#I'm pretty bad at plotting stories it's just very very very vague ideas + silly conversations and emotional scenes
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italictext · 9 months ago
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Made a DN oc (Rae, it/its)!! Rae and L work together and here's a doodle of Rae styling L's hair! :3
( @nateriverswife @/ing you because you're kinda the reason I decided to draw them lol)
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whump-on-a-string · 11 months ago
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Okay so Dallan. What’s his story so far? What’s his personality like? What are his interests?
I'll start with his story. It's just a bunch of vague events strung together though as I'm bad at writing or coming up with ideas. I just draw. :') Dallan is an OC from when I was a silly little minor in school randomly RPing stuff with my friend on pet website forums and PMs, so it's based on very old content and may be revised more in the future, but here are the main bits that are still relevant to the character's background.
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When I made him, he was around my own age. But he is in his 20s now. Dallan is a very polite and proper man but also kind of a pushover. If someone were to steal an old lady's purse he'd go right after the thief and want to make it right and call it out. But if he's at his home/work he might hold back and not say anything as to not cause a disturbance to others. Chances are if he'd get yelled at or reprimanded by his higher ups he'll try and not say anything unless it's a pretty bad situation. He doesn't want to get fired. But some things might be worth getting fired for. He has a hard time speaking up for himself since his general job was to "speak only when spoken to" and basically be a ghost helping the house function. The occasional bullying from other staff didn't help him with his confidence much either. Physical and verbal abuse from his earlier childhood and household staff sort of manifested as a fawn/freeze response for him when he was young. It's much better now that he's older, grew taller and he has more of a spine. But he still has his moments now and again.
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Who Dallan works for depends on the setting since he was intended for use in RP. But by default he usually works for Mr. Richard and/or Alexander Parish. Richard is a wealthy man, and Parish is the Doctor who tended to Mr. Richard's late wife. They're both close friends now. (I have more info on the two of them under the read more break.)
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The only notable co-worker so far in Dallan's case is Alice. She's been employed by Richard and his family the longest, for 2 decades at least. She was only intended to be a side character, set dressing, but ended up becoming a bit of an antagonist to Dallan, and a threat to a guest who was recovering in Richard's home after an unfortunate stabbing event happened on the front lawn. (I think it was a hate crime against elves but the rp was so long ago I can't remember.) She's more of a fight/flee type in contrast to Dallan's fawn/freeze. Her childhood was also probably quite rough, resulting in a narcissistic personality as a means of defense. The death of Mrs. Richard was also very hard on her.
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Dallan was completely illiterate when he was hired around the age of 11-12 much to Alice's dismay.
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Another important part of Dallan's story was a character called "Wolf" who I misremembered as a half-elf. He was my friend's character, who carried and progressed most of the plot. Wolf arrived at Mr. Richard's home upon receiving a letter from his schoolyard friend Parish, to be introduced to Richard, and have a pleasant time at one of Richard's dinner parties. (Or he just happened to be in the area. I can't remember.) But Wolf had enemies, or was the victim of an anti-elf or half-elf hate crime and was promptly stabbed on Mr. Richard's front lawn, extending his stay at the man's house for a while. He and Dallan became good friends, and was also a sort of mentor to Dallan. Dallan also received a leg injury, but the reason/time/place is not set in stone given the nebulous connection to someone else's OC. It just matters that has or will-have a bullet injury to one of his legs. It's just an event that is canon to his character now.
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Wolf gave Dallan a silver pocketwatch that's worth more than all of his belongings combined. It was a bit of a teasing gift, as Dallan had been late on several occasions while Wolf was visiting Richard's home. Now he had a watch to help him keep track of the time to stop being late. ...Hopefully. It's a key item and important to him. That said, the one who gave it to him may change or be elaborated upon more in the future. All that matters is that he was given a generous gift of a very nice pocket watch which he carries everywhere, and he values it very much. Do not separate. You will upset him.
His Employers, Workday, & Hobbies
Mr. Richard is pretty strict and stern, but he has a good heart and cares about all of his staff. Richard lives in a small mansion. It doesn't have ALL of the staff a greathouse usually would because his property is small and doesn't need as much upkeep as a larger one. He has no children, and his wife passed away so it's just him and his staff. He's a social butterfly though so he hosts dinners and parties frequently, as being home alone isn't his favorite thing to do. Any friend of Richard will regularly get invites delivered by mail. One of his close friends is an elf named Alexander Parish, who is a doctor. They met while he was helping care for the health of Richard's late wife and they all became very good friends. Parish still visits Richard regularly for personal reasons instead of just for business. Most of Dallan's daily activities consist of cleaning, trash collecting, window washing, polishing cutlery, blacking boots, etc. So most of the duties from the "lowest rank" almost to the "highest rank" but he does not help with finances or , For Richard's parties he's responsible for holding doors, taking coats, and if needed: help the scullery maids serve food and drink,
Alexander Parish is your local friendly (albeit expensive) doctor. He also performs some surgeries, and uses his own magical skills to help clients heal better. His magic can't mend bones or reverse inflicted wounds but it can speed up the healing process or help fight off infection, but it all depends on the severity and his energy at the time. It's a small extra tool and not a replacement of proper medical care. Dallan works for Parish permanently only in the event of Richard's death, otherwise he only works for the doctor upon his master's instruction to do so. (Which is somewhat frequent.)
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Workday:
Most of Dallan's daily activities consist of cleaning, trash collecting, window washing, polishing cutlery, blacking boots, etc. So most of the duties from the "lowest rank" almost to the "highest rank" for servants since it's very small staff but also a small property. He does not help with finances or anything involving numbers and letters as he's terrible at reading & writing because he's rather uneducated. He can read now, just not very well and his handwriting is chickenscratch. For Richard's parties he's responsible for holding doors, taking coats, and if needed he helps the scullery maids serve food and drink. The wages aren't too bad & he doesn't have to pay for food or his room so he's pretty content with the setup. Other than that he'll do chores for the day and then turn in for the night.
Hobbies:
Any hobbies he has are pretty unknown since he usually is just working for most of the day, but he really likes to sit back with something warm to drink and relax in the garden, or go visit the beach on rare little vacations on the weekend. He'd probably be interested in picking up some kind of arts & crafts if he had the time for it though. He really likes dogs though so he also would enjoy walking around the neighborhood hoping to encounter someone walking their pet so he could pet them and give them little treats (with the owners permission of course). Horses also interest but terrify him. Dallans favorite work-related hobby would just be getting sent out of the house to run errands so he can enjoy the trip.
His only known fears are "monsters" and drowning/suffocating. He'll probably pass out once he learns that vampires and werewolves are REAL in his world. And he sticks to shallow water at the beach.
Yeah that's all I've got for now. Thanks for making me finally get all of this out of my head lol.
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eofoc · 1 month ago
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hi! i saw on oc-center that you have mentally ill queer vampire ocs and those are some of my favorite! i briefly looked through their profile posts (GORGEOUS layout by the way. wow) and i'm really curious about them; do you have any story or world set up for them, or do they more exist like Conceptual Dolls in the mind? (/not judgemental, that's basically how mine are hsbdcahcs so i just figured I'd ask!!)
is there anything you particularly love about them or any dynamics between them you'd like to talk about?? open prompt to infodump a little!!
HI!!!!!1 THANK YOU SO MUCH.. i love make silly little aesthetic layouts... (not very tumblr proficient yet when it comes to that but. i will get there)
answer under the cut because i went crazy
they do have a whole world and story set up!!! :D with a pretty..extensive worldbuilding actually (jhbhads)!!!! i dont talk much about the story/plot because sadly i am a bit insecure and also. it changes all the time. but its There!!! id love to talk about it here in the near future!!!!!
i did just make a . google doc combining all of the worldbuilding i have so far :] it goes into detail about the history of the world and what vampires are in this universe!!! you can find it here
i didnt format it yet (i plan to make it a some sort of masterdoc with complete profiles as well) but. it does have the most recent info i think hehe
theres a lot of things i love about them.. kind of because they all carry a part of me / my experiences in a prettyi d abstract way :] so theyve became very special to me over time!!!!! ive poured a lot of love and own experiences into them ... which does have its cons too jjdshjsd
i honestly like all of the dynamics.. but. i feel like orifiel and mischa make me the Craziest overall for story reasons (which are only vague ideas for now) ..
mostly because theyre two lonely people that ironically are fundamentally very similar but also very different. they are really based on polar opposites and it makes me enjoy them a lot.. mischa who grew up alone and unwanted by his family obsessed over the religious unreachable figure that orifiel was to him and grew up with so many emotions regarding him - love, hate, obsession, admiration, rage, feeling of injustice and jealousy... all without having even met him JKSDKJD
and then theres orifiel, who despite growing up as an object of affection never really got a chance to pour his all into one person.. he grew up with a very warped view of love and affection (it being one-sided and obsessive) and. mischa feeds into it for selfish reasons. and. jesus i dint even know what to say here because my brain is FRIED
orifiel is a very selfish person too in some aspects so ultimately. theyre two lonely selfish nonbinary FREAKS who dont know how a healthy relationship looks like.
at one point in the plot (bad ending?) i have this. thing planned in mind. mischa almost dies since a certain plan goes wrong - and orifiel literally sees Red. like despite all his reason and rationality he resorts to a desperate speedrun of human experiments - the thing that is the core trauma of his childhood :] fellas is it gay to bring back your boy best friend to life but you dont even recognize him anymore . he doesnt even feel human anymore but you cannot bring yourself to lose him . at the same time you wont grant him the mercy of freeing him from the life of being a mindless beast like Omggg whats wrong with you
another bad timeline? ending? thing? VERY VAGUE THOUGH. i had in mind was mischa just. going Wrong at some point . where to guarantee his safety he decides that he must pretend to be the enemy (part of the Church)... hes a wholeass vampire mind you. the church fucking HATES vampires. well . his religious trauma goes bonkers at some point in this timeline and he ends up blackmailing orifiel into increasing the power of the church so that his position of power is guaranteed . hes a bit of a selfish asshole but i accept him anyways .
i feel like i talked a lot about mischa here. but orifiel. jesus Christ girlie. he doesnt even know it but hes self-destructive to an absolutely crazy degree. letting the church do whatever the fuck it wants to do with me ;;3 i have no identity and no name btw ;333 everything is okay and fine. at the same time he also thinks hes the greatest person and entity ever so like idk whats his deal i want to eat him alive
once again brain fried . i can talk so much about threm with a specific question or a prompt though i Promise .
the yap here is fucking crazy im so sorry damn
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retphienix · 3 years ago
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I Have A Lot To Say So I'll Read More This.
The short of it?
I'm glad I played Joker- I played it because I wanted to know how DQM evolved when it reached the DS and I got my answer.
It's mediocre. Not bad exactly, I enjoyed playing it, it adds some REALLY appreciated features to the DQM series and if you were playing it at release it had online play which plays well with the post game content which I haven't touched by the time I wrote this:
-but there are some engine/console specific things that made it a drag and there are some parts of the game that are just weaker than the previous games which is amusing since the previous games were simple GBC titles.
And finally, I don't really recommend playing through Joker 1. Can't speak on the sequels, but Joker 1 was a pretty middling experience for me so I'm the wrong person to get a positive recommendation from.
And since the opportunity presents itself: If you like monster RPGs and haven't tried it- go emulate Dragon Warrior Monsters 2 for the GBC, it's really good and also if you emulate you can fast forward the GBC era grind if that's your taste- really a win all around.
On to my rambling:
I debated on writing, rewriting, rewriting, and better presenting my thoughts on this game and the series as a whole but nah, Joker ain't getting that, I'm ramblin'- lol
I will split it slightly between "The ending" and "The game as a whole" though.
Ending:
1:07 - This is slightly a 'game a a whole' thing but honestly it's funny to me that you unlock a permanent repel in this game by doing the main quest. I entered this dungeon feeling strong enough to beat the game, so I just avoided 90% of encounters entirely.
5:00 - I genuinely got a laugh out of Sparkpug's whole deal in this finale. Not story wise, that's fine, no complaints- I mean that Sparkpug is clearly built to be a monster that can carry an ineffective team. He's clearly meant to be bred a few times and a god tier member of a potentially inexperienced player's team- but I literally never used him after the intro.
So during this scene it's supposed to be like "I'm a demi-god monster, you can't possibly beat me" and I'm thinking "Dude, you're like level 10 and shit tier, you can't win, this is hilarious."
Obviously it's a real boss fight and not 'face the monster you once had' but I was having fun roasting him behind the scenes of this recording.
45:00 - What an entirely unexpected change of pace.
Like, I had it spoiled for me by a screenshot that Dr. Snap becomes a monster or something- but I thought maybe he was always a monster or something, and also I got a bad look at him.
HE TURNS INTO A BODY HORROR BEAST, THAT'S NUTS.
Genuinely a highlight of the game.
52:00 - I fucking laughed what a meaningless exchange where the payoff is saying "He was stupid!", it's honestly just silly and dumb but not necessarily bad just dumb lol
55:00 - Not a great 'you won' victory lap. Like at all. Kinda feels like they should have just made this all a cutscene where I appear back at town and see that Solitaire is the leader now etc etc.
I kinda don't understand why it's a victory lap at all? Because all anyone says is "They picked a weird successor to Snap >:(" or "Snap went to the island? I bet he was stopping the calamity :)"
If you have 2 lines of dialogue prepared, maybe don't make a victory lap???
1:00:00 - What a fucking stupid payoff lol
Like sincerely, Solitaire does NOTHING the entire game! She's meaningless from start to finish! And the 'surprise' is that she's the new commish??? And she got the position because she's a rich spoiled brat??? Like LITERALLY that's why????????
What a stupid fucking ending lol
Now her proposed evolution of the contest is fair enough, I mean it's childish as hell, but to be fair- more contests is a fine idea especially since prior games and this game demonstrated the public's interest in watching monster fights. And the goal being to fight her as the final fight is fucking egotistical and stupid- BUT- it does play into the fact that the player didn't get to fight her the whole game so it's whatever?
1:03:00 - This is both the best and worst lol.
This game has no story, like at all, it's fucking empty front to back, and only explodes with like- 1 event at the very end.
This moment is a montage of memorable moments with your 'best friend' Sparkpug. It's cinematically very nice to be honest! Even includes a moment I don't remember at the arena which probably didn't happen lol.
So visually it's cool- I dig seeing the camera zoom out as we run across the beach, and the flashback moments intersplice over us making our way to the scout memorial- that's very well done.
The content is empty lol
As I said there's no story, these moments are nothing lol
And that's that.
All said the ending was a very nice challenge to face with my team- I had to abuse items like mad but I MADE IT! It was a GOOD fight.
The rest I've already said.
On to the game as a whole:
I have issues with this game, but there's good too. It's really like 4 steps forward 6-7 steps back it's weird, it's really weird.
Positives are neat!
> First and foremost- TRAITS!
Monsters in Dragon Quest Monsters have always had a problem with keeping their identity for long. The way I'd explain it to an outsider to the series is that Monsters DO have special stat variance and intended movesets and all that jazz- but the breeding system completely and entirely destroys that relatively early into the game.
While a monster might normally have really high defense and low other stats while knowing buffing magic- breeding, EVEN UNINTENTIONALLY, will have that same monster come out with 9 billion attack and all ice magic.
Monsters in DQM have a habit of becoming canvases for the breeding effects rather than their own mons- and this is undeniably a downside. It makes the game feel unique, it doesn't 'hurt' it, but when by mid-game monsters are more easily identified as sprites rather than strengths and weaknesses or even types (family) it's a slight downer on the series.
Traits fix this a lot by making every specific monster have unchangeable traits which offer things like "immunity to x type of damage" or "higher crit chance"- it's small, but it gives each monster more identity.
> Second and secondmost- SKILLS!
The older games didn't use trees, it used each individual spell as a potential pass on during breeding.
Each monster could have 8 spells, and when you breed two monsters you pass on all 16 spells to the offspring (they don't learn them all at once, they learn them as they level up) as well as the natural spells the monster would learn by level up.
So in the older games it is really easy to end up with a refined and overpowered list of 8 spells on each of your monsters.
Now spells are tied to Skill trees and your monsters can have 3 skill trees total (which are passed on as OPTIONS when breeding).
All to say skills do a lot for removing the "Master of all, weakness of none" spell lists that the older games made trivial to make, now you have to limit your builds and be more specialized- also they added skills like "Attack up" to add more variance to a build- instead of having spells you might just have high stat buffs as skill trees.
Overall I think Skills are an improvement because coupled with Traits it makes each monster feel much more specialized and unique and less like a sprite with no identity.
> Breeding is improved.
This is very much because of skills and traits- again- but also the system is just improved in general. Instead of being told "That's a monster you haven't had before!" and judging your decisions based on the name of the offspring breed, now you get to see a small sprite of the resulting monster to help you decide- ALSO instead of getting 1 result for every combo (to the point where you have to back out and choose Monster A + Monster B and Monster B + Monster A as separate options), you now get up to 3 results to pick between for every breeding opportunity.
It's just better.
> The engine is impressive.
At least to me. This is a DS title using (from what I read) a rework of the DQ8 PS2 game's engine- it certainly looks like it.
Combat models are nice, using moves looks nice, overworld exploration looks nice- it looks nice.
Now for some negative and general nonsense- all of which is more often than not 'weird'.
> I gotta be unfair and say "The Story" first and foremost.
DQM 1 and 2 are not intense story games. They aren't.
But they both knew how to handle their story well for what they wanted to tell, I can and will praise both for their narratives because they know what they are and do it well.
DQM:J does not. It's fucking bad.
Basically: The overall story doesn't exist- you're told to be a spy, but that comes up 1 time towards the end of the game and LITERALLY doesn't matter at any other moment INCLUDING the one time it comes up.
You have NO meaningful objective from the start up until near the end of the game. You show up and have no goal- so you get told to get some crystals with no meaning behind it (not even a lie because they are clearly evil- not even a lie to motivate you! NO MEANING IS PRESENTED! JUST DO IT! TO DO THE CONTEST I GUESS! WHY? SHUT UP!)
So 90% of the game time you're not doing anything meaningful. So what about the islands? Any small narratives to keep things moving?
NO!
NOT AT ALL!
So you go 90% of the game having no real objective, just kinda wandering forward mindlessly- and then the game suddenly goes "Oh! Guy who seemed sus! He's evil! He's gonna unleash the calamity that you were 'kinda but not directly' working towards with your dog! You know, that plot point that's kept vague and paid 0% attention to the entire game? Yeah it's happening! Aaaaand you're done! GG!"
Basically there's just nothing going on in this game, it's all background noise until the last 10% of the game. And that's lame.
DQM1 had a light story- but from the very intro cutscene you have a clear objective which makes every action you do seem relevant as you are working towards that goal.
From the start of the game you know "My sister is gone! The king says a magic wish can get her back! I'll go do that!" and then you do!
DQM2 has a much better story!
You have a goal from the start (The kingdom is physically dying and you have to save it by getting a new plug!) AND it has stories for each world you visit!
THAT'S MILES BETTER! THIS GAME COULD HAVE DONE THAT FOR THE ISLANDS!
Anywho. Story is lacking and empty and lame especially when DQM2 has a similar format but does every part better- you have a clear objective you're working towards AND side stories to keep the light narrative moving!
WTH!
The spy plotline doesn't matter! It could have been used to build suspicion on who's the good guy!
The islands are so empty of story!
DQM2 has a fun mix on how a rival character works which makes every world interesting to see how they get involved!
This game has a rival that does NOTHING!!!!!!!!!
It's just such a step back from the previous games, it's weird to see DQM 1 land a solid simple story and DQM 2 build a great format to expand the story going forward- and then DQM:J just slams its head into the dirt and wipes out.
> Game's slow.
The engine switch is a good thing overall, but it makes combat slower (a lot), adds loading screens to combat (primarily), and they didn't bother speeding up the grind from previous games.
Because of the grind still existing which isn't a problem in and of itself- the game becomes SLOW AS HELL because the engine makes that grind take longer.
Also world exploration is slow which is to be expected when moving from 2d to 3d, but this is countered by adding things to the world to find or do- and Joker tries but it's still noticeable. The world exploration isn't a problem, it just stands out alongside the combat being slow as hell.
The engine change was a great thing- but it feels like they should have put more work into speeding up combat to counter the slowdown of load times and flashy animations.
A GOOD WAY TO FIX THAT MIGHT BE XP!
> Music ain't great in my opinion.
DQ has amazing music. This game has some weak renditions in my opinion. The CELL HQ theme song is a pretty good poster child for the worst there is, but just in general even the better music is lacking compared to the chiptunes of the GBC or the better mixes of the main series.
Maybe it's unfair, it's a DS game, I don't know, I just know I ended up just muting most of the game because it didn't sound great. I played the GBC games OSTs instead for a large portion of my playthrough. I listened to videos instead for the bulk of the game.
It's just not pleasant to me, sorry to say.
> XP!!!!!!!
I'm being a spoiled ass on this but yeah!
XP SUCKS IN THIS!
There aren't good placed to grind until you beat the game! (apparently)
The first level blatantly has too low xp which makes you grind before you can tackle the boss of the island- and the late game has you mindlessly grinding low xp rewards in order to be ready to face the final boss.
It's WEIRD!
Why is it so low!
> Tech is weird!
I could ramble on this alone but here's the short version:
DQ has a unique fantasy world aesthetic that each game has explored in its own way. It's basically "swords, magic, monsters, and charm- things feel light but aren't afraid to get scary sometimes :)"
This game... doesn't.
This game has fuckin' tech watches, jet skis, TOWER PCS????
This ISN'T dragon quest on a world building level.
It's like, contemporary modern world but with slimes.
And that could be good I guess, but it feels so fucking weird to see PCs right alongside swords and axes and a dracky.
Like... why?
It's a poor aesthetic according to my tastes. Maybe I'm an ass for that. The tech is weird.
All to say, in a poor rambling "I gotta get this out of me" kinda way, is Joker was fine.
I enjoyed breeding. I enjoyed seeing the engine. I enjoyed the unique additions like a 'hero monster'.
But I also had to grind mindlessly on a slower game.
I had to endure a story that forgot to show up until the very end.
I sat there thinking about replaying the older ones the whole time.
It was fine.
It's mediocre.
I'm glad I played it.
I'm done now :)
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jastertown · 6 years ago
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Some are fic-specific but anon? I might be able to guess who you are and Ily
Also I Can't figure out how to put a 'read more' here on mobile? Hhh sorry its long (and I'll tag it as such) but anyways
-
B: Any of your stories inspired by personal experience?
Uh.  nah not most my writing? The stuff that is, it's all more ventish stuff that I’ve never posted online. I *do* write children based on my experiences with kids though!
C: What character do you identify with most?
Uhhhhhhhhhh. Hhh. Ayano from the Kagerou Project!! She's a big sis who can and will die for her little siblings, and only wants the best for her family and friends.
F: Care to share a favorite hurt/comfort fic?
Hm. I think my favorites, they're not online; sometimes I get premium access to fics my friends have written and they're Good Stuff but you won't find them on a fanfic site. (While we're here check out @ldotrage though!! Good friend, good writing, and it's writing you can find online too… ooh, they wrote a Jagen and Marth fic that's a Good hurt/comfort thing!)
G: Care to share a favorite crack fic?
It's less crack and more just silly, but ‘Depression Meals’ by MarkoftheAsphodel on Ao3! It's a fun little FE Heroes thing featuring a bunch of different characters, and it's not serious at all but still rather IC for that.
H: How would you describe your style?
Uh. Inner monolgue-driven? Limited third-person? I uhhhhh like to write from one character's point of view at a given moment, but I'm not much of a first- or second-person writer.
I: Do you have a guilty pleasure in fic (reading or writing)?
Hhhurt/comfort. Especially with a Lot of angst before the comfort happens. Let the character go through heck and then let them recover with the help of their closest friends!! It's good.
K: What’s the angstiest idea you’ve ever come up with?
Hm. Well once I had this AU where this one dude got possessed by a Big Bad and it was Rough because it ended with him dying? It was Great man
L: What’s the weirdest AU you’ve ever come up with?
Hm. Uhhhhhhh. My friends and I made the Slorp AU. Search my blog for the tag ‘slorp’; I will not give context.
M: Got any premises on the back burner that you’d care to share?
Well rn I'm writing a thingy that's just a look into what happened during this one off-screen event… in this event, pretty much everybody but one person dies!! I'm trying to actually write it well, with proper pacing and emotions and everything. It's a big WIP and I'm sure it's gonna be long and angsty whoops.
N: Is there a fic you wish someone else would write (or finish) for you?
Fire Emblem: Shadow Dragon. Hurt/comfort, preferably platonic. I'd Die if there was more of that because it's exactly my very specific tastes.
O: How do you begin a story–with the plot, or the characters?
Kinda both? It's the characters, reacting to and/or kicking off the plot.
P: Are you what George R. R. Martin would call an “architect” or a “gardener”? (How much do you plan in advance, versus letting the story unfold as you go?)
Ummm more gardener? I have vague ideas in my head, but exact structure is Hard.
Q: Do you have any discarded scenes/storylines/projects?
Oh definitely. I have a whole little Google doc of discarded scenes and lines.
R: Are there any writers (fanfic or otherwise) you consider an influence?
The published author Terry Pratchett is one of my favorite authors! His writing style is very expressive and honestly probably where I get my preference for limited third-person from.
Fanfic-wise… @ldotrage again, their dialogue is always so good, @yonch is a good friend of mine and their way of showing emotions and thoughts through word and punctuation choices? Excellent! Also, @solrosfalt ! Go check out their FE fic, Princess of Dawn! It's still in progress and the fight scenes are amazing and vibrant. I want to someday pace fight scenes like that.
S: Any fandom tropes you can’t resist?
Can't think of any? Though, I am all for acknowledging which characters in-game are absolute powerhouses… (Here's looking at you, Caeda.)
T: Any fandom tropes you can’t stand?
Mmm can't think of any? I can't think of fandom-wide tropes.
U: A pairing you might like to write for, but haven’t tried yet.
Shintaro and Ayano from Kagerou Project. I already know I Love Them.
V: A secondary (or underrated) character you want to see more of in fic?
Cain, from the Archanea series in Fire Emblem! He's one of my top FE favorites and honestly I probably fixate on him more than I should given he's a more minor character.
W: Do you like more general prompts, or more specific ones?
Kinda depends, but I think general! I like dialogue prompts, honestly, the ones that are like one or two lines. They're general and fun to work with, if you have the right one.
X: A character you enjoy making suffer.
Hrk. All. All of my favorites??? Again: guilty pleasure is angsty hurt/comfort.
Y: A character you want to protect.
Marth from Shadow Dragon!! He's a good boy, and needs a good support group.
Z: Major character death–do you ever write/read it? Is there a character whose death you can’t tolerate?
I don't tend to write or read MCD much, just because I don't I guess, but I find deaths super hard to pace, so I shy away from it. When it comes to deaths… Um, the death of main characters in like, ‘everyone dies’ AU's. I want my happy endings, dangit.
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