#I had fun playing from the gameplay but i didn't really get into the story
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thisfairytalegonebad · 1 year ago
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Finished my most recent playthrough of The Witcher 3 base game + Hearts of Stone, now we can finally get to the important part:
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oatberrytea · 6 months ago
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Ok, I didn't give up on my Sunflower save and instead did make a brand new save and plopped the house down; it seems ok so far! Despite the 200+ missing items message, not too much CC was actually missing, mostly rugs and paintings so I was able to have it back to normal pretty quickly. I played 10 sim days and there were only a few very minor glitches (mostly some sims taking a little long to move onto their next action) so we are good to go!
Since I did play 10 sim days though all the sims in the household (all 10 of them and 1 horse) got to know each other and a lot of friendships and 1 enemyship were formed, and even a little bit of romance!
My original plan was to play 5 sim days and then eliminate the sim with the lowest relationship score with Ofelia but since I played 10 sim days there is actually (and sadly) 2 sims with absolutely NO romance bar with Ofelia. These 2 sims will be going home but I want to post some gameplay pictures with all of them first because I had a really fun time with them all.
I didn't control anyone except Ofelia and only to tell her to repair the sinks and toilets that each broke 300 times. Every sim was pretty good about doing household chores and keeping themselves from dying all the while forming relationships so I was pleased.
I probably won't be doing any of the more "story" styled posts until after the 2 sims leave the house because it is just too hard to pose and control that many sims. I can't even get them in to CAS since I'm using MCC to have more than 8 sims in the house right now. I haven't been able to fix missing clothing or make up because I just got defeated with the idea of moving sims out of the house, editing them, then moving them back in (I already did it once just to quickly change incorrect eye colors and missing hairs for 10 sims).
Once I'm down to 8 sims (going to have Bebita, the horse, go stay with Chance until I get down to 7 sims and then she can return hehe) I will focus more on having "story" posts and more attention paid to special interactions and "events" with Ofelia and everyone else.
Ok, this is so long, but I'm finished explaining my plans! Thank you if you read this and see you in the next post 💙
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ponett · 11 months ago
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Bobby's 2023 Media Wrap-Up
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So! Like I said before, this past year I kept a running list of everything I watched, every game I finished, every new album I listened to, etc., and wrote one-paragraph blurbs with my thoughts on every single one. Please enjoy this journey through everything I liked, or didn't like, in 2023, with my favorites of the year listed at the bottom.
(Yes! This is long!!)
Some notes:
I mainly only included things I finished. Exceptions are marked with an asterisk.
I included some YouTube stuff as "TV shows" - mostly particularly long, high effort video essays and documentaries.
I was a bit less adventurous than I'd like to have been this year. Part of this was just that I felt like I was constantly playing catch-up with Big Releases I felt obligated to check out, and part of this was just executive dysfunction from burnout. Wait until you see how long it took me to beat Mario Wonder lmao
Yes, I need to read more books. I don't read a lot of books these days. I need to get back to Discworld.
COLOR KEY
Video Games • TV / Web Video  •  Movies  •  Comics  •  Music
January
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1/15: Final Fantasy XIV: A Realm Reborn (MSQ) - Very slow at times, the Primal shit is generally extremely lame to me outside of the boss fights themselves, but god if the quality of life improvements over WoW, the JRPG energy, and the fact that it Actually Has A Story carry it pretty hard.
1/18: Sonic the Hedgehog: Scrapnik Island miniseries - One of the most creative and compelling uses of the Sonic IP… ever? Fantastic little self-contained arc about the struggles of Eggman’s abandoned creations that gracefully weaves between heartfelt optimism and moody horror with some of the best art ever seen in a Sonic comic.
1/18: Mega Man X4 - Glad I finally actually beat this after never even beating any of the Mavericks as a kid! I can see why it’s a lot of peoples’ favorites. The gameplay has very little of that X series bloat and is just fun, especially after getting X’s armor upgrades. (But the story really is a long series of missed opportunities.)
February
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2/2: Donks - Felix Colgrave continues to be an exceptional artist. The sound design on this is fantastic and really sells this short as something unique. Had to go back and watch his older stuff again after this.
2/4: Final Fantasy XIV: Heavensward (3.0 - 3.3 MSQ) - I get it now. I get why people say this is just a proper mainline Final Fantasy game built into the framework of an MMO. That shit ruled. Not even walking back the drama in Ul’Dah from the end of ARR can sour me on it because the main storyline was so strong.
2/8: Disneyland's Forgotten Sci-Fi Rock Band - Live From the Space Stage - A nice and honest tribute to a group of artists who could have easily been forgotten. In hindsight this feels like a precursor to Kevin’s Disney Channel jingle video, a tribute to the unsung artists pouring their hearts into “lesser” art for a megacorporation, art that was designed to be transient but sticks with people nonetheless.
2/9: Metroid Prime Remastered* - Not gonna finish because I just played through the Wii version in 2021, but still. Very, very pretty remaster.
2/16: Theatrhythm Final Bar Line - It’s more Theatrhythm. What more could I want
2/17: JoJo’s Bizarre Adventure: Stone Ocean (anime) - Probably the best part of the anime so far (assuming they continue on to SBR). A near perfect mix of the more structured plot of part 5 with the goofiness of parts 3 and 4 that crescendos into a fantastic, bombastic, emotional, bittersweet ending. The use of footage from the original opening and the new ending set to Roundabout in the finale were perfect, and made me intensely nostalgic for the early days of my JoJo fandom between seasons 1 and 2 of the anime.
2/22: Aggretsuko Season 5 - I don’t really know what to make of this one. Once you get past the agonizing initial arc all about Haida where Retsuko has to be his overbearing mommy GF who flips out and starts spying on him when she’s left on read and chides him when he misbehaves, it feels like an improvement over the previous seasons. But I don’t know how much of that is due to the extremely low bar set by season 4. And then the ending is extremely rushed and anticlimactic. They got legally married and the only acknowledgement was a shot of them signing the paperwork in a montage partway through the final episode?????????
2/24: Double Fine PsychOdyssey - God, what a journey the making of this game was. I already loved 2 Player’s past efforts at documenting Double Fine’s process, but this takes it to a whole new level. This feels culturally significant. The depth and honesty with which they depict not just the nitty gritty of making a game, but also the inherent struggles of working on a collaborative creative work for years at a time, is astounding. Not to mention that they were there to capture the shift from office life to remote work as COVID hit. So much of this would have been nightmarishly stressful to watch if I didn’t already know how successful the game was, but that’s just because they really didn’t sugarcoat it. And yet even after all that, it leaves me feeling optimistic about video games as an art form in a way that the constant headlines about cynical live service games don’t. There are still people out there pouring their hearts into making real art, and this is their story. Everyone who plays video games should watch this.
2/25: Cracker Island (Gorillaz) - New Gorillaz albums feel like less of an event these days, but after Humanz it feels like they’re just more chill with the project and their ambitions with it. Every couple years we get some more laid back jams from Damon along with some fun new collabs. Hard to complain. Favorite track: New Gold
2/25: Pool Kids (Pool Kids) - I discovered this band because Derek knows them and was excited when they got a song added to Fortnite through the Bandcamp collab. Always down to find more cool indie rock bands I can vibe with. The mix of dreamy vocals and energetic riffs on some of the tracks here almost fill the Crying-shaped hole in my heart. Almost… Favorite track: Conscious Uncoupling
2/25: Insane in the Rain (insaneintherainmusic) - I thought it was really funny timing when Carlos announced that his first original project would be a jazz fusion album inspired by acts like T-Square and Casiopea right as I was getting into those two specific bands. The final product does not disappoint. Favorite track: Insane in the Rain
2/26: Get Up Sequences Part Two (The Go! Team) - I’ve never been one to believe that a band’s sound has to remain exactly the same forever, but it really does hit you hard that the first two tracks here sound like classic The Go! Team. Their more recent cleaner sound is still here too, though, for a nice mix of old and new. Favorite track: Divebomb
2/28: Mobile Suit Gundam: The Witch From Mercury (Season 1) - Oh my god. Oh my god. I got distracted around the time I was finishing SLARPG, but finally catching up now, wow. My assumption that the seemingly lighter tone of the series compared to the prologue was there to lull us into a false sense of security before twisting the knife when war finally breaks out was spot on. This is peak Gundam.
March
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3/4: Pizza Tower - One of the best platformers I’ve played in a long time. It transcends its blatant Wario Land inspirations with the sheer speed at which Peppino can move and the way things like the level design, his wall running, and even the hidden ability to do a second lap around the level reward getting into a flow state where you’re just constantly moving. This is the type of game that wants to turn you into a speedrunner. My only real complaint is a few iffy enemy designs that I wish would get patched.
3/6: Bloons TD 6 * - I bought this before bed one night on a nostalgic whim and then the next morning woke up and saw the Steam receipt email on my phone in one of the most “what did I do last night” moments of my life. I like when the monkeys pop the balloons.
3/7: The Book of Boba Fett - I put off finishing this show for a very long time but finally caved upon the release of The Mandalorian season 3. This show spends four episodes failing to make me give a shit about Boba Fett trying to be “the daimyo” and drive the drug trade off of Tatooine, then just gives up and becomes season 2.5 of Mando, which in turn feels like it undercuts the main series. It fails as both its own story and as a spinoff. I know that finishing this after Andor did it no favors, but WHOOF.
3/12: Obi-Wan Kenobi - Some interesting ideas in the first half hinting at a more introspective show, but it’s mostly swept aside in the back half so it can become a generic Star Wars adventure remixing things from A New Hope and Rebels (and apparently Jedi: Fallen Order). Action scenes have zero stakes because you know nothing can happen to any of the returning characters and none of the new ones are particularly interesting. Why there’s a second climax hinging on a Luke Skywalker death fakeout eludes me. Obi-Wan throwing the rocks at Vader is one of the funniest things in Star Wars history. But it was still better than Book of Boba Fett, I guess.
3/19: The King of Braves GaoGaiGar - Wow, cool robot indeed… GaoGaiGar isn’t going to blow anyone away with its writing, but sometimes you just need a really fun monster of the week mecha show with great action and lovably goofy characters. This is a show where like 20% of every episode consists of recycled transformation, combination, and signature attack sequences and I ate it up every time because they look fucking cool as hell. I don’t care. I’d watch Final Fusion another 49 times.
3/21: The Last of Us (HBO) * - Watched the first two episodes out of curiosity, but I’m not sure if I’ll continue because I don’t give a shit about The Last of Us. It’s definitely a well done adaptation, though, even if I know it’s inevitably going to devolve into miserable torture porn with questionable politics if they adapt Part II faithfully. The ending of episode 2 also lines up perfectly with where I stopped in the game in 2013 lmao
3/27: The Future is a Dead Mall - Decentraland and the Metaverse (Folding Ideas) - Another banger from Dan Olson. This time the premise inherently gives him more time to just show off a bunch of stupid ugly bullshit made by crypto guys, which is fun. My main complaint was that I wished he would’ve brought up Second Life more as a point of comparison (a thing I basically always want out of discussion of “the metaverse”), but he at least did touch on it in the last section.
3/31: The Murder of Sonic the Hedgehog - I can’t believe after years of begging for the supporting cast to get more and better material in a Sonic game I got my wish in the form of a freeware murder mystery VN released for April Fools. This kicked ass.
April
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4/7: Berserk - Completed Miura’s run and caught up on the chapters that have been released posthumously. It’s hard to say anything that hasn’t been said about Berserk, universally agreed upon as one of the greats of manga and fantasy fiction as a whole. What begins in its first few volumes as a nihilistic and edgy action comic built to facilitate as much sex and gore as possible quickly evolves into something deeply human and vulnerable and beautiful, both figuratively and in terms of its lavish art. The world sucks and is immeasurably cruel, and you will see that cruelty illustrated in graphic, sickening detail repeatedly throughout the series. (Perhaps a little too often throughout the Golden Age, where it feels like Miura never misses an opportunity to threaten Casca with sexual assault mid-battle.) But the point isn’t to wallow in that misery. It’s the story of a victim of horrific abuse learning to slowly open up to others, having those people he cares about torn away from him in the worst night of his life, hardening himself into a cold killing machine, and then slowly learning to open back up again, even if it means leaving himself vulnerable to more hurt. Anyone who says that the series peaked with the eclipse and went downhill in the “Guts’ JRPG Party” era is missing the point. Guts needed to find new people in his life to care about, to begin to find happiness again. Because no matter what unspeakable things Guts has gone through, it’s still possible for him to heal and to be loved. It takes time, but eventually you stop and realize that life has moved on.
4/8: Dedede’s Drum Dash Deluxe - Skipped it upon release because I didn’t particularly care for the minigame in Triple Deluxe, and I didn’t miss much. It’s fine as a little distraction, but not as a standalone rhythm game with only seven songs. If you don’t bother with the hard modes or chase after high scores this game is 15 minutes long. Oh how I yearn for Kirby to get the Theatrhythm treatment.
4/10: The King of Braves: GaoGaiGar FINAL - Eh… It was okay. Lots of cool robot fights, but said fights are stitched together with a mediocre plot that tries too hard to be more “mature” than its unabashedly schlocky kids’ show predecessor. Not crazy about the ending, either, which tries to be a bittersweet farewell closing off the series once and for all while also teasing that maybe there’ll be ANOTHER sequel after the OVA series they literally called “FINAL.” Ah well.
4/11: The Owl House - Sad to see this one go, but it’s hard to imagine them doing a better finale than this, even if they had gotten the six seasons they deserved. I’m not as obsessed with The Owl House as I probably would’ve been had it come out when I was, like, 20, but it’s a really fantastic show for all the reasons people always say. Great characters, great world, great story. I love that this starry-eyed fantasy story about a teenager finding love and a place where she belongs is also set on the rotting corpse of a titan with Hieronymous Bosch-inspired scenery and freaky monsters everywhere. What a great mix. If anything, I just wish I would’ve watched the first season as it aired so I could’ve had more time with it.
4/29: Mega Man Battle Network 3: Blue Version - FINALLY beat this via the new collection, 20 years after playing it as my first Mega Man game. (Technically my first was White, not Blue, but whatever.) There are more annoyances than I remember - lots of really really bad forced backtracking sections where you have to revisit every previous part of the internet, low chip drop rates, some really aggravating bosses like BubbleMan and KingMan, etc. But it’s still a great time overall. It’s Battle Network. In the back half the story gets surprisingly emotional, too. I was always under the assumption that the Hub stuff never came back up much in the story after 1, so I was pleasantly surprised with how relevant it was to the emotional arc of 3.
4/30: Mega Man Battle Network 4: Red Sun * - Yeah I’m not playing through the whole thing lmao. I just wanted to play the first couple hours for nostalgia’s sake, and as a baseline for how much better the rest are. Even before getting deep in the game and having to deal with all the shit gated between doing two new game+ playthroughs, it’s immediately obvious how much of a downgrade this one is. Tons of glaring errors and typos all over the script, blander music, a way more boring aesthetic for the internet, and a premise that mostly just recycles the tournament idea from 3.
May
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5/14: The Venture Bros. - Glad I finally sat down and watched all of this with Anthony after having seen one (1) episode as a teenager and a bunch of random clips in the years since. Great show. Some jokes in the early seasons haven’t aged gracefully, but what the show grows into over time... man. Hank and Dean go from being the butt of the joke to being characters you actually sympathize with - while still also being funny little goofballs. And the journey Henchman 21 goes on throughout the show. Man. Amazing that a comedy like this could run for 20 years and maintain its level of quality. Can’t wait for the movie.
5/18: Future Me Hates Me (The Beths) - Okay yeah I’m now just discovering bands through Fortnite lmao. I can’t complain really, they pick some really great indie artists for the in-game radio stations. Anyway: It’s very easy to win me over with a combination of energetic power pop, catchy guitar riffs, and earnest lyrics like this. One of those albums where three or four tracks in I know I have to buy it. Favorite track: Not Running
5/18: Jump Rope Gazers (The Beths) - Ditto. Favorite track: Dying to Believe
5/18: Expert In A Dying Field (The Beths) - Another good album. (I’m listening to these in release order.) I’ve been a bit slower to warm up to this one, initially thinking it was a little too mellow overall, but it might be my favorite after a few listens. Some real high highs. Interestingly, the lead singer’s New Zealand accent is also coming out more in her singing? Favorite track: Your Side (or maybe Head in the Clouds)
5/19: The Super Mario Bros. Movie - As a Mario fan, I think I enjoyed it? As a movie, less so? It was decent, in spite of feeling like they came up with a list of fun action setpieces first and then wrote the absolute bare minimum possible for the story scenes tying it all together. Full thoughts here. (This is the first movie I’ve seen this year, huh? I really don’t watch a lot of movies.)
5/23: Don't Know What You're In Until You're Out (Gladie) - I feel like I don’t like Gladie as much as I should. Their style of noisy indie rock is very much in my wheelhouse, and I do enjoy listening to them, but I dunno. Maybe it’s that the particular style of vocals makes it more monotonous to me. A good album nonetheless, if not 100% my thing. Favorite track: Nothing
5/24: City Slicker (Ginger Root) - Yes I am still making my way through Bandcamp artists I heard on Fortnite don’t @ me. Any excuse to get me to listen to some cool city pop-inspired funk like this is a good excuse. Favorite track: Loretta
5/24: Rikki (Ginger Root) - Favorite track: Why Try
5/25: Spotlight People (Ginger Root) - Favorite track: The Classic
5/29: Succession - A good dramedy series that increasingly focuses more on the drama than the comedy as it progresses, but it’s hard to complain about that since the drama is so compellingly produced. I enjoyed it. That being said, I kind of rankle at the claims that it’s The Greatest TV Show Of All Time. It’s great, don’t get me wrong. Amazing performances all around. But the show LOVES to spin its wheels, to repeat itself, and to let most of its interesting dramatic developments fizzle out before anything really comes of them, almost as if the show is constantly getting bored with its own ideas. To some extent this is intentional - Logan Roy is the untouchable billionaire, his kids fail at everything (but will nonetheless remain billionaires), and in the long run none of them really give a shit about anything other than their own status. But it’s not like things tend to visibly impact anyone else, either, be they supporting characters or the world at large. Even the Big Scary Election, where the Roy siblings are directly responsible for plunging the nation into chaos, ultimately has zero impact on the finale a mere two episodes later. Certain Other Things do have an impact in the last season, though, allowing things to meaningfully change for the cast and for the show to sit with the ensuing drama, which has stopped me from souring on Succession more. There was finally a payoff for something. But it does still kind of feel like a show that goes in circles until it’s ready to call it quits, even if those circles did contain a lot of great acting and music along the way.
5/29: Kipo and the Age of Wonderbeasts - I’d watched the first 12 episodes when they originally released, but I guess the Netflix binge release and the fact that all three “seasons” came out in one year led to me waiting until it finished… and then I just never got around to finishing it. Glad I fixed that! Really fun and stylish cartoon with an art style reminiscent of Teen Titans, a hip hop-filled soundtrack, dynamic fight scenes, and a colorful post-apocalyptic world filled with mutant (mostly anthropomorphic) animals. I’ll admit that at times I do kinda roll my eyes at Kipo’s unshakeable belief that everyone can be friends in a way that I don’t necessarily with similar shows like Steven Universe, and not every joke lands, but I dunno. It’s a kids’ show. That’s to be expected. It doesn’t detract from the overall package for me.
June
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6/1: Craig of the Creek (Season 4) - It’s been years and I’m still processing the fact that kids can turn on Cartoon Network and hear Jeff Rosenstock. Anyway! Craig continues to be one of the best cartoons on TV, consistently funny and creative and way more engaging than a show about a bunch of kids LARPing in the woods has any right to be. This season turned into One Piece with the gang effectively hunting down the Poneglyphs in search of a legendary treasure. The kids think it’ll be magic. It isn't. An increasing number of cartoon logic gags aside, this show is firmly set in the real world. Does that make it any less interesting? Hell no. Season 3 turned a game of capture the flag into an all-out five episode war between the heroes and villains, filled with dramatic turnabouts and a climactic guest appearance from Del the Funky Homosapien. I’m sure however they wrap things up in the (sadly shortened) final season, it’ll be great. (Also? I would watch a whole show based on that “what if” episode that jumped forward to everyone’s 20s.)
6/6: Barry - Holy shit, what a show. I ended up binging it in less than a week in a cycle of “okay, just one more episode.” The way this show is able to swing between tones and genres while still feeling like a cohesive whole is truly masterful. It’s a layered character drama, a tragic crime thriller, a farcical comedy, an understated action series, a surrealist morality play, and a scathing satire of Hollywood, all in one. Even within the criminal underworld subplots the show ranges in tone from Breaking Bad to Paddington 2. And it works! While the show naturally gets bleaker over time as it confronts the repercussions of Barry’s murders, it never completely loses sight of its comedic roots. My favorite episode was easily season 2’s “ronny/lily,” a mostly self-contained episode that somehow manages to keep throwing the perfect curveballs to escalate its dark comedy.
6/12: The Lord of the Rings: The Fellowship of the Ring (Extended Edition) - Y’all heard of this movie? Pretty good, it turns out. (I’d seen the theatrical cut before, but this was my first time watching the extended edition. I’ve also only seen parts of the other two movies, so it’s time I finally watch all the extended cuts. The Gollum game pushed me to this.)
6/13: The Lord of the Rings: The Two Towers (Extended Edition) - give it to us RAW and WRIGGLING
6/17: The Lord of the Rings: Return of the King (Extended Edition) - I’m not crying YOU’RE crying
6/22: Clone High (Season 2) - While the first episode being about “cancel culture” (or, more accurately, a teenager from 2003 being transported to 2023 and putting his foot in his mouth a lot) put a lot of people off, I ended up enjoying the new season of Clone High. The new clones grew on me as the season went on and their roles in the web of teen romance melodrama crystalized, and it made me laugh a lot, and Cleo/Frida is galaxy brained. Also they played one of my favorite Antarctigo Vespucci songs like a minute into the first episode. I don’t think I could really ask for much more.
6/28: The Mandalorian (Season 3) - I'd been watching this weekly but put off the last episode for no real reason. Responses to this season have been all over the place, but my blistering hot take is… it was fine. Is it as good as the first season? Probably not. But Mando no longer needs to carry the whole franchise on its shoulders and set the bar for how good the live action Disney Star Wars shows can be, because Andor exists, and it’s never gonna top Andor. The Mandalorian is free to just be a pulpy space adventure show where Giancarlo Esposito plays a scenery-chewing cartoon villain and a little puppet does wire stunts. These are things Andor cannot and should not do, but that’s Star Wars, baby. It’s delightful. I could watch Grogu get underhand tossed like a sack of flour all day.
July
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7/2: Mobile Suit Gundam: The Witch from Mercury (Season 2) - LOVE WINS. (More nuanced take from way later: It definitely feels like a lot of the more messy political conflicts in this show got swept aside by the big final battle where some more easily resolved family conflicts take center stage. I’m not sure the ending is the most satisfying. But also this show only got half the episode count that damn near every other Gundam show ever made got, so that might be a factor here. Idk. Still one of my favorite Gundams.)
7/4: Final Fantasy XVI (watched Anthony play) - I had to write my longest Medium article ever about this one because I was so frustrated
7/10: Home Movies - “Things I like that I’ve never seen in full” has certainly been a recurring theme this year. Home Movies remains an all-time classic of animated comedy that went out on a high note before things got stale or the characters became parodies of themselves. While it’s mostly known for its funny improvised banter, throughout the last season you can really see the arc where Brendon no longer enjoys making movies, yet he feels obligated to keep using them to escape from the real world. In that light, the ending where the nature of their dysfunctional makeshift family is cemented, Brendon’s camera suddenly breaks, and life moves on really does feel like the perfect note to end on. Truly one of the best to ever do it.
7/15: The Legend of Zelda - Tears of the Kingdom - Wow. Just… wow. I had serious doubts about TotK in the months leading up to release due to how close Nintendo was playing their cards to their chest. I didn’t want this to be a Saints Row IV, where the game is fun enough but the recycled map makes it feel like a rehash. Instead, I found a game that made me look at BotW’s map in a whole new light, brimming with so many more things to do and people to meet. Add on a better, more versatile set of tools, more varied dungeons and bosses, and a story that I felt was told somewhat better and we’ve got a real contender for my new favorite Zelda game. It was hard to tear myself away, but as this list shows, it’s been basically the only game I’ve played since it came out.
7/16: Sonic Prime (Season 2) - I liked the parts with Shadow and Chaos Sonic, but I’ve come to the sad conclusion that most of this show is just mediocre. More thoughts here.
7/18: We ♥ Katamari Reroll + Royal Reverie - “I’m a dog, but I love Katamari Damacy.” Truer words have never been spoken.
7/19: Transformers: Rise of the Beasts - Pretty good! It didn’t blow me away, but after how bad the Bay movies got I’m just thankful to have a decently cohesive Transformers movie where the human story is okay and I like the bots (although half of them needed more screen time), even if it is just another Hollywood blockbuster about two sides fighting over a macguffin that devolves into a big CGI battle against an army of nameless monsters in the third act. This is basically a mid-tier MCU movie but with Transformers, which won’t do much for most people, but again: the bar was underground.
7/22: The Venture Bros.: Radiant is the Blood of the Baboon Heart - God DAMN. A phenomenal ending for the series. While I would have loved to see a full final season to get some more one-off episodes in there, this doesn’t feel creatively compromised in any way–either due to the time constraints, or due to a desire to make it more marketable as a movie. It really does feel like they just took their outlines for the canceled final season and gently massaged them into the shape of an 84-minute movie, and I mean that in the best possible way. It’s completely on par with the previous seasons. A hilarious and fitting sendoff for one of the greats of adult animation.
7/23: Beautiful Katamari - This was one of my first Xbox 360 games, but a frustrating temperature-based level made me put it down for 16 years. “Maybe it won’t be as bad now that I’ve beaten the first two games and am better at Katamari,” I thought. Nope! Still an absolutely dogshit level. But also, turns out the whole game is only like two hours long lmao. It’s still Katamari, so it’s still fun - the final level in particular, which seamlessly takes you from ground level all the way to space, feels like a logical endpoint for the series - but beyond that it just doesn't have the same soul without Keita Takahashi's input.
August
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8/4: Doom Singer (Chris Farren) - I’ve been waiting so long for Chris and Jeff to do another Antarctigo Vespucci album, but god damn. This is the best of Chris’s solo work, and a contender for his best record, period. Every track’s a banger, with more energy than some of his previous solo work but also a good deal of variety. Favorite tracks: First Place, Cosmic Leash
8/4: Transformers Earthspark (Season 1) - This show had a bit of an uneven start, unsure if it wanted to have the emotional maturity of a more serious action cartoon or a preschool cartoon where the characters have little kid mood swings and outbursts and learn basic lessons. It also felt like it was speedrunning its Wholesome Found Family Dynamic with characters who just met, which didn’t feel earned. While these problems never completely go away (see: the cheap and corny way the otherwise very dark season finale suddenly resolves), the show improves quickly, and the positives outweigh the negatives. It’s so great to have a Transformers cartoon that feels fresh, giving us a post-war setting with a bunch of new characters and new dynamics between the Cybertronians and the humans. The returning characters are also uniformly great as the old veterans overseeing the new generation. (Reformed Megatron! Danny Pudi as Bumblebee! Steve Blum returning as Starscream! Keith David as Grimlock!!!) And those super dynamic action scenes! I can nitpick, but Earthspark’s a ton of fun, and easily the best new Transformers cartoon since Prime and Animated.
8/5: Ghost Trick: Phantom Detective (remaster) - Everyone who told me this game was a masterpiece was right. I had played the first chapter when it dropped as the demo for the iOS version years ago, but never went further than that until now. What a game. Absolutely incredible through and through. Great story, great twists, great characters, great puzzles, great art direction. Everything comes together so perfectly to form a totally unique, unforgettable package, a top tier video game murder mystery. Everyone should play this, preferably going in as blind as possible.
8/15: It’s Always Sunny in Philadelphia (Season 16) - Wow! Recent seasons of Sunny have been kind of up and down, with some interesting experiments (Mac Finds His Pride, the Ireland arc, etc.) paired with some comedic duds. Most of this latest season is standard fare for the series with fewer big creative swings, but it’s just hit after hit in terms of comedy. Not a single dud, whether we’re seeing Mac and Dennis try to start a rental business for inflatable furniture or watching the gang meet Bryan Cranston and Aaron Paul, believing the entire time that the latter is Malcolm from Malcolm in the Middle. Even the attempts at topical comedy landed better. Easily the funniest season in years.
8/16: One Piece Film Gold - It’s easy to see why this one has kind of been forgotten in the wake of Stampede and Film Red, which revolve around established fan favorite characters, but this was still pretty fun. Perhaps a little too long, but it’s fun to see the Straw Hats fool around in a giant casino and do a heist. They definitely cranked the fanservice up even more than usual in this one, though, as I probably should have expected for a movie made alongside the anime’s adaptation of Dressrosa.
8/17: One Piece: Stampede - This one goes for a different kind of fanservice. While most One Piece movies are isolated from the ongoing plot and its expanded cast of characters, Stampede instead asks “What if we just put damn near every active character on the same island and had them fight?” The answer: a fun time! It would get old if all of the movies were like this, but after a bunch of movies that are just like “the Straw Hats are gonna land on another new island and fight some more weird guys” it’s fun to see characters like Law and Buggy and Smoker get in on the fun. It’s also nice to get a movie with the Wano era art style, and Usopp surprisingly gets some really good character moments in here.
8/18: One Piece Film Red - This really is the best of the One Piece movies, huh? (Baron Omatsuri is a close second.) It really feels like a change of pace after the last four with the most interesting and emotionally engaging story out of any of them. And even if the events of these movies are never canon, it still feels significant in my understanding of Shanks as a character as we move into the final phase of the manga.
8/21: Pikmin 4 - The opening hour of the game made me really question if they’d changed too much, with all the focus on your new dog unit over your Pikmin and the extremely dull, drawn out dialogue scenes with your new companions back at the base. But once I got into the swing of things I had a blast. This is probably my new favorite Pikmin game. There’s a great mix of activities here to keep things fresh. I also really ended up liking Oatchi’s role as basically your second captain who can also serve as your tank or a rideable mount. The Dandori stuff and nighttime missions in particular show off how useful Oatchi is for your multitasking without necessarily overshadowing the Pikmin.
8/22: Never Get Tired: The Bomb the Music Industry! Story - I literally backed this on Kickstarter eight years ago (my name is in the credits!) and then never got around to watching it for no reason. It’s on YouTube now, and Jeff’s got a new album out next week, so now feels like the perfect time to watch it. And man… what a great documentary. Obviously I’m just a fan of the band, but this also really spoke to me as an artist. Jeff wanting to stick to his principles and give out his music for free and play cheap all ages shows, his discomfort over the idea of selling merch, and the struggles that come with not playing the game like that… It's hard. They readily admit that Jeff is an idealist, that people fight him on this stuff, that he’s missed out on some big opportunities because of these stances, and that he’s had to compromise a bit on some of these things over time. But that incredible climax with their final show, including a full opening performance of the slowly building “Campaign for a Better Next Weekend” and the closing performance of “Future 86” where the whole audience is singing along as the members of the band are hugging and crying… it’s beautiful. This may have been a band where the members had to go back to their shitty day jobs after every tour because they weren’t selling out arenas, but their art meant something to people, and that makes it all worth it.
8/25: Nimona - I haven’t read the original comic (yet), so I can’t compare them too much, but it’s nonetheless pretty apparent that some things were softened and easy kids’ movie jokes were added by the studio to squeeze this graphic novel for teens into a PG animated movie. Regardless, the emotional throughline hits REALLY hard, particularly the very blatant trans allegory and the climax. (It’s no wonder Disney was afraid of this movie seeing the light of day lmao.) The animation is also very squishy and fun to watch throughout. Great movie.
8/26: Puss in Boots: The Last Wish - Spider-Verse really has done so much for animation, huh? This one was as good as everyone said. Beautiful use of stylized color and lighting throughout, and every time this movie very conspicuously shifted to different framerates for a flashy fight scene it owned. Very cute and heartwarming story, too, which thankfully gave its second act plenty of time to explore the cast and let them go on their journey, unlike a certain plumber movie that came out a few months later. Also I would let Death [redacted]
8/28: Holocure: Save the Fans! - This isn't really something I can beat, but I've been addicted to Holocure lately. I don't even watch VTubers aside from maybe seeing a funny Korone animation every now and then, this is just a really, really good freeware Vampire Survivors clone with a huge roster of varied characters to pick from.
8/31: HELLMODE (Jeff Rosenstock) - A new album from Jeff is always a major event for me. If there were any worries that he was starting to go soft at 40 (because one of the three singles off this album was a gentle acoustic piece), the frantic opening of this album put those worries to rest. The first two tracks are Jeff screaming out for help as he’s pulled in a million directions by the chaotic state of the world, a theme that becomes the thesis of the album. I’d say it lags slightly in the middle, but overall this is another extremely well-rounded record full of bangers that’s unapologetically Jeff, with possibly my favorite closing track he’s ever done. Favorite tracks: I WANNA BE WRONG, 3 SUMMERS
September
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9/3: One Piece (live action, Season 1) - They did it. I can’t believe it, but they did it. While I have my nitpicks (Usopp and Sanji don’t get enough big moments to shine), this is an extremely solid and faithful adaptation of the first few arcs of One Piece with a great cast. For the most part the changes feel smart and logical, and the big emotional beats of the story are all there and executed very well. I doubted it a little in episodes 2-4, where the Orange Town and Syrup Village arcs saw some major changes to shift the action indoors, and the increased focus on the drama in favor of repeating every gag and battle from the manga 1:1 took a bit of getting used to, but by the end I was having a blast. It’s a different take on One Piece, but it still feels like One Piece. Genuinely very excited for season 2.
9/4: Pseudoregalia - A great little N64-style 3D Metroidvania focused on platforming and very satisfying movement. I always love entries in the genre that are less prescriptive in what order you have to tackle areas in, a la Symphony of the Night or Hollow Knight, and this one’s great in that regard. While there are a number of new moves to find, most of the map is open to you very early in the game, and smart use of your moveset can allow you to “sequence break” without even realizing it. (You would not believe how long I went without getting the wall run.) I do wish it had a map, but that’s already being patched in.
9/6: Bomb Rush Cyberfunk * - Not a bad game at all, but I quickly remembered how bad I am at skating games, so like… eh? Not sure I have much desire to play past chapter 2. Also the soundtrack is sadly kinda hit or miss for me outside of the obvious Naganuma tunes.
9/9: The History of the Minnesota Vikings (Dorktown) - Jon Bois never misses. Even as someone who doesn’t actively follow sports, Jon Bois is a master storyteller, using graphs and statistics and funny anecdotes to explore these deeply human stories. He can convey why people care so much about these teams, these people, and sports in general, and how our popular sports reflect on American culture. He could tell the story of just about any team or player in any sport and I just know I’ll come out the other side a misty-eyed fan. And what a fascinating cast of characters we have this time, with origin stories for everything from the Hail Mary pass to a Minnesota state supreme court judge to the Griddy. Nine hours well spent.
9/10: Timespinner - A fun and highly polished Metroidvania that maybe doesn’t quite have enough of its own identity in its quest to replicate Symphony of the Night…but also, like, this was pitched as a Symphony throwback on KickStarter in a pre-Bloodstained, pre-Hollow Knight world, so I can’t really blame ‘em! Stopping time to avoid boss attacks is fun, the pixel art is gorgeous, and I liked the dark science fantasy story about warring empires and meddling with time a lot more than I thought I would - lore journal text dumps and all.
9/14: The Decay of Sam & Cat (Quinton Reviews) - All the stuff at the end with Matt Bennett (the actor who played Robbie on Victorious and Sam & Cat) in this was really good and sweet. It’s that kind of thing that makes these videos feel like they’re still worthwhile on some level. But the padding and the things Quinton chooses to spend the colossal runtime on does drive me more and more insane with each passing Nick sitcom video. I don’t know how much longer he can keep this schtick up. I hope he’s able to move on to other things before too terribly long instead of continuing to extend this “miniseries.”
9/19: Marvel’s Spider-Man: Miles Morales - AKA Insomniac’s Marvel’s Spider-Man 1.5. It’s fun for the same reasons Peter’s first game was fun. I had a good time swinging around New York again in preparation for the sequel, and there’s a lot of cute stuff with Miles becoming Harlem’s neighborhood hero, but WOW did the Underground v. Roxxon conflict fall flat for me.
9/20: I Think You Should Leave with Tim Robinson - I understand so many posts now.
9/25: Spider-Man (2002) (rewatch) - It’s you who’s out, Gobby! OUT OF YOUR MIND!
9/25: Futurama (Season 8) - I was ready to be a hater, recalling the fact that Futurama has already had three “perfect endings” with the show getting a little weaker with every revival. Then I watched the first new episode on a whim and thought it wasn’t bad, so I was like, eh, sure, I’ll watch the rest. Overall Hulurama is hit or miss. There are chuckles to be had, and it sure as hell beats modern Simpsons, but almost every episode is either a belated take on an overplayed Topical Issue (the pandemic, Amazon, cancel culture, etc.) or a direct sequel to an old episode people liked. Or both! It’s also really noticeable that certain voice actors sound way older - Billy West is struggling with the Fry voice in particular, and it hurts his comedic timing. But just when all hope seemed lost after the nigh-incomprehensible toy-themed anthology episode, possibly the worst episode of the entire series… the last episode, where the Planet Express crew explores whether or not the universe could be a simulation, was really, really solid. Great note to end on to make me not regret my time with this season as a whole.
9/26: Spider-Man 2 (2004) (rewatch) - Once the GOAT, always the GOAT.
9/27: Spider-Man 3 (rewatch) - Revisiting this movie for the first time since I saw it in theaters… it’s not bad. It’s fine! It continues to have the heart and sincerity that make the first two movies work. It’s just not as concise with three villains vying for the spotlight, but I also wouldn’t cut any of them, necessarily. I guess Eddie/Venom would be the easiest, but Peter getting the black suit and giving in to his resentment feels too central to cut. (Yes, even with Emo Peter becoming a meme.)
9/28: Adventure Time: Fionna and Cake - I wasn’t really sure what to expect with this one, especially since I was never really a fan of the genderbend episodes in the original show. (At the time they mostly just felt like an excuse to crank up the teen romance stuff to 11.) But MAN. This was a fantastic coda to the original series. It made me care about Fionna and Cake and their friends as their own characters separate from their original counterparts, it gave the Simon/Betty arc a much more satisfying (if no less bittersweet) resolution than the original finale had time to do, and it even managed to be a multiverse story that didn’t make me roll my eyes in 2023. A+ all around. Makes me wanna rewatch the original show again. [spoiler: I did]
9/29: Meanwhile (aivi & surasshu) - It’s been a whole decade–they were busy with, you know, all the music in Steven Universe, among other things–but we finally have a new aivi & surasshu album! Their chiptune/piano fusion style is familiar, but they’ve definitely grown as composers in subtle ways. Favorite track: Time Travel
October
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10/1: This is Financial Advice (Folding Ideas) - A lot of the nitty gritty finance law stuff turned into white noise for me, but still, great video. I had no idea that the GameStop stock craze devolved into this bizarre cult that thinks they’re going to crash the global economy and rise from the ashes as the new kings with the value of their GME stocks. Glad this video exists to try and balance out the narrative.
10/5: Sonic Frontiers: The Final Horizon DLC - Good ideas, absurdly frustrating and tedious execution. Full thoughts here.
10/10: Spider-Man: Into the Spider-Verse (rewatch) - I didn’t plan this, but very fitting that I would end up rewatching this on 10/10.
10/12: Half-Life Alyx but the Gnome is Self-Aware (wayneradiotv) - ha he! (Seriously though, that finale was a fucking masterpiece. The RTVS crew has an incredible knack for using the framing device of video game livestreams to blur the lines between comedy and horror, or ironic anti-humor and complete sincerity. I’ve never seen anything else like this.)
10/15: Spider-Man: Across the Spider-Verse - Not sure how much I can say that hasn’t already been said. The most visually creative movie I’ve ever seen, grounded by some really excellent storytelling about Miles (and now Gwen) that’s probably better than his actual comics. But it also does feel like it’s about to end and then the movie just keeps going like ten times over lmao. Can’t wait to watch this a second time on a better TV.
10/20: Sonic Superstars - A mostly really solid and fun 2D Sonic game that’s unfortunately dragged down by an extremely hodgepodge soundtrack and some overly drawn out boss fights. I spent HOURS trying to beat the final boss of the bonus scenario (which is required for the true ending in this one) before giving up. Really a shame that that’s the note I’m leaving the game on, because I otherwise enjoyed it, but ah well. More thoughts here.
10/27: Marvel’s Spider-Man 2 - Another good Spider-Man game from Insomniac. Liked the story more than the one in Miles Morales, but maybe not as much as the first game. Extensive thoughts here.
10/28: Venom - Was in the mood for more Venom after the game. As expected this was not a very good movie, but the dynamic between Eddie and Venom made it a fun watch. Tom Hardy is constantly about to shit his pants in this movie. It’s great.
10/28: Venom: Let There Be Carnage - I had a way better time with this one. Is this a good movie? No. But it cranks the insanity of the first movie up to 11. Goofy as fuck in an extremely watchable way.
November
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11/5: Pluto - An absolutely masterful series that anyone interested in sci-fi needs to watch. The anime adaptation was great, and I immediately understand why people who’ve read the manga speak so highly of it. Really makes me want to get into Astro Boy more, and also read some of Urasawa’s other works.
11/18: Scott Pilgrim Takes Off - Wow, just wow. When news of a Scott Pilgrim anime broke I was cautiously curious to see if we’d get a more direct adaptation of the comics, and instead it veered off in the exact opposite direction in the best way possible. This is almost entirely a different story, one that’s in conversation with the previous versions (sometimes in very meta ways), and I think it’s really valuable to see O’Malley revisiting these characters with new things to say about them. The major story divergence gives us a chance to examine the characters from a new angle - particularly Ramona, who’s the real protagonist of this version, and the evil exes, who completely steal the show. This was a great reminder of why I fell in love with this series as a teenager. I now genuinely hope we get more Scott Pilgrim.
11/22: Void Rivals (Issues #1 - #6) - The first arc of the new Robert Kirkman series that kicked off Skybound’s new “Energon Universe” is now complete, and I’m left thinking Void Rivals is… okay? I thought the first issue was a decent (if not particularly original) sci-fi comic with an appealing art style, which just so happens to also briefly have a Transformer in it so there can be a Big Surprise. And the series still hasn’t quite shaken that feeling to me. It’s an okay sci-fi series that arbitrarily dedicates a couple of pages of every issue to something from Transformers, but I’m not really sure what the shared universe stuff adds to Void Rivals, or what Void Rivals adds to Transformers and GI Joe. I guess we’ll have to wait and see.
11/22: Journey to EPCOT Center: A Symphonic History (Defunctland) - Yeah, gotta be honest, I only got halfway through this one. It seems like Kevin just 1) really wanted to push himself creatively and 2) make a love letter to Epcot, and while I respect that, I think it suffers as a historical documentary. It’s Fantasia but for the creation of Epcot. That might be very impressive on a technical level, but it feels more like a piece of Disney propaganda than prior Defunctland videos due to a lack of context and nuance. 
11/24: Aperture Desk Job - A short, sweet, and funny little tech demo for my new Steam Deck set in the Portal universe. More effort was definitely put into this than was strictly necessary.
11/26: ESCHATOS - I am not good at bullet hell games, but I enjoy them from time to time and I really love this one’s FM synth soundtrack, so I picked it up on a whim in the Steam sale. I only beat it on Easy, but still, I had a lot of fun with it! It’s straightforward but very flashy, with the camera dynamically zooming around from set piece to set piece at ridiculous speeds and each level segueing directly into the next. The lack of a powerup system on the main mode in favor of just needing to know when to use your different shot types makes it feel very approachable.
11/27: Lunistice - A great little 3D platformer with a good soundtrack that I had fun hunting down all the secrets in. This is an easy recommendation for fans of games like Kirby or Klonoa - whimsical games set in colorful dream worlds where the underlying story can get a bit more somber. (Although the story in this one is mostly told through mildly cryptic lore dumps, so your mileage there may vary.)
11/28: Spark the Electric Jester 2 - The leap from 2D to 3D here is impressive, but this is very clearly a rough draft for Spark 3. Very, very fun Sonic-style 3D platforming, but the combat is lacking and the storytelling is just kinda bad. More extensive thoughts on this and the above two games here.
December
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12/2: Fortnite (Chapter 4) - This was my first full chapter of Fortnite, after having been roped into the game by the siren songs of Zero Build mode and Goku during Chapter 3. This means it’s harder for me to compare this chapter to previous ones, but still, Fortnite remains a genuinely very well made Battle Royale shooter that’s a blast with friends. If I have any complaint about this Chapter, it’s that they would regularly introduce zany ideas and then slowly reel them back in, whether it was the Augment system or the increasingly mundane movement items. It also felt like it was a little too easy to get the perfect loadout in every match, meaning the final showdown would almost always be against players with Slurp Juice and gold shotguns. And I missed the smaller mid-season map updates of Chapter 3. But overall I still had a really good time, and look forward to playing more for the foreseeable future.
12/4: Plagiarism and You(Tube) (HBomberguy) - This will get written off by many as “YouTuber drama,” but this really is an excellent video essay that feels like the kick in the pants that YouTube needs. If video essayists are gonna be a major source of information for so many, then they gotta have standards. I also think it does a good job of highlighting the people that have been plagiarized and trying to drive more attention their way in an attempt to right those wrongs.
12/6: Transformers (Skybound comic) - We only got the first three issues of this in 2023, but I just HAVE to say something about how incredible this series is here. Daniel Warren Johnson is knocking it out of the park. This is the new bar for Transformers. The hand-inked art is extremely dynamic and full of character, and the story is using the familiar beats of G1 Transformers but doing very new things with them. You can tell this from the very first page, but the emotional scene of Optimus accidentally crushing a deer in the forest and realizing how fragile life is on Earth sealed the deal for me. And yet in the very same comics Optimus can do suplexes and clotheslines and lord knows how many other wrestling moves on Decepticons, and it doesn’t feel like tonal whiplash? These comics just fucking rule, and anyone with even the slightest interest in Transformers should be reading them.
12/8: What We Do in the Shadows (Season 5) - [spoilers] WWDITS has very much settled into being a status quo show. Every season has its own little arc where one or two things change to keep things interesting, but then everything returns to normal by the end. Guillermo finally becoming a vampire, only to become a human again in the end, might just be the most egregious example of this yet. But also… the show’s still really funny? And I continue to be happy that Kristen Schaal has stuck around as a series regular as the Guide. So it’s hard to complain. I could see the show running out of steam over the next few seasons, but it’s still hitting for me right now.
12/12: Pony Island - Finally got around to this since the trailer for the sequel dropped. I feel like playing this years later in a post-Inscryption world where Pony Island is a known quantity kind of lessens its impact, but still, it’s a fun and funny puzzle game where you try to hack your way out of a possessed arcade machine. I’m not sure I found it particularly scary, but I’m not sure it’s supposed to be? The way the game messes with you during the Asmodeus “boss fight” was probably the highlight for me. I also like being able to say things like “The part where you have to not kill Jesus was so hard. I kept getting terrible butterfly patterns.”
12/16: Breaking Bad VR but the AI is Self-Aware (wayneradiotv) - As always, Wayne and co.’s commitment to the bit is unrivaled. This kind of got interpreted as just a way to troll HLVRAI fans, but so many moments in this genuinely made me laugh out loud.
12/18: Soul of Sovereignty Prelude - As someone who would list Cucumber Quest as a big creative influence, I was naturally very excited for this first chapter of GGDG’s new visual novel. Their mentality of both scaling things back in terms of labor while also going more shamelessly self-indulgent in terms of storytelling after burning out on making webcomics has really spoken to me, and WOW, the end result of that new process of theirs is shaping up to be something really special. The art and music are sparse but extremely evocative, giving you the rough sketch of the world and letting your mind fill in the rest. The story blends literary high fantasy vibes with the style of fantasy seen in ‘90s JRPGs (you can definitely tell this came from an idea for an RPG), but rather than constantly winking at the audience and making self-aware video game references it plays these storytelling ideas extremely sincerely, giving them real dramatic weight while still indulging in fun tropes to their fullest extent. While it’s a far cry from their most famous work with much more mature content, GGDG always excels at creating characters and worlds that immediately grab me. I can’t wait for the rest.
12/18: Barbie - I’m only… what, five months late for the whole Barbenheimer thing? Perfect timing. Anyway! On the one hand, I get the critiques saying that this movie is just a major corporation funding a self-aware feminist critique of their own product as a marketing ploy. And I kinda agree with that. And the movie is a little too long, and I don’t really know what to think of the way the Barbie/Ken conflict plays out. Anthony asked me to summarize what the story ended up being about, and I had no idea what to even say. But also… I did still like the movie? We don’t get a lot of cartoonish, absurdist, fourth wall breaking comedies like this anymore, and this is a good one of those. Also the whole cast is great, the set design is kind of stunning, and the cinematography is consistently appealing. I wouldn’t say it’s a revolutionary work of feminist filmmaking by any stretch, but it’s a good comedy movie.
12/21: Dr. Stone: New World - Man, Dr. Stone is great. I’ve said this many times, but I just love that this series uses all the trappings of shounen that would normally be used to hype up the protagonist learning a new move to instead hype up things like the protagonist building a loom or a hot air balloon. It’s shounen Bill Nye. I didn’t completely love everything about the Treasure Island arc this season, but it all built towards a really fun climax with a lot of satisfying turnabouts where the heroes use their ingenuity to just barely win.
12/23: The History of Mike Tyson’s Punch-Out World Records (Summoning Salt) - Truly one of my favorite Summoning Salt videos ever, even with how repetitive Punch-Out can get to watch. It’s just so hard to beat “and that runner… was me.”
12/24: Super Mario Bros. Wonder - What more can be said that hasn’t already been said? It’s the best and most creative 2D Mario game since the ‘90s. The only real flaws are that it’s a little easy, the Search Party stages are annoying in singleplayer, and I wish that every boss prior to the final boss wasn’t just some form of Bowser Jr. fight. But those aren’t nearly enough to drag the whole experience down. It was a blast.
12/24: Do a Powerbomb! - Got this from Anthony as a birthday present. This is the previous series by the creative team currently doing the new Transformers comics I was gushing about a few entries ago. Even with the high bar set by those comics, Do a Powerbomb! exceeded my expectations. Holy shit. An absolutely entrancing fantasy wrestling miniseries full of dynamic, energetic action and tons of heart. These comics where a guy wrestles a giant talking orangutan almost made me cry. Twice. An instant favorite.
12/25: Adventure Time (rewatch) - We ended up finishing our rewatch of Adventure Time (the main series, anyway) on my 30th birthday, which feels appropriate. I already kinda knew this, but this rewatch has truly confirmed that Adventure Time is my favorite TV series of all time. The entire show is even better on a full series rewatch. In hindsight, even parts that annoyed me when they aired end up being important parts of the beautiful tapestry that is this series. The many low points of Finn’s adolescent love life are important stepping stones in his growth as a person, which leaves him in an extremely satisfying place by the end. Jake having kids didn’t get to be a huge status quo change because they grew up instantly, but then they did a bunch of fun episodes about Jake’s relationships with his adult children that deepened him as a character. And most of the big lore questions they kept teasing over the years (“Where’d the humans go?” “Who are Finn’s parents?” “When’s Finn gonna get a robot arm?” etc.) ended up getting satisfying and creative answers, because the show left itself the room to figure those things out later. This is a truly special, one-of-a-kind series, one that lasted nearly 300 episodes and yet still seems like it was over too soon. And yes, I did in fact cry during the final montage, like I knew I would. I will always cherish this show with all of my heart.
12/25: Olive the Other Reindeer (rewatch) - Haven’t seen this one since I was a kid! It was a favorite of mine back then, and while it might not be quite as funny as I remember it’s still very cute, with a 2D/3D hybrid art style that remains very unique and appealing. As an adult I can also appreciate the cast they got for this, with like half the cast of Futurama bolstered by guests like Michael Stipe from REM and The Sopranos’ Joe Pantoliano.
12/26: Guillermo Del Toro’s Pinocchio - Anthony and I capped off our Christmas with the most jolly and festive stop motion movie of all! Jokes aside, man, what a beautiful movie. The animation is immaculate, and we really just don’t get children’s animated films like this anymore. Ones that overtly feature real world politics and religion and so many other dark themes in a way that doesn’t talk down to kids or sugarcoat things. This one hits hard. We need more movies like this.
12/31: Oppenheimer - This was an interesting one. Despite being three hours, the way that first hour jumps around in time makes it feel like Oppenheimer is constantly being propelled forward through life at a breakneck pace, swept up by the rising tide of nationalism in spite of his personal left wing politics, never really reflecting on what he’s doing until it’s too late. Then when he’s no longer useful to the empire, he’s chewed up and spat out, only to eventually be honored as a national hero as a symbolic gesture. It’s a compelling story. However, I’m a little torn on how certain aspects of history were framed. Does the abstraction of the bombings detract from the true weight of those events, in favor of sympathizing with the man who built the bomb? Or is it clever a way to show how the realities of the war were compartmentalized away by people who were complicit in its most heinous acts of violence? One minute a bunch of physicists are talking theory, thousands of miles away from the theaters of war, and the next they’ve killed 200,000 people. So which is it? Eh, probably somewhere in the middle, I guess. But I liked it overall.
12/31: Kirby’s Return to Dream Land Deluxe - I’ve been really surprised by how good this rerelease is. It kind of flew under the radar for me. I liked the original game, but at the time it also almost felt like the New Super Mario Bros. of Kirby. It was a straightforward throwback game where you went through a grass world, then a desert world, then a water world, etc., and also they added four player co-op. But returning to this one after the kinda mid Star Allies has made me appreciate just how solid RtDL is as a Kirby game. I really like the updated graphics, too - yes, even the new cel shaded outlines around the characters - even though I didn’t think it looked that great in screenshots. Also the two new copy abilities (Sand and Mecha) are fun, the minigame collection is shockingly fleshed out to the point that they could’ve sold it as a standalone eShop game, the collectible character masks are fun, and the new epilogue mode where you play as Magolor is one of the coolest bonus modes they’ve ever done. This is a top tier Kirby remake any fan of the series should check out.
Ongoing things I followed in 2023 that don't have a blurb:
Halo Infinite multiplayer
IDW Sonic the Hedgehog (main series + specials)
One Piece
Chainsaw Man
My Hero Academia (not caught up)
The JOJOlands (not caught up)
Things I started in 2023 that I still need to finish:
Freedom Planet 2
Hi-Fi Rush
Live A Live
Super Monkey Ball: Banana Mania
Star Wars Jedi: Fallen Order
Picross 3D Round 2
Rhythm Heaven MegaMix
Mega Man Battle Network 5: Team ProtoMan
Ratchet & Clank: Rift Apart
Spark the Electric Jester 3
Sonic Dream Team
One Piece (Wano arc, anime)
Jujutsu Kaisen season 2 (I’ve already read the Shibuya arc already in the manga, though)
Astro Boy (2003 anime)
Futurama (original run rewatch)
One Piece (manga reread)
The Amazing Spider-Man (Lee/Ditko era)
Scott Pilgrim series (reread)
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And finally... my favorites of 2023!!!
Overall favorite game: The Legend of Zelda: Tears of the Kingdom
Favorite indie game: Pseudoregalia
Games remastered in 2023 that are now among my all-time faves: Ghost Trick: Phantom Detective, We Love Katamari
Most pleasant surprise in gaming: The Murder of Sonic the Hedgehog
Favorite film: Spider-Man: Across the Spider-Verse
Favorite live action show: Barry
Favorite anime: Pluto
Favorite anime written by a Canadian guy and an American guy based on the Canadian guy's old graphic novel series: Scott PIlgrim Takes Off
Favorite live action adaptation of an anime that I still can't believe they didn't fuck up: One Piece
Favorite Western cartoon: Adventure Time: Fionna & Cake
Favorite older cartoon I only got around to watching in its entirety this year: The Venture Bros.
Favorite documentary: Double Fine PsychOdyssey
Favorite semi-improvised semi-scripted absurdist comedy/horror/tragedy Twitch livestream performance art thing: Half-Life Alyx but the Gnome is Self-Aware finale (wayneradiotv)
Favorite manga: Chainsaw Man
Favorite older manga that I only read this year: Berserk
Favorite Western comic book: Daniel Warren Johnson's Transformers
Favorite album: HELLMODE (Jeff Rosenstock)
And that's a wrap!!!!! Happy new year, everyone! Here's to me maybe actually reading a goddamn book this year
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sasaranurude · 7 months ago
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Okay. I've been playing Tokyo Debunker today, since the release happened to catch me on a day when all I'd planned to do was write fanfiction. I just finished reading the game story prologue (it was longer than expected!), so here's a review type post. If you're reading this post not having seen a single thing about this game: it's a story-based joseimuke gacha mobile game that just released globally today. It's about a girl who suddenly finds herself attending a magic school and mingling with elite, superhuman students known as ghouls. If you look in the tumblr tag for the game you'll see what appears to be a completely different game from 2019 or so: they retooled it completely midway through development, changing just about everything about it due to "escalating competition within the gaming industry."
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I'll talk about how this looks like a blatant twst clone at the end.
Starting with the positive: The story is charming. I enjoyed it thoroughly the entire time and am excited to read more. The mix between visual novel segments and motion comics was really nice--it broke things up and added a lot of oomph to the action or atmospheric scenes that visual novels generally lack. I like the art in the comic parts a lot. the live2d in the visual novel parts is... passable. Tone-wise, I think the story was a little bit all over the place and would like to see more of the horror that it opened on, but I didn't mind the comedic direction it went in either. The translation is completely seamless. The characters so far all have unique voices and are just super fun and cute. Of the ones who've had larger roles in the story so far, there's not a single one I dislike. It's all fully voiced in Japanese and the acting is solid. (I don't recognize any voices, and can't seem to find any seiyuu credits, so it seems they're not big names, but they deliver nonetheless.) Kaito in particular I found I was laughing at his lines a ton, both the voicing and the writing.
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He's looking for a girlfriend btw. Spreading the word.
The problem is like. The gameplay is the worst dark-pattern microtransaction-riddled bullshit I've ever seen. Hundred passive timers going at all times. Fifty different item-currencies. Trying to get you to spend absurd amounts of real world money at every turn. There's like five different indicators that take you to various real-money shop items that I don't know how to dismiss the indicator, I guess you just have to spend money, wtaf. Bajillion different interlocking systems mean you have zero sense of relative value of all the different item-currencies. I did over the course of the day get enough diamonds for one ten-pull, which I haven't used yet. Buying enough diamonds for a ten-pull costs a bit under $60 (presumably USD, but there's a chance the interface is automatically making that CAD for me--not gonna spend the money to check lmfao), with an SSR rate of 1%. BULLSHIIIIIT.
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There's like a goddamn thousand-word essay explaining the dozen different types of character upgrades and equippables and equippables for the equippables!! Bad! Bad game design! That's just overcomplicating bullshit to trick people into thinking they're doing something other than clicking button to make number go up! That is not gameplay!
In terms of the actual gameplay, there is none. The battle system is full auto. There might be teambuilding, but from what I've seen so far, most of that consists of hoping you pull good cards from gacha and then clicking button to make number go up. There's occasional rhythm segments but there's no original music, it's just remixes of public domain classical music lmao. I'd describe the rhythm gameplay as "at least more engaging than twisted wonderland's," which is not a high bar
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At least there's a cat in the rhythm bit.
And like, ok, I gotta remark on how derivative it is. Like I mentioned in my post earlier, this game is unabashedly aping twisted wonderland's setting and aesthetic. (That said, most of the stuff it steals from twst is magic school stuff that twst also basically stole from Harry Potter, so...?) However, it isn't exactly like twst: in this one, the characters say fuck a lot and bleed all over the place and do violence. Basically, the tone is a fair bit more adult than twst's kid-friendly vibe. (Not, like, adult adult, and I probably wouldn't even call it dark--it's still rated Teen lol. Just more adult than twst.)
Rather than just being students at magic school, the ghouls also go out into the mundane world to go on missions where they fight and investigate monsters and cryptids. Honestly, the magic school setting feels pretty tacked-on. The things that are enjoyable about this would've been just as enjoyable in about any other setting--you can tell this whole aspect was a late trend-chasing addition, lmao. So, yeah, it's blatantly copying twst to try to steal some players, but... Eh, I found myself not caring that much. Someone more (or less) into twst than me may find it grating.
Character-wise, eh, sure, yeah, they're a bit derivative in that aspect too, but it's a joseimuke game, the characters are always derivative. Thus far the writing & execution has been solid enough that I didn't care if they were tropey. If I were to compare it to something else, I'd say the relationship between the protagonist and the ghouls feels more like that of the sage and wizards in mahoyaku than anything from twst. There's some mystery in exactly what "ghouls" are and their place in this world that has me intrigued and wanting to know more about this setting and how each of the characters feels about it. I have a bad habit of getting my hopes up for stories that put big ideas on the table and then being disappointed when they don't follow through in a way that lives up to my expectations, though.
So, my final verdict: I kind of just hope someone uploads all the story segments right onto youtube so nobody has to deal with the dogshit predatory game to get the genuinely decent story lol. Give it a play just for the story if you have faith in your ability to resist dark patterns. Avoid at all costs if you know you're vulnerable to gacha, microtransactions, or timesinks.
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dewffin · 5 months ago
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soo... I think I accidentally began to make a Silmarillion Fangame...
For some unknown reason i was like "I wanna make textures :D" but i didn't want to model shit, so i just used VROID studio as a painting book... but then i was like "ummm, i never tried to draw a character an then tried to make it 3D in vroid" so uh-
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yeah...
and then i was like "let´s drop this bad boy in Unreal to see how he looks" and because, well, i don't know why i decided to try to make him look a bit 2D? like he was drawn? like doing the complete opposite of what i just did?
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so this is what he looked when i began to play with post process stuff
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and because i wanted to look around and stuff i added a little guy i had, and it turns out that he was really little and i had to make him a box to take pics of Fëanor's face
Then i did more stuff and i ended up with these cute flowers :D
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And then I said fuck it, i think I'm making a game...
So the thing is that doing a game doing a game while being a one person studio is a biiiiiit difficult.
By that i mean i had to try to keep my head leveled in what i could do, so I ended up with this...
Tecilwë's Adventures in Arda
(yeah, i don't have a name for this)
So, you play as Tecilwë, a noldorin journalist that travels around trying to document the best stories of Arda. You can find out what is happening around by talking with people, sneaking around or finding clues. Then, you can write your take on what happens, and depending on what you say, how you say it and what secrets do you keep your reputation as a journalist and your relationship with the different character you find can change for better or worse.
A little bit about Tecilwë...
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Q Tecilwë Autanna -  S Tegilu
Tecilwë - The one who writes [tecil “pen”, wë “person”] or as i like to call them "El pibe birome"
Autanna - the lost sign, the fool sign [au “away, lost”, aut “fool”, tanna “sign, token”]
A young lore master from Tirion. Studied under Rumil, and is excited to document all that happens in the course of the story. 
Curious and eager to learn. More often than not ends up in trouble for documenting what was not supposed to be seen.
Tecilwë believes in the power of the word, and on how truth is composed by those who write it.
Not often remembered, wants to be remembered as one of the great lore masters. But the curse of the Noldor runs deep…
Basically a player insert
Y alto chismoso
What i have for now in gameplay is that you can run around a location (and you'll be able to travel to different places, but time passes so, for example, if you leave Aman you cannot go back, or if Gondolin fell then you cant go there). There as i wrote you can talk to people and find out stuff, and all what you find you write in your journal, which you can check to remember what you have seen. With all of that you can unlock new dialogues, and when you get enough information you can end the day and write like a newspaper or magazine. If, for example, you found that gasp Maedhros and Fingon are being two love birds behind a tree, you can write about that in different ways. A- You just say thing as they are. B- You say that is great to see the unity in the House of Finwë. C- Accuse Fingon of corrupting the innocent eldest of Fëanor. D- say nothing about this. With A you get lower relationship points with Russingon for exposing them. B gets you a good realtionship with them, but lower with Fëanor. C gets you a good amount of points with Fëanor, but the other two will hate your guts. And with D, nothing changes, but you can confront them about their relationship and tell them to be more careful if they want to keep it a secret.
Also if you write a lot about gossip stuff you will lose credibility and that is kinda a way to not being remember as the great Lore Master you want to be...
Also i love how FIngon's hair is coming out. This is like a first draft but it was fun to make.
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Also this motherfucker is so fucking tall
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And this is one of my favourite screenshots from when i had Fëanor as the playable character
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(also here is really noticeable that i added lights to their eyes, and it switches form golden to silver light)
In short, a gossip simulator
Also i cannot wait to make the "Who is Gil-Galad's dad" level
Version 0.1.0
Other updates
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herecirmsims · 21 days ago
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Questions For Storytellers
I have (I think) finally caught up on my list of poses to make, so I wanted to do something a little fun (for me, not for anyone else LMAO) and entirely self-indulgent. I read stories and tell my own over on Instagram, but of course it's harder to post long-form text like this over there.
Special thanks to @freezerbnuuy as I'm copying their post. ❤️
What’s the last screenshot you’ve taken for your story?
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This is from the middle of my last post, but it's the last screenshot I took because I went back and added this scene in after finally caving and making my own stupid poses for it hahah.
2. Describe your story in three words or less: Needlessly long tbh
3. Describe (insert character here) in three words or less: Uhhh I'll pick Saxen since he's my MC... wet cat energy (which I think is something @nefaricussims said actually??). Or "90s cocaine chic" as @southernsimmin so beautifully described him. 🤣
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4. How did you choose the name of your story? It's called The Cottage because it's... based in and around a cottage. 🥲 I have a very imaginative mind!! 🤣 But also, the cottage plays an important role throughout the whole story and especially in the upcoming finale.
5. How do you choose your characters’ names? My Sim story is based on a novel I never had the confidence to finish - in that version, Sax is an ælf based on Anglo-Saxon belief. I made him a vampire in Sims because that was the only pack I owned at the time, besides base game, and for gameplay purposes I thought vamp put him close to how I imagined him. I now realise I could have easily used CC and my own damn imagination to make him an ælf but I didn't know much about CC at the time, either. 🤣 Because of this, the original story leant into fae lore and the stuff about never revealing your true name. Saxen isn't his real name anyway, but for an added layer it also isn't spelt how you might imagine if you heard it spoken. The same for Thom and Jac who are also characters who came over from the 'original'.
6. How long have you been working on your story for? A little over three years! I have learned soooo much in that time.
7. Whats the biggest risk you’ve taken with your story? Did it pay off? I dunno that I've taken any risks, other than putting it out there in the first place.
8. What about your story are you proud of? I think the fact it exists at all. I've been writing stories since I was a kid, but at some point I lost confidence in myself and have never finished anything/wanted to share it with people because I end up overthinking and deleting it. So I am proud of myself for having maintained a continuous story for three years, and for having other people read it. I think because there was no pressure with a Sims story - with a novel I kept thinking, this has to be perfect and polished so that I can publish it someday. With a Sims story, I'm free to just write the silly tropes I enjoy and allow myself to suck and learn and get better at it.
9. What about your story are you looking to improve on? I read a fantastic article about ma - including pauses in your visual storytelling, space for the characters to sit and breath and reflect. It's ma that makes Ghibli movies so wonderfully distinctive. Being able to make my own poses means that I can show a character's expression or body language in response to a situation, without the need for overlaying text. I'm trying really hard to move away from the "talking heads" style that reads more like a script, and letting the visuals tell the story for me instead. I'm not very good at it because I enjoy my blah blah, but it's fun to try!!
10. Is your story fully planned or are you still working things out? Is there a definitive end? I'm approaching the end of it now, which has been planned for the last three years, so yes - I know pretty much everything that's going to happen. Sometimes the characters still throw a little surprise for me though.
11. Why have you decided to tell this story? Are there any messages or meanings within it? When I got the Sims almost 4 years ago, I had absolutely no idea that there was a) a whole community around it or b) that people used it for storytelling. I'd already made Sax, Thom, and Jac in the game, because I'd wanted to see them come to life during gameplay. Then I discovered poses and started sharing random staged screenshots on Instagram, and became friends with the exceptionally talented TheSimmerKay (now making machinimas!) who showed interest in my silly little characters and suggested that I try telling a story too. I owe her a lot!! As for messages and meaning... I'm very interested in what makes people do the things they do, and how the hero of a story often depends on whose POV we're hearing the story from. There's a fine line between hero and villain sometimes, and a hero acting out of love can cross from protectiveness into control.
12. Do you actually play the game or do you just use it as a storytelling medium? Yep - I have a designated story save, which is the one I take all my screenshots in and which never has gameplay. Then I have a Happy Ever After save for Sax and Fen and another save for for my Globetrotter Challenge Sim, both of which are gameplay only. I think it's important to have that outlet; I can work on my story, make poses, or just play the game, depending on what I fancy.
13. From basic planning to a finished post, how long does that take you? 2-3 evenings. I tend to get everything laid out and text added, then let it sit for a day because I inevitably think of a way to do something better if I give it chance to breath. 🤣
14. Do you have any regrets about your story so far? If you could go back in time, how would you fix these? Not regrets, really, but there are some threads that I put in - fully intending to complete them later in the story - but never did, due to them just not fitting with the story or wanting to try and bring things to an end sooner. But similarly, there are times when I was going to put in a little hint or foreshadowing in and didn't, and then later in my story have wished I had! The tricky part of serialised storytelling is you have to just live with what you have (or don't have), you can't go back and remove or add scenes like you would with a drafted novel.
15. What have been the highlights of creating your story? I've met so many incredible people due to it, oh my goodness. Truly extraordinary Simmers who've shared their time and knowledge with me. We have a little mutual reading group on Insta where we all read and geek out over each other's stories and it's just wonderful. I was honestly shocked when i went to other platforms and realised how much drama there can be in the Sims community. 🤣
16. What about the process do you enjoy? Not that I don't enjoy the process... but I mostly love it when it's finished and I can share it, hahaha.
17. What about the process do you hate? I don't hate any of it... it's a hobby and I do it because I enjoy it. That being said, it does fuck me off when I have multiple Sims in a scene, everyone is in place and has poses queued, and then MCCC Dresser FREEZES MY GAME NOOOOOOOO WHY
18. Choose a song that reminds you of your story:
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This is the unofficial theme... specifically this version in Old English, which is Saxen's first language. "It's our destiny then to find love again / Where we failed once before now we'll win"
19. Choose a song that reminds you of (insert character here):
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Another one for Sax I guess because he's special. 😌🤣 "But you, a cinder of the fire that's yet to come / Will you just sit and mourn this fragile thing that you've become / Or instead will you consume the very things you can't outrun / Until you finally see all of the strength that you draw from?"
20. Choose your favourite shot from your story so far: Hmmm I think this one, which was me being lazy and reusing a screenshot from an older scene during a flashback-style narration. 🤣 I was trying to achieve something else with the editing but did this by accident and liked it.
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21. Choose your least favourite shot so far: Too many to pick from LMAO
22. Choose a favourite character from your story so far: Sax, obviously, he's my lil chew toy/punching bag. But then there's also Idris, for whom I only wish the best. She's going through some trouble right now and I don't enjoy it. It's much more fun to bully Sax.
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23. Choose your least favourite character so far: I don't have one! Although Vlad makes me deeply uncomfortable tbh. I find him to be a really creepy villain, and unlike any of my other villains, he's not in any way misrepresented or redeemable. I'm using a makeover version of him by WistfulCastle (I would link, but I don't think he's available anymore?)!
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24. Are there any characters who remind you of yourself? No... well. Whenever baby El randomly info-dumps on a niche subject, that's mostly me taking advantage of a captive audience to tell them about karkadanns or medieval torture items or dead bodies on Everest. 🥲
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25. What inspirations have you drawn on for your story? I honestly don't know - I can't name anything that I've consciously drawn on, though I know for sure I must have. Funnily enough people have told me things like "oh that's like in Vampire Diaries" or "that's like that part in the Harry Potter films" and I haven't watched either of those, so I think what's happening is we're all drawing from the same well of folklore and mythology and trope. There is occasional story drama about being copied and the thing is... unpopular opinion alert... many of us aren't as unique as we think we are. 😅 What we are unique at is taking a trope and telling it in our own distinctive way. No one else can tell your story quite like you can.
26. Have other sim stories inspired you? I have soooo many talented friends who inspire me to do better when it comes to visuals and storytelling!! @callmedomino is the queen of silent storytelling and a huge inspiration on my journey to discover ma. I really love how well she can tell a story with no words.
27. What genres would you describe your story as? I call it rural fantasy lmao
28. If you could reproduce your story in another medium (movie, novel, comic, etc.) what would you choose and why? I mean obviously I'd say movie because HOW COOL would that be?! Especially an animated one!
29. What would your story’s rating be? (G, PG, M etc.) Ummm probably M because there is the occasional spicy scene. Sometimes three a year LMAO.
30. If you were leaving simblr Simsta and had to choose another creator to continue the story for you, who would you ask? Well tbh I've given Sax and Fen to several good friends already; some of them have them in ongoing cameos in their own stories. I wouldn't ask anyone to continue mine, but I like to think that Sax and Fen could live on in my friend's stories and games if anything were to ever happen to me.
31. Drop some random trivia about your story: When I started I only meant to do short, random vignettes about daily life at the cottage. Somehow it snowballed into a three year epic. 🤣
32. Give a light spoiler: "This is who I am. If I was any other way, I would not be myself."
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pyreo · 1 year ago
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I've never thought about this in the 11 years I've played but I just realised gw2 must look.. pretty zany to outsiders? It didn't even occur to me. I'm really glad it's in a low fantasy setting that allows for pretty much anything and I think it's inkeeping with the focus on player creativity in an MMO to have that kind of range.
Like I know the overall aesthetic can get wacky but because that's so fitting for a multiplayer game... it's never occured to me that anything looks odd.
Like, here's a screenshot of me, someone's bird, and some lovely folks from the last pride march
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Like real pride marches, being over the top and loud is the point. We have the tools to do that, even in regular gameplay. I think it's fascinating that nothing about this feels out of place. Magic in this universe does practically anything you want it to. Technology varies from nonexistent to far beyond real life. There's a massive range but everything feels kind of.... justified?
Some people will wear fantasy armour and keep everything on a theme. Some people are going to group transform into giant frogs and some people are going to cosplay as Johnny Bravo. It happens. The game doesn't mind. It doesn't shy away from people being incredibly weird. I remember the devs recalling a decision they had to make about letting players jump on top of a plot-important table where NPCs sat for serious discussions. The decision was they they shouldn't stop people from doing that if they wanted to.
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The openness of the setting means these are all things that could exist. People reanimate corpses here for the hell of it. The weapons are magic and can be literally anything. The mounts are all creatures that have been tamed, or vehicles someone could have invented. Even the living plushie mounts are lore-compliant because... magic.
But on top of this, this game has one of the most sincere stories of anything I've ever played? Whether it's to your taste or not, I don't think you could deny how much care goes into it. From terminal conditions to villains having tantrums over childish insecurities to symbolic anticapitalism to racial superiority rallies, it has treated its topics with dead-solid respect. It does not undercut its serious moments - but it allows you the privilege if you'd like.
Maybe it's the balance of being so immersed in that that's stopped me from thinking any of this looks silly. The players can be silly, sure. Maybe there's a kind of game-and-player suspension of disbelief. We tell our story, and you have your freedom, and for the most part they won't intersect (except for the infamous Wynne cutscene).
In the MMO space there's other ways to approach this. You've got ESO which holds back very tightly to its high fantasy setting. That's for people with different tastes who don't want anything aesthetic-breaking in their game, and they have to cut back the player freedom to get it while trying to introduce a steady stream of new armours that can't be too interesting. They have magic, but don't go too far. It also means you get deals begging you to come to the cash shop to buy, like, rags. Fun rags for your character!
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Then inbetween those two there's 'your name has to be lore compliant but fuck it, flying convertible'
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am-i-the-asshole-official · 10 months ago
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AITA for not telling my friend I don't want to play DND with her?
I (17M) am a player in a Dungeons and Dragons campaign (NOTE: it is not actually DND, I am just saying it for simplicity's sake. If anything sounds off, that's why. Either way, it's TTRPG, and both games have the same system, although they aren't anywhere near similar to DND gameplay-wise. It's very roleplay focused.) with a few of my friends (all 17-20F: Viola, Korrina, Valerie, and Olympia). Viola is our DM, and I have so much fun every time we play, with no intents on quitting because of this.
Olympia just like... fucking sucks though, to be honest? Like, I just hate playing with this chick. She's always asking for extra bonuses on rolls because she's just such a good player (no one else does it, Viola allows it though), she actively started PVP with me, she physically disabled my character in said PVP and I had to do chaos control (I did not want to have my character be disabled, if I did I would have a disabled character, but I failed a roll against her in this fight so I had to have my character go on a side-quest to fix it: I would be more fine with it if it was Viola, but another player? Really?), and she's just not really funny when she talks about the campaign outside of the sessions (I know, it's a little personal). She gets really upset when we mention this one thing we all like to the point of taking inspiration from it for characters and NPCs because she doesn't get it but she refuses to try the thing so we just have to not talk about it with her, and overall she just... isn't enjoyable to be around.
I know I'm gonna have people in the comments say "just tell her that you don't like her now! You sound awful, you should quit," etc etc, but hear me out. I am a player. Since the DM is Viola, and Olympia and Viola are having fun, I don't feel like I should say anything. It's the DM's story, and as a mere character in the story I can't have any say in the format, especially since I was the one that invited Olympia to the group (I made a casual offer to my whole friend group over a school group chat and both Olympia and Korrina responded, so I had to include both of them), and we've been playing this campaign since August.
One of our players had to cancel on us a week ago as of writing this, and so I decided to run a oneshot based off of a campaign I've been wanting to do (first time DMer, I wanted to try it out). The players were Viola, Korrina, and Olympia, and it was actually really fun! I wanted to wait for Viola's campaign to end before I actually started playing my campaign, but that wasn't going to happen in a while, so I had decided to run it then.
I don't want Olympia anywhere near my actual campaign, though. I'm planning on letting my friend (Drasna, 18F) join, as well as anyone else who shows interest, along with Viola, Korrina, and Valerie. But as you may know, Olympia is insufferable to me, and as DM I feel like I have the right to deny her from playing with me.
She still played in the oneshot though, and was... very excited for it. I am aware I am the only one with beef here. Olympia keeps on PMing me about her character, asking about the world, and she's really interested in the world and the format of it. Her character's nice even if a little similar to one of the main plot NPCs I have, but as I've mentioned, I really want to cut her out when the campaign gets rolling. The only reason I couldn't for the oneshot is because we are actively in the middle of a campaign and everyone would think I'm being weird and things would be tense for the rest of the campaign. I can't just tell Olympia to her face "hey, I hate playing with you actually. Go home, fuck off."
I feel like I treated Olympia fairly when we played (she didn't do anything drastic, at least), but I don't know how my negative feelings on her are going to impact the campaign. I don't want to have an inbalance in the characters and how they're treated.
AITA for leading her on to make sure things don't get awkward during Viola's campaign, even though I have no intent of changing my mind on not having her as a player?
What are these acronyms?
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hellsite-yano · 5 months ago
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STEAM NEXT FEST DEMOS I PLAYED:
>500 CALIBER CONTRACTZ Highlight of this list. Literally Super Mario 64 x Cruelty Squad with a Suda51 coat of paint. Highly recommend.
>Antishoot / Morn FPS games that feel terrible to play. Avoid.
>SAEKO: Giantess Dating Sim Title says it all. Pretty solid and unnerving writing.
>Mother Hub Like if the abandoned vaults in Fallout 3/NV were the whole game. Your enjoyment of this depends entirely on your tolerance for slavjank. I liked it tho.
>Year Unknown Good so far - if you've played games like Manifold Garden and NaissanceE you know what you're getting here. Combine that with the terminals from The Talos Principle and you get this game.
>Elation For The WonderBox 6000™ This is SHORT (less than 5mins) but I've had my eye on this for ages. The writing is very online but in a good way.
>Skyward Dream Kinda boring first-person platformer.
>THRESHOLD Another short one. Kinda reminds me of Pathologic but on the PS1. The grimy aesthetic is nailed down perfectly. If you liked Paratopic check this one out.
>Galaia Dev describes it as TUNIC x Enter the Gungeon but it's not really. Gameplay reminded more of Geometry Wars if anything. Was kinda fun but don't think I'll get this.
>BRUTAL JOHN Been seeing this around on twitter and avoided it due to it seeming bland. And I was right!
>Kitsune Tails SMB3 with a traditional japanese aesthetic. Solid and the characters are cute.
>Sparedevil A 'shooter' where you're in a bowling arena and need to knock down as many pins as possible. Couldn't really get the hang of this.
>I Am Your Beast SUPERHOT / Hotline Miami fans will want to check this one. I liked it but the story is presented pretty obnoxiously.
>Bloodless Beat 'em up where you play as an old samurai who doesn't use a sword (anymore). Gameplay takes a bit of getting used to but it's fun and the story's intriguing.
>Poke ALL Toads Puzzle game structured like Baba is You with really good and expressive art. Liked this one a lot.
>Caravan SandWitch One of those slow exploration-focused games like Sable. Liked the aesthetic and music but dialogue was a bit long-winded.
>ODDADA You play with toys to make music (and you can even save your creations offline). Very nice.
>B.C. Piezophile Control a weighty mech looking for a lost ship or something like that, the encyclopedia (yes, there's an encyclopedia) is written pretty esoterically so it's hard to figure some things out. Requires patience but got my eyes on the full release.
>Old School Rally PS1 styled racing game, takes a bit of getting used to the feel of the car, PROTIP: it's better to pump the brakes instead of holding them.
>Goblin Cleanup Viscera Cleanup Detail except you're a sexy goblin maid cleaning up a dungeon. Was pretty fun, especially online.
>Scarmonde Final Fantasy 1 but it's a dungeon crawler. Not my sort of game but if you're into this genre you'd probably like this.
>Bedrotting You're stuck in bed and got to keep yourself sane by eating, smoking, and not looking at the horrific abominations. Good stuff.
>Blue Prince You inherit a mansion and need to find the secret 46th room. Won't say too much about this because it's best discovered by yourself. Was very good though.
>Stardust Demon Didn't like the physics on this. Pass.
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violetelderberry · 10 months ago
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Sims 4: Wonderful Faults Legacy Challenge
General Rules and Requirements:
- There are no pack or mod requirements for this challenge, but you are welcome to use mods to make the gameplay more realistic. - Minimal money cheats allowed; you can use cheats to pay for your first starter home, but otherwise they should be avoided. - Set lifespan to normal; I usually play most of my games on long lifespan, but it could get excessive with the number of generations, so the normal lifespan is a recommendation more than anything. - And lastly, follow all generation requirements, but otherwise decide your own stories or paths for the character for things left unspecified. This challenge was designed to give inspiration while also giving the player certain creative freedoms aside from the main storyline. Have fun with it!
Generation One: The Lonely Author
Your sim has always been a lonely person who was dedicated to their work; they aren't in contact with their parents, and they overwork themselves from the lack of financial help. They struggle to pay for everything on their own, and when they eventually meet their soulmate, they are skeptical to actually engage with them because of their previously lonely life.
Generation Requirements:
- Must start off generation as an independently living teenager - Must have the creative and gloomy traits - Must write at least ten books in your lifespan - Must complete either a romantic or a creative aspiration in young adulthood - Must meet your soulmate but not immediately enter a relationship with them. Must be friends for an extended period of time first. - Must have at least two kids
Generation Two: The Sickly BusinessSim
Your parents tried their hardest at raising you, but they were extremely strict and had a few faults in their relationship, causing you to be an anxious child. You had a few creative talents of your own but decided that you didn't want to pursue a creative career after learning of your parents' struggle, and you eventually settled on going into business.
Generation Requirements:
- Must have the clumsy and erratic traits - Must max the business career - Must max guitar, logic, and charisma skills - Must adopt at least one child - Must have at least two failed relationships and never get married
Generation Three: The Exaggerative Lover
You were never really taught much about non-familial relationships in your childhood, so as you got older, you decided to surround yourself with people. You would frequently go out to parties and always make time with your friends, even if there was something that should've prevented you from doing so. You also continued this behavior into your romantic relationships, longing for connection with other people to the point where it got in the way of other aspects of your life.
Generation Requirements:
- Must have the romantic and outgoing traits - Must never decline a social gathering or phone call - Must get fired from at least one job due to skipping work to hang out with friends - Must max the charisma skill - Must have at least five long-term friends - Must never go more than a week without a partner after getting their first romantic partner
Generation Four: The Athletic Scholar
You always felt content within the social scene because your parents' openness, and because of this, you had a lot of friends to play basketball with when you were younger. You found a passion for fitness at a young age and never let your academics slip. You balanced your social, academic, and work life very gracefully, but as you really settled into the life of business, you couldn't help but feel like you wanted something more personal and passionate for your career as well.
Generation Requirements:
- Must have the active and genius traits - Must be an A student in middle and high school - Must get to level three of the business career before switching over into the athletic career - Must at least get to level five of the athletic career - Must max the fitness skill - Must get married as a young adult and never divorce - Must have a group of life-long friends
Generation Five: The Shy Chef
Your parents' openness and excitement always made you a little bit nervous, but you were thankful for the way they would always help you grow. You started cooking at a young age to find a positive outlet for your emotions, and you absolutely fell in love with it, deciding upon graduation that you wanted to turn your love for culinary skill into a full-blown career, your parents still supporting you every step of the way.
Generation Requirements:
- Must live with your parents until you decide which branch of the culinary career you want to pursue - Must have the loner trait - Must max the culinary career - Must max cooking and mixology skills - Must complete the Master Chef aspiration - Must not have any non-romantic close friends - Must not become interested in flirting until young adulthood
Generation Six: The Snobby Agent
You were always a fan of mischief as a child, pranking and tricking people at every chance you got. Your parents were never very strict, causing you to go unpunished for your behavior. As a young adult, you decided to go into the secret agent career field, the aspect of not being able to tell anyone giving you a thrill, but you weren't aware of the less enthusiastic secrets that would be brought on because of your life path.
Generation Requirements:
- Must have the mean and snob traits - Must max the secret agent career - Must max mischief, logic, and athletic skills - Must have at least five enemies and one best friend - Must have a child with a married sim - Must have a negative relationship with at least one family member
Generation Seven: The Gloomy Comedian
You went non-contact with both of your parents as soon as you entered young adulthood, causing you to be pretty financially unstable early on in your life. You were a very unhappy person during your younger years, so you decided to enter the entertainer career to make other people, and hopefully yourself, smile.
Generation Requirements:
- Must have the gloomy and goofball traits - Must enter the comedian branch of the entertainer career - Must max the charisma and comedy skills - Must live with a roommate for your entire young adult life - Must not speak to parents (after young adulthood) until you are an adult with your own children - Must marry your best friend and complete the soulmate aspiration
Generation Eight: The Gluttonous Painter
You always allowed yourself to over-enjoy life's pleasantries. You started off life in a very poor position, but your parents earning more money as you grew older caused you to indulge more in the things that you once had an absence of. You are completely content with your life and the cheerfulness that it allows you, but sometimes your indulgence allows other sims to grow frustrated with you.
Generation Requirements:
- Must have the glutton, cheerful, and art lover traits - Must reach at least level seven of the painter career - Must have a failed relationship because of the constant need for more - Must take frequent trips to the bar after or before work - Must max the comedy and painting skills and get to level five of three more skills of your choice - Must get married to a sim in the culinary career - Must have the max number of sims in a household by the end of the generation (via children and/or animals)
Generation Nine: The Bored House-Spouse
You were raised to believe that you always deserved everything that you wanted, but as you got older, you realized that you never really knew what you wanted in the first place. Your parents were both very creative, career-oriented people who had so much going on in their lives, but you ended up being a stay-at-home parent with a rich spouse. Although you were thankful that you didn't have to do much, you found yourself not wanting to do anything around the house at all, finding much more entertainment with sneaking out while your spouse was at work and going to hang out with people you knew you shouldn't be around.
Generation Requirements:
- Must have the lazy and kleptomaniac traits - Must marry a rich sim (can use cheats to give spouse a good career and house) with the jealous trait - Must have a low (but not negative) relationship with all children - Must befriend a sim in the criminal career - Must never have an official job - Must have a temporarily negative relationship with spouse once they realize that you're never home - Must make up with spouse only after arguing brings your platonic bar into the red
Generation Ten: The Loyal Gamer
You never had a close relationship with your parents. One was always at work, and the other was always running off somewhere else instead of interacting with you, but you know what you did have? A computer. You got into gaming at a really early age, and it wasn't long before you got into programming as well and realized that you could make some money off of it. However, you had another revelation later on in life after you fell in love for the first time: you didn't only want to be motivated by money and excitement like your parents, you wanted to be a good parent and partner while still maintaining your financial and career life.
Generation Requirements:
- Must have the geek, materialistic, and family-oriented traits - Must complete a parenting aspiration - Must only be with one sim for your entire life - Must hack for money as a teenager at least twice - Must max the gaming and programming skills and get the cooking skill to at least level four - Must not have a high relationship with either parent - Must be good friends with all children and pets (if you have that expansion) - Must have both biological and adoptive children - Must either join the eSports section of the Tech Guru career, or the streamer career if you have the High School Years expansion pack - All children must be at least B students in middle or high school by the end of the generation and have their own unique trait combinations and personalities
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ell-vellan · 5 days ago
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A random collection of Veilguard Thoughts after completing the game, because I need to vent some feelings. spoilers below!
Firstly: I was going to love this game regardless. I came into it with the fewest amount of spoilers possible. I do love this game. I won't argue with anyone - if we have different opinions, that's fine! I won't tolerate hate, though.
This is my messy stream of consciousness, but let's start with the good stuff!
The Good:
-Gameplay was fun! Combat was fun and inventive, for someone who plays on Storyteller mode and tries to get through combat as fast as possible so I can get back to the story, it rarely aggravated me.
-The maps/puzzles are fun. They were usually easy enough to figure out on my own without looking it up, but just complex enough I felt smart when I got it. I like that the game almost always rewards you for looking around and exploring off the beaten path a bit.
-It felt like a spiritual successor to Mass Effect 2 in the way that you have to build your team up in order to save the world. I loved that.
-The griffons coming back is one of the best things in the Dragon Age universe ever, and I love that we could decide what to do with them. (But I'm kind of concerned that there's only 12, and they're...related? I feel like that's not enough individuals to grow the species back...)
-Letting us pet and hug Assan (with different animations!) over and over was one of the best things they ever did. Also, photo mode was a great idea.
-The little hints about Those Beyond The Sea we keep getting?! Dear God, I hope we get another game and get more lore. I'm dying to know. They've teased this for so long, I really, really wanna know what's up with this part of the world.
-i loved being able to choose our body proportions.
-I'm so thankful we got to make our Inquisitor and keep the same vallaslin and voice actor. I hate the outfit they gave them and how we had no choice in it, and I would have also preferred to have a choice in their prosthetic, but I'm grateful for what we did get. The missives from them were also a nice touch, and seeing the letter from the Inquisitor's love interest was SO HEALING. Tbh, in reality, I think the Inquisitor would have been involved WAY more, especially since the crossroads would have made travel basically instant across Thedas. But I get why Rook needed to stand on their own two feet.
-Morrigan/Mythal was a great touch. It made sense logically, there was character growth, and I'm glad Mythal wasn't gone entirely, but I wish we could know what's become of Kieran.
-All the VAs are so good. the world felt lush, magical, twisted, and fun, with just the right amount of tragedy and horror balanced with hope and love. Arlathan was gorgeous and tragic and horrific and I took SO MANY photos.
-we got more Dalish and more Qunlat words!!
-THE LORE. So many questions finally answered. I kind of thought we would learn that the Black City was actually the prison Solas made for the gods, but hey, maybe next time? I also still want to know if Andraste was real and more about the origins of elves as spirits, but alas...
-i loved the inventory system. I wish we could have sold equipment we didn't need instead of just the valuables, but it's a minor quibble. It was so much easier to manage, I didn't have to waste a bunch of time going through everything to find the best items for everyone
-ARCHON DORIAN PAVUS !! He was barely in the game which made me sad, but the fact that he was there at all and so glorious was wonderful. I wonder if people new to the game know or care about the significance of him being in charge of Tevinter, though, since we didn't even really get to have a conversation with him
About Solas:
I played thru DAI on release day. My first Inquisitor romanced him. When Everything Happened(tm) I was PISSED. I wanted revenge on Solas, I wanted to hunt him down. I've thought about him for 10 years, and now I am so wistful for more of him. I want to give him a hug. Moreover I want Lavellan to hug him.
Solas was INCREDIBLE in this. I loved, loved getting to see his memories firsthand - this was more than I'd hoped for - and the banter with Rook was one of the best parts of the game. Seeing him with hair - seeing him change into Fen'harel and fight a DRAGON? him helping us in the fade by baiting Elgar'nan and getting all bloody and beat up trying to help us, thinking he was going to trick us one final time? My wildest dreams came true. He was layered, he was complex, he was incredibly heroic and sympathetic and tortured and clever and absolutely ruthless. He was at turns heartbreakingly sincere and infuriatingly traitorous.
He showed a wide range of emotion; we got to see the real Solas, not the polite pretender of Inquisition. He was the shining star of the game for me. And he was sorely lacking.
We hardly got to speak to him!! It drove me nuts that we couldn't talk to him as much as our other companions. He literally knows the most about our enemies and how to defeat them. And we know he's probably planning some trickery in his lil mind prison. Why are we not checking on Solas at every chance we get?
Learning more about and speaking with Mythal? Chef's kiss. But I so, so wish that a romanced Inquisitor, along with Mythal's release of Solas, was what prompted Solas to realize there could be more to his life than rebellion and penance. He's betrayed everyone he's ever loved, and killed his closest friends, but he didn't kill her. Mythal represents his past, she's the origin of where it all went wrong - I wanted Solas to see a Lavellan that understands and forgives, even after everything, and that universal acceptance is the thing he needs to finally let go of trying to make up for what he's done. (It's fine, I'll just write a fanfic about it, whatever)
My Complaints:
-That we only can choose 3 possible variables for worldbuilding to keep from Inquisition. I think this the biggest, most egregious and disrespectful thing they did in the game, and I'm sure it's been talked about to death, but I'll just add that I hate it. I'll live with it - I'd rather they be vague than ret-con or kill off beloved characters off-screen - but still, what's the point of all of our previous choices if we don't get to see how they shape this world?
-The relationships felt SHALLOW. For a game that revolves around your companions, everything felt surface level. While I loved that almost every time you went to the Lighthouse, people were somewhere different and talking to each other, I HATED that Rook couldn't participate in their conversations. We only listened. I hate that we couldn't really ever initiate any long, deep conversations where we got to ask our companions strings of questions about themselves and their histories. I feel like I barely know Neve or Lucanis. I did like getting a bit more in depth with characters during their missions, but still...I feel like I barely know them, not the deep closeness I've felt with Dragon Age companions in the past. Nobody ever argues or disagrees with you, not really, just a couple times and it doesn't truly matter. I loved the companions. Their designs are so cool. I wanted to know everything about them and talk to them more. Why can't we ask Davrin about his vallaslin (it's obviously Ghilan'nain) and how he feels about it now that we are fighting her, especially if we're also an elf? And Bellara, why can't we ask about her tattoo and where her clan is and how she joined the Veil Jumpers? Why can't we ask Neve about her prosthetic? I loved the references to Inquisition in Harding's design, but since we couldn't import more than 3 things, she couldn't even talk about the Inquisition beyond the most vague things. Taash barely speaks at all. Emmrich has no life beyond the dead.
-The companions are so...one-note. Taash brings up being non-binary at every. single. quest, even though their adaari-ness and crossroads between being Qun and being Rivani was super interesting to me. (more on Taash in a minute.) Lucanis likes coffee. Davrin's personal quests mention "torlum" ad nauseum and the fact that Assan eats a lot. Bellara at least talks about other interests, but everyone else is so predictable. Even their banter doesn't seem to give them a lot of individual personality.
-the body models for female elves felt..a bit odd? My Rook always looked bow-legged. And do bras not exist in Thedas anymore? Lol
-The choice of who dies? HEART-WRENCHING. why was it between those two?! Why isn't the romance scene until AFTER this choice? Why doesn't the thing that happens with Harding and The Stone protect her (I thought it would!) and why don't we get any resolution to that if we lose her? I understand that Davrin was prepared to sacrifice himself as a Grey Warden, but making us lose Assan too...? Cruelty. That's what it is.
-I don't like that there are permanent deaths that happen regardless of our choices. That sucks. I know it's realistic, but this is a game, and I want my happily ever after for everyone, DAMN IT! The twist truly shook me, and I didn't see it coming. I didn't think I'd be caught by surprise and I was.
-The characterization of Rook is all over the place. I played an elven Rook with non-traditional vallaslin (figuring that the newer generation of Dalish Veil Jumpers might blend tradition with their new focus of exploring the Veil.) At various times, my Rook has said these things: "I didn't grow up with the Dalish." "I'm Dalish where it counts. "As a fellow Dalish--" WHICH IS IT? I'm in the most elfy faction, it's not even that I picked something unlikely for an elf with a face tattoo. I don't know what you have to do, what flags you have to trigger in the code, but the game still seems so confused about who our characters are. Pick a lane, Rook!
-While I'm on this subject: it would have been so nice to be able to know from the character creator what every kind of tattoo, body paint, and scar pattern went with what faction. And for the Dalish, which god matched to which vallaslin. It would have blown my mind in a good way if our choice of vallaslin came up in any way shape or form
-I would have loved if our race and faction actually like..mattered more. Walking around the Veil Jumper camp at the beginning and nobody talking to me except Strife and Irelin, that was so boring! Nobody recognizes you or asks how you've been. Just silence. Like everyone around you is a cardboard cutout. I expected more from Bioware.
-We got so much amazing lore in this game, and I'm really happy about it! But why did Bioware have to take the most marginalized group of people in Thedas, who were barely clinging to their own language and culture and freedom to begin with, and make everything bad that ever happened THEIR FAULT? What was the thought process there? That they used to have power but their leaders were in fact so terrible that they tore themselves apart and now live on the fringes of society? It makes it feel like the elves deserved their present fate, which is...pretty sucky. I'm glad they did not massacre the elves in this game as they have in the past, and that the elves didn't become even MORE the enemy by joining with the gods, but it really feels like the humans are only going to kill more elves in retribution for their gods almost ending the whole world. Also, related: nobody ever gives us sass about being an elf, not even in Minrathous, where elves are almost entirely slaves?!
-i know everything's changing with the lore stuff we typically know, but why did it seem that existing physically in the Fade is just no big deal anymore?
-at no point does Harding mention Varric dying? They don't have a funeral, a memorial? The Inquisitor says nothing, Morrigan says nothing? I know Solas messed with rook's mind, but even after...?
-the fact that the romance scenes don't happen until after the deaths. So it's possible for your love interest to die before that? Cruelty. Also, weird places to hook up, right after I just found out someone I thought has been alive this whole time DIED AT THE BEGINNING, and another dear friend sacrificed themselves, and we aren't sad at all during this? I understand sex after loss is perfectly normal and I understand that. But at least for the scene I saw, there was no "celebration of being alive" feel, it felt...more lustful than loving? Just an abrupt tonal shift.
-it just...ends. there's the typical little wrap up slides, but they're, again, shallow. A few lines here and there. Apparently the whole of Thedas was nearly destroyed, and not a single country went unscathed, but it's all gonna be ok! The bit of hope was nice, but...I don't feel settled at all. And it seems like we won't get DLC? which...ugh. and they fired the writers, which, again, cruel. If they make another Dragon Age, I can't see it being truly Dragon Age without them.
-i decided to make Taash's whole deal and the Qun a separate post lol
All in all - so thankful we got this game, so thankful we got what we did, I'm still processing a lot of it, and the past 3 weeks of my life I have done little else but live inside this story, but I just really need to scream into the void now!!
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dunedragon · 28 days ago
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Finally played through all the BN games and 100% each one! I haven't had a chance to go complete the mirror versions yet, but I have finally experienced it all! Here's how I felt about each! (Opinion Ahead)
Battle Network 1: A very classic experience, great groundwork for lore, short, simple, and fun. To friends, I jokingly call it "Mt. Moon the video game" in terms of maps. If you aren't used to old RP dungeons then I can see this game getting irritating very quickly for people. I liked it a lot and want to revisit it again now that I've cleared the other games.
Battle Network 2: The most memorable experience due to how batshit the story was. Most of my "wild" BN examples come from this game, absolutely great. I remember absolutely NOTHING about the gameplay though. I do remember the cyberpunk background for the main town's internet and I'm sad they didn't do this in future games (or other areas in this game for that matter) it made the digital world feel like a world.
Battle Network 3 (Blue): My FAVORITE storyline game. This places it into the top game out of all 6 games for me. The post game has a lot of content, lots of lore, Hub REALLY gets to be apart of the story here, I love it. The downside is I found it the most difficult to 100% because it really challenges you up to where a lot of super post game time trials are just resetting for RNG. Not great.
Battle Network 4 (Red Sun): A SLOG. I think someone casually playing through the story and putting the game down would have a better time of it, but coming right after Battle Network 3, it was painful to play through once, let alone three times (or more for others who didn't have a google spreadsheet to help.) The upside is, the game is empty enough that 100% completing the game is pretty easy, just EXTREMELY time consuming and mindnumbing.
Battle Network 5 (Team Colonel): I didn't really like the darkchip storyline much, so that extended here as well. I found the story passable, much better than 4, but I wasn't really engaged. Gameplay wise though, I really enjoyed how the Liberation Missions challenged how I previously approached chip building. It really pushed me to learn how to build better decks, and since I was already familiar with tactic-style gameplay, I had a lot of fun. Tactics games aren't for everyone though, so I can definitely see how Liberation Missions alone can be a game ruiner for others.
Battle Network 6 (Gregar): Love the story. I love BN2's wild plot, but BN6's grounded plot is equally one of my favorites. What makes this game great is the gameplay is REALLY refined in this game. Every chip feels viable, there's so many ways to play. Fighting enemies feels great, though it can take a while for it to feel challenging. I love how every time I lost a fight, it didn't feel like I was cheated. I could see where I messed up and could try again to get better. While BN3 is my top story, this game has my top gameplay.
I think the biggest thing to note is I could feel a noticeable difference in tone between BN1-3 and BN4-6. While the last half of the games touched darker subjects, the tone felt lighter and and hopeful and the world was truly about Humans and Navis working together. The first 3 games told lighter stories, but the background world felt more dystopian through the lense of a 10 year old. There were small notes you'd catch a wiff of to tell the world isn't what it seemed, but in the dark there was a hopeful flicker of light for the future.
It makes sense, each half of the series has its own production story and lead writer. It's very interesting to look into. I can't say which is better, I think it really just depends on a person's tastes. It's interesting to see how many people differ on which game is their favorite, but I feel like a lot of it is because each game really brings something different to the table. I'm really thankful the Legacy Collection gave me a chance to get into these games.
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vivifrage · 9 months ago
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I think with Lightfall like. It's fun. I had a good time. A blast, even! Especially with the gameplay, even when I got frustrated because I was playing Legendary and I'm not a good gamer.
It's action movie fun. Which is what it intended to be, really, from all the tropes and the pacing of it. But it got bodied with sudden roadmap changes and Witch Queen as video game Oscar bait.
Yeah, I think it could have used a breather to bond more with Rohan especially, but there was in-game justification for going fast and I'm sure the format A Destiny Expansion(tm) limited the team. We saw it bad in Witch Queen's seasons, and Bungie acknowledged that yeah the seasons structure was limiting them. As someone who works in software dev, nobody likes having to make things worse. But it happens a lot. Sometimes in really bullshit ways that the software folks wouldn't expect to be that level of bullshit, let alone anyone who isn't working with the software day in and day out. And by bullshit I mean "massive overhaul of the entire system just to make one tiny change" kinds of bullshit. Again, nobody likes it. I promise you.
Back to Lightfall. It's a fun action movie. It's also the plot point we'd been hurtling towards since Witch Queen, and probably even well before that: The Darkest Hour. We're struggling to use this new power in time, the mysteries around us have unraveled but in the end it's too late for us to get the upper hand, and it nearly costs us everything. In the year beforehand, we'd been losing in one way or another at the end of the seasons: Crow kills the Psion, our rituals fail to stop Calus, Eramis gets away, Rasputin dies. The Witness accesses the Traveler.
What it also does is it sets up the rest of the year for our Triumphant Finale. We get a thread to follow - how to get into the Traveler - and chase it through the year, alongside other threads like what the Veil is and how we're gonna deal with Xivu Arath. As of the end(ish) of Wish, we've got our answer and are primed for The Final Shape as our finale.
But first we had to have The Darkest Hour. Which, in the short term, being what it is, is a bummer. No getting around it. It's also part of why comparisons to Witch Queen went awry, IMO.
Witch Queen is, as I said before, the Oscar bait, insofar as an MMO looter-shooter has Oscar bait. It puts the tangled web front and center instead of tracing one thread and then zooming out to show the whole thing. It's more philosophical in nature, sitting back and asking us whether we think we're special and what really separates us from one of the enemies we hadn't forged alliances with yet: the Hive. And, of course, if we'd noticed the puppetmaster behind it all. It ties up the question that's been going on since Forsaken: are we the bad guys? (No, not really, we're struggling to survive the way everyone else is. Which, nobody else we've been fighting is really "the bad guy" either.)
It's a really good storyline! I loved it, even if, honestly, I didn't like the gameplay as much as Lightfall. I think it's earned its good reviews and positive reception.
But it is the Oscar bait. And unlike Lightfall, its plot role didn't require the same downer ending. It could sprawl, and honestly? I don't think it would have worked as our Darkest Hour. Not without screwing up the story and making a jumbled mess. Seriously, I don't think Destiny's "everyone gets a second chance" philosophy would have carried well at all if The Darkest Hour was when the Hive got Ghosts. Instead it would have reinforced our misconception at the beginning of Lightfall - that we are the sole rightful Lightbearers and that the Hive getting the Light was a wrongdoing.
Destiny did need something between Witch Queen and The Final Shape. And they moved things - but announced it less than a year before Lightfall released. At their big press conference-y deal, but still. Limited time for folks to get the news.
And then it came out and it was an action movie, not Oscar bait. But it followed Oscar bait, so that's what the expectation was.
Personally, I'm fond of, say, Moonlight. Fantastic movie. Beautiful and heartfelt. I enjoyed it and I think it is worthy of its high praise. But if you ask me what my favorite movie is, I'll say it's a tossup between Pacific Rim and Mad Max: Fury Road. They fit different niches in the cultural ecosystem - Moonlight isn't a bad Pacific Rim and Pacific Rim isn't a bad Moonlight. Not unless you pit them against each other despite their vast differences.
Also I remember there was lots of complaining about how empty Neomuna was at first, but everything about the CloudArk and especially the lorebook is such early pandemic-era fiction.
Lightfall is a good action movie. Witch Queen is good Oscar bait. Both of them have their strong points and weak points. There are technical factors that limit things. There are other external factors that limit things (looking at you, upper management).
It's fair to critique a story but like, I dunno. Bungie's devs, writers, and artists aren't idiots or evil or out to get you specifically. Lightfall is fine but you can't - and shouldn't - expect it to be Witch Queen.
Please, for the love of everything holy, don't let us repeat the nasty bitchy maelstrom we got around Lightfall. Or I'll start shitting in ovens.
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lemonswoop · 5 months ago
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2024 game journal entry ✨️
I grew up with the Final Fantasy series, so delving into its newest entry was a great adventure.
Pages written out under the cut.
Final Fantasy XVI logged into the game journal.
Full post under the cut.
Final Fantasy XVI
Start date: 12/16/2023
End date: 2/5/2024
Platform: ps5
Hours played: 137 hours
Positives:
- characters were compelling, and I genuinely cared about them
- lore was very engaging
- combat felt fun and snappy
- side quests were engaging and fleshed out the world a lot!
Negatives
- very easy to get over-powered very quickly
- a LOT of side quests! I loved the lore but sometimes it was hard to get back to the main story
- no chocobo theme :(
Final Fantasy is a series I've grown up with. I remember sitting on the floor of my cousins playroom at 9 years old, both of us freaking out over how much we loved Squall. Despite that, it's been a while since I genuinely enjoyed a modern Final Fantasy title, so I went into this with cautious optimism, and I was greatly rewarded with a game I thoroughly loved!
When I heard the phrase "mature Final Fantasy" I was afraid it would be misery porn. A lot of the time people seem to think of "mature" as frit, gore, sex, profanity, and death for deaths sake because the equate maturity to misery. Nit only did this game avoid being overly miserable and edgy, but it leaned into themes of hope and positivity while not straying from themes of grief. It was a refreshing approach.
I had one gripe with gameplay, and that was I felt very overpowered early on. I quickly fixed it by only doing plot necessary fights and leaning into story over playing around in the field. Sometimes the side quests felt like they pulled away from the main story during moments of urgency (even if I loved the side quests) which sometimes made the pacing jarring. I can't, however, imagine the game without them. They breathed an incredible amount of life into the world, so I learned to enjoy them as breaks and a breather between action.
Something I really valued was how the game set up a villain to be BIG and IMPOSING, a threat to be reckoned with, and time after time it delivered on that feeling. No boss or built up force felt like it was a let down. If an event was shown to be life or death, it truely was life or death!
"It wasn't a good death we should be fighting for, but a better life."
I didn't expect to love Clive as a character as much as I did, but I'm a sucker for a man who goes through unspeakable trauma and comes out the other end kind. It was also nice to finally have an older protagonist.
While talking about characters, I found myself feeling deeply for all of their struggles. The world felt big and lived in, and the characters themselves felt alive. Towards the beginning, when Cid died, I remember thinking, "wow this is actually rough. I really liked Cid!" I remember thinking, "the deaths of any more main characters would be painful as I get to know them more is THAT hurt!" So I was hoping it wouldn't happen! And oh boy... this game isn't afraid to kill it's darlings.
By the end, I was sitting with my mouth hung open like "oh okay, they really just did that."
But I think it was the perfect ending, the only way to end a game that places importance on life after grief, on a legacy, on choosing your own life AND death, on planting a seed you'll never see grow into a tree.
"My dad always said there's two ways to live life; chasing after a dream or slowly shuffling to your grave"
Sometimes, I need that message of hope. Humanity is messy. We don't have a reason to go on, but we do. We reach out for a shoulder to lean on and keep going even if it seems hopeless to do so long down the line.
That part is very much true.
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oh-my-may · 7 months ago
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LET'S TALK HSR PENACONY 2.1 (or rather, have my impressions and thoughts on the main quest and some other stuff)
First of all, I went out of it with so many thoughts and emotions. This is not gonna be spoiler free (duh).
ACHERON IS SO FUN TO PLAY. Like, really really fun. Finally Simulated Universe is not an annoying pain anymore, and much quicker too. Thanks to a good friend of mine her relics aren't too bad either. She's already so fun to play with Black Swan, can't wait for a Kafka rerun now 💀
Aa for the story now: I FUCKING KNEW MIKHAIL WAS THE WATCHMAKER. I KNEW IT. Now to wait for them to confirm that Misha is connected to him, either as a ghost of his past self or a child or some sort. It's the only way.
It's also really refreshing to see that HSR is giving 4star characters significant roles in the story. First it was Tingyun, now it's Gallagher (and maybe Misha? I'll die on this hill).
Loved the pacing. Story was quite long and lots of gameplay but didn't feel overwhelming at all, probably because we didn't just stick to the MC the whole time. The characters split up and we didn't just follow the express crew but also Aventurine, I really loved that. It felt so dynamic and immersive.
WELT AND ACHERON INTERACTION. BRO. The way I gasped the whole time. We still don't have a canon confirmation of how Raiden Mei and Acheron or just generally HI3rd and HSR are connected but it's sp clear that Acheron is by far the closest connection yet. So sp excited to find out more about this. Raiden Mei, I'll love you in every universe.
Aventurine and Ratio are also very interesting to me. What does Ratio gain by involving himself in all of this? What does he get out of it? Anyway, their little journey through the mansion was nice. GIGANTIC RATIO. The kinda stuff my dreams are made of tbh.
Generally the whole Aventurine story got me right from the beginning. He's generally one of the most interesting characters to me (although this game has plenty of them). I gotta admit of course I was suspicious of him (as one should be of all Penacony characters) but I liked him nevertheless. This patch supported my feelings, my GOD HE xkdjjdjdjd. The way I cried. Since I played the story so late ofc I saw some spoilers/screenshots of his backstory but I never expected it to hit me this hard. Just wow. His ending, too. It's so bitter. Kinda hope we get to see him again, since he'a mot really dead, right? Just in some limbo.
His boss fight was really something. Not a lot of different patterns, but I still had to try a bunch of different teams, since you're kinda fucked even with just a single single target character in your party. Had to unbench Clara, and I gotta say, she came through for me. I might not have used the most meta team, but it worked soooo...
And just as I was glad I had managed the fight they hit you with that big cut scene, woah. AND THEN WITH THE FIREFLY SCENE? AND SUNDAY????
First of all, apparently it was common knowledge among the community since last patch that Sam was Firefly. Yeah, I gwt it bc of the leaks and stuff. But I'm just so confused as to HOW. Like HOW and WHY and just generally HUH. I can't wait for them to explain this connection (if you're reading this and you wanna spoil me with non-confirmed stuff then leave it, please, I might as well wait another 3 weeks).
And then Gallagher and Sunday... Just as I was admiring Sunday's beauty because he might legit just be one of the most gorgeous male character designs... THEY KILL HIM. When I tell ypu I was SHOOK. Mouth agape and all. Didn't know what to do. What a cliffhanger.
Now I don't have a real theory as to what I think will happen. If I remember correctly they said the main story will stretch until 2.3, right? I really wonder what else will happen, the story already seemed so huge this patch and I really wonder how it'll conclude. There's still so many questions and stories. Might add on to this post later when I have more thoughts.
Also Aventurine's banner just dropped but as of writing this I haven't pulled yet. Might add a little post later about it.
For now, have some screenshots I took during the story:
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ALSO I GOT AVENTURINE. SECOND 50/50 WIN IN A ROW IN THIS GAME HAVE I FINALLY BROKEN THE CURSE. Now for the long and treacherous road of farming his trace mats and relics ... Since I never really prefarm 🥲
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A pic I took in my excitement. Forgot the screenshot button exists.
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cerastes · 5 months ago
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ngl Shadows of the Erdtree feels like the first FromSoft experience I’ve had where the optional superboss stuff feels *less* difficult and unfun than the main story bosses in general - I have to wonder what the development of the DLC looked like from a top-down design perspective or something
The only real native-to-DLC bosses I have issues with are Death Knights (incredibly boring movesets), Commander Gaius (That Forward Charge's Active Frames Are Kinda Bullshit) and The Final Boss' Phase 2, I think everything else was fun, Midra, Metyr, Romina, Rellana, Putrescence, Avatar, Dancing Lion, Messmer, Bayle, I loved all of them. At most, I think Metyr has some dumb attacks as well, Bayle has some camera issues when up close, and Dancing Lion's Lightning Form has some pretty fucked up combinations in which it calls lightning on top of you but you can't see it because the camera is looking at it from below, rendering the lightning markers invisible, but that's about it
The bad parts were mainly tied to fighting Another Death Rite Bird, Another Ancient Dragon, stuff like that, things that were already jank in the base game. Closest to True Jank in the DLC is when you have to fight a Ghostflame Drake on extremely uneven terrain, and not really a boss, but Wicker Men/Furnace Giants are so, so, so incredibly dull to fight. Otherwise, I think bosswise the DLC goes hard.
"I have to wonder what the development of the DLC looked like from a top-down design perspective or something" -> This is a really interesting line of thought, I have to say. I personally think that they focused first and foremost on having a big area that didn't feel empty: Both the base game and the DLC, for all their virtues and flaws, undeniably have the single best open world I've seen in my life. It never feels empty. My main complaint with open world games is that, sure, you have a big world, now, do you have jack all to do in these huge swathes of digital land that you used to make sales? Usually, No, but Elden Ring definitely manages to nail this spectacularly, so I think that was their priority, at the unfortunate cost of other things. I think it also has to do with FromSoft feeling like they need to keep upping up the ante compared to previous entries and overblowing things with sensational looking fights instead of thoroughly mechanically sound fights: Malenia, for example, I think suffers from this, because she's an amazing fight right up until she uses Waterfowl, which is by no means undodgeable, but it being a lingering, persistent implication of damage+healing throughout the fight past a certain point serves to annoy more than to enrich the fight; Waterfowl is cool as hell the first time you see it, and just a bummer every time afterwards. It's a really beautiful, showy move that'll have journos and youtubers making content for it, but it gets in the way of gameplay ultimately. Now, multiply this by 50 and you have Phase 2 of the Final Boss: EVERYTHING is this big extravagant light show, no simple attacks, everything has to be a rave. To a certain degree, this happens with other bosses, too -- 80% of the bosses announce their Phase 2 with a HUGE explosion, it gets boring and old fast -- but Final Boss Phase 2 is just needlessly extra in ways that make me think they wanted to make it look good first and make it play fun a distant second.
So, yeah, I think their priority was the open world, and they nailed it, but it was such a huge undertaking that everything else kinda suffered, in particular user experience imo, in conjunction with Making The Game Escalate More almost by necessity at this point.
Mind you, please don't get me wrong, I loved the DLC, it's just that I'm talking about the flaws more, but it's important to keep in mind this is coming from someone that Enjoyed It.
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