#I started re-doing an awful tutorial I made a long time ago and it got be thinking about common mistakes I see artists criticized for when
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sapphymayeyeplease · 1 year ago
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If I made a “how to draw fat people” guide would anyone find that helpful?
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gxiaaaa · 6 years ago
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February 25, 2019 The Start of My Video Project
It’s been three weeks since I’ve started learning After Effects and since I’ve been familiarized with the interface on a basic level, and learned a bunch of really foundational effects, I thought it’d be interesting to spend the next month solidifying my knowledge and doing a project.
I’ve always been a fan of 2NE1 back in the day and I remember this one time in which they released a music videos for one of their songs “Happy” and it had all these cool animated embellishments and I wasn’t in absolute awe. I promised myself maybe 5 years ago that one day I’d learn how to create something similar.
Fast forward to today, I’m finally fulfilling the dream of my high school self haha.
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With all the tutorials I’ve gone through I realized that I now have the knowledge capacity to re-create this masterpiece and I was estatic. I spent the first couple of days going through different music videos in which I could apply the same effect to.
In the end I leaned towards the song “Gonna Get Over You” by Sara Bareilles. Gonna Get Over You is a really cute, lively dance sequence music video with lots of action and thus lots of opportunity for adding in small animations.
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Sorry this is turning out to be a long post, I will get to my point. To start the project I got a note book and started jotting down the scenes of the music video (you don’t realize how many scenes there are to a video until you actively start noting them down) and thinking of animations that could fit with each scene.
I crafted some static illustrations on Photoshop and then used those to create my animations. I’m planning on writing more about my process but I forgot my notepad at home so I will just show the outcome right now to get myself excited. I will go into depth regarding how I crafted each couple of scenes in the future. But here is a sneak peek of what I’ve come up with so far!
I have 2 more scenes, but they’re too long :O so I can’t show them unfortunately. I will go over how I made each scene in separate posts though!
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Sorry for the shitty quality, Tumblr won’t automatically let me animate things unless its below a certain file size.
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pirate-cashoo · 7 years ago
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Hey there, I love your Nick Valentine figure touchup! I got one just a few days ago myself and wanted to do the same thing, but I've never set paintbrush to a figure before, can you post anything about the process you used? If so, awesome, I would super appreciate it, if not thank you for taking the time to read this anyway, you did an amazing job c:
Oh thank you!!  Aw man I should have taken progress shots. To be honest I didn’t know how good or bad it was gonna come out (I love touching up figures and toys but I am still a bit new to it). I will at least tell you the tools I used and how I used them!
So it’s actually very similar to how most people do faceups for BJDs (ball jointed dolls, you know those really pretty ones?). If you need more information than this post, I’d definitely look up ‘bjd faceup tutorial’ on google or youtube, you’ll find tons of em. This is a long post so I’m gonna put it under the cut.
So, to start, you need acetone and cotton balls/q-tips. It gets rid of the ugly paint already on his face. I didn’t do this, because I didn’t have acetone at the time and I was very impatient lol. But I just tried acetone on the Fawkes figure and it took the gross paint wash right off.
Let it dry, then take a matte sealant (Mr. Super Clear is the most recommended) on his face. Of course, do it outside because it’s bad for your lungs. Use a respirator if you can. Starting off with sealant gives the surface a bit of tooth to make your materials stick to it better. Apply some of the materials and when you’re happy, seal it again, and I recommend doing it often! This is so that if you make a mistake, you can wash it off without ruining your hard work underneath. Make sure to get a good even coat and wait for it to dry fully each time, or else it can mess up your progress.
Here are the tools I used:
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I started off by mixing the grey and dark brown pastels in a palette plate-thing and grinded them up so they were evenly mixed. Make sure it’s NOT a warm brown, or else that won’t blend well with the rest of his face. I used the 2nd brush in the bottom picture to lightly blush over the more concave parts of his face (eyes, under the cheekbones). I used the 1st brush (it’s a more flat brush) to do the wrinkles and the more sharp creases on his face. Go wild with the texture, do what you think looks best! But pastels are GREAT for doing blush and soft changes of color on the face. It’s always the first step because it lays down the foundation for the rest of the details. Start big and go small. After I was satisfied with the grey-brown shading, I did very light layers of black on the concave parts of his face to make things like his cheekbones stand out more.
Later on, I also used a black Prismacolor pencil (watercolor pencils tend to be best because they wash off easily in the event of a mistake, but if not that’s okay) to line in tiny details and light creases around his eyes. I also used the black pencil to fill in the line on his mouth, his nostrils, and the darkest parts in his ears.
I did his eyes last. My god his eyes were a pain. I re-did them like 4 times. I filled them in with the Micron pen (tbh any black pen or black acrylic paint works), all black, and sealed it off. I did a light outline with the white Prismacolor pencil to make sure the eyes lined up okay, and then filled in the whole circles with the white gel pen. I made black circles with the Micron within both of those. That was the easiest method I could find to get evenly-shaped eyes. If you have a REALLY tiny fine brush that can get those little details, then I’d recommend doing that with yellow acrylic paint! I lost my brush so I had to do it the hard way and go back in after sealing it with a yellow marker to get them yellow. RIP. After it’s all done give it a couple good layers of sealant and it’s done.
Also, q-tips are your friend! If I got too much of a color in one spot I just blended it out, and the pointy q-tips are good for dragging out subtle wrinkles and stuff. and if you mess up, dip the q-tip lightly in some water and wash off the desired spot.
That’s a really general overview, but I hope that helped. Let me know if you have any more questions! And again, definitely check out those BJD tutorials and other stuff like that, there are a lot of good resources out there to show how to use those tools. Overall, for doing touchups to figures, try to keep your all of your mediums water-based so it’s easier to go back in the event of a mistake!
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franeridart · 7 years ago
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i miss your haikyuu art so much it was the best - dont get me wrong i fucking adore your bnha art but like,,,,, haikyuu,,,,,,,
Well pal, aren’t you lucky, you might have been missing from my blog in the past two weeks but if you scroll down just three posts you might notice I’ve been drawing haikyuu again (x x x)
Anon said:People don’t remember baccano anymore? :o
I assumed so since it’s been ten years since it aired and the fandom has always been small and quiet anyway, but it looks like I assumed wrong!!!! That made me so happy, honestly? Baccano’s my fav anime ever, it’s always super nice to see it appreciated!
Anon said:I’M HAPPY YOU LIKE BACCANO! NOBODY KNOWS IT
Anon said:Omg thanks for the baccano au I love it.
Anon said: BACCANO!! I love you so much right now!!!
Anon said: YOU DID A BACCANO CROSSOVER!! IVE NEVER SEEN ONE DUDE MAJOR PROPS TO YOU!!!! I literally love that series, it was one of my first ones so seeing it mixed with one of my current favourites is surreal!!
Anon said: DID YOU JUT DO A BACCANO AU OMG ITA BEEN SO LONG SINCE IVE WATCHED THAT IT WAS MY FAVE 😭😭😭😭😭 i cried so much during it all the time it was so badass
This is exactly what I was talking about!!! So HAPPY all of you love that anime as much as I do! And thank you SO MUCH for liking the crossover!!!!!!! ;O;
Anon said:Fran, just out of curiosity, what colors do you associate with Bakugou/Kirishima/the rest of the squad?
The ones I use to write their dialogues! Orange for Bakugou, red for Kirishima, gold for Sero, yellow for Kaminari and pink for Ashido! :D
Anon said: tumblr has been a butt and not notified me of your post but i saw your nishinoya and i died i love the way you draw him and boiiiiii bokuto and kuroo be looking smokin and your kiribaku (is that right??? im a failure i cant remember!!!:( ) is amazing SO MUCH FLUFF i die of happiness. keep up the lovely work 💕👌👌👌
THANK YOU SO MUCH FOR ALL THE KIND WORDS HOLY SMOKES!!!!!!!
Anon said:I love your art its so amazing.
Thank youuu ;u;
Anon said:I was just wondering if I could use one of your drawings of Kuroo as a phone background (just for personal use! It’s fine if you don’t want me too! I’m a huge fan and I hope you’re having a nice day~)
Sure! As long as it’s just for personal use I don’t mind at all!!
Anon said:Oh wow, thanks for the tutorial! I think it will be really helpful!
I’m glad to hear that!!!! :D
Anon said: what is the jock / nerd thing?
At this point it’s mostly a meme, I’d say haha
Anon said:ASDFGHJKL *-* Your art is to beautiful for the world
That’s!!!! Too kind of you oh man (〃´ノω`〃)
Anon said:Your kiri is so pretty.
THANK YOU!! Every Kiri is super pretty tho, it’s the intrinsic Kirishima-ness of the Kiris that makes them beautiful whatever style they’re drawn in! :O
Anon said:YOUR ZORA ITS SO GOOD I LOVE HIM AS MUCH AS YOU DO AND WHEN I SAW YOU DRAW HIM I WAS LIKE: a m a z i n g 💕💕💕
OH MAN THANK YOU I love that disaster of a trickster so much I’m glad I could make him come out okay ;O;
Anon said:so i left tumblr a while ago?? but i check back every so often bc ur pretty much my favorite tumblr artist ever
Aw man thank you so so so much this means the world to me! ;u; sometimes it’s hard for me to see any improvement in my own art so knowing that you can see it helps a lot!
Anon said:your art is literally my favourite thing in the entire world i love it all! i hope you’re having a good day and taking care of yourself! x
GOSH THANK U I hope you’re having the best day too, anon!!!!
Anon said:Asahi is so pretty when you draw him, I love it; my gentle son, in your amazing art style.
I’M!!!!!! Glad you liked him!!!!!!! That boy is 100% out of my comfort zone so knowing he came out okay is super nice!!!!! :D 
Anon said:The way I drew the bakusquad in that one set of images … They’re like … On the cover of Vogue or something. It’s aesthetically good to my eyes man. Also you kinda got me into tetsukami?? I don’t understand it at all but now im into it BC of ur fanart and bc of other fanart but Imma blame u and im grateful to have another ship to hyperfixate over. Anyway I love youu and your art man, i wish u many good days
Oh man I love you too anon this ask made me so happy???? And I’m especially happy I could get you into tetsukami! It doesn’t make much sense as a ship, does it? But they’d be fun interacting and their quirks work well together, so I have fun thinking about them! I hope they’ll interact in the classes 1a and 1b will have to share in the future! :D
Anon said:Oh I love your Noya’s, so glad you drew my boy again!:)
Thank you for liking him!!!!!! He’s hard to draw but I love him and he makes me happy!!! What a boy!!!
Anon said:Have you seen little noya in the newest chapter
I HAVE little boyo already had his blond hair how cute is that! The newest chapter made me really warm inside I really loved the whole speech Noya made ;u; my inspiring little lightning bolt !!
Anon said:I really really love your bnha art! But put some highlights on the kirabakus one, you probably have the quirk to melt my heart with them ;w;
That’s the sweetest thing I’ve ever read!!!!! Thank you SO MUCH!!!!!! ;O;
Anon said:Who do you think would propose? Bakugo or Kirishima???
I actually answered a similar question a while ago! But I can’t find it so I guess to sum it up I mostly think at some point it’d just become something both of them have talked about throught the years enough times that by then it’ll just be something they are gonna do, sooner or later, and when it’ll happen it’ll be more like “we have a stable income and a house and a dog and a cat and are p much already married we should really do this already” - in a scenario like that either of the two works, for me haha
Anon said:the best thing was that I just a moment before u posted I felt bad and pissed ad sad, but then all that disappeared ;V;
I’m!!!!! So happy to know I could help you like that!!!! ;O;
Anon said:Can I just say, I’ve been following your art a long time (I’ve always loved it!) and I’ve really noticed a lot of growth and improvement in your style? The thing that always impresses me most is how you are able to take simplified facial features and make them SO expressive. You convey emotions so well and I love it so much. Thanks for always giving us art to smile about! Hope you are having a lovely day!
THANK YOU SO MUCH OH MY G OD!!!! I’m!!!!! crying!!!! probably!!!!!!! FrICK!!!! ;A;
Anon said:KINONOYA!!!!!!
INDEED!!!!! What a good relationship they have!!!!!
Anon said:You draw Sero so good oml he’s too pretty
Anon said:THAT SERO YOU DREW!!! *clutches heart* n i c e !!!!
;O; I’m glad you like him?????? gods!!!!
Anon said:I love the way you draw Kaminari, he looks beautiful in your art style! ^^
SOB you guys are all so nice to me I’m gonna cry for real here ;U; thank you!!!
Anon said:Whenever I’m sad I look at your art and everything feels better.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! happy I can help you with your mood!!!!!!!
Anon said:When you Kiri with his hair down, I’m always like “that’s it, that’s the cutest Kiri ever” and then you draw him with it spiked and I’m like “no wait, there it is, the cutest Kiri.” And now you go and give me both Kiri’s in that adorable pair of sketches and how is that even fair because how am I supposed to handle that? I can’t even decide anymore. All your kiris are the cutest Kiri.
THANK YOU !!!!!!!!! All Kiris are the cutest Kiris tho, aren’t they? What an inherently cute boy he is!!!
Anon said:i showed my friend your art and since we both find it super good, we both decided to try to draw more regularly because we want get better and get a smooth(? idk how to say it in english lmao) style like yours so thank you for the motivation/inspiration!!
:O !!!!!! I hope you and your friend will have fun while at it, anon!!!!! :D
Anon said:I love your bakushima
AND I LOVE YOU
Anon said:drawing ppl from above is so cool though!! i really like these kinda pics ✨ (esp bo and tetsu, so /cool/!!) dont give up, fran❤
Please don’t enable me anon, if you give me the green light I’m gonna keep on drawing that sorta angle forever hahahaha (thank u so much for the compliment, tho!!!!)
Anon said: ahhh i love your recent kiribaku drawings! they are so cool!!
That was about the red and teal ones, right? Thank you so much!!!! Working with colors like that isn’t something I do often, so I’m really really happy that you guys ended up liking them!!!
Anon said: Row! Row! Fight the power!!
I don’t know what brought this on but HECK YES
Anon said:Man I love all your art, fanart and OCs alike! And your BNHA is such an inspiration and one of the reasons I started writing fic. Have a great day!
OH BOY that’s such a nice thing to know!! I hope you’re having lotsa fun writing fics, anon!! And I also hope you’re having a great day, too!!!
Anon said:OK, i’m sorry for sounding this emotional, but OMG your art makes me cry. it’s just… so beautiful… *there i go again* *crying*
*hands u tissue* thank you so much but please don’t cry!!!!
Anon said:I’M CRYING LUCA’S BIRTHDAY IS THE DAY BEFORE MINE, I’M A PHYSICS MAJOR, A MAJOR DOG (and cat) PERSON, AS WELL AS A MORNING PERSON LIKE WH A T
You’re the second person that tells me they’re really similar to one of my ocs!!!! I wonder what that means? :O but it’s a fun thing to know, anyway!!! :D I hope you don’t mind Luca being so similar to you, anon haha
Anon said: What do you think would happen if eraserhead erased fatgum’s quirk?
He’d probably just lose his ability to absorb hits and then re-use their power? :? but if he’s fat he’s gonna stay fat and if he’s slim he’s gonna stay slim, I think :O
Anon said:Oh my god you know kekkai sensen I’m actually crying I love kekkai sensen but no one I know likes it/knows about it and aaaaaaa I love your art and you drew something from kekkai sensen and thats amazing!!!!
I’M GLAD YOU LIKED IT and I know right? Kkss has such a small fandom! Which to me is super weird considering how much following Trigun used to have? :O it’s definitely one of the best anime I’ve seen in recent times, tho!!!
Anon said:FRAAAANNNNNNNN!!!! I’m soo excited!! I might be getting a tote from your shop for Christmas! My friend asked what I wanted, so I looked at your store, and chose a tote with Mina, and Hagakure (?) And he told me to send him the link!
HOLY SMOKES THANK YOU FOR BUYING MY STUFF ANON THIS SERIOUSLY MEANS THE WORLD TO ME!!!!!!!
Anon said: Your art is so good! I especially love your black and white stuff! Its really punchy! Also all your Kiribaku content makes my heart melt!!!!!!
*gross sobbing* thank you so much!!!!!!!!!
Anon said:would it be okay…if i drew luca (giving credit to you tho obv) i just love him so much GOD
YES!!!!!! Please do link me to it if you do draw him, I wanna see!!!!! :D
Anon said:Hey! I really liked your OCs and i was especially intrigued by Max and Leo!! Do you mind telling us more about their relationship? They look so sweet!!! Love ya and keep being awesome!
Thank you so much for liking my kids!!!! ;O; and sadly I can’t tell you too much about them cause their story is a bit still up in the air as far as details go, but in general they used to be best friends back when they were kids, then the accident that gave Leo his scars happened and for reason they lost track of each other for a long while - they met again recently, tho! Leo’s been in love with Max since they were babies and being able to talk to him and interact with him again makes him incredibly happy/mushy/soft but also absurdly and unreasonably overprotective since he’s really, really scared of losing him again - Max… because of plot-related reasons hasn’t realized that Leo is the kid he used to know back when he was super young, so his falling in love with him happens as the story progresses. He finds the overprotectiveness silly and unecessary, but he doesn’t exactly mind it? He has a feeling it helps Leo more than it helps him, so he lets him do his thing. All in all, maybe Max takes more care of Leo than Leo of Max. Welp, their story is kind of a mess haha
Anon said:Have you ever thought about doing nsfw? Or at least something kinda hot?
This is actually answered in my faq! But yeah, no, I don’t do nsfw, sorry! Something kinda hot… maybe in the future? But I gotta be in a very specific mood that doesn’t come around too often, so I dunno if and when that’s gonna be!
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casualarsonist · 7 years ago
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Assassin’s Creed: Origins first impressions
Yes, once again it’s time for me to play 20 hours of a game and only be able to give a ‘first impressions’ review, because in this day and age if you’re not able to play a game like a full-time job then are you even playing at all?
I must admit though, for all their flaws as a developer and as a publisher, Ubisoft have, for the last few months at least, given me some of the most consistent gaming enjoyment that I’ve experienced in a while, and it’s due in no small part to the marked increase in quality in their recent releases. It started with Far Cry 5, which I will talk about once I’ve finished it, and continues with Assassin’s Creed: Origins, which is easily one of the top three games in the series. 
However, (and we’re talking about Ubisoft here, so of course there’s a ‘however’) there’s something I want to talk about first, and that’s a little thing I call the ‘Ubisoft Enjoyment Curve’. 
If the title isn’t self-explanatory enough, the UEC is a visual representation of my enjoyment when playing a Ubisoft game, and it’s a pattern that is consistent among most of their games in most of their franchises. If one were to do a shitty MSPaint drawing of it, it would look a little like this:
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This particular mock-up pertains specifically to AC games, but generally speaking, the UEC tracks a boring tutorial followed by a sharp increase in enjoyment as the world opens up, followed by a plateau when one starts getting into the repetitive gameplay loop. This is followed by a sharp decrease in enjoyment as the loop gets tedious, ending on a low as the final battle underwhelms. My experiences with Ubisoft games tend to follow this exact same pattern every time because the company consistently manage to do certain specific things very well, and certain specific things very poorly. For example, no-one designs an open-world like Ubisoft. While the world of, say, The Witcher 3 is a stunning place filled with gorgeous visual detail, it’s still a collection of discrete zones that can only be travelled between via loading screens. Origins, however, is one enormous, stunning, and SEAMLESS representation of Hellenistic Egypt, and somehow it performs like a dream. When the game first offered me a mission to leave the starting village of Siwa and travel to a different city, I finished everything there was to be done because I was convinced that, like Assassin’s Creed 2, for example, I’d be transported to another self-contained city sandbox, cut off from the rest of the world. So imagine my surprise where I realised you could just ride from one end of the country to the other on horseback, and as soon as I was loaded into Alexandria, I could turn right around and walk straight back to Siwa if I wanted to. You can gaze across the deserts surrounding Giza and see the glorious lighthouse at Alexandria towering on the horizon miles  in the distance, and if you want, you can make a beeline for it and rarely encounter stuttering and pop-in, with nary a loading screen at all. This technical sorcery is one of Ubi’s greatest strengths as a developer, and although, for example, Black Flag had attempted something like this in their open world, the fact remains that that world is a collection of islands, lacking even half the detail and landmass featured here. Even the most recent game before Origins - Syndicate - took place in the city of London alone. A large city, but much less a ‘world’ and more a ‘zone’. So once one slogs through the grind of the mandated Ubisoft tutorial (as if you’re not just playing practically the same game as you were ten years ago), the enjoyment spike that comes along with exploring the expanding world is dramatic. 
But then, after a few hours of running round on an exotic virtual holiday, they hit you with the god-awful present-day missions. Now it’s not that I object to the meta-narrative - failing to adequately follow-up Desmond Miles’ storyline is actually one of the series’ greatest mistakes, in my opinion. The promise of that story, and in particular (SPOILERS) the stunning and fantastic anti-climax for Ezio Auditore at the end of his life’s search for the secrets of Eden, as the Ancients delivered their message through him and over hundreds of years of time to Desmond, was one of the main reasons I was so excited for the follow-up entries following Ezio’s retirement as a character. But it’s specifically because they’ve failed to give the player any reasonable incentive to care about the meta-narrative that these missions are so unbearable. I mean, there’s also next-to-nothing to do in them, but it’s unsurprising that a lack of compelling storytelling begets a lack of compelling gameplay. I genuinely think that they could have thrown that shit out entirely with this entry - I would have been more relieved than anything if they had - and while I can’t comment on how this particular story develops, there seems to be little, if anything, going on as far as I’ve played. It’s more engaging than the confusing, entirely cutscene-based meta-story of Syndicate, but still, the present-day portions of Origins that I’ve played so far take place in a tiny, relatively featureless environment that offer little more than an annoying distraction from the true wonders of the game. 
After leaping back into the past, however, it isn’t long before the comfortable familiarity of the AC formula and the wonder of the game world begins to offer diminishing returns. Because once one has explored enough of the map, it becomes pretty clear that whatever changes Ubisoft have made for this entry are ultimately pretty superficial - Egypt may be beautiful to look at, but in many ways it’s like the pre-rendered backgrounds of old in that there’s little by way of interactivity here. At its core, this Assassin’s Creed game is fundamentally the same as that Assassin’s Creed game, and you’ve probably got another 50 hours ahead of you before you’ve finished with it. And while this plateau in enjoyment can hold out for 5, maybe 10 hours, eventually, always, the repetition of the gameplay and the lack of true content always gets the better of me, and rather than investing in what I’m doing, I start enjoying my time less and less. I stop listening to what the characters have to say and just perform side missions by rote, and I’ve noticed that, for all the talk of Origin’s side-missions being more developed than in other AC games, this is only superficially true, and it still falls into the old trap of cut-and-paste content. On the surface, it would like you to think that the old dog has learnt new tricks, but when you find yourself unlocking a cage and carrying a captive out of an enemy camp for the twelfth time you’ll see that Origins still embodies some of the longest-standing flaws of the series as a whole. And it’s all the more annoying because the repetition in the side content doesn’t necessarily have to be such an issue, but as always, the busywork still ends up taking up an enormous amount of your time in-game, vastly outweighing the time spent engaging in any kind of story-related content, and it saps away a lot of the life the game might otherwise have.  
So, with that said, what does the game do right?
The story begins in media res, and it does a fairly good job of catching the player up on the history of the main character - Bayek - and why he has you doing the things you’re doing. While it might initially felt like I’d skipped past interesting parts of a bigger story, I can’t help but feel like there is so much more to be revealed that I don’t know about yet, and this parallels the journey of Bayek himself, who begins the game equally ignorant as to how deep the conspiracy he has found himself embroiled in goes. For what I’ve seen, the game takes a rather hands-off approach to telling its story, as opposed to, say AC2, which leans into its historical figures and has a lot of fun with its fictionalised version of history. Origins opts instead to spend as little time as possible explaining its story via cutscenes, and throws the player into the doing rather than holding them up with the telling, and in my opinion it could have afforded to play with its history more. But again, I’m not sure how much of the story I’ve played so I can’t comment on how this changes later on. 
The time period of the setting is absolutely inspired as well, and depicts Egypt when it was the point of intersection of three diverse cultures - the Greek, Egyptian, and Romans all meeting as civil war stirs between the armies of Cleopatra and her brother/husband (yeah) Ptolemy XIII. This incredible time in history lends the game an immense diversity of both architecture and people, and the player gets to experience the joy of interacting with these, and playing the lynchpin of the political machinations of some of the most fascinating figures ever to have lived. 
Another area in which Origins excels over its previous games is the interaction between its various gameplay systems, and while it isn’t anywhere as detailed as say, something like Far Cry 2 in terms of emergent gameplay, it’s still a step up over previous entries. For example, I’ve seen soldiers affected by beserk darts crack open cages holding rebel prisoners, who have then gone on to cause extended chaos amongst the soldiers protecting a stronghold, leaving me free to slip in and out unnoticed. Sleep darts thrown into fires will explode in a cloud of sedative gas and knock out handfuls of people at a time. Poisoning corpses and wandering away can result in you returning to a dozen dead bodies strewn over the place as guards investigating dead comrades have carried disease back to their living counterparts. Tense battles can and will be interrupted by crocodiles or hippos racing in and devouring your enemies. Punt boats can be set on fire and sunk from under the people standing on top of them, or rammed and tipped, leaving their pilots swimming for their lives. Oil jars can be thrown into water, broken, and the spreading oil slick ignited. On multiple occasions I’ve avoided danger because the person who spotted me dropped dead on the spot with disease, or was attacked by a predator in the process of attacking me. I wish the game had gone farther with its fire mechanics, and I suppose in the grand scheme of things it feels a little half-hearted in terms of its implementation of some of these ideas, but still, it’s better than it has ever been. 
Origins also has the tidiest implementation of its climbing mechanics of any AC game yet. There’s a far more definitive use of  ‘press X to climb, press O to drop’ that leaves little room for you to be unsure as to whether you need to hit one or the other to scale that small ledge. The game is also much more forgiving in terms of which surface it will let you climb and where - as a result, Origins is much less a puzzle-climber than other games in the series, and it’s rare that you’ll end up getting stuck on something because the designers have simply decided that you’re not allowed to cling to that particular thing above your head. They also removed the infuriating restriction on jumping that was a particularly frustrating part of Syndicate - the one that completely stops you from leaping from ledges above a certain height - meaning that you’re free to leap to your death if you CHOOSE to, because this is 2018 and I should be able to make my characters commit suicide if I damn well want to. These movement tweaks open the way for more free-flowing experience, and allow for instinctive and reactive control by the player: if you’re chasing someone transporting resources and they disappear inside a stronghold, you don’t have to spend the next five minutes wandering around the perimeter looking for an entry point only to find that you can’t get down from the wall you just climbed - now you can just just take it in your stride and continue hunting your prey. 
These small quality-of-life improvements make a big difference to the overall feeling of ‘tracking and attacking’ (trademark, me, 2018), particularly when combined with the overhauled combat. No-longer is the combat system a poor-man’s knockoff of the Arkham series; instead you have direct control over blocking, light and heavy attacks, dodging and parrying, and characters are free-moving with the ability to lock on. It’s a bit more button-mashy, but you don’t have to spend your time waiting for the enemy to attack; instead it encourages movement and pressing the initiative. You’re even able to equip up to four weapons, including two bows that operate as a stealthy and fully-featured replacement for the pistols/throwing knives that appeared in the previous games. In response to this, enemy awareness has been ramped up, meaning that even the quietest assassinations will alert any guard close enough to you, and you can and will be spotted fairly quickly if you creep without care. That said, even on hard, the game becomes easy as soon as you level up higher than the enemies around you, but you’re offered a menu option to make enemies level up with you, and for those that want the game to keep pushing them (and I’d say it’s necessary to hold off some of the tedium of the gameplay routine) I’d recommend it.   
Lastly, I’d like to go into greater detail about the world design. From the gorgeous Mediterranean waters of Alexandria, through the verdant Nile Delta areas, to the desolate sands of the southern deserts, and the immense and haunting Giza pyramids, the game’s visuals are every bit the pinnacle of Ubisoft’s efforts. It can’t be overstated how amazing Origins looks, and there’s so much joy to be taken from simply standing and looking around, or touring the backstreets and bazaars and temples and cobbled carriageways. In a game like this it’s easy to get buried by the repetition and fail to see the forest for the trees, so it’s certainly a joy to snap out of that every now and then and just go for a walk and admire the level of detail on display. More than Syndicate with it’s rows and rows of similar buildings, or Black Flag and Rogue with their giant stretches of water, Origins feels like a world designed by hand and with care. Every surface and texture feels like it was placed with intention, and it gives you that very ‘Assassin’s Creed’ feeling in which you wonder just how close to the design the reality of the place actually was. 
Collectively, my first impressions are skewed quite positive, although even now I’m finding myself falling prey to a fatigue common to my experience with these games. Taking the extra year for development has certainly done it some good - it’s clear that the ambition and quality in its presentation has increased with the increase in development time, and that a few fresh ideas have managed to penetrate the wall of executives that make all the decisions for this type of thing. But one shouldn’t be misled - Assassin’s Creed: Origins is still the same old Assassin’s Creed, and if there’s any core feature of the series that you despise, chances are you’re going to run into it here. That said, it still remains one of the best games they’ve made. It’s huge, detailed, gorgeous, open-ended, with visceral and bloody combat, a number of entertaining systems that interact to hilarious effect. When it works, it works really well - it’s fun. But it does suffer from the fact that the size and scale of the game means more faffing about with relatively meaningless busywork, and it’s this repetition that dulls the shine of the world around you. In some ways it feels more of a throwback to older AC games whilst still having some new ideas of its own, but when it comes down to it, it’s the latest AC game. So...get it if you like AC games, I guess? Because it’s the latest one. 
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thesecondmate · 4 years ago
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reading: wk50-52
3 weeks + 3 journal entries for how i was gonna start this post. in essence: goodbye 2020, my god has it been a rollercoaster, albeit one sloping gently downhill into familiar melancholy. i never thought i’d feel like this again, yet it’s like slipping into a warm ocean where i can float forever, safe in the salt and waves lapping at my face.
stay tuned a ‘best of 2020′ list and what i want to read next year that isn’t my damn textbooks. and maybe some personal updates depending on how much wine i drink this evening. happy new year, my loves.
week 50: penultimate week of o+g rotation: i would say the end is in sight but in fact i have lost all motivation, hate my degree (well, specifically, the course administration), had a breakdown outside my exam followed by the most embarrassing brain freeze ever during a panel discussion that i was speak on, took several days to reply to everyone about said exam breakdown, am convinced i will fail my 5th year exams, aaaand dealt with all of this by handpainting christmas cards all saturday. welcome 2 the fun house !
week 51: final week of placement: i struggled through the final week of my placement (literally popped into my placement for 2 hours to have a tutorial, get signed off, and collect my things), failed my mock osce, and went home. so unbelievably drained.
week 52: christmas & post-christmas liminality: feeling vaguely restored by the virtue of reading many books, watching many movies, curling up by the fire, eating many christmas cookies, and having barely any social interaction outside of my family and our cat and dog. still absolutely drained; still very terrified of my next placement and of failing this year. all i want is to move to a city where no one knows me and i can be something new, but alas. eighteen months until i graduate; forty-two until i finish my foundation programme and can truly set off into the big blue yonder of the world.
books
✩ The Girl With the Dragon Tattoo - Steig Larsson (finished) so i actually would have much preferred this to have kept its original swedish title, ‘män som hatar kvinnor’ (’men who hate women’) - it’d have been less manic pixie dream girl and more reflective of larsson’s point, even if larsson is v guilty of the former. it’s a good book - larsson’s grasp of plot is really excellent and i really enjoyed the twists and turns, even if the pacing of the big reveal was a little too rushed for my liking. however, i find his characters a little off - many of them are great, especially berger & henrik vanger, but i find blomkvist a little self-insert at times (he’s a financial journalist! but not like other financial journalists! and he has a sexy editor lady with whom he has an open relationship! and he sleeps with this cool hacker girl who immediately trusts him!), and lisbeth is...very ‘traumatised manic pixie cyberpunk girl’ if you ask me. which is a little uncomfortable. also not to mention the rape scene - which is vile. overall: good, intrigued to see if larsson will flesh lisbeth out to be less of a caricature in the sequels.
✩ The Orphan Master’s Son - Adam Johnson (finished) this book has lost none of its magic for me, absolutely none. if anything, re-reading it a few years later has made me appreciate so many things: the characters (even more than before! if that’s possible!!), the abject heartbreak of the second mate and his wife, the trip to texas (i got far more out of the political side this time), the relationships in the camps (the captain of the junma and li mongnan - hold me whilst my heart BREAKS), the way that johnson plays with narrative from the loudspeakers to the interrogator to the dreamlike quality of jun do’s own new life in pt 2. as a teenager, i was fascinated by the setting, the double-farce of the propaganda vs life, the passages about the second mate’s wife and her silken yellow dress - i thought that jun do was a bland narrator, which i now see couldn’t have been further from the truth. i have so, so much respect for johnson as an author and this book really is a formative part of who i am, in ways that i could not express.
✩ Dark Matter - Michelle Paver (finished) another re-read. michelle paver is the queen of ghost stories and things that go bump in the night (see: spirit walker in the chronicles of ancient darkness) - this book absolutely terrified me the first time that i read it, so i made a point of finishing it in the daytime this time. perhaps that’s why it didn’t hit as hard this time - it was less terrifying. however, really appreciating her choice to make the narrator gay, without ever making a deal out of it or naming it - it’s the lil things like working class arctic explorers being disgustingly in love with their charismatic expedition leaders, ya know? big fan. also huge fan of her descriptive prose - she is also the queen of arctic imagery. her prose, combined with the gorgeous black and white photos at the start of each chapter, have not helped my desire to sack it all off and go work as a doctor in the faroe islands or iceland.
✩ The Diet Myth - Spector (on hold) i left this book at uni bc i didn’t want to ruin my own christmas with his awful writing style, if you want an indication of how much i dislike this book.
✩ Smoke Gets In Your Eyes - Caitlin Doughty (in progress) a christmas gift that i’m currently reading. i’m so morbid and am learning so much, although i feel like some of the chapters are burbling on with anecdotes but don’t hammer home many points (although maybe it’s bc as a medical student i’m less easily shocked than your average reader) - bit confused as to where we’re going but i’m along for the ride.
✩ Calling a Wolf a Wolf - Kaveh Akbar (in progress) beautiful. in progress - his imagery is quite beautiful but i struggle to sit and read poetry.
✩ The Secret History - Donna Tartt (in progress) re-read. i sink back into old books like familiar lovers, like hot baths. so much comfort.
films
✩ Dead Poets Society (1989) why were the deleted scenes deleted. WHY. rewatching it, i felt some of the character development and relationship development was a little rushed - yet the deleted scenes could have fixed that. WHY WERE WE ROBBED. as ever, emotionally devastated as someone who loves languages and books and words, but ultimately chose medicine and science. as ever, very very sad over neil perry and aching for todd anderson. newfound appreciation for meeks + dalton. that punch at the end? *chef’s kiss*
✩ Lord of the Rings: The Fellowship of the Ring (2001) i am inducting my sisters into lotr and they are powerless to stop me.
✩ Harry Potter & the Half-Blood Prince (2009) my favourite of the hp movies.
✩ Atonement (2007) this film and i have a long history - i first saw the start of it many years ago, when i did not know what c*nt meant, so was understandably a little bit lost, but also keira knightley in that green dress was a true gay awakening moment. i love the cinematography - it’s so ridiculously dreamlike and gorgeous, and the set design for the house is just beautiful. as are keira knightley and james mcavoy. also, the soundtrack with the use of the typewriters and lighters as drumbeats - my GOD, so beautiful. the second half of the film felt very rushed to me - the reveal that some of it was briony’s fiction made sense, but it lacked the stunning quality of the first half, both plot-wise and camera-wise (although the dunkirk scene was brilliant; love a long, revolving camera pan). i particularly hated every scene with briony in it - v lacklustre - and also the scene with luc remembering cecilia, it just felt forced and gimmicky. the novel definitely wins out for me.
podcasts
i haven’t listened to any podcasts in a while, bar a few episodes of the magnus archives whilst cooking and running errands, BUT i did record one!! the episode will be up in the new year but we have a few back episodes on Right to Refuge, which covers refugee/asylum issues and is by the charity that i work for!
articles: medicine / nature
✩ Mass die-off of birds in south-western US 'caused by starvation' - Phoebe Weston, The Guardian
✩ Eradicating Female Genital Mutilation/Cutting: Human Rights-Based Approaches of Legislation, Education, and Community Empowerment - Williams-Breault (2018), Health Hum Rights i just finished my obstetrics & gynaecology rotation and was appalled by the prevalence of FGM/C in the UK and wanted to learn more. this article is truly excellent in terms of understanding cultural issues and barriers to ending FGM/C.
✩ Female Genital Mutilation: Health Consequences and Complications—A Short Literature Review - Klein et al. (2018), Obstet Gynecol Int. a short america-centric lit review that i read whilst writing up my reflective pieces - not as good as the above one but has more (horrifying) statistics: 200 million women affected worldwide; 6,000 girls cut each day; 85% will have some form of medical complication in their lives, from psychological/sexual to gynaecological to obstetric including death; estimated death rate of 1 in 500; 60.5% of affected women reported fear when their spouse wanted sex compared to 2.4% of unaffected women.
✩ Gender equality and human rights approaches to female genital mutilation: a review of international human rights norms and standards - Khosla et al. (2017), Reprod Health intersection of two things i spend a lot of time thinking about: human rights & medicine. interesting - to re-read again and consider and learn more about things like treatment-monitoring bodies, etc.
✩ The macho sperm myth - Robert D Martin, Aeon a wonderful friend sent me this! i am somewhat lost by the meandering course of the article but interesting points are raised. also the idea that some scientist was like ‘i absolutely KNOW that the heads of sperm contain tiny homunculi; i cannot see them but they are THERE’ is just hilarious.
articles: covid-19 nb: i am not linking every covid article i read bc that would be so depressing but rest assured i’m up to date on a surface level. i am not on a medical level bc i am emotionally exhausted.
✩ Covid vaccine: 'Disappearing' needles and other rumours debunked - Jack Goodman & Flora Carmichael, BBC pls don’t even. let me think about anti-vaxxers. i simply wish to know the current conspiracy theories so i can argue with people more effectively.
✩ Covid at Christmas: 'Chris Whitty is more popular than Britney Spears' - Emma Harrison, BBC please someone get me a chris witty prayer candle i am BEGGING
✩ Covid-19: Doctors call for rapid rollout of vaccines - Nick Triggle, BBC
articles: culture
✩ Art in 2021: The highlights to hope for - Will Gompertz, BBC yayoi kusama is coming to the tate modern!! which i can actually get to relatively easily on public transport from my uni city!! gonna take myself to see the infinity rooms omg i am so EXCITED
✩ History: Quileute Nation this is the official site of the quileute nation, whose history and mythology stephanie meyer butchered in the twilight saga.
✩ The Archers tackles the 'hidden' connection between disability and modern slavery - BBC something i’m ashamed to say that i knew nothing about until this article. the archers keeps on giving in terms of social issues.
✩ Gollancz gets Sims’ ‘horror for the Netflix generation’ - Tom Tivnan, The Bookseller jonny sims is writing a BOOK??! the EXCITEMENT i feel
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