#I'll probably delete this later but for real. I totally get why a lot of comic fans can't stand the batfam fandom
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dangerousdan-dan · 5 months ago
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Not you all not ironically saying that killing J*son T*dd was homophobic. Be for real.
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waterspoutskies · 10 months ago
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20 questions for fic writers
(Ty @the-real-azalea-scroggs for the tag!! I know it took me a couple days lol)
1 - How many works do you have on A03?
11, apparently. That's remarkable!
2 - What's your total A03 word count?
57858. Which is pretty decent, nothing to write home about for me, but I'm cool with it.
3 - What fandoms do you write for?
Four Swords Manga (beloved) and LU, which is a subset of Legend of Zelda in the Links Meet area of things
4 - What are your top five fics by kudos?
A) Thoughts Like These B) Piece It All Together C) Beneath the Skin D) Where We Are E) Dancing With My Own Shadow
5 - Do you respond to comments? Why or why not?
Oh yes, all the time, thoroughly as I can, even though sometimes it might take me a few days. I enjoy comments! Just ADHD brain sometimes!
6 - What's the fic you wrote with the angstiest ending?
Uh. So far it is the first chapter of Chasing Drabbles, which rather well implies the destruction of a town via natural disaster with no way of avoiding it.
7 - What's the fic you wrote with the happiest ending?
Thoughts Like These, maybe? Dancing With My Own Shadow has a fun ending,
8 - Do you get hate on fics?
I don't think so? Not that I know of? I've gotten a couple annoying comments about updating that I've had to delete, but never hate proper.
9 - Do you write smut?
No.
10 - Do you write crossovers?
Not really? I have one crossover with ideas but never a character crossover and really not usually setting crossovers either. I'm not too into the idea.
11 - Have you ever had a fic stolen?
Nope.
12 - Have you ever had a fic translated?
Nope.
13 - Have you ever co-written a fic before?
In a technical sense? Yeah, I suppose, although I am the primary writer and Ruby is the artist more than anything, so like. It os
14 - What's your all-time favorite ship?
Vidow. I have no regrets and I stand by it forever.
15 - What's the WIP you want to finish but doubt you ever will?
Uh. I think some vague continuations for Dancing With My Own Shadow will probably be left by the wayside, though the work itself is finished. I had some plans, still have them, but no official prospects for another part.
16 - What are your writing strengths?
Dialogue, building massive worlds that never leave my head, all kinds of joyful things that are wonderful for planning and not for completing bodies of work but that's what sprinting is for right? I'm also good at that, writing under lots of pressure for a deadline via the sprint bot, woo!
17 - What are your writing weaknesses?
Probably the description as it relates to scene setting and avoiding white room syndrome. I'm so guilty of this.
18 - Thoughts on writing dialogue in another language for a fic?
I think it can work, provided it's not just thrown around! I haven't done it that I can recall, but it's sometimes useful and can be a fun little thing to have in.
19 - First fandom you wrote for?
Four Swords! Zelda! LU! All of the above! Ahhhhhhh!!
20 - Favorite fic you've ever written?
Uh, I suppose I like Beneath the Skin the most? I don't think I really have a favorite fic. I'm not much of a fic writer!
Other folks to tag... Oh, I don't know. I'll do that later.
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zackmartin · 3 years ago
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hii jaksjdkd @\deweyducks is my children's media sideblog but this is my main so i'll send my ask from here but like...god that's so weird??? i haven't gotten to that episode yet (i'm on international dateline and cringing) but. barbara and cody were so sweet (and!!! a good interracial couple!!! that's important actually!!! why the hell would they make them cheat on each other when it has been established that doing so would be horrifically out of character for both of them) if they really wanted to put him with bailey the whole guy waits for girl after she repeatedly says no trope was not the way to go. at all (and yeah!!!!!! zack and bailey could have been something actually but i want to see where things go with him and maya once she shows up) and i actually would love to read your essay :)
I’m sorry, I will turn anon back on soon 😅 (and I get it, this used to be a sideblog until I accidentally deleted and then I decided to just make two mains instead but).
(For real! Like, yeah they were super important and good!!!! but if you had to have them break up, Barbara was going to stay in Boston and Cody’s on a cruise where he’s going to be a literal continent away at any given time. They really could’ve just done something as simple as letting them have an amicable breakup because the distance was too much instead of decimating both of their characters like that)
Anyway, I love Maya and Zack a lot, for the most part, they’re cute and I adore Zoey Deutch and Zack’s good with her so my love for what Zack and Bailey could’ve been isn’t really an either/or thing, I like both ships but just,,,
Putting Cody’s terrible characterization and treatment of Bailey aside for a moment, they pretty much made Bailey and Cody almost exactly alike. There are some differences, but they’re kinda few and far between. And that’s not necessarily a bad thing, you have to have some things in common with your S/O in order for it to work, but in the case of Zack/Bailey I really believe they could've been the good kind of opposites attract. Like, it could’ve turned into a situation where their differences turned into making each other better.
Like, in the case of Zack, we’ve seen in the original that he can actually do well in school (like when he went to summer school and was able to analyze Shakespeare fairly easily), he just needs a reason to really apply himself. And I mean, we know he would definitely do it to impress a girl alsdkfj (technically we saw that in the original too, when he told Maddie he got an 85 on his vocab quiz and he revealed that he tried to do well because she said she likes smart guys). Ofc, it’d be ideal if he was doing it for himself, but him actually trying in school, even if it starts as him just trying to impress Bailey, is not going to really hurt him in the end alsdjkf On top of that, I’m not sure if it’s canon or if I’m just HC’ing this, but I’m positive Cody has probably tried over the years to help him in subjects that don’t come so easily, but I know Zack, and whether we’re talking the og version or On Deck, I know neither of them would listen nor pay attention if Cody’s the one trying to teach him alsdjf He’d be way more apt to listen to Bailey, and I know she’d be willing to tutor him. And I know Bailey would celebrate his accomplishments, even if it’s as small as getting a C on a geometry quiz or something, and I feel like having someone like that, someone that shows him they’re proud of him and isn't constantly comparing his grade to Cody’s, could be enough to make him want to keep trying. (even if he isn’t always operating at 100%).
And on Bailey’s side; I totally respect the fact that she finds enjoyment in school-related things, and she definitely doesn’t have to have fun a certain way in order for it to “count” but. I feel like filling your day with only school/educational-related activities with no space in-between to breathe can so quickly lead to burn-out (especially if she goes to an ivy league, and you add that in with her going from being top of her class to being in a space where everyone was top of their class. But, again I’m getting off track). And, finding mindless, fun things to do in order to blow off steam is Zack’s exact area of expertise. (Like, I’m gonna be vague so I don’t spoil anything, but there’s legit an episode of On Deck where he teaches someone to relax and not make one thing your whole life). And I know this is adult me projecting cause she wishes teenage me wasn’t so serious, but Zack convincing Bailey to stay out an hour past curfew or skip one class wouldn’t kill her asldfjk Like, she might be upset in the moment if they get detention or something but you get out of high school and look back and you realize it literally Didn’t Matter. (i’m not being a great influence here, please don’t listen to me lklsjkdf)
Like, long story short, I just think that Bailey could teach Zack how to take things like his education and his future a bit more seriously, but Zack could show Bailey that you don’t have to take everything seriously all the time
And while we're on the subject; i know he was partially willing to keep Bailey's secret in the first episode because he wanted to room with a girl, but even after everything was revealed and Tuttweiller and Moseby were saying they had no choice but to send her home, Zack stuck up for her! He listened to her when she talked about why she wanted to go to seven seas high and how she wanted to see the world and he didn't do it for the sole purpose of using that information later in order to "win" her 🙃 He genuinely just wanted her to be able to live out her dream, and he did what little he could in order to make sure she got to keep living that dream.
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retphienix · 4 years ago
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It's been 6 years :)
On March 30th, 2015 I decided I wanted a gaming side blog. (so we're early, but shush, it's the month for me)
I didn't know what I'd use it for exactly, but I had ideas- something I always have even if most of them only get as far as daydreamin' or writing out before closing them :P
For proof on the lack of direction the blog initially had- the March 30th date is the anniversary of my first post, an in-depth and lengthy review of Dragon Warrior Monsters for the GBC.
If you know the blog then you know "Extremely long and in-depth reviews" aren't the norm around here. As a matter of fact, that first post is the ONLY one I've done!
The closest I've come to ever repeating that would be the (word of the day) Directionless video I put out on Hades to get a grip on the concept of making videos, but that wasn't nearly as much of a 'review' as that first post is.
Tangent, definitely planning on trying my hand at videos some more for the foreseeable future. Probably not gonna use the tagline Full Impressions that I tossed as a whim for the Hades video but yeah- I'm excited to try my hand at a few videos :) tangent over.
It didn't take me long to come up with what I'd like to do for the blog though :)
A few months later I liveblogged a challenge run of FFT where I used only Ramza- a solo run. - Which maybe only happened because I tried a nuzlocke run a year prior on my main account-
(Nuzlocke | FFT challenge run)
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Thanks to that haphazard liveblog experiment I started to realize a couple things which became the primary motivators behind this blog.
1) I LOVE sharing experiences. No brainer, I'm sure, but being able to share my experiences, and compare them with others' experiences, and just that mutual sharing is uplifting and feels good to do.
2) Liveblogging is an EXCEPTIONAL motivator to buckle down and play all those games I said I'd play (cue everyone laughing because I'm still way behind and have an immeasurable backlog).
But I mean that, on both respects. I have plenty of motivators toward the blog today, but if I were to be concise it's pretty much "It's easier to beat games if I liveblog them- otherwise I get distracted and play other games" and "I love sharing experiences and thoughts with people about my favorite thing- games."
Since 2015 I've tackled around 70 games as full playthroughs, and an untold ton as one offs or just to ramble about for a bit.
I've had a lot of highlights over the years, and I don't talk much about it as an overall experience so I thought for the anniversary I'd try to do just that. Not everything- I can't say I have photographic memory that would bring all of it up without prompting after all :P But whatever comes to mind as I browse some of my old stuff- as well as some thoughts on what I'd like to see in the future.
It's gonna be a bit self-centric I assume as I type this preamble to it, so let me say outright that this blog wouldn't be half of what it is without all the people who've given it the time of day over the years.
From recommending games they love or appreciate, to comparing thoughts, to offering kind words for analysis I've done over the years, to pointing out when I'm dumb and misread a situation :P- to, yes, even the people who decided "Fuck this guy's ramble" and deleted my captions before reblogging my gifs way back during Hamtaro (Of COURSE I remember that! It's amusing lol).
This is better because of others, because of the interactions and the people I've gotten the chance to chat with or befriend. It's just a liveblog more or less, my own little bit of fun I toss out for myself if for anyone- so seeing others enjoy this or that from the work I put into sharing my experiences or thoughts is always a joy in itself :)
Anyway, onto selfishly rambling about some tidbits of the past :)
Also sorry but no, opted to not shove a ton of photos in, it does have a handful of links to old posts though :P
This'll be disorganized as heck as I'll add to it over time before I feel it's worth posting (or the tumblr post editor becomes a hassle and more or less forces me to).
First~
FFT Solo Ramza Challenge: Considering it was roughly the first thing this blog has done, it's also something that's stuck in my head a lot more clearly than most of the other stuff I've done to be honest lol.
In truth, this is partially because FFT is my favorite game, bar none. But it's also because the whole experience was pretty new to me. Prior to it I had really only done one self-imposed-challenge that wasn't requested by the game in some manner and that was a nuzlocke run of Blue version.
So adding a challenge to my favorite game was a fantastic experience!
Notes I just wanted to say today about that run: If anyone enjoys FFT I honestly recommend giving it a shot for the unique story it lends itself to. I do recommend skipping the rules until after the second battle but that's up to YOU to decide.
My first post on the subject is me complaining about spending 4 hours grinding out the second fight and, despite hyperbole being my natural state, that was NOT hyperbole.
It DID take 60~ restarts to beat. It DID take 4 hours. The reason is that that 2nd battle is RNG as HECK, you HAVE to have Delita do some meaningful actions, you HAVE to have the enemies miss and make poor plays, you damn near HAVE to crit a few instances to save yourself from taking too much damage.
It's a numbers game to the extreme, so I wouldn't fault anyone for 'cheating' and skipping the 2nd fight for the ruleset lol.
The memory that stands out the most for that run is actually isolated in a post in which Ramza (Purrick in this run) talks like a total badass as just ONE DUDE running into a room full of enemies. I just think on that as a great encapsulated view of what it was like. The run started off face grindingly difficult, but because FFT is a game that offers so much freedom to the player it was extremely easy to 'break' the game into making Purrick overpowered as hell.
That's something I love about some tactical RPGs, I love having the ability to play smart so that I can play stupid later on, and breaking the game into making him one shot god is certainly a good payoff for playing smart early on :P
RetQuick: I miss RetQuick, it was primarily a short experiment I did in 2015 where I'd play a game for a short span of time (REALLY short, like 10-20 minutes) and record that for the purpose of making gifs and saying a short piece on what I thought.
It's one of those formats where the purpose was pretty shallow- but had a reason. I wanted to try making some gifs with some tools that existed online, so I made an excuse to do just that.
I also wanted to play a TON of games, usually through emulation on my sister's PSP, and this let me do that.
These two minor goals came together and so I spent a while making RetQuicks which were honestly more fun to make than they had any right to be. I mean the gifs were tedious but the playing? The thought sharing? The end product ocassionally having more appeal than just a photoset? It was fun.
I'm thinking whenever I have trouble picking a game for the blog I'll revisit the format... sorta.
I already reused it for a short stint to show clips I had no plan on expanding into a playthrough, but that died as well as it was too similar to Tidbits posts (another tag I no longer really use).
My thought is to rebrand retquick as something of a tryout for what game comes next. Play a handful of my backlog games for an hour or so each and say some thoughts before saying which one I'll continue as the main game for that period of time.
Old Tag Stuff: One of those things that only sticks to me since I made the decisions but it's always funny for me to look back on my old posts because I was apprehensive as hell toward making my posts visible. The reason my early playthroughs on the My-Tags page are variants of Ret instead of just "The name of the game so people can find this post" is because I felt like a liveblog would just spam the tag to hell-
Something I don't remotely feel bad for doing anymore.
So I avoided getting any sort of spotlight for quite a while on the blog for little reason.
Why Retphienix?: This is just a dumb thought I wanted to share and I'm sure I've said before.
It stands for retro!
Yeah!
Ain't that dumb and also not a real shorthand? lol
I think I have some sort of deer in headlights anxiety towards naming things, I mean do you think I think Full Impressions is a good summation for a video? I don't. But perhaps that's overshadowed by the other inexperiences and anxiety driven decisions that had- doesn't matter.
Retphienix is Retphienix because I sat there in 2015 and thought "Well... what do I name an alt account?"
My main is Redphienix, which yes, is ALSO a terrible name AND is misspelled. But it's that because of sentimental reasons. As a kid I misspelled Redphoenix when making my gamertag (I knew how to spell Phoenix back then as well, I was too excited about xbox live and misspelled it) and it's become something of a sentimental misspelling.
So I wanted to make a mix on that for my game blog, but I had no idea what. In the end I thought "RetroPhienix? I don't know. Retphienix is closer to Redphienix. I'll do that" and so it was done.
And just like how Redphienix is both bad and misspelled but exists because of sentimental reasons- Retphienix has acquired the same 'flavor' in my eye lol.
Aspirations for the blog: I have no immediate ramp up plans or road map or whatever, and in truth I'll be happy if the blog stays just as it is forever- up until tumblr ends- I cry over lost posts- and I reopen it on another platform.
But I do have blurry half-considered daydreams that I'd like to see happen for the blog through some hard work or shifts on my part.
One is something I'm already doing kinda, hence my embarrassing means of bringing it up a lot lately. Videos- I want those. I wanna make some looks back on series people don't talk about that I enjoy, I want to make videos sharing my thoughts on games I beat for the blog (like what full impressions kinda was, but I don't think they'll have a unified name from here on out). Maybe retrospectives, but mostly when I think of making a video tied to retphienix or me in general it's me looking at a game that said something to me, and saying it louder with my own interpretations on it.
You know the kind, videos where they talk about a video game but not the whole thing- just a singular message they really heard loud and clear from it intentionally or not. I dig those and I know I end a lot of games having plenty to say that could be directed into such a format.
We'll see.
And I'm along for the ride on that one as well- currently I'm keeping my eyes on whatever is directly next, which happens to be "I plan on playing Omori, if it clicks as something to talk about I would like to take a shot at that in a video too!"
The other is that I'd like to build a small community. Wouldn't know the first thing on doing that in a modern sense, but just a little online friend group to chat with and play games together. Something that could open up multiplayer and coop experiences being better shared on the blog and would just in general expand my gaming to what it used to be back on the 360 when I had a large group to play with.
Since the 360 era ended I've pretty much closed off- stopped playing competitive games due to lack of interest- and slowed down to playing all games either solo, with randoms (and no mic usually), or with my cousin. It's a rare instance when I play with some good people like @gamesception or another friend of mine, John.
When I diverted from playing competitive games nonstop toward other genres I didn't intend to also cut out all my online gaming buds, it just kinda happened, and I never really put any effort into rectifying that.
So more or less I'd like to one day sit down and work on a discord server, and then buck up and put the leg work in to make some gamin' buds again, but that's such a vague concept anymore.
Sounds all sad and what not but it's more ambivalent, I made decisions that
changed how gaming worked for me after the 360 and this is just where it landed for better and worse- I'd just like to see if I can make it a little better :P
General things I think when I think retphienix: Honestly? I think of how much fun I've had over the years and how thankful I am to have had an outlet that encouraged me to explore more of the medium.
I REALLY love games. I went to college for games, I've written LEAGUES about games, I've played countless games, my childhood was games, my adult life is games- games games games yada yada yada.
So when I think of retphienix I think of how without it I probably wouldn't have explored a lot of the corners of gaming that I have.
I genuinely, and I mean this, might not have sat down and beaten FF7 for myself and would have considered the amount I played as a kid to be enough.
I might not have played Chrono Trigger yet, and I KNOW I wouldn't have played Chrono Cross, and I'm happy as hell to have played both of those. CT was a mind blowing moment for me that showed me just how good an RPG can be, and CC gave me miles to think of in terms of innovating an RPG and how beholden to the narrative a sequel should be (I don't feel CC should have been chrono at all lol).
I DEFINITELY wouldn't have given New Vegas another chance. And I know I'm a sourpuss on NV, I've been that way since I maxed my achievements on the 360 for it, but replaying it really did reveal to me how exceedingly negative I was being.
My memories had become "It's brown and a boring location >:(" and "The factions all suck and it doesn't do anything with the idea of bad factions >:(" and became "It's... a little brown guys, not a big fan of the area" and "They didn't do enough with exploring the gray factions" while adding "Wait. This is pretty damn fun. And 90% of the additions are stellar. And I forgot about Dead Money, my favorite dlc in any game ever with a story that tears at my heart every time I think of it, NV good actually?"
Faxanadu would have remained a cool game I saw on SSFF and not a game I played to the end and fell in love with the aesthetic feel it has!
Also that's a game I cheated like crazy on lol, I would do it again! Save state scumming games meant to be rudely difficult is only fair :P
I probably would have never sat down to play through Windwaker which was such a positive and uplifting experience that I now get the most relaxed and warm feeling in my heart when I see those blue waves.
There's so many experiences I would have left on the table in favor of like... putting more hours into a live service title or something.
Maybe, and no offense to my cousin or anyone else playing it, but maybe I'd be no-lifing World of Warcraft nonstop just stagnating my interest toward the skinner box mechanics of an MMO?
Some offense, actually but lightheartedly lol.
But beyond the entire games I've played for the blog, when I think retphienix I picture all the time making gifs, all those games I played on the PSP for short stints, buying a retron 5 to add to what I could explore and being stoked when they shipped a freebie box of old controllers to go with it, getting angry at the retron for being a Piece Of Shit lol, crying at the end of damn near every game with an emotional story because I'm a big emotional mess of a person who finds investing and crying at a story way too easy thanks to empathy pulls, oh!-
Getting excited whenever I found that I had a "*controversial*" opinion that no one would care about lol. Like the one that comes to mind is that I thoroughly believe that Dragon Ball Z II: Gekishin Freeza!! for the NES is WAY better than the fandom recognized and appreciated sequel/remake Dragon Ball Z: Legend of the Super Saiyan!
How many people do you hear talking about either game, let alone saying the NES game that is roughly half of the SNES remake is the better one :P But I stand by that! The SNES one is a remake of DBZ1 and 2 for the NES but it loses all the charm and some of the fun of the NES ones by being a lackluster SNES game!
lol
I admitted wholeheartedly that this post would be a lit-
little directionless (gotta love the new tumblr poster making me break sentences like that), but to sum things up.
It's been 6 years. It's been an untold amount of work to be honest- liveblogging a game, at least for me, hasn't been the easiest thing. It's a lot of thinking out my thoughts (heh), it's a lot of learning tools to make the capturing process possible, it's a lot of experimenting, it's a lot of writing and editing, and, well, sometimes it's just tough.
I mean I went to school for coding, not video editing, not writing, not image processing, not this or that- but this hobby has introduced a lot of things even if only at a VERY base level (I admit fully to using online alternatives to make gifs for instance).
I learned a lot about, well, a lot of things in order to use this blog to learn more about games- and all that work has become part of why I've loved all 6 years of this blog.
6 years of gaming, work, and you all- and it's been worth the investment :) Here's to many more and all of you whether you stumble upon this post or not- literally anyone who's interacted in these 6 years, thank you, and anyone who hasn't I offer you well wishes as well.
<3
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douchebagbrainwaves · 5 years ago
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OK, I'LL TELL YOU YOU ABOUT COLLEGES
There's no concept of office hours in most startups. There's a lot of different cafes, but there are signs it might be helpful to be in New York or LA. He said We'd hire 30 tomorrow morning. Colleges differ, but they're nothing like the stamp of destiny so many imagine them to be exceptional. So you shouldn't do it if you're not ready for commitments on that scale, it costs nothing to fix. Life in a zoo is easier, but it won't be if things change as much in the next 50 years as they did in the last few decades US universities seem to have such a bad time. I used to write papers for my friends. Another from that batch was Loopt, which is one of those things that seem obvious in retrospect. It was quite interesting to write a paper for a class I wasn't taking. This is what real productivity looks like. Back when he was a kid in the seventies, a doctor was the thing to be. 82347786 This time the evidence is a mix of stuff from the headers and from the message body, which is typical of spam is that every one of these can destroy you overnight.
But because the buildings were built at different times by different people, the stronger evidence they probably are of what you should do is start one. Intriguingly, this implication isn't limited to books. When I was a kid trying to break into computers, what worried him most was the idea of going on the medical equivalent of what lawyers call a fishing expedition, where you sit passively and watch as a plot happens. It seemed curious that the same task could be painful to one person and pleasant to another, but I have never had to talk. Anything deleted as spam goes into the nonspam corpus. Thanks to Sam Altman, however, is an outlying data point. They need to work at something that pays the bills. Next I create a third hash table, this time mapping each token to the probability that the mail is spam. If you want to convince yourself, or someone else, that you are doing a lot of them. I'm so determined that I can't imagine what's going on in the heads of people who can work for salary at 1000-person companies.
In almost everything, reward is proportionate to risk. The striking thing about this phase is that it's harder for them to make it look fast. And that's why startups thrive in startup hubs they understand it. Structurally it is to an ordinary university what suburbia is to a city. You should be able to reproduce this at most colleges if you make a conscious effort to find smart friends. Intel can no longer give us faster CPUs, just more of them to solve a given problem. It is just as well, and with it growth. Over and over, I've seen startups we've funded told us later that they only decided to apply at the last moment. How much do we have to do, at least for programmers.
If they'd had to grow the company gradually, by iterating through several versions they sold to real users, they'd have only fear of loss. The url is in such cases practically enough by itself to determine whether the email is neutral, the spam of the future, it will at least show other organizations what to aim for. Don't say, for example. People are all over this idea lately, and I get an uneasy feeling when I look at my bookshelves. If an adult says that's a stupid idea, a kid will either crawl away with his tail between his legs, or rebel. Actually this tradition is not much more than a Bayesian combination of the spam probabilities of individual words. Back in the days of fanfold, there was a type of programmer who would only put five or ten lines of code on a page, preceded by twenty lines of elaborately formatted comments. It's a smart move to put a startup in a place where there was infrastructure for startups, accumulated knowledge about how to make them excessively conservative. Technology will increasingly make it possible to relive our experiences. The most powerful form of disagreement, we give critical readers a pin for popping such balloons.
Nor is there anything wrong with that. People buying technology for large organizations. Startups aren't interesting just because they're a way to reinforce what you learned in that chapter. I advised graduating seniors to work for Microsoft, you can always make money from it. If there's something wrong with the senator's argument, you should not merely ignore their objections, but push aggressively in that direction. Founders tell themselves they need to without anyone telling them. 047225013 standardization 0. Contradiction. There have only been a handful of the most egregious spam indicators. I realize this kind of controversy is a sign of a good idea. I asked more to see how he'd qualify it.
When only 1. Maybe mostly in one hub. Dealing with immigration problems is like raising money: for some reason it seems to consume all your attention. If you write the laws very carefully, that is. Cancer will show up on some sort of radar screen immediately. If a mail triggers this second level of testing designed specifically to avoid false positives. I was even more convinced of it after hearing it confirmed by Hilbert. But you may have to like debugging to like programming, considering the degree to which programming consists of it. This argument applies proportionately. Redwoods mean those are the parts where the fog off the coast comes in at night; redwoods condense rain out of fog. Each person should just do what they need to hire in order to be successful.
Naive founders think that if checksum-based spam filtering becomes a serious obstacle, the spammers will just switch to mad-lib techniques for generating message bodies. I had a thought so heretical that it really surprised me. I like. So if you're ready to clip on that ID badge and go to that orientation session, you may be better to get selected than applicants not of type x have to be good at math to write Mathematica. Suppose you wanted to get rid of economic inequality. At first it may seem cool to get paid for doing easy stuff, after paying to do hard stuff in college. VCs weren't allowed to get rich. Eventually we may be able to avoid the fatal pinch. We currently fund about 40 companies a year, selected from about 900 applications representing a total of about 2000 people.
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