#Ian McQue
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Spider-Man: Across the Spider-Verse by Ian McQue
#ian mcque#spider man across the spider verse#across the spiderverse#spider man#animation#concept art#artwork#across the spider verse
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by Ian McQue
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Rebellion Releases: Best of 2000AD rounds off in June, new 2000AD continues new Judge Dredd epic
This week's 2000AD sees the finales of both "The Devil’s Railroad" and "Feral & Foe", and includes a tribute by Karl Stock to "Nikolai Dante" and "The Order" artist John M. Burns
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Bdubs Sky Tug boat
#hermitcraft#bdubs#bdoubleo100#building with bdubs#bdubs fanart#my art#guys this shows you how unproductive i am#this is so late in the making#this is my first time not doing a person/portrait#so I'm chuffed to bits#cept I f*cked up the res so this is kinda small#dangit!#my ref is ian mcque's tugboat it helped a lot
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By Ian Mcque
#nestedneons#cyberpunk#cyberpunk art#cyberpunk aesthetic#art#cyberpunk artist#cyberwave#megacity#futuristic city#scifi#retro scifi#concept art#retro future#retrowave#scifi art#scifi aesthetic#scifi geek#dark future#dystopia#dystopic#dystopian#steampunk aesthetic#steampunk#steampunk inspired#inspo
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This week's spotlight is on Beth Fuller and her comic Witching Hour. Beth is an illustrator and concept artist from Dublin, Ireland. She’s considering putting down the stylus pen and heading off into the wilderness to live as a hermit, but likes hot showers and horror films just enough to keep her in civilisation. For now, anyway. (@bethfuller | website | instagram | twitter)
"Witching Hour is about a young girl sent on a mysterious journey by her father. Two pale trees with intertwined branches form a strange gate at the edge of 12-year-old Esio’s town, and beyond it lies an old, ruined land. Over their pints, as dusk falls, the villagers say it’s where lost things - and people - eventually end up. She’s got sandwiches, an apple, plasters, a bottle of Tipperary Kidz water and a Horrible Histories book in her rucksack and she’s heading off into the unknown, with only a talisman to guide her. There’s no telling who she might meet along the way."
Read the spotlight below the cut!
"That’s the initial rundown, anyway. Speaking more subjectively, I wanted to create a setting where two totally different characters - as different from each other as you can get - are forced to work together and end up changing each other’s lives. I really do think you can get on and find common ground with almost anyone, in the right circumstances."
Witching Hour took several years to incubate. "I’d been working on a comic slowly and haltingly since I was 18. There are pages kept deep, deep in my computer with old, badly drawn versions of Esio in a radically different setting, but it never really made sense as a story. I don’t think I made it past page three! Still, the fantasy atmosphere and character of Esio stuck with me over the years. Plus I really like to mix the dull, routine and mundane aspects of everyday life with things that are otherworldly and strange."
"Eventually we had a visual narrative module as part of my degree, and while recalling my old comic pages (I was mulling over it in the shower, which is where I think many of us do our most important thinking) an idea came to me that would form the basis of Witching Hour. Adding this to the embers of my previous project gave me more than enough fuel to sit down and start drawing.
"I have plenty of ideas for what I want to get up to next. I’ll work on a tarot set, keep working on freelance concept art and illustrations, design some tattoos, maybe try my hand at another comic at some stage. As always, feel free to get in touch and let me know if there’s anything you’d like to see from me!"
Beth draws inspiration from many sources: "The landscapes of south-west Ireland. Horror films, foreign language films, fantasy films, anything animated. The writing of Michelle Paver, Neil Gaiman and Ursula LeGuin.
"For me, though, it’s primarily the work of other illustrators that has inspired me the most, and it’s often only through seeing and evaluating lots of different brilliant styles that you can start to discern your own tastes. As a child, the obligatory Ghibli film catalogue. Then the work of Chris Riddell, Max Prentis and Ian McQue were enough inspiration to foster an interest in art school. I went, studied Illustration at DJCAD, and discovered Jake Wyatt, Celia Lowenthal, Juliette Brocal, Linnea Sterte, Jack T. Cole, Evan Cagle, Alphonse Mucha and (of course) Moebius. Seeing their work is like taking the creative spark and making it into a deodorant flamethrower."
Beth's work often centres around fantastical worlds and sweeping landscapes. "I think somehow you always come back to what you know. Sometimes you don’t even notice you have a fascination with something until you start to create and it keeps returning.
"My family and I spent a lot of time around Irish coastlines growing up, especially during the warmer months. Kerry, in the south-west, has mountains that turn brown in winter, then when summer comes are carpeted with a haze of purple heather, not unlike the hills of Scotland. There are crumbling ringforts and monastic ruins on isolated hilltops. I could be in the most beautiful place in the world but still miss the coconut scent of Kerry gorse. The fantasy aspect is fun to play with, and it adds a nice sense of mystery, but fundamentally I think the landscapes I draw are an attempt to capture, and return to, the shores I kicked about on as a kid."
For aspiring comic creators, Beth has this advice: "This is a common one, but I think it’s still worth saying: if you have a story, get it down. You don’t need to consider yourself a comic artist to make a comic. You also don’t need to wait around for the right time, or enough expertise - nobody is going to give you a nametag with ‘comic artist’ on it. If you can draw, and you need to say something, just start drawing boxes and see where it goes. Also, ‘Necropolis’ by Jake Wyatt is really good."
You can pick up Witching Hour, alongside the other three comics in our 2023 collection, right here on Kickstarter!
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Ian McQue @ianmcque
10:15 to Delft (not that one)
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tree by Ian McQue via ImaginaryTrees
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Dev team behind gta3. Taken around 2000/2001 in Leith, Edinburgh, Scotland.
Left to Right: Craig Conner , William Mills, ???, Stuart Ross, Raymond Usher, Alan Campbell, Alexander Roger, Andrew Soosay, Alisdair Wood, Mark Hanlon, Ian McQue, Leslie Benzies, Paul Kurowski, Chris Rothwell, Adam Fowler, Alan Walker, James Worrall, Adam Cochrane, Keiran Baillie, Andrzej Madajczyk, Graeme Williamson, Alex Horton, Obbe Vermeij, Aaron Garbut
Missing: Andrew Semple, Craig Filshie, Lee Montgomery, Gary McAdam, Michael Pirso, Richard Jobling
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(vía a film still from Tekkonkinkreet by Ian McQue , | Stable Diffusion | OpenArt)
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