#I've also written a bit of context
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"Thanks to you all we have reached our Donation Goal of 2.000.000£! Thank you so much! You've earned this! C'mon Bucky! Let's take a picture and...maybe...I know I am asking a lot here...But could you look like you're going through it? Yes? Awesome!"
*Click*
(Picture without the confetti under the cut)
#bucky barnes#vi#cosplay#fanart#mcu fanart#I gave it my all y'all but it wasn't enough for shading xD maybe some day later#I've also written a bit of context#my GotG have had a donation stream and set goals where one of the members would do something special#And Bucky's was a Vi Cosplay#my au#my art#peter says this btw#congrats sebastian stan for the golden globe btw#timed it perfectly I guess xD#and yes he legit colored his hair for this cosplay#and got a haircut#arcane#marvel
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Hello !! Do you have thoughts on Rhea :]
yes, i do!! with the caveat that we have such limited information on lovelace's crew, what we do have is almost entirely filtered through her perspective, and we kinda... know rhea the least. as much as i find eris a fascinating character too, i wish we'd heard more of rhea.
which is kind of the first thing: rhea is the only AI character in wolf 359 who doesn't have a voice. (we don't hear hyperion's voice, which is supposedly not integrated yet, but he's not even really treated like a character in the scene he's in. and that's a whole other thing.) for hera in particular, she feels a physical disconnect from the others, but the fact that wolf 359 is audio only makes her an equal presence from the perspective of the audience. (which carries over to the live show, where the other characters may not be able to see her, but the audience can, etc.) rhea's situation is kind of the opposite, where her words can be seen by the others, but the audience can only hear or infer her words via what the others read out loud or respond to.
rhea clearly cares about her fellow crewmates, and seems to get along with lambert in particular. lovelace's log: "and communications officer lambert is... communications officer lambert. so an enormous stick in the mud. [...] i heard that, rhea. you are expressly forbidden from telling him i said that." - a sentiment it's easy to imagine early minkowski expressing about eiffel and hera, for the opposite reason. in a more direct parallel, rhea reassures lambert that he "does a great job"; in bach to the future, hera tells eiffel he's "actually very good at his job." the difference in context highlights their priorities; eiffel and hera are having a heart to heart about worthiness, while rhea really is talking about lambert's job - work is important to him, and most people around him don't respect or appreciate his work. what we can infer about rhea is that she's... well, the kind of person who would be lambert's friend. straightforward, rule-following, and professional.
(even something like "see, rhea? i told you someone read [my reports to command]" indicates that they talk to each other a fair amount, but also serves as a mirror to eiffel's belief no one listens to his logs.)
maybe the most interesting thing to me about rhea is her defense of eris: "it's just the way they programmed her, back off." ... again, the complete opposite of how hera might respond. eiffel tries to "defend" her in a similar way in ep 7 - "you can't really hold that against her; it's just her programming" - and she finds it incredibly insulting. with all of that taken together, with how lovelace, lambert, and rhea are in many ways intentional opposites to minkowski, eiffel, and hera, it really makes me wonder how rhea identifies or perceives herself.
i think hera is functionally human, both in her singular, consistent image of herself, and in her role in the narrative. eris appears human to lovelace, but is clear that it's how she sees "a version of herself." whether that refers to that iteration of eris having multiple versions of herself, or if it refers to all of the iterations of her who exist: either way it's a reflection of the way eris exists, and her acceptance of that. by extension, the fact that we don't encounter rhea in any way other than beeping sounds and implied words on station monitors... kind of says something narratively, i think. going back to her lack of voice, even that level of distance and abstraction takes her further away from 'human' perceptions by the audience, while she's obviously still a full person with her own priorities, perspectives, and opinions. i think it's very interesting to consider she might prefer her state of (lack of physical) existence in a way hera clearly does not.
#wolf 359#w359#asks#sorry this took a bit to reply to!! i know it's not just about rhea but it's hard to discuss her without talking about. other things#and i've been trying not to tag most of my asks#but i like talking about AI characters and don't know when i'll get a chance to talk about rhea again so. i wanna file it#i think it's worth considering the difference between personhood and humanity even if they commonly overlap#and i feel very strongly that it's wrong to call hera 'non-human' with the context of her character within the story#but that's very much not the case for most other AI characters and i think it's interesting she might even be an outlier within wolf 359#i have more to say about that later but. for another post.#also to be clear. rhea's lack of voice is because she's an earlier model in universe. but it didn't have to be written that way.#the fact she was written that way says something interesting.#if you wanted to extend it to the same disability metaphors that apply to hera you could probably talk about non-verbal communication#but again. there's not much to go off of. it's mostly possibilities.
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But would you tho (Patreon)
#Doodles#SCII#Damned#Schuldig#ZEX#And again the Captain implied from offscreen lol#Two little things ♪ One that Actually happened and one speculation lol#I really like Schuldig :D He's the likeable asshole type and his quirk is very well written :)#I love how he gets on Zelnick's case about his wishy-washy-ness in regards to xenophilia generally and ZEX specifically hehe#Zelnick has no good answer for him! It's so cute hehe <3#But then he turns right around and is wishy-washy himself!! I get the feeling his frustration stems a bit from relating hahaha#Or maybe Zelnick's uncertainty influenced him! It's not such an easy decision to make when you're staring down the barrel is it now :)#Openly attracted to Max's body and flattered by ZEX's personality and outright attraction to him in turn but the alien aspect is too much pf#Sure right okay lol - I have no skin in this game so I'll have to take his word for it haha#Secondarily speculating around ZEX's attraction and standards lol it sounds like an oxymoron but no he is actually a bit picky!#Yes he loves humans generally but he is actually tempered by what mind inhabits what body! It's so interesting to me!#I think it's especially funny how his various desires are in conflict with each other haha#Like it makes sense that he controls himself around Fwiffo - poor thing would have a heart attack - but he genuinely seems less attracted!#Which makes sense to me as well ♪ Spathi and VUX share several traits and were on the same side during the War so he's familiar with them#And he's specifically attracted to differences and novelty - it all lines up!#And then there's also his pride lol he tries to make more friends than enemies of course but he still gets petty and patronizing <3#If he's actually upset with someone /he's/ the one who would need convincing! It's all very interesting :3c#And then there's the matter of his own body vs. Max's body - he's so upset at the metaphysical implications of cloning his consciousness#I've never thought of ZEX in the context of the ''Would you fuck your clone'' questionnaire but I guess I know his answer now haha#Though I still wonder what his reaction would be to Max :0 He's probably not close enough to be ZEX but he is /a/ ZEX - of a sort#All his introspection about the body he's in has my mental ears perked haha - pity and worry for the potential life he's replacing#Discomfort at possibly being Max in some capacity including continuing to be in his body but also of overtaking his life entirely#And of being backed into a corner - Max is pitiful as well as pitiable! Neither of them want to be Max Vyer really#He loves humans but how far does that extend when push comes to shove ♪ It's been interesting watching him fumble through it :)
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starting to remember the reason all my wips are still wips is cause i Will obsessively keep rewriting the intro and it will keep me from ever moving on to the actual body of the fic. and then i'll inevitably lose interest in actually writing it and forget but it will still revolve around in my brain for a good while and its like being in a little circle of hell of my own making. and i have not taken any steps to Stop Doing That.
#this fic is Killing me i have an outline i had the idea i have written scenes out of order and context but still can't just. write it.#i said i'd probably be able to write it quickly but it's almost been an entire week and i have less than 2 weeks before uni :/#also like. technically this is also true for gift me with devotion that is just 700 or so words of intro.#and trying to write the Actual bit i based the entire fic around is soso hard. and i've been thinking abt it since jan#why does this always happen rip#faera's
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Winter Soldier (2012) #15
#had mixed thoughts on this when I first read it#I really like this more critical framing to Bucky’s training when he was a kid and have been wanting that for awhile#but the more cynical framing to Steve and Bucky's relationship was a surprise#this is the first issue after Ed Brubaker's long run writing Bucky ended#and I think under Brubaker the portrayal of their relationship was more limited to Bucky having hero worship for Steve#there is a bit in Captain America (2005) issue 31 that talks about how Bucky thinks Steve would have thought negatively of him#if he had known Bucky when he was younger and a more openly troubled kid#that Bucky thought of 'the anger and fear of the orphan kid the camp mascot' as the worst part of himself that he couldn't let Steve see#which is not at all connected to Bucky's training#or his role as Captain America's partner that did the 'dirty work' Captain America couldn't#and after a bit I've actually come around to this approach here by Jason Latour#I think it's better to let Bucky have more complicated feelings towards Steve#and that this is a really interesting dimension to add to their dynamic#the phrasing is really reminiscent of a moment in Black Widow (2010) issue 4 where Natasha calls Bucky a 'good man'#and he says 'Not really no. But you're the only person who understands that.'#which is also not written by Ed Brubaker#ultimately I think the phrasing of ‘the kid he remembers never even existed’ is too strong if it wasn’t for the specific context#that Bucky is really messed up at this moment from the ending of his relationship with Natasha#because his relationship with Steve is genuine and is very important to him#but it is also based in thinking that he could never be as good as Steve while also desperately wanting Steve to think highly of him#whereas his relationship with Natasha was more level and based in mutual understanding from having had similar (bad) experiences#while Bucky thinks really highly of Natasha that’s not (usually) coupled with a put down of himself for not being as good#granted at the end of their relationship he was saying that Natasha is better off without him#but I think that that was more of him trying to grapple with and make peace with what had happened#marvel#bucky barnes#steve rogers#natasha romanoff#my posts#comic panels
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I feel like I'm going absolutely insane, but. Those stupid little wooden pencils that schools issue out or that you'd buy specifically because they're allowed, like the HB standard exam ones or whatever. It feels very wrong to write or draw with them unless all the paint is stripped from the exterior, right? Like it doesn't matter how sharp they are, it's all this stupid, glossy, blunt feeling graphite that doesn't make any of the marks right?
#not writing related#jasper strikes with their bullshit again#the context is that it's time for me to shift the pool of vocab I have to a semi-organised exercise book and it's HELL#admittedly I've also been book binding again - hand written words and guiding lines in pencil and THEN the words over in black ink#so I have room for error and shit and can play with the appearance#it's good entertainment and actually helps my handwriting + motor skills out a fair bit with legibility and ability since that kinda. ran#somewhere at some point and stuff#and the pencils I still have from a decade ago that're stripped of paint? the graphite is dry but crisp and goes down on the page EXACTLY#how i want it to and it's beautiful#but those stupid ones from a decade ago (and recently) that still have the paint are these glossy wet smudging little things that don't go#on the page right EVER and I dunno what it is about them but it makes me so so mad trying to write in cyrillic or making actual shapes with#the letters in my book binding pages instead of messy little squiggles#I mentioned how annoyed I'm getting with the painted pencils and my guy. I got looked at like I was absolutely mad. And apparently my#generalised descriptions of worldly impressions or associations make n o s e n s e to anyone that I know. they think I've lost it and -#well I might've actually if no one here gets it
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Extremely fucking terrified at how I've apparently managed to back up a bit over a million and a half words of personal writing in a year? Like, I went through my diary and confirmed I first started deep-dive archiving my old stuff (and cross-archiving anything written after that point) last March.
And I still have more to go???
#this isn't some humblebrag i'm genuinely 😵 and baffled#for context archiving dates back to january 2016 so technically its a bit over 8 years worth of time to have written all that#...but A) still me @ me wtf for writing that much? and B) me @ me WTF FOR MANAGING TO ARCHIVE THAT MUCH SHIT IN A YEAR? THE FUCK?#and i've still probably got another year if not longer i'm going to be at this 😵#like. when i'm done and able to easily word/phrase/tag search 99.97% of my collective writing i'm gonna be one happy fucker#but also UHHHH#genuinely curious at what sort of insane lifeform i'll have devolved into by next march crooning over the archive as 'my precious'#(and yes i'm backing this up as i go...by which i mean i need to update my backup its more than a month back but i AM doing backups)#(hell i plan to have two separate backups of this; i'll just bundle it with my wider 'backup of computer' files)#(...yes i'm THIS flavor of historian-writer lol)#the monkey speaks#life of me#building walls to keep the waves back (an ode to the archivists)
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Was bounty hunting in the Old West as popular as the movies make it out to be? The actual history I've read suggests that that niche was mostly taken up either by private detectives from agencies like Pinkerton or by straight outlaws. Were movie-style bounty hunters mostly a myth?
Movie style bounty hunters were almost exclusively a myth. There were the odd exception here or there, but the concept of an old west bounty hunter didn't really exist until the 1950s.
The term, “bounty hunter,” is a little anachronistic as well. While there were people called bounty hunters in the 19th century, the term primarily referred to mercenaries. Specifically this was in the context of any signing or campaign completion bonuses that they would receive. That was the, “bounty.”
Using the modern term, most bounty hunters in the old west were actually local law enforcement officers, who relied on the cash payout bonuses from arrests. (And, in the case of these bounties, thinking of it as a pay bonus for law enforcement really is instructive.) In other cases, law enforcement officers would use a portion of those payouts to entice civilians to assist them in making potentially dangerous arrests.
Private detectives, including the Pinkertons, also sometimes tracked down outlaws, and as with law enforcement, the bonus pay was an enticement. Amusingly, Wells Fargo used to also operate bounty hunters specifically tracking outlaws who'd targeted their property. Though, other contemporary companies did the same. In this case, it's less of a “bounty hunter,” and more of a corporate enforcer, hunting down someone who'd crossed the company.
Another interesting thing to be aware of is that those wanted posters were not publicly distributed. There also wasn't a universal format, or source. Some were distributed by the Pinkertons (though, I'm not entirely clear on whether those were given to law enforcement or primarily kept for internal use, though at least some of their circulars did end up in the public record and have been preserved.) In a lot of cases, these were just a written description of the criminal, and a posted bonus (usually $100 or less.) I'm not completely sure how rare the posters were at the time, but very few have survived into the modern day. So, this was more of a resource for law enforcement, rather than something offered for public consumption. The image of a board of wanted posters presented for anyone wandering psychopath to peruse is a fantasy.
Freelancers, such as they were, seem to have been mostly working for private interests. These were often military veterans who would happily hunt down suspected criminals (such as cattle rustlers) and dispatch them. In general, that ends up looking a bit more like murder-for-hire, rather than what you'd think of as a modern bounty hunter, though it may inform some of the modern perspectives on the job. These are the ones you're probably seeing that get categorized as outlaws, and there is quite a bit of truth to that.
A sort of neat bit of trivia, the modern bounty hunter, (also, more commonly known as a bail bondsman, or bail bond agent), is a very old profession. However their history in the United States originated in San Francisco in 1898. The Old West came to an end in 1912 (generally), so there was a period of 14 years where modern bounty hunters existed in America, before the wild west was officially over. So, in that sense, there is some actual overlap, but it's not what most people think of when talking about a “wild west bounty hunter.” (And, on the subject of, “officially over,” it's worth remembering that the last range war in Wyoming took place in 1909.)
The image of the bounty hunter as a sort of freelance cop, who wanders around arresting outlaws, is a product of highly sanitized 1950s westerns.
-Starke
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#writing reference#writing advice#writing tips#how to fight write#starke answers#wild west#bounty hunters
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Congrats on finishing See Something Say Something!! I checked the notification of the first AO3 email sent out and you initially planned on five chapters.
Would you say that the ending changed considerably since you started in October? Or has that stayed the same?
thank you!
it stayed the same lol. while my fics getting wildly out of control and becoming way longer than i anticipated is pretty common, i'm pretty much never changing overarching plot when this happens. the story that i become interested in telling is typically the story then i end up telling
almost every story can be made shorter or longer. it's less about what happens and more about how that information is conveyed. things that really tend to affect writing length are perspective and breathing room
the shortest fic i have on ao3 that's not part of a series is You Were (Not) Meant For Me (posted 11 years ago, jesus T_T). the premise is that claudia was a witch who intended trained stiles to be a witch and she arranged his marriage to laura hale, the future hale alpha. this is a traditional pairing as talia's husband was also a witch married to talia in service of the pact. except claudia died before she could train stiles or tell him about the engagement. stiles starts learning magic after scott is turned. derek falls for stiles and feels like he's betraying his sister by loving him, betraying stiles by not being the alpha he deserves and not telling him about the arrangement claudia made, and hates himself the entire time, but not enough to stop himself
that's a 100k fic easy
it's 1,696 words
it's extremely limited perspective (derek's) and it's made up only of limited snapshots of moments with very little context. there's no seeing what's happening, only told, which i think would quickly grow boring if it was longer and if the real point of the story wasn't derek's self hatred and how he fails to deal with it. that's the part of the story that isn't told, really - derek does think explicitly that he hates himself, but we're also seeing it in the way he talks and thinks about himself and the people around him
by contrast we have survival is a talent, which is obviously my longest fic. we're over 500k and we've got quite a bit to go
perspective doesn't just refer to character pov, but audience pov - are you being told a story, or are you experiencing the story? this is also tied into breathing room. there's no wrong way, i've done both and will do both, but one certainly requires more words than the other in my experience
siat is told only through draco and harry's perspective, but it's all happening in real time. the audience is being taken along for this story. the thing is that that things in real life don't all come tumbling one after another, not all questions have immediate answers. when depicting character growth and a plot unfurling, i think it's really important to include breathing room to give the audience time to feel that growth and change. i'm stricter about this with siat than anything else i've written, probably sometimes to its detriment. i want you and the characters to have time to feel the effects of emotional revelations and plot hints. i want you to have the time to question and wonder about things the same way the characters do
one time a friend criticized the good place for including the portion where they were alive again on earth because it wasn't as interesting as being in hell, but i disagree. we needed that breathing room both to live with the effects of character growth of going through hell and to have time for the effects of their actions on the plot to settle before they moved forward again. i stopped watching agents of shield because we weren't given enough breathing room - there was never a chance to see the characters not in crisis, the world was always ending, ect. the alchemyst book series has the first like 3 books taking place over a day and a half. i got tired of it after that. there's no breathing room
a story where i gave up on the concept of breathing room was build your wings on the way down. i liked that fic, but i wanted it finished, and to do it with i think optimal pacing would have made it twice as long as it was. so i said screw it, avalanche time, everything is happening all at once right now. there's very little breathing room there, which i think doesn't work too terribly in part because everything is so urgent and everyone is stressed so not being able to catch you breath sort of fits
See Something Say Something did not need to be 215k, although i'm not at all complaining. i feel very happy with how i told this story. but the basic premise - sam getting his powers early, getting involved in the large hunter world secretly from his family, and dean feeling misplaced and worried about how much sam needs/wants him - could have been told a hundred different ways and all would have pulled it off, so to speak
i considered doing the the entire fic from dean's pov (as a sam girl i love his pov because all he thinks about is sam and he's so insane about it) which would have effectively cut out basically the first five chapters. i thought exploring the slow realization of what's going on purely from dean's pov, with the audience having not insight would have been really interesting, just like what I did in dumb luck or good ghost with dean slowly figuring out that sam didn't die in the crash. another thing is the inclusion of all the side characters which i did to make the world feel rich and real, but we didn't need all these outsider povs to get the basic point across. very rarely is something vital being conveyed by an outsider pov, but it reinforced and adds to the main characters. i also initially didn't have wincest, which obviously added a ton of words. i loved exploring dean's self hatred and fear and sam's obliviousness, but bringing them to a place of ignorance to acceptance to happiness is a lot longer of a journey than just dealing with dean's propriety love as an unhinged co-dependent older brother. again, i'm sticking by all these choices, i made them because i thought it was the best way to the tell the story i was most interesting in telling, but my point is that you didn't need them to tell this particular story
it was also how i told the story. we spend a lot of time wallowing in character's emotions, especially dean's and sam's, but the others as well. part of this fic is convincing you that these two brothers should fuck, actually, and doing that effectively is going to take some time, especially at this point in their lives when things are pretty normal. comparatively, fucking your brother after starting the apocalypse is pretty small potatoes. i wanted you to understand these people, to feel what they were feeling, to not feel that it was inconceivable that jess would be willing to share her boyfriend with his brother, to buy all their relationships with each other in a way that isn't purely based on convenience
part of the reason i wrote dumb luck or good ghost before see something say something was that i felt i needed a firmer grasp on who the characters are before getting into who they were and who they could be - especially john, who i feel is exceptionally difficult to write without over excusing his actions or over villainizing them. the reason john doesn't get a single pov in see something say something is that while he's a motivating and underlying factor in much of the story, the story isn't about him. it's about the effect he has on those around him, and i didn't want to sully the pureness of that effect by introducing his internal dialogue, regardless of how persecutionary or absolving it would be. it's just not about him. it's how he responds to others and how they respond to him in turn
anyway! this is another example of something ending up longer than expected, but yeah. the plot of see something say something didn't change much from posting of the first chapter and my stories rarely do - i have plot points in siat that have been there since i posted the first chapter that are still relevant and happening. "harry and draco just. cut dumbledore's fucking hand off" my beloved
#posting publicly because it got away from me and maybe other people are interested idk T_T#asks#crazygingerwitch
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Hey, Kabru and Mithrun spend some interesting time together, don't they?
With Mithrun having just officially premiered in the anime, and a lot of discussions swirling around about him, I've been thinking a lot about that section of the story quite a bit. These chapters - Roasted Walking Mushroom and 6 Days - are some of my favorites. For a lot of reasons, really. Not only are they are a huge turning point for the story as a whole, but they have some excellent character work, and represent an important shift in Kabru and Mithrun's individual arcs and relationship to each other.
The chapters are also kind of a fully contained story arc just on their own, which is an impressive bit of writing, and makes them super fun to analyze. So that's exactly what I'm going to do!
This will be structured as a close reading of chapters 61 & 62, with some asides for additional important context. I'm going to talk a little bit about a reading that I disagree with, but for the most part I just want to focus on how Kabru and Mithrun's relationship progresses during these two chapters. In particular, the ways they both grow from the time they spend together.
Also I just want to quickly note that this isn't written as Ship Content. It's meant to be an analysis of their relationship as presented in the text - layer whatever additional meanings and filters on top of that as you'd like, but please respect that my intent is not to talk about or champion a ship, or frame any of this content as romantic.
So, with that all being said:
How do Kabru and Mithrun help each other?
First of all, I think there are two important pieces of context that inform the Kabru & Mithrun Dungeon Adventure chapters. Both are related to Kabru's state of mind, and both are set up before or during the chapters in question.
The first is the context of what happened just before Kabru and Mithrun fell into the dungeon. Specifically, the events that led Kabru to make them fall.
Kabru, essentially, gives up his life at the end of chapter 55. When he stops Mithrun, and when they both plummet with the collapse of the first floor, he is okay with dying. Mithrun warns him that they will both die if Kabru doesn't let him go, and Kabru accepts this as a worthwhile exchange.
Why?
Well, because he doesn't want the elves to take over the dungeon. Throughout the last 3 chapters, the Canaries have been effective, but they have also been cruel in their efficiency, and they have made it clear that they don't care about collateral damage. They lured people into the dungeon specifically to provoke a violent reaction from it, without regard for who might get hurt by the violence.
What's more, they are keeping important information from Kabru, and he knows it.
He's not just looking for a solution, he's looking for the truth - a truth that he believes that he will only find through conquering the dungeon. With good reason, to be fair! The elves make it very clear that they aren't there to treat the other races on the Island as equals.
So Kabru uses the only tool he has available to him - his own life. It won't get him the truth, but it at least gives a chance for another person from a short-life species (namely, Laios) to earn it in his place.
This dovetails nicely with the more thematic context that's introduced in at the start of chapter 61: the room where he could eat all the cake he wanted.
This place, a place that Kabru never wants to go back to, is a place where he is safe, and a place where he is ignorant. A place where he is sheltered from danger, but also from the truth. The same place the Island would become, if the Canaries had their way. He doesn't just want to be safe, and he doesn't even just want the world to be safe, though he does want to be able to protect people from what happened in Utaya.
But he doesn't just want to entrust that safety to the paternalism of the elves (especially since he is all too aware of the ways they can fail, or the people they are willing to sacrifice in the name of that "safety"). He wants to be given the agency to seek safety and peace for himself.
He wants to understand. And he wants the chance to act.
This is the context we have, going into the arc of 61 & 62. But before I talk about how the chapters build on this context, I want to take a step back and look at what else the chapters establish early on, before delving into their exploration of Kabru's agency.
First of all, I kind of want to challenge the framing of Kabru and Mithrun's relationship as solely that of a caretaker and his charge.
Obviously, Kabru is forced into a caretaker position - at the threat of his friend's safety, no less. (Okay, it's actually Toshiro and Namari that are being held, but still. There are hostages involved in this) But I do think it's important that Mithrun isn't the one who puts Kabru in this position - Cithis is.
Before this conversation, Kabru and Mithrun are already exploring the dungeon together. Mithrun doesn't threaten Kabru, or force his hand. He kind of just assumes that Kabru will join him. It's rude, and not particularly respectful, but given the dangers of navigating a dungeon alone, I don't think that's really an unreasonable assumption. And it certainly isn't the same as Cithis' approach.
If they were left alone with no intervention, they probably would have ended up in a similar position to the one that Cithis leveraged them into. Kabru is smart, and he could have figured out the things that Mithrun needed help with. And, to be clear, those are things that Mithrun needs help with not because he is selfish or thinks they are owed to him, but because he is disabled. It's not unreasonable for him to need that help, and it's not unreasonable for Kabru to provide it, under the circumstances.
Besides, they both need each other down there. Kabru wouldn't have survived without Mithrun - he doesn't know enough about monsters, and isn't familiar with the deeper dungeon's layout. And Mithrun wouldn't survive without Kabru - he isn't able to notice his basic needs and would burn himself out without food or rest, making him an easy target for the monsters he could otherwise take care of on his own.
Aside from both needing each other, another interesting layer to their relationship, which is established right away, is that Kabru doesn't have to - and literally cannot - put on a mask of social niceties around Mithrun. He can't suck up. It doesn't work.
So Kabru, who spends so much of his time concerned with how others perceive him, and who compromises his own comfort in order to become the most appealing version of himself at any given time, has that tool taken away. He has to help Mithrun, but notably, he can only help Mithrun to a certain point. He cannot compromise his open and honest feelings to help maintain someone else's view of the world - or at very least, it doesn't benefit him at all to do so.
Instead, they sit together, in the same position, share the same shitty mushroom dinner, because they both have to:
And that's notable, too. They both have to. Cithis' demand is most specific about the need to eat. Three meals a day! But this is something they both need, not just Mithrun.
Still, their relationship at this point still isn't exactly supportive, or even respectful. Kabru may have realized that he didn't need to keep up an act around Mithrun, but ya know, he still turns around an immediately try to, with that shitty mushroom dinner.
(The 'badly drawn shapeshift Kabru' gag here isn't just funny, imo, it's also a reminder of the thing he JUST LEARNED. Mithrun is immune to the Kabru smile anime sparkles filter.)
Mithrun also doesn't tell Kabru any helpful information at this point, and doesn't really put much effort into helping him at all. He slaps him awake out of a Nightmare, and treats him with the same disregard he did at the start of the chapter, focused entirely on moving ahead.
But then Mithrun collapses, and the current structure of their relationship collapses with him.
I think it's interesting here that the shift in their dynamic also includes Mithrun explicitly noticing Kabru's desires. Obviously it's not actually like some kind of I truly see you and recognize your humanity moment shared between them, but I do still like the way that it pulls Kabru's internal wants to the surface. Kabru not voicing his desires doesn't mean they don't exist, and Mithrun recognizes that the same way the dungeon does.
And then Mithrun does, in fact, grant one of Kabru's deepest desires. He tells Kabru the truth.
Just like how they are working together in the first place, this truth is as much a necessary concession to survival as anything. But that doesn't mean it's not impactful for Kabru. This is the thing that every other elf in his life has kept from him. A secret foundational to his core belief that long-life and short-life species can never come to mutual understanding.
And Mithrun isn't just giving him the bare minimum information here. What he shares isn't just a truth, it's his truth. It's a level of complete and total vulnerability that few people share with each other. And again - some of this may just be coincidence and necessity. I imagine Mithrun is so open, at least in part, because he doesn't have the same barriers that other people do when it comes to sharing these things.
But, then again... we see Mithrun at his most vulnerable and empathetic when he is talking to dungeon lords & potential dungeon lords, and trying to convey to them the truth of the trap they are walking into.
This face:
Is very similar to this face:
These are some of the few instances that we see Mithrun emote in this way, and his story does come just after he notices the dungeon responding to Kabru's desires.
But, no matter if Mithrun's openness is in response to Kabru being tangled in the dungeon's hunger, or just part of his nature (or, maybe, a little of both), his story changes things for Kabru. It gives him the chance to make actual choices, now that he understands the truth. It gives him a chance at agency in the story.
And he immediately turns around and uses some of that agency in an interesting way:
When asked about why he can't sleep, Mithrun says he needs to be magically compelled. Being magicked to sleep is simple, and it is efficient, but he doesn't even just say it's the best option. He seems to believe it is the only option.
So much in Mithrun's recovery has been framed through how it will let him fight the demon. Recover so that you can return to the dungeon. Sleep so that you can return to the dungeon. Eat so that you can return to the dungeon.
But rest, much like eating, isn't just about achieving the bare minimum required for efficiency. And as Senshi would probably say, the easiest path isn't always the best.
I don't think that the Canaries are intentionally running Mithrun ragged or anything, but as I mentioned earlier, they are very focused on efficiency, with little thought spared to what is lost or hurt in the process.
And there is something different about Mithrun's time with Kabru in the dungeon. Lycion even notes it, when they finally connect back up.
I don't think it's a huge leap to say that how Mithrun falls asleep here is emblematic of that difference. When Kabru helps Mithrun to sleep by massaging his feet, rather then using magic, he is explicitly taking a step beyond the minimum. He is providing comfort to a body that has been given only necessities for a long, long time.
These two events - Mithrun sharing the truth of the dungeon with Kabru, and Kabru choosing to help Mithrun to sleep through a foot massage - shift their relationship. There's a clear difference in how we see them treat each other, and especially in how Mithrun treats Kabru.
Before, Kabru provides food that he has gathered himself (okay, it was a mushroom he put his foot through on floor one, but the point still stands that Mithrun offered no help at all with getting food).
Afterwards, they gather food together.
Before, Mithrun teleports Kabru towards a monster, using him as a weapon when he can't find anything else.
Afterwards, he helps Kabru escape monsters, and fights them directly.
Before, he slaps Kabru awake after 5 hours of uncomfortable, Nightmare-filled sleep. A rest which, notably, Kabru didn't even intend to take for himself.
Afterwards, we see Mithrun keeping watch while Kabru sleeps in a bedroll.
I don't necessarily think that all of these things are choices that Mithrun consciously makes. Like, after 6 days, Kabru would have to get some actual sleep eventually, and Mithrun would pretty obviously have to keep watching during that time.
Nonetheless, there's still a difference in how these scenes are framed, and the fact that it is these things that are used to portray their journey together. Kabru is not the sole person providing food and sleep and safety - they provide these things for each other. Kabru eats alongside Mithrun, hunts alongside Mithrun, and he sleeps in the same way we see Mithrun sleep, laying down and resting deeply enough to be groggy when woken up.
What's more, during their time together, there are even a couple of instances of Kabru being more willing to care for himself and accept care. The sleeping is one example - note how he is surprised at having slept "that long" when told he was asleep for less than even the minimum recommended amount of nightly sleep - but I think the pattern of his eating is even clearer. In making sure that Mithrun eats regularly, he is forced to eat regularly too.
And I especially like the progression with the Barometz meal. After Mithrun has fallen asleep, Kabru thinks about wanting to "give [Mithrun] something nice to eat," but also notes that Mithrun's lack of desire "means there isn't even anything he wants to eat." So what does Kabru do?
He makes Mithrun something that he wants to eat.
I've already talked a bit about the ways that Dungeon Meshi depicts people finding support through "borrowing" the desires of the people who care for them, and I think this scene is a great example of that idea. Especially in the way that it pulls an expression of desire from Kabru, who is so prone to ignore his own hunger and needs. The meal may not end up anywhere close to the flavor intended, but it's still a far cry from the roasted walking mushroom.
All of these pieces come together at the end of chapter 62, resulting in a pivotal choice that could only happen because of the ways Kabru and Mithrun have, at least a little bit, grown closer to each other.
As they are preparing to leave, Kabru hears a bell ringing in the dungeon, just as he hears Toshiro's matching bell on the other side of the portal. Realizing Laios is nearby, Kabru hesitates. He knows the truth about the demon, and how he has a chance to act on it.
Cithis, the person who extorted Kabru into taking care of Mithrun in the first place, pushes for Mithrun to follow along with the plan.
(okay a quick aside here I just want to say I do love Cithis and I'm not trying to bash on her here. I just think it's interesting that she is the one to establish the terms of Mithrun & Kabru's cooperation, as well as the one who tells Mithrun to leave the dungeon at the end of the chapter)
But Mithrun doesn't go along with her command. Instead, he does something unexpected:
He asks what Kabru wants to do.
In contrast to Milsiril's smothering comfort,
and in contrast to his Mithrun's own assumption that Kabru will follow him, when they first wake up in the dungeon,
Mithrun follows Kabru's lead.
This, right here, is the change between them. Not only that, but it's a shift in the entire balance of agency in the dungeon. For what might be the first time in a very long time, Kabru - a tall-man - knows the truth, and is acting on it. He makes a huge decision purely on his own judgement. He is not trying to appease or coerce anyone, and he doesn't win Mithrun over by hiding his true intentions.
Rather, it's the honesty between them that builds to this moment. Mithrun's honesty earns Kabru's trust, and Kabru's honesty earns Mithrun's respect. They bond not because they are forced to spend time together, but because they choose to spend that time giving each other more than the bare minimum - even when they are both people used to accepting the bare minimum.
It echoes Laios' argument with Toshiro, in a way. They eat three square meals a day (Cithis mandated admittedly), they get plenty of sleep, and in doing these things, they take each other seriously. They treat each other as more than just a means to an end.
I don't necessarily think it's a flawless, unbreakable bond that's built during this time - hell, they both kind of revert back to their old behavior, once reunited with the rest of the Canaries. People don't completely change their habits overnight, after all.
But it is a shift. It's a shift that gives Kabru the chance to steer the story towards the ending he has fought for all his life, and it's a shift that helps Mithrun find a way to move forward after he loses his own reason for living. They reach their goals, and then they step past them - facing life beyond the moments they thought defined their reasons for living. Facing life beyond the bare minimum.
And that is how they help each other.
#dungeon meshi#delicious in dungeon#kabru of utaya#mithrun of the house of kerensil#dungeon meshi spoilers#dunmeshi analysis
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nice guys finish last | daniel markowitz 18+
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donate to gaza here | masterlist | part 1
pairing | daniel markowitz x f!reader
synopsis | you see how long danny can really last.
warnings | f!reader, sexual context, mentions of premature ejaculation, subby!danny, dom!reader, handjobs, degradation, titty worship, nipple play, & edging.
word count | 1.6k
a/n | if writing submissive men is wrong i don't want to be right. this was so fun to work on, it's been a long time since i've written any smut involving men so this was a bit of a challenge, but a fun one nonetheless. i'm trying to figure out which other character's of fred's i want to write for so if y'all have any requests pls share, i am a deeply indecisive person. also!! if you'd like to be on my taglist for future fics let me know!!
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You’re sitting on Danny’s lap as he hangs his head in embarrassment. He can’t believe he just came in his pants from making out and grinding. He feels like a teenager again in the worst way possible. He gathers himself enough to speak, “I’m so sorry, I didn’t mean to-”
You cut him off, cupping his face in your hands, “Hey. It’s okay, I’m not upset.”
“It’s just…it’s so fucking humiliating,” he whines.
“Why? Danny…it was hot.”
He looks up at you, a bit confused. “What? I came in my fucking pants like- like a teenager. That’s embarrassing!”
“To you maybe. I don’t know…I liked it. It’s cute, I didn’t know I got you worked up like that,” you giggle, playing with his hair.
“Cute? You’re messing with me, there’s no way you thought that was cute.”
You shake your head, “Some girls are into it y’know, I am at least. Makes me feel good to know that all I had to do was kiss you and dry hump you. Makes me think about how you’d react if I actually got my hands on you.”
“You want to touch me?” He asks it as if it’s the most ridiculous thing he’s ever heard.
“Did you think I was grinding on you for shits and giggles?”
He blushes bright red, “I just…didn’t want to assume anything. I-I don’t know.”
“You’re fucking adorable, truly.”
You cup his face in your hands, forcing him to look at you. “Danny, let me make this clear. I want to touch you, I think you’re attractive, I’ve been into you for years. Fuck whatever insecure thoughts are running through that head of yours, okay? It’s hot that you just came in your pants like that, I wanna see how long you’d last if I touched you for real if you’d let me.”
He wets his lower lip with his tongue and nods his head. “Please…” It comes out small and pathetic. He winces as he hears it leave his lips.
“Please what? Tell me what you want me to do, Danny.” You straddle his lap again, thighs on either side of him. Your hand goes down to his belt. “I can’t give you what you need if you don’t ask for it.”
He throws his back against the couch, whining pathetically, his hips rolling up against yours. You reach down to pin his hips to the couch, “Be a good boy and use your words.”
“God…you’re really gonna make me?” He asks breathlessly.
“I mean unless you want to go off into my bathroom and try to get yourself off, then yeah, you’re gonna ask for it.” He’s only seen this side of you a couple times in his life and every single time he’s crumbled beneath your feet, ready to do whatever you ask of him. With other girls he’s been the one to take charge, but as you order him around he can’t help but melt and bend to your will.
He closes his eyes and sighs, “Please…please touch me. I need it so bad.”
His pleas are music to your ears. You smile down at his lap and start to undo his belt, pulling it off and throwing it to the side. You lean forward and start to kiss his neck while you undo his pants. You don’t pull his cock out immediately, you’re gonna tease him first.
“Let’s make a deal, yeah? You hold off on coming till I give you permission and I’ll let you suck my tits. How does that sound to you?”
He opens his eyes, glancing down at you hungrily. “I-I just have to hold it till you say?”
“Mhm, that’s all I need from you, pretty boy.”
“Fuck it, yeah, deal.”
You chuckle against his neck, your hand trailing down to his crotch. You begin to palm him through his underwear, whimpers falling from his lips almost instantly. “I knew that would work, fucking perv. Did you think I’d forget every time you’d look at my tits in my bikinis? You looked at me like you wanted to eat me, just wanted to bury your face in ‘em, hm?”
“Oh fuck me…” He mutters, his hips bucking up towards your palm, desperate for something more. “You noticed?”
“Danny, you’re as subtle as a brick through a window. You could’ve burned holes through them if you tried hard enough,” you laugh. You squeeze him through his underwear and his eyes shoot open like he was just given a shot of adrenaline. He whines so pathetically that you can’t help but smirk, “So sensitive…”
“I can’t help it…I haven’t been with anyone since Allie,” he mumbles.
“Forget about her, okay? I’m gonna make you feel so good, baby. Promise.”
You tug his briefs down, his cock springing free. “You were hiding this from me this whole time? Allie was a lucky girl,” you chuckle, biting your lip as you look down at it. You hold your palm up to his mouth, “Spit.”
“You want me to spit on it, shouldn’t you do that?”
“Sorry, should I just dip your dick in your Dr. Pepper?” You ask sarcastically.
“Please don’t.” He leans forward and spits into your palm obediently.
“Atta boy.” You wrap your hand around his cock, pumping it at a slow teasing pace.
He mewls at your touch, his head falling forward against your neck. He places soft kisses starting at your ear, trailing down to your collarbone. He keeps his hands to himself as best he can, gripping your waist. “Can’t believe this is real…” He mumbles against your skin.
“How many times did you touch yourself thinking of me, Danny?”
He whines, “So many times. I felt so guilty every time, just couldn’t get you out of my head. Fuck, you’re so pretty.” He begins suckling marks into your delicate skin, you whine as you get him off.
You pick up the pace, watching how his body reacts to your touch. Part of you is shocked he’s held it this long after how quickly he came before. “Pervy boy…getting off to your best friend like that, should fucking punish you for it. Do you even deserve to cum again tonight?” You’re teasing, of course you’ll let him cum, you’re not cruel. It’s just way more fun to watch him squirm.
“Please, please, I’m sorry! I-I just…you-”
“Hm, shut up. Fuck the deal, gonna give you what you need.” You tug your shirt down with one hand, your bra exposed. “Don’t make me do all the work here, it’s not gonna suck itself.”
He reaches forward to tug your bra down as well, he starts to kiss down from your collarbone to your breasts. He leaves marks every now and then, leaving a dark trail you know will leave you wearing turtlenecks for at least a week. He spends his time marking you up, he’s wanted to do it for years. He reaches up for your nipple, rolling it between his fingers, eliciting a whine from you. He smirks as if he’s won, you squeeze his cock softly to remind him who’s in charge. He lets out a strangled yelp and bucks up into your hand. He takes your nipple into his mouth, suckling at it as he moves his hand to tweak the other. You pick up your pace, muttering a mix of praise and degradation.
“Pretty fucking boy, you’re so good for me. Bet you spent so much time fucking your hand imagining doing this to me, hm? Bet you felt so guilty seeing me after, poor baby couldn’t get me out of his head. You’re doing better than I thought, didn’t know you could handle a pretty girl's hand around your cock. Could barely handle a kiss before.” You laugh as he suckles at you.
He’s practically fucking your hand at this point, bucking his hips pathetically. You squeeze your hand around his cock, stroking him and keeping the pace of his thrusts. His eyes squeeze shut and he moves his mouth to your other nipple, whining against your skin as he feels himself getting closer. He suckles harder, causing you to wince at the slight pain. You tangle a hand in his hair, pulling his face flush against your breast. He lets out a strangle moan and spills his seed against your lap and into your palm. As he comes down he suckles at your breast as if he’s soothing himself.
He finally pulls away, breathing heavily. You bring your fingers to his mouth, “Clean ‘em up for me?” I ask. He brings your fingers into his mouth, sucking till they’re clean. You pull them from his mouth, wiping them against his t-shirt. You grab his chin and lift his head, you smile at the sight of his flushed cheeks and messy hair. “You’re so fucking hot.”
He grins bashfully, leaning his head back against the couch. “I didn’t know you could be so mean…or that I’d like it so much.” He lifts his hand, trailing his fingers over the marks he left on you. He looks proud of them.
“You owe me a turtleneck for these y’know, we’re lucky it’s winter.”
“Hm you could just show ‘em off instead. Let everyone know I left ‘em there,” he numbles.
“Who knew you could be so possessive,” you laugh, rolling your eyes.
“Look at you, if I don’t leave a mark I’ll never get another chance.” He sounds sad.
“You’re going to get many other chances, the night’s still young, I haven’t come yet…and tomorrow I might wanna wake up with a pretty boy between my thighs,” you tease, stroking his hair gently.
“Fuck…I feel like I need to clean you up instead. Another round in the bath maybe? Your hot water got fixed, right?”
You chuckle, “Yeah, fucking finally. C’mon, I think you owe me an orgasm or two.”
#fred hechinger#divider by cafekitsune#fred hechinger imagine#fred hechinger x reader#fred hechinger x you#fred hechinger fanfic#daniel markowitz x reader#daniel markowitz#smut#thelma#thelma 2024
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So why did Transformers One bomb?
Look, I'm just going to say it right off the bat: no, Transformers One is not the best Transformers movie of all time. I am (gritting my teeth) very happy for every single Transformers fan except me, who all seem to have liked it, and most of whom seem to have loved it. I agree that, as a production, it meets some baseline level of technical competence. It's a perfectly fine movie.
It's also the worst-performing Transformers movie Paramount has ever made.
Hopefully, now that its theatrical run has unceremoniously ended, people aren't going to try to rip me to shreds for theoretically threatening this multi-million-dollar film's box office revenue some miniscule amount by sharing a few teensy weensy complaints with my fifty followers.
Because I do just have a few little nitpicks, which I've tried my best to communicate, over the next 17,000 words of this post.
If you're not a Transformers fan, sorry, this essay is mostly written with the assumption that you've seen Transformers One. However, it might still be of some interest as a window into the current state of the franchise. I've written a basic plot summary of the movie to bring you up to speed, in that case. Because Transformers One purports to be the perfect introduction to the story, no homework needed, I've also done you the courtesy of elucidating background context as needed—think of this less as a review, and more as a history lesson, or maybe a "lore explained" YouTube video. After all, that's pretty much all that Transformers One is.
(And if farcically long posts aren't really your thing, you might prefer to listen to the special episode of Our Worlds are in Danger where my pals and I chatted about the film. Many of the hottest takes and silliest bits in this essay are shamelessly stolen from Jo and Umar.)
We've been waiting for Transformers One for a very long time. It's the first animated Transformers film to get a theatrical release since The Transformers: The Movie came out in 1986. It first entered development around a decade ago. Many fandom members I know online got to see it as far back as June. Its US premiere was in September; those of us in the UK had to wait a full extra month before seeing it, for no clear reason. This is a film which purports to show, in broad strokes, for the first time on the big screen, the origin of the Transformers: where they come from, who they are, and why they're fighting.
By the end of its runtime, Transformers One does not actually answer these questions. Don't get me wrong, it takes great pains trying to answer a lot of different, related questions—just ones which nobody was really asking in the first place: What does the word "Autobots" mean, if not "automobile robots"? What does the word "Decepticons" mean, if they're not actually deceitful? Why is he called "Optimus Prime"? Why is he called "Megatron"? If they were friends, why did they fall out? Why does Starscream sound Like That? Where does Energon come from? If "Prime" is a title, what were the other Primes like? How do Transformers transform?
Writer Eric Pearson, coming onto the project as an outsider to Transformers, describes having to go to Hasbro to ask these kinds of questions:
they had a script that outlined the story that they wanted to tell. I knew Optimus Prime and Megatron and I knew Bumblebee as well, or B. I had to ask about some of the other deeper ones, the mythology, “what exactly is the Matrix of Leadership?” Stuff like that.
See, Hasbro does in fact have the answers written down somewhere. The story as I understand it goes something like this. During the wild west of the '80s and '90s, Transformers "canon" was largely a by-the-seat-of-your-pants consensus-based affair between the freelance writers and copywriters the toy company would bring on to advertise their toys. That changed around the turn of the millennium, when late later-CEO Brian Goldner saw how Hasbro's licensed IP lines (such as Star Wars) were more financially successful and realised they could make more money by aggressively promoting their own in-house IP, which they didn't have to pay licensing fees for. (For the curious, a similar thought process at rival toy company Lego was what led to their creation of BIONICLE.)
The guy basically singlehandedly managing the Transformers brand at the time, Aaron Archer, eventually set to reconciling all the self-contradictory lore surrounding Transformers, an endeavour which dovetailed into the creation of the HasLab internal think-tank (best known for Battleship, the 2012 store-brand Michael Bay knockoff which was a failure critically and commercially but not in my heart) and ultimately the creation of the so-called "Binder of Revelation", an internal story bible which cost over $250,000 to produce and has strongly influenced nigh on every piece of Transformers media released since, but which we hadn't actually seen until it got leaked a week ago. As it turns out, the document itself (compiled mostly by marketers and toy designers) is patently useless to any writer: it's a typo-ridden internally-inconsistent wishy-washy mess that mostly describes the characters in terms of a made-up form of Transformers astrology that has otherwise never seen the light of day.
So although the Binder is the baseline story bible for most modern Transformers media, its influence isn't direct per se; it's more accurate to describe it as being an elaborate game of telephone between high-profile cartoons, comics, and other internal documents, with the Binder itself apparently just sitting in a drawer somewhere at Hasbro; Eric Pearson says that he never received a "binder", with the "script" he mentions either being the earlier draft from Andrew Barrer and Gabriel Ferrari (the guys who originally pitched the story), or some other unseen internal document. Director Josh Cooley, however, definitely seems to have been physically handed the Binder or its mass-market adaptation:
I knew that there was a lot of origin to be told, and when I first started, [Hasbro] gave me the Transformers Bible. I could not believe how big it was. I was like, "This is way more than I ever anticipated."
When trailers first dropped for Transformers One, a lot of my friends who are savvy were immediately like: "Oh, this is a weirdly faithful adaptation of the Binder of Revelation, huh."
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I. The One True Origin of the Transformers
Half of the people reading this are Transformers fans, and half of you literally could not give less of a shit about Transformers, so if you're in the 'former group (so to speak), you'll just have to bear with me while I bring the rest of us up to speed.
Before the Transformers' civil war begins, Cybertron is being oppressed by the Quintessons. The Quintessons are a race of five-faced aliens (as in, not Transformers), who execute everyone they come across, first introduced in The Transformers: The Movie, presiding over a kangaroo court on a castaway world. In the followup cartoon five-parter "Five Faces of Darkness", writer Flint Dille established that, gasp, they were actually the original creators of the Transformers! But basically nobody else at the time was particularly compelled by this idea, it seems, with most fans preferring the more mythological origin story conceived by Bri'ish writer Simon Furman for the Marvel comics. I think people kind of just didn't like to think of the Transformers as being robots—mass-produced, a fabrication, programmed—as opposed to an alien race of thinking, feeling beings like us. But because the cartoon was important to many kids, a lot of early-2000s media tried to reconcile the cartoon and comic origin stories by stating that the Quintessons didn't actually create the Transformers; rather, they simply colonised the planet early in its history and pretended to be the Transformers' creators, until the truth came out and they got kicked offworld. This is how the Binder of Revelation ultimately paid lip service to the Quintessons. In Transformers One, the Quintessons are just sort of here, they're these evil aliens secretly skimming Energon from its miners, they don't speak English (or whichever language the film was dubbed into in your market region), they're just these nasty societal parasites.
Energon is Transformers fuel. In the original cartoon, it was these glowing pink cubes the Decepticons were always trying to produce using harebrained Saturday-morning-cartoon energy-stealing devices. There was a Cold War going on, America had just been through an "energy crisis", maybe you're old enough to remember any of that. Transformers are these big, complicated machines, so I guess the idea is they need this hyper-compressed superfuel to run off, and their homeworld has run out. By the time of the Binder of Revelation, the concept had been telephoned to the point where Energon is like the lifeblood of Primus or some shit.
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Primus is the Transformers God—but not the kind of God you have "faith" in, rather this actual guy whose existence is objectively known in various ways. He transforms into a planet, that's kind of cool, right? Where does Primus come from? Look, it doesn't matter, he's like, the God of Creation, he was there at the start of time. He created all of the Transformers. All the other species in the galaxy, though, they evolved naturally thanks to "science". Actually wait, didn't that Quintus Prime guy go around the universe seeding all the planets with different kinds of Cybertronian life? That's why they're called Quintessons. See, now you know. Who's Quintus Prime?
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Okay, so the Thirteen Original Transformers, or the Primes, are the thirteen original Transformers created by Primus. Most of them correspond to different kinds of Transformer: Nexus Prime is the god of Transformers who can combine, Onyx Prime is the god of Transformers who turn into animals, Micronus Prime is the god of Transformers who are small, and Solus Prime is the god of Transformers who are women. You might remember the Primes from Revenge of the Fallen, although there were only seven of them there for whatever reason.
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Honestly, The Fallen was the only one who mattered for a long time. The whole reason there's thirteen of them is because thirteen is kind of an unlucky number, right? Twelve would've been fine. But throw in a thirteenth guy, and he betrays everyone, he's this fucked up evil guy. In the Binder of Revelation, though, the Thirteenth Prime is his own special guy shrouded in mystery, because they kind of liked the idea that Optimus Prime would secretly turn out to have been the Thirteenth Prime all along, and he just forgot or something, because that means he has the divine right of Primes. In IDW's 2010s comic-book reboot, the Thirteenth Prime was called "The Arisen"—in reference to that one line in The Transformers: The Movie, "Arise, Rodimus Prime!" (this margin is too narrow to explain who Rodimus Prime is). Towards the end of his run, writer John Barber did some actually interesting stuff with the concept, playing with the ambiguity over whether-or-not Optimus Prime was actually the chosen one.
All of Optimus Prime's immediate predecessors as Autobot leaders, Sentinel Prime, Zeta Prime, the lineage seen in "Five Faces of Darkness"... they're all false Primes. They're Primes in name only. In fact, IDW had a whole procession of these cartoonishly evil dictators thanks to a few continuity errors leading to the addition of a couple of extra narratively-redundant fuckers. Transformers One tries to simplify it slightly by just saying that Zeta Prime was one of the Primes for real—occupying that thirteenth "free space"—and it was just Sentinel Prime who was only a normal Transformer pretending to be a Prime, then Optimus Prime who's a real boy.
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But if he's not a Prime from the start, Optimus Prime needs another name in the meantime. In the '80s cartoon episode "War Dawn", before he was called Optimus Prime, he was called "Orion Pax". Have you noticed that Optimus Prime is kind of an odd-one-out amongst all the straightup-English-word names like "Bumblebee" and "Ratchet" and "Jazz"? That's because his name was one of a tiny handful from very early in the franchise's development, before writer Bob Budiansky came onboard and came up with identities for the vast majority of the toys. Practically everyone Bob Budiansky named is called like, "Bolts" or some shit, long before the characters even know of Earth, which has always just been a contrivance of the setting you're not supposed to think about.
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Presumably to create a parallel with Orion Pax's transformation into Optimus Prime, someone at Hasbro in the 2010s came up with a new name for the bot who would become Megatron: "D-16". In real-world terms, this was nothing more than a dorky reference to the Megatron toy's original Japanese release being number 16 in the line ("D" stands for "Destron", which is what they call Decepticons in Japan). But in-universe, the name "D-16" was drawn from the sector of the mine where he worked. I don't get the impression it was originally intended to be part of a broader pattern.
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Which is why I'm baffled as to what the hell the reasoning was behind Bumblebee's pre-Earth name, "B-127". There's this bizarre situation in the Bumblebee film, where the name "B-127" first cropped up, where literally every other bot gets a normal cool name with personality like "Cliffjumper" or "Dropkick" except for Bumblebee, who is stuck with this clunky sci-fi name until he makes friends with a human teenager on Earth and she gives him the name Bumblebee. I guess I don't find it confusing that the writers would (correctly) realise it's a bit weird for Bumblebee to be called Bumblebee on an alien planet where bumblebees don't exist. What I find confusing is that they didn't extend that logic to any other character.
So despite everything else in the franchise's direction pointing away from "robot" and towards "alien", Transformers One ends up with this ridiculous situation where two of the most important guys are, for practically the whole movie, simply referred to as "Dee" and "Bee", I guess because the writers correctly realised the numbers sound fucking stupid.
And if you squint, "Elita-1" sorta fits this naming scheme. But the great irony of it is that the very same cartoon episode which coined "Orion Pax" simultaneously established that Elita-1 also used to go by a different name: "Ariel"! Like the Little Mermaid. Y'know, because an "aerial" is a type of electrical component- oh, forget it.
By the time the script made it into Eric Pearson's hands, it's obvious that he simply was not thinking about it that deeply. He describes the genesis of a scene where Bumblebee introduces his imaginary friends, "A-atron, EP 5-0-8, and Steve." A-atron was impov'd by Keegan-Michael Key as a reference to one of his own skits on Key & Peele. Steve ("He's foreign.") was literally just because Pearson thought it would be funny. It's true that Steve is an inherently funny name, and I guess if you're struggling to come up with jokes of your own, it can be handy to fall back on something which is inherently funny.
And again, our silly answers to these silly questions beget yet more questions. If he started out as "D-16", then where did the name "Megatron" come from? And if all the Primes have epic made-up fantasy names, then surely that one guy can't just be called "The Fallen", right? That's not a name, that's an epithet. Unfortunately, someone at Hasbro had the bright idea to answer both these questions at once: The Fallen's real name was "Megatronus". Later, for consistency, they threw on the title, and we get "Megatronus Prime", which sounds like what a thirteen-year-old on deviantART in 2014 would call their Steven Universe fusion of Megatron and Optimus Prime. So you see, Megatron actually named himself after Megatronus Prime, famously the most evil of the Primes. In Transformers One, this is changed slightly so Megatronus is merely the strongest of the Primes, as part of its overall effort to make Megatron not look completely insane.
Which, it must be said, is a tall order. Better stories have tried and failed. Back in 2007, Scottish writer Eric Holmes came up with Megatron Origin, a perfectly-fine comic miniseries which drew heavily from the miners' strikes that took place in the UK from 1984-1985, coinciding with the inception of the Transformers franchise. In that comic, Megatron is a lowly miner who, through a series of chance events, winds up at the head of a dangerous political revolutionary movement.
For some reason—I guess because nobody had ever tried to make Megatron anything other than a bloodthirsty cackling madman before—this take on Megatron as a guy who rose up against a corrupt system became the defining interpretation of the character, copy/pasted pretty much wholesale into the Binder of Revelation. Orion Pax also opposes the system, and bonds with Megatron over it, but they disagree on how to fix it: Pax believes in peaceful reform, Megatron just loves to kill. In Transformers One, the problem everyone has with Megatron is basically "whoa, this guy's a little TOO angry!" and there's a point towards the end of the film where Megatron suddenly starts jonesing to kill literally anyone who stands in his way, because he's irrationally angry.
The core problem here—and it's kind of the Magneto problem, the Killmonger problem, whatever better-known example you care to insert here—is that these guys all fundamentally exist just to be a big villain who loves to kill people and who ultimately gets defeated, but the kids who grew up on this stuff in the '80s are now adults who are no longer satisfied with cardboard cutout villains. People like a complex villain, they like a villain who has a point. They like to root for both sides. And in fact, it's easier to sell more toys to people who are rooting for both sides, if your villain is just another kind of hero. But you don't really need to take the same effort with the good guys: they're good by design, righteous by nature. They don't need to stand for something, they just need to stand against the guy whose whole thing is that he loves to kill people.
But again, we're starting from a place where the evil faction—who half the planet will ultimately align themselves with—are literally called "Decepticons". It's a name you'd only ever call yourself ironically, maybe reclaiming it from your enemies. In this film, there's some tortured logic that implies they're called Decepticons because they were deceived by Sentinel Prime. Like if you met a gang of guys who call themselves "The Robbers", but it turns out to be because they got robbed one time, and they actually have zero intention of stealing from anyone.
The Autobots are easier, of course. "Auto" is a prefix that just means, like, the self, or whatever. And the most agreeably American ideal of all is selfishness the power of the individual, the freedom to seize one's own destiny. Prime's original '80s motto, "Freedom is the right of all sentient beings," is bastardised in Transformers One into the slightly less rolls-out-off-the-tongue "Freedom and autonomy are the rights of all sentient beings," because (I can only assume) they forgot to work the word "autonomy" earlier into the script. If they ever greenlit Transformers Three, I suppose the motto would have ended up as something like "Freedom, autonomy, ruthless efficiency, and an almost fanatical devotion to the Pope are the rights of all sentient beings." Even though bodily autonomy is one of the most salient motifs present in the film—all but referred to by name—I suppose the filmmakers were worried that you might think, when Prime says "freedom", that he actually means something completely different. So now you see! "Autobots" is actually the descriptive name of a political movement which believes in obviously good things. Like "Moms for Liberty".
Okay, so the cannier among you have probably spotted the mean rhetorical trick I'm pulling with this encyclopedia-entry-ass introduction. By sarcastically relitigating all the storytelling choices I dislike from the last 20 years of Transformers lore, I can build up a negative association with Transformers One without even reviewing the movie itself! On a subtextual level, I'm deliberately misattributing these bad ideas to the filmmakers, conveniently ignoring the mountains of evidence to suggest that they were just trying to make the best of whatever Hasbro handed them from on high. If anything—you might think—the filmmakers deserve even more credit, for spinning this shite into something even remotely good on the big screen.
Like, you'd be wrong, but I can see why you might think that.
II. The Spider-Verse of Transformers
Okay, I can see that I've spat in your soup. I'm sorry. There are lots of good bits in Transformers One. I can even think of one or two of them off the top of my head, without really racking my brains.
Maybe halfway through the film, there is one specific moment where the story suddenly promises to get good. You can pinpoint it down to the word, down to the frame even. Our heroes have just discovered that their planet's leader, Sentinel Prime, is a complete fraud who's been secretly exploiting them ever since they were born—and worse, castrated them by removing their transformation cogs. They are all very cross about this. Orion Pax expresses that he wants to come up with a plan to expose Sentinel Prime. Megatron is too angry to listen. Orion Pax asks, "Don't you want to stop him?" And Megatron replies, "No, I want to KILL him!" And there's like, a little tint of red creeping into the glow of his eyes.
Whoa. Chills. Up to this point in the film, Megatron has been kind of surly at times, but he's otherwise a generic kids' movie protagonist. He's often chipper. He makes quips. He has this banter with Orion Pax where he's always complaining. It's literally that one "Optimist Prime"/"Negatron" comic, committed to film. Like I'm not even being facetious, one of the film's few obligatory "emotional moments" has Elita-1 sit Orion Pax down and say, "You know what I love about you? You always see the bright side. Like you're some kind of OPTIMIST or something." And then later completely unrelatedly God gives him the mandate of heaven and says "ARISE, OPTIMUS PRIME!" Y'see, as originally conceived, "Optimus" is the word "Optimum" if it was a name, which is why people sometimes localise his name as "Best #1". But it's genuinely kind of cute to reverse-engineer the etymology as coming from "optimist", I guess. Like, it's stupid, but it's cute.
Argh, I got distracted with naming minutia again! Entirely my bad. That's the last time, I promise. Where was I? Right, we'd just found out that Megatron is kind of scary. Brian Tyree Henry's line delivery as he growls "KILL" is his crowning achievement in this film.
Where Optimus Prime's character arc in this movie sees him change from a funny, rebellious spirit to a complete personality vacuum, Megatron's character arc is kind of the opposite. When we're first introduced to him, it's weirdly hard to get a handle on who he is. He's a fanboy for Megatronus, the strongest and most morally-unremarkable of the Primes. He looks up to Sentinel Prime. He likes sports. He doesn't like breaking the rules. In fact, we get the sense that, were it not for his friendship with Orion Pax, he would be literally indistinguishable from the legion of silent crowd-filling background characters he works with. But the moment he starts to become Megatron, it's like everything starts to click. Gears catch, where once they ground and idled. There is something in this guy that was made to fight, made to kill, made to rule. It's sick.
And the underlying tension in his friendship with Optimus suddenly snaps into focus. Megatron is mad at Sentinel Prime, but Sentinel Prime isn't there, he's somewhere else, far below... and he can't help but turn that anger on the next closest thing to an authority figure he has in his life, which is his peer-pressuring bestie, Orion Pax. There is a part of Megatron that wishes he'd never learned the truth, and he blames Orion Pax for his cursed knowledge, for constantly leading them into predicaments on his stupid flights of fancy. Now that he knows, he can't go back to how he was. He can't stop thinking about it.
I'll be honest, it rules. Obviously it rules. It's complicated and toxic and darker than this movie was marketed to be. In interview, Josh Cooley describes the draft of the script he was presented with when he joined the project as having been far more jokey, light-hearted, glib—and it seems we can credit him for saying "Look, this ain't right, the minute the credits roll these guys are going to be at civil war for millions of years."
So, they started talking about it in — what did you say, 2015? I came on board in 2020, and when I came on board there was the first draft of the script. So I don't think they'd been working on it that entire time, but they'd been thinking about it, for sure. And the script that I read was a little more comical? But it was clear that that wasn't the right tone for this film specifically, because we know there's gonna be a war, civil war on Cybertron, you can't have everybody making jokes and then all of a sudden there's a war. So, um, the stakes were really important for this film. And because our characters at the beginning are a little naive, and just on the younger side, not as experienced, it allowed more freedom for them to be a little looser and have fun really getting to know these characters. But once they realize something's going on and things are getting real, it needs to get real.
Cooley also describes his "in" on the film as being the brotherly relationship between Optimus Prime and Megatron (they're not literally brothers in this film, though they have been in the past), which perhaps explains why Megatron and Optimus Prime get to be characters, instead of just like, guys who are there.
That was always the goal from the beginning and what got me on board. It was this relationship between these two characters that was very human and brotherly. I thought about my relationship with my brother and how I could bring that in. It’s not like we’re enemies, but we grew up together and then went down our different paths, but we’re still brotherly. I became a writer-director and live in a fantasy land, and he became a homicide detective who deals with reality, so we’re two very different mindsets. I have always been fascinated by the idea of two people who come from the same place but end up in different ones. From the very beginning, I was like, ‘That’s something I can relate to.’
Anyway, things I liked, what else. There's that joke at the very start, after the excruciating lore powerpoint, where Orion Pax does a fake-out like he's going to transform, the music briefly swells, and then it just cuts to him legging it down the corridor. In a similar vein, I liked the idea behind the Iacon 5000, where Orion Pax has them run in the race. I felt like the execution of the race left a bit to be desired—the only other participant who matters is Darkwing—but it's still honestly the best big action setpiece in the film. There's also that bit at the end where Megatron and Optimus Prime are both changing into their final forms simultaneously, and it's basically a Homestuck Flash (what would that be, "[S] OPTIMUS PRIME. ARISE."?), so obviously I liked that. Oh, and I really liked the environment design where the planet's landscape is constantly transforming, that's brand-new, someone had an Idea there, and it creates visual interest during the initial Energon-mining scene... even if I wished it had actually paid off in a more meaningful way than "the planet's crust opens as Prime falls to get the Matrix"—like, someone really should've gotten eaten by the planet, that's a cracking Disney death scene and they left it on the table! I also liked getting to see my blorbo, Vector Prime, on the big screen.
I think, as a Transformers fan who's had to sit through a lot of really quite sexist, racist, and plain bad films, you're well within your rights to come out of this one ready to give it a fucking Oscar. You should be ecstatic! It has none of those pesky humans clogging up the frame. It has plenty of robot action. It has jokes which- well I struggle to call many of them "funny", but they're at least trying to be funny in a different way to Michael Bay's films. The film is obviously a massive love letter to... honestly every part of Transformers except the live-action movies. It is an incredibly faithful and earnest adaptation of all the lore and iconography that has randomly accumulated the way it has over the last forty years of bullshit.
My main point of contention, then, is with the overriding sentiment I'm seeing from pretty much everyone else in the fandom: that this is not just the best Transformers movie, but that it's a great animated movie period, that it does for Transformers what Into the Spider-Verse did for Spider-Man, what The Last Wish did for Puss in Boots, and what Mutant Mayhem did for Teenage Mutant Ninja Turtles. That, in effect, this film will make you "get it". That it's better-looking, better-written, and more meaningful than a silly toy commercial has any right to be.
I think you can definitely see some loose influence from Spider-Verse in the overall look of the film—particularly in its color grading, and in the design of its main setting, the underground city of Iacon, where the upside-down skyscrapers hanging from the ceiling evoke the iconic "falling upwards" shot from Spider-Verse. Like The Last Wish, it's an animated franchise film that spent much longer than you'd think in development, only for the release of Into the Spider-Verse to have an immediate impact on its visual style... without actually affecting the basic story to the same extent. Both Transformers One and The Last Wish, in many ways, feel like stories concocted using an older formula; in particular, Transformers One bears startling similarities to a similar toy-franchise-prequel, BIONICLE 2: Legends of Metru Nui, which was released twenty years ago! By contrast, Mutant Mayhem—which had a much shorter development period—is a direct reaction to Spider-Verse in both aesthetic and narrative, and it has a much more distinctive creative direction as a result.
If you look at how all these titles have performed in cinemas, I think you can make a pretty strong case that audiences are perfectly willing to go out and see this kind of flick. A glance at Wikipedia tells me that Mutant Mayhem, The Bad Guys, and The Last Wish grossed double, triple, and quadruple their budgets respectively. In terms of the pre-existing cultural cachet they were banking on, we're talking about Teenage Mutant Ninja Turtles, a children's book series I'd never heard of, and fucking Puss in Boots. You cannot tell me that Transformers, as a brand, is on the same level as any of these properties. Meanwhile, Transformers One hardly broke even, while The Wild Robot—another DreamWorks film based on a children's book I've never heard of, which it ended up competing with in theatres—grosses three times its budget. My friends who've seen The Wild Robot say it made them cry.
Face it: Transformers One has not lit the world on fire. I've seen a lot of people cope with this by suggesting that it's to do with the film's staggered release, or even by claiming that the film's marketing was somehow misleading. I'll be honest, upon seeing it, it did not strike me as being at all dissimilar to the trailers. You can maybe say that the trailers undersold the depth of Orion Pax's and Megatron's relationship—which is its best aspect—but honestly, I think if they'd taken a lot of those scenes out of context and put them in early teasers, audiences would've laughed it out of theatres. Like, c'mon, it's toy robots, stop pretending it's Shakespeare. And otherwise, what you see is what you get; it's exactly what it says on the tin.
I wonder how many Transformers fans, on some level, have noticed that even when we're supposedly "eating good", and watching "peak cinema", our films just aren't as good as everyone else's. They're something you'll enjoy if you're already highly predisposed to enjoy them. But otherwise, they're not turning heads. They're not as funny, or as heartfelt, or as complex, or as exciting, or as charming, or as memorable, or as beautiful as these other films. Unlike with Spider-Verse, there's no word-of-mouth amongst normal people to say that this is a film worth seeing.
What I perceive in studios hoping to recreate the flash-in-the-pan success of Spider-Verse is a misunderstanding of what made people go crazy for that movie in the first place. Yes, it changed our conception of what an 3D-animated film could look like. Yes, the multiverse is very cool and all that. Yes, it had a huge IP attached to it. But on a more fundamental level, that movie has a fantastic story underpinning it. The script is razor-sharp. The story is beautifully complex. The vision of New York City it presents is a living, breathing place, populated by real people. It has the kind of craft to it that can only come from truly obsessive creators cultivating an absolutely miserable professional environment for a legion of passionate animators.
In interview, Transformers producer Lorenzo di Bonaventura actually spoke surprisingly candidly about his view on crunch:
I probably shouldn't answer this question, because I'm not exactly PC on my answer. I think the nature of filmmaking is, we're really lucky to work in a business that's about passion. Passion doesn't fit really well into a timeline, so inevitably you come to a crunch time. It's just true in the live action, it's true in every movie, and authors always tell me that about when they're writing their books — it's the same thing happens to them! There's something about the creative process that's not — it's unruly. So, I think if you're enjoying it, you need to recognize that. Like, you know, I don't wanna abuse anybody, and y'know — if you get into that period where people have to really work too hard, you gotta help them in that situation, then. 'Cause it's gonna come. It does on every movie. I've never seen it not come, no matter how well you plan, et cetera. 'Cause it's not a science what we're doing at all, and there's all these discoveries that happen near the end, which makes you go "oh, let's do some more, come on!". We discovered that on this movie, where we're calling ILM going "we've got a few ideas, you know, do you have enough man-hours?". [...] Like, you gotta be conscious of it — in live-action, for instance, there are some studios that are so cheap that when you're on — sort of medium location-distance and you're shooting 'til midnight, they don't pay for a hotel room. It's like, well, no-no-no, you pay for a hotel room. You protect the people.
According to everyone who worked on Transformers One, everyone who worked on Transformers One was very passionate about it. But there are parts of this film where I think you can say, pretty objectively, that it's falling short of its intended effect. So I guess maybe they weren't that passionate. I'm not saying that to be mean! It's just... isn't that better than the alternative—that this was the best they could do?
III. I did not care for The Godfather
At one point in the film, the gang's magic map leads them to a scary cave, which looks like this:
Bumblebee fills the dead air by saying, "A cave, with teeth. Nothing scary about that!" The joke here is that this is a cave that looks like a mouth. But as depicted, it's a cave that looks like a mouth that doesn't look like a cave! I get that this is an alien planet, but stalactites don't grow that way on Earth, so when you see the cave onscreen, your gut reaction isn't "oh my, what a frightening cave!". No, this is a cave that makes you say, "that's not a cave, that's some kind of alien monster".
(It's not like "cave turns out to be a monster" would in any way be a fresh twist. In BIONICLE 2: Legends of Metru Nui, there's a bit where a character swims into a scary cave, and it turns out to be the mouth of a massive sea serpent. In The Empire Strikes Back, the Millennium Falcon briefly hides in an asteroid tunnel which turns out to be a giant space worm. So I'm definitely not saying Transformers One would've been a better film if it had used this stock trope.)
Then once the heroes go inside, we're whisked off to an entirely different set of concept artwork, for this lush organic underground paradise. There's no danger there. The cave itself is reduced to a strange little footnote. Maybe it's only in the story because a concept artist drew it before they'd worked out the finer points of the narrative, and Keegan-Michael Key just ended up ad-libbing the "teeth!" line when he was told to vamp for a few seconds. Or maybe the teeth gag was fully written into the script from the start, and the environment artists just interpreted it way too literally.
Like, I'm sorry, I don't mean to start off on the wrong foot here by harping on about the cave thing—it's not a perfect example anyway—but to me it's a microcosm for my frustration towards what I perceive to be a lack of creative vision in this film. So much of the film feels like it's not there to be entertaining, or meaningful, or narratively load-bearing... it's just obligatory, something they threw in for the sake of having anything at all. It's colors and sounds. When you see the spiky shape onscreen, you think, "ooh, this film was pretty bouba earlier, but now it's more kiki!" They get the comedian to improvise a few one-liners while the characters walk from place to place. And it's like, yes, this is a film for children. Of course the heroes have an adventure map with a big red X on it. In many respects this is a glorified episode of Pocoyo, or the modern equivalent, which I guess is "Baby Shark | Animal Songs For Children".
Nowhere is this sense of "we are obliged to put this in the movie" felt more strongly than in its supporting cast. When you look closely, you notice that Bumblebee and Elita-1—placed prominently in the film's marketing and being technically present for much of its runtime—don't actually do anything of narrative significance. They don't make choices that impact the story; they're just there, and it would not take much rewriting to excise them entirely, so it's just Orion Pax and Megatron on their little adventure. In fact, I'll just come out and say it: I think Transformers One would have been a better movie if Bumblebee and Elita-1 were not in it.
It helps that, from a Doylist perspective, the motivations for their inclusion are perfectly transparent. Firstly, think of the merchandise! Secondly, in Bumblebee's case, it's fucking Bumblebee, he's the whole reason half the kids will be watching, you can't not have him in there. Whenever Bumblebee's not onscreen, all the other characters should be asking, "where's Bumblebee?" Also, I think the creative team felt that they could use Bumblebee tactically to balance some of the darkness in the story.
In the G1 cartoon, Bumblebee just has the default Autobot personality—good-natured, a little sarcastic—with the dial turned a little more towards friendliness. There's this iconic anecdote from the production that cartoon, where writer David Wise found himself in exactly the same situation Transformers writers are finding themselves in forty years later: he was told to write a story about something called "Vector Sigma", and he had no fucking clue what Vector Sigma was supposed to be. So he asked story editor Bryce Malek, who also had no fucking idea. Malek in turn asked Hasbro, and was told that Vector Sigma was "the computer that gave all the Transformers personalities". Upon hearing this, Malek said, "Well, it didn't do a very good job, did it!" Vector Sigma, in case you missed it, does actually appear in Transformers One, as the polygonal shape that transitions into the Matrix of Leadership in the opening powerpoint; I guess they're one and the same now. Some things never change: in Michael Bay's Transformers movies, there is again just a single default personality that every single Autobot shares, a braggadacious action-hero facade over genuine bloodthirst. Who can forget that iconic moment in Revenge of the Fallen where Bumblebee rips out Ravage's spine in grisly slow-mo?
Aside from the fact that he's small and yellow, Bumblebee in Transformers One bears very little resemblance to any incarnation of the character kids might be accustomed to. Instead, he occupies a stock comic-relief archetype, he's a zany guy who goes "Well, that just happened!" If anything, his one joke in the third act—wanton murder—reads like it could maybe be a reference to his many Mortal Kombat fatalities in Bay's films. Beginning in 2007's Transformers Animated, Bumblebee has sometimes possessed deployable "stingers" that flip out from his hands, as a fun action feature for toys. Clearly someone on Transformers One saw this and thought it was the funniest fucking thing that Bumblebee has "knife hands", because the character spends the third act of the movie just shouting "knife hands!" and cutting people in half like a medieval terror.
(In the UK, Bumblebee's lines were re-recorded at the last minute so he says "sword hands" instead. This is because in the UK, we generally aren't able to kill each other using guns, so it's knives that are the big armed-violence boogeyman. Everyone's always talking about how all the kids have knives. And look, I'm not someone to indulge in moral panic, but genuinely, when I look at Bumblebee chasing around people with knives, saying, "I'm gonna cut these guys, watch!", I'm like... what the fuck were they thinking when they wrote that?)
Frankly, whatever is going on with Bumblebee is just an entirely different movie to everything else that's happening. When Bee shanks his twelfth nameless lackey in a row, the movie's like, awww, you're sweet! But when Megatron tries to kill the one (1) evil dictator who's just fucking branded him, who's still lying to his face while his people continue to die to the guy's fuckin' honor guard, Optimus Prime is like, HELLO, HUMAN RESOURCES?
Bumblebee is solely here to be funny, but there's a point in the film where it needs to become a war story, and the best they can think to do with Bumblebee is to have him kill people but in like, a funny way.
As for Elita-1... look, to put it very bluntly, she is in this movie to be a woman. Transformers has had a long, long forty-year history of boys'-club exclusionism, if not outright misogyny, and each new series usually has a token female character, as a kind of fig-leaf for the fact that really, the only fucking thing Hasbro cares about is that the boys are buying the toys. Beginning in the 1986 movie, it was Arcee who got to be "the pink one" for many years of fiction—but not toys, y'see, when parents want to buy something for their beloved young lad, they don't buy "the pink one", no sir. In the 2010s, wow-cool-OC Windblade took over for a stint as leading lady, decked out in a commercially-non-threatening red color scheme. Recently, though, it's been Elita-1—Optimus Prime's girlfriend from the original '80s cartoon—who's been the go-to female character, and she's increasingly allowed to be pink.
There is a lot of love for these characters amongst creatives and fans alike, and especially in the last decade, female Transformers have been both more numerous and better-written than ever. Unfortunately Transformers One, which depicts Elita-1 as an arms-crossing career-obsessed buzzkill, whose arc sees her learn her place in deference to a less-competent man... well let's just say it struck me as a significant step back in this regard.
There's this great interview with Scarlett Johansson, voice of Elita-1, where she's trying to describe what makes her character interesting, and it's like she's drawing blood from a stone. She's like, "yeah, so Elita-1, I would say, she's on her own journey, because at the start of the film it's sort of like she's working at a big company, you know, and she wants to get a promotion, but then later on she learns that she can't, y'know, get a promotion". Look, it's not that Scarlett Johansson does a bad job—in fact, considering the material she's working with, she practically carries Elita-1 entirely on the back of her performance—it's just that I can't shake the impression that the filmmakers would rather pay Scarlett Johansson god knows how many thousands of dollars than try to think of a second actress that they know of.
As I've already complained, Transformers One has a pretty thin cast, but it effectively only has two other female characters who do anything. Airachnid is a secondary antagonist, Sentinel Prime's spymaster/enforcer, and it's clear that some concept artist really fucking popped off when designing her. She has eyes in the back of her head, and it's ten times creepier than that makes it sound. Her spiderlegs also create some visual interest during fight scenes. As a character, Airachnid has zero internality and is not interesting, but she is cool, so you'll get no complaints from me there.
The film's other other female character is Chromia, who wins the Iacon 5000 race at the last moment. She really comes out of nowhere to clinch it. It's funny, because the leaderboards show this one guy, Mirage, hovering near the top of the rankings for almost the whole sequence. And Chromia's character model really looks suspiciously like Mirage's. In fact, there's a different character who stands around in the background a couple of times who looks much more like Chromia. Funnily enough, that background character is even called Chromia in concept art! So if you connect the dots, it really seems that the "Chromia" who is the best racer on Cybertron was originally meant to be Mirage, a guy, until they switched the character's gender at the very last minute, and didn't bother changing the leaderboards to match.
There are two possible explanations for this. The first is that Mirage was the dark horse of Rise of the Beasts, and for some reason they felt like his depiction in Transformers One would've gotten in the way of their plans for the character somehow. It's plausible, I guess. The second, infinitely funnier option, is that at some point someone working on the movie realised that they only put two women in the film, scrambled to look through the feature to find a suitable character to gender-swap, only to discover to their horror that they'd forgotten to put in any characters whatsoever. Fuck it, the racer guy! He can be a girl. Diversity win, the fastest class traitor on Cybertron... is a woman!
In case you were wondering about the Transformers One toyline leaderboards, by my count, Orion Pax has ten new transforming toys currently announced or in stores, Bumblebee and Megatron have six each, Sentinel Prime has four, Alpha Trion has two, Elita-1 has two, Airachnid has one, Starscream has one, Wheeljack has one, and the Quintesson High Commander has one. In fact, one of Elita-1's toys—the collector-oriented high-quality Studio Series release—isn't scheduled for release until some undetermined point later next year, and she was entirely absent from leaked lists of upcoming releases, which to me smacks of "we realised last-minute that it would look really really bad if we didn't bother to release a good toy of the one woman in the film". Oh, and obviously, Chromia has no toys—but there is an "Iacon Race" three-pack consisting of Megatron, Orion Pax... and Mirage. Go figure.
The thing is, all of the stuff I'm grousing about here is pretty much standard fare for kids' films targeted more at boys. Hell, even The Lego Movie—which is basically the gold standard of toy commercials—gave supporting protagonist Wyldstyle a pretty similar arc to the one Elita-1 gets here, which was probably the weakest element of that film. Evidently conscious of this, Lord & Miller redeemed themselves by devoting the entirety of The Lego Movie 2: The Second Part to deconstructing common narratives surrounding gender roles. I guess I just wish the young girls who presumably comprise some portion of Transformers One theatergoers could actually get anything out of Elita-1 as a character. Ah, what do I know, maybe it's still considered countercultural simply to depict a woman punching people.
Still, to give credit where it's due: Transformers One doesn't remotely touch the gender-essentialism prevalent in the Binder of Revelation, treating female Transformers no differently to their male counterparts in lore terms. Solus Prime is, it seems, just a Prime who happened to be a woman, rather than the mythological Eve after whom all women are patterned. There's a scene where our heroes are gifted the Transformation Cogs of the fallen Primes, and the Primes named thankfully bear no particular relation to the characters; in other words, Elita-1 isn't given Solus Prime's cog. As Alpha Trion puts it: "What defines a Transformer is not the cog in his chest, but the spark that resides in their core." Dude really remembered nonbinary people exist halfway through that sentence huh.
(Actually, the bigger mistake would've been with Megatron: if he was given Megatronus Prime's cog from the start, then this would've created the unfortunate implication that his descent into evil was only the result of Megatronus Prime's fucked up and evil cog, rather than a choice Megatron made of his own free will. The film instead has it the other way around: Megatron's radicalisation into a "might makes right" philosophy is what causes him to covet Megatronus Prime's transformation cog, to steal that power from Sentinel Prime, who stole the cogs of both Megatronus and Megatron in the first place. That's cool! This does create a bit of unfortunate narrative dissonance with Alpha Trion's words, alas, as it does seem like Megatronus Prime's cog really is more powerful than the others, because it gives both Sentinel Prime and Megatron a powerup.)
There's just something that I find so dreadfully mercenary about this movie's cast—honestly, everyone except Orion Pax, Megatron, and maybe Sentinel Prime. Take Darkwing, for example. Bro was clearly designed from the ground up to fill this stock character role of "bully who pushes our guys around and later gets his comeuppance". For a more interesting take on that exact same archetype, look no further than Todd Sureblade from Nimona, a bigoted knight who gets a whole damn character arc in the background, which directly complements that film's main themes.
Again, I'm not playing some kind of guessing game here, the authorial evidence is right there: Darkwing didn't even have a name until Hasbro designer Mark Maher was shown a picture of the character and asked, "If this was a Decepticon flyer, who would it be?" This is actually par for the course with ILM; most of their concept art is labelled with very basic descriptions, with the exact trademarks being picked in conjunction with Hasbro at a later point. Darkwing just stands out in Transformers One because he's the only recurring speaking character who's an OC in all but name (unless you count Bumblebee), he's the one guy who's been invented from scratch with total creative freedom, and he's boring as sin. It's like the filmmakers just couldn't conceive of a children's movie without that stock character—and they clearly had no idea what to do with him once they'd invented him, because he disappears entirely from the film at the start of the third act, when Orion Pax throws him into an arcade cabinet, which they have in the mines on Cybertron for some reason.
In a film with as painfully few named speaking characters as Transformers One, there's really no excuse for having this kind of one-dimensionality in their portrayals. Genuinely, I ask—who are Orion Pax and Megatron fighting to liberate? Jazz, one of the biggest personalities from the original G1 cartoon, who gets all of two boilerplate lines here? Cooley seems to think so:
As you’re designing them the background characters are almost like Lego pieces where you put different heads on different bodies just to fill in a crowd. But some of them would be brought forward and be painted specific colors so that it represents a character that I didn’t know was such a big deal. But there was stuff—like Jazz, for example, has a pretty big role. It was important to have a relationship with a character that we know gets to be saved.
To me, the idea that casual cinemagoers would be invested in any of the Transformers as characters is laughable. Michael Bay's characters are famous for being hateful non-entities. In terms of the films, Jazz is best remembered for dying at the end of the first one, seventeen years ago; he looks completely different here. The one breakout character in recent years—Mirage, as played by Pete Davidson in Rise of the Beasts—was, as I've already mentioned, written out so that the movie could reach its girl quota... not that he would've had any lines anyway.
And I just don't buy the idea that the complete dearth of compelling characterisation in this film is just an unfortunate side-effect of its clipped one-hour-thirty runtime—that, given even half an hour longer, the film would suddenly be crowded with rich portrayals of all your Transformers faves. Bumblebee and Elita-1, ostensibly two of the most important characters in the film, are not in this movie because the movie is interested in telling their stories. They are in this movie for the sake of being in this movie. It insists upon itself.
IV. No politics means no politics
In fact, putting aside merchandising considerations, Elita-1 and Bumblebee serve one very specific purpose in narrative terms. The trait Optimus Prime and Megatron have always had in common is that they are both leaders—and what is a leader, without anyone to lead? Without Bumblebee and Elita-1, you'd have this farcical situation where the only person Optimus Prime ever gets to boss around is Megatron, until the very end of the movie when God makes him king of all Cybertron. The High Guard, Starscream's gang of exiles, serve a similar narrative purpose for Megatron; they're a ready-made army who've just been sitting around waiting for him to show up and take charge.
Towards the end, the movie does actually take care to show both Orion Pax and Megatron rallying groups of Cybertronians: in Pax's case, he reveals the truth to his legion of interchangable miner friends, while Megatron riles up the High Guard mob. Again, there's a bit of that narrative sleight-of-hand, a bit of a thematic cop-out, where the question of "how do Optimus Prime and Megatron come to be leaders of their factions?" is answered only in the most literal possible interpretation. Yes, we technically see the exact chain of events that lead to this point—but both characters are portrayed as born leaders. We don't see them grow into the role, except physically. The moment Megatron decides he wants to rule, he's able to take charge. Likewise, Optimus Prime just gets divinely appointed by God. At a key point, Megatron loudly declares "I will never trust a so-called leader ever again", and the movie plays a fucking scare chord like this is supposed to be ominous. Like, oh no! Optimus Prime is a leader! And they're friends! Whatever will Megatron do when he finds out his friend, Optimus Prime, is a leader?
I don't think the movie has given any real thought to what a leader actually is. It seems to take a stance that power cannot be taken, i.e. through violent action, as Sentinel Prime and Megatron do. That one scene with Elita-1 suggests the most important trait for a leader to have, above and beyond any particular competency, is simply hope and optimism. What I just can't wrap my head around is the fact that the counterpoint the movie presents to Megatron, in the form of Orion Pax becoming Optimus Prime, does not support a belief in collective action or basic democracy—rather, it's a boring sword-in-the-stone divine-right-of-kings fantasy.
Except I do have a theory for why the film is like this. Let's look again at that interview with Eric Pearson, who came onboard in the "late middle" of production:
One of the first things that I did was a big pass on Sentinel Prime. I just felt like he was too obviously telegraphing his wickedness in previous versions, and I felt like, “No, he’s a carnival barker.” He’s got to be a big salesman. He’s a bullshitter, honestly is what he is.
(Honestly, if this is Sentinel after a "big pass" to make his villainy more of a twist, I shudder to think what the earlier drafts were like.)
Now, let's see how WIRED introduces their interview with Josh Cooley, titled "Transformers One Isn't as Silly as It Looks":
He liked the script, which traces how Optimus Prime (Chris Hemsworth) and Megatron (Brian Tyree Henry) went from friends to enemies. But as the world went into lockdown as Covid-19 spread, Cooley found his story changing, if only slightly. Trump was still in office when Cooley started working on the film, and he was having meetings with the producers and they’d “start these meetings off on Zoom just going, like, ‘Holy crap what is going on in this world?’” he says. Ultimately, the infighting they were seeing between Democrats and Republicans in the same family became an undercurrent in the film’s friends-to-enemies storyline, “because that’s what Transformers is.”
So it's like, oh, this is a 2016 election thing. This is just that one election that broke everyone's brains. Of course this movie about a made-up political struggle on an alien planet being developed from 2015-2020 wouldn't be like, hey, you know what might fix our society's problems, is if we had an election. Of course the main villain is a "big salesman" "bullshitter" who says things like "The truth is what I make it!". Wow, guys, your film is so-o-o politically-conscious, and very pretty.
The fantasy is more or less that Donald Trump's army of reactionaries is marching on Washington to seize power through violent means, and on the way he drops Joe Biden into the Grand Canyon, but just before Joe hits the ground a giant fucking bald eagle swoops in to catch him and squawks, "God finds you worthy! Arise, President Biden!"
In our escapist little morality play, our best friend slash allegorical dad gets made king of the planet, and we all get jobs in the government. As in, one of the funniest lines in the movie is straightup Bumblebee exulting, "This is the greatest day of my life. I get to work for the government!" When Prime met Bumblebee—an hour ago—the dude was talking to imaginary friends, and honestly the only fucking skill he's demonstrated since then is cold-blooded murder. We have this dissonance in the storytelling, where it's mostly a story about four friends going on an adventure (are they even friends? Most of them hate each other!), but it's also a founding-fathers political origin story, which means there comes a point where our hero just suddenly starts bossing his friends around in a deep voice, and they're like, "Yes, sir!" It creates this unhinged situation where the "good" faction on Cybertron is ruled by the biblical chosen one and his nepotism buddies.
Per that quote from WIRED (or are they just putting words in Cooley's mouth? I can't help but notice they don't give an exact quote!), the film is ultimately sympathetic to the bad guys (the Republicans, I guess). It deliberately suggests that there is really nothing that should divide the Autobots and the Decepticons: their political goals, it claims, are identical, and they only disagree on the means by which to achieve them. The Decepticons, who are angry and hateful, have simply been misled by a power-hungry liar with charisma—first Sentinel, then Megatron—and so the tragedy is that they are artificially pushed into conflict with their fellow men, when really they should be uniting to stand against their common enemy, the foreigner illuminati trying to steal Cybertron's wealth.
Now, I know I've just handed you a get-out-of-jail-free card. My political allegory here is chock full of holes. What, are Sentinel Prime and Megatron both Donald Trump? Get a grip. Obviously any real-world commentary in Transformers One was only intended in the loosest sense imaginable: things like, "people should be free to change into whatever they want!" I'm being unfair, I'm reading too much into it, this is a cartoon movie for children, and if I want politics, I should start reading some fucking books. Also, come to mention it, my whole argument about that cave earlier really didn't hold water, and- I know, alright? I know.
V. Place / Place, Cybertron
I'm not mad at this toy commercial because its politics don't quite align with mine. I'm not mad at it for having a boring-ass supporting cast. I'm not mad at it for reheating a bunch of half-baked lore I didn't care for from the early 2010s. I've actually spent a lot of time mad about Transformers media that I've thought was bad. There's Transformers: Armada, where the English translators are fully asleep at the wheel and render even the most basic cartoon plots incomprehensible though constant mistranslations. There's Transformers: Micromasters, where two white guys wrote a downtrodden race of tiny Cybertronians who greet each other like "Wattup, my micro!". There's the recent series of Transformers: EarthSpark, where there's an episode that I can only describe as "the Wonka Experience but it's an episode of a children's cartoon", with a plotline that mostly revolves around our child heroes straightup robbing a Onceler-looking businessman of his most valuable possession. There's Transformers: Age of Extinction, with that one scene, and also the rest of that movie. In fact, I would go so far as to say that most Transformers fiction is some combination of bad, offensive, and offensively bad.
So even though I've just spent thousands of words whinging and moaning about how I didn't like Transformers One, the truth is that I had a perfectly nice time at the cinema. I got to go see it with five of my pals who love Transformers just as much as I do, and we had a blast. It is easily in the top 50% of all Transformers fiction.
Unfortunately, for whatever reason, I guess I've always given a lot of thought to what Transformers looks like from the outside. Maybe it's that I'm compelled to spend so much time and money on it, that it somehow compels me to vomit up these kinds of essays, and all I want is to be able to make it make sense to anyone in my life. It would be so, so nice if I could just sit down in the cinema with a friend or family member for a couple of hours, and at the end of it, they'd be able to walk out and say, "Okay, I guess I see what you get out of it." Rise of the Beasts was kind of that movie for me, but Rise of the Beasts is also the seventh instalment in a blockbuster franchise. It kind of takes for granted everything about Transformers.
It doesn't answer, "what the fuck is a Transformer anyway?"
For many years now, fans have noticed a marked aversion to using the word "transform" as a verb, or even as a noun. Optimus Prime no longer says, "Autobots, transform and roll out!", he just says, "Roll out!". Transformers no longer transform, they "convert". In fact, Transformers are no longer Transformers at all: they are "Transformers bots", the italics here serving to distinguish a registered trademark. This is because the worms in suits at Hasbro are worried that, if they continue to use the word "transform" by its dictionary definition—that is, to change—then rival toy companies will be able to make the case that anything that transforms can legally be described as a Transformer. It will become a generic trademark, like Velcro, or Band-Aid, or Dumpster.
Yet in Transformers One, "Transformers" is not just the noun by which the characters are referred to—rather, it's used in a descriptive sense to specifically mean "Cybertronians who can transform"! Characters are constantly talking about whether they can or can't transform. Prime gets to say his catchphrase in full. It's a miracle. Not only that, characters even get to say the word "kill" instead of "defeat" or "destroy".
Transformers One has a level of unrestricted creative freedom not seen since the 1986 animated film. This is a film unconstrained by location shooting, or licensing deals, or uncooperative actors; through the magic of CGI, for every single frame of its one-hour-thirty runtime, the filmmakers can put literally whatever they want on the screen. They were given the assignment, "Make an animated prequel set on Cybertron telling the origin story of Optimus Prime and Megatron", handed an estimated $147 million and a blank page, and told to go nuts. Like those born with transformation cogs, Transformers One had the power to become anything it wanted to be.
The 1986 animated film took that carte blanche to do whatever the fuck it wanted, and basically singlehandedly defined the direction of the franchise ever since. On a lore level, in terms of tone, I would say that Transformers owes practically everything to The Transformers: The Movie. Cartoons, comics, films, and video games have adapted every single one of its scenes countless times over. I'm not necessarily saying that it's a good film, or even that it's a particularly original film—much of it is ripped off from Star Wars—just that it took the franchise somewhere it hadn't gone before. It was looking to the future. As in, literally, it was set in 2005, at the time two decades into the future.
What gets me down about Transformers One is that—like most major franchise media released since The Force Awakens—all it can do is think about the past. Swathes of it are devoted to painstakingly recreating or setting up the various bits of iconography which have arbitrarily come to define the franchise. Even when it appears to be taking things in a new direction, it's not long before it course-corrects back into familiar territory: Steve Buscemi invents a surprisingly fresh take on Starscream's voice, and then Megatron half-strangles him to death, saddling him with a post-produced rasp to emulate Chris Latta's iconic performance from forty years ago.
The very title of the film, Transformers One, is an allusion to the line, "Till all are one," which originates in The Transformers: The Movie. In an early script for that '80s feature, it was actually "Till all life sparks are one", referring to a literal metaphysical process in that draft whereby one Transformer's life force could be passed on to another, presumably with the belief that they would all eventually be merged into a single afterlife. In the finalized story, it's just this kind of mystical phrase vaguely evoking concepts of togetherness and unity.
Transformers One brushes up against the phrase a couple of times. Alpha Trion almost says it at one point, when passing on his dead siblings' transformation cogs: "They were one. You are one. All are one!" Whatever that means. Later, Orion Pax starts a chant amongst the miners: "Together as one!" And finally, at the very end of the movie, during his obligatory film-ending monologue, Optimus Prime again goes: "And now, we stand here together... as one." (Half of Cybertron has just been banished to the surface forever.) "[...] Here, all are truly... Autobots." (Again, half of Cybertron- Optimus, what the fuck are you talking about?) Regardless, this is inexplicably the one instance where the movie doesn't twist itself up into knots trying to nail the exact phrasing.
Actually, there is one other sideways reference like this I can think of. Early in the film, Orion Pax is chatting up Elita, and he remarks, "Feel like I have enough power in my to drill down and touch Primus himself." To which Elita replies, "You don't have the touch or the power." This is kind of a nonsensical retort unless you know that in the 1986 movie, one of the most iconic songs on the soundtrack was "The Touch" by Stan Bush, which had the chorus line: "You got the touch! You got the power!" It's a banger. Anyway, remember when I said Darkwing gets chucked through an arcade cabinet? Well, here's Cooley revealing why that arcade cabinet is in the film:
I actually wrote [that exchange between Orion Pax and Elita] because I love that song. [...] And we had this one version where D-16 and Orion were playing a video game, like a stand-up old arcade game—it was inspired to look like that, but a Cybertonian version of that. They’re playing that together like friends and the song, like the 8-bit song that’s playing is ["The Touch"]. But that scene got nixed. And so I wanted to work it in there somewhere. And I just felt like a natural place for it. But that was one where I’m like, "I just love that song and those lyrics and that’s Transformers to me so I want to get that in there."
(I've had to amend that quote to fill in the blanks where the article has redacted "spoilers" for the movie. Spoiler culture is an absolute pox, I swear. Can't have the audiences knowing about one (1) mid joke in advance—the movie barely has enough jokes to fill a "Transformers One Funny Moments" compilation as it is!)
This actually isn't the first time Hasbro has "nixed" a reference to "The Touch" in major Transformers media. In the Transformers: Cyberverse episode "The Alliance", a character references "The Touch" right before a training montage which is clearly supposed to have the track playing, except instead it's been replaced by a generic rock instrumental, presumably because they couldn't afford the license. And in Daniel Warren Johnson's Eisner-award-winning bestselling comic run, there's one panel where he clearly wanted to include the song's lyrics as a sound effect, but wasn't allowed, so the final sound effect famously reads "YOU KNOW THE SONG". But that's a random episode of a bargain-bin cartoon, and an indie-darling comic series—not a $147 million blockbuster. You really have to wonder if it came down to money, or if it was something else. God knows Transformers One would not actually be improved for having a chiptune remix of "The Touch" in it, anyway.
The most egregious misplaced bit of fanwank in the film isn't even in dialogue. In the 1986 film, there's this one iconic moment when Optimus Prime arrives at the besieged Autobot City, drives through a crowd of Decepticons in truck mode, then fires some afterburners, launching his cab up into the air, where he transforms mid-leap, drawing his blaster to shoot a couple of Decepticons before hitting the ground. It's a fantastic bit of original animation. It's the Akira slide of Transformers. And, surprise surprise, it crops up in Transformers One. In the climactic final fight, Orion Pax shows up to save Megatron, and he does the thing.
But the problem is... he's not in truck mode! The film just cuts to him standing there in the middle of some anonymous mooks, then he does a standing jump into the air, the movie momentarily goes into extreme slow-mo like he's doing a fucking quick-time event, then he shoots a couple of guys and drops to the ground. There's no momentum. It exists purely to create that simulacrum, to take the single most iconic frame from that bit of 1986 animation, and stretch that one frame into infinity. The context is discarded, irrelevant. All that matters is that brief moment of recognition: "I know what that iiis!" God knows Transformers One has precious little in the way of impactful fight animation of its own; the choreography is stiff and uninspired, while the shots themselves are nauseatingly cluttered. Often, the best it can do is pilfer from older, better stories.
"Did you clap at any of the new moments and memorable characters?" "Were there any?"
Look, I get it. Transformers One is a prequel. By definition, it can't change the future. It has to play with the characters that are already in the toybox. But I do think it had this really special opportunity: to show theatregoers where the Transformers come from. To show us Cybertron not as a distant star or a barren scrapyard, but as a living, thriving alien world, unlike Earth, something special and worth protecting in its own right. Something new and memorable. In Rise of the Beasts—probably the best Transformers movie by default—when Optimus Prime is at his lowest, he wants nothing more to return home... but home is something we've only ever seen as a cold dystopia, ruled by Decepticons. The version of Transformers One I had hoped to see was one that would have imbued Optimus' homesickness with greater meaning. I wanted to feel his loss, and to hope that one day the war will end, and Cybertron can be restored.
I think Transformers One sincerely tries to achieve this effect. The concept artists have clearly put a great deal of time and thought into Cybertron as an environment. When the artbook comes out, I'm keen to see how much stuff didn't make it into the finished film. You have to assume most of it got cut, because there's next to nothing left!
At the end of the film, battle lines are drawn, the civil war is about to start... but strangely, the movie's setting does not convey the sense that anything beautiful is being lost. Nobody is unwillingly turned to violence, innocence-lost; they're all too eager to get to killing, friggin' Bumblebee is gleeful about it. There's no beautiful, iconic landmark, which gets tragically destroyed, like in some kind of Transformers 9/11—"What have we done! Where will this war take us!". There's no part of Cybertron's natural ecological environment to be ruined by the war, because the surface world is already turbofucked by the Quintessons to begin with. No, rather, we have the total opposite: Optimus Prime finding the Matrix (which was just, like, hanging out in the core of Cybertron or whatever) actually restores Energon to the planet, removing the unnatural scarcity which was the entire impetus behind the film's dystopia. He made Cybertron great again. So again, Transformers One fails to answer one of the most fundamental questions one might expect of a Transformers prequel: "When did things on Cybertron get so bad?" The movie ends with the planet in better shape to how it started!
The big original idea that Transformers One has is that Cybertron, the planet itself, should be in a constant state of transformation. I've already talked about the beautiful shapeshifting landscapes, but it's also the moving buildings, the complicated mechanisms, the roads and rails that magically lay themselves between the vehicles and their destinations. I've already mentioned how odd I find it that none of these environmental transformations have any significance to the story; the closest it comes to some sort of payoff is when Orion Pax falls into the hole that makes you king.
What I find most perplexing are the deer. When the gang makes it to the surface, the idea is to show the natural beauty of the surface, which the cogless have been denied their whole lives. The mountains glisten as they move. Nebulae glow in the night sky. The surface is blanketed in organic (?) plantlife, like a watering can forgotten in a garden. And, most strikingly, there are deer: mechanical animals, just like those found on Earth, being hunted for sport by the evil Quintessons. When the cruisers near, their glowing horns turn red with alarm, and they prance around in fear.
I'm reminded of a brief gag from the third season of Transformers: Cyberverse—one of very few shows to have devoted any serious effort to Cybertronian worldbuilding—in the episode "Thunderhowl". Bumblebee and Chromia stumble across a "singlehorn" (read: unicorn), and when it senses danger, it neighs, transforms into a rocket, and blasts out of frame. And apart from being really cute and funny, it's like, oh, of course that's what animals are like on Cybertron! Everything on this planet transforms. Why not the animals?
For whatever reason, the deer in Transformers One are like the one thing that don't transform. Why the hell not? If Cyberverse could find the budget for its split-second sight gag, surely this blockbuster could, I don't know, have them turn into dirt bikes with antler-handlebars. That would've been something, right? If not, then at least could we maybe see some other animals on Cybertron, to really get across that alien biodiversity? Of course not. See, the deer exist to communicate one very specific story beat: a single moment of trepidation, where the heroes know there's danger nearby, but they don't know what. And all you need for that is a single kind of prey animal, with some kind of warning light to let you know, hey, there's danger! Once this purpose is fulfilled, the deer have no further significance to the story.
We need only look to BIONICLE 2: Legends of Metru Nui to see this exact same beat play out with a modicum of competence and creative flair. Also in the second act—in fact, at practically the exact same timestamp—our heroes, the Toa, have a run-in with the bad guys, and they're nearly captured... but then there's this sudden rumble of danger approaching, we don't know what. It turns out to be a herd of giant Kikanalo! They send the bad guys packing, except they nearly trample our heroes too! But then, Toa Nokama's mask begins to glow, and she discovers that her mask grants her the ability to talk to animals. They learn some vital information from the Kikanalo, and are able to ride the creatures for the next stage of their adventure. Finally, when they can go no further, the Kikanalo cave in the passage behind the heroes to ensure they won't be pursued. Holy shit, that's like, five different story beats with just that one type of creature!
It's not just that Transformers One struggles with that kind of basic narrative flow, where a single element serves multiple purposes. It's that often, it wastes precious time creating redundant setups to achieve the same effect twice.
For example, Megatronus Prime's face happens to look exactly like (what we know will be) the Decepticon insignia. At the beginning of the movie, Orion Pax mollifies Megatron by giving him a rare decal of Megatronus Prime's face. Traditionally, Megatron wears his insignia in the middle of his chest—but in this film, nearly every character has a big hole in the middle of their chest, where their missing transformation cog should go. So Megatron sticks the decal on his shoulder instead.
Later, he gets a cog, and the hole in his chest is filled. When Sentinel Prime captures Megatron, he notices the Megatronus sticker, and rips it off. Then, he re-applies it on Megatron's chest—purely so it's in the "right" place for the iconography. And then, he uses his gun to crudely brand Megatron with a tracing of Megatronus' face, inadvertently creating the Decepticon symbol. Finally, in a post-credits scene, Megatron has fashioned a proper Decepticon brand with which to brand himself and his followers. So in effect, there are four separate moments where Megatron gets the symbol! Orion sticking it on his shoulder, Sentinel moving it to his chest, Sentinel mutilating him, and finally Megatron branding himself. You can make an argument that the symbol starts out meaning one thing, but ends up meaning another thing, which has a kind of tragic significance—but I think you would struggle to distinguish subtle shades of meaning from all four of these brandings. Considering the movie only has an hour and a half to work with, I find this lack of narrative economy to be honestly embarrassing.
(My friend Jo also points out what a misstep it is to just have Megatronus Prime's face perfectly resemble the Decepticon symbol from the start. Had it been a looser, more stylised—that is to say, original—design, the moment where Sentinel Prime roughly carves it into Megatron's chest could be a shocking reveal, as the basic outlines are abstracted and simplified. Gasp, that's the origin of the Decepticon symbol! Instead, from the very moment that sticker first shows up, it's like... oh, well, there it is I guess.)
In a similar vein, both Optimus Prime and Megatron undergo two different transformations at different points in the movie: first, when Alpha Trion gives them transformation cogs, and second, when respectively they obtain the Matrix of Leadership/Megatronus' cog. The gun that sprouts from Megatron's arm in his intermediary form bears a much closer to resemblance to his iconic "fusion cannon" than the triple-barrelled cannon he ends up with in his final form. Again, in such a short film, can we really say whatever subtlety this brings to Megatron's arc is worth all this fanfare? Now, Redditors ask: "What is the EXACT moment D-16 became Megatron?"
In fact, probably the only point of criticism I've seen levied at Transformer One from within the Transformers fandom at large is that Megatron's arc is maybe a little "rushed". He starts out being best bros forever with Orion Pax, and by the end of the film, he's ready to drop the guy into a bottomless pit. The film takes a lot of time to justify his anger at Sentinel Prime, but the deterioration of his friendship with Orion goes much more unspoken, and is framed more as a point of irrationality: psychologically, Megatron comes to conflate his bossy friend with his oppressive ruler. I liked this, personally. I liked that it's as if a switch gets flipped in Megatron's head. But you do just kind of have to buy into it. The film itself does not put in the work to really sell you on the friendship souring, because again, it's too busy fucking around with two (2) magical girl transformation sequences for each of them.
Everything in the film is like this. They go into the cave and meet Alpha Trion, then leave the cave so they can watch a FMV cutscene with Sentinel Prime and the Quintessons, who've coincidentally arrived at that exact moment, basically just to rehash what they've just been told... and then they go back into the cave so Alpha Trion can resume his infodump, and then they end up clashing with Sentinel Prime's forces once that's done. At the beginning of the movie, they're at the very bottom in the mines, then they get banished to an even lower level, then they banish themselves all the way up to the surface, then they return to Iacon, and then Megatron gets banished to the surface again so he can be mesmerized by the beauty of the world and/or get gunched by Quintessons depending on what the film wanted me to take away from this. Compare to Minecraft but I survive in PARKOUR CIVILIZATION [FULL MOVIE], where the theme of class struggle is pretty efficiently depicted in the vertically-stratified setting.
I just find it so wasteful. Outside of the one scene where they're introduced, the Quintessons—ostensibly the true architects of Cybertron's oppressive status quo—may as well not exist. If not for Orion Pax addressing his closing remarks to the Quintessons, almost as an afterthought, I'd assume the film wants us to forget about them entirely, as it knows full well that its paltry runtime does not give it time for a second action-climax against the aliens. Even as sequel bait, it feels halfhearted at best; Josh Cooley is clearly already bored of Transformers, and seems unlikely to come back for another round unless the money is really really good (which *glances at the box office* it's not). So what the fuck are the Quintessons here for? Was the idea that Sentinel might just have pulled off his coup singlehandedly really so hard to stomach? Could the conspiracy not have been simplified to just involve Sentinel and his Transformer cronies? Hang on, are all the Transformers seen at the start of the film in on it, or just some of them? How's it decided who keeps their cogs and who doesn't?
VI. Into nothing
Why does this movie, where the main selling point is ostensibly that we're getting to see Transformers civilization for the first time, mostly focus on all these guys who can't fucking transform? Surely the entire thing that makes the setting fun is the Zootopia angle of, look, they're all different animals! Or the Elemental angle of, look, they're all different elements! Or the Emoji Movie angle of, look, they're all different emoji! Or the Cars angle of, look, they're all different cars! This is a Transformers film which features several significant sequences involving these cool trains, and there is absolutely zero indication that these trains are themselves Transformers. This is a Transformers film which extensively focuses on miners, and none of them transform into mining vehicles; they're holding, friggin', space jackhammers. Even the premise of "isn't it sad that these ones can't transform" is kind of undercut by the fact that all the miners get to wear fucking jetpacks, which is a frankly much cooler and more effective method of locomotion than driving.
I'm just sick of Transformers stories having zero interest in the basic premise of Transformers, which is to say, they transform into something. I also think this is the biggest dissonance between casual audiences, who think "oh yeah, Optimus Prime, that guy who turns into a truck", and Transformers fans, who think, "oh yeah, Optimus Prime, the messiah or something". Normal people love to know what the Transformers turn into. They ask, "Wait, is there a Transformer that turns into [insert silly vehicle here]?" Of course people are interested in that angle! Vehicles are such a huge part of our daily lives—honestly, for those of us living in cities, more so than animals, the classical elements, or emoji—but the closest Transformers One comes to engaging with this lens is that aforementioned Iacon 5000 race sequence. By and large, it presents a world which is made for standing up and walking around. And personally I do think that's an insane approach to take?
Is the excuse that cars can't emote? Nonsense. If you've ever seen a traffic jam, you'll know that cars can sure as hell emote. Pixar, where Josh Cooley cut his teeth, famously spent a lot of time working out how to put a facial expression on a car. No, the problem dates back to the very start of the franchise.
In the 1980s, two main people were responsible for writing the comic stories: American writer Bob Budiansky, and British writer Simon Furman. Budiansky approached the premise of the franchise from an external, human perspective, writing about culture clash, and taking delight in the Transformers' mechanical alien nature as "robots in disguise". Meanwhile, Furman wrote the Transformers as giant people: he focused on their own internal conflicts and motivations, and the grand history of their war. Pretty much every Transformers story ever told can be boiled down to one of these schools of thought: Budianskian, or Furmanist.
Budiansky quit the comic after fifty issues, allowing Furman to take the reigns as sole writer, and Furman basically got the final word on what the Transformers are. They did not evolve from naturally-occurring gears, levers and pulleys. They were not designed by a supercomputer, or built by an alien race. They are the chosen sons of God. The Thirteen are, of course, an invention of Furman's. And Transformers One is perhaps the most Furmanist story ever told. It's the culmination of years and years of lore building up, ossifying into something you can no longer describe as the history of a universe—no, this is a mythology. It's the most perfect form of brand alignment imaginable: this is not an origin story, this is the origin story. It's been the origin story for a better part of the decade—and now that everyone's seen it in theatres, it will be the origin story forever.
It's not just the fiction, either, by the way. These days, if you go into the store to buy a Transformers toy, chances are it'll turn into some misshapen made-up futuristic concept car with unpainted windows and wheels that don't even roll—and that's terrible.
There's truly a lot to hate about Michael Bay's Transformers films, but with each new entry that's released following his departure from the franchise, I feel like I only find myself appreciating them more. In the 2007 Transformers movie, we see the Transformers crash-landing on Earth in their "protoforms", and their movements are animated like they're shy, like they're naked until they scan an Earth vehicle and adopt a disguise. The visual impact of Megatron, meanwhile, is that he doesn't adopt a disguise in that movie: he's a horrible metal skeleton that turns into a jet made of knives. It's weird and alien and it rules.
In the 1980s Transformers cartoon, and in the last-minute Cybertron-set prologue added to Bumblebee, and now in Transformers One, the Transformers look basically the same on Cybertron as they eventually do upon their arrival to Earth. Optimus Prime turns, unmistakably, into a truck. He has windows on his chest, and smokestacks on his arms. He doesn't have these features because he disguises himself as an Earth truck. He has those details because that's just what Optimus Prime looks like. They're his "essential brand elements", or "trademark details", which "identify the must-have elements in character design to be carried across all creative expressions". Prime may take any form he wishes, so long as it looks exactly like himself. A mask of my own face—I'd wear that.
What I find fucked up about the reception towards Transformers One is that a lot of people seemed very invested in its success—and not its popular success, certainly not its artistic success, but rather its commercial success. They wanted this to be the first film to make one bumblebillion dollars. They wanted Hasbro to line its fucking pockets and make movies like this forever. So if you express any kind of negativity towards this film online, which might theoretically affect some other person's decision of whether or not to go and see it, which might theoretically affect the profit it makes at the cinema, which might theoretically affect the future of the franchise in some unknown way, then you're some sort of fandom traitor who oughta be executed.
If you're so worried about the future of the franchise, the fandom really isn't where you should be looking. Like, c'mon, the Transformers fandom has been good as gold, we buy so many toys. Meanwhile, Hasbro just got finished laying off around 100 employees with no warning to make their books look a bit better. Transformers designer John Warden—who'd worked at Hasbro for 25 years, is widely credited with inventing the modern paradigm of Transformers toylines, and ultimately became the creative director of both Transformers and G.I. Joe—was on assignment to a convention in the UK with the rest of the Transformers team when he heard the news. Suffice to say, he did not end up making a public appearance at the convention. With his work's health insurance snatched away without notice, he's had to resort to crowdfunding to pay his family's medical bills. As a well-known figure in the toy industry, he will presumably find a new job and land on his feet, but the same cannot be said for all 99 of the remaining employees we're told have been unceremoniously dumped.
The Binder of Revelation, which has been something of a holy grail of behind-the-scenes material for over a decade, has finally been leaked—presumably by one of these guys, presumably out of spite.
Now, I'm not going to pretend to have been paying particularly close attention to Hasbro's financials, but from where I'm sitting, it sure seems that ever since the sudden death of then-CEO Brian Goldner in 2021—credited for saving the company in 2000, and overseeing the explosive growth of its intellectual property ever since then—his replacement, Chris P. Cocks (or "Crispy Cocks", as we're all now calling him), has been dead set on gutting the company for all it's worth. The Power Rangers franchise, which the company acquired for $522 million in 2018, is dead in the water, with huge quantities of physical assets being flogged at auction for quick cash. In 2019, they acquired the entertainment company eOne for $4.0 billion, and now they're selling off the whole shebang (except the cash-printing Peppa Pig franchise) for just $500 million. I guess maybe they just fucked it big style?
Because now, Crispy Cocks has proudly announced that Hasbro is going to stop financing movies altogether.
I'm sure that in the wake of this announcement, many of those aforementioned fandom pundits will be drawing a correlation between this announcement, and the box-office figures for Transformers One, and the fact that you personally failed to convince your Mom to go see it with you or whatever. "Ah, you see! They didn't make enough of their money back, and now they're consolidating. Simple economic cause and effect. Market forces." And look, I'm not going to sit here and claim these things are wholly unrelated. Of course they're very related. But I am going to make the case that, in truth, nobody at Hasbro really cared how Transformers One did. Unless it turned out to be some pie-in-the-sky runaway hit, I don't think the future of the Transformers film franchise would've been particularly different if only the film had done better.
With Paramount, Hasbro has been making these movies and having them underperform ever since 2017's The Last Knight—which apparently lost Paramount $100 million—and that's because at the end of the day, what they're most interested in isn't making movies. It's making toy commercials. And on that level, the Transformers films have clearly been a success so far.
Now, Crispy Cocks' skinsuit fashions itself as a gamer, so he can personify Hasbro's hardcore pivot towards digital and tabletop gaming. While we await the release of the assuredly-dogshit, assuredly-hell-to-have-worked-on, assuredly-never-coming-out Transformers: Reactivate, the brand has been whored out to a procession of mobile games you've never heard of, glorified gambling machines designed to hack the monkey part of your brain with bright colors and Things You Recognize. The exact content of these games is irrelevant; all that matters is the announcement, on every single pop culture news outlet simultaneously (naturally—they're all owned by the same company, talk about Monopoly), of New Collaboration Between Transformers And Goon Warriors Free To Download Now. Your daily, weekly, bi-annual reminder to think about that thing you can buy.
That's all any of this stuff is.
All these words spilled about what a good movie Transformers One is, and how bad it is, and why the marketing failed it, and what the next one might be like, and- none of it mattered! It does not matter. From the beginning, this movie was always going to be too preoccupied with its own mercenary interests to be something anyone would ever be able to seriously talk about as a work of art, even corporate art. The actual content of the movie is irrelevant; I've spent very little of this review talking about it, because there's nothing there to talk about. It is the mere fact of the movie's existence that serves its purpose. Like the Optimus Prime Fortnite skin, it's enough for it to occupy our attention.
Maybe that's why they staggered the film's release date: because some marketing exec watched the rough cut and realised, if everyone saw it at once, we'd be done talking about it within a fortnight. And in ten years' time, after it has been paraded around whichever streaming services survive 'til then, and nearly every last cent of revenue has been squeezed out of it, the kids will be able to watch it on YouTube with ad breaks, and decide what they want for Christmas.
To the Transformers fans reading this, I am begging you, unless you happen to own shares in Hasbro for some fucking reason, to disabuse yourself of the feeling that you owe any kind of loyalty to a toy franchise. It shouldn't matter to you one jot how Transformers One did in theatres. The people who actually make the product you care about, the friendly faces paraded before you on livestreams and press tours, don't see this money anyway—they too are merely assets, who can be fired and replaced with cheaper, inferior equivalents.
I'm sure many of you will have, from the very start, seen this review for the foolish endeavour it is. I've wasted all this time criticising Transformers One for its lack of artistic vision, when the truth is, Transformers One is playing an entirely different game. Like the Disney Channel running "Fishy Facts!" segments to subliminally get kids interested in fish a full year and a half before the release of Finding Nemo, this is not a product—it's an ad for a product.
...
Okay I'll be honest, I don't entirely love where this review has ended up. It ends on kind of a "bummer note", I guess you could say. Flashing back to sections I. and II., I feel like things started out so fun. We had that whole bit at the start where I was telling you about the Transformers, remember that? We learned so much together. And there were even a few moments where I was able to express some kind of sincere joy and appreciation over this thing that I supposedly adore so much. Sure, I did a lot of complaining, but it was fun complaining, right? It had like, a sarcastic edge to it, sort of.
What happened? Why am I suddenly talking like I want to cut someone's head off? As I grow more bitter, I type this essay with increasing difficulty. The massive gun that's sprouted from my forearm keeps colliding with my monitor.
Hasbro descends from on high to reward @TFHypeGuy, a grown-ass adult who has spent untold unpaid hours fearlessly replying to every single viral tweet to tell people to go see the film, somehow netting himself 80,000 followers in the process, with a crate of toys, which was probably his end goal from the start. He and I duel. We trade blow after blow. Finally, he clobbers me with a Walmart-exclusive light-up Ultimate Energon Optimus Prime figure. "It didn't have to end this way," he says. Then he banishes me to the surface world to think on my sins.
VII. The Wrong Trousers 👖 | Train Chase Scene 🚂 | Wallace & Gromit
When Eric Pearson came onto the project,
It was late middle of the game. They had a script that had the outline of the story, which is still very much the structural bones of the story now. But what I found interesting about animation is there are certain things that were far along in the process. The train escape to the surface was very far along, so that was just kind of locked. Maybe you could change a line here or there. Meanwhile, the opening, the whole first 10 minutes, was all storyboards and sketches, which changed a bunch of times.
And I do think that's a really difficult position for a scriptwriter to be in. Sure, the parts of the screenplay I feel able to attribute to Pearson, I wasn't particularly impressed by. But I think this anecdote goes to show how unnatural the constraints can be on a story like this. When you think of like, a scene that's key to Transformers One, you're probably imagining something like the Megatron/Optimus fight, or the scene in the mine—not the train scene, which is basically a bit of arbitrary connective tissue bridging the two main locations in the film.
Josh Cooley, the film's director, the face of the film on the press circuit from a creative standpoint, came onboard after five years of previous development work was already done. Writers Andrew Barrer and Gabriel Ferrari, who originally pitched the film and presumably wrote the early drafts of the story, might have already left the project by that point. Aaron Archer and Rik Alvarez, the creative forces behind the Binder of Revelation, left Hasbro years before the film was even pitched. It's no wonder to me that the final result feels incoherent, disjointed, and oddly stilted. It's certainly no wonder that nobody at Hasbro today really seems to care about the film; it's not their baby. If any of the people credited with bringing the project to completion had been given full creative freedom to make whatever Transformers movie they wanted, it would've looked completely different.
Luckily, there are still plenty of areas of the franchise where creators have just been allowed to go ham. Over in Japan, TRIGGER has taken a modest budget for a music-video and produced one of the most visually-striking bits of animation in the franchise, a true love-letter to all the weird parts of its forty-year history. And in America, comic creator Daniel Warren Johnson is halfway through his Eisner-winning new run on the title, which is the kind of thing I would basically recommend to anyone without caveats as being a phenomenal story, period. If that comic can be said to be an advert for anything, it's for Skybound's other, nowhere-near-as-good comic series, or for the unofficial unlicensed copyright-infringing Magic Square Optimus Prime toy Daniel Warren Johnson apparently used as reference the whole time.
I dunno, maybe Hasbro stepping back from financing these films is a good thing, in the long run. Maybe we can do without Transformers movies for a while. And however many years down the line, maybe Paramount or some other studio will put together a new team of talent, and they'll get to do whatever it is they want. And maybe the movie they make will be the one that knocks everyone's socks off.
Truly, I don't know where the road leads from here. It hasn't been built yet. It could turn out to go anywhere.
If you made it this far, I hope some of what I've said has been entertaining or interesting. Thanks for reading!
Time to for me to come clean. There is one other reason why I've waited so long to release this review... and that's because I have a special announcement to make. Last month I set myself a little challenge: to write something that's at least as long as this review, but which isn't another negative-nancy tirade. It's a story.
The working title is "Ice Road Transformers". It's like an episode of that one reality TV show about Canadians driving trucks across frozen lakes—except the truck is Optimus Prime.
Early reviews say it's good! It'll be going through several rounds of revisions, to turn it into a well-oiled machine, hopefully in time for a seasonally-appropriate wide release in February. I'm very excited for you to be able to read it. You can follow me here or on Bluesky to be the first to find out when it's ready!
I'd like to thank my friends Jo and Umar for their work interviewing Cooley and di Bonaventura during the film's press circuit, along with Viv, Callum, and Omar for allowing me to enjoy this film much more than I otherwise might have. I wouldn't have been able to express many of my feelings about this movie nearly so cogently if not for the conversations I had with them. Additional thanks go to Chris McFeely, as his Transformers: The Basics videos (linked throughout this essay) refreshed my memory on a lot of the Aligned stuff, sparing me from having to read The Covenant of Primus again.
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hi i read your article on fanfiction culture changing and it reminded me of a comment i got on a fic in 2023. (i was going to say this year/recently but then i checked and wow time moves fast) it was phrased like i wasn't ever going to see it. which is weird bc there were only 2 other comments both of which i'd responded to. it was written almost to an audience that did not include me. idk what that says about the "culture" but i enjoyed your article!
Aw <3 thank you so much! (If anyone hasn't read it yet, this is in reference to "The Endless Appetite for Fanfiction.")
That's super interesting, and definitely relates to this broader ~thing~ imo. My first thought is about the (significant?) rise in people putting fic reviews on Goodreads. That's definitely part of the overall context collapse—and deeply annoys me!!—but it does make me think about the concrit conversation, and how fandom post-LJ has largely shut down critical discussion of fic, which was not a rarity back in the day. (I'm not opening that can of worms now lol.) Like, I have sympathy for the Discord fic book clubs, because you should be allowed to say whatever you want about a fic in private! But I feel like that needs to be just one component, especially if you have a lot of positive things to say about a work.
Funnily, I got a comment somewhat recently that felt, at least in one bit, like it was addressed more to the world than to me. It was a really nice comment! But I showed it to a friend in my confusion (and then just replied like it hadn't struck me as odd). I've also received comments in the last few years on older stories in which the commenter acts like I've long departed from my fandom—when I've published new works as recently as a few weeks prior, and post on my (linked from my AO3 profile) tumblr daily. Which seems related, too—like, me, the fan, is still right there, very easy to see?
I do think there's something to be said about depersonalization across social media, and the way people collapse "content creators" with their "content" (to be clear, I'm not calling fic writers or fic either of these things, but part of this whole situation is that a lot of readers are thinking of them that way). Like, the creator economy is structured to encourage people do that, even. And of course there's great commentary here on tumblr dot com and elsewhere about how people talk to strangers in ways they'd never dare to in real life. I mean, the digital disconnect led to plenty of...issues...back in the day, even when fandom and fanfic weren't as bifurcated as right now.
Anyway, I think this is all swirling together...and like, it's not great! (Haha this is like how I ended the article. "This sucks! ¯\_(ツ)_/¯") But thanks again for your message—this topic has so many interesting, if depressing, facets!!
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Soukoku's first meeting could not have been written more perfectly. Allow me to explain
A quick note on the manga panels: these are fan translations from BSD Bibliophile. At one stage they refer to Dazai as 'the youngest boss in Mafia history,' and the executive meeting as 'a meeting of five bosses.' This is just a stylistic choice! All of the panels shown here are from chapters 8 (volume 2), 10 & 11 (volume 3)
I love this scene more than life itself, because it is literally the PERFECT introduction to Chuuya, his character, and his relationship with Dazai. Let's talk about it!
First: some context. Dazai seems to be in a bit of a predicament- he's walked right into a trap set by the Port Mafia, an organisation that we don't know much about at this stage in the story. What we do know, and what we can observe, is this:
Dazai is a former executive, and appears to have walked into the trap on purpose
He is now being held in a room that Akutagawa describes very negatively- the fact of being here is dangerous
Dazai reveals that Akutagawa was once his subordinate, and that he thought very lowly of him at the time. He claims to still think of him this way. Akutagawa has a violent reaction to this.
This is a PERFECT example of 'showing, not telling' within a story. Rather than making a bunch of asides, describing what Dazai and Akutagawa are feeling and why, Asagiri & Harukawa have plopped us into the middle of a rather awkward reunion. I feel like I've walked into my friend's Christmas dinner and am now witnessing family politics unfold real time. It's like watching a car crash.
Now, we move between settings a bit, jumping around to watch Yosano DESTROY Kajii, Atsushi rescue Kyouka, and subsequently be injured and kidnapped by Akutagawa. We watch the Agency fall into disarray when Fukuzawa demands that everyone go looking for Atsushi- interesting, considering that Dazai is IN THE BASEMENT OF THE PORT MAFIA RIGHT NOW.
I've had lots of discussions and arguments about the meaning and significance of this. I won't delve too deep into it for now, but the way I see it is this: something the ADA is really REALLY good at is splitting up Mystery-Inc. style and working to solve cases etc., together, but apart. Dazai is also something of a stray dog (... cat), regularly wandering off and reappearing of his own accord. He's been with the ADA for several years at this point, and they would understand the way he operates well. Even if there's no indication whether he explicitly told anyone what he's doing or where he's going (which honestly, does that matter, when Ranpo would know immediately anyway?), we can safely assume that this is more or less a regular thing for them.
Anyway, back to the point. the Agency is not fazed by Dazai's disappearance... and neither, for some reason, is Dazai. He stands chained to the wall in the PM's basement- the same one, we discover later, where he's brutally tortured countless victims and traitors, and he's humming a little tune to himself, smiling, totally relaxed. We as the audience know he's pretty unflappable, and Akutagawa's expression when he sees him confirms this, too.
But. BUT. This doesn't last.
With the ADA descending into chaos, we switch perspectives back to Dazai again. He's bored at this stage, and thinking to himself that they must be searching for Atsushi soon (an indication that he was riling Akutagawa up earlier, btw) when he hears it: A voice that makes his resolve crack. A look of panic on his face that, at this stage, we haven't seen yet.
He turns, and we see Chuuya for the first time! He's got this strange smug look on his face, something deeply vindictive. Here's a current mafia executive, and he's so happy to see Dazai chained to the wall of their Torture Basement that you can't help but wonder... is there something that Dazai did to him, personally, that makes him feel this way? Or is this guy just so deeply involved with the PM that the fact Dazai left is like a personal slight against him?
Now, we don't really have long enough to truly panic over this predicament, because almost immediately these two fall into their old habits. Dazai isn't PLEASED, but he isn't afraid. He goes right into bantering with Chuuya, who surprisingly meets him right in the middle. Their regular dynamic shines right through: it's quick-witted quips, inside jokes, and knowing looks. It's this odd relaxation in their posture. In all of this, we have an acknowledgement of what they were, and evidence to suggest that they still are... whatever that thing is. Whatever you wanna call it: partners, boyfriends, best friends, buddies. That much is up to interpretation; the only undeniable fact is that they once knew each other better than themselves, and still do.
Then, the fight. This, to me, comes across as more of a way to display how powerful they both are individually: Chuuya punches concrete so hard it shatters in several places, Dazai snaps his fingers and breaks out of handcuffs.
We have front-row seats to what is in my opinion one of the best action sequences in early BSD, not just for what physically transpires, but what it tells us: they deeply understand each other on multiple levels. They're constantly predicting each other's moves, and they know where each other's weak spots are.
But there's also been a lot of growth. Dazai surprises Chuuya a few times, and vice-versa. Despite their apparent closeness, it's still clear that they haven't been together like this for a long, long time.
Then, they reach checkmate. It appears as though Chuuya has won, and we're fed some more Dazai lore- he was the youngest executive the PM ever saw.
This is how Chuuya remembers Dazai. Again, I want to remind you that this is the first time so far we're seeing PM-zai, and he is worlds away from the Dazai we've grown to know so far.
Though Chuuya seems to have driven Dazai into a corner, the roles are quickly reversed when Dazai claims to know something about a meeting between all five of the Mafia's executives. Chuuya quickly realises this is one of his 'predictions,' further proving the depth of their mutual understanding.
With hindsight, we know just how big a deal a meeting of this scale is, and knowing a certain stormbro (who I won't reveal just in case of spoilers) will be there makes me lose my mind, personally. It clearly affects Chuuya, as well, which was undoubtedly Dazai's goal.
With the power balance disrupted again, they quickly fall back into that same bantering dynamic. The volatile nature of their relationship is so perfectly portrayed within this short scene that it actually makes me sick, I genuinely don't think it could have been more perfect
Anyway. Chuuya has realised, at this stage, that Dazai had multiple goals when he allowed himself to be kidnapped, and one of those was to piss Chuuya off (which is something I think he could've managed even if Chuuya wasn't physically there). This, in turn, pisses Chuuya off, especially when he realises the predicament Dazai has left him in- let him escape, or the Mafia suffers. A test of loyalty, Chuuya's greatest weakness. Do you understand why I am tearing my hair out and howling at the moon??? This is fucking insanity.
And then, the final moment! The part we all know and love! Not only does Chuuya choose to err on the side of caution, allowing Dazai to escape- he also leaves with the repetition of another inside joke. And Dazai laughs- he looks genuinely happy, too.
That is all. I'm gonna go cry now ಥ_ಥ
read this original thread on twitter
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Living Harmony AU relevant character sheets/info: Harmony aka the "Tree of Harmony" Shadow Lock Somnambula Starswirl the Bearded Stygian might be my favorite of the Pillars of Equestria and it's always made me sad that he wasn't used more in the show. So I decided to team up with my new friend Orin who's taken the time to make a bunch of amazing Pillar redesigns (same person I made this Starswirl animation rig for as a gift) that i'll be incorporating into my future animation project. The Pillars are very important characters to Harmony's story so I wanna do them justice. Listed below is some context for these sketches provided by my friend Orin and some written bits from myself. This is a Stygian who's been separated from the Pony of Shadows for some time, but is now dealing with the consequences of dark magic. I've had so much fun throwing ideas back and forth for this AU and I can't wait to share more in the near future.
Unicorn from a small sea side village in ancient times
Dedicated scholar and battle strategist
Special talent is writing. An incredible wordsmith in his own right
Wrote a very popular autobiography about his time possessed by the Pony of Shadows called “Me and My Shadow” (his third novel)
Name means "dark and gloomy" and also relates to the river and deity "Styx" of Greek mythology
Brought the Pillars of Equestria together in a bid to save his home town from the Sirens (the Dazzlings)
Wanted to become a hero in his own right even though he tried to convince himself otherwise
Lacks the physical strength and magical prowess of his fellow Pillars. Compared to any other run of the mill unicorn, however, Stygian is actually decently above average in terms of magical ability, though he downplays himself significantly
Ousted from the group after a misunderstanding involving him taking the other pillar’s relics to make copies of them so he too could be a hero and join them as an equal. His friends thought he was out to steal their power instead
Becomes bitter and seeks revenge afterwards when discovering the Well of Shade, which leads to the Pony of Shadows claiming him as its vessel
Banished along with the pillars to “limbo” for 1000 years through a powerful spell conceived by Starswirl and planned out by the rest of the pillars
Is freed from the Pony of Shadows' influence in modern Equestria thanks to the Mane 6 and the pillars with Twilight and Starlight being the main catalyst in helping Stygian where Starswirl had failed before
While no longer claimed by the Pony of Shadows, the consequences of using such powerful dark magic as well as being possessed by a being of pure shadow left its mark on him
Has dark magic scarring visible on his body. His eyes, inner mouth, teeth and magic color are permanently altered in appearance. It gives him a rather unsettling aura, much to his displeasure
The Pony of Shadows mark is not so easily purged, even with the combined strength of the past and present Elements of Harmony. A fragment of the shadow lives on in Stygian, inextricably bound to him, but small enough that it can no longer influence him.
Has abilities superficially similar to King Sombra's, albeit on a much smaller scale, and needs extensive practice before he can comfortably wield this new strength.
Luna becomes Stygian's second mentor, after Starswirl, to help him gain control over his new abilities. Her direct experience using dark magic to become Nightmare Moon makes her an effective teacher
As Stygian exerts better control over the shadow fragment, he eventually gains the ability to "Shadow Walk" or travel between shadows. This temporary form makes him look eerily similar to the Pony of Shadows. Pretty spooky
Can tell when the Pony of Shadows is close in proximity due to the shadow fragment, like a magic tracker
Stygian is a lucid dreamer. He appreciates dreams a lot more now that he’s sleeping on a proper schedule. Once in a while he’ll meet up with Princess Luna in the dream realm when they can’t find spare time in the waking world, outside of mentoring sessions, to enjoy each other's company as friends
Stygian redesign by Orin331
#my little pony#my litte pony friendship is magic#mlp#stygian#mlp fim#mlp stygian#pillars of equestria#pony of shadows#dark magic#my art#living harmony mlp au#living harmony au
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Long time lurker, first time asker!
How do you keep different voices/characters in your fics so distinct? I'm writing my first longer than 2k word fic and it's... a time.
First, I'm going to link you the best essay I've ever read about How To Write Canon Character Voices—what's too much accent, what's too little, how to pay attention to word choice and the way they phrase things, etc. It's about Transformers but the skills are transferrable to other fandoms (or original writing). The original essay is down so all I can offer is the archive.org version, but it's worth it.
Second, I'm going to link you this post I wrote about how I study character voices. It's about Hazbin but it shows you the kinds of things I pay attention to when I'm learning a character voice.
Third, I'm going to offer you some extra general advice that isn't in the above posts:
Some people try to make characters sound like themselves by basically parroting their catch phrases or most common quotes. Do that and you're just gonna make your version of the character sound like a robot. (Note: if you're writing a character who only knows how to say a few quotes, that's okay lmao.) The readers already know what the characters said in canon, they're reading a fic to hear them say something new. Example: if you have Bill Cipher arrive on the scene and say "Did you miss me? Admit it, you missed me!" word-for-word, you don't sound like you're writing Bill, you sound like you're quoting Bill from That One Scene where He Said That Thing.
But... directly borrowing characters' quotes is kind of a stepping stone on the way toward figuring out how they speak. Think about things they've already said, but use those quotes as a guide for how to write them.
Example: from that quote above, we get that when Bill shows up around people who definitely did NOT miss him, he just... decides that they did and tells them so. This shows you a bit of his sense of humor (he makes jokes to annoy someone who hates him—it's not even a mean joke, just annoying), a bit of his ego (he knows he's clowning around, but even when he's clowning he's going to say something that makes himself sound popular rather than hated), his casual & familiar attitude with someone he barely knows, his tendency to just request people do what he wants (saying "admit it, you missed me" instead of something like "I know you missed me")... etc.
And I kinda already said this in the Hazbin post, but the most important thing you can do when you're struggling with a character voice is just rewatch their episodes and pay close attention to how they speak (or rewatch their movie scenes, or reread their chapters/comic issues—whatever you're writing about). If they're from a visual/audio medium (TV, movie, podcast, etc), then if need be, read transcripts to see how their voices look when written down. Type down the transcripts yourself if there aren't any—and that's also a good physical exercise to make you slow down and pay attention to how they speak. (You notice where they tend to pause in sentences when you're the one who has to decide where to put commas; you notice their accent when you're the one who has to decide whether that word sounds more like walking or walkin'.)
Pay attention to cadence, accent, interjections, sentence length, active voice, passive voice, preferred vocabulary, preferred slang, word choice, sentence length, sentence complexity, any phrases they're fond of (but again—don't overuse a phrase unless they overuse a phrase), how they tend to refer to the people around them (by first name, last name, any titles, any nicknames—and do they change in different contexts?)... Pay attention to anything you can think of. You want to be able to hear the character's voice clearly in your head—read everything you write in their voice, and if it doesn't sound like their voice in your head, change it.
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