#I should make a list of all my colonists' backstories
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pushing500 · 1 year ago
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"She would like to do some work." Uh, yeah, I sure hope she does! You gotta pull your weight in this colony, Hazrov.
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Irwin is the moral guide ("The Prophet") of the Path of Animism, so I feel like maybe he's extra biased towards his own ideology. However, I also think the Path of Animism is the one true religion, and I'm always happy to see Wookshys' cult shrink so... Good job, Irwin! I'm so proud of you! Keep up the good work indoctrinating three-year-olds!
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"Two ideologies, kind of (but only just) alike in dignity,
in fair Eureka, where we lay our scene,
From a couple of quadrums old grudge break to new shenaniganery..."
I can't believe Albina would do this. As the leader of the Path of Animism, surely she would be the most offended by Wookshys starting his own off-brand cult?? But nooooo, she decided to flirt with him instead. Unbelievable.
She broke up with Head Researcher Brennan after they'd dated for, like, three days, though. Maybe (hopefully) Albina's standards will come back soon, and she'll abandon Wookshys like she's apparently abandoned her sanity.
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Irwin's childhood backstory is "Labor Camp Orphan", so I can imagine he has some pretty horrific life memories to share with his buddies while they build a new barn.
Andrei doesn't have much tact, apparently, and needs to work on his timing.
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averyhollow · 2 years ago
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Light of My Life tier: Izzy Hands, Frenchie, Spanish Jackie, Evelyn Higgins
The “light of my life” tier should speak for itself. I mean , just look at them. Were Ellen Conroy’s picture an option, she’d also be here.
Love! tier: Jim, Ivan, Alma, Abshir, Olivia, Mary, Roach
The “love!” tier was a bit of a toughie. Ivan, Roach, Abshir, and Jim could’ve just as easily made “light of my life”, but I was trying to avoid making things too top heavy. Roach and Jim would get bumped up if I redid it.
Like tier: Wee John, Mother Teach, Ned, Calico Jack, Karl, Doug, Fang
My “like” tier is what it is. Wee John might make it to “love!” if Roach and Jim were bumped up. He almost made it based on proximity to Frenchie alone. Fang would definitely make it on a redone list because the man loves dogs, or at least his dog.
Ehhh tier: Buttons, Ed, the Swede, Black Pete, Nana, Oluwande, Lucius, Chauncey
Chauncey was justified in seeking vengeance against the privileged piece of shit Stede Bonnet who’s never had to work a day in his life. Chauncey’s of the same class but at least has a profession, which could imply he’s a younger brother and inherited relatively little of his parents’ wealth. It’s for Stede’s comfort and luxury and power as a colonist that the Badmintons’ risk their lives on the high seas. Is it a vile and terrible thing they engage in? Yes! Has Stede been a willful beneficiary of what they do and what they represent for most of his life? Yes. And what does that sniveling entitled little chickenhawk do to repay the service they undertake in his name and for his enrichment via exploitation of colonized land?! Murder his brother! Murder him from behind, the worthless coward. Strikes him down when he turned to take up arms in defense of what he thought might be an attack on Stede’s ship. Chauncey Badminton gets a well deserved “ehhh” from me, with righteous vendetta against Stede Bonnet elevating him from the “get lost” tier.
Ed’s lucky to make it to “ehhh” quite frankly. He should’ve been a solid “like” or barely squeaked into “love!”, but he has a rather unfortunate association that I can’t overlook. I can’t help but reconsider my feelings for him and examine what it means for someone to fall in love with someone like Stede Bonnet. I saw some advice recently about how some people aren’t in love with you, but love who they can be around you. Will be revisiting that later, because I want redemption for Ed. I really do.
:/ tier: Jeffrey, Geraldo, British naval officer, Father Bonnet.
The :/ tier is what it is. Father Bonnet could easily be in the “get lost” tier, but at least he detested Stede. Detests him in the wrong way and went about expressing that disdain in a horrid way, and he could have done more to set Stede on a decent path in life and make him slightly less of a self-centered parasite; but he at least disliked Stede, and that’s enough for me to bump him up one even if he’s also a privileged vampire enriching himself via atrocity and exploitation.
Get Lost tier:
The “Get Lost” tier. I wanna know what the fucking thought process was behind episode 2. I think it’s white fantasy, and it’s one of my go-to examples to support my belief OFMD doesn’t have any substantive takes on anti-colonialism, and may not even know what colonialism is. I deleted so much and really need to just make a post about it soon. Let’s just leave it at this for now: A rich white landowning colonist gets declared “One of the Good Ones or Okay Ones or at least not Dangerous Ones”, and is provided with counseling services by the Indigenous people judging his threat level as a colonizer. Yeah I hate it. Stede the Colonizing Leech and his exoneraters can all get lost.
Nana should probably be here but she isn’t because she’s hot and because of other layers to her possible backstory.
Who TF Is This tier: Louis, British naval officer
For the “who tf is this tier”, I would actually bump Louis up to “like” since it has come to my attention that he hit Stede with one hell of a one-two punch with the “who are you?” and “I thought Doug was my father” lines. Bless that kid. Who’s the other guy again?
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pip-n-flinx · 4 years ago
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Long-Post-No-One-Asked-For
Because I am Tired of seeing Mass Effect Andromeda hate. We’re gonna do an analysis of why its a beautiful successor to the Mass Effect Trilogy under the cut.
Oh also spoilers. Just.... In case that wasn’t clear....
Mass Effect Andromeda definitely has a more ME1 classic RPG vibe to it, so most comparisons will be drawn from ME1 to MEA. However... MEA has the best combat system and character customization of any Mass Effect game. This isn’t entirely fair to the trilogy since its a newer game. But the addition of the jump jets, evades, and the vertical integration of the maps? Stunning. The ability to not only research rare items from the shop, build them yourself and install modifications at creation? Masterstroke. You’re telling me I can start incorporating alien tech into Initiative tech? AND VICE VERSA? Brilliant. You’re character customization can impact other characters in your family/you can customize your twin? I love it!!!! Phenomenal addition to the story telling bits the trilogy was working with.
On to Ryder, and their relative youth n such. They’re a relatively young whippersnapper with family ties to the Alliance. All these are available as options to Shepard. Wishing you could have your colonist background instead? F!Ryder has experience working on digs and can be played to be estranged from her family, in a brilliant parallel to Liara from ME1. Want to be a hardass/bootlicker mission comes first type MC? Take either Ryder twin’s time in the Alliance Military and make them nostalgic about it. Make them angry Alec ruined their career. And here, we have a beautiful Ashley Williams parallel. Want a more tragic backstory yet? Just wait til you finish Habitat-7. If two dead(sort of!) parents and a comatose twin doesn’t strike your fancy, I’m not sure how much more Bioware could have done! Also, unlike ME1 they didn’t break the show-don’t-tell rule of story telling. Shepard’s backstory is buried in the codex, while Ryder’s is out in the open. Shepard themselves is startlingly young to take commando of the SR1 at only 29 years old, replacing Space-Dad Anderson who would’ve been about 46 y/o during the events of ME1. Much like Ryder, Shepard is thrown into a position of leadership that they’re only nominally qualified for (because what could possibly prepare you for the beacon and the Reapers?!) And now both Shepard and Ryder have something of incredibly value stuck inside their head. SAM and the beacon are the initial plot drivers for MEA and ME1 respectively.
You’re first mission, while the game is still teaching you the mechanics, you lose a squadmate, as well as several side characters casualties to a bewildering and alien threat. Bioware didn’t pull any punches with those opening scenes, but I would argue Andromeda does a better job of setting up the Pathfinder team so that it hurts when you lose Kirkland. Certainly I was more attached to the Pathfinder team than I was to the 212 (Sorry Ash! Wish y’all had gotten more screen time!) But it really does a good job setting Ryder to struggle with their command. We know Sole Survivor was traumatic enough to require a pysch write up for Shepard, and certainly losing two members of the Pathfinder team (one of which is your Dad) and with Hayes and Fischer as casualties while also having the worst possible first contact will set you off kilter mentally.
Now let’s get big picture, thematic if you will. Where the Trilogy has set up AI or technology (Reapers) as the climactic extinction-event-messianic-death-cult-supervillain, Andromeda has set up the perfection/genetics-obsessed Kett as your new extinction-event-messianic-death-cult-supervillain. Which is both timely given the resurgence of racist xenophobic rhetoric all round the world (yea political commentary!) but also a classic story telling reversal. Flip the script on the original trilogy, don’t just rehash the same old shit!
Both the Trilogy and Andromeda do a reasonably good job of muddying the moral-tale. Only some of the Geth wish to worship the Reapers and extinguish organic life. The Quarians certainly didn’t give the Geth a fair chance before trying to destroy their creations. Similarly, while the Initiative relies on the SAM’s and the Pathfinder team more broadly, the Fire Fighters are more than willing to destroy their own tool, even when survival is uncertain, based solely on Knight’s experience with Project Overlord. Racial tensions abound in all the Mass Effect games, but Andromeda frequently goes out of the way to expose them as out of date. While the Trilogy does occasionaly subvert racial stereotypes Andromeda has a laundry list of characters who do so. Vetra Nyx, Nakmor Kesh, Sarissa Theris, Nilken Rensus, just off the top of my head. Kallo Jath is a Salarian haunted by the past, and Peebee is finally a good look at a less stoic Asari Maiden. Cora Harper is a great example of a xenophilic human, a stark contrast to the Ashley from ME1 (thank god that girl got some character development. her banter on the citadel doesn’t win her many fans...)
I’ll also never understand why people complained about the update to the Paragon/Renegade system. Bioware has long fallen into the trap of the false dichotomy, especially in their sci-fi games. With the Star Wars games, it can be forgiven because George Lucas and Disney have positioned the Lightside and Darkside as comical caricatures of a black and white morality. Space Opera. We get it. But finally getting and update to that model? I know Americans are brainwashed into binary choice by our two-party system, but surely gamers from parliamentary governments should be able to see that four directions is better than two? Only complaint is they have little in-game impact. And you know what, you got me there. At least ME1 provides in-game rewards for character behavior.
So when some butt-hurt fan says they still don’t like Mass Effect Andromeda, what they’re really saying is they hate how it defied their expectations. I know it exceeded mine. Bioware set out to make a spiritual successor to the Trilogy and I’ll be damned if Andromeda isn’t my favorite Mass Effect game yet. I really hope we get a second game in Andromeda. All of this is not to say I support crunch in the game development sector or that a AAA game released by one of the largest game developers should have visual glitches upon release. If you charge AAA prices, it shouldn’t need a patch for the VFX. I do think people who make that criticism overlook how wonky some of the old graphics in ME1-2 were, but I totally agree we should hold EA at least to higher standards on game release. The whole game industry dropping the ball (I’m looking at you Bethesda) doesn’t excuse it.
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Mod Order Guide | RimWorld of Magic Wiki | Fandom
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transformers-art-showcase · 6 years ago
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P.A.T.C.H. #7: "Starscream: The Movie"
Most often in comics, continuity is a problem for newbies. If you don’t know what the characters are talking about and what in-jokes they make, is there really a point in recommending the book? Yes, I hear you; this here feature is supposed to help with sorting those messes out, after all. But what if something has such a killer concept you can’t help but blabber on about it? Even to people not into the comic series?
Case in point: a Cybertronian tries to make a movie about Starscream for humans. My mom was sold. Be as cool as my mom!
“Thundercracker in: Starscream: The Movie”
“Optimus Prime” Annual (2018)/“Transformers: Optimus Prime” Volume 5 (upcoming as of this writing) Written by John Barber, pencils by Priscilla Tramontano and Andrew Griffith, colors by John-Paul Bove and Josh Burcham, letters by Shawn Lee
SO WHAT’S IT ABOUT? Starscream, Lord of Cybertron, fed up with his notoriety amongst his subjects, decides on a solution: good old-fashioned propaganda! Having learned of his old wing-mate’s passion for writing, he tasks ex-Seeker Thundercracker with scripting, casting and directing a movie about his life. Who cares if said ex-comrade has only written human soap opera fan fiction and unpublished screenplays so stilted, they would make “Birdemic” green with envy? He’s really into it! Surely, nothing can go wrong!
WHAT DO I NEED TO KNOW? Given that this issue came out in the last year of the IDW Generation One continuity, there are various bits and pieces to consider before diving in, but probably the most important has to do with the evolution of Thundercracker, from Seeker repaint to real boy fleshed-out character. While his goofy and hopelessly optimistic personality is well-established in the series and this here issue completes his origin story, it can’t harm to go over it and pick some highlights.
The fate of Thundercracker –or TC to his friends- has long been intertwined with that of two more famous Decepticon fliers: OG bad boy Starscream and official stair-pusher Skywarp. The first years’ worth of stories weren’t different: the three met Megatron together for the first time in the mini-series “Megatron: Origins”, written by Eric Holmes, penciled by Alex Milne and colored by Josh Perez. His most interesting beat in that story was expressing doubt over burning the city of Kaon, only to be pacified by Skywarp –“Don’t think. Just do it.”, he said. After that, and for the longest time, from the “Autocracy Trilogy” to the “–ations”, the blue jet remained a constant if discreet presence in the Decepticon forces. He was always there, often under Starscream, never in a major role, sometimes uncomfortable with his place.
Still, there were a couple exceptions to this. In “Spotlight: Orion Pax”, written by James Roberts, he was a reluctant underling to mad scientist Bludgeon. He crossed paths with the creepy samurai again much later, in “Spotlight: Thundercracker”, written by John Barber with art by Chee Yang Ong, this time while searching for the original Titans. In that story, he had a change of heart when he found Metroplex, and lied so the ancient Transformer wouldn’t fall into Decepticon hands. In both cases, the further away he stayed from bad influences, the more functional his moral compass became.
The great break from all the above –ironically, inspired by his original toy bio– came with his rejection of the Decepticon cause. In “All Hail Megatron” (written by Shane McCarthy and with art by Guido Guidi), after witnessing the brutalities and monstrosities his side was capable of –namely, razing human cities and creating the Insecticons-, he prevented the detonation of a nuclear bomb and briefly worked with the Autobots. (His reward? Getting shot in the face by Skywarp. Some comradery.) In the next ongoing (look for the stand-alone issue #4, written by Mike Costa, penciled by Don Figueroa, with colors by James Brown and letters by Robbie Robbins), it was revealed that thankfully, he survived, kept barely online on Earth and scavenging for fuel. He also picked up a new best friend: human television! Laugh all you want, but it gave him a new appreciation for humans and their adaptability –couldn’t his own species be like this? While he turned into a reluctant ally to the Autobots, he stayed out of intense battles...
... until he got to work with his new best friends in Season 2 of “Robots in Disguise”: Earth people! Between the regeneration of the planet and Starscream’s rise to power, TC stayed back on the blue marble and got in touch with human anti-Transformer forces, who provided him with fuel and a home. (A gift puppy named Buster sealed the deal and immediately became fealty.) In return, they wanted his services against Autobot invaders, but his love of Earth got in the way of that. What also got in the way was his new calling: writing! Inspired by the years he spent watching TV, he then went on to create totally original and very high quality screenplays, hoping they would lead to a career in film. (They haven’t so far. There’s a reason the Wiki has quotes from “The Room” in his personal page.) Still, eventually things turned out well enough: he helped untangle the mess of allegiances between the Earth Defense Command and Cybertronians and formed an enduring friendship with female Earth human Marissa Faireborn. Not bad for someone whose biggest claim to fame was being the answer to a trivia question –“Who was the first Decepticon shown in active combat in IDW continuity?”
Finally, some minor bits of backstory to make a few character beats land easier. An institute protecting Transformers with “abnormal” powers was first introduced in “More Than Meets the Eye” #11, by James Roberts and Alex Milne. The re-discovery of the Cybertronian Colonies started with the people of Caminus –Windblade, Chromia and Nautica- in “Dark Cybertron”, and they were all immediately integrated into the books –we’ve talked about the first “Windblade” mini here. The dead colony of Prion, shown in “The Transformers” #57 (by Barber and Livio Ramondelli) wasn’t nearly so lucky. The creation of the Council of Worlds for the governance of the surviving ones was detailed in the “Windblade: Distant Stars” mini-series, written by Maighread Scott, with art by Corin Howell and colors by Thomas Deer. After that, colonists such as Aileron (“The Transformers” #44, by Barber, Griffith, Perez on colors and Tom B. Long on letters) joined the action on Cybertron, though not without problems. Oh, and that huge dinosaur was brought online in the “Salvation” one-shot and has been used as an embassy since “Optimus Prime” #13-14 (by Barber, Ramondelli and Long). As it happens.
WHERE DO I GO FROM THERE? Why’d you think I listed all those previous stories above? So that you can go and get ‘em!
Okay, to be less abrasive and more specific, there isn’t that much to get into after this story, but there’s plenty to jump back to. Almost all these minor characters have had memorable stories told about them, so I’m only going to single out some personal favorites and let you decide what you might be into. Fat Fast Tankor’s most memorable outings have been at the hands of Maighread Scott, and it was in the first “Windblade” mini that he and his bestie, Tall Tankor, started getting some attention. For another visit to Alpha Trion, Adorable Old Man (And More), see “Optimus Prime” #10, by Barber, Zama and Burcham. For the amazing life of Richard Ruby, film producer and ex-superhero (no, really), check out “Revolutionaries” #3 by Barber, pencils by Ron Joseph, Sebastian Cheng on colors and Long lettering. Finally, for a story that demonstrates Marissa’s own issues (and just how much of a sweetspark TC is), “New Cybertron” (“Optimus Prime” #1-6) by Barber, Zama, Milne and Burcham has you covered.
But clearly this isn’t why you’re here. You want more of The Artist’s work. For that, head over to the “Transformers Holiday Special” (which we’ve visited before here), for the ten-page story by Barber, Burcham and Long. It is a Christmas story that is children’s storybook by way of Frank Miller, and it might be the best thing in the whole line. In the same trade you’ll find the “Revolution” tie-in issue for the “Robots in Disguise” series, written by Barber, with pencils by Griffith and colors by Thomas Deer. While it’s connected to a much larger event, it’s valuable for seeing how TC evaluates his own work and how he works with Marissa. It is a Hollywood action movie pastiche with a failed screenplay layered on top, and it’s a sweet little tribute to the character. Both of these stories work with similar themes to this one, but expand them in different directions.
IS IT ANY GOOD? It was the culmination of a few years’ worth of stories with an endearing secondary character taking center stage. It offered a sideways look into a fascinating time in “Transformers” comics, through its less important players. It was a funny and poignant look into what can go wrong with any piece of art we create, consume, curate and love (or, more importantly, ignore). It had some exceptional so-bad-it’s-good writing and art. It had a cute puppy in it.
PUPPY! WHO’S A GOOD PUPPY, WHO’S THE BEST PUPPY?! BUSTER IS! YES, SHE IS! Stop baby-talking one of the main characters and concentrate! Here, this should keep you busy!
LIKE A MOVIE STAR WITHOUT MOVIES | THEME AND CHARACTER Strip away all the superficialities, and what is this story about? An artist attempts to create a work of art, and Poe’s Law comes into full effect. His source material is controversial –few people have kind things to say about Starscream. His sources lack credibility –the subject of the movie himself is a liar with a ton of guilt on his shoulders. His production value is low -seriously, I’m having “Pop Quiz Hotshot” flashbacks here. He himself lacks training and discipline, and he and his crew aren’t on the same page –oh, and one of them isn’t paid. He gets preoccupied with details -Megatron had a different frame in “Robots in Disguise”! There goes the suspension of disbelief! He has so little faith in himself that he blindly follows whatever advice he’s offered –is it a commercial or personal work, then? And in the end, no matter his passion and drive for the project, he fails for reasons beyond his control, not even his own mistakes. This kind of story can work only if we’re invested in the mad ambition of its main creator, and TC’s unlucky, stubborn and likeable enough to pull it off. The annual, then, becomes a love letter to art creation in general: a whole lot of people with conflicting ideas try to create something meaningful against all odds. Even if the end product isn’t great, you have to feel for all the effort, the time and energy spent (or wasted) on it, right?
There’s also an extra layer to all this, and it’s specifically about Cracker’s relation to his work. At this point in the series, TC has officially renounced the Decepticons and wants to leave a peaceful life on Earth. This project about one of his former associates makes him ask all sorts of questions: what drove Starscream to do the things he did? How does he handle the unstable political climate after the Autobot victory? Did the War ever mean anything to anyone? And what is there to do after the War? These aren’t easy questions, and the ex-Seeker’s own stance on these issues is complicated by his personal feelings and involvement. This might be a movie about Starscream, but deep down, this is a story about Thundercracker. (This becomes even more apparent when one remembers the two share the same mold.) While the theme of failed or doubtful artists is universal, the specificity of this million-year-long War informs it with extra nuances that enrich an already interesting character portrait.
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“Oh man, I just can't figure Starscream out. Sometimes he’s just too smart. Sometimes he’s just flat-out stupid. Other times he’s just evil.”
ENHANCED BY BRAND NEW SPECIAL EFFECTS| ART This whole examination could have ended up dry and boring, but in the hands of penciler Priscilla Tramontano, it gets a life and energy it would otherwise lack. Her greatest strength is the expressiveness she lends to the characters, and so she’s the perfect fit for a story with lots of quick, fully dialogue. Little casual touches and details, like reading glasses or cups of coffee, make the world of alien robots a little more approachable and help ease us into its confused protagonist’s mind. John-Paul Bove’s colors are bright and poppy, but moody in the more serious parts (like TC’s meeting with Dirge and relaxing at the beach near the end). Andrew Griffith and Josh Burcham contribute pencils and colors respectively in two key scenes, one flashback to just before the War and the trailer for a rival production. Their more detailed, somber yet action-oriented style helps draw attention to them, but the overall tone doesn’t shift from the fast-paced comedy and introspection of the whole issue. In any case, the story never loses its sense of wonder: this is a charming, strange little world, and in the increasingly serious main title, this can sometimes fall through the cracks.
However, this is the rare case of a comic whose artistic failings are also interesting in their own way. The scenes shown from “Starscream: The Movie” itself are bad on purpose, and so multiple movie mistakes are recreated in comics form. The lighting is almost always off in most scenes, and in some cases, it’s easy to make a green highlight around the actors –the result of cheap color correction. In another scene, the focus is all wrong, and so “Megatron” and “Starscream” are blurry or stick like sore thumbs from the background. When Thundercracker cannot stage the Decepticon uprising from the first storyline of “Robots in Disguise”, he ends up using archival footage for it –and so the same panels that Andrew Griffith drew for issue #13 are re-used wholesale! While it can be distracting at first, these mistakes become doubly fun when spotted and only add to the joke. (They can also make all amateur filmmakers out there check their equipment twice before starting filming. Never go with auto-focus, people!)
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“Hey, everybody! I have an announcement to make!”
AN AWKWARD PAUSE, THEN “WHAT'S MY LINE?”| PLOT AND DIALOGUE But forget pretty much everything I’ve written so far, because the number one reason to read this story is how damn funny it is. And that’s not just for the guilty pleasure of mocking Thundercracker’s work. Sure, the tone-deaf, repetitive dialogue, the hammy acting and the flubs of the final film (poor Waspinator, always a victim) are extremely enjoyable, but that ignores the real back-and-forth of the characters. Even better is how the movie scenes are staged alongside the rest of TC’s discussions and efforts. The issue is expertly paced, each page functioning as a scene into its own, with set-ups and payoffs. When read all together, it’s like a very well-edited movie: it remains fast and doesn’t sag, and the connections between the disparate scenes become apparent on a second read-through. The cyclical flow of the story –it begins and ends with a very similar scene- can be seen as bittersweet and uplifting at the same time, and it made this here reader want to re-read the issue the moment it was over.
One of Barber’s greatest gifts as a writer –owing to his experience as an editor- is his mastery of continuity, but here he also demonstrates a firm understanding of Transformers and pop culture. His cheeky world-building –giant robots make movies, too!- combines satire and Trans-fan practices -repaints are totally a thing!- into one whole. Humans get a lot to do in this world, too, being both friends and potential business partners, in a co-existence that might even bring to mind the days of the original cartoon. My favorite example might be TC’s interactions with a former superhero, prospective film producer and distributor. The practicality of creating and curating a movie clashes wonderfully with the insanity of a sci-fi world and some obscure pop and high culture references. It’s this level of detail and care for all those losers that gives the story a beating heart that is often forgotten when talking about this specific writer’s work.
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“You know what they say, ‘Love is blind’!”
THE CREDITS ROLL, THE CAMERA PANS | FINAL THOUGHTS Going over all the things I’ve written so far about this annual, I see that I could still go on. This here read focused on the story from a newbie perspective, because with continuity in mind, there’s a whole other essay’s worth of stuff to unpack! (One could re-interpret it as a Starscream and not a Thundercracker story, in fact!) But even with all that aside, this is a really fun, sweet diversion from the political drama of “Optimus Prime”, a great tribute to the bit players of the franchise and a love letter to the creative process as a whole. Oh, and there’s new jokes to find in, like, every new read! I literally just today remembered Fake!Ironhide’s Southern accent! That stuff’s amazing!
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