#InstaVR
Explore tagged Tumblr posts
Photo
I've been making a concerted effort to cut back on my coffee intake the last couple of days and so savouring the 1 (2) that I have this morning. Not that my morning is serene like this, the 2nd pic is far more accurate 🤣 Happy Sunday, friends - hope you have a lovely day xx . . #sundaymorningcoffee #instavreality #kingfisherdesigns #bonechinamug #madeinuk #turquoiseandorange #sundaychill https://www.instagram.com/p/Co1m21wIbPW/?igshid=NGJjMDIxMWI=
#sundaymorningcoffee#instavreality#kingfisherdesigns#bonechinamug#madeinuk#turquoiseandorange#sundaychill
0 notes
Text
Japanese supermarket chain AEON has adopted an artificial intelligence (AI) system to assess and standardise its employees’ smiles, renewing the debate about workplace harassment. On July 1, the national brand announced it had become the world’s first company to promote a smile-gauging AI system, which it is using across its 240 shops around the country. Called “Mr Smile”, it was developed by the Japanese technology company InstaVR and is said to be able to accurately rate a shop assistant’s service attitude.
Fuck all the way off with that dystopic cyberpunk nonsense.
It also incorporates gamification, in that employees can "improve their score" by smiling into a display correctly. Disability lawsuit from somebody with nerve damage or bad teeth in 3, 2, 1...
20 notes
·
View notes
Link
0 notes
Video
#VReveryday 55 - Captain Painted in #Quill #VR #Conceptart #gameart #oculus #Quillustration #virtualanimation #animation #sketchbook #painting #hologram #captain #female #vrhuman #framebyframe #art #instavr #instaart #artwork #artistsofinstagram #vrpainting #virtualsculpting #vrart #holographic #ui #ux #futuristic #future #redsketchbook
#vr#art#artwork#sketchbook#ui#holographic#gameart#instavr#virtualanimation#vreveryday#captain#future#framebyframe#futuristic#painting#vrart#vrhuman#animation#virtualsculpting#female#quillustration#ux#redsketchbook#oculus#hologram#quill#artistsofinstagram#vrpainting#conceptart#instaart
2 notes
·
View notes
Photo
Il nostro augurio per tutti è che il sorriso sia sempre la luce che illumina i vostri cuori! Con tutto il nostro affetto 💛! #love #instagram #instamoment #instalove #instalovers #instavr #verona #loveverona #igersitalia #igerslove #igersverona #igersveronaitaly #soulfoodcpr #mylove #veneto #venetogram #giuliettaeromeo #lovers #veronaitaly #veronacitta #veronacityoflove #comunediverona (presso Casa di Giulietta) https://www.instagram.com/p/B6YkliEIoco/?igshid=17bi1hep07hkn
#love#instagram#instamoment#instalove#instalovers#instavr#verona#loveverona#igersitalia#igerslove#igersverona#igersveronaitaly#soulfoodcpr#mylove#veneto#venetogram#giuliettaeromeo#lovers#veronaitaly#veronacitta#veronacityoflove#comunediverona
0 notes
Video
instagram
The Badlands. VR video coming soon. Look for it on YouTube RECLAMATION360 #vr #vrvideo #360video #360 #badlands #badlandsnationalpark #instavideo #instavr (at Badlands National Park)
1 note
·
View note
Photo
We're making a pong like game called #xong. Here is the command center prototype. Old school gaming in vr!! #zong #indiedev #vr #esport #vive #oculus #indiegame #indiegamedev #oculusrift #oculusquest #treefortvr #instavr #instagame #instavideo #instagamer #instatech #instabusiness #gamers #michigan #grandrapids https://www.instagram.com/p/BppONkfH-JG/?utm_source=ig_tumblr_share&igshid=61pelxn2p2b4
#xong#zong#indiedev#vr#esport#vive#oculus#indiegame#indiegamedev#oculusrift#oculusquest#treefortvr#instavr#instagame#instavideo#instagamer#instatech#instabusiness#gamers#michigan#grandrapids
0 notes
Video
#selfportrait of me almost 10 years ago lol. Some things changed but I'm mostly the same :3 || #isthisthereallife #portrait #bluehairdontcare #bluehair #vrpainting #glasses #dailyartrookie #vr #virtualreality #tiltbrush #google #instavr #vrartist #vrart #artistsoninstagram #instaart #instaartist
#selfportrait#isthisthereallife#portrait#bluehairdontcare#bluehair#vrpainting#glasses#dailyartrookie#vr#virtualreality#tiltbrush#google#instavr#vrartist#vrart#artistsoninstagram#instaart#instaartist
0 notes
Text
Building Retail VR Experiences Becomes Easier, Less Costly As Use Cases Expand
By Andrew Woodberry, InstaVR
Virtual Reality (VR) gets plenty of headlines and bullish growth projections. For retailers, the primary question remains: how can this technology be incorporated into the buying process, at a reasonable price point, and actually drive purchases? The good news for retailers is that advances in technology now allow companies to create VR quickly in-house, at a fraction of what it cost just a few years ago.
The Zuo Modern Example
Take for example Oakland, Calif.-based furniture designer Zuo Modern. As part of the design process, they already had created high-quality CGI renders of their various furniture and lighting products. For Market shows in Las Vegas and Atlanta, they created virtual CGI home tours, full of Zuo Modern offerings, each with a virtual price tag that, when engaged with, would open a web page containing more product info and specs. The sales team for Zuo could stand by and act as advisers, while show visitors viewed the large virtual inventory on their own, using oversized Samsung tablets.
The benefits of using VR were many. The tablets generated conversations by capturing the attention of potential buyers walking by; the VR experiences were interactive/memorable; it allowed Zuo Modern to showcase a much broader range of products than they could in the physical location; and it gave them potential analytical feedback on which products garnered the most interest.
The investment in creating VR was very reasonable. Zuo already had the high-quality CGI renders, but retailers without those can easily purchase a 360-degree camera for under $1K to take high-quality photos. Our web-based subscription software they used was all drag-and-drop, with no coding required, meaning they could do the whole project in-house. And for display, there are many reasonably priced VR headsets on the market, or you can go headset-free and just use oversized tablets like the iPad Pro. Plus you can publish the same VR app to a web site for online and mobile audiences.
Smart Uses Of VR In Retail
There are many use cases for VR in retail, but here are the more popular ones we’ve been seeing recently:
Extending Inventory: Physical retail space is obviously getting more expensive. For products not popular enough to warrant showroom space, VR provides a great alternative. Buyers can be immersed into a VR headset, and have a valuable visual and auditory experience, discovering products that can't be accessed physically in the retailer.
Before & After VR Experiences: The benefits of some purchases are simply harder to showcase in the confines of a retail space. For instance, lighting company Premise LED uses VR to show before-and-afters of lighting installs at client locations. Having the prospective buyer drive to the existing client isn't feasible. But virtually immersing them in the lighting situation before and after install gives a great representation of the benefits of purchasing updated lighting.
Viewing Products in Different Environments: Many purchases are meant to be used outdoors or for specific occasions. It's hard to get a read on the object in a four-walled environment. VR can take you anywhere — meaning you can virtually feel what it's like to drive a boat or see what a home addition would look like. You can quickly test out potential purchases in rapid succession using VR, saving time during the buying process.
Why Invest In VR Now?
As mentioned, thanks to new technology anyone can create VR now. Using the technology sooner rather than later will give you a leg up on the competition. VR helps companies stand out as tech-forward, it helps facilitate the buying process by presenting products in an immersive way, and it extends marketable inventory significantly beyond that which can be showcased in a physical environment. Don't let perceptions of the technology scare you — it's likely much more affordable and faster to create than your initial expectations.
Andrew Woodberry is the Head of Sales & Marketing at InstaVR, a web-based VR authoring, publishing, and analysis solution. Launched in early 2016, over 30,000 companies and individuals use InstaVR to create engaging VR experiences for all the major VR platforms.
0 notes
Photo
InstaVR is now following me on Twitter! Bio: Edit & publish 360 media using our web-based InstaVR solution / Easily create VR experiences for mobile apps, the web, GearVR, Google Cardboard, and more (10756 followers)
0 notes
Photo
At the media preview of the Time Zombies VR competition which is happening from 13 to 26 Oct at #BugisJunctionXBugisPlus. Spend a min of SGD 20 (in a single receipt) at #BugisJunctionXBugisPlus and you will get to shoot some #zombies with #ArcticFox #virtualreality. #instaVR #Singapore #instatech #instagadget (at Bugis Junction X Bugis+)
0 notes
Text
AWS コミュニティの「父」小島英揮氏が InstaVR に CMO として参画ーー利用ユーザー数は1万社を突破
世界的な AWS コミュニティを立ち上げた人物が次に選んだのは仮想空間だった。
VR(バーチャルリアリティ、仮想現実)体験をウェブベースでインスタントに作成、配信、分析できるツール「InstaVR」は1月19日、アマゾンウェブサービスジャパンでマーケティング本部長を務めていた小島英揮氏を CMO(最高マーケティング責任者)として招聘したことを発表した。着任は2017年1月からで、今後、小島氏を中心に InstaVR のユーザーグループを構築すると共に、テキサス州オースティンで開催予定のイベント「SXSW2017」にてキックオフイベントを開催する。また同社は今回の発表に合わせ、InstaVR の利用社数が2017年1月時点で1万社を突破したことも伝えている。
小島氏は PFU…
View On WordPress
0 notes
Photo
#VReveryday 51 #shadowofthecolossus #sotc #ps4 #tiltbrush #VR #MadeWithBlocks #playstation #virtualreality #vrart #vrhuman #conceptart #empireoffuture #gaming #gameart #fanart #3d #cinema4d #artistsofinstagram #instavr #instaart #giant #art #painting #remake #oculus #artdirection
#empireoffuture#madewithblocks#gaming#virtualreality#3d#ps4#artdirection#fanart#remake#sotc#vrart#artistsofinstagram#gameart#vrhuman#oculus#instaart#instavr#vreveryday#playstation#tiltbrush#shadowofthecolossus#painting#conceptart#art#vr#cinema4d#giant
0 notes
Text
How to Create a Content Marketing Strategy for Virtual Reality
Customers are more inclined to engage with or purchase from brands they feel the strongest connection with. This isn't a new development. What is new is the definition of the term "engagement."
So, what defines a customer's engagement today? Among other things: interactivity.
For many customers today, an experience is inauthentic if it's not interactive. In other words, they have to be able to reach out and feel like they're grabbing the thing you're selling, which is a far cry from the days when leaving a comment on a blog post counted as a sufficient interaction.
71% of consumers think a brand that uses virtual reality is forward-thinking. And however you feel about the term "forward-thinking," one thing is for sure: these brands stand out and gain consumer attention.
Despite what you might think about virtual reality (VR), it's no longer an inaccessible marketing tactic. Creating a content marketing strategy for VR isn't that different from a written or video-based content marketing strategy -- the difference is that it requires you to understand how to engage your customers by interacting with them.
Let's explore what a sound VR content marketing strategy looks like today.
How to Create VR Content for Your Next Marketing Campaign
Know Which Type of Experience You Want to Create
In general, there are four types of VR experiences you can create, and the one you choose will depend on what you want your viewers or customers to learn (or feel) as a result. Here are those four experiences:
Live video: By taking a live-action video in VR, you can allow your viewer to watch the video from the point of view of the video's recorder, panning around to see the experience as if they were there when it happened.
Live photo: Snap a live-action photo that your viewer will be able to pan 360 degrees around and feel as if they're standing on the scene. Google Earth recently made its Street View viewable in this type of experience.
3D video: Animate a service you offer, creating a 3-dimensional demonstration that your viewers might need to see from a firsthand point of view to properly understand it.
3D model: Design a 3-dimensional model of a product you offer, such that your viewers can examine every angle of the item with their smartphone or VR headset.
In any of the VR experiences above, viewers can interact with your content in 360 degrees by moving their mobile device around or literally looking around their periphery while wearing a VR headset.
Know Which VR Tool You Want to Use
Depending on which type of VR experience you choose above -- and how elaborate you want it to be -- your smartphone's camera app won't suffice (well, it could ... keep reading).
Luckily, there are some easy-to-use apps you can download to become a quick VR designer for your business. Here are a few and what they do:
Android Photo Sphere: This is a native function of most Google and Android mobile devices. Similar to a panoramic setting, it allows you to hold and pan your smartphone camera to capture more imagery -- but a full 360 degrees around your standing point.
Google Cardboard: If you don't have an Android smartphone, the Google Cardboard app gives you the same functionality as the tool above, as well as video recordings that are immediately viewable in VR through YouTube and the Google Cardboard headset.
Unity: This app is actually a game-development engine, but has become one of the most popular platforms for creating interactive and animated VR content beyond simple photos and videos.
InstaVR: This desktop software allows you to edit your own photos and vides into VR experiences in a matter of minutes.
A-Frame: A-Frame is a web-based VR tool, wherein you use HTML to edit live-action images and design 3D models for the purposes of creating virtual experiences that are viewable in 360 degrees.
Keep Your Existing Audience in Mind
How does your ideal customer consume your content already? Is it through a weekly webinar or Q&A? Or maybe a daily vlog from the CEO's desk? Whatever content routine you've created, you can continue that strategy while incorporating VR technology.
For example, if your primary medium is Facebook video, you can start producing virtual reality content on Facebook Spaces. Although Spaces is still a new tool, it's poised to become a Facebook standard in the not-so-distant future. There's no better time than the present to start thinking of ways Facebook Spaces can benefit your brand.
Does your business have an app, either for the company website or an event you host? One emerging trend for app-based businesses is to create VR content for use with a Samsung or iPhone-paired VR headset. Take mega-ticket marketplace StubHub as an example. This company has now added a 360-degree virtual reality view to every ticket purchase, allowing customers to simulate the view they'll have from their seats on game day.
Screenshot via Recode
These virtual views have been available on StubHub for a while now, but used to be standard (rather than 360-degree) images. Thanks to the incorporation of VR, the brand has enhanced their customer's existing experience, and helped them better navigate to a purchase.
Just think of how many times you've decided against buying tickets because you weren't sure about the view. StubHub is effectively solving this problem by tweaking their existing content to enable VR capabilities.
Don't Just Create Content, Create An Experience
The notion of a content marketing strategy combined with virtual reality might be misleading. After all, VR is not about the content -- it's about the user experience. Thus, your content creation strategy should aim to be immersive for the consumer, giving them an in-depth view at your product offerings.
Here are two examples of businesses that have applied VR to their marketing strategy in different ways.
Conduct Store Walk-Throughs
Create a 3D model of your product (the fourth type of VR experience listed above), taking the customers through your store and showing them your best inventory firsthand. Shopify, the e-commerce giant, is about to release its all-new thread studio, which is a VR app that will take consumers into a virtual studio to view t-shirt designs and other apparel.
Image via Shopify
Once Shopify's viewers have mixed and matched colors and found the design that's best for their project, they are sent to Shopify's print-on-demand provider, Printful. From here, they can turn their virtual vision into a real-life, tangible product.
As brick-and-mortar stores continue to shut their doors, they'll be replaced by these virtual stores that allow consumers to walk through and browse without leaving their house.
Show Consumers What Products Will Look Like (Augmented Reality)
Giving consumers a visual of what furniture and household items will look like is an important way to encourage them to purchase.
Home improvement giant Lowe's has already added a VR element that mirrors the home customization idea. Known as Holoroom, it takes customers through a model home to provide a look at what the space would look like with their products.
IKEA has been adopting a similar concept for years, in the form of a product catalog developed in augmented reality (AR). The company also recently launched an AR app called IKEA Place.
Augmented reality is very similar to virtual reality, but in AR, artificial content is layered on top of a real background, as shown in IKEA's app below. A popular, consumer-focused example of AR today is the mobile app Pokémon Go, wherein you can catch Pokémon as they appear in the live-action environment in front of you when seen through your smartphone's camera lens.
Image via: Architectural Digest
Seek Long Distance Customers (Yes, Really)
Not that you should only seek customers who live far away, but VR will make it easier to craft content to a more widely located buyer pool.
Just think about how VR will transform the home buying process. If you're a realtor, you'll be able to take potential buyers through a completely virtual tour of your property. People from around the world can see a home inside and out like they're visiting in person.
Forbes writes about VR's influence on buyer reach in its article about VR in real estate, but it adds another possibility to the mix: Using a VR app, realtors will soon be able to allow their clients to simulate custom changes they'd like to make to a potential home. This would makes processes like home-buying much more interactive, giving clients a clearer vision of what it'd be like to live in the property.
Provide an Emotional Journey
Honor Everywhere provides a VR experience to terminally ill military veterans, allowing them to "visit" the war memorials in Washington D.C. Volunteers are bringing VR headsets into assisted-living centers to give to the veterans and let them enjoy the experience.
Image via WTOP.com
Although there's nothing quite as unique as VR made just for military veterans, you can still find ways to take customers on an emotional journey through your own VR content.
"Emotional" doesn't have to mean sadness, though. Think in terms of what your audience is most passionate about and produce content that stimulates those passions.
For example, if you're writing a travel blog that doubles as an affiliate site, your goal is to truly sell the one-of-a-kind experience a customer will feel by purchasing your vacation package. Through the immersion of VR, you can take effectively transport them to the beaches of Rio de Janiero, or atop the Eye of London in a millisecond of time.
You can even take a page out of the always adventurous MythBusters' playbook, and give consumers a first-person tour of a wrecked ship that rests in shark-infested waters. Experience it below.
youtube
There's nothing like a swim among sharks to rouse people's fears ... er, rather, emotions.
Embrace Your Location
If the goal is to immerse your virtual audience into a new space, it only makes sense to show them a fun location.
Offer them a virtual tour around your city, show them a famous landmark, or take them to a special event. If a San Diego-based company is creating VR content in mid-July, for example, it might want to show its audience around the floor of Comic Con, which takes place each summer in San Diego.
Use Crowdsourced Content
Perhaps the most underrated -- or under talked about -- aspect of content marketing is the cultivation of a community of users, many of whom can contribute their own content.
Thanks to tools like Facebook Spaces, Periscope, and now YouTube, your brand can easily integrate user-produced VR videos onto your website.
Reach out to consumers through channels like social media, email marketing campaigns, and calls-to-action on your website.
What to Do as a Content Creator
Should you overhaul your entire content strategy to make room for virtual reality? For most of us, the answer is no.
But now's the time to acknowledge not just VR's existence, but its influence, and begin experimenting with it. Don't know where to start? A/B test with and without virtual reality technology, then gauge the user's response.
Rather than dedicating your entire site to VR, start with individual posts or pages, then begin building as you see fit.
from Marketing https://blog.hubspot.com/marketing/content-marketing-strategy-for-virtual-reality
0 notes
Photo
Let's strap this camera to the car! @gopro @goprohero4 @360rize #vr #vrvideo #360video #instavr #InstaVideo (at Kansas)
0 notes