#I might enjoy this experience
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shiyshy2004 · 2 years ago
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I guess this is one of those "Time will tell" things.
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twomothsholdinghands · 4 months ago
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ruporas · 1 year ago
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[ TW: child harm ]
collection of old drabbles
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akkivee · 3 months ago
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My Generation: Buster Bros!!! Drama Track TL
sorry for the wait!!!! come get y’all’s bb drama fresh off the presses!!! three months late lol!!!!! tl’s in the link!!!
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travelling-hydaelyn · 6 months ago
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Lahabrea possessed Thancred before this questline even started which means these are back to back Laha interactions. Here is how he greets the WoL in the Waking Sands immediately after his Disney villain introduction.
Meanwhile in Minfilia's solar:
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presumably he took a brief break from running Alphinaud's errands to go dramatically laugh at the WoL
#enjoying all this with Pandaemonium context#there is a lot to unpack here#OK LETS GO PANEL 1#based on the follow up he's really just testing out the person who killed ifrit - not too different from elidibus' test later.#he comes across as goofy but i gotta ask if he taunted panda critters the same way before experiments#moreever hydaelyn is busy going “Eeeeeevvvilllll!!!” in your ear while laha chatters#I assumed this was direct line to the WoL consciousness the first time#but based on 5.2 she might just be bullhorning to anyone with ancient powers which means lahabrea is listening to her shout “eeeevviilllll”#hilarious I hope that is what was happening#PANEL 2#not shown is laha opening with “oh hi <player name>”#like he sounds more like panda laha here than almost anywhere else nearly#in which of these two panels is he acting more I ask???#I'm thinking its an even split per emet-selchs reckoning of his lost personality#if he could hold out as long as he does hanging out there in the Waking Sands hall then#it becomes very easy to see emet-selch felt like he was getting enough sanity out of him at the time. hes surprisingly functional#in spite of that intro#PANEL 3#we were SO ROBBED to miss alphinaud investigating ascians with lahabrea. so robbed#alphinaud is still unsocialized at this point so extra annoying to laha for sure#thinking about how lahabrea acted around themis in the far past fills in a few blanks. can draw a couple of parallels perhaps#rotating that thought#ffxiv#ffxiv spoilers#Final Fantasy XIV: A Realm Reborn#lahabrea#alphinaud#minfilia#ffxivedit#gamingedit
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oexenart · 9 months ago
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🐍💚🍃🍀🤍
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independent-fics · 5 months ago
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Leverage (2008-2012)
01x05 The Mile High Job
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carnivalcarriondiscarded · 10 months ago
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she begged, "I caught it. I caught it."
"No," murmurs time and the waking world. "You didn't."
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fluffydice · 9 months ago
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Shoutout to that one panel where Kuboyasu is like “I’ve never looked twice at a woman before.” Like okay, homoie
Also even funnier because he’s like “Don’t give into your urges!!” When he sees Teruhashi. Like, it’s okay dude you think she’s pretty. Even Saiki does. It’s fine bro.
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da-janela-lateral · 3 months ago
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Make your favorite characters arospec. You can make your favorite characters arospec. Did you know that. That this is cool and possible. And fun. Do you see the possibilities. Do it now...
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clownsuu · 1 year ago
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Ay. An offer; one doodle of lovelie for the price of answering my question 🦅
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Eh? Eh?— Anyways my question is; what’s an art tip you can give that really helped you? Anything special when drawing or do you just have a hand of god?
(Btw your one of my favorite artists and I love seeing your work homie, number 1 inspo fr. Keep on cookin 🦅💞)
WAHHH THEY LOOK SO SCRUNGLYYYY (despite his many, m a n y crimes)
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heckling-hydrena · 4 days ago
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flight rising has directly impacted my Real Life in many ways. one example of this is that the joy I found in dressing up my lizards genuinely helped me find joy in dressing up Myself. thank you flight rising dressing room update for changing my life
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menlove · 1 year ago
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charlie-rulerofhell · 3 months ago
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So what if you took season 3 but moved it to the 2002 QotD movie?
aka my excuse to draw Armand in a good old fashioned goth look
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shmowder · 26 days ago
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In case you missed it, Game Rant did an interview with Nikolay Dybowski about Pathologic 3. Here is the link for it.
And here are the bits that stood out the most to me:
Q: The non-linearity of time and how it will be related to the nature of the Town are also core story components. How did this affect design and direction?
A: Connecting non-linear time with a long, narrative-heavy story that involves many characters and cause-and-effect chains would be extremely difficult. We focused on what the player feels in the moment rather than on gathering information in the right order. The latter approach works well in shorter formats like Her Story or 12 Minutes, but in Pathologic, it would be overwhelming.
We wanted players to feel like “everything, everywhere, all at once”—similar to Billy Pilgrim in Slaughterhouse-Five. Different versions of reality coexist simultaneously, creating a “quantum” feeling for the player. Look at the time travel mechanic as an opportunity to correct mistakes, or even to make deliberate mistakes in order to unlock new paths and ideas. It is like a "sanctioned save scum."
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Q: Conversely, how will it (Pathologic 3) connect to and consider the events and characters in Pathologic 2?
A: Consider it as two subjective retellings of the same events. This is the same Town, the same twelve days, the same participants and events that occurred in the Haruspex’s story. But this is a different perspective. Like two witnesses recounting the same event in Rashomon, the stories vary greatly, each focusing on different details. Finally, we always give our heroes the right to make honest mistakes, forget, and even lie. Every narrator is an unreliable narrator.
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Q: How did Pathologic’s previous philosophical explorations help inform or play into the narrative and themes here?
A: Everything we now see as true and valuable, we’ve kept. Everything we’ve outgrown, like childhood clothes, we either reimagined and reinterpreted to give these ideas new meaning, or let go of them. After all, we’ve grown a lot (hopefully, along with the industry). When I first conceived Pathologic, I was 21 and completely alone. Now I’m 47, surrounded by incredibly talented people who enrich this universe as much as I do, and that makes a difference.
We’ve kept the idea of the tragedy of utopian projects. We kept the idea that the plague is a voice of the natural order—one that the thinking human mind cannot accept—and that it has its own truth. We retained the belief that evil cannot be defeated with its own tools or outplayed on its field; yet it can be defeated realistically in a different, orthogonal way. In another dimension.
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Q: It’s mentioned that the Bachelor is searching for an immortal man in Pathologic 3. Can you say if this is in reference to Mark Immortell?
A: No, there’s no connection between Simon Kain (one of the town’s rulers) and Mark Immortell (the director of the town theater). Mark is a clown. He awkwardly mimics Simon, parodying him, which is why he takes on this pseudonym. He's fully aware that he’s a jester, and the gesture itself is ironic.
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Q: What do you hope players will take away most from Pathologic 3?
A: The hope that humanity remains a promising and capable species.
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Also, new game pictures and screenshots dropped:
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(some are old ones I forgot to post)
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vimmark · 19 days ago
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One of the things that’s stopped me from buying the new da game is that I was afraid that it wouldn’t “feel” like a dragon age game, but I think some of your posts lately are convincing me
I think a lot of the type of sentiment you're expressing comes from the fact that the first three games came out within 5 years of each other, and Veilguard only came 10 years later. And look how much changed just in those first 5 years of the series. I think it helps put things into perspective to remember that in terms of release date, Inquisition is twice as close to Origins than it is to Veilguard.
Dragon Age, whatever it felt like to each person, was just those first three games for a very long time. Some now feel that anything outside of that doesn't belong. To me, the fact that Veilguard expands on what Dragon Age is and feels like is a benefit, not a drawback.
It won't feel like any of the other games. All the other ones didn't feel like each other either. There are things I love in each of the four games that none of the other three have in the same way or degree of success. I genuinely believe there's something in Veilguard for everyone who has enjoyed any of the others, and more. If you're like me and enjoyed all three, especially if you also enjoyed each one for different reasons, I struggle to see a reason why you wouldn't feel the same way about this one.
A lot of the fandom here has been conditioned to read any positive commentary as disavowal of any faults, for whatever inane reason, and dismiss it completely as a result. You can't just say you loved the game without preceding or following it with a disclaimer that no, you don't think the game performed the miracle of being the first ever piece of media to have no flaws. Otherwise clearly you just weren't paying attention to all the things that make it bad, actually.
So I'll say this: there's nothing uniquely wrong with it. Out of the four, it's the one with the shortest list of dislikes for me, and the one with the flaws that least impact my overall experience. The only thing wrong with it is that it's not perfect. That seems to be an unforgivable offense to many, but I think that's a pretty nonsensical attitude to have towards anything created by a large group of human beings.
Veilguard is the new kid, but I promise it will fit in like all the other ones did. Just pull up another chair to the table and make a new friend. There's room if everyone just sits a little closer to each other.
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