#I wanna learn more about Western Canada
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nakamopapina · 2 years ago
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Is it normal that when you’re wanting research something specific, in the history of a specific Province/Territory, and you can’t find anything, so you resort to looking into Government archives? 
Because I have been doing that for the past several days, just looking for the capital of the District of Alberta, during the 1880s, all I have are official maps from the 1880s, and 1890s, implying that Calgary was the district’s capital, but other than those maps, (and a map implying that Edmonton and Calgary, both were Alberta’s capital in the late 1890s. Approaching the end of that decade) there’s nothing. and I’m legit resorting to looking through Alberta’s Provincial archives, just to find a little bit of information and have found nothing yet.
I have been looking into it since I stumbled onto those maps.
A little rant below...
But there’s some information about Prince Albert’s history as the capital of the district of Saskatchewan, as Prince Albert has that information public, (It’s a lot compared to Alberta’s capital when it was a district, which is nothing so far) so this means one of several things:
1. Calgary WAS the capital of the District of Alberta, and somebody just lost the papers saying that.
2. A different city was the capital, and somebody lost the papers.
3. Someone messed up while making those maps. (because that does happen from time to time) and marked both Calgary and Edmonton as capitals on that one map.
or
 4. There was no District capital for Alberta then, just like it’s implied for the other two Districts, Assiniboia, and Athabasca, and Prince Albert was like given special privileges, or something?
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communistkenobi · 1 month ago
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I love finding new communists blogs because you immediately have to scroll through all the posts to see if you wanna follow them or block them lmao. Anyway from what I understand you work in western academia to some degree and as a student taking some classes in the social sciences it’s such a pain in the ass trying to even bring up a Marxist perspective. How do you deal with how much pushback socialism has in academia?
I’m doing a PhD in sociology ! And please feel free to block me, we are all annoying etc 
I would say that resistance to socialist ideas is a major source of frustration for me in academia - a learning curve for me has been gearing my writing & research to work around that type of institutional hostility. It depends on the discipline as well. Given that Marx is such a titanic figure in sociology I find it easier to engage with his work openly (although you will be mocked for it lol - it’s viewed as a dead-end project in the West since the USSR collapsed), whereas more history- or politics-based courses I’ve taken have been extremely hostile to even tepid Marxist analysis. I have friends to vent to and have found other people in my discipline who are like-minded, which has helped. You will need to do a lot of tactical retreats - I’ve found that tying your analysis to state policy helps a lot, it helps you get grants, and academics trade in policy-talk across disciplines so it will prepare you for that if you want to stay in academia.
I have also been making peace with the fact that academia is not really the place to “do” socialism - it is a deeply political job, and my ideological commitments motivate me to do work and research that I hope are beneficial to the world, but I think the authority and privileges afforded to academics, not academia itself, is the better avenue to conduct political activity - participating in student & left-wing actions, giving money and resources to activist groups, using your prestigious position to publicly speak on issues, sign important documents for vulnerable people (profs are counted as authorities to sign off on name change documents for trans people in Canada for example, as well as visa and citizenship proof I believe?), things like that. There was that Canadian doctor, Dr. Yipeng Ge, who was suspended from his university position for speaking out against Israel and went to Palestine on a medical mission, Engels used his family’s money to fund Marx & socialist actions, Lenin went to law school, etc (i am NOT remotely comparing myself to any of them to be clear lol, just demonstrating that there is historical precedent for this way of thinking). I’ve done a decent amount of union + community work and the reoccurring lesson I keep learning is that there are many little, vacant positions of power sprinkled throughout the world that will help you organize and agitate above and beyond your individual capabilities. And the right wing knows this! They take over local school board committees and town halls and run for office in their local neighbourhoods all the time, often unopposed, and use that to exert terrible political influence.
I try very much to resist the “one of the good ones” mindset re: my own career in academia and is one I struggle with pretty often. being pragmatic about what academic research actually does in the world is still something I’m grappling with. Academia has provided me with an incredibly prestigious education and a lot of social capital that I hope to use for some amount of good. I’m also betting on what is essentially a lottery ticket, given how rare tenure-track university positions are, so maybe all of this will be irrelevant anyway lol. I’m not sure if that’s helpful but it’s not a settled issue for me either, so if this reads as vague or wishy-washy that’s why!
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beardedmrbean · 1 year ago
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Brother, want some news that made me big mad to hear?
In my hometown a couple weeks ago someone shot a California Condor and now the Games warden is tearing ass to get the guy that did it.
Got any fun facts about that bird to brighten the day or do you wanna suffer with me?
We finally got those off the critically endangered list a year or so ago I thought, ain't just gonna be the game warden going after him. Feds are gonna get in on that and not the FBI but one of the ones that actually does its job.
Wrong about the critically endangered, but we're getting there.
Here's a kinda weird infodump that plays in no particular order, except the last 3 images because I noticed they were numbered.
Here's from 2019
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Went through like 15 pages to find a good video, birdoftheweek was on the first page.
Looks like there's a bunch over at Pinnacles, used to hike and climb there all the time but there were no condors that I can recall from the mid to late 90's.
Let's see what the Park Service has to say, (they say there were I'll trust them)
California condors once ranged from British Columbia, Canada down to Baja California, Mexico. This range shrank with the increase of European settlers moving west. The causes of the decrease in condors included poisoning, shooting, habitat degradation, and the collection of eggs and feathers. By the late 1800s, naturalists were already making note of the California condors’ declining numbers and in 1967, condors were listed as an endangered species. Despite this protection, their population continued to decrease and dropped to a low of 22 individuals in the 1980s. All wild condors were then trapped and placed in captive breeding programs in an effort to save the species from extinction.
Since 1992, captive-bred condors have been released at five different sites in western North America (Pinnacles National Park, Big Sur, Hopper Mountain Wildlife Refuge Complex, Vermillion Cliffs, and Baja California). Each release site monitors the flock’s behaviors, movements, nesting attempts, and mortalities. Pinnacles joined the recovery program in 2003 with the release of 2 captive-bred condors on December 20th. In 2016, the first condor chick since 1898 (condor 828) fledged from a nest within Pinnacles. Since their reintroduction, condor numbers in the wild have slowly increased thanks to wild nesting and the release of captive-bred condors. As of the end of 2018, there were a total of 488 condors in the world, with 312 of those flying free in the wild. However, condors today are still dying due to lead poisoning, consuming litter and microtrash, and electrocution from power poles. Learn more about what you can do to help condors and other wildlife here.
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ones over by Pinnacles might be in the group for your local deal, or maybe there's other groups in the area too.
Speaking of that area, can I just tell you how confusing it was for me as someone who had done the 152 run oodles and oodles of times when the Hollister clothing brand came out and made it big.
All I could think was who in the world would think that's a place that should have a "cool" clothing brand named after it.
Few years later I learned it was a gap thing and most people had no clue Hollister was a real place, lol.
You may proceed to laugh at me now.
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pikapeppa · 1 year ago
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Alright, why wouldn't Hekarro wanna use Carja glyphs as the Tenakth writing system? The Phincian alphabet is the basis for most of the writing systems in Western Europe - if you got a writing system that works, why not adapt it?
I'M FINALLY ANSWERING THIS ASK TWO MONTHS LATER 😂
For anyone who's curious, the context for this was a post I made a while back in response to an ask regarding whether the Quen might be able to read Chinese, since the Focuses they would have found in the Great Delta would plausibly have been formatted in Chinese. In the tags on the post, I remarked that I had a rant about Hekarro wanting to borrow the Carja writing system. Everbright has asked me to elaborate, and now I'll finally be writing the essay that's been sitting at the back of my mind for like a year LOL.
My thesis here is as follows: it's not the idea of the Tenakth borrowing the Carja writing system that bothers me, necessarily. I take umbrage with the fact that Hekarro seems to think the Tenakth are inferior to the Carja because they aren't a literate society. 
This post is going to get long, so I will put the rest behind a cut to give anyone a break who wants to scroll on past LOL. Also, please note: trigger/content warning for mentions of residential schools in Canada.
First things first: I'm writing this as a non-indigenous Canadian, so I may be writing with biases of my own that I will apologize for in advance. If any members of the cultural groups I'm going to mention should read this and take issue with anything I've said, please do feel free to write me a message here on Tumblr!
Okay, let me set the context here. When Aloy first meets Hekarro, a piece of their conversation is as follows, with the transcript to follow:
Aloy: I’m sorry about Fashav. He seemed like a good man. Hekarro: More than a man. A bridge between Tenakth and Carja. No outlander ever earned our respect as he did. I had hoped he would be my voice in Meridian. That peace with the Carja might become something more. A: An alliance? H: An exchange. The Carja have much we lack. Our deeds are written in ink upon our bodies. Our memories die with our flesh. But the Carja never forget. Their deeds are written in book and scroll. A:  You wanted to learn from them? H: As I learned from Fashav. He will be missed.
This conversational exchange has always bothered me, because inherent in this exchange is the idea that Hekarro views the Tenakth as being lacking compared to the Carja -- that the Carja are superior to the Tenakth because of the fact that they're able to read and write, rather than tattooing their history on their skin. This statement reflects a bias that feels very 'colonizer' to me in an icky way. Being a literate society does not inherently make you superior to a society that doesn't use writing, but that exact idea has been used tons of times in history to argue that the indigenous cultures of a place are less advanced/less intelligent/less valuable than the people who are coming in and trying to force their ideals, including literacy, on the indigenous group(s). In the context of Canada, for instance, Kirmayer et al. (2009) wrote that "aboriginal peoples were viewed as incapable of understanding and participating in democratic government, thereby motivating efforts to 'civilize' and assimilate them into mainstream Canadian society," with that mainstreaming process including residential schools: institutions that took indigenous children from their families and communities and placed them into segregated spaces where they were forbidden from speaking their native languages, practicing their traditional customs, and from contacting their families at all.
This is especially irksome to me because the Tenakth tradition of tattooing (or "ink", as they call it in-game), is based on tattooing traditions IRL with an extremely rich historical and cultural background. The most obvious similarity is to Polynesian tattoo (or "tatau") practices, which I'll focus on here, but similar methods with equally rich histories exist in the Philippines and in Japan. 
One of the most striking things about Polynesian tatau practices is that it's not just the act of striking ink into the skin that matters; it's the meaning behind the act of getting a tattoo, and the embracing of community and identity inherent in the practice. As one Samoan tatau artist said, "it's important to know the meaning behind the symbols of our traditional tatau so you have a deeper understanding of the significance of what you're wearing. Each 'maman' or each pattern has its own meaning and story behind it." Polynesian artists also highlight the fact that these traditions are passed through the generations for thousands of years, and that those who wear tatau are "wearing the maps of our ancestors." As another artist said, Polynesian tatau is "a reconnection to all my ancestors and everybody behind me, because I'm not only speaking for me, but a whole generation of kids that are like me, that are getting Polynesian tattoos to reconnect." 
Tenakth tattoos, like Polynesian tattoos, are a way of recording history and lore -- not only one's own stories and victories, but those of the people that are important to a warrior, as evidenced by Kotallo stating that he plans to ink Varl's deeds on his own skin in tribute. I also personally think that it's culturally fitting for the Tenakth to record important history on their bodies, since the Tenakth place such emphasis on physical strength. It makes logical sense that they would record their proudest deeds on the thing that they view with such pride, i.e. their physical bodies. Hekarro's statement that the Tenakth are "lacking" because they don't record their history "in book and scroll" feels like a devaluation of the Tenakth's culturally-specific method of recording history, much in the way that colonizing societies have devalued the oral traditions of North American indigenous groups. Oral traditions are an extremely important aspect of many indigenous cultures; a group that provides indigenous culture training has stated that "certain stories are never written down, which preserves the tradition of sharing knowledge, culture, and history orally. These stories are the fabric of the community’s history, knowledge and culture, and some are thousands of years old. In some cultures, if a story is written down it is degraded." By ignoring this rich tradition and imposing written records of those stories, they would be degraded and rendered less than what they're meant to be.
Now, some of you might be asking whether it was an oversight/mistake on the part of the Guerrilla Game writers that Hekarro made this accidentally-denigrating comment toward his own tribe. Honestly, I do think it was an oversight, and one that I find disturbing, because it seems to stem from a blind spot that GG isn't aware of. This isn't the only time that content coming from the Horizon world seems to follow this 'colonizer'-like idea of certain societies being more advanced and superior to others. In the concept art book for Horizon Zero Dawn, for instance, there's a description of the Carja as follows (p. 47), transcript below:
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 [Transcript: Among all the tribes of Horizon Zero Dawn, the Carja Sundom boasts the most advanced culture. Using the advantages of their geographical position, the Carja have developed agriculture and trade while other tribes still rely on hunting and gathering. The Carja's impregnable capital, Meridian, provides security for a civilized population. Artisans and traders flourish here, serving sophisticated, well-to-do citizens. Carja civilization towers over the other tribes, just as the Sun of their religion rises above the horizon of their mesa valley.]
Even worse, there’s this passage from p. 48, where the non-Carja tribes are called “primitive”.Transcript below:
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[Transcript: Through ages of perfecting the techniques of machine plate-working, the Carja have developed the most sophisticated way: to apply the materials of mechanical fauna. While more primitive tribes would roughly affix more or less useful machine parts on their garments, Meridian artisans interweave fine fitted machine elements into comfortable and functional pieces.]
Quotes like this make me worry that there are people at GG who aren't recognizing their own bias inherent in the description of the Carja compared to other tribes. There seems to be a lack of awareness here about the dangerous underpinnings of seeing one culture as more "advanced" than another just because it is more dominant or mainstream. As Shaw (2001) states, "in not according recognition, let alone respect, to the distinctive linguistic and cultural identities that have shaped First Nations peoples, the majority culture continues to exert a significantly negative influence on identity, on self-esteem, on pride in one's cultural heritage, and on one's sense of self and of place in the broader society."
To summarize to some degree: I don't have a problem per se with the Tenakth borrowing the Carja writing system. My qualms come from the idea that the idea of the Carja being superior will come along with that borrowing, thereby devaluing the rich tradition of Tenakth tattoos. As Hale (1992) states, "while it is good and commendable to record and document fading traditions, and in some cases this is absolutely necessary to avert total loss of cultural wealth, the greater goal must be that of safeguarding diversity in the world of people. For that is the circumstance in which diverse and interesting intellectual traditions can grow."
TLDR: Tenakth tattoos are just as valid and important a method of recording lore and history as Carja writing, and the Tenakth are not inferior or primitive for not having a tradition of reading/writing. I think Hekarro's comment about the Tenakth being "lacking" is reflective of a blind spot at GG that I hope will be addressed in future games. 
If you came this far, THANK YOU FOR READING and accept this cookie as thanks for staying with me! 🍪😂 A friendly final note: do be warned that any replies or comments to the effect of "but literate societies ARE inherently better than illiterate ones" will be removed and the writers of such comments may be blocked, depending on their intentions as I read them. 🥰
-- love from your friendly neighbourhood Pika xoxo
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focsle · 2 years ago
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learned a new whaling fact and immediately thought of telling you: whaling is still legal in some parts of japan, but the reasoning is that its traditional to some first nations of japan and the government doesnt wanna be like ‘hey guys whose land we stole and colonized…. uhhh stop your traditions too’
It is a whaling fact that I don’t believe is…exactly correct. People who have their thumb on the pulse of contemporary commercial & subsistence whaling more than I can jump in on this, too.
Currently the International Whaling Commission permits indigenous subsistence whaling as it connects to cultural importance and food sovereignty in four regions: Greenland, Chukotka, Bequia, and Alaska. Canada, to my knowledge isn’t part of the IWC, but also allocates specific quotas to subsistence whaling among indigenous groups in the Canadian Arctic. The Makah people in Washington state are also currently advocating for the ability to resume subsistence whaling too and it looks like that’ll come about soon (here’s a really good recent article on it). In my neck of the woods, when a dead whale washes up on a beach often due to vessel strikes, there have been members of the Shinnecock nation who perform a centuries-old ceremony called ‘podtap’ to honor the whale. But access to the whale beyond that is still restricted. Courtney Leonard, a Shinnecock artist spoke to this in an artist’s statement:
“Can a culture sustain itself when it no longer has access to the environment that fashions that culture? Due to nation agreements with the United States government as well as New York State, topics of sovereignty, imposed law and environmental issues impacting our nation, The Shinnecock Nation of what is now referred to as Long Island, NY, has and continues to struggle with access to the material of the whales as they wash ashore having been often struck by the shipping boats that pass our waters. Through the work of BREACH and by having the opportunity to travel to and connect with other indigenous water communities throughout the world, I have been able to research and learn about our common struggles and unique narratives as they pertain to 'access' and 'understanding'. "
In Alaska, the Inupiat hunt bowhead whales (again, within a quota) and also have a relationship with marine biologists tracking the bowhead population. Through that relationship biologists were able to receive an anatomical sample of one of the whales from the annual hunt (an eyeball), and by studying that sample to better understand the whales’ lifespan we now know that there are individual bowheads today who were alive during the height of the 19th century industry. 
For the Inuit, they still aren’t able to hunt whales because the eastern bowhead (unlike the western), haven’t had as strong a population recovery/don’t have as much research to draw from. That same partnership with scientists is happening in the hopes that more information can be known about the population so the Inuit can ultimately resume their hunting rights. There’s a neat documentary about this here.
By law, indigenous people are still required to hunt whales the laborious ‘traditional��� way, rather than adopting new technologies that exist in the contemporary commercial whale fishery. And international environmental law is often slow to respond to what is best for those indigenous communities.
Japan (as well as Norway and Iceland) is largely involved in the commercial fishery today. But I think it’s important to note in relation to this ask that Japan was never colonized by Western imperial forces. Japan itself is a colonial power. And while there were small shore whaling fishing communities in Japan that existed prior to the ‘modern’ industry, it wasn’t until the latter half of the 19th century that Japan saw whaling as an expansion of that empire (modeled off the American imperial expansion that was also happening through whaling). There’s a good essay about this in the book Across Species and Cultures called Birth of A Pelagic Empire written by Jakobina Arch.
In our current day, Japan for a time used loopholes in the IWC that permitted killing whales for ‘scientific research’, and it pulled out of the Commission in 2019. Only a few hundred people are employed by the whaling industry in Japan today, and Norway (which also objected to the IWC quotas) still kills the most whales out of the three countries, but currently isn’t meeting its own internal quotas. Iceland states it’ll be pulling out of the industry by 2024. There are also international restrictions on what whale species are hunted, linking back to the population devastation that started in the 19th century and became even more ruinous in the 20th century as technology grew. Contemporary commercial whaling is a water I don’t particularly like to wade into, but ultimately it seems that regardless of what arguments are happening around it, commercial consumption of whale meat is on the decline in all of these places and thus it makes sense that commercial whaling will soon follow suit.
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alex-fictus · 2 years ago
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1) Both Maiasaura and Shantungosaurus are members of the Hadrosauridae Family and the Saurolophinae Subfamily, but they belong to different “tribes”. It’s not a common term I see in phylogeny, but Maiasaura is in the Brachylophosaurini tribe, and Shantungosaurus is in the Edmontosaurni tribe. Shantungosaurus was placed closer to Edmontosaurus based on morphological similarities from what I’m seeing in a few sources. Hadrosaurs are not quite my speciality tho so anyone with better info, feel free to hop in!
2) The suffix “saur/saurus” just means lizard. In most cases I’ve seen, using saurus will denote an individual genus, while saur is often used for a bigger group. Take Stegosaurus for example. There is the suborder Stegosauria, sometimes nicknamed the Stegosaurs. This group does include Stegosaurus, but it also includes Kentrosaueus, Miragaia, Wuerhosaurus, and many more. These last three are Stegosaurs, but they are not Stegosauruses. Also, because spelling Stegosauruses like I just is technically grammatically wrong, most often you’d just say Stegosaurs to refer to a group of dinosaurs from the genus Stegosaurus.
1 Stegosaurus is a Stegosaur.
1 Wuerhosaurus is a Stegosaur.
Wuerhosaurus is not a Stegosaurus.
3 individual Stegosaurus together are Stegosaurs.
I hope this is helpful to see it written out like this, I’m not sure if I’m being confusing with how I wrote this out. Labeling can be a little tricky, I tried writing this out the first time with the Plesiosaurus as an example and they are a mess to deal with.
3) That’s such a tough question 0.0 I think I’m gonna be lame and say the Western Interior Seaway, so most of the central and western United States and Canada. Because it bisected the continent and separated populations to either side of it, we see different species evolve due to geographical isolation. I know it’s not a dinosaur but an example is Deinosuchus, a large crocodile from the mid to late Cretaceous. Members of the species on either side are recognizeable as the same species— on the east side (the Kansas side) we see a lot of specimen of a moderately small size (still bigger than modern crocs) but on the west coast of the WIS (the California side) we see less plentiful amounts of specimen but bigger individuals. Plus they’re the timeless classics of Paleontology, the Bone Wars era discoveries, and I’m a sucker for em.
4) There’s no Jurassic Park movie that doesn’t make me cry— I wanna be able to see them moving and breathing and being the way they might have been in life and it is just so motivating to learn how they really would have been, despite the series’ inaccuracies. Even everything we know now might be found to be inaccurate, so what’s the point in hating something for being a product of their time and needing to stick with it for brand recognition?
5) My basis is from course works, I went to school for earth science with a focus on paleontology, but I continue to grow my knowledge with references from Wikipedia. I know hurr durr Wikipedia untrustworthy, but the linked references can often be trustworthy. Plus I trawl through google scholar and pick out papers to read every so often. Even if I can only read an abstract and the rest is behind a paywall, it’s more than nothing ¯\_(ツ)_/¯ If you also have time for books, Dinosaurs Without Bones by Anthony J Martin is a fantastic book on trace fossils left by dinosaurs— tracks, predation, and digestive process markers are all so fascinating to me.
6) Wow I’ve got favorite Mesozoic animals outside of the dinosaurs, this one actually gave me trouble lol. I think Stegosaurus is my favorite herbivore, my favorite since childhood (sorry Parasaurolophus ;u;) but carnivores…. I’ve gotta say dilophosaurus. They were a lot bigger than you think and I’m a sucker for the double crest (and they had no reason to be venomous, they’re more than powerful enough without it). I don’t think about the carnivores very much! Wild lol
7) Borealopelta markmitchelli ( a member of the Nodosaurian Ankylosaurs) was found in oil sands in Canada, a primarily deep sea environment. When paleontologists were called out to the oil sands mine, they expected a plesiosaur or other large marine reptile but it was a whole ass dinosaur! So this huge tank of an animal got swept into the Western Inerior Seaway, without getting chowed on by large predators, floating from the decomposing gases inside of its body, until it sank into a section of anoxic deep water, where it was relatively untouched by scavengers. Then it got buried and went through the taphonomic processes that let it be the most complete nodosaurian specimen still preserved in 3D, which is such a wildly improbable thing to happen in nature and for us to find it, but damn we found it and it is so beautiful. It even has preserved stomach contents!
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There they are in all of their perfectly preserved glory 🥹 I love them so much
Let me know if I need to elaborate on anything!
Questions for dinosaur nerds!!!
1. what is the difference between Maiasaur and Shantungosaurus? is it just size?
2. is there a reason some dinosaurs are "saur" and others are "saurus" and/or are they interchangable?
3. What modern country/area had the most interesting dinosaurs in your opinion?
4. Do you enjoy jurassic park even though it's inaccurate?
5. Where do you get most of your dinosaur information?
6. Whatre your favourite carnivore + herbivore :> ?
7. Whats your favourite random dinosaur fact?
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I saw a post being reblogged earlier, another Hetalia writer was asking for people to share their ideas for polycules, where 3+ nations are in a relationship together.
I've seen some very good ficlets out there with other ships, but there's one throuple I've been fantasizing about for the past 6 hours now, that I think you need to consider.
Canada, Liechtenstein and Lithuania.
Hear me out under the cut, okay?
So it starts with Canada and Liechtenstein, the purest and sweetest pairing of Hetalian nations you could possibly come up with. It's sweet and sugary and everything you could possibly squeal at, and it seems like nothing could be wrong with the pairing. Although they are keeping their relationship a secret, Basch does already get along with Matthew, and Matthew's family adores Erika, so no problems there.
Except there is a problem. Both of them feel like their relationship is incomplete.
For Erika, it feels sometimes as if Matthew is too young and naive for her. He's constantly being dragged around on Alfred's shenanigans, leaving her alone on the sidelines to watch as she doesn't fit into their plans. Add on the fact that there's a fucking ocean between their lands, and Erika sometimes has that separation anxiety. Perhaps if she had someone a bit older, with the maturity and wisdom of longer existence and experience, to keep her company when Matthew can't.
For Matthew, it's a case of him being a bisexual and also being a bit of a whore. He has many former male flames across the world, particularly in western Europe, and initially gave up that passionate gay sex to be monogamous and straight with Erika. While they have experimented in the bedroom, Matthew still has that longing to be railed by a gorgeous man once in a while. Erika's very sweet and innocent, but Matthew would also love a bit of spice, if you know what I mean.
Luckily they choose to talk through these issues, and come up with an interesting solution. They should find a third partner for this relationship, who can give each of them what they feel is missing. They are already happy together, but that third partner would make them even happier.
Also luckily, they have the perfect avenue by which to search for perfect partners: let Mattie be a whore again! He can hit up a couple of his former flames, being all "Hey, wanna fuck around and find out if we catch actual feelings for each other this time?", while Erika can be the polite Germanic she is and invite the prospect on "business" coffee dates and lunches where she can slip in a bit of flirtatious charm.
They try a few different Europeans first, various levels of success before ultimate failure. A few weren't interested in more than fucking around with Matthew, others weren't quite vibing with Erika on the coffee dates, one or two nearly got to learn about the existing relationship before failing at the last moment.
I think Romano gets to be the only one who previously succeeded in earning an audition for the throuple. Although he and Matthew definitely worked well together, the vibe wasn't quite right with Erika, so Lovino gracefully walked away. He can still be a wingman for the lovebirds though, helping Matthew decide who to flirt with next. He's the only one who knows everything that's going on, everyone else just sees the casual flirting and Matthew's occasional heavy petting at the bar.
After a lack of success with some of the more outwardly passionate Europeans, they need to change their tactic. Erika addresses that she already adores Matthew for his gentle demeanour and his kind heart, he does not need to flaunt his strength or passion or courage all the time. Perhaps they should focus on finding someone more similar to Matthew among the Europeans.
And that's where we finally get to Lithuania. There's a lovely ficlet out there that describes a time where Lithuania topped Canada, that Tolys saw quite a bit of himself in Matthew's personality and that's how they were able to jive. Tolys is polite and kind, but has that history of fighting for his life and making Eastern Europe bow at his feet for a couple centuries.
At the same time, he also has a lot of baggage and unresolved tension with his various neighbours. The last three centuries have been rough on his heart and his soul, not to mention his lands and the decline of his power. He's been deeply hurt, and is still recovering from those wounds. He still fucks around occasionally, but has yet to trust his heart to anyone again. If anyone is to break through, it would need to be with gentle kindness, compassion and patience.
So it starts with Matthew recruiting Lovino's assistance to make sure Alfred invites Tolys to the bar more often, to hang with their extended group of nation-friends. Tolys gets the chance to open up a bit more around the others, but there are also moments where he and Matthew get to banter and slip in a little flirting. Even though the alcohol definitely helps, they do start meeting at other places in the evenings where staying sober is just as enjoyable.
Meanwhile, Erika starts approaching Tolys and talking to him during the recesses at meetings, first to discuss the current news then to addressing other things they could work on together. Eventually this turns into several coffee dates and lunches, where business takes a backseat and they get to know each other much better.
After a couple weeks, Tolys is already starting to feel great about waking up each day, and notices he is greatly enjoying talking to Erika during the days and Matthew in the evenings. He's in such a good mood that even Belarus notices it, cornering him and asking him what the fuck gives him the right to be so happy. Tolys is surprised to find himself confessing to Natalya that he genuinely hasn't thought of her at all these last two weeks, despite having spent the last three centuries trying to win her love.
Other nations start noticing that Tolys is acting differently. Some think it's his interactions with Matthew, others think it's Erika (Basch starts watching him suspiciously over this one). It's when Ukraine approaches Tolys and coddles him over the cause of his happiness that he realizes what's going on.
"I can't believe you have both Matthew and Erika flirting with you! They are both such good matches for you, I'm almost jealous that you have your choice of the two of them! I'm very pleased to see you so happy and in love <3<3!"
Katya's words make Tolys spiral into a panic as he realizes what he's been blind to. Matthew's been flirting with him, and he likes it. Erika has also been flirting with him, and he likes that too. He might be falling for two people at the same time! Is he really falling in love, and which one of them if so???
Either he ends up drinking at the bar to calm his puzzled mind, or he huddles up in his hotel room and skips on meeting the NA twins at the bar. Either way, Matthew does end up with him in that hotel room, and their feelings lead the way to a passionate fuck. The whole time, Tolys is struggling to control his emotions, is this love or lust? Is having Matthew in his bed the way it should be, or is he betraying his feelings for Erika?
After they've settled again and are cuddling naked in bed, Matthew points out that Tolys is troubled, and asks if anything is wrong. Tolys finally confesses that he is falling for both Matthew and Erika, and can't figure out if what they just did should've even happened. Matthew responds with a suggestion that catches Tolys completely off-guard.
"What if you didn't have to choose? You can easily have both of us, you know."
Matthew finally tells Tolys everything about his existing relationship with Erika, and about their desire to find a third partner for the relationship. He reveals that Tolys as proven to be the best candidate yet, and that they both really want him to join them. This leaves Tolys flabbergasted, not only are Matthew and Erika already together, but they both want him to join the relationship???
While Tolys needs a moment to process this, Matthew calls Erika on the phone and tells her to come up to the room. When she arrives, she has her chance to talk to Tolys, and confirms everything Matthew told him about wanting him in their relationship. Tolys agrees to give it a try, and the three spend the night together in that bed.
The next day at the meetings, everyone notices Tolys walking in with not-quite-hidden hickies on his neck and a big dopey grin on his face. While everyone else mutters to each other "Who did he fuck last night?", it's Ukraine who openly asks Tolys for everyone to hear "Oh my god, which one?!?!!"
This is promptly followed by Poland asking Ukraine, "Wait, what do you mean, which one?"
Ukraine tells Poland that both Canada and Liechtenstein had been flirting with Lithuania the other day. This is overhead by everyone, including Switzerland who immediately puts two and two together and glares at Lithuania.
Of course France intervenes at this exact moment, calling out that Matthew has matching hickies on his neck, so it must have been him.
A bunch of chaos in the meeting room as the beans are spilled and everyone learns about the throuple. Lovino speaks out in their defense, while Erika is more than happy to stand up to Russia and tell him to back away from both her boyfriends. Ultimately, everyone lets the throuple be, and they prove to be very happy together.
(There are smutty headcannons that I could add on here, but I've never done smutty stuff on this blog, and this is not where I'm starting it. Long story short, Tolys has to build trust with Matthew before he's the one to get railed, although Erika is there to help them through it.)
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justamusicpodcast · 4 years ago
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Sup, I’m Laura Cousineau and welcome to Just A Music Podcast, where I, Laura Cousineau, tell you about some music history, how it relates to the world around us, and hopefully, introduce you to some new tunes. This show is theoretically for everyone but I will swear and when it comes down to it and sometimes we may need to talk about some sensitive topics so ur weeuns might wanna sit this one out.
Folk music! What a fucking blanket of a genre title isn’t it? We got 1960s folk in america, we got different folk genres in terms of mixed genres like folk metal, we got folk music as sort of an interchangeable term for ethnic musics, it’s all fuckin folk from here on out folks! But what is folk music where does it come from, what are we talking about when we talk about folk music? Well that’s what we’re going to talk about this week to kick off our North American music genre analysis with North American folk musics! Truth be told I did wanna start out with an episode on North American Native musics but as I’m whiter than sour cream on rice and there isn’t as much scholarship on it as I would like to confidently do a whole episode on it without input from actual native peoples. That all being said, if anyone listening is native and would like to give me some input on their musics, I would be more than happy to cover it.
But for now folk. North American folk musics. You notice I mention musics, it’s because north American folk music can be defined as a lot of things. So what are we talking about when we talk about the genre of folk musics. Well that’s gonna change depending on who you ask from what I explained before, we have some kind of mish mosh, multiple definition, popular idea of what folk music is and that’s not surprising given how that definition has grown and changed over time. Some of you will be surprised to hear that when we talk about north American folk music’s we’re actually talking about A BUNCH of different musical genres, not just one. Sure we have what people would usually associate with North American folk, the very Appalachian sounding bluegrass, country and then of course western, but we also have native musics (which again, I promise I will talk about at some point), and Maritime Canadian folk musics, we have cajun and creole musics, we have a bunch of racist shit too unfortunately but like legit we have so much stuff to talk about this episode I might have to break it up into two episodes.
Like all other musics, it all started from somewhere… I know, that’s the take of the century isn’t it. I mean it would be so much cooler if all folk music started cause some little gnome hopped out of the ground and was like imma invent music, but like that gnome would also be incredibly racist so I dunno, gnome theory sucks. So where did North American folk music come from? Well that’s a matter of looking at the mostly euro populations that colonized North America and this will change depending on the regions that we’re looking at. So WE need a SHORT HISTORY of the beginning of exploration.  
So, there’s some debate as to who we should credit with the “discovery” of north america, cause on one hand we have the Viking settlements in eastern Canada in the year 1000,  there’s some speculation that there were even other visitors before then, and of course we have the populations of native people’s who have lived here for forever, but in terms of the European colonial pattern we’re looking for, for our needs we’re looking at Christopher Columbus. So as y’all know Christopher Columbus, Portuguese adventurer, getting permission from Queen Isabella of Castille in 1492 set sail across the Atlantic to try and find a passage to India to get some of them good ass spices everyone was raving about. Though he didn’t find India he managed to find the Caribbean also known as Central America. Now I know in the news for a little bit with the ever increasing prevalence of the Black Lives Matter movement y’all been hearing about people tearing down Christopher Columbus statues in the news and there is a very good reason for that.
So as I’ve already told you Chris didn’t discover North america but he also was, and this is gonna be a massive understatement, but the dude was a massive asshole, like take the biggest asshole you can imagine and times that by about 10. It’s estimated that his colonization of the Caribbean resulted in the deaths of over 8 million people, or or about the entire population of Switzerland. You can’t even use the product of his time excuse because even Queen Isabella, the person in charge of the Spanish Inquisition, which famously saw hte torture and death of tonnes of people under the guise of religious purity, was even like yo dude you need to slow down. I will talk about him more once we reach central American music genres but just for now yeah he existed, yeah he kinda started the wave of north American exploration, but he was also an absolute asshat and there should never have been a statue let alone a day to commemorate the shitheel of a man.
So we get the start of this wave of immigration into what will become northern South america, Central America, and southern north America by Portuguese populations who mainly speak, well, Portuguese, bringing music from the Iberian peninsula. But we’re more concerned with what’s happening up north and for that we’re gonna have to look at later waves of immigration that started with Roanoake starting in the 1520s.
So the start of British colonization started with Roanoake and Newfoundland (which, yes, for our non canadian listeners it’s pronounced newfinland not new found land like the name would suggest, which to be fair would also be cool, I’ll welcome the Fins in my land anytime, they do fantastic music). One of these settlements was infinitely more successful than the other with Newfoundland becoming what we know now to be the east most province of Canada and while Roanoake is still there it failed so hard that a population of 112 people disappeared without a trace. Like legit we still don’t know what precisely happened to them. Some assume they integrated into the local native populations, some assume they were all murdered, some assume cannibals, essentially it was a bad time for all involved.
What this means for newfoundland though and other English colonies is that musically we hear a very British folk song base to the music that’s being established here, with newfoundland being very much established as a fishing colony the musical style echoes that. Since we’re talking about the Kingdom of England more broadly this meant that there was an absolute tonne of Irish and Scottish influence to the music. This is why when you listen to the folk musics of Newfoundland (established in 1583), Virginia (established in 1607), and Parts of the Carolinas (established in 1712), you hear it sounds very similar to that of their colonial forefathers. This means that there was commonly a lot of fiddle, flute, English guitar, a string instrument with a long handle, rounded body and ten strings that was a version of a Renaissance cittern, simple stringed banjos; zithers, which were flat, shallow boxes with strings running the length of the body that were plucked by the fingers and and hammered dulcimers, various shaped (like trapezoidal and peanut shaped) sound boxes with strings across them that were hit with small hammers, Much like this!
So we have all these people coming into the area, and with that too you’re also going to get jigs and reels too. Jigs and reels are both types of dance music widely enjoyed across the British Isles but are most associated with Scottish and Irish dancing musics. The difference between the two is mostly the time signature as the instruments used to play both of them are roughly the same, that being said Scottish musics tend to have more pipes and irish does traditionally use a type of handdrum which are both excellent. Jigs are in compound duple time meaning that there are 12 8th notes in a bar of music and reels are played in simple time like 2/2 (two half notes per bar) or 4/4 (4 quarter notes in a bar). They sound like this.
Its important to note here too that when we talk about all of these peoples from the British Isles that we don’t unintentionally assume that they were all nice and cozy with one another. Many of the Scottish and Irish parties, often referred to simply as the scotch irish or scotts irish came to america as a form of Religious punishmen because they didn’t precisely fit in with the church of England, some of my ancestors were scotts-irish and came to what would eventually become America because they were Quakers.
It is from these traditions that the music then evolves into something different over time and actually we’re gonna take a quick detour into linguistics for a second because it will be particularly helpful in demonstrating my point and y’all will be able to hear something way cool. So for those who are not aware, linguistics is the study of, well, language. (big brain moment right?) But what does that mean? Whereas when you take English, Igbo, Japanese, Arabic, or any other established language in an academic setting (so like learning in school when you’re growing up) the emphasis is on spelling, grammar, how to write and speak your language in the way that it has been determined is the best way to speak it (which isn’t always ACTUALLY the best way to speak it but we’ll get into that in a second.) Linguistics is the study of pretty much every other component of the language. So linguists study the phonemes or the sounds that comprise the word and how they change based on the dialect that a person is speaking (a dialect being a regional difference of a language such as how someone from Scotland speaks English and how I as a Canadian speak English), they study how languages become standard languages and why (spoiler alert there’s a lot of elitism involved), they study meaning and why we put certain words in the order that we do (for Example in English we put adjectives (or the words that describe things) in very specific order being quantity, quality, size, age shape, color, proper adjective and purpose or qualifier so describing a thing could be a shitty old triangular purple metal pair of shoes, but if you were like the triangular purples old shitty pair of shoes you would lose your gourd.)
But why does linguistics matter? Well language actually acts a lot like music in the ways that it travels and changes over time which makes sense doesn’t it? When a people move around and interact with other cultures or are even just are separated from a larger group, over time their language will change! One change that is easy for us to see in our life-time is in word usage, for example, you use different phrases and slang that your parents and your grandparents didn’t use. The same goes for accents this means that your accent is going to be different than your parents and their parents. In some cases this will smooth it out or ramp it up, it will accentuate features, or drop features entirely. And actually this is where I’m going to give you over to a linguist to better explain this because where I do know about some linguistic shift they will definitely explain it better.
Why this is important is BECAUSE music functions similarly in terms of drift. Though musical drift doesn’t happen as FAST as language because language you use everyday with incredibly intensity and music you do not, it does still happen. Even more helpful in the tracing of language is how and where it moves over time. Because language is contingent on people speaking it and music is also contingent on those who play it, you can track how music and language changes and who it interacts with based on the stylistic attributes and or instruments that it acquires over time. If we wanna think about this in a real practical sense come with me into the theater of ur brainhole for a second. Imagine for a second there is a group of people who live in lets say India in like the 500s C.E for some reason or another they’re pushed out of India and into the west where they met like Turks and hung out with them for a couple hundred years. So they pick up some Turkish words, incorporate some of their musical elements and then move farther west. Then they meet the Greeks! The Greeks are pretty rad, they got some good shit going for them, so they stay for another couple hundred years! Again, they pick up some Greek words, some Greek musical elements. After that let’s say some of the people from this group were captured and held as indentured workers in a country forcing them to integrate into the culture of the majority but another portion of the population was fortunate enough to be able to get away and keep moving west into the Balkans where they also picked up a bunch of words and musical elements. You see where I’m going with this? Cultures are all contingent on how often or how little they come in contact with other cultures, this goes for music, this goes for language, hell this pretty much goes for all sorts of art. For the sake of our example I used the Roma who also just serve as a crazy good example for this because we didn’t really even know their history until one scholar was “like hey they got some Indian words in here” and launched a whole study into it which is rad as hell but we’re gonna save that for another episode. BUT YES CULTURE IS CONTINGENT ON THE INTERACTION OR LACK OF INTERACTION WITH OTHER CULTURES, THIS IS A THING AND WE’RE GONNA BE TALKING ABOUT IT A LOT.
SO we were with settlers from the British Isles and they came to north america and then their music changed!
In Canada and Louisianna we also have the addition of the French colonies which make our music a little different. In Canada those colonies would be Acadia in what is now the province of Nova Scotia (established in 1604), Montreal (established in 1642), Quebec (established in 1608), and Trois Riviers (established in 1634)  along the Saint Lawrence River with the voyageurs or courier de bois who were fur traders dealing primarily in beaver. In the southern US it’s the colony of Louisianna in the states which is much larger than what is currently the state of Louisianna. All of these colonies together formed one mega colony commonly referred to as New France. Differences between the musics performed by French colonists vs. English colonists was, well first of all the language, obviously French colonists sang more often in French, due to them being… French. But there were also differences in content too. In Canada especially many settlements were originally set up with the intention of converting native populations to Christianity which is a form of cultural genocide by the way. Thus, Jesuit populations often brough a lot of religious music into the area. Sometimes it would be mixed with musical and cultural traditions of the native populations but often it would just be very Christian. An example from the area I grew up in would be the Huron carol which blends native cultural heritage from the area with Christianity. It sounds something like this.
As French populations began intermarrying into native populations this became a more common sonic combination to hear. In Canada we also have a larger amount of music based on or around or deriving from sea shanties due to the fishing populations that settles in East originally as fishing colonies. As I plan to do a whole episode on sea shanties one day I don’t want to go too much into them but quickly speaking sea shanties tend to be broken down into categories based on the task they were performed around. So there were three principal types of shanties: short-haul shanties, which were simple songs sung for short tasks where only a little work was needed, halyard shanties, for jobs such as hoisting sail, in which a certain rhythm was required to signal when it was time to exert effort and when it was time to rest (often referred to as a pull and relax rhythm), and windlass shanties, which synchronized footsteps. I find them incredibly infectious, which is probably intentional because they’re meant to kinda keep spirits up as well as set a pace for work, but I’ll try and sell ya more on that when the time comes. In the meantime you can content yourself with singing drunken sailor to yourself, probably one of the most well known shanties.
French Canadian music also has some very fun additions to it that come from the body itself, like ur own dang body. The first one is a singing technique but also song style. It’s technically a form of non-lexical vocable which is a fancy way of saying “sounds that comes from ur mouth in music that aren’t necessarily words.” In fact sometimes it’s also just referred to as French Canadian mouth music. This specific one I’m talking about kinda, lord how do you describe this, it’s like a scatting but much slower, less bombastic, and more rhythmic. I’m gonna fuck up the pronunciation because, again, even though I have a French Canadian background and had to take it from grade 4 to grade 9 in school I remember it about as well as one might remember an event they’ve never been to, that is to say not at all. The form is called a turlutte (ter-lute) which uses a lot of D, T, and M sounds to kinda fit the sound that ur looking for in a song. It sounds something like this!
French Canadian music also has the real fun addition of podorythmie or foot rhythms which are complex rhythms that people keep with their feet. For those who don’t know what a rhythm is, it is defined as a strong, regular, repeated pattern sound so lets say that you start clapping, and each clap is spaced exactly by one second, now on the first and third claps you clap a little harder, that would be a rhythm. Rhythms can be incredibly simple like that one or they can be really complex and the ones that you will hear in French Canadian music are of the more complex variety. Usually if the person performing them is also playing an instrument they’ll often sit in a chair with a little wood box or hard surface underneath which they will use to tap their feet on. Sometimes they will wear special hard bottomed shoes made with leather or wood to do this in order to accentuate the sound. Less commonly people can also stand while performing a podorythmie turning it into a kind of dance. Here’s my favorite example of what that sounds like.
Some of this style was eventually transported to Louisianna when the Acadians were eventually pushed out of Canada by the English in 1755, many of them ended up actually settling in Louisiana forming the ethnically Cajun population, Cajun deriving from the word Acadian. Not to say that life wasn’t hard for damn near everybody who wasn’t nobility in the 1700s, but the dramatic shift for Acadians made it particularly hard for a long time. People had trouble adjusting to their new way of life at first, coming from a mostly trading based economy to agrarian based was hard on the population, not to mention the massive change in climate that came with moving all the way from what would now be modern nova scotia all the way down to Louisiana. To give a real succinct idea of where exactly they were moving imma quote Loyola university in New Orleans that have done a really good succinct history on the Cajuns of Louisianna ”Few Acadians stayed in the port of arrival, New Orleans. Some settled in the regions south and northwest of New Orleans and along the Teche, Lafourche and Vermilion Bayous. Far more went further west to the marshes and prairies of south central Louisiana. They became hunters and trappers and farmers. It is a popular misconception that most Cajuns live on the bayous and in the marshes, poling their pirogues and hunting alligators. Far more became farmers in the grand triangular prairie that stretches from Lafayette north to Ville Platte and west to Lake Charles.” Like shit man, my giant canadian ass if forced to live in Louisiana would probably catch fire as soon as I got there let alone back then with no air conditioning and what have you. Their music also then changed to reflect their new way of life, not that the music was about catching fire in a corn field (although that would fucking slap), music was written and sung about hard times and hard livin’.
From the same Loyola University document: The music these people brought was simple. It was made by singing, humming, and rhythmic clapping and stamping. Instruments were brought to the colony, with a violinist's death recorded in 1782. Early instrumental music was played primarily on violins, singularily or in pairs. One violin played lead and the second a backing rhythm. A simple rhythm instrument was created out of bent metal bars from hay or rice rakes: the triangle or 'tit fer, meaning little iron. Musicians wrote original songs telling of their life in the new world. The song J'ai passe devant ta porte tells of the suddenness of death from accident and disease. The singer tells of passing by his beloved's door and hearing no answer to his call. Going inside he sees the candles burning around his love's corpse.
In the south they would have been influenced by other settlers in the area, more scotts and irish of course but also eventually African descended peoples. Some were brought as slaves during the French and Spanish colonial period or brought in by settlers after the Louisiana Purchase. Under Spanish rule, slaves were allowed to buy their freedom (which I cannot emphasize entirely how fucking difficult that would have been), leading to an early population of free Blacks in southern Louisiana. People of African descent also came from the Caribbean, including the colonized French-speaking islands. During the revolution in Haiti between 1789 and 1791, French-speaking Haitians who fled the violence often chose the Louisiana coast as a destination due to having a familiar linguistic population and ease of access. These populations would become to be known as creole. The term Creole comes originally from the Spanish criollo, for a child born of Spanish parents in the New World. The French borrowed it as Creole. Creole could refer to anyone of European parentage born in Louisiana. Over two centuries it began to be used to mean a person of mixed foreign and local parentage. One use today is to refer to someone entirely or partly of African descent.
Now, it’s incredibly important that we don’t discount the influence of slaves and former slaves in the creation and dissemination of creole musics because they are absolutely integral to the process. Creole songs originated in the French and Spanish slave plantations in Louisianna and thus contain tonnes of African musical elements from the instruments they used to the syncopated rhythms. For example, original instruments you would have heard could have been percussion instruments made out of gourds, known as shak-shak which would be shaken to create a rhythm, the mouth harp, a type of metal instrument that one holds in place in the mouth and plucks with their finger opening and closing their mouth hole to create different pitches and textures of sound, the bamboula, tambou, or tombou lay lay which are types of drums; and as I mentioned before, a type of banjo known as a banza might have been played if someone could fashion one. Because that in essence is what we’re talking about, when we talk about Creole music we’re talking about music slaves could make with the limited resources that were available to them, in order to make the music they wanted to hear. This is why overtime we also see the addition of the washboard as an instrument because it was something that would have been available to them. A washboard for those who don’t know is most literally a board, usually made out of ridged wood or metal that one would put into a source of water, either a basin or a river, and methodically rub the dirt and stains out of your dirty clothes as well as you could with soap if you could access it, believe me it’s about as fun as it sounds.
So what was this music they were playing? What did it sounds like? Well as I already mentioned there was a lot of African influence to the music. One of the most prominent features of this influence is the syncopated rhythm. A syncopated rhythm is a rhythm that is built so that the strong beats eventually become the weak beats. So if we continue our example from before, where we clap harder on the first beat and third beat, a syncopated rhythm would move to become the opposite of it on the 2nd and 4th beats or the off beats, like this. Don’t be worried if that’s something you can’t do yourself, I still find it hard to switch between.
As no type of culture exists independently of time or location though, the type of music they played was also influenced by the culture of their oppressors. While there was music that existed independently that slaves brought from their Native African groups such as the Bamboula, Calinda, Congo, Carabine and Juba, over time, a lot of their music also began to incorporate French and Spanish influence. A type of French dance called a quadrille for example was worked into the repertoire, a Spanish dance called the contradanza or the habanera actually became some of the first written music to incorporate the aforementioned African rhythms. Even the language used in these musics grew and changed. For the slaves, and even free black folk coming from the Caribbean, they would bring with them what is now known as patois, a language that is a combination of English, French, Spanish, and African languages. So when we think of what creole music is, it really then is a patchwork of different cultures mainly driven and compounded by the efforts of African slaves.
Now I will say before I play this example here that it is difficult when looking for early musics belonging to oppressed peoples because 1. It wasn’t written down for the most part, at least not in the way it would have been originally performed, 2. Pieces that were written down, recorded, or coopted were often done by white people looking to profit off of African music (which we’ll see way too fucking much of as we continue our north American music excursion), which seems like a rather disingenuous way to present it to you, and 3. Because music recording as far as actually recording audio didn’t exist until 1860. So if we’re looking for songs from the periods that they were written or invented we still have to find people who are alive that remember them. Even as I was researching this I was trying to look for recordings that would make it easier to hear the differences between the dance genres I mentioned earlier. Unfortunately there isn’t much in the way of albums or popular bands dedicated to these types of genres, so instead I’m going to play a clip of a bamboula rhythm being played by some students at the Asheh Cultural Arts Center's Kuumba Institute in New Orleans, and then a clip of another group performing a Calinda.
From where we’re currently standing in the year 2020 there is still Creole and Cajun distinct musics but they also created a fusion genre which has become it’s own thing, this genre is called Zydeco. Zydeco developed out of both the Cajun and Creole though (hard core purists will insist that it is a mostly creole development) which then further changed when German Immigrants started moving into the area. The accordion, which was invented in Vienna about 1828, was brought to Louisiana by the German immigrants many of whom lived adjacent to or among the Cajuns. Though it arrived in Louisiana as early as 1884, it was not immediately incorporated into Cajun music. This is because where fiddles were tuned differently than the accordions coming into the country. What I mean by that is that some instruments have pitches they’re better at playing naturally. So for example, you’re standard run of the mill trumpet, like if u look up a trumpet on google, well they’re most suited to play in the key of B flat because the sound that you get when you blow into one without putting any of your fingers on the buttons is B flat. For the accordions that were coming with the Germans, they were tuned to the keys of A and F, so it wasn’t till much later in 1925 that accordions tuned to C and D started appearing and thus started to be better incorporated into the music around it. The guitar was also added pretty late coming in in around 1920ish. The word Zydeco itself is actually derived from the title of a French song Les haricots sont pas sale or The snap beans are not salty! You can hear in the French if you put a little punchiness into it, the transition between the les and haricot sounds like a Z (yes I’m a Canadian that says Zee, I blame it on my American mother, plus it just sounds better, zed sounds like a bee flew into a hard surface). So because of the Z sound it became abbreviated to zarico and through time morphed into Zydeco! We got BEAN music.
And how does this bean music sound, well I personally think it sounds pretty fucking rad, kinda like this:
https://www.youtube.com/watch?v=-kPztofSd5Y
fun fact about that one, I’ve known this song for roughly 5 years I knew it I definitely just thought these dudes were scattin, like WHOA BA BA WHOA BA BA WHA BA PA BYE BYE DOO DOO, I did not realize until roughly 2 years until after I heard it that it had lyrics…
Now you may have noticed I haven’t touched on Appalachian folk music yet and I’ve done it very strategically for 2 reasons. One is just simply because if I had put it any earlier yall would have been like HUEHUEHUE I HAVE HEARD ALL I NEED and then absconded into the night like a raccoon after finding half a cheeseburger in the trash. The second was because Appalachian folk music and next week’s episode are gonna be pretty instrumental in the episode after that, so to keep it popping freesh in ur brain bits I figured I’d stick it at the end of the episode.
So appalaichan music turns out is actually a really tricky genre of music, if we wanna go by the United States Library of Congress introduction to Appalaichan music: The term "Appalachian music" is in truth an artificial category, created and defined by a small group of scholars in the early twentieth century, but bearing only a limited relationship to the actual musical activity of people living in the Appalachian mountains. Since the region is not only geographically, but also ethnically and musically diverse (and has been since the early days of European settlement there), music of the Appalachian mountains is as difficult to define as is American music in general. I should also probably say before we get too far that like the Appalachian mountains (which first of all that I pronounce incorrectly because it’s pronounces with a CHian not Shan) but the appalachian mountains are the mountain range that run through a lot of the eastern United States, so like Appalachian Mountains extend 1,500 miles (or 2414 km for everyone else) from Maine to Georgia. They pass through 18 states and encompass the Green Mountains of New Hampshire and Vermont, the Berkshires of Connecticut, New York's Catskills, the Blue Ridge Mountains of Virginia, and the Smoky Mountains of Tennessee. The region known as the Southern Highlands, or Upland South, covers most of West Virginia and parts of Kentucky, Tennessee, Georgia, Alabama, Maryland, the Carolinas, and Virginia. In colonial times, this area was known as the "Back Country."
It was in these areas that Cherokee and Algonquin people already existed but then colonists would come from England, Scotland, Ireland, and Wales and eventually from other parts of Europe came the Germans, French Huguenots, Polish, and Czechians. So we’ve already looked at the influence from the British Isles before (the jigs and reels and English folk music) but these would evolve into Square dances with a little help from French influences as well. A square dance for those who don’t know is a dance usually with 8 sets of partners who perform steps that are either established and vary based on song or thencaller which then the dancers perform. But just as we saw with instruments and musics being carried by free or escaped slaves to different parts of the southern united states and being integrated into the musical cannon of the area, the same thing happened in this area by the other people settling here as well. For example, the hammered dulcimer I told y’all about earlier (which if you haven’t seen one I would recommend lookin one up they can come in really fun shapes, ) but yeah those same hammered dulcimers were not an invention of the British isles carried over by those settlers but it is almost a direct descendant of a German instrument (the Germans btw came in a couple different waves the first big one being in 1670) so this instrument they brought was called the Scheitholt. Even African American instruments entered the scene in around the 1840s just in time for minstrel shows to start travelling around the country which I will be doing an episode on by the way because you can’t talk about American music without talking about the fucking disaster that is minstrel shows. It was these same free black peoples that also really popularized the call and response type of vocals which is pretty much just what it sounds like. The main singer will call out a line of lyrics sometimes as a holler, sometimes more musically, and other singers will answer it by doing it right back at them. This can be found in all sorts of music but just for the kicks of it here’s an example of it in gospel music.
But we’re gonna back track a little bit back to the Germans because we really haven’t talked about them enough and have left out one of their biggest influences on developing Appalachian folk music which is yodelling. If you’re from the states you’ll probably know yodelling from that kid that got famous a couple years ago and was in a Walmart commercial or something but for those of you who don’t know or people who do know that kid and are just curious about the mechanics of yodelling: The main components of a human singing voice are the head voice and the chest voice which I CAN and will demonstrate but to explain first, the head voice and chest voice are the two registers humans typically have. There’s also falsetto which is slightly different as it is kinda a pushing of the voice to a place it isn’t really supposed to be but I digress. So the head voice is where we get all our higher notes where the chest voice is where we get all out low notes. This is mainly due to the resonators we are using in creating these sounds as well as how tense or thick or thin and how long or short your vocal chords are. Resonators are simply just the air passages and open spaces in your body that sound resonates through. So for head voice you’re pushing the sound up and into the head using like ur nasal passages and all ur skull space for the sound to vibrate through which are all really small so you get a higher often sharper sound and chest voice mainly resonates in the chest (or ur LUNGS) which is a lot more space and so more low and rumbly. You can tell the difference between the two by putting a hand on ur chest while you’re singing, start with your lowest note you can comfortably reach and just start ascending, eventually you will feel your chest vibrate less and less and should be able to feel the switch into head voice. I’ll just give you a quick demonstration as to how different they are. Please bear in mind I am a natural soprano so my low range isn’t incredibly low but here it goes so the head voice “as I don’t do remembering, can’t give this song a ghost of past, I wander, I ponder, why there is weight in time” and again the same line but in chest voice “as I don’t do remembering, can’t give this song a ghost of past, I wander, I ponder, why there is weight in time.”
So if you tried it yourself you’ll notice that there’s a little, what vocalists call, break between where ur chest register is and where ur head voice is, it happens for everyone don’t worry. What yodelling does then is fluctuates between the head and the chest voice really fast and most importantly smoothly like this:
ahh shit man, the sounds of my ancestors, you can almost smell the leiderhosen, taste the octoberfest, YOU CAN ALMOST SEE THE SCHUPLATTING. But yes so Germans brought this with them from their homelands along with their accordions and it established itself the Appalachian folk tradition. Now it’ll probably interest you to know that yodelling isn’t a genre without purpose, as I’d like to do a whole episode on it though at some point I don’t wanna spoil too much but it is good for communicating across mountain ranges because of how it echoes and the types of inflection you can put into it. This makes it easier to understand why it survived the shift from the mountains in Germany all the way to the mountains of America. The Germans also brought something else with them, but it wasn’t just Germans, the Polish, and Czechian influences also brought it with them too! And what is it that they brought? The waltz of course! The waltz is a type of dance that focusses on a ¾ time signature, and has one heavy beat on the front and two lighter beats after. For any of you who’ve ever seen the musical Oliver, this is precisely the type of song Oom Pah Pah is.
So these collections of music and the things they developed into can be called Appalachian folk musics. It’s hard to pin down precisely what Appalachian music then sounds like at times because of all the different influences depending on place that you were living in, if you had to pick out a few things though you would head that firstly you get a lot of stringed instruments like guitars, fiddles and banjos. Secondly  the themes were often similar and reflected day to day life living in the region such as mining or logging, there’s the fun little genre of murder ballads which I wanna do a whole episode on some day, and after the civil war we also get the addition of a lot of war songs. Thirdly this music would vary depending on purpose but would definitely include dances, campfire songs. So Imma play you a few samples then, first we just have a good old mountain song
if these sound familiar to other genres of music like bluegrass and country that’s because Appalachian folk music was the predecessor for both genres but those I’m gonna save for their own episode sometime in the future. It might be a part of the north American genre business it might be just another nebulous episode I do in the future at some point. But for now at least you know the history of some of the biggest Genres of American folk music. BUT WHAT ABOUT FOLK MUSIC TODAY, LAURA, WHAT ABOUT MUMFORD AND SONS, HOZIER, FUIMADANE, AND KORPIKLAAN? And I know, they’re ALL fantastic acts and I’ll get to people like them eventually, but for now at least you know where it all started.
So with that, hat’s all for just a music podcast this week, I hope you’ve heard something new, and I hope you’ve heard something that you like. If you haven’t there’s always next week where we’ll be getting heavy with slave and gospel music. In the meantime, though if one of y’all would like to suggest a topic I would love nothing more than to answer your musical question or talk about topics that interest you guys in music. Feel free to drop me a line at [email protected]
Bye!
1.   Over the Hills and Far Away - 17th Century English Traditional - https://www.youtube.com/watch?v=0MR7VihPm2E
2.   Woodsong Wanderlust Solo Hammered Dulcimer by Joshua Messick https://www.youtube.com/watch?v=ayAvzVdOJJY&list=RDfD0rNyjDAa0&index=13
3.   Out on the Ocean https://www.youtube.com/watch?v=ynKDggMtMww
4.   Rakish Paddy & Braes of Busby (Reels) Uilleann pipes Chris McMullan https://www.youtube.com/watch?v=v0umOtiKyUc
5.   A Quick Lesson on Southern Linguistics https://www.youtube.com/watch?v=mNqY6ftqGq0
6.   Huron Carol https://www.youtube.com/watch?v=DgPeEvUl06Y
7.   La Bolduc - Reel Turluté https://www.youtube.com/watch?v=ASW3Cejl5oc
8.   Le Lys Vert https://www.youtube.com/watch?v=ASW3Cejl5oc
9.   J'ai passe devant ta porte https://www.youtube.com/watch?v=DtchvhughFw
10.New Orleans Kuumba camp https://www.youtube.com/watch?v=ItRuHjjGMhg
11. Calinda (Stickfight) https://www.youtube.com/watch?v=LaM0PI3T1s8
12. Bye, Bye Boozoo https://www.youtube.com/watch?v=-kPztofSd5Y
13. Call and Response in Gospel Music https://www.youtube.com/watch?v=OMgNTwZW5gY
14. Underthing Solstice https://www.youtube.com/watch?v=anMKMu9Tpoc
15. Yodelling Franzl Lang https://www.youtube.com/watch?v=vQhqikWnQCU
16. Final Fantasy Crystal Chronicles – Ost – Maggie is Everything https://www.youtube.com/watch?v=_Fn1Pw-LxU8&
17. Ola Belle Reed High on the Mountain https://www.youtube.com/watch?v=RsRRY5k5Psg
18. Traditional Tennessee Square Dance Caller Gerald Young of Pulaski https://www.youtube.com/watch?v=L7-DWvegcL8
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daleisgreat · 4 years ago
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15 Years of Xbox 360: Flashback Special!
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I am usually timely with these, but the holidays has resulted in this 15th Anniversary of the North American launch of the Xbox 360 Flashback Special to be about a month late. The 360 was one of the first major consoles to have a near simultaneous global launch in the three major market territories. With the United States and Canada launching first on November 22, 2005, followed by Europe on December 2nd and finally Japan on December 10th with most other smaller markets over the following year. The 360 had an extraordinarily long life cycle, with it being eight years until Microsoft launched its successor, the Xbox One. I had major highs and lows with the 360 so get ready to take in my journey with the system. Like with past system specials here, I recorded podcasts based on RPG games and comic book games that released on the 360, PS3 and Wii and have embedded them at the bottom of this entry for supplementary material if you crave even more 360 games to learn about. Be forewarned, this is my lengthiest Flashback Special yet, so I have implemented bookmarks for ease of navigation you can click or press on below! With that out of the way, the last special I did here was on the PS2, and I want to begin the 360 Flashback Special the same way by expanding upon its unavoidable….. CHAPTERS Part 1 – The Hype Part 2 – The Launch Part 3 - Reinventing Dashboards with Blades & Achievements Part 4 - Revolutionizing Downloadable Games on Consoles Part 5 - An Awesome Debut Year of Games Part 6 - Upgrade to HD Part 7 - Three Red Lights Part 8 - Kinect + Avatars = Wii’s Userbase Part 9 - Backwards Compatibility & Indie Games…..not those Indie Games Part 10 - For the Love of Online Co-op Part 11 - Bringing on J-RPGs and Doubling Down on Western RPGs Part 12 - Becoming a Pinball Wizard Part 13 - Racing Away to One of the Best Eras for the Genre Part 14 - The Fad that was Plastic Instruments Part 15 - Non-Kinect Casual/Family Game Hits and the Failure that was NXE Part 16 - Wanna Wrassle? Part 17 - Sports-ball Forever! Part 18 - No Russian, No Cauldron Part 19 – Dubious Honors Part 20 - Lightning Round Quick Hits Part 21 - ”It’s an Ocean” (THE END!!!) Part 22 – You’re Still Here!? Well then…. (STINGER!!!) The Hype Microsoft garnered a lot of attention by pulling the plug on its original Xbox early because of the PS2 being an unstoppable global force, and was determined to launch its system a year before the PS3. The Dreamcast had huge success in North America for its first year by launching ahead of the PS2 a year early, so I could see where they were coming from. I covered E3 2005 for the long defunct gaming site, VGpub. I recall getting a closed door tour with a few other gaming press members for the Xbox 360 and was shuffled around to a few isolated booths that showed off the 360’s “blade” dashboard interface and went over some of the functions of the system. I recall being shown Kameo running side-by-side an unreleased build on the original Xbox to demonstrate the 360’s horsepower. 360 had a couple games playable on the show floor that year with Top Spin 2 and Need for Speed: Most Wanted. From my brief time with those two games what I took away the most was the much-improved controller being lighter, slightly more ergonomic, and the much appreciated inclusion of the shoulderbumper buttons to replace the peculiar white and black buttons from its predecessor. Of the several games I was shown and/or played from E3 2005, the one that impressed me the most was Saints Row. I walked out of that demonstration thinking it looked like the first viable open world contender to Grand Theft Auto after countless watered down GTA-clones were flooding the market. Sure enough, Saints Row did not disappoint the following year and would have three more successful sequels over the years.
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Back when cable TV mattered before the dawn of streaming, this MTV reveal event delivered on building anticipation for the 360.
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Microsoft’s E3 press conference, which happened in tandem with a much publicized MTV reveal event of the 360 filled with all kinds of celebrities made it impossible to avoid the 360 launch hype building up to its November launch. Then there was Microsoft’s truly extraordinary “Zero Hour” launch event in the Mojave desert to give people the opportunity to travel all the way there just to buy an Xbox. Then there was the Mountain Dew contest where they were giving away 360s every so minutes and you increased your chances to win by entering more codes on their website, and yes, I must have entered at least a 100 codes from weeks of gathering bottle caps from co-workers to no avail. All this blitz of marketing engagement made it impossible to not pay attention to the 360’s launch. I was a huge fan of the original Perfect Dark on N64, and thus was eagerly stoked for the prequel, Perfect Dark Zero which made it a day one buy for me. Amped 3 wound up as the second game I pre-ordered for launch day, and it was a solid snowboarding game, which got a significant boost from its irreverent narrative that pushed me through playing it. The Launch With my pair of launch games pre-ordered I went on to count down the days until the 360’s launch. I thought I had my launch system guaranteed on November 22nd, but last second shenanigans prevented me from buying it at the final hour, yet I was able to procure dibs on the first batch of second wave systems that hit retail three weeks later. Launch window systems came with a couple limited pack-ins in the form of a DVD remote control (yay?) and the downloadable XBLA puzzler game, Hexic HD. Hexic HD was a perfectly fine hexagonal based puzzler from Alexey Pajitnov, the same designer who invented Tetris, but I mostly played Perfect Dark Zero in those opening months of the 360. I only got about halfway through the campaign, but I played a ton of deathmatch with friends and/or solo against bots. Like the previous game, PDZ had a plethora of multiplayer options and maps and tided me by splendidly during the first months of the 360’s lifecycle.
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Perfect Dark Zero and Amped 3 were my first two 360 games and both held me over nicely during those initial launch window months! Over the next few weeks I played a fair amount of launch games my friends brought over and picked up/rented a couple more. Top Spin 2 I played far more than I thought I would and wound up finishing its lengthy career mode. Call of Duty 2 was a local multiplayer hit that friends repeatedly brought over. A few years later I eventually picked up Need for Speed: Most Wanted and got immersed working my way through its “blacklist” of rival racers to vanquish. Launch title Condemned: Criminal Origins I did not start playing until recent years, and I am kicking myself for not starting it sooner as it is a trip of a suspense/thriller first person game consisting of intense hand-to-hand and melee weapon combat over traditional firearms FPS weaponry. The game is still fun to this day and I have made it a ritual to play it on Halloween for the past three or four years. Reinventing Dashboards with Blades & Achievements
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Also worth highlighting here during the launch was familiarizing myself with the much-loved “blade” dashboard in the launch window. The four blades were filled with many options to separate game, videos, photos and music media. I made heavy use of custom soundtracks on the original Xbox, and loved how the 360 had support for it built into the user interface so they could be dropped into any game. Dashboard and online features on the original Xbox like friends list, voice chat, game invites and more carried over on the 360 and later evolved into so much more through system updates that introduced must-have features like Party Chat that made it so several users can voice chat together regardless of what game any of them are playing. It made catching up with family and friends on weekend game nights more manageable. The biggest hit of the UI during that launch window was Microsoft debuting achievements that were mandatory for all games. These became an instant sensation among any ardent game player when accomplishing the criteria for an achievement and hearing the endorphin-rush of a sound effect and accompanying on screen graphic that indicated you unlocked another achievement. Most of the launch window games had straightforward achievements like finishing campaign missions or getting X amount of wins in sports and racing games, but they eventually evolved and encouraged users to play games in new ways I never thought of (Crackdown was a great early example of this with its achievement design). Also the way the Blades made it easy and irresistible to compare what achievements you accomplished in a game against other people on your friends list that it only upped the friendly competition between friends to see who could unlock more achievements. It is gratifying to see Microsoft allowed each Gamertag’s linked Gamerscore to carryover from 360 to Xbox One and now Series S|X. While achievements are still around today, and I occasionally dive into going out of my way to unlock some if I am enjoying my time with a game, they do not compare to the early years of the 360 where achievement-mania was running wild. Revolutionizing Downloadable Games on Consoles
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This was also the first time a major console had an online digital store implemented at launch. The original Xbox had a scaled-down store they experimented with late in its lifecycle with about a dozen smaller classic arcade hits and smaller sized web browser-esque “flash” games of its era that could be purchased, and the 360 expanded on this bigtime. Initially, the 360 digital game marketplace known as “Xbox Live Arcade” launched with games maxing out at 50meg download limits so the game could fit on a memory card, so all of the first year or so worth of XBLA games were mostly re-releases of smaller-sized arcade classics like Smash TV, Contra and Gauntlet along with similar simple browser-based flash game of its era like Bankshot Billiards 2. Over the 360’s lifecycle though they kept increasing the game size limits to the point where disc-based games were coming out digitally and were multiple gigs in size as memory card and hard drive storage options increased. During the first few months of the 360 after launch developers were not flocking to releasing XBLA games because they were unsure if they were going to take off like digital games were slowly starting to on PC at that point. The launch dozen or so XBLA games were met with success, but developers were not anticipating it so in those early months only one or two new XBLA games hit a month. The big breakout XBLA success was a straightforward adaptation of the card game, Uno that launched in May 2006. I can attest for many sessions of simple, pick up and play rounds of Uno while catching up with friends over voice chat online. Microsoft eventually patched in support for the 360’s first webcam, the “Vision” camera, which lead to some peculiar matchups with strangers online who wanted to make sure to demonstrate all their adult substances they were consuming that evening. Later throughout 2006 and 2007 XBLA grew to releasing a game every Tuesday, and Microsoft enforced every XBLA game have a demo/trial so it was an eager experience to see what game would be hitting that Tuesday, because most of the time Microsoft did not announce the game until maybe a day before at that time.
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It took over 20 years, but it was worth it to relive the iconic X-Men arcade game with online co-op, and EA did a bang-up job bringing back NFL Blitz for two of my most played XBLA titles! There are so many success stories of XBLA games to go on about, but I want to highlight a few of my favorites. Seeing the re-release of many classic arcade, 8 and 16-bit titles with enhanced graphics and online support was a big win for XBLA in this department. I remember interviews with the XBLA executives from this time answering fans demands and going through the legal hoopla with Konami to bring back arcade favorite beat-em-ups like TMNT, X-Men and The Simpsons, and all with online play! This treatment went doubly so for fighting games. It started with Street Fighter II: Turbo receiving the XBLA treatment, and within years Capcom, SNK, Namco and other studios were porting over their greatest hits onto XBLA like the first two Marvel vs. Capcom and Soul Calibur titles, many King of Fighters re-releases. My personal favorite is the remake, Super Street Fighter II Turbo: HD Remix that saw all new gorgeous artwork and a new officially endorsed ReMix soundtrack from the fantastic ocremix.org community.
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Non-fighting game wise I was surprised by EA Sports’ revival of NFL Blitz. It is one of the few games I somehow got addicted to online, and become somewhat legitimately good at too and was able to genuinely earn the 10 straight online wins achievement against random ranked opponents! Renegade Ops is an addicting twin-stick shooter in an mini-open world unleashing destruction as pint-sized vehicles with a gruff CO barking orders from the chaotic minds from the team that also made Just Cause. Valiant Hearts I originally played on 360, and loved the passion they showed on their unique adventure/action take on a World War I game. I 1000% related to Double Fine’s take on being a wide-eyed kid caught up in the whimsical spirit of Halloween in both of its RPG-lite Costume Quest titles. Fans of past Sega consoles like the Genesis, Saturn and Dreamcast were well treated, and new fans emerged after a plethora of XBLA re-releases of titles like Guardian Heroes, Radiant Silvergun, both Sonic Adventure games, Daytona USA, Ikaruga, Virtua Fighter 2, Nights, Jet Set Radio, Sega Bass Fishing, Space Channel 5, Crazy Taxi, Rez and others saw new life in XBLA form. The Genesis saw packs of three games re-released in bundles themed around best-sellers in the Streets of Rage and Golden Axe 16-bit entries. Although I would recommend skipping the XBLA Genesis packs in favor of the 360 disc release of Sonic’s Ultimate Genesis Collection that has 40 Genesis games and bonus unlockable Arcade and Master System titles. Sega obviously treated its back catalog well on the 360, and I put in many hours revisiting these past favorites. I bought into the hype for Shadow Complex, and it became the first “MetroidVania” I ever finished. Hydro Thunder Hurricane perfectly captured the nature of the 1999 arcade boat racer, while successfully evolving its gameplay into the HD era. Adorable puzzle-platformer Ra-Skulls brought back pleasant memories of Mr. Driller! Twisted Pixel’s Comic Jumper made smart use of implementing FMV-video into its charming superhero platform-action title. Despite its stomach-turning title, Deathspank is a lighthearted action-RPG I saw through to the end with a twist ending I did not see coming. That same developer, Hothead Games, released the first two turn-based RPG Penny Arcade games I ate up that perfectly encapsulated the popular web comic in videogame form.
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Two of my best-of-class XBLA recommendations are Trials HD and its sequel, Trials Evolution. It is an exemplary example of the adage, “easy to learn, tough to master.” Its quirky, bouncy motorbike and instant reloading spawns made it easy to succumb to endlessly retrying its inventive stages after each wipeout. It also had innovative use of implementing Friends List leaderboards with their ghost times appearing as you play, just teasing you more and more upon each crash when coming close to usurping their times! The sequel added online multiplayer that clicked and made perfect use of Trials unique gameplay. Microsoft I recall got a lot of flak for their curating policies for XBLA at the time because they would only allow one game to release each Tuesday, and there were many indie developers lashing out for being on the short end of the stick for not getting their game slotted for release on XBLA. Eventually Microsoft upped it two XBLA games a week, with usually a more anticipated game hitting on Tuesday and a lesser known title from a smaller studio hitting on Friday. Looking back on this the obvious downside is the lack of quantity of XBLA titles with only one or two releasing a week, but the curation process lead to the hit-to-miss ratio of them being significantly in favor of the hit range. Sure there were some stinkers that creeped in their like the disappointing Turtles in Time Re-Shelled remake, but the good outweighs the bad greatly in the XBLA market, especially compared today to the ridiculous amounts of low-rent DIY shovelware hitting every week on all consoles with there being seemingly no restrictions for any developer to get their game on a current console, for better or worse.
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The digital store also made game demos more easily accessible instead of the traditional demo disc, and downloading demos in the early years of the 360 was kind of a big deal, especially when they had major opening acts of action and intriguing narratives like the Prey and Just Cause demos that made a huge impression on me and triggered me to rush out and buy them. This also worked against games, with the most egregious case being EA Sport’s planned reboot of its basketball series with NBA Elite ‘11’s demo being so plagued with bugs and glitches, that EA infamously flatout cancelled the game days before its street date release and forced retailers to return their copies of the game. That last minute recall tempted overzealous retail employees to snatch up precious copies to make it one of the rarest physical releases on the 360, with copies going on eBay for many thousands of dollars. An Awesome Debut Year of Games
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I have no idea if it was happenstance, or intentionally planned, but it worked out pleasantly in the 360’s favor in its first year of next-gen exclusivity they had one or two AAA exclusive games launching per month. Noticing multiple users on my friends list playing the latest AAA game, and with the dawn of podcasts in 2005 featuring their affable hosts discussing the latest games in exhausting detail on launch week is what I feel created the horribly named sensation, “Fear of Missing Out.” I ate up gaming podcasts upon discovering them in 2005 with 1up Yours, The Hotspot, Broadcast Gamer and Team Fremont Live being early favorites of mine and influencing my gaming purchases with their genuine positivity on the latest games that made it difficult to ignore their top picks. They, along with traditional print and online gaming press made it easier to keep up with the latest must-have game of the month for the 360’s first year. A month after launch Dead or Alive 4 snuck in at the end of 2005. It was the first fighting game on the system, and with it having a Spartan character from Halo’s universe as a guest fighter, and an innovative-for-the-time pre-fight lobby system lead to me spending many hours in it online and offline. I was terrible at it, but still had countless hours of fun, even while legitimately earning the dubious zero point achievement for 25 straight online losses.
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Oblivion’s Adoring Fan I loved seeing respawn every couple of in-game days to tag along on my adventures before quickly getting slaughtered, and Test Drive Unlimited was an unprecedented always-online open world racing title that laid the foundation for Forza Horizon and The Crew! A couple months later, the first big RPG hit on 360 with Elder Scrolls IV: Oblivion. It was a huge improvement from Morrowind, and this Western open-world RPG was publisher Bethesda’s first mainstream console hit. It took me well over a hundred hours to finish that I spread out over the course of five years (just in time for Skyrim!). I had to resort to abusing the hell out of the dupe glitch for infinite invisibility potions to get past those dastardly Oblivion Gates, but it was an immensely gratifying experience to complete and fully 1000 gamerscore Oblivion! Pro tip, make sure to avoid a near freak-out experience like I had and have a bow in your inventory on the final Thieves Guild mission where you steal an actual Elder’s Scroll!
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The string of big-release games kept rolling through 2006. Test Drive Unlimited broke new ground for the racing genre with its always connected open world! Before From Software had blockbuster success with their string of Souls games, they were known at this time for their niche mech games, and had their most success yet with the release of Chromehounds in 2006. The online-focused mech game was more accessible from their previous feature-extensive Armored Core titles. A pair of popular third-person Tom Clancy games hit in 2006 with the first Ghost Recon: Advanced Warfighter and Rainbow Six: Vegas titles. I rented both of these and was terrible at them online, but I do recall having fun as the decoy in Vegas to draw out enemy fire so my friends could pick off my assailants! My anticipation for Saints Row paid off, and it wound up being an awesome GTA-clone done right that year! The first Gears of War was the big 2006 holiday release from Epic Games, riding the success of several hit Unreal FPS games, but long before their current Fortnite fame. It lived up to the hype and delivered with its unapologetic brand of in-your-face gore, and smooth drop-in/drop-out online campaign play. It became one of my favorite franchises on the 360, and I would up playing through the campaign of every single game released to this day! The final big 2006 release I want to highlight is Dead Rising’s brand of campy, zombie mayhem from Capcom that became a huge new IP for Capcom and also the catalyst for many 360 owners to… Upgrade to HD Up through most of 2006 was when I used a traditional CRT (AKA “Tube TV”) as my main gaming television. HDTVs were first noticeable on the market during the PS2/Xbox/GCN era, and a fair number of games supported HD resolutions (especially on Xbox), but HD graphics were never a marquee bullet point of that gen. That all changed with Dead Rising. For the first several months I remained content with the CRT visuals of launch window 360 games, then when playing the Dead Rising demo, I could not help but notice the game’s text was rather tiny and kind of difficult to read. Upon listening to podcasts I learned I was not alone on this and it turned out the game’s text was optimized and quite readable for HD resolutions. Many more games would soon follow this trend in the following months. I noticed this even more when a friend brought over a smaller HDTV and we put them side-by-side running Rainbow Six: Vegas and I saw for myself the difference in the legibility of the in-game text. So yeah, the core graphics for all games where shinier and crisper in HD, but my primary reason for upgrading at the end of 2006 was just to read the damn text. History is repeating itself in recent years with text starting to look smaller and requiring more eye-squinting again to read in games like Wreckfest and MLB: The Show for me, when I later learned that is so because the visuals are optimized for 4KTVs (which I finally upgraded to several weeks ago).
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Did you experience the ‘Look and Sound of Perfect’ with 360’s HD-DVD player, along with its killer app of a film in Tokyo Drift? HD movies also arrived to the 360 in 2006 with the release of the ill-fated HD-DVD add-on. Sony getting the better end of the stick in exclusivity deals with studios lead to it losing the physical HD format war against BluRay, and movies stopped releasing on HD-DVD by the end of 2008. I almost impulse-bought the add-on upon seeing it on the clearance rack for $50, but thankfully I held off. By that time however HD streaming was starting to take off with TV shows and movies available to rent and purchase from 360’s online marketplace, and the 360 nabbing a year exclusive on being the first non-PC device to offer streaming Netflix. Streaming movies and TV shows exploded in popularity and before I knew it, almost anytime I logged on nearly half of my Friends list was making use of one of many streaming apps that would become available on the 360. A couple years before the 360 got to this level of success, it had a couple major hurdles to overcome, especially the right-of-passage a vast majority of early 360 owners fatefully dubbed…. Three Red Lights There have been a fair number of platforms that have been notorious over the years for noteworthy faulty hardware ratios like the first three original PlayStations and the problematic powering on trickery required to boot NES games, but those all pale in comparison to the atrocity of the launch year 360 units. Within a few months after launch more frequent whispers started to become prominent of knowing someone who had a 360 that failed on them with the telltale indicator being three flashing red lights on the system. Users would then have to call Microsoft to set them up with a shipping container to mail to Microsoft to repair and mail back. I was the first among my local friends and peers to get the three lights of doom, and I have painful memories of it because my system was lost in UPS transit for three months before I finally got it back after visiting the local UPS center’s lost and found.
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360 #2 only lasted several months before red-lighting in 2007, and the third met its expiration date in 2011. I will refrain from going into the nuts and bolts of the architecture problems, but in layman’s terms Microsoft was in such a rush to get that year head start on Sony, that a high amount of faulty chips made their way to manufacturing and resulted in the system’s high failure rate. To Microsoft’s credit, they gave all launch year 360 owners an extended three year warranty to get their system replaced free of charge, which I took advantage of twice. The third one died after the extended warranty, but by that point Microsoft had a slim version of the console on the market releasing alongside Gears of War 3 that I snatched up, and **fingers crossed** have had no issues yet with. Being the first to be hit with the three red lights amidst my immediate local circle of friends and co-workers made it interesting. Over the next year every couple of months another friend would call or text me, and/or another co-worker would catch up with me at work and relay to me their troubles of their 360 bricking and I would be their unofficial tech support on how to get ahold of Microsoft to the point where I still remember the phone number to this day (1-800-4MY-XBOX) to get set up with the replacement system. I wound up buying a hard drive transfer cable to transfer data to new hard drives when switching systems and I recall at least a handful of people borrowing it from me when they switched systems due to switching systems and/or upgrading hard drives. In a bizarre twist, I will put a curse on Hollywood Video for my first two 360s red-ringing! The first time it happened I was playing a rented copy of Chromehounds. The Hollywood Video curse struck again in 2007 when renting Shadowrun caused my 360 to crash!!! As ubiquitous as the three red rings became, Microsoft wanted to ensure a 360 makeover image with a marketing assault for the 2010 launch of… Kinect + Avatars = Wii’s Userbase Nintendo’s Wii launched Holiday 2006, and the motion-based console was an initial sales juggernaut, and it took over two years before it was commonly available on store shelves. Both Sony and Microsoft initially had meek responses to it with Sony essentially patching in motion controls in time for the PS3’s launch with the Six Axis controller that was not that well received or regarded for its precision, and the 360 had the aforementioned Vision Camera, which was essentially Microsoft’s take on an Eye Toy that only saw a handful of games support it for motion controls. Holiday 2010 saw both companies with a meaningful response with PlayStation Move on PS3, and Kinect on 360.
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Microsoft pulled the same marketing strategies as Nintendo did years earlier intentionally marketing the Kinect towards families and advertising it heavily on daytime television. Most of Microsoft’s Kinect games were more-or-less their takes on the hit Wii versions. This is when Microsoft implement cartoony characters that could be implemented across games called “Avatars.” They were especially prominent in Kinect games, and one cool side effect for them was the many digital clothing items for them that could be either bought off the Avatar Marketplace, or unlocked for free by playing through games. I am especially proud of my You Don’t Know Jack dummy, and goofy oversized head ornament I unlocked from finishing Comic Jumper. A fair amount of late gen 360 titles supported Avatars in-game, which made for some interesting sights like having your Avatar onstage in Guitar Hero 5 jamming out next to Kurt Cobain. Microsoft’s gamel paid off, and for two-to-three years, the Microsoft moved millions of units of that camera. It is safe to sumrise that the 1-2-3 punch of Kinect, Move and smartphones all combined to steal the “casual gamer” userbase that the Wii was known for and the Wii’s console sales in America plummeted from 2011 onwards. The Kinect boosted 360 console sales so much from the Holiday 2010 period until the Xbox One and PS4 launches in Holiday 2013 that in that three year timeframe Microsoft sold the most systems in America for all but a handful of months. By the Holiday 2013 launch of the Xbox One/PS4, the 360 overcame the Wii’s sizable lead to become the best-selling console of the Wii/360/PS3 generation in America.
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Only Kinect game I ever played was the river-rafting follies seen in Kinect Adventures, but surprise hit games like the Gunstringer seen above tempted me to almost get a Kinect on multiple occasions. I never bought a Kinect, but did play Kinect Adventures at a friend’s….yes, it was that damn river raft mini-game. I paid attention to the games releasing for it and supporting the peripheral, and a few looked like genuinely entertaining games and went on to have critical acclaim. Many traditional games added optional “Better with Kinect” features like zoom-in art gallery halls, or audio play-calling in sports games. Even though the ardent game player in me despised the change in direction Microsoft took with the Kinect, I cannot deny there were still several games I wanted to try on it after seeing the positive reactions for Harmonix’s trilogy of Dance Central games, Twisted Pixel’s The Gunstringer and even the limited on-rail experience that is Fable: The Journey. Backwards Compatibility & Indie Games…..not those Indie Games Hitting around the same time as Kinect was Microsoft patching in a new division of purchasable digital games initially called Community Games, but later rebranded Indie Games. Microsoft made its XNA development tools easily available for almost any level of experienced developer. This lead to a deluge of DIY games that looked like they were made as a semester long development school project flooding the Indie Games channel. Some developers embraced the campy nature of the amateur works that dominated the 360 Indie Games scene, with Silver Dollar Games especially unleashing a plethora of their…brand…of games like Try Not to Fart and the ironically titled, Why Did I Buy This?
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The 360 Indie Games scene left a lot to be desired as seen above with the quality of games from infamous companies like Silver Dollar Games There were a few gems in the rough to be discovered in the Indie Games channel, and like XBLA games, Microsoft enforced a free trial on all games so you knew what you were getting yourself in for before throwing down some hard earned Microsoft Points, which are like regular points, but fun! There are two DLC Quest games that are fun quirky $1 platformers riffing on how gratuitous in-game DLC would become. Tribute Games gained notoriety on here with their adorable Breakout homage, Wizorb. Finally, I was a huge fan of Zeboyd Games that earned their reputation for their 360 Indie Games and I played through and devoured all four of their humorous takes on throwback pixel RPGs (Breath of Death VII, Cthulu Saves the World, Penny Arcade’s Rain Slick 3 & 4) that released as Indie Games. Zeboyd earned their development stripes on the 360 Indie Games platform, and I am happy with their continued success today! For every one of these hits that broke through however, there were at least a few dozen forgettable releases overshadowing them. Indie Games was Microsoft’s answer for their curation policy to XBLA, but as you can see it only went so far.
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Zeboyd’s four 360 Indie Games are excellent retro-style RPGs well worth your time and can be found on Steam today to experience these gems! Microsoft had similar lukewarm success with their backwards compatibility efforts on the 360. There was a huge demand leading to the 360’s launch to be fully compatible with all original Xbox games. Microsoft only originally promised that the first two Halo games would be back-compat on 360, but after enough user outcry, Microsoft released several updates over the 360’s lifespan patching in support for what ended up being a little under half of the original Xbox’s library being supported on the 360, but the software-based emulation had a list of issues and bugs that accompanied each compatibility update. Aside from a fair amount of both Halo games, I played through Fable and Spider-Man 2 via 360 back-compat, and ran into intermittent bouts of slowdown with the former, and random little portions of graphic flickering with the latter. Still enjoyed my time with both, but not without these added issues. Speaking of Halo…. For the Love of Online Co-op
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The 360 featured countless games that supported online co-op which made playing the latest big AAA title all that more fun. This primarily effected first and third-person shooters with the big example for this being the Halo titles on the 360 (3, 4, Reach, ODST, Halo Anniversary Remake). I played through all five of those games in online co-op and enjoyed them all tremendously. I will give props to Halo 3 and 4 having my favorite narratives, and I loved the final level of Halo 3 being an homage to the last level of the first game where you drive a warthog through a lengthy labyrinth of enemies and terrain to navigate before a time limit expires and everything explodes, MacGrueber-style! Halo 3 brought in four player online co-op, which I experiment with friends online by trying out the “Skull” modifiers which only upped the difficulty and lead to us finishing a good chunk of the game on the highest difficulty. Halo 4 I continue to this day to reference an ill-fated moment I had when playing with my friend Derek, where I was controlling the Scorpion tank whilst marching it up a lengthy incline, and he was walking alongside me and I misinterpreted the level’s geometry where I did not see a turn and nonchalantly drove the Scorpion tank off the edge of a level and plummeted it down to its awaiting death to the erupting laughter from Derek on the headset.
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While I had a lot of fun with the Halo titles online, there were plenty of other worthy options, with the first Crackdown standing out among them. Getting lost in that open world with a friend and wreaking havoc with powered-up heroes whose jumping abilities had seemingly no limits was a blast, so was coming up with random challenges for each other like making a competition to see who could race up to the top of the mammoth Agent’s tower first. Saints Row 2 is another open world game that had online co-op, and made discovering some of the game’s secrets I had no idea about like its hidden mall worth going out of the way to show to friends. Dead Island’s online co-op stood out to me with its in-depth crafting system and emphasis on melee combat ala Condemned. The four Gears of War titles on the 360 all feature first-class online co-op. Gears of War 3 I have classic memories of bringing over to a friend’s the night it launched and we set up our TVs next to each other and played through the entire journey over two days. The survival-based Horde modes from the Gears titles created a new sensation for online co-op, and I played many hours of it online in the first three Gears. I even became invested into the “deep” lore of the Gears franchise to the point that I read a couple of the novels. Gears of War: Judgment switched developer to People Can Fly who tried to freshen up the controls and gameplay a bit. They also focused the narrative on Baird and Cole’s origins which did not go over well with the fanbase, and while it was the least popular of the four on the 360 I will still give Microsoft props for trying something different with it.
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Marvel: Ultimate Alliance’s final boss battle with Galactus was made to experienced and conquered with someone in co-op, and while the Army of Two games weren’t perfect, I would be lying if I didn’t admit to having some fun times with all the games in online co-op If it was not for online co-op I would have not broken my curse to finally finish the first Marvel: Ultimate Alliance. I started and never finished that campaign on five, yes five, separate occasions with different sets of friends each time and stopped because we either lost interest and/or ran into logistic issues setting up times for everyone to meet together. A former co-worker Sean reached out to me to play with him online and I reluctantly agreed and started it the sixth time, but sure enough we stuck with it and completed it, and it was worth all the starts and stops because it remains years later one of my all-time favorite comic book games. That Galactus boss fight is a final boss fight that I will never forget and a truly epic final encounter to close the game! The second Ultimate Alliance game also featured online co-op and I finished that game on a much timelier basis because a lot of my co-workers also picked it up and we met up regularly for a couple weeks to finish it twice because it focused on the popular Civil War Marvel event that had two separate storylines. It had a more polished presentation, but the first Ultimate Alliance I easily rank as the superior game!
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Some rapid-fire quick online co-op memories to wrap this segment up on: The first Kane & Lynch game was an interesting experience in co-op because I played it on this insanely huge HD projector. The first two Borderlands games were both huge hits with my friends and peers that won us all over with its loot-driven FPS gameplay. Credit to Derek for having patience with my crazy work hours and sticking with me for the better part of a year to pick away at and eventually finish Borderlands 2! To a lesser extent, another fun FPS co-op focused title were the Army of Two trilogy of titles. The games all had noticeable control issues, but the teamwork focused gameplay worked for us, and the franchise had a certain charisma to it with their many unlockable masks and charming fist bump animations to equip. Real time strategy games have historically been troublesome to pull off on consoles, but Ensemble Studios found the magic formula to make it work with Halo Wars, and somehow made online co-op viable with it too, and it was another game I found myself teaming up with Sean in a very enjoyable campaign that also featured some of the best CG cutscenes that remain stunning to this day. Finally, 50 Cent: Blood on the Sand has likely the most ridiculous storyline of all these co-op titles where you play as 50 Cent himself to track down a prized skull across the middle east that made it a zany quest to just shake my head and go with to see where it took me next, and also for my friend Matt and I to jam out to its hip-hop flavored soundtrack to throughout. Bringing on J-RPGs and Doubling Down on Western RPGs In the console space, before this generation, role-playing games were dominant on the first two Nintendo and Sony platforms. That surprisingly changed this generation. Microsoft made pitches to Japanese developers in the early years of the 360 to release their games exclusively, or at least timed exclusively on the system. This lead to Square-Enix releasing exclusives like Infinite Undiscovery and Last Remnant on the 360, and porting its MMO, Final Fantasy XI onto the 360 in 2006 and making it cross-platform-online compatible with the PS2 and PC versions which meant it was the first game to share online user bases between consoles from different manufacturers. It took a little over a decade for this to happen again, so this was kind of a big deal. I still recall Square stunning gaming fans with their E3 announcement that Final Fantasy XIII would release day and date with the PS3 version (along with XIII’s two sequels later on), so it was surprising during this time to see Square open up its publishing portfolio on other platforms.
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As twisted as its plot may be, I still got a lot out of Eternal Sonata with its highly entertaining battles. Blue Dragon was another early J-RPG that drew a lot of attention that Microsoft was serious about RPGs this gen. Other Japanese developers also released RPGs in the early 360 years with Blue Dragon, Enchanted Arms, Resonance of Fate, Eternal Sonata and Lost Odyssey all appearing. I purchased nearly all these games, but only one I played through of these was the bizarre Eternal Sonata, which is a traditional J-RPG set in the mind of dying legendary composer Federic Chopin. Its plot is as out there as its premise, and I will never forget its equally bizarre post-credits stinger, but I loved its engaging battle system that kept me glued in all the way through. I was also taking a music history class in college at the time, so the brief Chopin historical fact interludes between acts also did a lot for me. While Japanese RPGs took off on the 360, so did…. …. “Western RPGs” from companies on this side of the global hemisphere. Bethesda and BioWare are the two most prominent developers responsible for this slate of RPGs this generation after lighting the fire on the original Xbox. I already discussed my love for Oblivion, and Bethesda capitalized on that success with another blockbuster in the form of Fallout 3. Take the medieval fantasy world of Elder Scrolls and apply a retro-50s post-apocalypse skin to it and you have the formula for another Bethesda best-seller I once again put in over 100 hours in completing the main campaign and all of its DLC expansions. After that I needed a break from Bethesda’s games and have yet to play New Vegas. I did start up the Oblivion sequel, Skyrim and briefly made some headway into that, but got sidetracked by other holiday tent pole releases at that time and it regrettably succumbed to becoming lost in my backlog. I eventually picked up the remaster on Xbox One, and one day I will restart and finish that game!
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Giant Bomb’s videos of their complete play-throughs of the Mass Effect trilogy is some of their best work that should not be missed! A series that did not get lost in my backlog was BioWare’s Mass Effect trilogy. The first game I initially got into as an awesome modern-day take on Star Trek, with an engrossing cast of crew mates on the Normandy. The first Mass Effect was a little rough around the edges, so I eventually fell off halfway through, but picked it up a couple years later and plowed right through it. The same thing happened with Mass Effect 2, but the advantage to finishing it in 2014 was that all the bonus story DLC add-ons were released and combined for a gratifying experience all together. ME2 delivered on hyping up being careful with pivotal story decisions that would have consequences in the infamous final “suicide mission” in the game. My initial run through of it saw three of my crew members not survive it through, and it gutted me so much I restarted that final mission and had to compromise with only two crew members passing away. Immediately after finishing ME2 I jumped right into ME3 and this time saw it all the way through within a couple months, luckily by this point the extended ending and all the story DLCs also just finished releasing and I was stunned with what Bioware held out of the core game and I can feel for players who initially played it and missed out on having a central character like Javic locked away behind DLC and missing out on essential storyline DLCs that dealt heavily with the origins of the Protheans and Reapers. The way I played it felt like a complete experience with all the DLC, but without it I sympathize for the critics who stated it felt unfinished upon first release.
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There is also the fantastic “Citadel” DLC I want to give props to which is its own standalone swashbuckling adventure full of lighthearted campy jokes, and concludes with throwing a the party of all parties for all your friends! For people who have not played the initial Mass Effect trilogy, at least give a couple episodes of Giant Bomb’s Mass Alex play-through videos of all three games in their entirety a shot. I am almost wrapped up with them as of this writing, and it has been wonderful experiencing that trilogy all over again this way. Like Gears, I became so absorbed into the Mass Effect lore, that I have bought and read all of the novels, and almost all of them are good, even the Andromeda-based ones! I know the first Fable has been on the receiving end of a lot of criticism over the years for not delivering on all of its promises, but that does not take away from the final product on original Xbox still being a astounding action-RPG! I treasured my time with it, and the “Lost Chapters” expansion, and late in the 360’s life in 2014 it got the remastered treatment to bring the entire trilogy (and the spin-off Kinect game, The Journey) all on 360. Fable II from what I gathered has been the highpoint of the series from everyone I have talked to. I have only played through the prologue, and failed at getting back to it while covering other games in the gaming press at the time amidst another busy holiday release season. Fable III sounds like it did not win everyone over with its major storyline hook it marketed of overthrowing a corrupt sibling at the throne, and sadly the Kinect game, The Journey was the last major single player installment of the series as of this writing. Becoming a Pinball Wizard I have played various videogame pinball titles over the years, but for whatever reason the 360/PS3 gen is when it got ahold of me and never let go. It started with Crave’s Pinball Hall of Fame: The Williams Collection. Each real life table replica had their own set of goals to accomplish in order to unlock an achievement for each table, so I kept plugging away, and little-by-little I found hooked into addicting tables like Gorgar, Medieval Madness and No Good Gophers especially being my favorite. Later on Crave released an XBLA pay-per-table platform with tables from multiple companies called The Pinball Arcade. Every several months a new batch of tables were released and I found myself immediately downloading them and studying the in-game instructions for each table to thoroughly learn all of its intricacies and the addicting nature of filtered online Friends-list leaderboards had me plugged in to top the scoreboard for each table.
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Well over 100 hours I invested into Pinball Arcade and Pinball FX on the 360. Two of my favorite tables are pictured above with No Good Gophers on the left, and Mars on the right. The same exact thing happened with Zen Studio’s XBLA title, Pinball FX. Their tables were not based on real tables, and as they gradually released more tables for download, they embraced their interactive nature and featured more computer animated toys that flew off of and around the table, and more dynamic special effects on the playfield that simply are not possible on real life tables. Despite them being not lifelike, and featuring more exaggerated pinball physics, I still embraced them when I was in the mood to switch up from the real tables in Pinball Arcade. Zen released a sequel a few years later in Pinball FX2 that had more dynamic community and hub-based features and integrated online friends leaderboards into actual gameplay with in-game pop-ups when your score was approaching a friend’s high-score which only intensified every attempt and kept me coming back more frequently. Some of my favorite tables from the first two PBFX games are the spooky mystery pin Paranormal, the Monty Python-influenced Epic Quest (with RPG stats and leveling that carries over in each attempt!) and the outer space themed Mars. Pinball FX3 on Xbox One/PS4 added even more community based features that keep me playing it weekly to this day, but that is a story for another time! Racing Away to One of the Best Eras for the Genre I believe Microsoft somehow found a way to publish one marquee AAA racing game each year for almost the entire 360 lifespan. They originally rotated between Bizarre Creation’s Project Gotham games, and Turn 10’s Forza Motorsport series each year. I never got into either of those series that much. Forza is the more serious sim, and I have tried out a couple installments over the years, but the intense sim mechanics are just not for me. If I would have put more time into PGR I feel I would have really got into that series, and I have some fleeting memories of getting into the second game for a brief moment on the original Xbox.
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While I did not get reeled into Forza Motorsport, I fell hook, line and sinker into PGR’s replacement, Forza Horizon from the developer, Playground. It lightened up the sim-based controls and offered up enough assist options to procure that comfortable blend of sim and arcade racing. I also wound up in favor of its open world hub nature to either drive around to new races and take in the country side, or hang around the game’s central music festival. The first Horizon had such a fitting licensed soundtrack of rock and electronica-based songs that I sought out the entire soundtrack and it is its own separate running playlist for me. Since I did not upgrade into the Xbox One/PS4 gen until 2016, that meant I picked up Forza Horizon 2 on the 360 instead, and thankfully it was not all that downgraded from its Xbox One version. Both games I wound up completing all the races, challenges and finding all the hidden barnyard cars. Yes, I even played through all of the Fast and Furious licensed expansion for Forza Horizon 2 where Ludacris himself as Tej provided voiceovers to set up each race. Before Forza Horizon, another game attempted the same thing a couple years earlier with Test Drive Unlimited. It featured a sorta-GPS replication of the entirety of Oahu as its open world hub and I absolutely ate it up and was white-knuckling the final race which was a one-on-one endurance race against the top ranked AI around the entire outer highway of the island. The sequel was fun too and added another island, but I think one Alex Navarro’s reaction to the opening cutscene in his Quick Look video will be my main takeaway of it. I have mentioned in previous console flashbacks how I love demo-derby racing games, and on 360 Flatout: Ultimate Carnage was king! It is a fantastic follow-up to the PS2/Xbox games, and my brother and I played it online regularly for years, I can go on about it forever, but instead I will embed below a special three-part video where my brother and I raved about why it was one of our favorites….
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Many years ago my brother and I made this three-part YouTube series on our fandom for Flatout: Ultimate Carnage The summer of 2010 saw two new arcade racing games debut that both should have been successful new IPs with sequels to this day, but since the two released within a month of each other they presumably took up each other’s player base and both Activision and THQ did not pick them up for sequels. Activision invested in Bizarre for an all new racing IP in Blur, which is essentially conflating the power-ups of Mario Kart with underground street racing, and it was indeed as awesome as that pitch sounds. I played hours of it in the main career mode and online as well. On the other end THQ invested in Black Rock Studios with their innovative racer, Split/Second, a reality show-based driving game where studio directors would triggers obstacles and destructible environments to activate and provided an all-new gripping racing experience. It too was also a riot to endure and 100% finish, but it sadly never received a sequel either.
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I loved the Burnout series the previous gen, and EA delivered with an upgraded port of Burnout Revenge that remains my favorite entry in the series to this day. I got into its open world follow-up, Burnout Paradise and developer Criterion were aces with their long-term support of free updates that kept me coming back to it. EA’s other flagship racing series, Need for Speed had a few entries I put serious time into. The 360 launch title, Most Wanted had an intriguing concept of working your way up the “Blacklist” of the most wanted street racers to compete against. When Criterion did an all new reboot of Most Wanted several years later, it combined that concept with the blazing fast gameplay from the Burnout series to my approval. Finally, I will give head-nods of recommendation to both of Sega’s Sonic kart-racers on the 360. They are the top Mario Kart-clones out there, and ooze with Sega fan service. The second game, Sonic & All-Stars Racing Transformed successfully innovated with evolving stages that switched up from racing in karts, then into mini-bi-planes and then onto water-based hovercraft. I completed the careers for both games and put in a fair amount of online play with both entries too. The Fad that was the Plastic Instruments My gut told me the original PS2 Guitar Hero was going to be big within minutes of trying out the original demo in the fabled Kentia Hall at E3 2005. Adored the first game, but the second game was when it went mainstream, and was thrilled with the second game’s HD 360 release in 2007. 2005-2009 was the apex of the genre for my friends and me. There were countless nights of my friends and family passing the guitar around trying to best each other’s scores, and when 360 introduced online leaderboards for each song it upped the competition level even higher. Local city clubs and bars did Guitar Hero tournament nights and my favorite memory from these was on a Guitar Hero III tourney night when it was my turn to go up on stage to pick a random song out of a hat I was the lucky soul to draw one of the hardest songs in the game in the form of Slayer’s “Raining Blood.” I suffered on stage, and barely managed to finish, yet it remains a memory I shall cherish! In fall of 2007, Harmonix splintered away from Red Octane and teamed up with MTV Games to unleash the revolutionary Rock Band that brought in drums and karaoke to the fold for four player co-op play!
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I will forever love the countless Rock Band nights I had in the first two Rock Band games that hit in 2007 & 2008, especially the nights I played with my old podcast co-hosts Chris and Scott. I downloaded well over a hundred extra DLC songs over a few years for it, and we would routinely meet up one or two nights a month for Rock Band nights for two years. Almost always, our last song to finish off a session was the final song in the first Rock Band’s career mode that was filled with many wrist-suffering solos, yes I am talking about Outlaws’ “Green Grass and High Tides”. Our Rock Band addiction culminated with the “Bladder of Steel” achievement which we procured when playing every song straight without a fail over the course of several hours! I was almost always the drummer on Rock Band nights. At first no one else wanted to do them, but eventually I got into them and kind of became somewhat decent at it on medium difficulty. One night at an Alice Cooper concert I became entranced at watching the drummer wail away all night that I convinced myself after the show to lay down a $200 pre-order for the premium ION Drum Set for Rock Band….though after a few months something about that bulky set did not gel with me and I did not prefer the way the drumsticks clanked off the pads and I never developed a rhythm for them and eventually gave them away to free up space.
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The forgotten gem Rock Band title no one talks about, LEGO Rock Band! Behold one of its awesome boss stages with the Ghostbusters theme song! The plastic instrument genre quickly became oversaturated with numerous entries a year from Activision and EA. At first it was kind of interesting to dive into some of the band focused entries of the series like how Harmonix did a wonderful tribute to The Beatles with reliving their career and its groovy “Dreamscape” stages in The Beatles: Rock Band. The Metallica nut in me feasted on forcing carpal tunnel upon myself with the painfully intricate, yet entrancing solos from almost every track in Guitar Hero: Metallica. By the time Green Day: Rock Band and Guitar Hero: Van Halen rolled around though and other offshoots that I completely skipped like Band Hero and Guitar Hero: Greatest Hits, it was clear the writing was on the wall for the genre. I did manage to sneak in some last doses of fun with a couple other off-the-beaten-path entries though before this genre faded away from its zenith.
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The head-bopping mash-ups of DJ Hero with its uniquely intuitive turntable controller and feeding my karaoke addiction with Lips were breaths of fresh air for the genre late in the 360’s life.
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Microsoft’s karaoke series on 360, Lips, supplied a fair amount of fun with its unique glow-in-the-dark microphones and four volumes of songs released before Microsoft eventually morphed it into a karaoke pay-per-song app late in the 360’s lifecycle. My buddy Matt introduced me to LEGO Rock Band, which Matt got for free with any Black Friday purchase one year at Kohl’s and we were both nearly burnt out on the genre by this point, but thought we would at least give this graphically unique version a shot. The adorably twee nature of the LEGO visuals with its complementing soundtrack were irresistible, and it instantly won us over. We stuck with it all the way through, and were fans of its music video-esque “boss” levels, with the Ghostbusters theme song stage being one we replayed far too frequently. Another refreshing take on the genre was through DJ Hero and its sequel, DJ Hero II. I loved that turntable controller, and it flawlessly placed me into the DJ world with its mash-up stylings soundtrack and fitting club visuals. Both games were unsung heroes of the genre when they released because they both came out a year or two removed from the apex of the genre’s success, but the DJ & LEGO games brought in some much needed fresh air in that scene. Non-Kinect Casual/Family Game Hits and the Failure that was NXE Now while I almost entirely avoided the Kinect, there still remained deluge of non-Kinect casual party games that were a hit with the family on holidays and friends on game nights. The two Microsoft published Scene It games that came bundled with their user-friendly big button wireless controllers were family favorites for a few years and successful adaptations of the hit movie trivia DVD-board game. A guilty pleasure of mine is legacy licensed trivia/board games/game shows on consoles, and the 360 had plenty of them with solid editions of Wheel of Fortune, Jeopardy, Apples to Apples, Risk and Family Feud 2012. Doritos Crash Course seemed initially like a forgettable promotional game that was free on XBLA that only offered avatars racing each other on a variety of obstacle courses, but somehow its simple gameplay was addicting and far more entertaining than it had any right to be at family and friend gatherings.
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You Don’t Know Jack was a fun revival of the hit PC irreverent trivia series that was dormant for nearly a decade before THQ brought it back on consoles in 2011. Friends and I played through every episode on the disc and its DLC packs, and I revisited it for several years because of one dumb habit where the adorably jerk-of-a-host, Cookie Masterson, would have a unique greeting to open the game if you played on a holiday. The success from this You Don’t Know Jack revival got the developers at then-Jellyvision to revitalize the brand and include a bunch of other party games in the popular yearly Jackbox games that are still going strong as of this writing. I also wanted to squeeze into this chapter of the flashback Microsoft’s polarizing decision to appeal the UI of the 360 to a more family/casual audience and changed the fan favorite “blades” UI into the detested “New Xbox Experience” (NXE) in 2008. Microsoft was trying to synergize with the equally detested UI of its latest PC operating system, Vista. Tablets were starting to become trendy at this point, and Microsoft was resilient on forcing a tablet-esque UI across all its devices and the results were a total system failure. I was among the many who made their outcry heard over how ugly the many rows of diagonally aligned boxes filled with ads were a visual nightmare on the eyes. I was use to some minor ad implementation in the Blades UI before promoting other 360 games available, but the NXE mixed in all sorts of commercials, movie trailers and other assorted promotions that hit the same wrong nerves as those eye-blasting web browser ads.
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Microsoft eventually updated and tweaked the NXE into a much more aesthetically pleasing and user-friendly UI that remains on the 360 boot-up today. With the 360 user base understandably a modicum from what it was in its prime today, it is refreshing to see Microsoft lay off as of this writing with a complete absence of ads on the UI. I will also use this space to shout out the premium theme backgrounds that I have used for many years being the pumpkin patch and winter wonder land themes that are always a delight to see when I boot up the 360. Yes, the Xbox Live 360 servers are surprisingly still online in 2020, 15 years after the 360 launch. Most 360 online multiplayer supported games support peer-to-peer multiplayer so as long as Microsoft keeps the lights on, you will still be able to play 360 games online. Microsoft only kept the original Xbox Live servers up for seven and a half years, so to see them more than double that for 360’s servers as of today is…astonishing. Worth noting is some games like Chromehounds, Final Fantasy XI and all EA-published games utilized their own private servers which the publishers have shutdown long ago, so those games are unplayable online, but a vast majority still support the option. Wanna Wrassle? For several years on the 360, one of my yearly holiday season traditions was to buy the latest WWE Smackdown vs. RAW game and complete the career/season story mode and unlock all of the hidden wrestlers and features over the course of a few months. I did this from WWE Smackdown vs. RAW 2007 through 2011. For one of the yearly installments I was so close to unlocking all the achievements to get 1000 gamerscore, but the last one I needed required a grind to complete the main single player career mode five times. I decided at the time this was a perfect opportunity to catch up on past seasons of 24 and brought a second, smaller TV next to my living room TV and absentmindedly button mashed my way through those extra career mode playthroughs, and it took almost the entirety of the second season of 24 to accomplish that feat and earn that final achievement. No regrets!
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WWE's yearly Smackdown vs. RAW games featured zombies in their storylines, while All-Stars shifted the gameplay to more arcadey fun for all! The story modes in those yearly WWE games were worth playing through because the writers in some cases got creative and did things that were not possible on TV like having the Undertaker cast mind control spells for example. They added and experimented with a plethora of new modes and options, with the WWE Universe mode being a prime example of going all out creating dream cards and custom storylines. The creation options became incredibly in-depth each year too, in the later installments the developers added a Create-a-Storyline feature that had a surprising level of customization full of custom text entries for dialogue and branching cutscenes. One infamous online community, Video Game Championship Wrestling, became famous for its machinima they created with this system that contained intricate storylines with created wrestlers in its league consisting of video game character icons, developers, comic book & anime characters, fabled movie legends and yes even sprinkling in a few wrestlers. I dabbled in creating a couple simple storylines, but it was too much for me to invest into, but thankfully users could upload and download storylines from the community which added seemingly infinite replay value.
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You have not lived until you witnessed an episode of the acclaimed wrestling videogame machinima that is Video Game Championship Wrestling. Will it be Gabe Newell or Dr. Wily who will emerge here as VGCW champion? WWE released a couple spinoff games that were not as feature-dense, and contained more accessible, arcade-like controls. They were on the right path with Legends of Wrestlemania, which highlighted the 80s success of the then-WWF, but absolutely nailed it with WWE All-Stars which featured a hybrid of past legends and current stars, and all of them were intentionally designed to look like roided-out action figures capable of larger-than-life moves like hurling opponents 30 feet into the air in addition to juggling, fighting game-like air combos. This all combined for fun multiplayer sessions with friends and family members who usually are not fans of wrestling games, but genuinely got into the gameplay to my surprise. I rampaged through everything All-Stars had to offer within a couple months after the latest Smackdown vs. RAW game, and was kind of burnt out on wrestling games after this for a while and skipped all future WWE games for several years starting when they changed the branding with WWE ‘12.
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TNA iMpact! was from the same people who made All-Stars and had super-fun Ultimate X match as seen above! FirePro Wrestling on the other hand features only controllable Avatars and none of the trademark legacy 2D gameplay the brand is usually known for. There were a few other non-WWE games I tried out before I took a 360 wrestling game sabbatical. Rumble Roses XX was the first 360 wrestling game and the second all-women wrestler game in America after its PS2 predecessor. Never put as much time into it as I meant to, so I cannot leave any lasting impressions on it other than it gave Dead or Alive a lot of competition with its variety of costumes. I did put a lot of time into TNA iMpact! however, which was the game the All-Stars developers worked on before. At the time it hit, I was into the TNA promotion, and the game was a pretty good representation of that product with a fun Ultimate X mode, and a story mode circled around a fictional costumed wrestler named Suicide who went on to become an actual wrestler in the promotion in 2008, and the character has remained there off-and-on to this day. Lucha Libre AAA Heroes del Ring introduced the high-flying luchadores from Mexico with their own exclusive game and featured some familiar past WCW/WWE/TNA stars, but had problematic controls to prevent it from having any lasting appeal. I never played the Kinect motion-based wrestling game, Hulk Hogan’s Main Event, but I have seen clips online to witness it in its near-broken state that lives up to one of my favorite reviews on Game Informer where it became one of their worst rated games ever. There are a couple of low budget Avatar Wrestling games on the Indie Games channel on 360 that are basic affairs, but there is one Avatar-based grappler that somehow got a full fledge XBLA release with the much-respected, best-in-class FirePro Wrestling branding. Those games have been a decades-long line of some of the best 2D wrestling games of all time, and somehow Microsoft was able to secure that branding for an admittedly decent and accessible Avatar wrestling game, but a game that should in no way be worthy of that elite branding. That would be like Phillips securing the Zelda and Mario licenses for their own low-rent made games on their CDi system….oh wait. Sports-ball Forever! Time to highlight some of my favorite go-to sports games on the system. Starting off with football, there I got use to buying Madden every two or three years. I only rented the 360 launch title, Madden NFL 06, which wounded up being one of the worst debut Madden titles on a console ever. This is because of EA’s overblown “Target Gameplay” video they debuted at a previous E3 where the final game, while still graphically a leap above Xbox/PS2, was far from what they teased. To make it worse, that was the same year they debuted the doomed “vision cone” gameplay feature in the earlier PS2/Xbox versions that went over so poorly that they had to disable it as a default option for the 360 version and hide it in the options. This was also the first lead Madden game to remove John Madden himself (and co-commentator Al Michaels) from commentary in favor of a nameless afterthought of a radio-style announcer. Madden NFL ‘06 is easily the all-time worst lead-platform version of Madden!
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This video encapsulates why Madden 06 was an atrocity of a debut on the platform…at least it had easy achievements.
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EA stepped it up with later entries, with Madden ‘10 remaining a favorite of mine for the brand this gen. I still recall that edition was when EA initially introduced their cash cow microtransaction-focused “Ultimate Team” feature as a free DLC a few months after its release. How foolish I seem now for at first dismissing it as an interesting curiosity I could not bother to invest a dime into ever, but only to see it blow up in DLC sales for EA and become integrated across all of EA’s sports titles and other publisher’s sports games within a few years. I only picked up one college EA effort this gen via NCAA Football ‘12 which was technically free with a six-month subscription to Sports Illustrated, but I got the most out of that game, and was huge into its “Road to Glory” mode. Road to Glory had my created player play out his final year of high school, and then go through a full college season. EA were absolute pros at this point with their college game, perfectly capturing the college game pageantry by jam-packing the it full of college anthems, cheerleaders, mascots and first-class commentary from the old College Gameday crew of Kirk Herbstreit and Brad Nessler. EA was also surprisingly generous with a community create-a-school option where users could create and upload teams and stadiums, and sure enough someone created my middle-of-nowhere Midwest FCS school and high school teams. It remains a heartbreaker (for good reason though) that EA pulled out of college sports games after the NCAA student athlete class action lawsuit, with NCAA Football ‘14 being their final installment. I do not feel that much love for EA though because of how they squashed 2K’s attempt at returning to football videogames with All-Pro Football 2K8. 2K signed on a couple hundred retired legends for their game, and players could pick a handful of legends to be the standout stars on their otherwise auto-generated teams. It was a fun, different approach, which EA quickly put the kibosh on by signing many of those legends away to appear in throwaway historical features in future Madden games. As I mentioned earlier though, EA did win back some favor with me by resurrecting the Blitz franchise with their excellent XBLA version of NFL Blitz.
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There were a few other non-NFL games on the 360 I gave an honest try to, with Midway releasing an unlicensed, M-rated version of Blitz before they went bankrupt with Blitz: The League II. It showcases M-rated behind-the-scenes drama storylines, and more brutal and violent hits that bestow it the M-rating, and if you can handle that, then it is worth checking out. Finally, Backbreaker was an ahead-of-its-time pigskin game that debuted an all new physics engine that EA would eventually incorporate into Madden games. While the tech was not quite all the way there, the thing I associate most with that game is it playing P.O.D.’s “Here Comes the Boom” on every…single…kickoff. It was a huge detraction in my review, and I was surprised to see a few weeks later an email from my editor at the time passing along a note from the developers to revisit the game after an update addressing reviewer feedback, which did address a multitude of things, but at the top of the list was reducing the amount of times P.O.D.’s jam played to only twice a game, thank god! On the basketball side of things, I remained a huge fan of the NBA 2K series. The 360 carried over the awesome 24/7 mode I adored from PS2/Xbox era, which was an in-depth career mode for a single created baller, doing a global tour of the street hoops circuit. The 2K games struck gold in NBA 2K11 when Michael Jordan graced the cover and the game added a new historical Jordan mode where he relived his most monumental games with historically accurate rosters, and vintage 90s telecast presentation and commentary. The Jordan mode was a success, and integration of NBA legends became a big selling point on the 2K games going forward with future installments having a theme around the Jordan/Magic/Bird NBA breakout success of the 80s and the iconic ’92 Olympic Dream Team.
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EA had a downward spiral with their sim hoops games, and I only tried out a couple demos of the earlier NBA Live titles this gen that did not win me over, including the attempted re-branding of the series with NBA Elite ‘11. That doomed demo was so glitch-laden that it got EA to cancel and recall the game from retailers mere days before its street date, and took them three years to launch another proper console NBA sim. I did love EA’s re-launch of NBA Jam however, along with the XBLA sequel, On Fire Edition. They hit all the right notes on re-introducing the classic arcade gameplay to a new generation. No idea why they have not done another NBA Jam since however, but at least On Fire Edition is back-compat on Xbox One and Series S|X. The PS3 consumed the bulk of my baseball playing time with their awesome MLB: The Show games of that era. However, I do have one chuckle-worthy memory of staying up late playing a lot of 2K’s arcade take on baseball, The Bigs, at a friend’s place one night. We played several games and I recall being impressed at how fast each game breezed by. I skipped all hockey sims this generation too, with the only time I digitally hit the ice this gen being EA’s killer NHL game on XBLA, 3-on-3 NHL Arcade, which delivered the hat trick of arcade fun gameplay, creative power-ups and intuitive controls.
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For alternative and single player sports games, I already raved about Top Spin 2 during the 360 launch window. I could never get into EA’s thumb-stick controls for its Fight Night games, but I did enjoy 2K’s Don King’s Prize Fighter, which came from the same team that made the Rocky games on the previous gen I preferred more. Of all the MMA games, I briefly got into THQ’s UFC 2010, but the game always became a chore when gameplay transitioned into ground submissions. I enjoyed Tony Hawk’s Project 8 when it launched, but that series also had a fall from grace with several failed experimental games once EA stepped up the competition with Skate. One of the greatest mysteries in gaming history to me will always be Skate 3’s staying power in sales seeing it on sale for so many years that eventually EA repackaged the game in an Xbox One case with a sticker on it saying it is playable on both the 360 and through back-compat on Xbox One because there were no longer any other 360 retail games on store shelves. I tried a few times to get into Skate, but like the Fight Night games, the thumb-stick focused controls never gelled with me and I could never adapt. No Russian, No Cauldron
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For several years straight, from the 360 launch in 2005 through 2012 I played every yearly installment from Activision’s flagship brand, Call of Duty. The first couple of years it was not that much though. Call of Duty 2 I only played several times in local couch multiplayer battles when friends brought over a copy. I always regretted never renting or buying it cheap to play through the single player campaign which I heard is excellent. Ditto that for the original CoD which eventually got a re-release on XBLA as Call of Duty Classic. However, I played through the entire campaigns for the next six games. CoD3 I rented from GameFly and breezed through in a weekend in split-screen co-op with my brother and did not think much of it at the time, but came to learn later that when playing in co-op it removes a few levels that proved to be too daunting to be handled in split screen. Then in 2007 Call of Duty 4: Modern Warfare released and first person shooters as we knew it changed. 13 years later it still has two of the most powerful moments in a FPS campaign in the form of the nuclear blast and its immediate fallout in the failed helicopter escape, and THE sniping level of all sniping levels in the flashback mission which immerses the player so well into the sniper role at its apex moment, that few other games since have managed to achieve. It overall was an incredibly gratifying campaign, which was equaled with a revolutionary online multiplayer experience that popularized persistent online multiplayer unlocks with a seemingly endless barrage of weapon and character customization unlocks to keep players reeled in. I was never “hooked” into the multiplayer on a regular basis, but starting with CoD4 and for the next few games I would occasionally pop on and play with colleagues who did play all the time, and had a blast catching up while apologizing for not carrying my own with my less-than-ideal kill/death/ratio.
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World at War was an interesting revisit back to World War II and I enjoyed Keifer Sutherland’s voiceover talents as a superior barking orders at me throughout. It also debuted its survival variant in Zombies mode that was a hit that year and frequently played with co-workers on game nights. While that mode would become a bigger focus and more expanded with each successive CoD game, for whatever reason it never became as popular or played as much then as in World at War. 2009’s Modern Warfare 2 somehow met the high bar for the quality of campaign that the first game set, and its “No Russian” level I will never forget and I was bug-eyed throughout it as I never experienced anything like it before or since while my character attempted to keep his cover. As good as Infinity Ward’s Modern Warfare titles were, Treyarch stepped it up with 2010’s Black Ops and its Vietnam War setting. It remains my favorite single player campaign from this stretch of CoD games. The meaning of the “numbers” touched on throughout the campaign had a meaningful payoff, and I loved how Treyarch sprinkled in their own unique gameplay intricacies like “diving to prone” and my love for the RC Car killstreak bonus in multiplayer. No matter how much of a weak link I was for my coworkers in online multiplayer, as long as I got just one set of three kills straight to get that fun RC Car perk, then I considered that a successful multiplayer session! Infinity Ward had a satisfying conclusion to the Modern Warfare trilogy with MW3 in 2011, but 2012’s Black Ops II was surprisingly underwhelming to me. It felt like they tried to do too much with the campaign, and sprinkled in optional bonus missions I felt obligated to do, but broke up the narrative for me. Of course, it could have been CoD burnout by this point, and I have never played another CoD game since. If I were to play the campaign of just one CoD game after this from 2013 on, what would you recommend?
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For five years I anticipated the low budget FPS efforts from Cauldron that had me reliving past historical battles and as a DC Secret Service agent seen above. Interestingly, while Treyarch and Infinity Ward took turns each year this gen delivering Activision’s big holiday FPS hit, quietly another studio, Cauldron, yearly released five budget-tiered FPS titles under the Activision Value banner. These little publicized releases always caught my eye, and I had no idea if it was the case, but Cauldron’s games felt like where Activision would send freshly recruited developers to get their feet wet before getting promoted to the CoD teams. Three of Cauldron’s five games were History Channel licensed games themed around recreating and reliving both sides of war in two installments based around the Civil War, and another in the Japanese theater of World War II. The history nut in me appreciated the History Channel-produced intro video for each level, and it was a budget-friendly alternative come down FPS game to breeze through in a weekend after the latest blockbuster CoD game. Cauldron also did a DC-terrorist themed FPS in Secret Service, and Jurassic Park-inspired FPS titled, Jurassic: The Hunted. I imagine all of these play horribly outdated now, but I still will appreciate them for what they brought to the plate. Dubious Honors
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Hulk Hogan’s Main Event and NBA Elite 11 top the dubious honors list for reasons I already ranted on above, but wanted to make sure to at least notate here. Moving on to other bad games, here are a handful that I was not a fan of: Rogue Warrior was a super-short and barebones functioning FPS published from Bethesda, but bizarrely got AAA buzz and marketing. It did have a catchy closing credits song though. Turning Point was an FPS from Codemasters with an interesting concept of a post-WWII shooter if the Nazis won the war, but poorly executed and reason why Codemasters has primarily stuck with racing games since (although they did attempt one more FPS with Bodycount which I did not play, but understand is just as atrocious). One game that went on to have a misrepresented history I reviewed at the time was Bullet Witch. It was a middle-tier single player action game published by Atari, and while it had some problems I made sure to point out in my six out of ten review, I received serious flak from a few friends for overrating the game. While I addressed the game’s issues and marked it down appropriately so, I did have a fair amount of fun with the boss battles and messing around with some of the more powerful spells. Over the years I have seen many bill this game with the label that it is among the worst on the 360 with the same kind of tone and vitriol as ET received on the 2600. Even Mr. Microsoft Larry Hyrb poked fun at the game in an online video long ago. Again it is not a great game by any means, but it is far better than what a lot of people make it out to be.
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An XBLA game that got one of their marketed themed event releases (‘Summer of Arcade’, ‘Fall Feast,’ etc.) was TMNT: Out of the Shadows. It looked to be a cannot-miss 3D brawler TMNT game, and with that level of hype how could it go wrong? Very much so in fact, and with some of the worst camera controls in gaming I could not put it down fast enough. Another painfully disappointing TMNT game was the aforementioned XBLA remake of Turtles in Time. It played well enough like the original, but the redone visuals did not capture the spirit of the affable 80s/90s cartoon like the original did, and it stripped out the SNES bonus levels and had poorly substituted voiceovers. Stay away! There were a couple of semi-decent 360/PS3 era Turtles games. Nickelodeon TMNT was a perfectly serviceable brawler that did a better job of bringing back the good memories of the arcade classics than Re-Shelled did. Ubisoft released a single player platformer/action game to coincide with the 2007 CG film, TMNT. It too was pretty straightforward, and not earth-shattering, but at least hit some TMNT fan service marks good enough to be a worthwhile entry. Danger of the Ooze is one that slipped through the cracks that I rarely hear talked about likely because it released late in the 360/PS3 lifecycle in 2014. This should be played by any Turtles fan because this is the standout Turtles game this gen from the platforming masters at Wayforward with their take on a pretty fun MetroidVania-style game the TMNT license seemed destined for all this time. Lightning Round Quick Hits
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Microsoft did not release 360’s successor, the Xbox One until 2013, so with eight years between the 360 and Xbox One, a boatload of games hit that system and I played far too many of them which is why this is going on far longer than it should have. There remains a hearty amount of AAA, mid-tier, XBLA and other noteworthy games that I want to give their due, so bear with me as I attempt to rapid fire through these… -I got wrapped in too many open world games this gen, and I want to first give props to RockStar Games for managing to finish two of their behemoths in the form of Grand Theft Auto IV and Red Dead Redemption. GTAIV is the only GTA I finished the storyline for, and Niko Belic will be one of my favorite protagonists. The cell phone activities were initially a chore to retain friendship ratings, but eventually I came around to bowling, cab rides, comedy clubs and rounds of pool. RDR was the ultimate Wild West open world game. Neversoft’s 360 launch title, Gun, was in my backlog still and I blitzed through that in the weeks leading up to RDR’s launch because I just knew it would blow it away. Gun was a decent effort from Neverseft, but quickly became obsolete when starting up RDR, which did not disappoint, and delivered a remarkably atmospheric experience for its time in 2010. I loved getting lost on adventures out in the wild, and that original score is masterful and could not be have been better crafted. That final several hours of gameplay based around the family ranch is an incredibly bold choice of gameplay that will always have a special place with me. Kudos to RockStar with their spooky-themed story expansion, Undead Nightmare, which is a hell of a side story to RDR that is well worth your time all these years later!
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GTA IV put a lot of attention on its mini-games that were entertaining shoulder content, and Red Dead Redemption introduced a drop-dead gorgeous wild-west open world I would crave getting lost in and exploring for adventures. -Another one of my top 10 favorites on the 360 released on the same day as RDR, and I am talking about sci-fi third person thriller that is Alan Wake. I got completely absorbed into Alan’s quest to find his wife, and Remedy had a five star presentation to keep me on my seat. Some people criticized its style of combat, but it worked for me, and I believe it will go down as the only game where its deadliest weapon in its arsenal is a flare gun! Easily the spookiest T-rated game I have played. Do not skip out on the DLC episodes that put a nice bow on the story, and the XBLA sort-of time loop sequel, American Nightmare
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-Two open world games that I shamefully have resting in my backlog to this day are GTAV and Bully. I picked up both on 360, and eventually picked up the Xbox One version of GTAV. You know what open world games I did play through though? The first two Just Cause titles. This satirical take on the James Bond-super agent was right up my alley, and Rico’s unique gadgetry like hookshots, parachutes, and wide variety of instant vehicle drops innovated in new ways to traverse its gigantic open world. The chaos and destruction those games both were capable of raised the bar with how creative one could be to lay waste to their surroundings. -I already commented above how the first Saints Row lived up to its potential from its E3 demonstration I saw a year before its release. The sequels surprisingly kept getting better and better. The first two games were essentially damn good GTA-clones, but with both games having more zany activities and side missions than in GTA. Saints Row the Third upped the outrageous quotient for its plot and side missions, and was groundbreaking for how far it pushed the boundaries with its whacked out style of storytelling.
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-It did not feel right to include it with the racing games above, but another recommended open world title from this era is Driver: San Francisco. Ubisoft and Reflections nailed making an open world driving game without races being the focal point. The spirit-car-swapping feature against all odds is cleverly explained, and actually works! -Despite its popularity I could never get into the Assassin’s Creed games which debuted in this generation. A friend borrowed me the first game and at first I was into its setting and gameplay, but that first game was notoriously rough around the edges and I believe I got hung up on a glitch that prevented me from making progress roughly halfway through, and I have inadvertently been done with the series since. I picked up a few other entries over the years and have been wanting to at least try them, especially hearing how the latest ones keep getting better and better. One day! -I finished my first Resident Evil game on the 360 with Resident Evil 5. That game also featured online co-op, but I ventured fourth and played it solo and still had an impeccable time with it. It put more of an emphasis on action to the dismay of critics, but having not played too much of prior entries that did not bother me, and there were still plenty of intense thrills had throughout.
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This is easily my favorite arcade stick ever, and the exquisite 2011 Mortal Kombat reboot made its tall asking price worth it! -This generation saw collector’s editions become out of control, with games packed with all kinds of statures, Master Chief helmets, night-vision cameras and other gadgets for well over $100. The only one of these I invested in was 2011’s Mortal Kombat. I originally was not too hyped for that game because I had my fill of the series at that point after the three good entries on PS2/Xbox, and felt the series had nothing else to offer. My brother however is a big MK-fan and told me how he ordered the $200 edition that came with premium arcade-replica fighter stick. I went to his place to drop something off one day when he wasn’t home, and he told me had the game and stick hooked up and to give it a try while I was there. Within minutes of starting the story mode and realizing how they were reimagining the original trilogy and how they switched up the gameplay for that generation, I became immediately entranced with it and could not think of any other way to play it without that stick and could not rush home fast enough to pluck down a $200 order. I made sure to get a lot of use out of that stick, and is was absolutely worth it!
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-Sniper: Ghost Warrior is an unorthodox FPS focused entirely on sniping, and for being a low-budget game at the time I had way more fun than I should have with it. Also loved how it did a 180 from games like CoD, where instead of one sniping mission to mix up the campaign gameplay, here there is one run ‘n gun mission for a break from all that sniping throughout the campaign! I am glad this game had a ton of success and City Interactive has released a few sequels that I hope to emerge from my backlog of doom. -I already elucidated on my Borderland 2 experience earlier. The first Borderlands was a surprise out of nowhere hit that I loved my first few days with it and could not get enough plowing through the campaign online with friends. Unfortunately I went on vacation a few days after it released for a week, and when I got back, sure enough, most of my friends were many levels higher than me and already vanquished the game, so I soldiered on the final third of the game on my own. It was a challenge and a half to beat the final gi-normous tentacle-laden boss, but I managed to squeak by it after gradually picking away from it behind a boulder for nearly an hour!
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-I had a unique experience with the Portal games. The first one I initially played for about 15 minutes, quickly became frustrated with the teleporting mechanics and had to step away from it. A couple years later, an old co-worker Rick was one of many by that point stating why those games were some of the best games out there. I told him my case, and he offered to come over and bestow his Portal wisdom upon me. Many thanks to Rick, who did not straight-up spoil and told me what to do to get past Portal’s many puzzle rooms, but instead kind of nudged me into gradually easing into a feel for the core mechanics of the game and it helped greatly! I would not have been able to get into it without him. He had a surprise for me when he left, and left me his copy of Portal 2 to borrow and told me not to give it back to him until I finished it. I knew he was moving in a couple months at that point, and that compelled me to put all my attention into the Portal games. I am glad I did because both games are spectacular, especially the sequel which had a noticeably bigger budget to go all out with a AAA experience and narrative that came together to be one of my favorite games of that generation. -Bulletstorm was another innovative FPS with its implementation of a whip, and combining it with melee strikes and gunplay for a refreshing take on FPSs. It kind of came and went though, and I rarely hear people talk about it anymore, except for briefly last year when it got a re-release on Xbox One/PS4, with an extra DLC to have Duke Nukem replace the original protagonist’s voiceovers for the game. I will also associate the original Bulletstorm release for having one of the worst box arts of all time. It is just a no-frills footprint. If you played Bulletstorm before, sure, it will kind of make sense since kicking is a core melee attack, but if you were a potential consumer browsing games and had no clue about Bulletstorm then I would not blame you for not giving that cover more than half a second’s worth of thought.
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-The trilogy of BioShock titles were all high ranking in my top 10 game of the year lists for their appropriate years. The first game immersed me into its aquatic utopia gone haywire, and it stood out from standard FPSs of the time with its heavy emphasis on its narrative and hunting down those audio tapes to get every nook and cranny of the story. Its “twist” was something else for its time, and remains one of my favorites to this day. The sequel had a lot of polarization because it was from a different studio, but I felt they mixed it up by playing as a Big Daddy for the whole game and I could not get enough of freezing Splicers and then doing a drill rush attack that shattered them into pieces. BioShock Infinite was an astounding way to wrap the trilogy with its mesmerizing city-in-the-sky setting, and one of my favorite storylines from this gen. Its two storyline DLC episodes that released around a year later are worth checking out if you missed out, especially the second episode that changed the gameplay into more stealth-based by playing as Elizabeth. It felt like a whole new game, and developer Irrational absolutely perfected the change-up! -Spec Ops: The Line will not light the world on fire for its stick-to-fundamentals third person action gameplay, but what appears to start off as just another rah-rah military shooter, eventually morphs into a far deeper and complex plot than what I thought it was going to be. A book eventually came out thoroughly breaking down its exposition because it stormed up that much of a discussion around it.
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-Shmup fans had several worthy entries to play on the 360. Raiden IV and Deathsmiles were landmark new entries for the genre in their time. On XBLA, there were re-releases of a pair of renowned shmups from Treasure: Ikaruga and Radiant Silvergun. A pair of original shooters also stood out among the XBLA crop with the free of charge student developed game, Aegis Wing and also the beloved Sine Mora that captured the pilot play-by-play stylings of Star Fox and successfully merging it into a shmup. There were also a fair amount of Japan-exclusive shmups for the 360, most notably from respected shooter developer, Cave. Many of them are region-free and can be played on American 360s, so please keep that in mind! -I already told some tales above about my favorite comic book games, and embedded below is a video where I and my friend Matt painstakingly dissect a ton of comic book games that hit the 360. Highlights include the shockingly good movie licensed games, X-Men Origins: Wolverine & Captain America. Not-so-good highlights include the movie licensed Watchmen, Fantastic Four and Hellraiser games. Matt also had a lot more hands on time with the acclaimed Batman: Arkham and Spider-Man games on 360, and I have always respected his expertise in the genre so please give his takes a listen below! -The Telltale adventure/choose-your-own path story-driven games originally started off on PC, but became more and more popular with their console releases. I was 100% into the first two seasons of their Walking Dead games like everyone else. Loved the first one more, but my favorite Telltale episodic game is still Back to the Future. The Wolf Among Us was a fascinating twist on a mature dystopian fairy tale world. I was not impressed by their take on Game of Thrones, but I surprisingly enjoyed all eight episodes of Minecraft. I originally got that for my nephew who was huge into Minecraft at the time to play with, but he was not all that into this genre and I found myself getting into it instead. Telltale was pumping out so many of these episodic series that I could not keep up, and still one day want to go back and play through both Batman seasons they released, and their Borderlands series too which I hear is their best work.
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Back to the Future remains my favorite Telltale episodic game, but the event-like nature of the first season of Walking Dead was an undeniable zeitgeist while it transpired. -The LEGO co-op games we know today based off nearly every license imaginable became ubiquitous this gen. Only one I put serious time into and was able to finish was LEGO Marvel Superheroes. This one is special to me because it was the first game that I got my nephew Carter really into right when he was old enough to start grasping modern controller-based games. Had to help him out in quite a few parts, but we got threw it, and now several years later his gaming skills have greatly improved, and I will gladly give him a humble brag on his conquest of finishing the tough-as-nails Cuphead.
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-I subscribed to the Official Xbox Magazine for several years, until around 2009-ish, and I was surprised that they stuck with including demo discs for another year or two after that since downloading demos quickly made the discs obsolete. OXM did attempt a few exclusive disc goodies though, and one I always came back to was their own take on an episodic game called OXM Universe that lasted for about a couple years. The disc itself awarded up to 1000 “OXM” points based on checking out all the demos and videos on the disc. Those points could be used in the space ship station game, OXM Universe, which was entirely menu-driven to build space station tech and explore a galaxy. It did lead up to a decent conclusion if you stuck with it all the way to the demo disc that came with issue 100 and upon completing all the final tasks you are rewarded with a lengthy video filled with OXM staff past and present thanking everyone. THAT IS MIGHTY COOL OF THEM TO GO TO ALL THAT WORK FOR A DEMO DISC EXTRA!!! -I think one thing we take for granted in today’s console space is the ridiculous amount of weekly sales and specials on digital games across all platforms. It was not always that way. In the early years of the 360 digital marketplace, for a couple years all that was available was one weekly game on sale and one piece of DLC on sale each week and that was it for a couple years. Luckily, Steam was catching fire with their acclaimed Fall and Winter sales with their monster savings, and that eventually rubbed off on 360 and PS3 and by the end of those system’s lifecycles both started offering a surplus of weekly deals and flash sales. -Digital game preservation is something that is brought up more and more lately, and one thing that periodically ruminates in my mind is how the 360 handles patches/updates. For the longest time, most games had limits of 4mb patches until the later years in the system’s life where they started to change into the larger file sizes we associate with them today. However, the 360 has a nasty habit of auto-purging a game’s update on the 360 after several different games get played on the 360. So if you were to revisit an older comfort food game many years down the line long after the 360 online servers got shut down, any updates for that game were likely auto-deleted and cannot be re-downloaded. This could be huge for a lot of games whose patches likely helped patch out game breaking bugs and other issues that can no longer be downloaded whenever the 360 servers go offline. Just food for thought.
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-Final random item I want to bring up is something you saw in the header image to this special. Yes, that is a leaning gallery of 360 faceplates! Remember those? They were kind of a thing for the first couple years of the 360 when Microsoft was flexing the customization options of the 360 so anyone can snap on or off a variety of 360 faceplates to make their system stand out in their own way. I never bought a single faceplate, and only procured them if they were pre-order bonuses, or part of some promotional giveaway. The only highlight of this was how I got my Madden NFL 08 faceplate, and that was when I participated in my Gamestop’s yearly Madden tournament where no more than four people showed up for the few years I participated. The year I won, was when I got the Madden NFL 08 faceplate, which sure as hell beats my Madden NFL 07 plastic beverage cup from the previous tourney! It will forever remain in my drawer with my faceplates for Full Auto, Eternal Sonata and Deathsmiles. It is not like there is some uber-popular YouTuber who has a unique fandom for that particular version of Madden who could benefit from it in any certain way. To the drawer the faceplate remains! ”It’s an Ocean” (THE END!!!) OMG, this took me a whole month to gradually pick away at. I did not come close at all to releasing this in time for the 360’s 15th anniversary of its launch. I feel that I could have made this into a mini-eBook and charged six cents for this!!! As you can tell from my many memories I have shared thus far, the 360 is a platform I hold in high regard. I waited three years to upgrade to the Xbox One and PS4 in 2016, so from late 2005 until late 2016, the 360 was one of my primary go to consoles. Which is why I had so many memories, good and bad, to get out of my system. If you want to catch up on one of about a dozen other flashback specials I have crafted like this (which are thankfully significantly shorter) over the years check out the links below. In the meantime, I will close this off with two embedded videos of episodes of my old podcast I recently un-vaulted circled around the 360. They are the final installments of our history of comic book games and RPG games series. Both episodes focus on the games that hit for those genres up until the point the episode was recorded for 360, PS3 and Wii. Many thanks once again if you have stuck with me for these near-18,000 words of garbled memories of mine, I sincerely appreciate it and I will see you all next time if I can somehow muster enough energy after this beast of an entry for yet another anniversary flashback special!
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Listen to us break down almost all the RPGs that his this gen released through 2008
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And here we dissect all the comic book games released on these platforms through April of 2011 My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
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If you made it this far and have yet to experience the THING that is Rogue Warrior’s end credits theme song, then I dare you to click it above and not have Mickey Rourke’s lyrical lashings remain forever stuck in your head!
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Enjoy this montage of the many creative demises of the worst sidekick in the history of videogames! You’re Still Here!? Well Then, Let Me Tell You Another Story About the Shephard….Not That Shepard
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It is not my tale to tell of “another story about the Shephard.” Hopefully, EA and BioWare will right that ship as they teased at the recent Game Awards a few weeks ago. I am talking about the other Shepard on Xbox 360, that being Lost: Via Domus’s Jack Shephard. Jack and most (not all) of the cast from the first season of Lost are in that game, but are not playable. Instead, a new offscreen Oceanic survivor is introduced as the playable character, Elliot. The game was an average licensed adventure-lite game affair (find out all about by click or pressing here for my original review), but at the time when it released Lost was in its fourth of six TV seasons, and I was eating up every bit of fan service that game offered. It did have a couple minor things never seen in the TV show like the Dharma magnet, and I loved its ending which got my mind reeling with it possibly tying into new fan theories from the latest episodes of the show at the time. One in particular being my favorite episode of the series, “The Constant.” Not a great game, but loved how it treated the license. That said, this hit a few years before Telltale hit big with its Walking Dead games, and I can only imagine if they were the ones to give their episodic adventure game treatment to Lost instead. Now that is another story about the Shepard I would be all-in for day one!
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fyexo · 5 years ago
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191115 Meet SuperM, the Team of K-Pop Superstars That Became One Big Family
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SuperM has arrived. It’s late afternoon in Los Angeles, and voices can be heard floating through the halls of Capitol Records in L.A., muffled and low. They’re just out of sight, but if the video teasers for the K-pop supergroup’s debut are to be believed, the seven members will turn the corner burning with a smoldering intensity, walking with the confidence of an elite squad of K-pop assassins trained to vaporize the competition with a single look. All have been hand-picked for this mission from some of K-pop’s most successful groups: Taemin from the legendary SHINee, Kai and Baekhyun from the record-breaking EXO, Mark and Taeyong from the massive 21-member group NCT, and Ten and Lucas from NCT’s Chinese subunit WayV. Together, they are an industry team of aces, pairing powerful performance with immense individual skill in dancing, singing, and rapping.
But as they find their seats around a massive marble conference table, they’re more like a bunch of brothers at summer camp. Kai, an often blush-inducing dancer, has pulled the arms of his sweater over his hands to create soft paws and is hiding behind them as he whispers to giggling rapper Lucas. Baekhyun, the group’s leader and stunning vocalist, scrunches his nose in frustration as he struggles to open a water bottle. One by one, each member relaxes into their chairs and widens the gap between their slick onstage personas and their sweeter offstage selves.
Taeyong looks softer than his icy rapper persona as he yawns and stretches, the blinding silver highlight on his cheeks catching the sun as he adjusts the waves of his purple hair. Ten, usually a brooding dancer, is disarmingly friendly. When a part of the conversation strikes him as funny, he looks around the room to find someone else who is laughing and wrinkles his nose at them as if to say, “Isn’t this all so silly?” Mark, the youngest, is usually the excitable little brother of NCT. But as SuperM’s strongest English speaker (he’s actually from Toronto, Canada, originally), he matures into a calm and collected translator and only ages down again when caught in a fit of laughter.
The member with the biggest gap between onstage and off is Taemin, the group’s most senior member in terms of experience, who was selected from one of K-pop’s foundational groups, SHINee, and boasts one of the most successful solo careers in the history of the industry. When performing, Taemin is wickedly villainous, sensual, and sophisticated. In a recent interview, Taeyong went so far as to describe Taemin’s stage presence as “a bit immoral.” But offstage, in this conference room, Taemin’s small frame is almost swallowed up by his chair. He likes to hold water in his cheeks so that they puff out like a fish, and his big, round eyes, which are usually narrowed for effect when he performs, stare blankly from beneath his shiny blonde bob. He is so quiet that he sometimes appears to not be paying attention at all, but then one of the other guys cracks a joke and his entire face lights up.
The group is in high spirits, coming off of an intense October weekend of stateside promotion that included their first official appearance as SuperM, the debut of the music video for their single, “Jopping,” the release of their eponymous debut mini album, and a performance for thousands outside of Capitol’s iconic headquarters in Hollywood. SuperM carries on the legacy of SM, one of K-pop’s oldest and most-revered entertainment agencies. “If you ask me, I’d say what the world now considers K-Pop began with SM Entertainment,” says Taemin, through an interpreter, as Ten nods in agreement. “SM was the very first company to take musical influences from Western culture and incorporate Korean culture into that by rearranging and writing lyrics with our style.” When Taemin finishes, he turns to Kai in embarrassment and says, “I’m too proud of SM, huh?” But Taemin is right; the company created what is considered to be the first modern K-pop idol group, H.O.T., in 1996, and has been a dominant player in the space ever since.
The guys don’t show it, but they are under an immense amount of pressure. SuperM was conceptualized and produced by the founder of SM, Soo Man Lee, and their staff notes that curiosities are piqued, even within the company itself. “I think people are interested in this new attempt because we are not newbies. Each of us are from groups that are already well-established,” says Baekhyun, the eldest. Kai agrees, “We feel obliged to live up to their expectations.” They don’t know it yet, but in a week they will have the no. 1 album in the United States.
Despite looming expectations, the guys seem more delighted by the new arrangement than worried. “I’ve been in SHINee for 10 years, so starting a new team almost felt like getting a different job,” says Taemin. “I was excited; it felt so fresh, like a new start. To be honest, I thought the project was going to get cancelled when I first heard about it, so SuperM has a special place in my heart.” Baekhyun finishes, “Each of us saw it as an opportunity, a new challenge, and that helped…” Taeyong chimes in, “It united us.” “That’s right,” nods Baekhyun, “Now, we feel like we’re a family.”
That bond was formed quickly, over a handful of summer months in 2019. Though they all trained and worked under SM, most members had only ever seen each other in passing, like students in different grades at a large school. Despite this, the synergy between them is almost telepathic. After Baekhyun fails to break the cap on his water bottle, he silently pushes it towards Taeyong, who opens it for him with a twist of his wrist and without a single word. Members often finish each others’ sentences and exchange knowing looks across the table. Whenever Taemin isn’t sure about the meaning of a word in English, he leans over to consult Ten. At one point, Taeyong looks at Mark with pride and reaches out instinctively to stroke the youngest’s ear. This must be fairly normal, because Mark barely reacts.
When they return to Korea after this trip, each member will rejoin their respective group or solo promotions until they come together again as SuperM in November to tour the U.S. and Canada. Kai discloses that Lucas is already exhibiting separation anxiety. “This morning Lucas said to me, ‘Hyung, I wanna move in with you! Can’t we move in together?’” Kai says, using the Korean word for “big brother.” Lucas lets out a wild, guttural giggle as Kai snitches again, “Even Baekhyun said in the car that he would miss us after we all got back from the States!”
For these short two weeks in Los Angeles, they’re living together and having what sounds like the time of their lives. They’ve all taken roles around the house. Baekhyun is known for recalibrating the group dynamic, cracking jokes to lighten the mood. “I’m the reaction, I react to them,” Taemin says cheerily. “Mark and Ten are English teachers,” says Baekhyun, “Taeyong is the cook and dishwasher…” “and alarm!” chimes Taemin. “Taemin is in charge of dieting,” says Kai. Taeyong points to Baekhyun, “And he disrupts dieting,” he says, as they all crack up, “he’s the Diet Destroyer.” Baekhyun shrugs. “We’re the tall ones,” says Kai, pointing to Lucas and himself. “I’m in charge of getting things that are far away,” says Lucas, with a laugh that is almost musical. “He’s the biggest baby,” says Ten, smiling lovingly from the corner. “There are cups and plates placed high on the cupboard...” says Taemin. “And Lucas takes them out for us,” finishes Taeyong.
Like most families, they watch Netflix together. “We like zombies, especially Kai hyung. He likes The Walking Dead,” says Ten. “And Black Mirror,” suggests Mark. Taemin looks up at Ten with doe eyes and says “Stranger Things!” in a small voice, which Ten repeats at a volume everyone can hear. They go swimming in the house’s pool, play mafia and video games, and share meals, Taemin’s favorite. “I love that we eat breakfast together every morning. We wouldn’t do that if we weren’t close. We feel comfortable with each other’s company, it feels natural.” They’ve had everything from Korean meals and Chinese food to pancakes but, usually, they eat cereal. That is, until the diet destroyer gets involved. “We started off with Froot Loops,” says Mark, “and then we searched through the refrigerator and saw strawberry yogurt. Baekhyun was like ‘Alright, we’ve got to put the Froot Loops in the yogurt!’”
Between the seven of them, they speak five languages: English, Korean, Chinese, Thai, and Japanese, so “sometimes communicating gets very confusing,” says Lucas, switching into Korean for the last word, to underscore his point. Still, “we understand each other very well,” assures Mark, “and I feel like that's the true role of K-pop: bringing cultures together.” Ten nods in agreement. He can speak four languages and has remained alert throughout the interview, like a guard dog, leaning in to translate Korean or Chinese to English. “What’s cool is that we’re from different places, so when we talk we get to learn new vocabulary,” Ten notes, as Taemin looks on with cheeks full of water. “Sometimes I even teach them Thai,” he says, beaming proudly. “That’s the best part.” On cue, Taeyong presses his palms together, bows his head, and says the Thai word for “hello.”
SuperM has been focused on breaking into the United States, so many of the members have been learning English from Mark and Ten. Taemin, who is already fluent in Korean and Japanese, says “pronunciation” has been the hardest part. A few days earlier in an Instagram live stream, he playfully pleaded with fans of SHINee, called Shawols, to help him learn the language. When asked about that, Taemin smiles, shrugs his shoulders up to his ears, straightens his arms and splays his hands wide in discomfort, like a scared cat. With perfect pronunciation he says, “I hope to speak English well but...” and then makes a gesture that communicates, “I hope to get better.” Taeyong nods and says in English, “Step-by-step,” while Kai lets out a supportive, “Wow!”
In September, Baekhyun also took to Instagram to announce that he and Lucas were delighted and perplexed by the sound of one word in particular: awkward. The mention of this sets off a domino effect during our interview, as each member tries pronouncing “awkward” themselves. Then Baekhyun introduces a new word: turtle. He points to his mouth, which he has opened comically wide to get the sound just right, “Toooortle!” “The word turtle is so awkward!” summarizes Taeyong. Then they can’t be stopped—their favorite terms are flying back and forth across the table: Pronunciation! Positive energy! Level! Frog! Pioneers! Taeyong slowly sounds out “performances” and then claps for himself when he’s done. Over in the corner, Baekhyun leans back in his chair and crosses his arms matter-of-factly. “Turtle!” he says with confidence, one last time, as Mark bursts out laughing and Taeyong slaps him playfully on the knee.
The room is so warm with joy, so free from ego and pretense, that it’s easy to forget that these seven friends are some of the world’s most celebrated performers. Despite their differences—in age, language, culture, and experience—they function as a single solid, supportive unit, united by one goal.
For almost the entire interview, Mark and Taemin have been playing with two thick silver rings overlaid with heavy crosses. At one point, Taemin experienced a brief panic when Mark’s ring got stuck on his finger. “We got these as a gift from Mr. Soo Man Lee,” Mark says seriously, holding his up in front of his face. Each member’s ring bears a slightly different design, but they all “have ‘Super M’ inscribed on the back.” The accessory feels overtly symbolic: a physical reminder of the heavy expectations that unite them. “This is our Thanos Infinity Gauntlet,” Mark jokes, referencing SuperM’s branding as the “Avengers of K-pop.” As he laughs with Taemin, his face softens and he looks like the group’s little brother again. Then they both pick up their rings and place them back on their fingers, joining the rest of their team.
Source: Elizabeth de Luna
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ogcassiopeia · 5 years ago
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M+M Answers Kpop Questions
1.     Which group have you thought about stanning, but never seem to get around to it? 
I’ve essentially only ever stanned TVXQ and never deviated from that but I could totally see myself stanning Shinee or Monsta X.
2.     Do you have any irl friends that like kpop?
It depends on what you mean by irl. As of right now, I only have one irl friend, who lives in Canada, that enjoys kpop as much as I do. We met back in the early 2000s when both her and I were massively into TVXQ. She moved on to stanning BTS after TVXQ broke up but she still loves TVXQ and we talk about kpop and other life happenings often. The kpop friend I had here physically in my town with me eventually moved to a different city and we lost contact a few years ago. I am not even sure if she still enjoys kpop or not.
3.     How old were you when you first got into kpop?
Oh gosh…I think I was 13 at the time.
4.     What song(s) took you a while to warm up to? 
A lot of f(x)’s earlier stuff like Nu Abo and Chu as at the time when they came out I found them to be grating and irritating. Most girl group songs take me a while to get into since I am more of a boy group kind of kpop fan.
5.     Have you ever disliked a group/idol? If so, why? (You don’t have to say who it is if you’re scared of getting hate).  
I wouldn’t say I dislike or hate a lot of kpop singers/groups but I would say I am either just not a fan of their personalities and/or their work. For girl groups, I especially am not a fan of BlackPink, Red Velvet or Girls Generation. I like one of two of their songs, but I find their voices irritating and feel like their talents are limited. I do feel this way about some boy bands too…but the one I do not care for is one that I may regret speaking ill of due to their fanbase.  
6.     What annoys you the most about kpop?   
As of right now, it would be the fans. There seems to be constant harassment of people, celebrities or other fans who have differing opinions.  Just let people like who they like and hate who they hate. What does it matter if they don’t agree with you? If you like the boy group/girl group/solo singer GREAT...leave it at that. You don’t need to harass or bully someone else into liking your faves.
7.     What do you love the most about kpop?  
The music. It brings diversity and color into my consumed media and it’s just generally enjoyable pop music fluff that I do not get from American media.
8.     Do you only listen to kpop? 
Nope. I listen to all kinds of music outside of kpop.
9.     Who are you favorite western artists (if you have any)?   
Paperwhite, The Band CAMINO, The 1975, Bad Suns, Lennon Stella, LEON, ASTR, Ralph, The Midnight
10.  How long have you been into kpop? 
Since 2003…so it’s been a while…17 years or so. (P.S. I am old and boring.)
11.  What music did you used to listen to before getting into kpop? 
Mostly American pop music, J-pop, J-rock and indie-pop.
12.  What fandom(s) were you in before getting into kpop? Are you still in them?
I was super into anime and manga back then…I was a part of the Sailor Moon fandom and I still love me some Sailor Moon. I also really loved the Backstreet Boys and still do…I am going to their concert in August (as long as it doesn’t get cancelled due to coronavirus)!
13.  Which group did you used to think was overrated but ended up loving?   
Shinee
14.  Is there a kpop song that annoys you? If so, which one?  
Uhm…there are a lot of them. Some of the songs I find annoying are: I’ve Got A Boy + Oh! + Kissing You – Girls Generation, I Don’t Know What To Do – BlackPink, Everyday – WINNER, Snapping – Chungha, Dog and Cat – TXT, Seventh Sense - NCT  (I am sorry to all of you who may love those songs)
15.  What aspects of kpop make you cringe/feel secondhand embarrassment?  
The Aegyo and overly cutesy, child-like concepts that girl groups always seem to have to participate in. Even though I know it comes from cultural differences in sexual attractiveness (I lived in Japan for years...I’ve seen it first hand), it still just creeps me out. I don’t like it in J-pop either, btw.
16.  Which concepts do you love?  
I LOVE dark, sexy, horror-like concepts that have been used by groups like VIXX and Dreamcatcher. I also love slick, retro themed songs based in the swing/jazz age (Something or Spellbound – TVXQ) or 80s nostalgia (I Feel You – The Wonder Girls).
17.  Which concepts do you hate?   
Anything overly aegyo or cutesy.
18.  If you could trade places with an idol, who would it be?  
I would totally love to be in Shim Changmin’s shoes….being part of an idol group considered gods in the kpop realm.
19.  What do you look for in a bias?  
(1) Intelligence, (2) Sassy/Funny, (3) Honest, (4) Hardworking, (5) Talented, (6) Humble
20.  Which kpop company do you hate the most?  
Cube or Pledis
21.  What are you opinions on shipping?
It’s fine as long as fans don’t push participation of it onto the idols they’re shipping.
22.  How did you get into kpop?  
I saw a Kpop Countdown show on cable TV back in 2003 where they showed BoA and TVXQ and I was hooked instantly.
23.  Has anyone ever made fun of you or looked at you weird for liking kpop?  
I mean, yes…1000x yes, I was made fun of for loving kpop all the time. Once again, I got into kpop in 2003 y’all….which was before the internet was easily accessible in my home so I felt like the only person in America who liked kpop at the time. Not even my closest friends were into it and they felt like I was just a massive weirdo for loving it as much as I did. Thankfully, I found a community online of international kpop enthusiasts like myself to talk to in around 2005 (since I finally was able to save up for a bulky ass laptop) and that helped me feel less alone and bullied.
24.  What is the cringiest thing you did when you were starting to get into kpop? 
By the time kpop came into my life, I was already a set up Weeaboo, so…really I just became a deeper version of that…I was like an embarrassing kaiju cultural appropriation combo of Weeaboo and Koreaboo. I would make my own tshirts for TVXQ and just wear them out and about. They were SO BADLY MADE because I had no idea what I was doing but I thought I was so smart and stylish at the time. I also made CDs of Jpop and Kpop for people around school to hand out at lunch...I cringe just thinking about it.
25.  How long does it take you to learn the names of each member in a group?
I’ve stopped learning members names nowadays LOL…I am too old for that shit and just don’t care enough anymore. (For past reference though, it took me about one week to remember all of TVXQ.)
26.  Are you a gg, bg, or middle/coed stan? 
Boy group stan
27.  If you could hang out with one idol, who would you hang out with? 
Shim Changmin of TVXQ….he’s my forever bias and I wanna hang out with his puppies and have a meal with him...ask him what he wants to do with the rest of his life once idol-dom is over.
28.  Who is the bias to your third favorite group? 
I guess that would be Monsta X so…uhm…it was Wonho but apparently, he isn’t in the group anymore…
29.  What name from your native language would you give your ult bias? 
What would I name Changmin in English? He already has a stage name that’s in English, which is Max. I am not sure what this question is asking LOL  (also, who the fuck still calls Changmin, Max? I thought we dropped that shit back in 2006.)
30.  Thought on fanfiction/AUs/etc?  
I think it is great and gets fans to think more creatively and figure out where their talents lay! I used to write a lot of JaeMin and HoMin fanfiction back in the day…now I write mostly Destiel (Dean and Castiel from Supernatural) fanfiction.
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echoes-of-realities · 5 years ago
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hello! this is completely random but i saw in your bio that you have a BA in anthropology. I'm currently trying to figure out what I want to do with my life and anthropology sounds really nice. Are the jobs opportunities good when you graduate? I'm also from Canada! Thank you!
Hey! I’m going to put all this under a cut cause it’s, uh, a Lot of information lmao.
So I don’t know how much you know about anthropology, but the cool thing about it if you’re going into research, is that you can do basically anything with it tbh! At its most simple, anthro is the study of humanity, so that includes literally anything to do with humans. What to study residential school experiences of Indigenous people in Canada? There’s a plethora of research opportunities about First Nations people, usually under the sub-discipline of Indigenous anthropology. What to study the effects of the lack of media representation for LGBTQ+ people? Queer Theory is a huge aspect of modern anthropology. What to study human evolution in the Horn of Africa? Paleoanthropology is a huge field. What to know Far Too Much about projectile points across the prairies? Archaeology is for you. Want to study RV-ing retirees? There’s literally a book on it.
Anthropology is broken down into four sub-disciplines: 
Linguistic Anthropology: Studies relationship between culture and language; everything from language revitalization to how language usage can further oppression. This field is closely tied to linguistics, but is actually very different to it. Linguistics generally studies the structure of language, while linguistic anthropology studies how language can produce/maintain culture, and vice versa.
Biological Anthropology: Sometimes called physical anthropology, it’s the study of humans and non-human primates in terms of biology, evolution, and demography; paleoanthropology and primatology both fit here, as does forensic anthropology. I.e., the TV show Bones, except actually accurate lmao. Don’t get me wrong, I love Bones and it’s actually what got me interested in anthropology in the first place, but literally every time I watch an ep now I’m like “You can’t estimate sex from that. That’s wrong you can’t estimate race. Age estimates range from 24-82 not within two years. You can’t do that!” ff
Archaeology: There’s a Whole Bunch of specializations in arch like bioarchaeology or lithic analysis or pottery analysis; archaeology is kind of….. lagging behind the other subdisciplines in terms of feminist theory and queer theory and treating PoC respectfully. (Especially Indigenous people, NAGPRA exists because archaeologists continually dug up Indigenous graves and then refused to give the Native Americans and First Nations the remains back so……) But! There are a lot of younger archaeologists reforming the discipline and making feminist and queer theory more common in the field. Black Feminist Archaeology by Whitney Battle-Baptiste is the first archaeologists that comes to mind off the top of my head in terms of including more PoC voices in archaeology, but there’s Many others doing good work!
This is totally a self-plug lmao but if you want to know more about homophobia and sexual harassment in archaeology, which is unfortunately rather commonplace, here’s a link to my final project for my Gender in Archaeology class about the topic, it’s a narrative video game and I’ve Very Proud of it.
Cultural Anthropology: Just like it sounds, this is the study of cultures. “Culture” is a Really Contentious term in anthropology and there’s no way I’m getting into the decades of debates here lmao. But essentially, cultural anthropologists study all aspects of different cultures, from the Big Men of the Indigenous peoples in Papua New Guinea to gender relations in small fishing villages in Portugal to homeless drug addicts in urban centres. Often issues of cultural appropriation, racism, homophobia, gender vs. sex (spoiler: they’re Very Different and completely depend on the culture), and oppression fall into this subdiscipline, but they can be explored in every field of anthro.
If you Really want a taste of Cultural Anthropology, watch Ongka’s Big Moka, which I’ve watched no less than seven times because basically Every Intro level anthro class plus second year classes without prereq’s show it. My best friend who’s also in anthro and I joke that we know more about Ongka than we do certain family members, which is 100% true.
So, as you can see based on the subdisciplines, there’s a Whole Realm of possibilities when it comes to jobs. The most common is basically going into research (which includes ethnographies), becoming a professor at a post-secondary institution, or going into applied anthropology.
Research: Research can be done on basically any topic, but anthropological research is rather unique (some sociology research uses the same practices, but not as commonly as anthro). Of course, there’s the research that archaeology and paleanthropology do that falls closer to a “hard science”, but cultural anthropological research is different. Ethnographic research is holistic and includes living in the community for an extended period of time (usually over a year), learning the language, and participant observation (you must participate in the community you’re studying; this is where researchers in “hard sciences” usually scoff and accuse anthropology as being subjective and not objective, which is true, but what most scientists don’t like to acknowledge is that all science is subjective because it is done by imperfect humans).
Professor: In order to become a prof, you need to have a master’s degree (people with masters can teach undergrad, people with a doctorate can teach graduate courses), so you do need an area of research to do your thesis on. Most anthropologists eventually become college/university profs once their research days end, or they teach during the school year and do their research during the summer. One of my fave profs does bioarchaeology in Tanzania every couple summers with some grad students so!
Applied Anthropology: Applied anthropology is probably the biggest area of careers tbh. Technically applied anthropology is just anthro applied to practical problems, so it can technically be anything. Most often, it includes medical anthropology (which is one of my areas of research studies how cultural ideologies of health and wellbeing go into healing, Lots of interesting commentaries on Western medicine and traditional medicine and how one culture’s idea of “healthy” is often Very Different to another’s), work with NGOs or activism organizations, archaeologists, museum or archive work, ecological or environmental anthropology, political anthropology, economic anthropology, forensic anthropology, and so many more tbh.
So yeah, that’s a rundown of anthropology and the ways your career can go. Honestly—and this isn’t me being all “my field is the Best Field” or anything lol—I think everyone would benefit from taking a couple anthro courses. I took The Anthropology of Sex, Gender, and Age in culture my first semester of my first year, and it’s still one of my favourite courses ever, and honestly I think that everyone going to college should take that course. Not only do you learn about how sex, gender, and age all culturally determined (no, sex is not biological because “biological” is culturally determined; most Papua New Guinean tribes have no concept of chromosomes, so “sex” isn’t based on chromosomes for them), but you’re also taught empathy in that class. Same with the Anthropology of Race and Racism class I took. Being uncomfortable is the most important part of unlearning toxic ideologies, and those two classes really embrace the uncomfortable. The biggest thing you need to be an anthropologist is empathy imo. The main goal of anthropology is to gain an emic perspective (i.e., an “insider’s” perspective) when doing research. I was always Really interested in social studies as a kid because I loved learning about different cultures so anthro is basically the “adult” version of that lmao and anthropology is essentially an extension of that.
I will say, that it’s pretty hard to do anything in anthro without at least a masters degree, so you have to be prepared to do A Lot of schooling. As for job prospects after grad, it depends entirely on where you live and what field you wanna go into. There’s far more job opportunities for anthropology in Toronto than in a small town with 7,000 people. And the fields really matter too. For example, if you want to practice forensic anthropology in Canada, you essentially have to wait for the current forensic anthropologist to die or retire, whichever comes first, before you even have a chance at a job. But as for medical anthropology or anthropology that involves working with or researching for Indigenous peoples, especially in Canada, there’s basically always job opportunities because they are in high demand of research or of people who can act as consultants.
Anyways, this is Long but I hope it helps, and btw, this basically only scratches the Surface of anthropology. I didn’t go into anthro’s long, uh, let’s say shitty history, for simplicity’s sake, of racism and colonialism here, not because I’m ignore it but just because it’s Long and I don’t have the time right now lol. But most modern good anthropologists don’t shy away from criticizing anthro and being vocal about it’s past and current issues, as well as advocating for how to fix them. Anyways. If you have any other questions feel free to send me another ask, or just PM me too! I’m happy to give information about anthropology!!
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jj-lives · 6 years ago
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Answer 21, tag 21 people you would like to know better
I was tagged by @sachiel21 so thanks!
1. Nickname(s): JJ or Jay
2. Zodiac Sign: Cancer
3. Height: 5′8
4. Hogwarts House: Slytherin
5. Last thing you googled: conversion from Fahrenheit to Celsius... can’t we just all get on the Celsuid bandwagon please!!!
6. Favourite Musician(s): wooow. Mariana’s Trench, Kelly Clarkson, Miranda Lambert, Simple Plan, Green Day, Fallout Boy, Terri Clark.
7. Song stuck in my head: You can dance if you want to - please send help it’s been there for weeks... the person to blame you know who you are!
8. Following now: 157
9. Followers: ummm 317 now.   :) 
10. Do i get asks:  Ocassionally from the previous ship i was in... but I would love more asks from the rwby, writers, or Bumbleby fandoms.  I love interacting with all the people! “strangers are just friends you haven’t met yet.”
11. Amount of sleep: um.. average or last night.  like 3 hours last hight (coffe is my life) but average 5-6
12. Lucky Number: 15
13. What I’m wearing: well since I’m typing this up at work (shhhhh don’t tell my boss) I am wearing white blouse, black pants and a black cardigan, office wear is sooooo boring.
14. Dream job:  Veterinarian, or writer, or both.  But the first dream didn’t pan out so who knows about the second.  I have to start writing my original ideas I suppose if I’m going to do that lol.
15. Dream Trip: I don’t know, i lived in Canada for most my life and woudl travel throughout western canada and the States visiting friends I’ve met over the years online... Now I’m living in the UK, plan to travel a lot more now that it is so accessible for me to travel to europe.  Planning a trip to Slovakia in a couple months to visit a really great friend... that’ll be fun.. But dream trip... Greece.  I am in love with Greek Mythology. but I would prefer not to do that solo
16. Favourite food: at this point anything homecooked.  I can’t be bothered to cook for just myself so I do simple dishes.  Anyone wanna cook for me feel free to hit me up!
17. Instruments: I have played trumpet, clarinet, and keyboard for very short spans of time and very poorly.
18. Languages: English and very little French
19. Favourite song(s); ‘Maybe’, ‘Sober’ , ‘yeah’, ‘beautiful disaster’ all by Kelly Clarkson. ‘house that built me’ by miranda lambert. ‘Fallout’ , ‘Who do you love’, ‘You knew me when’ all by Mariana’s trench. ‘Valerie’ Amy Winehouse. ‘Smooth Criminal’ (glee version technically). and probably a bazillion more.
20. Random Fact: When I was 15 I took a school trip to Europe and Drank legally for the first time when I turned 16 in Rome.
21. Aesthetic: T-shirts, usually dark colours. jeans or capris pants... runners and a bunnyhug (hoodie for those non saskatchewanians).
- I literally do not know who to tag in this! ahhh. Guess I’ll just go through my recent notes and see who I’d like to learn more about seeing their beautiful names all the time when I post something.  @natblida-kryptonian @redkaedeleaf @im-a-gay-capybara (cuz you left such sweet notes on my last little short this weekend.) @fallofbeacon and @lilreadergurl Sorry if any of you have already answered these, no time to double check atm.  @ me in your answers please or where you’ve previously answered!
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ikesenmotonari · 7 years ago
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yay that ikesen oc thing. she’s a multifandom oc but hey im not creative so i might as well JAM her into another universe lets go lads
idk who to tag but if u have an ikesen oc go for it i wanna know bout em!!!
i was tagged by @nyktoon-ikemenlove thank you sweetheart!!!
Age? Height?
“Hi! I’m Melody Wyverne, but my friends if I had any would call me Mel, Mells… that fun stuff! I’m nineteen and I’m five foot two!”
She’s petite, on the curvy side. She’s 5′2″, or 155 cm; she is only nineteen and wants to go home. lmao
What’s your fashion like? [Time travelers – pre & post-wormhole!]
“Er, pre time-jump I was a fan of sleeveless hoodies and high-waisted jeans. I didn’t go out much, so I dressed comfortably. Now I wear kimono and hakama… it’s pretty. I sure hope it didn’t trouble people too much to make these…!“
The top one is an older doodle. thonk emojis
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Where are you from?
“I’m from Canada, actually. I lived alone for a bit then my dad reached out to me and asked me if I’d like to spend some time with him in Japan. So uh, I just wanted to talk to him again and thought this would be a good way for me to intern somewhere… it might as well be his business right? Then the storm thing.“
Her mom is French, her dad is English. She’s got a ridiculously high IQ level and no social skills whatsoever, so she knows most Japanese and speaks it pretty okay despite her North American kind of accent. Is that a thing? thonks
Feudal era – pros and/ or cons?
“There are pros?!“ She’s not very happy being surrounded by blood and death…
Pros? Cool clothes. Cons? HAVE YOU MET THESE PEOPLE?!
If you’re not in your homeland/time, do you want to go home?
“Gosh. Absolutely.“
What’s your home life like?
“Well, I’ll run you through a usual day! Ah… well, I’d eat something, then play with my cat, talk to Avery for a bit, then… yeah I’d spend the rest of it at the garage, just working on my projects! It’s… I like working. It’s not healthy, and I’ve been told… but it’s nice, you know?“
Melody doesn’t go outside.
She scarcely leaves her property and the only close friends she has is a cat and a cyborg (a man with no arms). Her parents split years ago and she wasn’t properly socialized as a kid. Being raised as a certified genius? It’s… lonely. She doesn’t know how it’s affected her, but being thrown back in time is forcing her to look at things differently.
You just got your dream job! What is it? / Or, what’s your line of work?
“I’m a programmer on the side, but first and foremost, I make prosthesis for people. I have a background in medicine and engineering I suppose…”
Any other hobbies or skills? Do you use them / how do you use them in the Sengoku period?
“Not really… I can barely take care of myself as is, haha! Erm. I can’t use my skills much at all in this era. Other than some simple automatons, there’s also guns I can piece apart, but I’m more hesitant with those… all I can do is use my expertise in biology I guess. There’s a lot of injuries going around, and I’m glad I’m not completely useless.“
Where is your base of operations? Azuchi Castle? Kasugayama Castle? A pirate ship? Running all over the woods or in a secret monastery? Some other cool place?
“I woke up in a forest near Azuchi and stayed in a neutral tea house for a while before Lord Masamune pretty much dragged me to the castle. So I stayed there for a few months, and the warlords grew on me, but… I… got kidnapped. So I guess my base of operations is a pirate ship.”
Oh?
“…I don’t like it. Don’t get me started on their captain…”
How do you feel about killing and violence?
“I just wish there’s another way past it all. I don’t think I’ll ever understand the logic behind killing someone. I… I’m a doctor. Not a murderer.”
Have you learned to fight? If so, what’s your weapon and/or fighting style of choice?
“Nope, actually. But there’s some good guys on board that might be willing to teach me! At least, I hope so. The only thing I’m leaning towards are guns, unfortunately, but they’re the closest thing to a modern mechanism I can get. Eep… I don’t know how to fight! I don’t want to!”
What are you fighting for?
“Um, my life?!“ It changes. Eventually. ;3
What are your feelings about authority?
“As long as they’re not bullies? Fine.” She pauses. “Lord Nobunaga was different though. I didn’t understand him fully, but he doesn’t really make fun of me or anything. He’s just curious I guess. I don’t tend to question authority unlike some pirates.”
How do you handle someone invading your personal space?
“I just get really uncomfortable and back away if I can. I can’t bring myself to yell at people unless they’ve seriously whittled down on my patience. I didn’t know I had it in me, actually… huh.“
…do you invade people’s personal space?
“Ha…. haha! Yeah, sometimes. I get nosy okay? I didn’t even know what personal space was until I was eleven!”
Are you more open, or more reserved? Are you secretive?
“Avery says I’m an open book. I have nothing to hide, no secrets to keep. There’s not much that happened to me before, so I guess I’m some kind of blank slate? Gee, that sounds so harsh…”
Is this the first time you’ve been truly in love?
 “Love? Have you spoken to these people?”
Eventually? Yeah. Yeah this is her first time.
What’s your style as a lover? (interpret this as innocently or not-innocently as you please ;) )
She’s sweet, affectionate and balanced. She knows when to handle time with her partner and time working on whatever independent activities. Though she’s quite a dense person overall and won’t realize if she’s even fallen for someone, she deeply and wholeheartedly trusts them. It takes a while for her to know this.
Also, she’s 99% submissive and slightly masochistic. As well as a rope bunny.
What are your favorite ways for someone to show you love?
Touches, fleeting ones. Tight hugs, any kind of embrace. Show her something unconditional, undivided. She’s been isolated for so long she convinced herself she won’t have someone to love, so she carries on merrily alone, not knowing how deprived she is of human contact. Hmm.
Take her on an adventure. Bring her out of her comfort zone. Show her what the world could be like… you’ll change her.
Do you use a petname or endearments for your lover(s)?
Not really, she would give nicknames if she could! She already says things like ‘honey’ and ‘dear’, but nothing too mushy unless it becomes super playful and joking.
How do you feel about…
Nobunaga? “He’s such a complicated warlord… I don’t know if I’ll ever understand him. But he’s shown some really keen interest in me. Is it because I’m a Westerner? Either way, Lord Nobunaga scared me and he still does. But after spending months in the castle and talking to him, he’s not actually as mean as I thought he was. I don’t know why he laughs at me though! I guess the things I do seem really silly to him!”
Hideyoshi? “Oh he’s super nice. He taught me how to make tea when mister Mitsunari and I put way too much leaves in. He tends to scold me for staying up though, but I can’t help my insomnia without my pills! It’s really comforting to know that Lord Hideyoshi is looking out for me though. The things he does reminds me of how Avery takes care of me, so I guess he’s like a big brother? Heehee.”
Masamune? “He was the one who brought me to Azuchi castle, and boy is he wild! His energy shocked me honestly, it’s like he never runs out of it. He’s so cool though! He kinda scared me too, and I’m pretty sure he can stab me once told to, but he’s been really playful. I didn’t know I’d have so much fun in Azuchi thanks to him. And he makes amazing food! Though he should stop bugging me to eat three meals a day…”
Ieyasu? “Aw man, I wish I can talk to him without him speedwalking away or trying to avoid me! He’s reading stuff about medicine, right? I’d like to know what he’s learning. It’s no doubt super different from modern medicine. I try to talk to him sometimes but Lord Ieyasu’s always busy… was it something I said?”
You know that question about invading personal space? Melody leans in to peer over at his books sometimes. She’s a bit too friendly to his liking.
Mitsunari? “I relate to him a lot. He’s really friendly and sometimes I’d spend my free time reading with him. Time goes by so fast though and either Lord Hideyoshi or Lord Ieyasu would step in to tell us we’ve missed dinner…”
Literally. They are so alike. They got along swell.
Mitsuhide? “S-Scary… have you heard of those rumors about him? I mean, in person he’s okay, but he’s just tall and intimidating to me. He did take me out to the marketplace once and show me around, which… well, nevermind. I guess he’s nice. Apparently Lord Hideyoshi told him to stop teasing me, but I don’t recall being teased?”
She’s dense. 
Shingen? “Big man. Very tall, and… I think he was flirting with me. Whatever it was, he’s… really.. erm, polite and all, and I met him along with Yukimura and Sasuke at the forest tea house before I was taken to Azuchi. I don’t know him too well, but with what Lord Nobunaga told me, he must be a strong warlord…”
Kenshin? “I never met the guy. With a title like the ‘God of War’, I don’t think I want to…!” Fear.
Yukimura? “He’s… he’s kind of… what’s the word, gruff, isn’t he? I met him along with Shingen and I guess it’s a good quality to be honest and stuff. I think we got off on the wrong foot.”
She spilled tea on him. You can imagine the rest. Sasuke came in clutch.
Sasuke? “He’s super great. I wish I had more time to talk to him! He kinda saw right through my attempt to hide the fact that I’m from the future and he gave me helpful advice on fitting in and staying under the radar. Eep, sorry I got dragged to the castle, Sasuke! We can talk about astrophysics another time…! Seriously, I’m so grateful to him. Without his advice I’d probably be in big trouble.”
Kennyo? “He went near the tea house once and was feeding the fish in the koi pond. He’s scary, but… he’s nice. I served him tea and some dumplings. I had no idea he hated Lord Nobunaga so much…”
Motonari? “Ugh… infuriating. I didn’t know I could be so angry at someone before I met this guy. The nerve he has, to kidnap me in broad daylight, spit on Azuchi defenses, and then use me as his impromptu surgeon for the high seas! Hmph. … I… I don’t know. The more time I spend with him, I feel like I’m not going anywhere - you know, I try to get along, I really do, but I think he’s keeping me away? Like, he just tends to stay shallow with people. As annoying as he can get… I want to know why. He’s shown how playful he could be, and his crew loves him. He gives me the same vibes as Lord Nobunaga, actually… intimidating, but I want to know more about him.”
Any other friends/notables?
“I have a friend named Avery and he’s awesome! He took care of me ever since I was eleven, he was twenty-one at the time and now he’s thirty. He’s like a dad to me. Oh, and this isn’t too important, but he has metal arms. I made those! Er, the updated ones, actually. Just to make sure they’re functioning like real arms and all. The prototypes were made by my mom and he was severely injured, so the surgery took a while. He and I grew really close after my parents’ divorce. He lives a few blocks down, and he has eight dogs. Don’t ask ME why, you should ask HIM. … I miss him. I hope he’s okay.”
She also has a cat named Charlie. He’s a grey ragdoll. That’s… that’s about it.
hooray for my shallow motonari headcanons with trust issues
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