#I'm just really in love with this game and having one really thorny part is just HNG
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frenchy-and-the-sea · 5 months ago
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There is a very exquisite agony in playing a game you love so so so so so much, and realizing that one of the other players is trying to play a totally different game than you.
#hush frenchy#we went to the coffin shop today in vallaki#and our rogue triggered combat SIMPLY because he didn't want to leave the house without looting every single room#to clarify: WE HAD ACHIEVED OUR OBJECTIVE#we literally just needed to get out#but the rogue's player was like cmoooon its no fun to leave without looting everything we can get our hands on#now everything we're doing has gone to absolute shit#and to clarify: its going to be very interesting!!#and I feel like I would've been just fine with the result#IF it had been for any other reason besides that this one player seems to think that we're in a video game#like if there had been some kind of character motivation? or genuine concern that we were missing a piece of something we were looking for?#totally fine!! love that in fact!!#but just stealing shit because 'you're the rogue' feels... idk.#it just feels like it's a totally different game than the rest of us are playing#and now we ALL have to deal with the consequences#i just. urgh. i do not know what to do#i am gonna talk to the dm and see if she noticed the same thing as me#and try to brainstorm we the players can do to impart a sense of balance for people with different play styles#but i just feel like despite repeated efforts by the dm to be like hey this is a game for exploration and character engagement#the player is just ignoring that and doing Whatever He Feels Like#ANYWAY SORRY RANT OVER#I'm just really in love with this game and having one really thorny part is just HNG#positive note: the wizard whipped out alter self and thought he was the coolest guy in the whole world#despite repeatedly missing in combat#it was very cute and i wish Wyn wasn't absolutely certain that she was about to die#because she would absolutely stroke his ego about it simply to see him preen#the fighter was also very sweet and keeps working so hard to protect wyn#and since I'm a fighter in my other game i know where to put myself to make it easier for him so there's a lot of synergy#IT'S JUST VERY CUTE AND NICE AND GOOD. I LOVE THEM BOTH A LOT
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derww · 4 months ago
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ok ive been thinking abt it for far too long not to make a tearlist. lsers and their attitude to the custom-made weapons & who among them is forging them
disclamer: I don't really know that much about weapons and forging & will appreciate suggestions, but not criticism. after all, these are just headcannons.
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– s4 zam receives a blade, court sword, from subz after joining eclipse, s5 zam – from bacon after few months of gucci&pirates union, and its a sable.
– s4 mapicc and ro keep the swords made for them by rekrap and they are like really fancy, cast in appropriate shades and with carved handles
– flame's weapons are made by only_a_squid and smuggled to lifesteal
– hannah brought with her an elegant rapier with a hilt covered with thorny roses
– amy made a godslayer sword in s5. and wemmbu gen prefers to use custom weapons, loving their convenience and fanciness.
– minute usually does not bother, but knightfall and vengeance are custom made and sometimes he gifts swords to his teammates.
– all staboodles are forged by clown. they are pretty similar, translucent glassy but very sharp swords, but differ in colors and smaller shapes.
– 4c, bacon and rekrap forge custom weapons, but they do not use them themselves
– clown has a huge assortment from swords and axes to scythes and maces, both made by him and taken from the bodies of enemies
– s4 subz uses swords and axes forged by him, whose appearance reflects the name
– squiddo's weapon is not a sword, I'm not sure what, but I think its a huge orange rubber hammer
– branzy always carries a sword gifted to him by a clown
– mid recevives a cool custom sword from someone every new season
– i don't think chief actually thinks about it too much, but hoplite is built on custom op weapons so he uses them atleast there
– planet does not like custom weapons like sooo much, their maximum is to carve out something on the already existing normal sword. he can still use the ones that belong to others as a joke, but not for long
– jumper: yes if its her teammate's gift. she wouldnt ask, but she'll smile and laugh and say thanks and use it until the end of the season.
– jepexx: id say no, but he wants to look cool.
– parrot would use custom weapons if he got it from somewhere, but just like any other weapon. bro wins dont care game
– actually i think that poafa also can be making custom weapons as a part of Making Art. but he doesn't care what he uses in battle. perhaps he would like to make something for others, or have beautiful tools just for aesthetics and convenience.
– terrain: is it custom-made? not anymore lol. look, this is an absolutely ordinary sword, you can craft it on any crafting table. how did I do what? i didn't do anything.
– and I have no idea where leo got the apo equip from, but he definitely didn't forge it himself lol
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2hoothoots · 5 months ago
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Revisiting P2 since the docu epilogue dropped and your AMV (<3) popped up as a sign for me to ask something that hopefully you haven't already spoken about years ago: What did you think of the in-game psych explanation for Maligula, that she's the primitive savage part of the mind? P2 is a weird mix of sketchy Freud/Jung concepts that Tim likes meshed with modern psych, and Maligula's deal seems like something they probably wrote a lot of different versions of but never quite solved elegantly
yeah, i think you totally hit the nail on the head - it's always felt like one of the parts of the story that they couldn't quite give enough polish to before they had to finalize it and move on with development. like - i went to go get my artbook to see if it had any insight into the writing process, and did you know that Nona and Maligula being the same person was apparently added way later in development? that's wild! i didn't know that until literally right now! i may or may not have skipped straight to my favourite characters when my artbook arrived and then put it on my shelf without reading the whole thing
ANYWAY, retrospectively i think it being a twist that was added later actually makes a lot of sense in the context of everything you mentioned. the Maligula problem, to me, is the fact that they're trying to juggle a bunch of different things that she has to be in the story. there's Maligula, the ruthless big bad, and Nona, the beloved grandma, and if you suddenly have to also make them both the same person... well, it ends up being kind of a thorny writing problem to make that work, haha.
here's some art i made so this isn't just a wall of text, rest of the answer under the cut
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i think one thing they could have done when they needed to rehabilitate a mass-murderer into a lovable old lady was pull back on either end of the spectrum. make your villain softer and more sympathetic, or give grandma a mean streak like she's one bad day away from a tragedy at the crochet club. and to give the story credit, i'm really glad they didn't. Nona is relentlessly sweet and endearing - and that's great! she needs to be in order to make the audience care about her, otherwise the emotional beats are never going to land. likewise, Maligula is a great villain, she's vicious and ruthless and at the culmination of her arc we see she simply does not give a shit about murdering hundreds of people. i love that for her, honestly, you go girl
but then, like - how do you connect the dots? how do you frame grandma having a violently murderous streak in a way that doesn't make the ending of "but she's over it now" feel kinda weird and hollow? and how do you do that while also being sympathetic to the game's themes around mental health? Maligula's informed by the traumatic things that happened to Lucrecia during the war, but she can't just be a manifestation of trauma, because the moral of the story being that trauma makes you a mass-murderer (until you beat up your trauma and shove it in a giant pit) would feel... really tonally dissonant!
so i think you're totally right that the sprinkling of pop-psych concepts we get ends up feeling a little bit like an awkward band-aid. Maligula's story is about how the horrors of war can shape you into a terrible person, who does terrible things - ...but there's also, like, special circumstances, so it doesn't feel weird that she goes back to being Raz's sweet grandma afterwards. special psychic circumstances! she's not just any war criminal, she's the fight or flight response gone out of control!
which - i dunno, i think that line in particular always stood out to me, because that's not really what the fight or flight (or freeze or fawn) response is, right? it's a temporary boost of adrenaline to the system to rev you up for getting out of a dangerous situation. an overactive fight or flight response is called chronic stress and anxiety. i know the games are pop-psych and not actual science, but it always stood out to me as a little awkward.
if it were me in the writer's seat - with the benefit of all the time in the world to workshop it, and no looming deadlines, and the hindsight of having a full completed game in front of me to think about - i might have tried to frame it around connection. i think you could swing the lens to instead focus on how violence, stress, trauma etc., make it harder to understand and empathise with the people around you. the tragedy of Lucrecia's story is that she came home to try and help her countrymen, the people she cared so dearly about. but the more time passed, the less she cared, the less she was able to see them as people. after Marona's death, the Maligula that remains is one who's unable to even care about killing her own sister. the alternative is too raw, too painful - instead, she sheds her last vestiges of remorse, and throws herself into the easy relief of violence. (we see this again, when Nona "awakens" as Maligula - when confronted with the baggage of her past, she chooses to wash it all away with force, unable and unwilling to care about the people she used to call friends.)
and i think shifting the focus like that ties it in thematically, too. a big theme (of both games, but especially the sequel) is how important connection is, how being able to understand and reach out to and rely on other people is a lifeline during hard times. PN2 touches on how there aren't really "good people" and "bad people" - everyone has the capacity to do wonderful or terrible things, and i think Raz's line to Maligula about how "everybody's got something like you" works. Lucrecia was never a monster, no matter how everyone tried to pretend she was. she was just a person, the same as everyone else - and just like everyone else, she could be pushed to extremes under the right circumstances. it just feels kind of odd when the implicit context is "everybody's got a mass-murderer hidden in the primal recesses of their brain", hahaha.
but like, again, that's the privilege of hindsight, right? i've definitely also been on the other side of the creative process, stuck with something i suddenly need to make work in a story and having to come up with a solution that feels like a band-aid. sometimes you just gotta call it good enough, and move on. and i think the game is overall much stronger for having Nona and Maligula be the same person - it plays into the wider themes, it sets up some great emotional beats, and i think it's overall well-executed, even if there are one or two hiccups in the writing.
anyway, great ask! thank you for the invitation to ramble, this is something that stuck out to me on my first playthrough of the game and it was fun to sit down and get my thoughts in order
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morrigan-sims · 16 days ago
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Top 24 Screenshots of 2024
I was tagged by @loony-moonsims Thank you!! (Sorry for being so late. I was on vacation and didn't have access to my laptop with all my screenshots.) I'm not going to tag anyone else to do this because it's way too late and I don't know who has or hasn't done it. But if you want to, feel free to say I tagged you!!! It is a lot of fun to do! I already did one favorite post from each month in my 2024 "Year In Review" post, but that was strictly one per month and didn't give me a chance to talk about it. So expect a lot of rambling under the cut.
tw for blood in several images and for spider imagery in Oct/Nov.
January
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Starting on January 1st, I fell head-over-heels in love with Pathfinder: Wrath of the Righteous -- now my favorite game of all time -- and with Areelu Vorlesh. I tried my hand at recreating characters from images, which I'd never done before, and it actually turned out pretty well. (And started a mini obsession.) My first version of Areelu was not my most accurate, but I do have a deep soft spot for it, for many reasons. And while Reda isn't perfect either, I do love how she turned out as a sim.
February
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The month of goth/dark fantasy people, I guess. The Lady of Ravens was very fun to design, and I discovered that that pose looks perfect with the crow/raven accessory I have.
March
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In March I got bored of sweet, cutesy flower sims, and decided it was about time someone played into the horror of being both a person and a plant. And thus this sim, who someone described as "sleeping beauty if she took control of the roses and became a villain" was born. She has thorny vines growing under and over her skin, and that rose has burst from her eye. I wanted her to have little thorns poking out from under her skin, but no such cc existed, unfortunately.
Also in March, I played the first of Rook's two Horrible, Very Bad, No-Good weekends. This render (lovingly dubbed "Mirror Punch" in my folders) was meant to represent the scene that the party saw upon rushing to see what the giant crash they all heard from the lower floor of the inn was about. Rook had just woken up from being asleep for over 12 hours after passing out from exhaustion and stress, only to be told that the "chihuahua" the party had rescued the day before just so happened to be the very same man who had sold Rook to Captain Wolf 3 years ago. Oh, and this was after dying once and then having a very emotionally tense conversation with his mentor once he woke up. Because my boy is an idiot who doesn't know how to handle emotional surprises, he decided to try and punch a mirror, because repeatedly killing an imaginary version of said chihuahua/man wasn't working.
I'm still incredibly proud of this render. Editing the mirror to be cracked took me over two hours, let alone drawing in all the blood.
April
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In April I was deep in my pirate obsession, in part brought about by obsessively watching Black Sails for the first time. I made the first draft of my ship infirmary (now the canon appearance of the Tide Breaker's infirmary), and also made this sim, who despite my best attempts to NOT relate everything to Rook ended up becoming the canon appearance (in my head at least) for Kholl, the Tide Breaker's surgeon, and Jay's mentor.
May
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May was a great month for renders. Actually this one specific week was great for renders, since these both got posted in less than a week. The Nine of Swords is still one of my favorite renders I've ever made. I just love the way the composition works, with the chains framing it, and the swords (all copies of Wolf's rapier from my edit of her as Justice) hanging over Rook's head. Of course, I can only take partial credit, since I was inspired by Sara Kipin's version of the card.
Morana's Death card was also a lot of fun to make. It was my first attempt at putting trees into blender (a pain in the ass, but worth it) and with using photo background (easier, and also worth it). I really enjoyed how the final product turned out, and it's just such a good representation of her. She's named after a Slavic goddess of death and winter, and she's a necromancer from a frozen place, so it works well. I also really like the added touch of the red coming from the skull's eye, which was suggested by someone I was on call with while making the render.
June
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June was ALSO all about the dnd characters. Aside from spending way too much time furnishing Lockwood Manor and making its awful owner, making Val as a sim, and giving Zenara a zillion new outfits, I also made these two edits.
The Judgement card was my first big in-game edit in a very, very long time. It was an interesting challenge to get it to turn out how I wanted it to. While the editing for this one was very simple, getting everything else as I wanted it was difficult. There was a lot of TOOL involved, and gshade and Relight saved my ass when it came to getting the nighttime scene to look right. This card is a recreation of a moment from Avra's backstory, where she awoke in her own grave. On digging her way out, she found a raven messenger waiting for her. The Judgement card is just too fucking perfect for her, and it was a lot of fun to create my own version of it.
Aspen's Fool Card was an idea that had been floating in my mind for MONTHS before I finally got around to making it. I could not possibly be happier with how it turned out. This was my first experiment with sizing up sims in blender, and it worked perfectly!!! A giant version of Fin (the jester-like god of death and Aspen's warlock patron) looming over Aspen dancing on strings was exactly what I had in mind. It was also my first experiment with bringing in 3D meshes that weren't already made for the sims, which was interesting.
July
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July was all about the Liars. I played through (most of) Rook's SECOND Horrible, Very Bad, No-Good Weekend, which kicked off with the traumatic reveal that Rook's beloved mentor, Sigmar, was actually a corpse being puppeted by the BBEG, Dr. Purity. And not only that, but the party wizard, Maka, had known since day 1. Given Rook's name, and the fact that the special moves Sigmar had been teaching him were all named after chess pieces, it was just too damn perfect to turn Rook into a chess piece for this render. To this day, it's one of my favorite renders I've ever made. Not only does it LOOK amazing, but the layers upon layers of symbolism and little details hidden in it, most of which mean nothing to anyone other than me and the DM of Rook's game. This was my 2nd experiment with giant sims in blender, and also with outside models, as well as my first horizontal/landscape render. Making the pose for this one was a TON of fun, and I got to play around with some editing methods I hadn't used in a LONG time.
Speaking of Dr. Purity, his Temperance card was my most detailed blender set to date!! The many objects were a lot of fun to import and set up. And the editing was SO much fun. Drawing all the shadows on his clothes was a ton of fun, as was fixing the clipping in his hair and figuring out how to make it look like there was liquid in the flask was also fun. This is maybe my least popular render, but I am proud of it and I do love it. We finally got a face reveal of the BBEG, of course I had to do something with that!!! (I definitely didn't only start caring this much about him after finding out he was Sigmar's true identity. Nope, not at all.)
August
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In August, I was back in a furnishing mood, this time working on the pirate ships. (I was simultaneously working on making maps for all three of them for our VTT.) I really love how this shot of Zara's cabin turned out. And this coming weekend Rook gets to step into this room again, this time as Captain in his own right! I can't fucking wait.
The Weeping Angels gif was SO much fun to make. It wasn't my first time making a gif, but it was the first in a long time, and also by far the most complicated one I'd ever made. It ended up being well over 30 frames long, and I love the final result!!! (After I made it, I watched it so many times I started to get a headache, lmao.)
September
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September Rook was still having a Bad Time, and I got obsessed with Carrion.
I love how the editing (although simple) turned out on this render of Rook. The accents on the chains, the veins I drew under his skin, it all looks great. My poor boy, he does NOT deserve this, lmao. Sorry buddy. This render is (somewhat understandably) one of my least popular, but I still love it a lot.
Theodore's render is also super simple, but looks really good to me. Once again, drawing in details on the armor/clothes was a fun experiment, and so was adding more definition and age to Theodore's face. This was also only my 2nd time sculpting clothing in blender (the first being the Nine of Swords) with his cape, and it looks quite nice.
October
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In October, I was hard-core fixating on Zara's upcoming introduction, so she (FINALLY) got her own tarot card. I can't believe it took me as long as it did to realize the World was her card. Anyways, I like how this one turned out. The symbolism with the items and their placement was a lot of fun to add in, and the colors turned out great.
The other shot I really really loved was this preview picture for my spider legs accessory edit. Using TOOL to get the sim in position was a pain, but it turned out SO worth it. This sim in general was super fun to make and looks badass as hell, but her in this pose with the throne is even better.
November
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In November I took a break from editing and rendering to get back in P:WotR mode, so I did some neat little recreations of character portraits from the game. I was on my evil run this time, and these two were my two new discovery favorites. I was quite happy with how well I was able to recreate these just with what I had in my game.
December
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In December I was back on my rendering bullshit, this time with Carrion. I'd had this idea for MONTHS, since one of the other players in his campaign gave it to me, honestly the scenes were basically done. I barely had to do anything to them, and the editing was super basic. (Hilariously someone left tags saying they loved the editing, and my only thought was "thank you, but I basically didn't do anything". Which I guess is a compliment to my blender skills if it makes them look well-edited.)
I especially loved pulling the reversal of the werewolf, where the full moon is monstrous and the new moon is safe. Also just creating Carrion's monster form in general was a lot of fun to do. I made several pieces of cc just for Carrion (his normal armor, his monster arm spikes), and did some whacky things to get him to look how I wanted. (There's actually two copies of monster Carrion standing there. One of them is just the tips of his toes the other is the rest of his body, sans toes. I did this so I could give him the split feet, which are actually illithid feet from BG3, converted by Shandir.)
I also just straight up painted + clone-stamped in a portion of his arm in the monster image, because it was clipping with his leg. I'm proud to say I don't think you can tell. And adding small lights for his eyes in that form was also a very fun little touch. (Honestly, the lighting in general was an adventure in this one. I hated it at the time, but looking back it was an interesting challenge.) I also learned what HDRIs are and how to use them, so that was a fun learning experience for me!
Final Thoughts
I made SO much progress in rendering this year, and I'm very proud of myself. I would love to whittle down my unfinished renders / not started render concepts to zero in 2025, but knowing me that's never going to happen. (ADHD, baby!!!) But I had a TON of fun this year and I'm so happy with all the things I made, be they in CAS, in build mode, or in blender.
And I'm glad you all were along for the ride!!! Whether you've been following me for years, or you just followed me last week, I'm glad you're here. While I'd make these things for myself, it's a thousand times more fun to share them with others, and knowing other people like my work just makes me more motivated to make it.
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verbosebabbler · 5 months ago
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Made a mockup of a theoretical Zampaniosim gameboy game. @jadedresearcher
This was really satisfying to make, just seeing all the parts, the character sprites, the background, the UI, all come together to form a cohesive whole. I love mockups and concept art and creating something of my own that has that affect on me was great.
I have ideas on how the game would play. Basically, it's a position based combat system that will have some looping system of preserving experience points and levels. I'm not going to make it real though, I don't have the game making experience to try that. But I liked having the mechanics in mind for if I want to make more screenshots from this fake game.
As for why I chose these characters to focus on, I just see a lot of potential in how their motivations can clash. Just, the pathos of it all. I'll explain more below the cut
Peewee, after enduring several lifetimes of watching the world around him, everyone he knows, and even his own body be corrupted by forces outside of his control, gets some semblance of hope with the forming of the new universe, the :hatched_chick:, that he may be free from this torment. Only for a heinous echidna universe to sprout into existence, siphoning and slowly killing this new universe. Then, after being thrusted into this corrupted world, finds himself even less in control, being directly puppeted by beings beyond his understanding: the Observers... us.
While he was initially forced into being the adopted father of these kids through both the Observers and the nebulous concept of relevancy that kept these kids around (unlock other lamia), Peewee does end up actually developing parental feelings towards these three lamia kids.
But his sole purpose for being here is to destroy this universe from the inside. To maybe make things go back to the way they used to be.
But for Rebel, Rod, and Melon, unlike most of the other characters in this series, this is their world. It's the only world they've ever known, and each have their own motivations for protecting it.
Melon's is most obvious, and what got me started thinking about this storyline in depth. Melon is an eco terrorist, destroying business with harmful business practices towards the planet and nature.
Then there's Rod, who seems to have a connection to the echidna of the echidna universe itself, always carrying around an echidna doll. And Rod is the most externally compassionate of the three, so he'd likely be the one to rally the others to work together.
Finally there's Rebel. Less obvious with his thorny exterior, but Rebel is the one of three that's most connected to the people of the outside world, making friends with some of the mall characters. And the little peace symbol on his pocket betrays his true feelings.
And with all this it turns out that their father figure wishes to destroy it and everyone in it, including them.
So each has to fight between their own feelings of familial care for each other, and their own goals to either protect the world or destroy it. There's just so much drama here worth exploring.
And for sticking around, here's some alternate color palette versions.
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theinstagrahame · 9 months ago
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One of the best things about Crowdfunding is, stuff arrives even when you're cutting way back on spending. A *ton* of stuff arrived in the last month and a bit. Got a bunch of really neat projects in, and it's time to get hype about it!
Why these games rule, under the cut
The Revenant Society: Banana Chan is one of those names that immediately catches my attention when she's on a project. Actually, looking at the list again, the team for this game was stacked, it was a real All-Star Cast. But like, even without the powerhouse designers on the case, this just gets all the things I want in a game: Time loops, murder mysteries, trapped on the Underground. A PbtA game where you solve your own murder is, y'know, a pitch that'll attract my attention.
Hellwhalers: I saw this game coming up through design phases in the Plus One Exp Discord, and it sounded incredible. Using tokens and an old ship betting game, you're part of a whaling crew chasing Moby Dick into actual hell. Maybe Ahab wasn't crazy after all, and maybe we won't survive.
Xenolanguage: I might own everything Thorny Games makes now, because they make games about language. Folks who may not know me might not know that I *love* linquistics. Honestly, if I could repeat college, I'd put more of my time into Linguistics. But due to the linear nature of time, I'll settle for playing games about decoding alien language in a first contact situation. Sorta like that movie Contact. Which, I loved.
Mothership and Desert Moons of Karth: I read through the original version of Mothership a couple of years ago, and it's one I wanted to get more into. When I saw that there was a chance to pick up the full 1e boxset on KS, I jumped. I've also seen tons of people talk about Karth as a really awesome sandbox module for the system, so when I had a little cash on DTRPG from selling books, it was an easy pickup.
Inscrutable Cities: Possum Creek Games told me to back this, so I did (this is a joke, but I do love PCG a whole lot). In reality, I saw Inscrutable Cities on Itch a while ago, and the pitch grabbed me. I love reading solo journaling games (I still haven't found a way I like to play them, if I'm completely honest, but they're really neat reads). Walking through an impossible city is something I'd love to do, so, I have the book for it now.
Reap: Spencer Cambell makes bangers, and bangers only. I'm not *not* on a mission to collect all of his work, but Necromancers? Solo tactical board games, built on Rune? Sure. I'm in.
Luna: Spencer Campbell makes bangers, and bangers only. I also picked up another of his books this month. The Nova universe? Moon cultists trying to destroy the sun? Sure, I'm in.
3 Moonlight on Roseville Beach zines: I played Moonlight on Roseville Beach on my now-defunct podcast, and it's a game that I honestly think about a lot. The dice system was complicated, but in a really neat way that gave the players a ton of really interesting decisions with every roll. What part of my action succeeds? What kinds of complications am I opening myself to?
Anyway, R. Rook put together some characters, mysteries, and monsters for the game, and I really wanted to explore more.
Hiria, In the Margins, A Visit to San Sibilia: I mentioned earlier that I like the notion of exploring weird cities, right? Well, here's two games about that, and a cool bookmark RPG for reading. I listened to San Sibilia played in an episode of Friends at the Table, and it really captured my attention. The questions were fascinating, and they let the players flesh out a city we'd only heard of, but not seen prior to that game. It was a cool coda on a really fantastic and weird season, Sangfielle.
Grandmothership: The title alone had me, but Armanda Haller is a creator I keep an eye on, because she makes really rad stuff. This caught my attention because solving mysteries in a weird, Mothership-esque sci-fi setting, as nosy grandmothers, really just, gets me. I want to do that. I want to live that.
Holdfast Station: I've been watching Stonetop develop through its email updates. It's another PbtA game, but with a robust city-building and city development core loop that, is 100% my jam. (Low-key, one of my favorite games is Dragon Quest Builders 2.) This game takes that concept to space, which is 1000% my jam, in fact.
Spectres of Brocken: Aaron Lim is a designer I got into early on in my foray into games, and I do love Mech Anime. I am eager to see his take on Mech Anime, and I am really intrigued by the way this game handles playsets and worldbuilding as part of the game itself. Really can't wait to dive into this.
Lay on Hands: This is another of those games I've heard about, but never actually checked out. I know Alfred Valley better by reputation than by direct experience, but this is one of those games I hear people constantly telling people to check out. So, I'm gonna!
Penumbra City: Maybe 5 years ago, I read a novella by Margaret Killjoy about anarchists living in an abandoned city, and beset by assholes within their community, and supernatural horrors from without. The world kinda stuck with me, so when I saw she was working on an RPG not in the same world), I was curious to see what that would look like. I haven't cracked Penumbra City open yet, but I'm jazzed to do so.
These two fell off the pile for the big photo, so I forgot:
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Deathmatch Island: I enjoyed the Hunger Games and Battle Royale movies a pretty moderate amount, but what really caught my attention here was the promise that players could also break the Reality TV Parody. The use of the Paragon system also caught my attention. After hearing one AP of Agon, I really wanted to see how that would translate into this, and it didn't take me too long reading it to go "Oh, okay, this rules."
Our God is Dead: What if you were a paladin or priest of a faith, and you found out your god was dead? What if you also had like, a bunch of people who really needed that god not to be dead, like this weekend? This sounds hilarious, and I am going to insert it into conversation often to see if people want to play it. Apologies to people who know me.
Eagle eyed viewers may have noticed a second Mothership box. What's that about?
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It's a storage box for all my Mothership Zines so far... Except the two that are just slightly too big!
And, some fun comics/graphic novels:
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Good Boy Paws: A friend of mine in comics put this together, and it looked extremely cute. A sweet tale of a good boi.
Wine Ghost Goes to Hell: Picked this up because the creator had contributed to Bugsnax, which is a game I enjoyed, and the concept seemed fun. Will have to check it out and report back!
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ouroborosorder · 11 months ago
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what do you think the most stellar examples of arknights' vfx are?
Okay so there are a lot of examples, so I'm going to try to keep my description of each one short. Unsurprisingly, most of my favorite effects are on more recent, paid skins for fan-favorite/meta 6* operators, since those are the ones they put their whole ass into.
Executor the Ex Foedere. The way that it weaves blasts of light and the shapes of Sankta wings into his shotgun blasts is absurdly creative. Perfect for a saint of Laterano.
Passenger's Skin. Specifically his S3. Stellar lightning is a weird pitch, but it's so fucking beautiful that it works. This is the effect that convinced me that I might enjoy being a VFX artist after all, not fucking kidding.
Jessica Alter. Look. Her skills are underwhelming as fuck, they're all the same shot effects every time. But. Do you genuinely understand how amazing these gunshots look? Do you know how hard it is to make a stylized gunshot that doesn't just look like magic? These are breathtakingly good. The glass shattering on hit genuinely made my jaw drop when I first saw it.
Eyjafjalla the Hvit Aska. It's hard to make a healer that genuinely looks unique, but Eyjalter's dreamlike colors and flat effects manage to bring the visual style of So Long Adele into every map and make it look reasonable with the artstyle.
Kirin R Yato. Monster Hunter's effects are extremely distinct, and seeing them recreate MH's style in Arknights' is really lovely. My one sorrow is that I wish there was more lightning, since like. Kirin.
Lin. Glass is a legitamately hard thing to pull off because it so often just looks like crystal, but leaning more into glass dust and shards makes it work perfectly. Her skin is also quite pretty, but it loses the glass look that made me love Lin to begin with.
Reed the Flame Shadow. Holy fucking shit holy fucking shit holy fucking shit holy fucking shit fire made of flowers?? The way the fire looks secondary to the whole thing while being undeniably present is stunning. Her skin is nowhere near as good tho.
Penance. Penance has such a stunning aesthetic that it immediately endeared me to her. Her vibe of gilded thorny chains carries to her effects and it works.
Texas the Omertosa. Fucking. Duh. It's hard to make a normal sword swipe look unqiue but Texas nails it. Her skin's effects are even more stunning, even if the animations are awful.
Minimalist. It's hard to make effects that are minimalist and still look good.
Specter the Unchained + Skin. I need to specificially call out her skin. Her skin may be one of my favorite pieces of effects at all time. The colors, the aegirian poetry as part of the visuals, the stellar water, it's all practically perfect.
Kazemaru. A sleeper hit!! She's got a lot going on with the "paper-controlling ninja whose clone has a completely unique aesthetic" thing so it seems like she might be too busy, but it manages to pull it off. Shoutouts to her clone's spawn, which actually does the slash mesh slightly wrong intentionally because the ring look actually helps a lot.
Goldenglow. It's rare that I see a lightning character and say "I have never seen anything like that before in my life" and Goldenglow's pink and blue stylized lightning genuinely shocked me.
Ling (Does it Wash The Strings). If you want my choice for best VFX in the game, this would at least be in running for first. It's flashy as hell, but manages to not be overbearing. The S3 dragon attacking with mountains rising from the earth alone is stunning, but the normal attack impact is my favorite part of the entire thing. It's so simple and elegant and stylish.
Amiya Guard. Amiya's Guard form is the combination of Amiya's Arts, Sarkaz Arts, Ch'en's swordfighting, the normal AK Arts and sword design languages, and a tiny bit of weird space tech to represent the Precursors. And it manages to come together to something that feels really cohesive while still drawing attention to how incongruous these elements are. The effects actively tell the story of Amiya - a girl with big shoes to fill, carrying the legacy of so many.
Ceobe, and her Unfettered Freedom skin. At this point in Arknights' lifespan, they had a much more defined visual language for how Casters look compared to melee units. Ceobe, being a Caster who throws fucking enchanted melee weapons instead of casting spells? So she combines their languages, with the buildup and trails of Arts casters and impacts of melee units, it's subtle and I love it. Unfettered Freedom deserves a special shoutout because I love geometric magic so fucking much.
Conviction's Skin. Why is this so good they're a joke operator.
Dorothy's Skin. I may have mixed opinions on this skin, but the effects are objectively stunning. I am personally heartbroken that she doesn't have the sand anymore, but that's a personal thing. I also don't like that her S3's range is obfuscated by the explosion but again that's nitpicking.
There's probably WAY more that I've missed and even more I cut for time, but those are my favorites after browsing the list of operators and skins for like, two hours straight. If there are a few I missed... Look, this list is this long already.
Also note that I didn't really list enemies or anything other than playable operators. Their enemy effects are usually... servicable, with a few standout exceptions with Talulah and Frostnova.
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not-poignant · 1 year ago
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1 & 13 for palmarosa! I'm so hooked on it and it's lovely to immerse myself in such a crunchy, well-written dynamic :3
Oooo less go, Palmarosa time :D (I'm so glad you're enjoying it!!)
1: What inspired you to write the fic this way?
So, I looked for Astarion fics early on and saw a lot of Astarion/Halsin, Astarion/player and general pairings I wasn't super interested in, or scenarios I wasn't very interested in. I tried a few, didn't bookmark any, and was like 'hmmm, I expected some more angsty fics for Astarion.' At the time - which to be fair was quite some time ago and the fandom has grown since - everything biased towards very fluffy, or very dark, but where Astarion had the power and was the top, and it was just not quite what I was looking for.
I knew I wanted to do something with Astarion, but I didn't ship him with anyone. I don't ship him with Gale, I didn't want to write an Astarion/player fic, I don't ship him with Halsin, etc. (I am playing an Astarion/Gale run now, but mostly because I enjoy their bitchiness and not because I truly ship them). But when we started spending more time with Raphael I started thinking 'hmmMMMM WHAT IF....'
I looked for fics, there was like 3 at the time (literally, mine is the fourth in the rarepair on AO3), and it was like 'well.... ehhh.... we'll see.' At this point I knew what Astarion's endings were - good and bad, according to Larian - and I didn't like either of them. I was kind of salty in advance that some companions get very clear cut happy endings, and others get sort of...shafted either way. And around that time I was like well... if we take Astarion's 'good' ending (according to Larian) and then actually give him the things I wanted him to have at the end (sans my player character, because I don't like player/X fics), then I could do something with that.
I knew I was shipping him with Raphael, but I actually spent a fairly long time thinking about how to solve the sunlight issue, and what Raphael would want in exchange for that, and how much that would actually matter to him, and why he would offer something like that, and what that would mean for a run where he was killed. I made a lot of thorny choices early on, like killing off Hope (she survives in my run) so Raphael could return to the House of Hope, etc.
But yeah! Basically a very classic 'once more fandom wasn't delivering a weird specific niche thing I wanted in any pairing, so I found a weird rarepair that almost no one was writing, and decided to do what I wanted in that little corner' scenario + 'I love BG3 as a game but fuck what they did with Astarion's character right at the end, I'm going to make a third ending just for me.'
...I'm both really stubborn and pretty weird actually when it comes to writing fanfiction *hangs head*
I'm just kind of obsessed with Astarion, he's a very specific kind of character 'type' for me (he gives me Felix Harrowgate from Doctrine of Labyrinths vibes and frankly I wrote a similar-ish fic about him too at least in spirit). Raphael I find fascinating. Because we get so much less information about him, I can put more of my own needs for the fanfiction into him, and develop his back story in a more robust manner in a way that suits the pairing. Him being a cambion, being able to add monster fucker elements, being really certain mentally that he's like... that he doesn't have a very 'classically' human way of thinking, makes him extremely interesting to me as a love interest to write!
(Not gonna lie, part of me actively resents how fluffy fandom is getting, and I wanted to put more rape and dubcon into AO3 overall for Astarion in particular. Like, I want more angst and hurt/comfort etc. I get that his back story is tragic, but I also wanted to push that in a different direction, and I really love writing a character that's been through so much awfulness they become almost expectant of it? That's also a Felix Harrowgate vibe. It's fun kind of...guiding those characters specifically to a better place internally, and not just externally).
13: What music did you listen to, if any, to get in the mood for writing this story? Or if you didn’t listen to anything, what do you think readers should listen to to accompany us while reading?
The Palmarosa playlist! I put it on every time I write for this story. Some songs I listen to more than others, Trench and Menace generally accompany me during the more sexual scenes for example. And I have put on the instrumentals for I Want To Live from the official BG3 soundtrack (by Borislav Slavov) on repeat for sections as well. I still am expanding the Palmarosa soundtrack but I have enough kind of music to also be comfortable writing the story as well. :D
--
From this fanfiction meme!
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olderthannetfic · 1 year ago
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Been thinking about daring to try to get into vidding (but I have zero knowledge about video editing lol) and wondered if there are ship manifestos that are in fanvid-form, so to say. Am shocked that there are only six on AO3. Though I guess it may have to do with videos being taken down because of copyright stuff?
(One of them was by you by the way if I'm not mistaken, ha! And now I want to watch Veritas: The Quest. Your video got me interested.^^)
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Haha. I was going to say!
Veritas is a fun dumb time. It makes me sad that they never released properly. (And yes, my love of baaaaaad "archaeology" canons full of magical woo and tomb raiding goes way back. Also my love of fake death and fake betrayal plots.)
AO3 is only moderately popular for fanvids, and mostly in a very specific community of people who send vids to the small-scale fancons—the sorts of people who founded OTW and who were vidding on Livejournal. (It won't be because of takedowns. The AO3 work would still be there, just with a dead embed.) That lack of popularity overall is part of why you don't see so many video manifestos, but I think it's more a terminology thing:
I think it's rare for vidders to call their vids "manifestos". I don't think of that one video as a vid that is a manifesto: I think of it as a vid I made to include in a manifesto. Instead, we tend to call them "pimp vids", but you don't tag with that because it's presumptuous. It's something you say retroactively about other people's vids or that you tell a vid beta you're aiming for. You don't get to decide if your vid successfully pimps people in any more than you get a say in whether you go viral, you know?
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There's a weekly vidders' zoom run by DC Slash (one of the tiny slash cons), and we just had a week where we brought in vids that got us into fandoms. A lot of other people's were ancient, blurry VCR transfers because they've been at this a lot longer than I have, but I can show you some of the vids that have gotten me into fandoms:
Killa's Haven vid Soldier annoyed me so much. What is that one brief flash of a scene? Did that dude die? It's not that sad a vid though? What the hell? So I had to watch just to find out. (Yes, he died. But he got better. Because Haven.)
The fact that I know and like Killa didn't hurt, but it's not like I loved the vid itself: a lot of it was my sheer annoyance at that one shot.
Of course, then, I made my own Haven vid, Captain Kidd, that was supposed to be an angry deep dive into show lore and how the other sanctimonious, fake-moral but actually pretty useless characters were treating my blorbo. (This is a theme with me, it appears.) It was not even 1% supposed to be a pimp vid...
To date, this is by far my most successful pimp vid, luring a whole bunch of people into the show just in time for it to massively jump the shark. (Damn it.) I've never even seen the ending.
More recently, akiv's Beyond Evil vid I'm a Ruler made me fall hard for Beyond Evil. Imagine my shock when what looked like a relatively normal buddy cop series starts with one of them secretly investigating the other as a serial killer. It was so much more intense and fucked up than I realized! Yessss.
After bouncing hard off of DMBJ, it was this Youtube vid Hei Ye falling for the Thorny Flower that got me intrigued again. The tone is so obvious and the dynamic is so clear, which really helped me get interested in a franchise that's often pretty hard to follow plot-wise.
I admit I never actually watched canon, but this Mr. Queen vid by Mozzaphne made me go look up a plot summary so I could read all of the fic. Lots of youtube vidders overuse show dialogue and mix it horribly over songs, but this one was really well done and adds a lot to your understanding of the character dynamics.
I don't think my foray into Detroit: Become Human was entirely because of a single vid, but Figure 8 by Dirty Mind Gene definitely helped. I knew it was a video game with robots. Nobody fucking told me it was a Caves of Steel ripoff with a jaded cop getting his mojo back via getting to know his robot partner.
I of course then went and made one with all of the zillions of deaths in the game because I love that shit. This apparently also got at least one person into the fandom.
Another vid a different person mentioned pimping them into a fandom was Lola's Sleuth of the Ming Dynasty vid ME!
It's a fabulous vid, and it's a fantastic illustration of how the central (canon) ship is supposed to read. Sadly, my personal opinion of the show is that Tang Fan is a perpetual victim and piece of shit who puts his own shallow grasp of morality and his personal feelings over the greater good, often getting characters killed unnecessarily. (I hear this is largely due to some questionable adaptation choices where they swapped who's the hothead and who's the one cleaning up messes.)
I've noticed that fluffy bunnies who watch the show tend to think Tang Fan is ~nice~ because he spouts modern morality instead of a selfish little bitch because he refuses to face the reality of the setting he's in and find the best real world solution instead of holding out for an ideal he'll never attain and thus making everything ten times worse. It reminds me forcibly of tumblr wank where people see themselves as these great moral leaders but lack all grasp of nuance. Their sensitivity extends only to their own feelings.
Yes, Sleuth left me with a lot of rage...
How dare the writing pretend like Tang Fan is the moral arbiter of anything, when my own personal fave, whom half the cast thinks is a villain, is constantly cleaning up after him, trying to keep the body count low, trying to maintain order as everybody else flies out of control...
And then the show made it all better by tormenting Tang Fan in the iddiest way possible. Ohohoho. It's not just that he gets his face rubbed in his own inadequacy and inability to save people. It's the ridiculously over-the-top flashback to "You're my only friend" right in the middle of the death scene. Way to twist the knife!
I, of course, have made my own vid for this fandom, Tiny, Pretty & Angry, and it is absolutely a manifesto, just not a ship one. It's a manifesto about how Wang Zhi is not only the most competent, but also the actual moral center of everything and fuck all of y'all if you don't agree.
In fact, there's probably another reason we don't call them manifestos:
In the oldschool Media Fandom vidding traditions, most vids are video essays and manifestos, really. That's a lot of the point of the aesthetic: making an argument. Partly due to technological limitations and partly due to vidding being innovated by slashers who were constantly challenged about their ships, the pretty visual spectacle styles so common in AMVs and currently on Youtube were largely absent. Meta argument was everything. That's the default.
Here's another one of mine that's pretty explicitly a fuck you to how most people in Untamed fandom see Wen Ning.
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marsmarvel02 · 10 months ago
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So, I played Princess Peach: Showtime! last night, and I have some thoughts.
Warning: Spoilers for the entirety of Floor 1 under the cut.
Opening
Wow, the music is good.
I love Grape's design! So... unique!
Grape's name, however, is ... ehh. It could be worse, but I'd still prefer something a bit more intimidating.
Why does Stella have to make crying baby noises when she's upset? It makes it hard to take her seriously and it's honestly just really grating to listen to.
Stella's design, while not the worst thing in the world, just seems a bit... off to me. I can't place it, but something about her just looks... weird.
Why is light magic named "Sparkle"? It just sounds a bit... goofy.
Swordfighter-1
Wow, the loading times for levels are... a bit much.
Why does the "level loading" music have to have that long, low horn that sounds almost exactly like the noise older Nintendo games make when they crash? The first time I heard it, I freaked because I thought there was something wrong with my copy of the game.
Why did they make B the action button and A the jump button? In every other game I've played, B is jump! That button switch has actually made me die a few times in a later level, and generally made me bad at parts that require jumping with quick reflexes.
Wow, this game IS easy.
The pre-transformation sections of levels where you just run around swinging your ribbon at stuff are honestly kinda boring.
Oh man, Swordfighter Peach looks AWESOME!
Again, the game is still really easy, but blasting your way through hordes of Sour Bunch members makes you feel INCREDIBLY powerful.
And I love the acrobatic and flashy dodges too.
Why does the very imposing knight with the hammer go down in one hit? Seriously, all you need to do is jump over his shockwave once and oop, down he goes.
The end boss is CRAZY! Who'd've thought that a Mario (spinoff) game would have you fight a giant killer plant that ISN'T a piranha plant! Also, wow, this random spinoff gets original bosses and Mario Wonder doesn't.
Jokes aside, though, I love the thorny flower bud boss. Does it have a name?
Ninja-1
Normally stealth levels in games are the ones that everybody hates, but honestly this one is GREAT!
Again, the game is still pretty easy, but stealth-attacking enemies and taking them out in one hit also feels POWERFUL.
I love how the guards can't tell where Peach is when she has a freakin' SPOTLIGHT shining on her. Or when she's pressed up against a wall and her GIANT YELLOW PONYTAIL is sticking up above her camo paper.
Why does being spotted make Peach turn into a log and then teleport to just before whatever stealth section you failed? I mean, I get sending you back to try again, but what's with the log? Is it a reference to some ninja trope I'm not familiar with?
Oh man, the chase sequence is SUPERB. Especially the wallrunning bits, and
When the enemy drops one of the scrolls, and Peach somehow uses it to summon a giant wave to ride. It makes no sense, but it's FRICKIN AWESOME.
Honestly, I'd really like it if the wave chase had ended with the enemy dropping a second scroll, and Peach using it to summon another crazy setpiece. (Hey, I just realized, that wave is a "dramatic setpiece" both in-universe and in the video game sense.)
Patissiere-1
Once again, the section before the transformation is... rather slow.
Honestly, I was expecting this to be the "annoying gimmicky minigame level", but I'm pleasantly surprised. It's a gimmicky minigame level, sure, but not an annoying one.
While getting above the minimum required to advance in the cake-decorating and cookie minigames wasn't too hard, I can see that I'll have my work cut out for me when I come back to get all the Sparkle Gems.
This isn't too bad, but it's annoying how in the cookie minigame there isn't any visual indicator that you're about to overmix something.
Cowgirl-1
One word: AWESOME!
Again, the ease at which you can lasso enemies and throw them around makes you feel powerful.
Oh, and that barrel-throwing fight sequence manages to simultaneously be both awesome and hilarious. I don't know why, it's just funny in the best way.
Crazy Thought: Cowgirl Peach tests her barrel-lassoing skills against Donkey Kong.
That horse chase sequence is pretty fun, but it's also where I died a few times because I lassoed when I meant to jump.
And, to top it all off, the boss fight against the leader of the robbers is epic. My only disappointment is that, when he's charging around the arena after you, you can't matador him into those piles of gem boxes landing the first hit revealed. I understand why you can't, but I still wish you could.
Floor 1/First Main Boss
It appears that Peach understands as much as I do that, while forcing open the door that's obviously full of dark magic might be a bad idea, it's also the only way to progress the game.
I'm not sure what to think about the fact that you need Sparkle Gems to open the Spooky Floating Door. I mean, the cost was low enough that it wasn't a problem for me, but I could see it frustrating someone who isn't very good at the game (especially since doors on later floors will probably use the same mechanic), and speedrunners are probably going to HATE it.
Why is the evil version of Sparkle named "Darkle"? It just sounds stupid.
WE'RE FIGHTING A GIANT DISCO CHICKEN!
Oh man, Disco Wing is awesome. Especially the part where THE GRAVITY FRIGGIN' FLIPS UPSIDE DOWN!
It's funny how the only time Disco Wing does that giant rolling attack is when the arena has been changed in a way that makes it possible for Peach to dodge it. Disco Wing, you could've won easily if you'd just done that attack a few times at the start of the fight!
Crazy Thought: Disco Wing meets Hole Punch from Paper Mario: The Origami King.
NINTENDO, I WANNA REFIGHT THE DISCO CHICKEN! LET ME REFIGHT THE DISCO CHICKEN!
So, after fighting Disco Wing I finally checked out the dress shop, and THERE'S A DISCO DRESS! That is DEFINITELY what I'm wearing for the rest of the game (or at least until beating the next floor boss unlocks another crazy dress pattern.)
Disco Wing's boss theme wasn't very disco-y for some rea- WAIT, I JUST CHECKED THE OFFICLIAL SOUNDTRACK AND ALL THE MAIN BOSSES HAVE THE SAME THEME?! Nintendo, WHY??! Now I won't be able to hear Juno Songs make covers for each individual boss!
In conclusion, Showtime! is definitely a straight A of a game so far. If it keeps on being as good as it was, I might even consider pushing its grade up to an A+.
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littlekiara96 · 1 year ago
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Meet Rose, my HSR OC :D
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Her kit is based on life-stealing through DoTs and she's part of the Stellaron Hunters :D
I'd love to get asks about her (anything, really) ^^
I've tried to make her kit not too OP because she is meant to be a 4-star but huuuuh... Not sure I managed that...
[Kit, Eidolons (titles only) and voicelines under the cut]
— Ability
Basic ATK: Flying Thorns
Shoots 3 needles out of her umbrella to one enemy target, with a 70% base chance of inflicting them with Wind Shear for 3 turns, up to 5 stacks. Each DoT applied life-steals for 30% of her max health and 10% of her attack.
Skill: Lovely Sacrifice
Heals all allies by downing her own health by 30% of her max health. Each ally receives 20% of her max health.
Ultimate: Sweet Revenge
A blast that hits up to 3 enemy targets, life-stealing for 70% of her max health and 30% of her attack.
Talent: Unbearable Loss
Revives one ally per battle at full health but she sacrifices 70% of her Max HP in the process. She cannot go lower than 1 HP.
Technique: Delicate Touch
Attacks her target, applying one stack of Wind Shear on all enemies at the start of the battle.
— Eidolons
Under the Umbrella
Means to an End
Gentleness Aplenty
Irreplaceable Ire
Love Abounds
— Character Lines
First Meeting: “Hello, darling~ Don't fret; the name's Rose and I'm merely here to help you. Do tell me if anything hurts. If you behave, I might even kiss it better~”
Greeting: “How have you been since last time? Tell me everything!”
Parting: “Aww, don't worry~ I'm not going anywhere without you.”
About Self: “Oh? I’m not all that special! I just take care of the people dear to me, and I make sure nothing bad happens to them. Just what any good friend would do, right?”
About Self - Pendant: “You wish to see…? I'm sorry, but it's very precious to me. It's… a souvenir of sorts.”
Chat - Flowers: "I can't help but like the smell of roses… It reminds me of… old times…"
Chat - Love: "I say I love everyone, but in fact… There is one person I despise. Who? I'm not telling you~"
Hobbies: "I mostly read whenever I have nothing better to do. Do you know about a romance writer from Jarilo-VI? I just love her work!"
Annoyances: “Anyone who hurts my friends, be it physically or not… shall face the consequences.”
Something to Share: “Isn’t life just so wonderful? All the little things that make up the universe… It’s a beautiful, chaotic miracle, don’t you think?”
Knowledge: "Have you heard about the Knights of Beauty? They are quite the interesting bunch. I wonder what they are up to, nowadays…"
About Sam: "Oh, funny Sammy? He's a bit all over the place, but he's always there when I need help with anything. Sometimes, it's like he pops out of nowhere… I whacked him once with my umbrella reflexively. He asked for compensation. What was it? Oh, hum… Heehee~"
About Silver Wolf: "She's a good kid, once you explain things to her like it's a game. She has a passion for high scores and such, so she just needs a feeling of competition and she'll do anything for you!"
About Kafka: "Aaah~ I always go shopping with Kaykay! She has impeccable taste in fashion, and she even helped me train with my umbrella!"
About Blade: "I wish Bladie would stop telling me not to heal him. I don't even want his thanks, I just want him to… Ah! Don't tell him I called him Bladie!!"
About Elio: "Now, now~ If you think I will tell you anything about my boss… You're dead wrong."
About Argenti: “Wh- Why would you want me to talk about him?! N-No, I am not blushing! Who taught you to be so rude to a lady?”
— Combat Lines
Battle Begins - Weakness Break: “Careful not to prick yourself.”
Battle Begins - Danger Alert: “That's a thorny situation…”
Turn Begins I: “Time to reap what you sowed!”
Turn Begins II: “Let’s pluck some petals!”
Turn Idling: “Is there a problem, dear?”
Basic ATK: “Stay still!”
Skill: “Please, don't look…”
Hit by Light Attack: “Just a prick.”
Hit by Heavy Attack: “That one hurt!”
Ultimate: Activate: “Do not interfere.”
Ultimate: Unleash: “The constant flow of change in all that exists… How poetic!” - x2 “The flow of change… Wonderful!”
Talent: "Not on my watch!"
Downed: “Should've been… better…”
Return to Battle: “Did you miss me?”
Health Recovery: “How sweet of you~”
Technique: “Here's a gift~”
Battle Won: “Does anyone need a magic kiss?”
Treasure Opening: “Oh! How nice~”
Successful Puzzle-Solving: “Keeping one's mind sharp~”
Enemy Target Found: “Beware. That flower has thorns.”
Returning to Town: “We can rest whenever you need to.”
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saltysunflowersugar · 1 year ago
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IT'S THE SECOND DAY OF THE SPOOKY MONTH AND I'VE BEEN GOING DOWN A BIT OF A RABBIT HOLE EBER SINCE I MADE THAT FREDDY KRUEGER X TF2 HEAVY CRACK ART, SO I DECIDED TO MAKE MY OWN SLASHER HOUSE AU BASED MOSTLYBON SPOILERS I'VE GOTTEN FOR THE VARIOUS HORROR MOVIES REPRESENTED HERE! LET'S GO!
I'm just gonna make bullet points for each character and what I think they'd be like and their dynamics with the others:
Basic plot:
• After the events of the movie when she went on a rampage and burned her school down, Carrie White has been on the run, and decided to hide out in an abandoned cabin, unaware that she was trespassing on Camp Crystal Lake's campgrounds because it was fall and no one was around to kick her out anyway
• Somehow she finds a creepy tape with some Japanese writing on it, and decides to put it on, unaware of the ghost inside, but after the seven days have passed, she finds out about Sadako and somehow manages to get her to show mercy to her, once she finds out that this little ghost girl shares the trauma of being hated by her own mother and Carrie decides to become like a big sister figure to Sadako
• the girls are taking full advantage of their powers to basically threaten the camp staff to let them live there year-round since neither of them really have anywhere else to go. And the staff comply, because they're terrified of what happens if they don't. All is well between these two until Jason Vorhese rises from the lake, and once again, the two face off until they eventually realize they have very similar traumas, but instead of mother issues, they vond over the fact that they were both bullied.
• yes, I'm counting the bear from Cocaine Bear as a slasher, deal with it, I just think it's funny if she just shows up sometimes
• I have no idea how Michael Myers shows up but he was in the Hunger Games simulation that started this whole thing so it would be wierd not to include him, I really don't know what to do with him lol
• I don't know why Freddy Krueger is here, but he is, and I think it would be funny if this au was in the same continuity as my Hunger Games (ignoring the fact that Michael Myers died in that Hunger game) so he apparently had a brief romantic thing with the TF2 Heavy, assumedly killed Heavy and Spy with thorny vines, won the Hunger games, and somehow ended up joining a slasher found family
• also Patrick Bateman is here because he's so comically underpowered compared to everyone else here. he absolutely despises everyone here but can't really do anything about it, he's kinda just the guy that everyone asks for money from. As for why he's even part of this mess in the first place, IDK maybe he just took some vacation days to go upstate (I don't actually know if any of the other movies in this AU take place in New York, but let's just assume they do) to fump a body or whatever and just got dragged into this
• also, cute headcanon, Sadako becomes an E-Sports champion, and she really loves it because she gets to vent all of the rage she feels about being abandoned in that well, and she can do things that shouldn't be possible in the game.
• I'm debating on putting Herbert West in here mostly because I don't know if he ever actually kills anyone himself or if he just raises the dead, but then again I haven't actually seen any of the movies represented here in their entirety except for Cocaine Bear, but why not, maybe he's like the team healer with all of that re-agent he's got
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hungnitan · 1 year ago
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Genshin anon back again, faster than Ayato's normal attacks to thank you for the advice! (≧◡≦) ♡ It's settled then, mistsplitter here I go! (hopefully lmao)
And honestly I'm the same as you, playing genshin because I love the handsome faces and love the lore xD So believe me when I tell you that Raiden has come a long way for me, and I've skipped her so many times (a few times I skipped her bc I was poor tbh and the other times out of pure spite lmao xD) I'm of the opinion that Inazuma's storyline was kinda messy and it didn't let the region's characters shine like they should, specially their leader, as you said.
However my archon collection needs to increase as well, as I only own Venti and Zhongli (strongly devoted to those two lol 🙏) and in the future versions I'll try to pull for radish god Nahida, but farming her flowers is a pain similar to the handguards, RIP (╥_╥)
Also! Are you pulling for Xianyun aka Ganyu and Shenhe's momma aka Cloud Retainer? xD And have you seen Gaming? He is a must pull for me, but I will forever mourn his beta/original design that was leaked a while back, truly sad (-ω-、)
Ahahaha you really reply faster than Ayato NA this time Genshin anon-chan🤣, well glad can helped then. If I need the reason for pulling Raiden (which won't happens anytime lol) is just her e skill really useful and that's it which become one of reason I pull Yae before.
Let's be clear then, if you need to increase archon's collection, Nahida and Furina are enough for now, their lore really solid. Me too had archon collection except Venti Raiden, for Venti I need to wait for more lore reveal I guess (lol). And I know what I gonna said will make Mei series lovers hate me but Raiden shogun just famous because of Mei AU and archons title for godness sake, she even can't cook or doing something different like other archons (maybe can't cook consider special traits lol)
The things with handguard (and additionally dust mushroom for Nahida) are even you kill those kairagi samurai mushroom in all Inazuma Sumeru to getting its 3* rarity are more lower than chance like you getting Ayato in 10 pull. BUT handguard definitely had more thorny side since most Inazuma characters and weapons want that sh*tty items. I even hold Haran and Mistsplitter sword since I scare with Kairagi lol
If you want to prefarm Nahida flower, I suggest to weekly buy the flowers at Aranara shop from now (if you already finish Aranara world quest)
PS : in term of hard local items, the number one for now is Cyno scarab and side by side is subdetection unit Wriothesley. Cyno definitely not worth the hard work (he even had ER issue lol), even you can appreciate Wrio more since he's cryo catalyst
I definitely skip any pull since there's info saying about Siggewinne Arlecchino at 4.6. Did you know one meme about Madame Ping and Cloud Retainer mentor-student meme ? Like Ping more into kids and small while Cloud Retainer into sexy and big team so yeah I prefer small one (Guizhong more into my target lol) while I can't pull for Gaming especially Lantern Rite event definitely giving us one chooseable 4* for free include the newest one. Oh yeah Gaming prototype feels more wild but this one too isn't that bad I guess~ talking about prototype Skirk definitely hitting us in very hurt part (lol)
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trace-of-a-song · 1 year ago
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Your Project Doesn't Need Original Music - But It Might Make Things Better
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My spicy take for the weekend - brought to you by wandering down a thorny path where people's choices for production costs for AD were put under a really strange funhouse microscope, is this. Yes, you can use premade, royalty-free, or low-cost licensed music for your game/film/show/project. You absolutely can. It might suit your needs perfectly. It can definitely cut costs when you're figuring out your project budget. There are people out there putting great music into the world Just for folks to use in exactly this way. No shame, no side-eye. Important disclaimer: I'm a composer. I do this for part of my living. I've been doing it for a while, and at some point in the near future when I have the time to figure out how I want to do it, I'll be putting some of that music into the world too. I like to think I do it pretty well. All of that said, here's what a composer can do that the above solution can't. - Tailor the music to your project's timing precisely. (Depending on the license you may or may not be able to edit the premade "trax"you're using. - Make it so the music fills in exactly where the mood shifts. - Evolve with the show, the scene, the moment. - Take feedback and make changes based on that. - Become an active part of your storytelling. - Be inspired by your project (and maybe do a bit of inspiring back) - Add a collaborative partner to your team.
That last one is probably the most important, and in a way it sums up the rest. When you bring a composer onto your project, whether it's for score, a theme song, one episode, or a 6 season epoch, you're adding to your team. Even as a one-off hired gun, a bit of their heart, spirit, energy, caring, passion, and interest is in your project. You gain another voice to bounce things off of, another pair of ears on the mix, a cheerleader, a co-conspirator.
Music that is made for your story is different than music that happens to fit. It just is. It breathes along with your scenes. It's a custom suit vs the closest fit you can find off the rack.
Does that mean it's expensive? Well, not necessarily but it's often more expensive than free!
It takes me 2 hours on average for a minute of custom music (I've recently started timing it because as I move more of my income to freelancing, planning is a thing). That's time spent planning, composing, editing, timing things to the scene, tweaking volume, polishing, and sending it wherever it needs to go. The most recent project I'm wrapping up has just shy of 17 minutes of music in it. An average TPNAN episode has 12. If I charged something like $20 an hour for my work, which is a number tossed around as a living wage a lot, I'd be making almost $500 an episode for TPNAN. That's not taking into account that creating music is a specialized field and that maybe that expertise and practice time means it's worth more than $20/hr. Let's just say... I'm not charging $500. (To be transparent, TPNAN is half my baby so I'm charging $0, but it's an example I know really well so I used it.) My point here is that many composers, myself included, will work for less than that. We'll do it for projects we love, people we respect and want to support, stories we care about. We'll do it when and because we can afford to spend the time, because we're supporting ourselves in other ways, or because we don't mind sticking 7 or 8 wicks in a candle just to see what happens. If you're a project with a tiny budget and want custom music, talk to some composers and I am beyond certain you'll find someone who wants to work on it with you and will work with what you can offer them. Yes, that includes "I can't offer you any money but I can trade you this skill I have" or "None of us are making money on this but would you be part of telling this really cool story with us?" I'll get into when people CAN afford to pay "fairly" another time. It would muddy the waters too much today. What I'm saying is, if you want to add a composer to your team, you can. And your project might well be better for it. And there is no shame in carving out a little of the budget you have whatever size it is for something that will make your project better. Graphic design, a good director, custom music, all of the things. You get to decide what counts as necessary to tell the story you want to tell, and what's extra. Rant over. Back to making pretty math noises!
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gloriadenton · 2 years ago
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Donna/Laura, Harry/Cooper for the ships ask game :D
Donna/Laura: Ship It
What made you ship it? Donna's sad possessiveness of Laura in the pilot. She's obviously devastated by Laura's death, but she also has this kind of bruised determination to take control of Laura's memory: there's a lot about Laura she didn't know and which eluded her while Laura was alive (look at her face when she's watching the video!), but now she can say no one loved Laura like she loved Laura, and if she finds out who killed her, it's like she can in some way have all of Laura all to herself like she wished she could when Laura was alive.
What are your favorite things about the ship? I love the messiness it brings to Donna's character and the unguarded emotion it brings out in Laura. Donna is perhaps the only person who Laura will let herself take happiness in, and it's an incredibly vulnerable relationship for her, but because of the distance she puts between them there's also this thorny, resentful side to Donna's love for Laura (THEY DIDN'T BURY YOU DEEP ENOUGH) that is just [chef kiss].
Is there an unpopular opinion you have on your ship? That they're Gillian Flynn levels of messed up, lol. I think it brings out a kind of steeliness and even sometimes a sadistic streak in Donna (calling Laura "so stupid about so much else" in the grave scene is one of the ultimate Donna/Laura moments of all time imo), and I really like that side to her character. There's so much love there on both sides, but Donna's never just been the supportive best friend on the sidelines, however much she tried to present herself as one, and I like the twisty ways her own desires and agency come out through her relationship with Laura.
Harry/Cooper: Don't Ship It
Why don’t you ship it? I like Harry, and I really like Cooper, but as a ship, I think it tends to affirm the "safe," self-consciously wholesome sides of their characters at the expense of everything else. It kind of takes it as a given that Harry and Cooper are both Good All-American Lawmen, that they like all the right things a good small town man should like, that this is the most essential part of their characters, and like... it feels a bit too much like a circlejerk of nice soft guys liking nice soft guys to me? I think @thefudge says it better in this meta about ships that push the characters to choose comfort over growth.
What would have made you like it? I'm actually not sure? I like Harry as he is, so it feels wrong to say "make Harry more weird and complicated," but that's kind of where I'd want Harry/Cooper to go to make me ship it.
Despite not shipping it, do you have anything positive to say about it? Oh, for sure: they do have a sweet, easy dynamic and I get why other people like it, it's just not for me and not what I personally like to see for Cooper or Twin Peaks on the whole.
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