Hi!!! My name is Dewffin, not muffin or dolphin. I make animations and other stuff
Don't wanna be here? Send us removal request.
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Evolution of the typing minigame!
and the evolution of the code :D
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My third and final shot for the sock opera reanimated project!!
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I think the word for "gossip" in Quenya is actually Nyatil with an N, rather than Myatil with an M
Sorry if that messes up your cool logo 🙇
oh mY GOD shit, this is the reason I shouldn't have chosen the name at 2 am after hours of looking at a screen.
I'm more worried it messes up the whole having a game that can receive a cease and desist any day named TradeMark™
OK, options:
-Change the name but keep the whole TM thing including the logo (so changing it for something like Tyalië Maranwë, Tyalië Menta, Tyalië Minnónar...)
-Change it to Tyalië Nyatil keeping the whole "play gossip"
-Just make other name, even without the TM thingy.
-Keep it Tyalië Myatil cause maybe the protagonist of the game is just a shitty writer and cannot spell, and that´s why they and their writings aren´t remembered (aka, will add npcs that will point out things like this, because it's so fucking funny that I'm making a game based on writing and I spelled the name wrong, like I literally woke up to this and it made my day (ノ´ヮ`)ノ*: ・゚maybe the real objective of the game will be to get this little guy some glasses)
#silmarillion#silmarillion fangame#Tyalië Myatil#or i guess Tyalië Nyatil#I just cannot say it like that haha#and this kids is why you check the name you gave your name after a good night of sleep to see if you didn't fuck it up#or at the very least before making a logo and changing all the files in the unreal project
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Still a wip, but i managed to pull the minigame from it's 2d prison to 3d! I'll try to make all the UI of this part in like notes that you can look around for. Then you can select what juicy secrets you want to share or how you want to talk about someone, all of that making the minigame easier of harder
maybe the room around can be filled with stuff you find on your travels on Middle-Earth??
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i got IT!!!!
thought I had to make like this whole quick time event cause in some way typing games are qte buuutttt that would take like a lot of time, and then modifying each for differents texts would have been hell.
BUt then I did this, and it kinda works so I guess..
i mean, it doesnt check word by word, but it counts mistakes and knows whne the text its right, so good enough for me
Now time to add a countdown and make it all pretty
can't believe I (mostly) finished the character creator in a day and now I'm struggling with making a typing minigame (╥﹏╥)
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Finally working on update 0.5.0...
Or the put your OC in the story update!
Maybe I haven't been able to work on the game for some months cause of college, but it left me with this model I made for my courses, and I thought "hey, I could use this" the amount of models from my thesis that I'm using in other projects is something
And now that I'm no longer using vroid models I can finally legally make a character creator! And look...
A COLOR WHEEL!
the sims 4 could never
SO it is possible to play as Shrek :D
or make your elfsona super pretty and ethereal, whatever you like
ALso, if anyone has ideas for random quenya names it would be great, I just have 20 names that are the same in both the father name and mother name randomizer.
I know that if anyone ever plays this (if I ever finish it) they will most likely have a name already thought up (with like the meaning, and their entire genealogy) but I want the randomizer to not name your elf Juan Juan.
Other updates
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can't believe I (mostly) finished the character creator in a day and now I'm struggling with making a typing minigame (╥﹏╥)
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My second shot for the sock opera reanimated project!
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Here is one of my shots for the sock opera reanimated project
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testing the new model!
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Going into the 3rd dimension!
WIP of my new body
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We are here again to bring info about new reanimated project! Let's animate one of the most popular episode - that's right - Sock Opera!
We are happy to announce that today applications are still open! We really want you to join. Anyone are welcome here, only one condition - you must know how to animate. We want to make this project more fun, so this is not only for 2D animation, any form are allowed. More info can be found in rules.
Rules you can found here: HERE
And here is aplication: HERE
We are looking for you !!
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I think i need some sleep
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Bipper let me publish it! He really want find more animators to this reanimated project!
We are happy to announce that today applications are open! We really want you to join. Anyone are welcome here, only one condition - you must know how to animate. We want to make this project more fun, so this is not only for 2D animation, any form are allowed. More info can be found in rules.
Rules you can found here: HERE
And here is aplication: HERE
You can find us on Twitter! We also have a discord, but we will give you acces when you get into this project.
Please share this, tell your friends and family! LETS BRING GRAVITY FALLS ANIMATORS TOGETHER!
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Update 0.4.0
Maglor's rhythm mini game and more!
SO with this update is the same as always: redid some work, took me a lot of time, and everything looks the same, although I know there is so much more now...
Let´s start with the big thing of this update...
Maglor's mini game!
For some time now I decided I wanted to add a mechanic in the game so the player will be able to play an instrument to get through different obstacles. For now that is not done, but I have already added how the player can level up their... song level?
Depending on where the player decides to go next in the game they will get different characters to teach them, but the first one is Maglor.
For now, as it is the first level it is only one track were the player uses the up arrow key to hit the notes, but in future levels there will be multiple tracks to use the other arrow keys, or maybe use other keys.
Of course as with everything else the UI is not the final one, this was done for testing... Although I spent some time making these little guys.
Also now there is more music in the game, with a placeholder song in the main menu and different songs that play on the Formenos level.
And now the player character has footsteps' sounds that change according to the type of surface they are stepping.
In the more invisible part of the update now all what the player writes it's saved if they go to another level, and also the facts they learn do not respawn when the level is reloaded if they learnt them before.
Also, technically I redid the whole "writing down" thing as I added different objects that the player can interact with, and as "writing" in the code of the game is basically the same i just mashed everything.
So now Tecilwë can rest their leggies :D
I began to make new assets for the game. Here is an example with objects for Feanor's Forge:
And well, I also made a model for a swan ship and... well...
Things got a bit wild...
Version 0.4.0
Video showcase
Other updates
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A bit on the soundtrack of this little game...
I decided to start trying to make some songs, melodies and such for the game, as a way to search a bit the vision i have of this game... And also it was really awkward to be testing the game without any sound on it.
SO this was a bit the process...
The first one was also the first one i made. It was really me trying to make something medievalesque and fantastical, and also trying to make something not that convoluted as this was the placeholder i would have for the background music in the game, although maybe i will use a rendition of this as a main menu theme.
The second one was a bit trying to find a main song or melody for the player character, trying to go in a more fantastical yet simple song that in case i make an evil route or some something like that i can completely corrupt. For this song i went for a feeling of wandering, curiosity, of a bit not knowing where you are going but you are going to get there.
Now the third one...
So, actually i was going for something completely different, as i wanted to make like a main song for Fëanor as i am focusing in his storyline first as i think it will be the shortest. But then i was like "Hey, i could make a sad, or just melancholic, rendition of this and just milk it for every time his sons get fucked by the Oath" and so this thing was born. For now this will be the sad rendition that plays while nothing bad happens, but you get a high relationship with Fëanor and get to talk about Miriel and stuff.
Furthermore, this song is plagued by one of the only musical concepts I know... and i think the name is anticipation, or at least in spanish its anticipio.
Now, what is this? This is when you anticipate one note or more from the next chord.
It was used a lot by Bach to show suffering, but not just like a bit of pain, it was to show the greatest suffering, but also a noble one, as he used this anticipation to show the suffering of Jesus while carrying the cross (trauma from catholic school? maybe). This anticipation makes you feel the heavy pull, the pain of carrying a chain that makes your walk impossible under its unbearable weight.
This has been used in a lot of soundtracks and such to show this pain, this suffering, this doom.
And also I learnt all of this from an analysis on the music of Star Wars and i was like yep, let's use this that it's in all of Anakin's songs and let's use it on Náro :D
More about the game
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