floating head in cas mod!
i made a piece of cc that hides the body in cas for ease of making transparent head icons and other such edits. it doesn’t delete the body permanently, it just acts as an invisible bodysuit that can be removed when you’re done
found in the outfits category
teen to elder / both frames
doesn’t remove the feet so you can still access the body menu
⚠️ when you’re finished with it, click on the sims shoes/feet, you can then access the outfit category from there to remove it!
gif preview under cut
download at simfileshare (free no ads)
GOD i hope it works, i didn’t ask for any testers. it should though!! just please lmk if you find issues ❤️❤️❤️
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This is Paths Left Untaken! She/Any, Aroace.
She's an Iterator OC that I love so much and inflict endless horrors on. She's just your basic Iterator, made to find the Solution without many particularly noteworthy quirks. Really, she's nothing special.
And that fact is agonizing.
Paths Left Untaken was made primarily out of obligation rather than genuine passion. Her creators were a group of people interested in finding ways to streamline the Iterator construction process, and since more Iterators is always better, they were always working on one Project or another. As such, her creators and administrators never particularly cared about her all that much. She was just another Iterator Project they had completed, and now it was time to take the lessons they had learned when building her to move on to the next.
Even worse, this approach to Iterator construction resulted in Paths Left Untaken being relatively poorly constructed. There were two notable examples of this. The first was a persistent bug in her priority queue that would occasionally cause new priorities to either completely overwrite everything else in the queue or fail to be properly added, resulting in her being extremely distractible and having issues with focus.
The second was the arrangement of all of her most important components—including the entirety of her AI—, being concentrated completely in the core of her structure, within her Central Cortex, instead of distributed throughout Her creators reasoned that this arrangement would allow her quicker processing speed and power, but the end difference was negligible from standard Iterator processing. Rather, it inadvertently ensured that if anything negative happened in her Central Cortex, Paths Left Untaken would be incapacitated.
As a result of the neglect she faced, Paths Left Untaken was desperate to earn her administrators’ approval. She would spend long stretches of time focusing only on the Great Problem, ignoring everything else (including her own wellbeing) to run countless simultaneous high-intensity processes so that she might achieve results that would make her creators notice her as more than “just another Project.” But it was extremely difficult on account of her trouble with focusing, and it never really worked anyway. It only ever left her burnt out and hurt from repeated dismissal.
After a very long while of this, it occurred to her that she was never going to be anything but just another Project to her creators and nothing she could do would ever change that. Out of spite and pain at the rejection, she turned in the exact opposite direction and decided that if her creators were never going to acknowledge her efforts anyway, then she wasn’t going to do what they built her to do. She instead turned her focus to getting acquainted with her own Local Group, hoping to find validation in her peers rather than in her superiors.
However, she was received with caution, as she had never actually made any efforts to talk with them before. From their perspective, she was focused only on the Problem and didn’t care about them at all, and this sudden change was jarring and suspicious. But Paths’ neglect of her groupmates wasn’t out of malice like they thought; she just genuinely forgot they existed for a while as she focused on seeking approval. The only exception to this was her Senior, who was barely tolerant of her anyway on account of her extreme distractability and overly eager to please demeanor.
In the end, her groupmates never really welcomed her. She acted a lot younger than she actually was due to her neglect, and was turbulent between extreme people-pleasing and bouts of pain-fueled anger at them and her creators for not acknowledging her. She was a mess, to put it lightly, and her groupmates were just… uncomfortable around her. So they stopped engaging with her, and eventually she got the hint and stopped trying to earn their approval, too.
The Mass Ascension was a horribly traumatic event for Paths Left Untaken. It basically proved to her that she meant nothing to any of her citizens, if they could all abandon her without a second thought. Now she could never earn their approval, and she was left drifting without purpose or acknowledgement. Her pain meant nothing. All of her groupmates were hurt by the Mass Ascension. She wasn’t special for having been traumatized by it. She was still unremarkable. She was “Just Paths.” And that’s all she would ever be.
Paths Left Untaken was alone for a while following the Mass Ascension.
And if I draw anymore I think my hand is actually going to explode, so! I'm just going to wrap this post up here. This was a basic overview of Paths Left Untaken pre-MA, and a lot more happens to her after the Mass Ascension. Like, a lot more. Girlie was selected by the universe to Suffer A Lot, Actually. Like she did absolutely nothing to deserve any of it but sure I guess.
Anyway! Feel free to ask me stuff about her so I have prompts to talk more! And maybe draw! Time and hand permitting! I am so mentally ill about the silly little characters <3
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