaving his home there, but keeping them around for the minor enchantments they give him.
Card:
Other:
Joseph’s name is technically pronounced as Yosef, however, after arriving on Bant, he took on the pronunciation of Josef, due to the way the locals said it.
Joseph was a member of the Azorius guild on Ravnica for a time. Just one of many tidbits about his life experienced during his travels.
Joseph has a role play blog, which you can find here!
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@josephkabox, with another fabulous art commissionned to @isharton. A card that doesn’t break the rules too much!
#fanwalker card#fanwalker#not mine#ishton#Planeswalker#custom mtg card#custom card#mtg#Joseph Kabox#Joekabox
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Joseph would. He already worked for a long time trying to help protect Innistrad and Ravnica, so joining the gatewatch with other planeswalkers seeking to help would probably be nice.
Didn’t get to do much for Fanwalker Friday cuz I’m tired and recovering from an injury but wanted to ask;
If presented the opportunity, which of your fanwalkers would join the Gatewatch?
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Joseph furrowed his brow at Theren’s response, shifting his gaze between him and his partner gryff. Reading her expression, he stuffed the badge in his pocket.
“Sophia says you’re good. And I personally think you’re telling the truth too.” He scratched his chin. “Another planeswalker though. I…hadn’t been expecting that.”
Walking up to Theren, he looked him over. He wondered if some part of him should have been as obvious as Sophia to point out that most do not, but he couldn’t place anything.
“I’m sorry for lying to you. I do hope you can forgive me.” Walking up to Sophia, he stroked her neck, something she seemed to enjoy. “It has come to our attention that this library has a lot of��activity, so to speak. I lied so not to be compromised. I guess we’ve been investigating this library for some time, but it’s basically a dead end. We never find anything, and I was starting to just read the books I wanted to.” He chuckled. Turning back to him, he held out a hand and, for the first time, gave him a genuine smile. “Let me reintroduce myself. Joseph Kabox, Azorius lawmage, planeswalker.”
Sophia gently bumped Theren’s head with her bill, before giving him a soft hoot, as if greeting him as well.
Theren smiled. “A pleasure to remeet you Joseph. And a pleasure to meet you Sophia.”
@josephkabox
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Salutations! I do not believe we've met. My name is Joseph Kabox. I actually can't say I've ever actually met a dwarf in person before. Er, I mean no offence by that, of course. Anyway, I hear talk that you're a lord. May I ask of what? It isn't often I hear of lords traveling too far from their domain, so managing that and the life of a planeswalker must have its challenges. - @josephkabox
I am the lord of the Iron Deep, a mountain fortress I constructed on Dominaria for mine people, when I was a god.
Unfortunately it is in ruins. Mine people are long dead, killed by war I did not see coming. I am alone.
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seeing as it is the spooky season I thought I would ask about the time your OC was the most afraid.
Happy Halloween!
I think if we're talking about my fanwalker, Joseph, it would have to be the night his spark ignited.
He was a child, only eight years old, and it started when he was woken up by some sounds coming from behind his family's home. His father went out to investigate, and from the window, Joseph and his mother watched in horror as a vampire came from their chicken coop and attacked his father.
In a frenzy, his mother rushed him and his little brother to the cellar to hide, but the vampire knew better. Before long, it had broken into the cellar, and Joseph was made to watch as it attacked both his mother and his little brother.
When the vampire finally turned its attention to him, soaked in the blood of his family, Joseph's spark ignited, and he crashed head first into a rock on the shard of Bant on the plane of Alara.
Joseph has since seen many horrific things - from a mother gryff being mauled to death by werewolves to the way a group of zealous cathars slaughtered a coven of seemingly innocent witches. Joseph has even taken part in some horrific acts he, at the time, did not realize the depth of.
However, the night of his sparking made him realize the horrors of the multiverse, and ever since then, nothing has quite hit him as hard, no matter how horrific those events may be.
Here is a Sparker Planeswalker card I created for Joseph, which depicts the night of his sparking in question.
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So I saw a post about this concept and thought it would make for a interesting ask. Magical damage, like a necromancers fingers slowly turning black and losing sensation or a wizard with lighting bolt scares across their arms. What dose it look like when your oc's push their magic beyond what their bodies can handle?
I've always loved this concept!
I'd say with my fanwalker, Joseph, he uses a lot of abilities that see him channeling mana into others, be it other creatures or even his sword. These usually present themselves as wards and similar bolstering enchantments, causing the target to glow in a flame like aura of whatever color mana he's using, though typically white.
I'd say long-term use of this or overloading these magics results in what seem to be burns upon his flesh, typically on his fingers and hands, that softly glow in the colors of residual mana. This would be far more obvious and cover more of his body if he enchants himself with these auras.
I imagine he can heal these wounds over time, but in his later years, they may be more obvious on his body.
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Happy Mother’s Day, what was your ocs mother like?
Happy Mother's Day, everyone that celebrates! Thank you for the ask!
For my fanwalker, Joseph, sadly he can't remember many specifics about his mother. He was eight years old when he first planeswalked, and the event in question came immediately after the death of both his parents. After arriving on Bant, he was made to believe his memories of Innistrad were simply a result of his trauma, and growing up in his new life there, he gradually repressed many of those dark memories and has yet to really recover them fully, even after learning of the truth of his origins.
What he can remember of his mother, Sofia, he remembers her as a kind and gentle woman. He can remember her humming to him on stormy nights, or when he woke up from a bad dream. He can remember her being the one there for him more than his father, who insisted on spending his life tending to their dying farm than to his family proper.
I think the memory that stays with him the most, after all this time, is the night his spark ignited. When after watching his father be slain by a vampire outside his bedroom window, he watched the quiet, meek woman that was his mother take his grandmother's sword from the mantle, and when that vampire finally sniffed them out and cornered them in their cellar, wield it in defense of her children to the bitter end.
Both her bravery in the fear of death sticks with him, as well as the horror of her crumpled body on the cold cellar floor.
While Joseph's birth mother is long gone by this point, that isn't to say he didn't have a mother figure after her death. Upon arriving on Bant, and being injured in the process of planeswalking there, he was found by a platoon of soldiers, and taken to a Rhox monk who was staying with them to tend to their wounded. The monk, Trasa, realizing that the young Joseph was an orphan without a home, took him with her when she returned to her monastery.
Although at first she simply intended to look after him as she did with the other children in the care of the monastery, after the night of their first meeting - realizing how different he was from the other children, and these strange memories he had of a land she had no knowledge of - she came to care for him most, making sure to educate him and soothe him when his nightmares of vampires and the monsters of Innistrad would strike. In fact, she would often humming to him, much as his birth mother had.
Eventually, she came to take him in as something of her own, and though their relationship in the eyes of the monastery was simply that of a caretaker and an orphan in their care, she saw herself as his mother when no others would entertain his troubles.
Although Trasa isn't his birth mother, nor even the same species as Joseph, he doesn't hesitate to call her his mother, and she is proud to have him as her son.
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I've been thinking about Joseph and fanwalker stuff again. Thinking about adding some new cards to this lineup. We'll see.
Since a lot of people were doing Fanwalker and other Magic: the Gathering related fan content during October, I figured before the month was up, I should at the very least contribute a little.
Since it’s been a while since I’ve updated and posted these, here is a selection of planeswalker cards featuring my fanwalker, Joseph Kabox.
These have been a work in progress for a long time, and while they may change in the future, I think these are pretty solid cards at the moment, and I enjoy them as they are.
I hope everyone had a good Magictober, and a happy Halloween!
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Do forgive me for the more esoteric question this time, but it has been bouncing around in my head for sometime now. One of my favorite tropes is the psychic head space, that when someone with mind reading abilities enter deeply into another's mind that they enter a psychic space that represents that person. Such as someone who lived their entire life in the military their psychic head space take the form of the army base they lived on, or someone with a very reserved personally head space might be a a tightly back cube with containers for all their thoughts and memories. The best example of this would be the Psychonauts games. So my question is what dose your ocs psychic head space look like?
Ohhh, I love this stuff too. Magic has done it before with Jace's mind reading abilities, such as how Emrakul's mind presented itself to Jace as a great room with her angelic personification playing chess at its heart. Yu-Gi-Oh! has also played with this trope, when peering into the minds of characters like Yugi. It's very fun.
Speaking of Yugi, who famously has two rooms inside his head due to the presence of both his childlike, innocent Yugi half, and his darker, more sinister Atem half, I think my fanwalker, Joseph, would have something similar in his mind.
Joseph was notably cursed with lycanthropy in his adventures, and while I've sadly not kept up on portraying much of that to most people, in what I have discussed with friends, I've wanted it to be clear that his werewolf half is ultimately a part of him, and not some beast he is forced to share a mind with. I think his brain room(s) would portray that.
Joseph's main brain-room, I think, is something of an unkempt library. Many shelves of books and trinkets he's picked up on his adventures, but all of it is dusty and disorganized. Books are lying open on nearby tables, and many crates of unorganized new materials in some abandoned corner of the room. It shows that Joseph is someone that has learned a lot, and keeps picking up new things, but is also someone that neglects his past - he is afraid of dealing with the stuff he's lived through, and so instead he lets it collect dust, exactly where he left it, waiting for him to someday return.
Perhaps behind that towering crate of newly acquired memories he leaves unattended but ever accumulating, a locked door where he hides the room of his monstrous self. He hides it, that worst part of himself, not realizing it's not a separate room at all, but merely a facet of this one. He's partitioned it off out of fear, and every now and again, he is ill prepared when that door finally swings open, knocking his new and unsorted memories aside to run free, only doing his best to shove it back how and when he can, and piling more new things he finds in front of it, in hopes that making those new memories is enough to bury his past. But it's not.
One day, Joseph will be strong enough to move those boxes aside, and instead of leaving that beast to fester in anger and break the door down, he'll open it up for himself, and let them both have room to work on the rest of their shared living space together.
For my D&D half elf bard, Jerodin, I think his room is something like a whimsical doll house. Walls lined in pink, dresses and frilly things in all the wardrobes and dressers, and a big comfy bed, for him to lie down and relax.
Soft music plays in this room at all times, and he has a whole area full of instruments and things to play with.
The only thing of note, I think, are the mirrors of this room, of which he has a concerning number of, all covered in cloth to hide what looks back at him.
Jerodin is someone that thinks of himself a lot, and this room reflects not only his interests, but his fears, and what Jerodin fears most is, ultimately, himself.
Jerodin has always seen himself a flawed thing. A withering flower, someone unworthy enough to cared for or loved. In his head, he can be free of that hate and pain, but all it takes is a look in the mirror to see who he really is, and his illusion shatters. He remembers the way his father mocks him for what he likes, of what he'll never be, the way his mother treats him like a fragile doll, as she will long outlive him with her full elven blood. Even his close friends he feels pity him or fail to see him as an individual proper.
On days where the curtain on those mirrors fly off, his room is dark and bleak with peeling walls and his dresses scattered across the floor in shreds, and there he sits in that corner of instruments, plucking at the last strings he has left holding him together, realizing he was only ever the one making the music in his head at all.
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What is your ocs magic? Dose it have a proper name? What dose it look like? How do they cast it? Dose it require any extra components to uses?
I like this question, though its one I'm not sure I can answer 100% accurately for my characters, as they don't really have 'one' kind of magic they do.
With Joseph, my fanwalker, he mostly focuses on bolstering enchantments, either bolstering himself or those fighting alongside him. He also used his skills with enchanting to shape a spell around Sophia, his gryff partner, allowing him to planeswalk with her - though, her soulbond to him also helps, as she literally binds to his spark. He didn't really figure this out right away though, so it's a good thing he didn't try using that enchantment to planeswalk with anyone else right away. In the end, it basically just protects her from the energy of the Blind Eternities, but her binding to his spark actually lets her travel with him.
While his focus is absolutely on enchantments, Joseph also has the ability to summon creatures to his aide, often taking the form of ethereal soldiers.
On the day he watched his best friend, Atax, a Rhox warrior, die on the battlefield, he was also able to summon forth an elemental from the energy of the battlefield around himself to protect his friend's body and help finish the fight, though he hasn't' really done anything similar to that, on that scale, since that time.
In addition to those things, he also generally knows healing magics, wards, and practical spells to aide in his daily life. His time with the Azorius taught him a more offensive use for his enchantments, such as detainment magic, and he can also, occasionally, use burn-like magic through the production of holy light, but he's only done this a handful of times.
For my bard, Jerodin, he's a bard, and has all the magical prowess of a bard. His big thing is bolstering spells (I sense a theme in how I make characters), but he also likes magic that can be used to disguise himself or otherwise sneak about.
Just a note, he hates 'mind control' style abilities, and goes out of his way not to learn magic that affects the actual minds of others, if he can avoid doing so.
Thank you again for the ask! I hope you enjoyed the answers.
#ask#answer#fanwalker stuff#Joseph Kabox#Jerodin Brightfield#mtg#magic the gathering#dungeons and dragons#D&D
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How dose you oc blush? Is it just a light warming across the cheeks, a full burning of the face, dose it spread to their ear tips, down their neck? Is it a soft rose in color or a deep scarlet red, perhaps your oc blushes in more exotic colors? Most important what makes your oc blush, what makes them go all soft in the knees?
This is a cute ask, thank you!
So for my fanwalker, Joseph, if it's mild embarrassment, his ckeeks might flush, but most of the time he basically becomes a tomato. He's bad at hiding his embarrassment, but tries anyway.
As for what embarrasses him, we'll, most social situations that turn sour, really, or if he's made to feel a fool. He's also not immune to the embarrassed feeling of awkwardly interacting with people he finds attractive, haha.
For my D&D half-elf bard, Jerodin, he's a naturally blushy person, doing so with most excitement it's probably as noticeable as it is due to how fair his complexion is.
When he blushes, it almost always starts at the tips of his long ears, slowly spreading into his cheeks, and if he's really flustered, finally filling out his whole face.
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Recently I had a lot of fun designing a custom Mox for one of my ocs, and it got me thinking. If you designed a Mox themed around one of your ocs, what sort of precious metal, stone or gem would it be based around. Could you describe it's appearance, how it worked mechanically?
Hm, this is an interesting thought. The Moxen, as they appear in the game, all seem to be simply tools to generate mana (mana rocks, true and simple), with only the more recent ones having additional abilities, but even then, those abilities seem to facilitate what mana is created, or exist to make the card balanced.
Right off the top of my head, I think Mox Silver comes to mind for Joseph. He was born on Innistrad, but early in his life, tragedy struck and he was spirited away to Bant, where lived until adulthood.
With that in mind, I could see Joseph finding silver as a very precious metal, beyond it's normal status on other worlds, but not fully understanding why, as the memories behind its importance were shoved into the depths of his mind during his upbringing on Alara.
In appearance, I'd see Joseph forming such a precious material, if he ever discovered a true Mox Silver, whatever that would be, into the familiar disk shape of the Sigils famous on Bant, possibly emblazoned with the image of an angel. In essence, he's combining two very culturally significant things from both of his homes, to create an artifact significant to himself; perhaps only to himself.
I'd imagine its ability would reference Innistrad and Bant's shared themes of unity among its people. Perhaps taking a cue from several modern Mox cards, discarding a creature could allow you to generate a mana shared by that creature. Or, if we want to drive home the idea that this thing is a symbol of Joseph's past, perhaps it takes its color from creatures in your graveyard.
Just a simple mock up (mox up?), but this seems interesting.
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