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#In a show that’s so particular about color
roguelov · 2 days
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I have another idea, not as mushy as the other one BUT;
Imagine you've been seeing Morpheus for a few years, so you're comfortable in the Dreaming and you help Lucienne out in the library. You come across some scrolls with drawings of stars and galaxies on them. When you ask Lucienne, she tells you Morpheus used to draw out his plans before making the galaxies. Then she shows you his favorite one, maybe it was supposed to be a flower that had a galaxy on the petals instead of just regular colors, but he never made it because he was never sure about it but he still looks at the idea from time to time.
So you decide to get the galaxy flower tattooed on your left wrist, EXACTLY HOW HE DREW IT, because you love it so much. When he sees it, he's so shocked that you wanted to get something of not only his permanently on your body, but also how beautiful it looks. Maybe at the end, he decides to make a field of them or a forest filled with them and they only bloom when you're in the Dreaming?
WHAT DO YOU MEAN NOT AS MUSHY???? THIS SHIT IS STILL MUSHY
Morpheus stared down at your wrist with a blank expression.
“Do … do you not like it?” You asked slightly unsure. “I thought it was quite pretty.”
Morpheus slowly ran his fingers over your skin. The galaxy - a rough draft in his opinion - was now etched into your sky. His finger followed the stars and swirled as it formed a blooming flower. With each stroke, he half expected the design to wipe off.
“It is beautiful,” he murmured, still tracing over the inked picture. His eyes flickered up, locking with yours. “But, why?”
You cocked your head, scrunching up your face. “Why, what?”
“Why mark your skin with this particular design?” He stared down, remembering the small minor imperfections in his design: one petal slightly bigger than the others, too many stars weighted on one side, the colors could be better. Yet, here it laid on your skin. Imperfections and all.
“Why not?” You shrugged with a smile. “Like I said it’s pretty.”
Morpheus simply nodded.
You spoke up, “Lucienne told me about it. She said you always came back to it, and I guess I decided to make a thought reality.”
His heart melted at such proclamations.
Your smile only grew as you stared down at the design. “It’s perfect.”
“On you? Indeed, it is.”
It conformed and curved to your skin in such a way that the night sky could not replicate. The colors were vibrant on your skin, the stars twisted across your skin as if dancing, the petals hugged your wrist and no one could tell if one was too big.
A warmth spread over your chest. “Thank you.”
Morpheus tugged your wrist, drawing you closer to him. He placed a small kiss on your temple, whispering into your skin. “No, thank you, my love.”
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chefwhatnot · 2 days
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A Too-Close Analysis of the Double Exposure Treatments from Duskmourn (1/2)
Happy Prerelease Weekend everyone! During the announcement stream for Duskmourn, Art Director Ovidio Cartagena said that one of the goals of the "Double Exposure" Alt-art treatments was to capture the inner psyches of Legendary Characters. And that immediately tickled my neurons, so I decided to write a bunch about the different Double Exposures and what exactly they suggest about the different characters! This post will feature all the characters from Duskmourn who appear in the Main Story articles, with the rest coming sometime tomorrow probably.
(EDIT: Part 2 is out now! You can find it here)
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The Wandering Rescuer-
In profile over the Wanderer is one of Duskmourn’s demons, seeming to show similarities to the demon depicted on the card “Vile Mutilator”. This demon in particular, and presumably other Duskmourn demons, possess the ability to kill survivors’ glimmers. The Wanderer is the only character we see in the story who has a glimmer, potentially because her will and connection to her home plane are strong enough to manifest one before any other members of the party can. So, having that connection to her home, to the place she has sought after for so many years and finally had the chance to return to post-March of the Machines, taken away by a monster… yeah, I can see how the Wanderer might be afraid of that.
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Valgavoth, Terror Eater-
Unlike the other double exposure treatments, Valgavoth is the upper layer of this double exposure: he is the nightmare. He blends seamlessly into the door behind him, which is carved with a simulacrum of his core form. He is the House, and the House is Valgavoth. There is no escape from his grasp, etc.
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Tyvar, the Pummeler-
Tyvar looks forward, fists raised in a fighting pose. His position suggests fearlessness, but a Cellarspawn still taunts him over his shoulder. “Oh why’d he be afraid of some random Cellarspawn” well he’s not, he’s afraid of what it represents. I posit that this Cellarspawn is the one Tyvar copies when he puts himself and Zimone into House camouflage in the main story. That action, while clever, nearly led to both of them being subsumed into the essence of the House if not for Zimone’s fateshifter. It represents bad change, the possibility that Tyvar isn’t infallible, and the way his transmutation abilities feel uncomfortably similar to that of Phyrexian compleation. But still, Tyvar stands proud and stares forward, ready to courageously curtail whatever may come. Also, only noticed this a bit after originally writing this section, but compare Tyvar’s Double Exposure card to Kona’s. Notice anything? The colors are inverted. Tyvar, the subject of the card, is rendered in magenta, perhaps showing how he is to be feared.
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Kaito, Bane of Nightmares-
Kaito is surrounded by gaseous Cellarspawn who shy away from him, flinching back as though in pain. This, combined with his title as "Bane of Nightmares" suggests that there is something about Kaito that the House instinctively cowers from. Which, upon thinking things over, makes sense. He is a planeswalker: he has the ultimate trump card to ignore and escape the horrors of Duskmourn at any time. Plus, he is the only person we’ve seen who was actually able to pose a significant threat to Valgavoth, stabbing him through the chest at the climax of Episode 6. The ghastly cellarspawn are Valgavoth’s creations, and Kaito may be the only one they fear. (Kinda expect Kaito and Valgavoth to have an Ajani/Bolas or Elspeth/Norn relationship maybe.)
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Niko, Light of Hope-
Niko is both layers of their double exposure, one calm and confident, the other in pain. Niko’s fears are all internal: fear of not measuring up to their ideals, fear of being forced to go along with whatever plans the powers that be have in store for them. Just as their magic creates reflections, the hand that skillfully balances five of their magic shards is reflected in agony on the "internal" layer. Yet, simultaneously, them being both layers of the double exposure seems to break the rules shown by the other cards. Extremely fitting for a master of their own destiny, wouldn’t you say?
EDIT: @greatdinn pointed out that, in the “internal” art, Niko’s eyes appear to be missing. It could be read as them squinting, but if that is the case it could suggest that Niko’s biggest fear is going blind and losing their skillful accuracy.
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Marina Vendrell-
Kinda similar to Victor’s Double Exposure treatment, the wings of a moth is overlaid on top of the subject’s face. However, Victor’s moth is covered in eye patterns, while Marina’s has the shape of a skull on its wings. Victor sees Valgavoth as a source of knowledge or power, Marina knows he brings only death. Notice, too, the way that Victor stares forward, making himself a part of the moth, while Marina glances to the side, attempting to reject its existence. Marina’s only safety now is that of denial: accepting how her actions doomed the plane to an eternity of nightmares would undo her.
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Nashi, Searcher in the Dark-
Hey remember that time Nashi was trapped in a cage by a group of wickerfolk who slowly picked off the other Nezumi he cane to Duskmourn with and turned them into wickerfolk? Remember how a similar thing happened when Nashi ran into Tezzeret during that one side story and Tezzeret killed a bunch of Nashi’s friends? Remember how Tezzeret ALSO killed Nashi’s birth parents and everyone else in his village? Remember how everyone who gets close to him meets a horrible fate, to the point that eventually Nashi must find it easier to push other people away, to remain isolated because the only reasonable explanation is that he must be somehow cursed to bring ruin to the people he loves? Yeah.
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Winter, Misanthropic Guide-
Winter pinches his forehead, deep in thought. Layered over him is a dagger with a strange handle that morphs into the hand of a corpse. This blade is a reminder of how he betrayed and sacrificed his friend in the house in order to escape Duskmourn. The blade faces the same direction as him, as though primed to stab into someone’s back. The hand is either the hand of his friend, desiccated and decaying, and/or represents the agency he had in the betrayal. Despite his claims that anyone would do the same, it is ultimately a decision he made, a path he followed, and consequences that he is responsible for.
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Zimone, All-Questioning-
Over Zimone's face is a book, cover detailed with gnashing teeth and pages flipping ominously in the wind. But, as the story points out, how can there be wind inside the house? Zimone does not know, but she wants to. She wants to know everything, regardless of how outwardly intimidating the container of that source of knowledge may be. The spine of the book makes it look like her eye is closed, which combined with the reflective lens gives her an appearance of sleeping reverie. Her desire for knowledge blinds her to other potential threats, which the House knows and uses to sow the lures of her destruction.
That's it for now! Stay tuned for when I release the rest :)
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dailyrothko · 1 day
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Do you have any recommendations for books with large, high quality photos of Rothko's work? I'd love to be able to see some outside the small confines of a computer monitor/phone screen but can't exactly afford a visit to the chapel
Hi
If you're on Instagram, I have a short video about this but I will tell you basically here.
The best reproductions by far are from the recent books published in the last year or two. This has to do with the Rothko family making things available and the curation of large exhibits.
The smallest book in size is the Mark Rothko: Paintings on Paper by Adam Greenhalgh is 8 3/4 by 10 3/4. This book covers just the works from the paper show (Nearly 100) and a bunch of interesting history of his work in this medium. It's a great book and the size seems just fine given that the paintings on paper are smaller anyway. It's worth having this and the book not high priced, but you're getting a sharply focused aspect of Rothko's work rather than all the famous ones. It's a lovely book though. The scans are excellent and it's likely to give you a different perspective on his work.
The Next book is the Louis Vuitton Foundation book that accompanied the show. It's physically the largest book, roughly 11.42 by 13. 32 inches. The size here helps the bigger works some of which are even foldouts. You can see the great devotion to the task in all of these books but this book contains the most historical stuff and anecdotes and is full of interesting material. The show was curated by Susan Page and Christopher Rothko and you can see a lot of effort went into it. This is the most complete of the books, in terms of a career retrospective and is fascinating. It's 312 pages, a big, heavy book. Scans are again very good. If you don't much about Rothko this is probably the book for you, but one could say in centers most on his big oil on canvas works.
The final book is the Rizzoli "Rothko book" credited to his children Kate and Christopher. This is over 400 pages and the most expensive book but it's a very personal and unique document. Rather than the usual history it has essays including one from Hiroshi Sugimoto, that I really enjoyed. The paintings are a mix, more of a selected group as the book doesn't cover a particular show. The scans here might be the best (even though all the books have really great scans) because they really reveal aspects of the paintings that are different than what we are used to seeing all the time. They reveal more subtly. Some paintings are absolutely revelatory, so much so that I use this book as my reference for how other scans reproduce color. This is a dodgy thing because color depends on light and scans are somewhat of an artistic endeavor. This book is a trifle less wide than the Vuitton book but it's big and has a nice slipcase too.
I have seen in person many of the paintings in these books and occasionally I "Disagree" a little with a scan here and there but it's a minor quibble as Rothko just looks different in different places. There's really a lot of work and love in all of these and they all are so much better than what we have seen before it would be hard to go wrong with any of them. These are not cheap calendar type repos, a great amount of time and effort went into all of them.
If you have further questions I am happy to help.
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fuji-sen · 12 hours
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the 'evil imposter' just wants to be a baker!
Prologue: The Food turned Imposter?!
Part 1: Sunsettias.
[ masterlist ] || [ part 2 ]
🥖🍞🥐🥨🥪🥯🥖🍞🥐🥨🥪🥯🥖🍞🥐🥨🥪🥯🥖🍞🥐🥨🥪🥯
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⌞Forest of Color: ⌝
⌞A salad made from fresh fruit and vegetables. Blanch the Grainfruit, chop the other ingredients, drizzle over the sauce, then stir until evenly mixed. Extremely simple to make, but even more importantly, it's so healthy that no matter how much you eat, you won't feel stressed!⌝
You stared at the in-game meal right in front of you, it was a late friday night and you were wasting the hours away curiously reading and looking through the official page that contained all of the food and drinks that could be found in your comfort game, Genshin Impact.
As a student in the culinary course and a rather enthusiastic foodie, one of the factors you always looked for when playing or finding a certain game or watching a particular show was their cuisine!
Just staring at the delicious looking, not-real, food always got your appetite running. Part of your little hobby was trying to even recreate certain dishes like those foodtubers did in youtube! Right now while mentally eating the pixelated dish in your mind, you were also picking the next food you'd try to recreate.
'Perhaps I should pick from star rail, none of the food here has picked my fancy. .' you thought to yourself while leaning back on your chair and making a point to stroke your chin with a thoughtful expression. 'Ah! how about the Mondstadt hash browns, I could even try to make Razor's variant dish!'
Snapping your fingers you immediately went to the kitchens, mentally patting yourself on the back for going grocery shopping the day before. So like usual, in the comfort of your own apartment, you began to cook, then eat and clean up, before retiring to your bedroom, dozing off with a full stomach and a lazy smile.
Z z z. . .
"Huh?" You swat at your face before sneezing, immediately standing up as you felt something tickling your face, what fell from your face and onto your lap was a pristine white feather.
Immediately standing up, finding yourself out of bed, no, out of your own room and seemingly not even in your fucking city as you started at the environment before you. Lush, verdant grass that swayed with the winds. Birds chirping as they flew high and above your form, some scattering the same feathers that made you sneeze.
A wave of fear and confusion washed over you, you were afraid as you began to realize this wasn't a dream when you ran, and ran, and tripped. Part of your pajama pants had been ruined and vaguely you can feel the blood dripped down on your leg from your fresh injury.
Wincing you stand up, not bothering to look as it as you cried out, wondering, where the hell were you?
. . .
It probably took you a few hours to get your bearings, sitting by a tree as you hugged your knees and contemplated your existence, did you screw with some God or Rich Asshole and they decided to kidnap you and dump you in the middle of nowhere as revenge?
Nah, you were antisocial, so screwing with some rich guy was highly unlike with your lack of a social life. You bit your nails, was it God? "At least give me a sign of where I am!" you shout frustrated as you pulled at your locks.
"Ouch!" Wincing, you rubbed the top part of your head as something fell on it, the perpetrator was round, yellow and orange in color. Your eyes widened, silently grabbing it as you ignored the now dulling pain in your head. .
It was plump, fragrant. .
you bit it.
It tasted sweet.
you ignored the juice that dribbled down you chin as you nodded, yes, this was how you imagined Sunsettia's would taste like base on it's description.
you blinked, jaw dropping.
Sunsettias. .
fuck you were in Teyvat, basically Genshin Impact.
A part of you felt like you were screwed, considering how all of your worldly possessions were gone, and you were here in nothing but your pockets. One hand went to pat the pockets of your pajamas. .
Eyes lighting up as you felt something, pulling that item out, you were speechless as your hand simply held an old expired coupon for some ramen. . .
screwed it is then.
🥖🍞🥐🥨🥪🥯🥖🍞🥐🥨🥪🥯🥖🍞🥐🥨🥪🥯🥖🍞🥐🥨🥪🥯
I need to find a banner to use for the series, also also although I put in Baker, the reader will also make dishes, both from in-game and in real lifeee so if you want a particular dish featured in a future chapter, add the recommended dish in my ASKS so it can be a surprise for other readers! Please also add information about that dish since I may most likely not be familiar with themm
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askagamedev · 3 hours
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Related again to Concord: back in 2016, when Overwatch and Battleborn released simultaneously, I read somebody online say that Overwatch succeeded not because it was a better game, but because it had characters that teenagers were horny about. I know this was a joke, but is there any truth in that? I imagine the main target user of online shooters is mostly male, and in their teens (or ok with juvenile themes). Do games with characters that male teenagers are used to find sexy sell more?
"Sexy" is a subset of the twelfth principle of animation that's applying here - "Appeal". "Appeal" generally means "visually interesting", which we can break down into different aspects. For things to be visually interesting, some things we want to consider are interesting shapes, exaggeration of key features, and paring down the unimportant details so the important stuff stands out more.
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The first thing we want to look at is shapes. When we look at characters, the first thing we see is their silhouette. Silhouettes need to look different from each other or they're dull. Different shapes are much more interesting to look at. Our eyes are trained to pick out things that are visibly different, so having the characters be comprised of different shapes makes them stand out more. Look at how Hsien-Ko here has so many sharp angles and different elements to break up her design. The wide belt, the different colored tunic, and the enormous arms that show the broad A-shape of her body.
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After shapes, we want to exaggerate their key features. Beyond than the basic shapes, we want certain details about the character to be memorable. It might be a fancy mustache, a waistline, a color swatch, a hairstyle, a particular bit of clothing that makes the character unique. The key features should stand out and draw attention to themselves! Hsien-Ko's attacks all come from inside her massive sleeves, which have the enormous yellow accent on the end. This is on purpose - you can tell at a glance where the attacks will be coming from when she fights. Her body also has extra detail - the belt and tunic stand out against the darker other colors to draw your eye and tell you that this is where she is vulnerable. The hat and talisman identify what she is - a Jiang-shi.
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Beyond that, human eyes get confused if there's too much to look at. We want the signal to be as strong as possible. This means we want to pare down and simplify away extra unnecessary details. The important bits about the gameplay must stand out, and all the other stuff should fade into the background. Too much to look at feels overwhelming or "busy".
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Look at what happens to her clean design when there are a lot of additional details added. She looks pretty, but there would be so much context lost if this were used in a game - how does she fight? What's important to look at? This takes us from a clean visual design that conveys a lot of information to a more generic "sexy" design that doesn't tell us much else.
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Consider what this design looks like when built in the Soul Calibur character creator - the extra details from the hat, sleeve belts, hair danglies, shoes, etc. all break up the look and make things look messy. The "same" design here just doesn't work as well, because we can't apply these same principles as well.
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Making characters sexy is a shortcut to making them appealing, since sexy characters lean into the principles of appeal in specific ways. Sexy characters do work these core concepts of appeal, but appeal is essentially universal. The main purpose of appeal here is to convey information quickly about the character in a direct visual way. We do this through using interesting shapes, exaggerating the important details, and paring down the unnecessary extras.
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oftheriverseine · 2 months
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So so tempted to rewrite/restructure Seasons 3 + 4 of Carmen Sandiego to give them the 10 episodes they deserved
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danidoesathing · 3 months
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Realized I never actually posted my outfit for Red Rocks so uh. I switched out the jacket for the Stargazer one I got at the bazaar later that day but I still looked good as hell (shirt by @mayakern )
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i3utterflyeffect · 2 months
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DO YOU REMEMBER THE THING IS SAID WITH THE LIKE CURSOR SYMBOL THINGS. Like with Victim's loading circle halo thing, I mentioned the hourglass, but you didn't know which character would have it. I present to you UNTITLED_3 WITH THE HOURGLASS BECAUSE TIME TRAVEL BULLSHIT!!!
OUGH!!!!! FUCK, SO TRUE
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tomatoluvr69 · 10 months
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This is such a stupid problem to have and unique to a small corner of my little microcosm here but I really wish people would stop adding sluttiness to the theme of their dance parties like if you just had a theme!! People would dress slutty anyway!!! If they wanted to!!!!!!! But since it’s inherent to the dress code I will stick out horrifically if I dress in any of the clothes I own!!!!!!! So now I can’t go at all!!!!!!!!! The grinch down in (w)HOville is a fucking hilarious theme and I’d like to watch my friend DJ but probably I will stay home and feel bad about myself and listen to in rainbows and take one more permanent step down the path of loneliness and alienation that is my ultimate destination in this life... God
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I do want to say this really quick: one thing that does sadden me is the split difference between which voice actors seem to be allowed to join live action crews and which don't. Bo-Katan and Zeb and others have been able to join major casts, but Ezra and Sabine and Ahsoka's actors were almost left behind. I understand the reasoning for some of it, Ashley definitely didn't have the same face as Ahsoka, and fans were wanting to see Ahsoka played by a woman of color for years, but it is unfortunate that the VAs in general are being pushed to the side. (Tiya in particular feels like an odd choice to recast, given that she looks pretty similar to Sabine to begin with, and she already has experience in screen acting.)
I hope Ashley, Taylor, and Tiya get to have other prominent roles in the franchise some day, even if they have to step aside from their VA characters.
There's something here that I can't quite put my finger on, but it's been bothering me for some time.
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i think the ahsoka show is rly suffering from animation not translating to live action. hera and sabine just don’t fit into the grungy desaturated aesthetic the show is going for. this show should have been animated in the first place, but if they were set on live action they should have went for a more vibrant aesthetic and style!!
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zahai · 1 year
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Is this a sideblog by chance?
Indeed it is. It used to be used as a primary blog, and I did intend to use it with at least some purpose even after I shifted my attention, but now it's just kinda mindless spam/things I find cool but don't have the spoons or words to give more attention to.
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the tumblr pirate poll drama going rn is sooo funny but its like. so annoying because its literally the whitest argument u can make like
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"we dont live in a perfect world so you cant be critical of racism in tv shows if those shows also have gay people. you cannot afford to be picky when it comes to allies right now so please stop saying mean things about the show i like or else i cant really be an ally with you. the racism in the show would stick out more (to me, a white person) if there was less racism in the world overall. but as there isnt i think its fine actually."
and this is because of a tumblr poll. youre mad a character you put in a tumblr poll won against another character in a tumblr poll.
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disdaidal · 2 years
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One day I will release a PS coloring tutorial for blue/green scenes.
That is after I've stopped crying because the gods are not on my side.
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zosanbrainrot · 18 days
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part 06!! and the end of Act 1
01 02 03 04 05 06
OK SO THAT'S THAT
I don't have anything else storyboarded right now, I have the dialogues for Act 3 written down, but for the 2nd Act I'm gonna have to rewatch parts of WCI. I'm also thinking of a different approach, more like a series of illustrations not a comic, but idk yet, I'll have to rewatch and see!
It's not like I'm actually using a 3 Act structure as in 'a method of writing a story', I don't know how to and I haven't tried learning that (YET). I just think its neat and reflects how I divided my artistic process. I've always seen this story in my head as 3 parts.
And before I delve into part 06, I can't stop myself from saying that....... part 05 really needed another closeup on Sanji's face. If I ever try and repost it to another site then maybe I'll add it (between the panels of Ichiji & Zoro and the closeup on the spear, it would help the rythym but also strengthen the emotional connection, before Sanji shuts himself off)
Anyhow part 06
Most panels were a breeze, but the last two, my god, I just couldn't get them right for the longest time. In the end my favourite panels are the closeups of Luffy and Nami, I should really draw them more.
Here's how this panel in particular went:
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I did like how the pose was looking in my first rough pass, the face is scrunched, the shoulders are high with tension, the direction is consistent
Couldn't execute it though... I think in the first rough sketch the camera is looking at Luffy slightly from above? Like he's leaning into it. That's why the shoulders can be so high up, but I didn't realize what it was when trying to clean it. So when cleaning the sketch I drew the head on the same level as the camera which made the whole pose look flat, also in this weird angle, like it's not fully 3/4, but it's not facing forwards either.
I didn't know what wasn't working, so I doubled down and tried with the lineart, but it didn't magically help. It just looks like he's slouching.
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4. so I tried to rethink the pose and commit to a 3/4 view. I like that more of the neck is visible now, you can feel that he's leaning forward with the scream, but I think I could have pushed it a bit more still
5. with linework I made some small changes, like a bit shorter hair, smaller nose and the eyes pushed back a bit. I also added the scratches and filled in the black parts
6. added flat colors & shading!
Last panel with Sanji was even harder to draw hehe
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so I thought this would be easy bcs I wanted to basically redraw the panel from the anime
that's why my rough sketch was extremely rough, I didn't think about it much
and then I had so much trouble with it lmao You'd think that it would be easier when you're covering the character's face, but I was in this undecided space of on one hand wanting to show the pain on Sanji's face and staying truthful to the anime scene on the other. I also found it super diffucult to show the emotions without the eyes
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4. The pose in 3. also wasn't working so I tried to make him more slouched, like he's curling in on himself more, it was definitely a better direction. I tried going into lineart from here but I didn't like how the fingers were turning out
5. So I decided to get a new ref and took a picture of how I'd make this gesture myself. With this pose I also changed the position and angle of the face slightly, bcs it would have created a very small space between the hand and the nose and I wanted the two shapes to connect
6. I really liked the hand, but was having trouble with the hair, it felt too short, still couldn't get the face right either
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7. so I elongated the hair and worked on the face some more and was finally happy with what I had!
8. added colors! At first I had it colored like the other panels, color just on Sanji then gradient on the bottom helping it fade to black, but it wasn't sitting well with me. Maybe because the space above his head was too big and I didn't want to have a background here and also wasn't adding the little floating pieces to the carriage scene (these were reserved for the grass battlefield)
9. SO! I made Sanji's figure darker and also added a darker shade to the whole scene and I think it ended up working really nice. Like he's drowning in the darkness, the only element piercing through it are Luffy's words. It also just fills up the space better lmao, feels less empty visually
Its gonna be A WHILE, before I have updates for this, I'm gonna have to start with the rewatch anyway. Right now I'm gonna have to focus on finishing my extra pieces for the @rdtriozine !! If any of you read this far you may as well check it out lmao I have a full illustration spread there and gonna have spots for a fic too ❤️ I just need to draw them!!! AGHHHH
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thatdogmagic · 2 years
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...that your audience won't hate.
This is a method I started using when NFTs were on the rise - thieves would have to put actual work into getting rid of the mark - and one that I am now grateful for with the arrival of AI. Why? Because anyone who tries to train an AI on my work will end up with random, disruptive color blobs.
I can't say for sure it'll stop theft entirely, but it WILL make your images annoying for databases to incorporate, and add an extra layer of inconvenience for thieves. So as far as I'm concerned, that's a win/win.
I'll be showing the steps in CSP, but it should all be pretty easy to replicate in Photoshop.
Now: let's use the above image as our new signature file. I set mine to be 2500 x 1000 pixels when I'm just starting out.
Note that your text should not have a lot of anti-aliasing, so using a paint brush to start isn't going to work well with this method. Just use the standard G-Pen if you're doing this by hand, or, just use the text tool and whichever font you prefer.
Once that's done, take your magic wand tool, and select all the black. Here are the magic wand settings I'm using to make the selections:
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All selected?
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Good.
Now, find a brush with a scattering/tone scraping effect. I use one like this.
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You can theoretically use any colors you want for this next part, but I'd recommend pastels as they tend to blend better.
Either way, let's add some color to the text.
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Once that's finished,
You're going to want to go to Layer Property, and Border Effect
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You'll be given an option of choosing color and thickness. Choose black, and go for at least a 5 in thickness. Adjust per your own preferences.
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Now create a layer beneath your sig layer, and merge the sig down onto the blank layer.
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This effectively 'locks in' the border effect, which is exactly what we want.
Hooray, you've finished your watermark!
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Now let's place that bad boy into your finished piece.
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You'll get the best mileage out of a mark if you can place it over a spot that isn't black of white, since you'll get better blending options that way. My preference is for Overlay.
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From here, I'll adjust the opacity to around 20-25, depending on the image.
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If you don't have a spot to use overlay, however, there's a couple other options. For white, there's Linear Burn, which imho doesn't look as good, but it still works in a pinch.
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And for lots of black, you have Linear Light
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Either way, you're in business!
EDIT since this has escaped my usual circles, and folks aren't as familiar with my personal usage:
An example of one of my own finished pieces, with watermark, so you can see what I mean about 'relatively unobtrusive'-- I try to at least use them as framing devices, or let them work with the image somehow (or, at the very least, not actively against it).
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I know it's a bummer for some people to "ruin" their work with watermarks, which is part of the reason I developed this mark in particular. Its disruption is about as minimal as I can make it while still letting it serve its intended purpose.
There's other methods, too, of course! But this is the one I use, and the one I can speak on. Hope it helps some of you!
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