#I’m not even much of an imperium player and it makes me sad :(
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The fallen will forever be remembered as the emperor’s finest
…it’s a terrible day for rain
#post#warhammer 40k#whyyyy did they have to take my poor boxy boy away from me#sure he was old but I miss him already#gw how dare you take him out of production#I’m not even much of an imperium player and it makes me sad :(
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Thoughts on Dark Fortress #2
(This post is under a cut due to spoilers.)
So late with this one! some stuff irl was keeping me really busy and hyper-distracting me lately, but it’s finally over now so I’m back on my bioware bullshit. :D
Overall there were a lot of beautiful or awe-inspiring scenes in this issue, and a lot of great, meaningful / poignant character interactions and moments between characters. It’s pretty impressive actually how much was able to be packed in. I posted some of my favorite panels here. also omg! the action sequences! the big reveal! the ending!! woww
cool scene-setting, panned out shot of Neromenian and behind it, the Dark Fortress, to immediately pull you back into the world and ‘where we left off’. the combination of ruined dead trees, red lights, lightning and fire/smoke is very atmospheric and hints at what’s ahead
“From this... city, if we can call it that” is a sick burn and reminds you that the Qunari are technologically more advanced than most of the rest of Thedas, from their cannons to their aqueducts
more individually distinct Qunari soldiers, sth I again appreciate
! last issue there were big ‘You haven’t seen the last of Tractus!’ vibes, naturally, but I didn’t expect him to escape by stabbing and killing the Qunari using a chair-leg..!!
the last panel on the first page of Karasten is really good. the way it’s colored, the way it’s lit, the light and shadow, the fiery backdrop, cinders floating, the details of his expression.. 👌 it also makes me think to the possible future, to DA4 when mainland Thedas may be continuing to face the entirety of the Antaam
in Vaea’s acrobatics scene on the bridge, I know rationally that she’ll be fine but couldn’t help but worry for her. again I like how they don’t shy away from showcasing Vaea’s specific abilities. also the attention to detail - you’d think some rocks are just some rocks, but it highlights the risk she’s undertaking that if she falls it’s into rough seas which could dash her against the jagged rocks :’S. Vaea, gooooo!
Fenris’ “Enterprising girl” line has big “Clever girl” meme energy :D
my heart can’t take Fran and Autumn leaning over the edge after Vaea in worry ;; or Aaron looking back in concern over his shoulder ;; or Fran’s tender reassurance ;; or Autumn’s Worried expression ;; the care and bonds which have grown between this group of characters ;;
notice Aaron starts drinking when Vaea’s away from them and they’re beginning to grow worried about her safety. the poor man’s nerves and stress levels
Fran touching the vegetation while she’s considering if she could use her magic to open the entrance from the outside is a nice touch
did Marius leap in front of Fenris and Fran there when the entrance opened?? damn, he’s quick. and the three of them look all scary and formidable here ready for combat. notice how the curve of the door and the spikes that go into the ground, and the composition of this panel, make it look like they’re standing in front of an opened dragon’s maw? ‘teeth’, a rumbling ‘roar’.. some nice foreshadowing here.
the reunion panels are so cute. Autumn’s lil tum as she jumps and Fran and Fenris’ lil smiles of relief and at Autumn’s reaction to seeing Vaea, then a rare happy beam from Aaron.. feel.. the love ;__;
red lighting in the tunnel sets a dangerous, dramatic build-up mood
👀 more info on Fenris’ past, on the specifics of the process which gave him his markings. in the panel where he says that it took a long time, his shadow on the wall behind him reminds me of the shadow of his past that has dogged him for so long :(
Fenris and Marius height difference
discussion of the process shows the power difference between blue and red lyrium. blue lyrium took a long time, red lyrium is almost instant
Autumn is such an intrepid little explorer and alert scout, tail and ears up, head forward. good girl!
“I just... worry about you, my girl” ‧º·(˚ ˃̣̣̥⌓˂̣̣̥ )‧º·˚ I’ll be so sad if these are death flags for Aaron and he doesn’t make it out of here. also note Fran in this panel, who recently had to kill her own father and is still dealing with that, watching the strongly paternal moment between Aaron and Vaea :(
love Vaea’s faith in Aaron and her sense of humor. also I don’t know why, maybe it’s because Vaea met Sebastian, but her “Maker, no!”, although in a completely different and light-hearted context, reminds me of Sebastian’s “Maker nooo!” at the end of DA2 hh
the reference again to Hawke, who Fenris saw haunted by what they tried to do - save their mother - and couldn’t :’(. also with the shadow in this panel, here’s another person struggling with the shadow of his past qq. this is later emphasized again in Aaron when he continues to talk about his past and in the panel is a chain and manacle. smart visual metaphors, a must in the comic medium with limited space
mushroom skull 💀🍄
“It isn’t about what I’ve done. It isn’t about my failures. Or my choices. It’s about their impact” - he’s misty-eyed here as he thinks back to Ostagar.. does this line btw seem almost meta to anyone else btw? :D it feels like a meta reference to the experience of DA players and PCs, who are always having to deal with the impacts of their choices
I wanna point out that I was right on reading issue #1, when I said “I’m positive that in panel 2 here, it’s the exact moment when he sees Cailan die” ;;
So Aaron is also a veteran of the Battle of Denerim
reference to the Hero of Ferelden - “Those were someone else’s battles”. I’m being captain obvious here but I can’t help but [heart pitter-patter] at any and all references to the HoF
I like the.. parallel? is that the word? Aaron’s stories were him trying to inspire people to make a change, or him trying to convince himself of that. and now here’s Vaea, inspiring Aaron with her words in these panels. the little guys can make a difference! in the world of Thedas, you don’t need to be a big bombastic hero or a Player Character to have an impact
lmao Fenris right on cue. the moments of humor/light-heartedness are nice because they break up the tension and are sprinkled throughout without derailing build-up or taking away from dramatic story impact. yknow?
yeah Aaron!! leave it behind. leave it to rot with mr mushroom skull (and hey the mushroom skull was there for a reason). again tho if this is a death flag i
Fenris straight down to business with the tactics
its cute how close Autumn has been sticking to Fran
Tessa checking in on Fran again, as she did in issue 1
Could Vaea’s “Well, shit” be an homage to Varric? :D they have met
I also wanna point out that I was right on reading issue #1, when I said “My guess is that the thing Tractus shows Marquette and Nenealeus is probably a chained up dragon or similar”
the poor dragon :’( big dragon the Qunari had in Trespasser vibes
the sword has a really cool design, kind of reminds me of something a samurai might be depicted wielding
👀 lore-drop! so ancient elven arcane warriors used lyrium-infused swords. this seems to confirm the sarcophagus is an ancient elven artifact, no? makes sense, wasn’t it said that the sarcophagus’ design was based on the architecture/outfit-design type elements of a specific faction, and that this was done intentionally? it looks kinda ancient elfy in make, right? also about the lyrium-infused swords of the arcane warriors, well well well.. remember that the Evanuris and the ancient elves mined the bodies of Titans for lyrium, for power and to use as a resource. here’s an example of that use
as I read through this portion I became increasingly concerned for my boy Shirallas.. we really are in it now��aren’t we 😭
the Qunari are launching STRAIGHT-UP ROCKETS ohhhh
pretty ‘lightshow’ over the wall in the “Let’s hope the fortress is as secure as Danarius boasted” panel hh
protective older brother Fenris, impish younger sister Vaea. love that dynamic, we love to see it. sheepish and exasperated Fenris is so cute
the Bone Pit dragon fight with Hawke and co reference!
I wonder how long the dragon has been captive here, and how Danarius/Tractus was able to capture it
lore-wise what are the implications here? when Fenris’ ritual was being undertaken, the sword and the sarcophagus were bombarded with magic, fire spells. in this one they aim to have the dragon bombard it with fire-breathing. is it just fire that makes it work/powers it, or is there magic in dragonfire, in dragons? it reminds me of “Your heart beats with the old blood, as well. Where do you think it comes from? It sings of a time when dragons ruled the skies. A time before the Veil, before the mysteries were forgotten. Can you hear it?”
purple color for the dragon’s growling sounds/typeset is a great idea
lets.. goooo!!!!
Marquette is such a nerd. later on when he activates the sarcophagus he has mad scientist vibes
the dramatic reunion face-offs begin!! as the prophecy foretold!!!!1
true to form, Marius DOES have nothing to say ahahaha, even at this, his personal climax. maybe Marius dies in the next issue, but Tessa lives and gets to go back to Charter
these Venatori look almost Star Wars
Shirallas my boyy.. nooo... don’t do it 😭
ah ah ah! try casting magic with no ARMS
Francesca a beacon of blue light and goodness
the splash combat page is masterful. everyone playing a part, so much going on, everything happening at once. a thing that sticks out to me about it is Aaron’s outstretched hand and alarm as he watches Fran fall
Autumn with her lil hackles raised
“The Venatori have returned” dun dun dunn
goodbye Shirallas 😭😭😭
the composition of the second to last page with triangle/diamond-shaped panels and the framing of dragon wings is awesome
the Dread Wolf rises, “the Tevinter Imperium will rise again”.. on-point on-point cohesion
there he is, the red wraith
Super Saiyan Shirallas
what a note to end an issue on
wow wow wow!!
and separate to the above, some speculation based on the cover of Issue 3: the piece of metal looks like a broken collar coming off Shirallas, like the one there was on the cover of Issue 2 coming off the dragon. also he’s all bulky now with draconic talons/claws (reminds me of in-world legends of Reavers who dug too deep of their own power after drinking dragon blood and whose bodies consequently began to manifest subtle reptilian traits actually). I’ll be interested to see what results of this allusion between Shirallas and the dragon!!
#dragon age#BioWare#dark fortress spoilers#dark fortress spoiler#spoilers#spoiler#dragon age: dark fortress spoilers#dragon age: dark fortress spoiler#video games#gore cw#dragon age 4#the dread wolf rises#da4#feels#fenris#the Fenaissance#long post#longpost#alcohol cw
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This is a rather long post of me bitching about FFG and their approach to the 40KRPG, so it’s mostly me just venting my frustrations.
FFG’s work in writing about person scale 40K, and about the private sector in the Imperium, and just generally fleshing stuff is utterly under rated, and very unrecognized to the point that it does make me a bit sad when Citadel pretends that 90% of the setting is about Primaris Marines. There’s tons out there and just about everything featured in Dark Heresy, Rogue Trader, and so on is quite fleshed out to an amazing degree, or at the very least there’s enough implications for you to build off of in a meaningful capacity.
But then we come to FFG’s rules... I probably bitch about this nearly every day, or if not every other day when I’m working on the Liber Imperium, as I have yet to see any other game system be so obtuse and poorly laid out. Good luck making your own profiles for enemies and such, there is no clear advice on this and almost everything about enemy profiles is seemingly arbitrary. How much non-lethal damage can someone take? Not listed. Why do Plaguebearers not have Scholastic Lore (Numerology) in this version of their profile? But they do in a different one?
FFG is a company who refused, at all times, full stop, to EVER, EVER, reference previously published material of their own for the sake of consistency, and it makes all of these books feel utterly haphazard if you go in with a fine-toothed comb like I have to. II just get the feeling that FFG puts a lot of effort into writing and visuals and then kind of just handwaves the stats, rules, and numbers, which is VERY bothersome for a game system as complex and replete as 40KRPG seemingly aims to be. It’s the weirdest thing for a game that expects you to count your ammo, and has VERY little in terms of narrative mechanics for players to use outside of direct actions (ie very few Talents or whatever that let players affect the flow of a narrative, introduce previously undisclosed characters, and other things more narrative systems have), but then is just nowhere near as exacting in rules lawyer as it really, really needs to be for such a hard rules system.
I’d have to get into a lot more detail and intricacies to really explain my grievances, but as an anecdotal example:
In Black Crusade you get to pick an “Archetype” for your player character (these are essentially classes, or whatever you wanna call ‘em). In the Tome of Excess there is one for your character to be a Pirate Prince, which is really damn cool, and among your starting gear you get a voidship. What kind of voidship is it? How big is it? What state of repair is it in? HOW THE FUCK DO VOIDSHIPS EVEN WORK (Black Crusade has no voidship rules in it’s pages, and you would need to steal Rogue Traders rules)???
Instead you are greeted with this
Like....WHAT?? “btw this player character gets a voidship, have fun figuring that one out, GM lol” AAARGGGHHG FUCK OFF
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Following Jason Schreier's continued BioWare story, we have direct insight from many BioWare employees regarding the initial Dragon Age 4 BioWare were going to create code named 'Joplin' and envisioned by Mike Laidlaw, against the now in production Dragon Age project that has been code named 'Morrison'.
Last time we talked about both projects - Joplin and Morrison, equally named after their respected music artists who died at the age of 27, but were both known for revolutionizing their respected industry.
This latest report examines everything that Joplin was going to be regarding the future of the next Dragon Age title.
Let's now delve into the potential game that Dragon Age 4 initially was going to be, before it was rebooted for Anthem and Andromeda's developments.
As I quote:
The plan for Joplin was exciting, say people who worked on it. First and foremost, they already had many tools and production pipelines in place after Inquisition, ones that they hoped to improve and continue using for this new project.
They committed to prototyping ideas early and often, testing as quickly as possible rather than waiting until everything was on fire, as they had done the last time thanks to the glut of people and Frostbite’s difficulties.
“Everyone in project leadership agreed that we couldn’t do that again, and worked to avoid the kind of things that had led to problems,” said one person who worked on the project, explaining that some of the big changes included:
1) Laying down a clear vision as early as possible.
2) Maintaining regular on-boarding documents and procedures so new team members could get up to speed fast; and
3) A decision-making mentality where “we acknowledged that making the second-best choice was far, far better than not deciding and letting ambiguity stick around while people waited for a decision.��
(That person, like all of the sources for this story, spoke under condition of anonymity because they were not authorized to talk about their experiences.)
Prepare the tears for this next quote guys....
Another former BioWare developer who worked on Joplin called it “some of the best work experiences” they’d ever had. “We were working towards something very cool, a hugely reactive game, smaller in scope than Dragon Age: Inquisition but much larger in player choice, followers, reactivity, and depth,” they said. “I’m sad that game will never get made.”
You’d play as a group of spies in Tevinter Imperium, a wizard-ruled country on the north end of Dragon Age’s main continent, Thedas. The goal was to focus as much as possible on choice and consequence, with smaller areas and fewer fetch quests than Dragon Age: Inquisition.
(In other words, they wanted Joplin to be the opposite of the Hinterlands.) There was an emphasis on “repeat play,” one developer said, noting that they wanted to make areas that changed over time and missions that branched in interesting ways based on your decisions, to the point where you could even get “non-standard game overs” if you followed certain paths.
A large chunk of Joplin would center on heists. The developers talked about building systemic narrative mechanics, allowing the player to perform actions like persuading or extorting guards without the writers having to hand-craft every scene.
It was all very ambitious and very early, and would have no doubt changed drastically once Joplin entered production, but members of the team say they were thrilled about the possibilities.
The first big hiccup came in late 2016, when BioWare put Joplin on hold and moved the entire team onto the troubled Mass Effect: Andromeda, which needed as many hands as possible during its final months of development.
The Joplin team expanded with people who were rolling off Andromeda and kept working, prototyping, and designing the game. After spending months of their lives helping finish a Mass Effect that didn’t excite a ton of people, it was nice to return to Dragon Age.
One thing that wasn’t discussed much on Joplin was multiplayer, according to a few people who worked on the project, which is perhaps why the project couldn’t last.
By the latter half of 2017, Anthem was in real trouble, and there was concern that it might never be finished unless the studio did something drastic.
In October of 2017, not long after veteran Mass Effect director Casey Hudson returned to the studio to take over as general manager, EA and BioWare took that drastic action, canceling Joplin and moving the bulk of its staff, including executive producer Mark Darrah, onto Anthem.
A tiny team stuck around to work on a brand new Dragon Age 4, code-named Morrison, that would be built on Anthem’s tools and code base. It’s the game being made now. Unlike Joplin, this new version of the fourth Dragon Age is planned with a live service component, built for long-term gameplay and revenue.
One promise from management, according to a developer, was that in EA’s balance sheet, they’d be starting from scratch and not burdened with the two years of money that Joplin had already spent. Question was, how many of those ideas and prototypes would they use?
It’s not clear how much of Joplin’s vision will shape Morrison (at least some of it will, says one person on the game), but shortly after the reboot, creative director Mike Laidlaw left, as did some other veteran Dragon Agestaff.
Matt Goldman, art director on Dragon Age: Inquisition and then Joplin, took over as creative director for Morrison, while Darrah remained executive producer on both that project and Anthem.
In early 2018, when I first reported that BioWare had rebooted the next Dragon Age and that its replacement would be a live service game, studio GM Casey Hudson responded on Twitter.
“Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about ‘live’ it just means designing a game for continued storytelling after the main story.”
The game is still very early in development and could evolve based on the negative reception to Anthem. Rumor among BioWare circles for the past year has been that Morrison is “Anthem with dragons”—a snarky label conveyed to me by several people—but a couple of current BioWare employees have waved me off that description.
“The idea was that Anthem would be the online game and that Dragon Age and Mass Effect, while they may experiment with online portions, that’s not what defines them as franchises,” said one. “I don’t think you’ll see us completely change those franchises.”
When asked, a few BioWare developers agreed that it’d be technically possible for a game built on Anthem’s codebase to also have an offline branch, but it’s not yet clear whether Morrison will take that approach. If it does turn out to be an online game, which seems likely, it would be shocking if you couldn’t play the bulk of it by yourself.
(Diablo III, for example, is online-only on PC yet can be played entirely solo.)
One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content.
Single-player downloadable content like Dragon Age: Inquisition’s Trespasser, while often excellent, typically sells only a fraction of the main game, according to developers from BioWare and elsewhere across the industry.
Yet this wouldn’t be a “live service” game if it was a repeat of Dragon Age: Inquisition, which compartmentalized its single- and multiplayer modes.
Fans in the past have grown outraged at the idea of BioWare putting a lot of emphasis on multiplayer gaming, but there are ways in which a service-heavy Dragon Age 4 could be ambitious and impressive.
For example, some ideas I’ve heard floated for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe.
Maybe in two or three years, Morrison will look completely different. It’s not like Dragon Age hasn’t changed drastically in the past. In the office, BioWare developers often refer to Mark Darrah’s Dragon Age team as a pirate ship, one that will eventually wind up at its destination, but not before meandering from port to port, drinking as much rum as possible along the way.
His is a team that, in the past, has iterated and changed direction constantly—something that they hoped to cut down for Joplin, but has always been part of their DNA (and, it should be noted, heavy iteration is common in all game development).
One BioWare employee summed it up well as we talked about the future of BioWare’s fantasy franchise. “Keep in mind,” they said, “Dragon Age games shift more than other games.
”Said another current BioWare employee about Morrison: “They have a lot of unanswered questions. Plus I know it’s going to change like five times in the next two years.”
There are other questions remaining, too: With BioWare’s Austin office gradually taking over Anthem going forward, when will the bulk of employees at the company’s Edmonton HQ move to the Morrison team?
Will Morrison be able to avoid following the lead of Dragon Age: Inquisition, which took on too many people too early and wound up suffering as a result?
And, most important, will BioWare work to prevent the burnout that has led to dozens of developers leaving over the past two years, with so many citing stress, depression, and anxiety?
End of article, so my thoughts on this, of course, I have my worries especially regarding the multiplayer part, it was to my knowledge that there is a separate Dragon Age team working on the multiplayer component completely estranged from the core team.
I hope that this is still the case, however, it's EA that're the ones who plaque BioWare to incorporate multiplayer and live-service.
Honestly the biggest concern here is how much of Joplin's original vision and resources are going to be put into Morrison's production, because the description of Joplin is everything I've wanted in a Dragon Age game following from Inquisition.
To hear that this initial game has been canned is heart-wrenching, any signs of Joplin's ashes in Morrison is all I can hope for.
Hope is all we really have right now regarding the future of Dragon Age, and don't forget Mass Effect, which is also going to affected by this too.
Of course, I have my worries. But I am hopeful for what the Dragon Age team can do, and I feel to fear when we still haven't seen the game yet is a little blind-sighted. Who knows when we will see or hear anything, I imagine we may see something on EA Play's live-streams next June, just before E3, but honestly, I'm not sure!
The next Dragon Age project is expected to release within 2-3 years from now, all we can hope for next is a reveal of some-sorts, like a title or development update.
It would be incredible if BioWare could come out and share some insight on what the heck is going on with the next Dragon Age, like a development diary which they did with Mass Effect: Andromeda.
To get a glimpse of this next game and the vision for it is what we in the BioWare fandom all need right now. To know what is going on with the next Dragon Age and how true it will stick to Joplin's original vision.
But until we do hear something, like always, you're already in the right place...
#dragon#dragons#dragon age#dragon age inquisition#dragon age 2#dragon age origins#dragon age 4#dragon age 4 speculation#dragon age 4 companions#dragon age 4 news#dragon age 4 confirmed#thedreadwolfrises#the dread wolf rises#DA4#thedas#solas#flemeth#tevinter imperium#project joplin#project morrison#dragon age joplin#dragon age morrison#dragon age four#next dragon age#next mass effect#next dragon age game#dread wolf#dragon age tevinter#tevinter#DA
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Detailed companion verse
Name: Alanari Tillahnnen
Race: Elvhen
Class & Specialization: Arcane rogue
Varric’s Nickname for them: Bright Eyes
Default Tarot Card: The Chariot
How they are recruited: Encountered protecting a group of elvhen refugees in the Hinterlands. If the correct dialogue options are chosen, Alanari may become an agent or a companion.
Where they are in Skyhold: before renovations are complete, they can be found on the second floor of the barn. Later, they will move in to one of the vacant rooms overlooking the garden. If romanced, their belongings will move to the Inquisitor’s tower.
Things they Generally Approve of: compassion towards marginalized people, limiting the Chantry’s influence, defending elves
Things they Generally Disapprove of: prioritizing the interests of nobility over everyone else, hostility towards elves, turning elvhen artifacts and history over to humans
Mages, Templars, Other?: afraid of both (though that is not something they’ll easily admit), slightly favors mages. Greatly dislikes the Circles.
Companions
Friendly: Varric Blackwall Cole
Indifferent/neutral: Sera Dorian Solas Leliana Iron Bull Josephine
Unfriendly: Cassandra Vivienne
Romanceable?: By elvhen Inquisitors. If the Inquisitor refuses to help rescue their brother, or if Morrigan is allowed access to the Vir’abelasan, there is a potential outcome of Alanari breaking off the relationship.
Small side mission: tbc.
Companion quest:
Triggered upon reaching the Dalish camp in the Exalted Plains. When the Inquisitor exits conversation with Keeper Hawen for the first time, they will approach him on their own. They become more and more distressed, and run from his side mid-sentence to ask that the player accompany them to the Emerald Graves to find their brother, Hawen’s First.
Option 1: Refuse to track Taven and his group. This nets you a ‘greatly disapproves’, and Alanari will temporarily leave the party to find him on their own. There is, after this, always a hint of disinterest bordering on coldness in their voice when speaking to the Inquisitor. This option will also end any romance, no matter its progression.
Option 2: Agree to help. When next entering the Emerald Graves, a cutscene outside of Din’an Hanin will trigger. You hear combat ahead, and Alanari rushes ahead. The party follows, and the next scene shows Alanari cutting down combined Red Templar-Venatori forces alongside a small group of elves. All appear to be defending one elf in particular, who bears more than a passing resemblance to Alanari.
Like Fenris’ personal quest, if the story progresses and their quest is not completed, Alanari will disappear from Skyhold or camp, and return only when they find Taven.
Tarot card change
Option 1: Five of Swords: discord, promotion of self-interest, conflict
Option 2: Page of Wands: enthusiasm, welcome news
Romanced: Six of Cups
Cole’s reflection on their thoughts: “Quiet, sad acceptance. Say it doesn’t hurt until it feels real.”
Comment(s) on Mages: “Alone and desperate when the entire world either wants you dead or wouldn’t care? No, I have no idea what that feels like.”
Comment(s) on Templars: (sarcastically) “I do appreciate how well they protect everyone from ‘the dangers of magic’.”
When looking for something: “Wait, this could be useful. Let me...there!”
When finding a campsite: “I’m fine to set up here. Or move on. Your choice.”
When the Inquisitor falls: “Hey! We still need you here!”
When the Inquisitor falls (romanced): “No! No, no, no...I’m coming!”
When they are low on Health: “Some help over here!”
When they see a dragon: “Couldn’t we find another path? We’re intruding on its home.”
If the party decides to attack the dragon anyway: “Really?”
During their small side quest:
Greeting:
Cold/Hostile (-75 to -5): “What, you need me to go beat someone up because he didn’t bow to you quickly enough?”
Neutral (-5 to 34): “What is it?”
Warm/Friendly (35 to 125): “Falon?”/”Lethallen?”
Sample banter:
(adapted from here.)
Varric: You don’t talk much about yourself. Alanari: *laughs* I talk enough. Varric: No, what you do is put out hot air, and hope no one notices. Not the same thing. Alanari: What do you want me to say? My life wasn’t some magical adventure. Or constant stealing, despite what I know humans like to believe. Alanari: Why do you want to know so much, anyway? Varric: Everyone has a past. Alanari: So make it up. Everyone else does.
Leaving the Inquisition: “Not that I expect you to care, but I’m out. I want nothing more to do with where you’re heading.”
Detailed approval/disapproval: major quests
Champions of the Just:
Lord Abernache: Care to mark the moment? Ten Orlesian houses walk with you.
(Nobility Knowledge) I celebrate this pairing. : slightly disapproves
Perhaps an overblown speech?: slightly approves
Banner ritual:
Andraste first: slightly disapproves People first: approves Templars first: disapproves
Templars allied: disapproves Templars disbanded: no change
In Hushed Whispers:
Connor: That's me. The boy with Redcliffe's blood on his hands.
It wasn't your fault.: slightly approves I'm surprised you're here.: no change They should have killed you.: slightly disapproves
Fiona: As one indentured to a magister, I no longer have the authority to negotiate with you.
You've made a huge mistake.: slightly approves That was fast.: no change You're ignoring the Breach?: slightly approves Then tell me who does.: no change
Lysas: Were you really looking to ally with us?
Yes. Mages should be free.: approves You sound doubtful.: no change No. You should be contained.: slightly disapproves
Dorian: The magic Alexius is using is wildly unstable, and it's unraveling the world.
This is a lot to swallow.: no change Do you have evidence?: no change I don't trust you.: slightly approves
Felix: And I can tell you one thing: whatever he's done for them, he's done it to get to you.
How do we stop him?: no change I'm flattered.: no change He doesn't scare me.: slightly disapproves
Alexius: Fiona, you would not have turned your followers over to my care if you did not trust me with their lives.
Perhaps we should include her.: approves Because you simply ooze trust.: slightly approves Let's get to business.
Alexius: The Inquisition needs mages to close the Breach, and I have them. So, what shall you offer in exchange?
We have connections.: slightly disapproves Nothing.: slightly approves I know you want me dead.: no change Let's talk about time magic.: slightly approves Tell me about the Venatori.
Alexius: Felix, what have you done?
He's concerned about you.: no change Your trap has already failed.: no change Why are you really here?: no change
Alexius: You're nothing but a mistake.
What was supposed to happen?: slightly approves What is the mark?: no change Who killed the Divine?: no change
Alexius: The Elder One has power you would not believe. He will raise the Imperium from its own ashes.
Who is the Elder One?: no change You're a fanatic.: slightly approves What kind of power?: no change
Conscript mages: disapproves Ally mages: slightly approves
In Your Heart Shall Burn
If all six townspeople were helped/rescued (only party members): approves
If you don't save all six townspeople, but do manage to save at least one (only party members): slightly approves
Dorian: From what I gathered in Redcliffe, it marched all of this way to take your Herald. / Cole: The Elder One doesn't care about the village. He only wants the Herald.
I'd give myself to save Haven.: slightly approves Why? Why does he want me?: no change How do I stop him?: approves
Roderick: She must have shown me. Andraste must have shown me so I could... tell you.
Cullen, can you get them out?: no change Rocks won't stop a dragon.: no change Go. I'll distract them.: slightly approves
The Ceremony
Cassandra: You.
(Surprised) But I'm not your chosen one!: no change (Pleased) I'm honored./My faith is rewarded.: slightly disapproves (Confused) Everyone agreed to this?: no change But I'm not even human. (non-human only): slightly approves You trust this to a mage? (mage only): slightly approves (Mad) I don't want this!: slightly disapproves
Cassandra: There would be no Inquisition without you. How it will serve, how you lead: that must be yours to decide.
A dwarf will stand for us all. (Dwarven only): no change An elf will stand for us all. (Elven only): approves A qunari will stand for us all. (Qunari only): no change I'll set an example as a mage.: slightly approves I'll be a servant of faith.: slightly disapproves I fight for order, not faith.: slightly approves I'll do it because it's right.: slightly approves Corypheus must be stopped.:slightly approves I will lead them to vengeance.: no change I'll do it for my own power. : disapproves
Here Lies the Abyss
Hawke left in Fade: disapproves Warden left in Fade: no change
Wardens exiled: no change Wardens exiled (if Jana was sacrificed): approves Wardens allied: no change Wardens allied (if Jana was sacrificed): slightly disapproves
Wicked Eyes and Wicked Hearts
I'll talk with Florianne. (Publicly expose the duchess' crimes to the court, avoiding further bloodshed.): no change I will execute her myself. (Kill the duchess.): no change Take her away. (Give the Duchess to the guards.): no change Detain the duchess. (Save Celene's life, then deal with the duchess.): no change Wait for Florianne to attack. (Allow the empress to die before dealing with the duchess.): no change
Celene rules alone
Briala is an accomplice. (Gaspard executed. Implicate Briala as well.): disapproves (Special) No, spare Gaspard's life. (Try to convince Celene to let Gaspard live.): slightly disapproves
Celene and Briala rule together
Briala helped stop Florianne. (Use the evidence gathered about Gaspard to support Briala.): slightly approves What about Briala's reward? (Gaspard executed. Attempt to reconcile Celene and Briala.): slightly approves Reconciliation successful: no change
Public truce
All of you were at fault. (Try to force the three leaders into a truce.): no change Work together for Orlais.: no change You've been outplayed.: no change
You work for me now.: slightly disapproves
Gaspard rules alone
Gaspard will be emperor. (Use the blackmail material to discredit Briala and support Gaspard.): greatly disapproves
Gaspard and Briala rule
Briala can take over. (Use blackmail material to put Briala in power.): greatly approves
What Pride Had Wrought
Follow rituals to access temple: approves Follow Samson/Calpernia: slightly disapproves
Accept alliance: approves Reject alliance: greatly disapproves
Allow Calpernia to leave: slightly approves Destroy Samson’s armor: slightly approves
Elvhen inquisitor drinks: slightly approves Inquisitor allows Alanari to drink: greatly approves Morrigan or non-elvhen inquisitor drink (potential crisis point): greatly disapproves
Detailed approval/disapproval: minor quests
Flowers for Senna:
approves
Jana (Crestwood):
"Don't join the Wardens." / "Solas?": slightly approves
"Go ahead and join." / "I can see the appeal.": disapproves. applied during “Here Lies the Abyss”.
From the Beyond:
desecrate the graves: disapproves.
clear the site of demons and leave: approves
Someone to Lose:
“He was brave.”: no approval change.
“Teenagers are stupid.”: slightly disapproves
“Blood magic.”: slightly disapproves
allowing Alanari to explain what happened: slightly approves
By the Grace of the Dalish:
each time a task is completed: slightly approves
The Knights’ Tomb:
give the scroll to Keeper Hawen: greatly approves sell the scroll to the Chantry: greatly disapproves
Bestow Mourning Halla (wartable):
Cullen/Josephine: approves Leliana: slightly disapproves
Freemen of the Dales:
each time a cell is wiped out: slightly approves
Judgement approval/disapproval
Gereon Alexius
Execution: no change Imprisonment: no change Put to work for the mages: approves Made Tranquil: disapproves Forced to research magic arcana for the Inquisition: no change
Knight-Captain Denam
Execution: no change Imprisonment: no change Given to the Templars to be punished: slightly disapproves Exiled to the Sea of Ash: disapproves Conscription: disapproves
Grand Duchess Florianne de Chalons
(if alive) Encloisterment: slightly disapproves Recruit her for the Inquisition: no change Farm work: approves Exile: slightly disapproves Make her the Inquisition's court jester: slightly approves
(if dead) Ignore her: no change Put her remains to use: no change Return the trade routes to the reigning monarch: slightly disapproves Void her claims: no change
Magister Livius Erimond
Imprisonment: no change Execution: approves Made Tranquil: disapproves Remand to the Grey Wardens: no change
Ser Ruth
Divine Forgiveness: disapproves Public Humiliation: no change Imprisonment: no change Refuse to judge a Warden: slightly disapproves Exile like the rest of the Wardens: no change Exile to the Deep Roads: no change
Samson
Serve the Inquisition: no change Give him to Dagna for study: no change Remand to Kirkwall for judgment: no change Exile to the wilderness: disapproves Imprisonment: no change
Captain Thom Rainier
Pardon: approves Give him to the Wardens after the Inquisition ends: no change Servitude to the Inquisition: greatly disapproves
Chief Movran the Under
Banishment: slightly disapproves Put on public display in a gibbet and "probably" released: disapproves Arm and Exile to Tevinter: approves Assign to Abernache: no change
Mayor Gregory Dedrick
Give him to the Grey Wardens: slightly disapprovers Exile: slightly disapproves Give him a clean death: no change Lock him up in Ferelden: no change
Crassius Servis
Imprisonment: no change Returned to Corypheus: slightly approves Recruited as an Informant: no change Recruited as a Smuggler: no change
Mistress Poulin
Have her rebuild the town: slightly approves Released: disapproves Put to work: no change Execution: no change Money confiscated for House Trevelyan: disapproves
#long post#very long post#headcanon;#placeholder companion verse;#please tell me if you see an empty line
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