#I beat the game btw + dlc I very much enjoyed it!!
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hosshi027 · 10 months ago
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Ah yes. Alear. His boyfriend and his 500 gold four foot tall Alpaca plush.
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girlfriendsofthegalaxy · 1 year ago
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tuesday again 6/13/2023
very games-centric week
listening
this opening bit samples bowie's life on mars and sounds like a piano cover of a half-remembered but still beloved childhood anime. like the kind you had a set of two VHS clamshells for but only episodes 4-6 and 10-12. it goes on the "lofi beats to data and entry to" playlist. spotify
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reading
fallow week
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watching
the folks at waypoint games, formerly vice's leftist games vertical, BOUGHT THE BRAND FROM VICE and are rebranding as remap. i wish them all the fuckin best and i hope they succeed but i feel like we have maybe six months of this before one of them goes literally bankrupt from a doctor's visit bc healthcare is such a fuckin nightmare in this country. im simply not excited for starfield. i am not interested in corporate nasa
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anyway i enjoyed their commentary, excited for compulsion games' southern gothic action/adventure spellcaster South of Midnight
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neutrally optimistic about obsidian's Avowed, bc i do love obsidian but i do not love sword and sorcery rpgs
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there's airships in microsoft flight simulator so i may genuinely buy one month of gamepass to try that out
capcom's path of the goddess looks fucking gorgeous but i have never played more than half an hour of a capcom game and i expect i never will. is this topdown? is this isometric? what the fuck is the gameplay mode??? who could FUCKING say
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also there's a new jersey fallout 76 expansion coming at some point. in real life i hate atlantic city and i don't really how know this will look or play differently from point lookout. i don't know if i want to play a much-reviled cash cow mmorpg just to get postapoc jersey lore. if this leads up to 5 being set in nyc im going to be real pissed off. go somewhere DIFFERENT. there are DIFFERENT PLACES on the east coast!!! blease
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playing
viddy game can consistently turn my brain off enough that i forget im moving cross country in two weeks and can forcibly relax my body for twenty mintues at a time between packing boxes. so there's been a lot of pomodoro-ing, or my version which is: pack until i get so anxious i physically cannot pack anymore, go have a snack, go play twenty minutes of a video game, and then go pack until i am on the verge of a panic attack again. this is not healthy but all my books are packed. all of these were free on epic at some point btw which is why i own them
the first time i played Airborne Kingdom, i lost track of time and beat it in one sitting in eight hours. the second time i played Airship Kingdom, i replicated that exact experience. i have allied with all the kingdoms and have like two hundred souls on board but am not QUITE selfsufficient enough to take on the northern/artic sea DLC. stay tuned. soundtrack in this thing is great.
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bounced VERY hard off Close to the Sun, a bioshock-lite i put about four hours/three levels into. a huge gilded age cruise ship where the science has Gone Wrong would normally be catnip to me, but the game did brutally kill the player character's sister in front of me in an unskippable cutscene so we're done with that game now THANK YOU. it is very slow, which i do like in a game that gives you this much stuff to look at, but there is no gamma control. this game is so fucking dark. i played it in a dark room with no lights and it was still too dark.
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pinged off the typing exploration game Epistory despite its charming art, bc fast and accurate typing is something covid has taken from me.
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rediscovered Carcassone (online) which is great bc i love Carcassone and own a physical copy of the board game but no one else in my life loves it. tile-building countryside-building game, seconds to learn, etc. thank you board game review even though there are no meeple in their natural habitat (the board) in this picture
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making
it's gonna be putting things into boxes for the forseeable future (the next week) and then living out of them for a while (the next two weeks after that)
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crazy-form · 2 years ago
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i agree i think they've mentioned it before too but to me as a player who did previous games i feel like it's also the pinnacle of all the good things from the previous games and playing it i definitely feel all the aspects that came from the games before and they're just merged so nicely and wonderfully in elden ring chef's kiss heh
tbh i've always avoid magic builds for that exact reason,,,, like when the game first game out it was just leagues and leagues of people saying 'use magic builds it's the best way to cheese the game' but i personally suck at managing flasks so i NEVER play builds that require fp solely for that reason i just,,,need as much health and help as i can get LOL i have mad respect for people who are able to play magic builds but i'm simply too greedy and too eager to get close to a boss to handle playing magic at a distance kkkkkk that's the one thing keeping me from doing moonveil bc it relies a bit on fp TT even in my greatsword + faith run im relying mostly on my sword instead of the spells god i need to get better at managing magic fr 😭
i've actually been trying to get away from the morningstar bc i got a black knight halberd super early on but it requires 18 dex and 32 str and i've been prioritizing health and stamina so it's taking me EONSSSS to get that strength up but soon… soon i'll have the halberd of my dreams TT
and thank you for the well wishes on my tattoo hehe i think i've decided between two designs it's just a matter of which one im gonna get first :3
oh that may very well be the case!! the souls games have been out for a while after all hehe
yeah i feel u sladfhsjdfh it's difficult to manage the flasks for sure but also being powerful like that and being able to maintain distance makes you play really bad... that's why i'm not enjoying my magic build as much because it doesn't very much require reacting to the boss' movements because you can pummel them with hard hitting stuff while still being out of reach 😭 like... i'm such a melee build biased person that even during my magic run carian slicer is my go-to alskjfhlsjdfh btw!! i assume you know distortion2? he's my favourite streamer and he has done a really interesting challenge run for elden ring where he killed every single boss in the game with a unique spell / summon! it took him ages but it was so much fun to watch, especially live 🥰 i highly recommend him and his content!! (he beat the any% glitchless category world record yesterday at 57:34 hehe)
i hope you'll get there soon 🥰 i know what it's like to never get points in strength because you prefer not dying aksdjafhajdskhf
also! one thing i wanted to discuss with you hehe i also assume you know vaati too? have you seen his theory video about the dlc? i find his theory of the dlc taking place in the future sooo interesting!! i think it makes perfect sense for the erdtree to be dying and consumed by death root which is what we can probably see in the dlc picture too, but from what i gathered online, the dlc taking place in the future seems to be a rather unpopular opinion... what do you think? 🧡
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smash-64 · 3 years ago
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2021 Game of the Year Countdown #1: A Hat in Time  By: Gears for Breakfast Nintendo Switch, 2019
The best peckin’ 3D platformer I’ve ever played. 
I was only vaguely aware of this game, thanks to @boner-taunt​’s wife playing it when we were all roommates, and @doktorpeace​ praising it extensively, but I never looked into it on my own back then. I’ve been playing a ton of RPGs over the past few years, so I was looking for a good platformer and thought I should try this one. The developers describe it as a collectathon akin to Banjo-Kazooie, and I have to disagree to a certain extent. That is actually an aspect of the old N64 platformers by Rare that I really disliked. There are definitely items to look for in A Hat in Time, but I always felt that the Rare games made item collection time consuming to expand the game’s playtime at best, or boring and pointless at worst. A Hat in Time never feels this way.
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The smooth gameplay is fun and easy to pick up. It’s as simple as Super Mario 64 and I think that is what made it such a fast favorite. It really is an easy game to play, which can be deceiving for how difficult some of the later levels, and especially the DLC challenges, can be. But that is what makes a game great: when it can be played and enjoyed by all skill levels.
The music is so bright and cheerful, but can also have heart-racing beats as well. One of my all-time favorite boss battles comes against an enemy known as Snatcher, with a song called “Your Contract has Expired.” It really pumps you up for what is a really fun, exciting, and visually impressive boss fight.
Other tracks, like “Train Rush,” will cause your anxiety to overflow, even if you’re just listening at work or something. Maybe don’t listen to this while driving. And another favorite is “Mafia Town Is Asleep” because of how charming and soft it sounds.
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In addition to the fun gameplay and great music, you get a beautiful and colorful game. The characters are fun and vibrant, with big personalities and cute designs. There are so many jokes and references hidden throughout, I couldn’t even try to list them all here. But I will say I love the movie posters in one of the levels you play, as well as how Hat Kid has various idle poses throughout the game. She holds up her thumb and finger like she’s 007 when you sneak into a movie studio at night (another great track btw), and snaps to attention like a good little sailor when you’re helping the captain of a cruise ship. The little things like that, which have no bearing on the gameplay or anything, really show how much care the developers put into this. 
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Also, check out the fake movie poster you can get from one of the levels!!
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While I already talked about the music, I have to really break down a part of the final boss fight because it is an amazing piece. The track is called “You Are All Bad Guys,” but I’d like to highlight a few specific parts. At the start of the track (timestamp here), it starts out very frantic as the boss unleashes a ton of attacks that you can barely avoid, and the high energy and tempo is really exciting. But, my favorite part of the track comes a bit later, at 3:02. I find a lot of symbolism in this part of the song, as a solo piano comes to the forefront and plays the melody of the battle tune. It’s immediately followed by a synthesizer playing the same tune, as a sort of musical response. Then, they both play together as a sign of unity. This reflects some of the things going on in the final battle, and I find it really beautiful, as cheesy as that sounds. I hope you can play the game for yourself and hear it as it’s meant to be.
So go try A Hat in Time. It’s my favorite 3D platformer of all time and the best game I played in 2021.
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sasquapossum · 3 years ago
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How To Stop Ruining A Game
(Yeah, bit of a click-bait-y title. Sorry not sorry.)
I'm a pretty big fan of Diablo-like ARPGs. Tons of loot, complex attribute/skill trees, bazillions of gear enhancements. Grim Dawn, Path of Exile, etc. I played through GD (including DLC) with six very different characters and felt like I'd exhausted it, so I moved on to PoE. I'll never exhaust all of its possibilities, especially since it keeps growing all the time, but that's kind of a problem too. Because of all the "league" mechanics that have become part of the regular game, it sometimes feels like ten games smooshed together and stuffed into a trench coat. I know the build "meta" is supposed to be the thing, and grinding is part of the genre, but after playing through the main game and *a bit* of the endgame with four different builds fatigue was already setting in. So I tried Last Epoch but it was so raw that even calling it a beta seems like an insult. So I settled on Incredible Adventures of Van Helsing.
There's a lot to love about VH. The setting, atmosphere, and graphics are all very good for the genre. The banter with your companion ghost and the references to other franchises (including Monty Python) have made me laugh many times. The game mechanics are pretty solid - a skill/attribute system that makes sense (though PoE's gem system will always win here), very nice maps, good variety of monsters, and so on. It could be a truly great game, except for one thing: the crowding problem.
What is the crowding problem? Well, first, it's important to understand that movement and positioning are more important in VH than in most of its peers. It's a more "kiting" play style, which some might find unappealing and good for them if they do, but I quite enjoy it. I especially like the way that it encourages you to do "environmental" kills by luring enemies near explosive/poison barrels or blast furnaces. (BTW this works despite the fact that the game is generally kind of dumb about line of sight so e.g. you can't shoot an enemy across an empty spot on the map.) But here's where the game commits a cardinal sin.
Don't encourage (or even force) players to develop one set of skills, then make those skills absolutely useless whenever it suits you.
This applies both to character skills and real-human-player skills. It's a betrayal of the trust that should exist between developers/designers and players. It's bad enough that VH relies a bit too much on the "many enemies and even more hit points" approach to increasing difficulty. I could live with that, but what they do that's infuriating is have those many enemies surround the player so they can't move and then just beat them into the ground. Sometimes this is even at the very beginning of an area, so there's no way to avoid it. And no, "dash" skills don't help much because they're not usable often enough. You just get beaten down twice instead of once before you have to respawn and slog back to where you died. That's just rude. It's also startlingly unimaginative when there are so many better ways to add difficulty. If movement and positioning are going to be part of how your game differentiates itself, force the player to do more instead of preventing it. Here are some ideas.
Give monsters powerful but highly telegraphed attacks so the player has to keep moving. VH does quite a bit of this, but often in the form of too many enemies doing this all at once so movement doesn't actually help as much. It's better if it's from only a few leaders/bosses at a time. I also don't mean most bosses having unpredictable one-shot attacks like practically every one in the PoE endgame. That's also lazy and annoying.
Make the terrain more interesting, with lots of obstacles to help the player exercise their movement skills and isolate enemies. To be fair, VH also does some of this, though too often it's just one obstacle. Running around in circles is boring. Hide and seek is more fun.
Moving or timed terrain elements can work well here, in moderation. If that makes the game a bit more like a platformer then good (as long as it's just a bit). That's your differentiator. Get used to it. Celebrate it. That's a lot better than making the game more like an exercise in designers abusing players for their own entertainment.
Give monsters weaknesses specific to time, direction, or damage type. Make the player run around to hit monsters in the most damaging ways. As with most of these suggestions, flooding the area with too many enemies works against what would make the game enjoyable. Leave the "trash horde" style to PoE, which nails it. "Fewer but better" monsters should be the goal here.
If you're going to have lots of monsters - and that should be a thing just for variety even if it's not the usual case - then give the player more area-of-effect and damage-over-time options to keep them under control. (To be fair, this might exist with character classes I haven't yet tried in VH.)
Give the player crowd-control options - stuns, freezes, snares, knockbacks, and so on - at least as good as the monsters'. As it is, the monsters get to have more fun this way than the players in this regard.
More environmental kills. These are another great differentiator, and there's literally a whole world of possibilities.
BTW yes, I've also played Souls-like games. They do apply many of these ideas, but they also have their own problems like too many attack types and combos and reliance on learning by repetition instead of playing intuitively. They also tend to have an even worse form of the "bullet sponge" (arrow sponge?) problem. The "boss changes into three different and successfully more difficult forms during the fight" (also present but not as prevalent in PoE) only exacerbates that. It's the worst. It's possible to move a little in that direction, just like moving a little more toward platformers or JRPGs, without changing the basic Diablo-like nature of the game. It would be an improvement over betraying the player.
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theharellan · 4 years ago
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101 DRAGON AGE QUESTIONS | not accepting
for the sake of reducing the number of ooc posts i’m answering these all in one and just @ing the people who asked the questions! thank you for them all!
if you sent me one of these btw and rbed this meme yourself and i didn’t send you something, please let me know! i want to send you things back and must have missed you reblogging the meme. this includes non-mutuals.
1. How did you get into Dragon Age? | asked by @kaaras-adaar & @dreamerlavellan​
Sort of by accident, actually. It was the summer between my freshman and sophomore years in university (2011) and summertime is generally a time of inactivity and depression because I cannot tolerate the weather here. My dad happened to own Origins and I picked it up because??? Fantasy? RPG?
Starting the game I saw you could play as a dwarf, who have been my favourites in fantasy since a child as The Hobbit is among my favourite books. Then after that I fell in love with the worldbuilding for dwarves and Gorim, my first actual Dragon Age love. I was more or less hooked after that. DA was actually not my first Bioware game, I was obsessed with Jade Empire as a kid so like Origins appealed to me immediately despite being far less fun to play than literally any other Bioware game I’ve ever played. The characters and world more than made up for it.
I beat it relatively quickly and my dad bought Dragon Age II which had come out earlier that day, actually against my suggestion because I’d heard it wasn’t good. And in this instance my dad forgetting something I said turned out for the best because I ended up enjoying DAII more in some respects. While it took me a while to join the fandom as a content producer I was a consumer and certified DA trash from then on.
2. Have you finished all three games? | asked by @kaaras-adaar
Kskjdfs yes. I’ve beaten each at least 4 times, but probably more like 8. The only thing I haven’t played are some of the Origins DLC because as much as I enjoy my replays I am so ready to be out by the end of the game (and I have the worst luck with Awakening bugs) and I also don’t have Sebastians DLC b/c his never goes on sale individually and I refuse to spend more than like $4 on him.
3. How long did it take you to finish the series? | asked by @kaaras-adaar
I honestly don’t know. I think it took me like a week to beat Inquisition without 100%ing it, I’d say my first playthroughs all probably took about that long. I tend not to do everything in my first playthrough. Like shard collecting didn’t happen until round two, etc.
7. Favorite DA:O backstory? | asked by @dreamerlavellan & @fatefaulted
I’ve played through all of them and I enjoy them all except Cousland, but my favourite is Aeducan. I enjoy the politics, the culture, the aesthetic of Orzammar. I love Gorim Saelac and the surprising amount of depth to this character who is designed to be thrown away after the prologue. I love how it ties you to the Darkspawn threat in a bigger way than any of the origins accomplish. I love how it ties you to the Orzammar plot later in the game, and playing Aeducan first is probably one reason why I adore that branch of the game. It’s a good origin that establishes its world really well and has great characters to boot.
11. Share a pic of your favorite OC from any DA game. | asked by @dreamerlavellan
I just want to share pics of my girl and Solas’ future husband.
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Ian Lavellan, non-Inquisitor written by @theshirallen
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Thora Cadash, dwarven Inquisitor and default Inquisitor for this blog written by... me lmao.
22. Favorite DA2 party combo? | asked by @fatefaulted
My main Hawke is a mage Hawke, so this party is horrendously imbalanced, but: Varric, Merrill, Isabela. They all just like each other and I think that’s neat. Although in act one my favourite is probably Carver, Merrill, Isabela / Varric. Unfortunately the game doesn’t want me to have a warrior in my party.
24. Favorite main-story quest from DA:I? | asked by @kaaras-adaar
It’s hard to pick between In Hushed Whispers and In Your Heart Shall Burn. I love seeing the red lyrium’d companions and the dark future of Thedas, and speculating on what happened in the intervening year. I love reflecting on what it must do for the Inquisitor to see that and have it be undone. I think it sets up the rest of the game really well, and in ways Champions of the Just doesn’t do quite as well.
In Your Heart Shall burn is a simpler quest but I think the power and emotions in the quest are so raw. Playing this the first time was riveting and I was on the edge of my seat. The triumph of closing the Breach, the strangeness of your first encounter with Cole (whose appearance at the gates is another reason I prefer IHW tbh, I think it’s more tension building than Dorian’s), Corypheus, crawling through the snow. Capping it off with The Dawn Will Come and the journey to Skyhold idk, it’s just such an emotional high point in the series that every time I replay I get goosebumps.
25. Favorite DA:I place? | asked by @fatefaulted
It’s a tie between the Frostback Basin and the Emerald Graves. I love the lore in both, as elf trash I prefer the lore in the graves especially if I can include the Din’an Hanin into that category. But the Avvar lore and Ameridan is also Very Good, and while I adore the giant trees of the graves the Frostback Basin clearly was able to have more resources poured into its design, and as a result the different sections of the map have so much more character.
A close runner-up is the Hinterlands, as I think the quests there are fun and it feels like home. I enjoy returning to it. Which is good, b/c I’ve played through it... a lot... I think loving it might be a coping mechanism, but also I love the vibe of the early game that’s best captured in the Hinterlands.
32. Favorite DLC mission overall? | asked by @fatefaulted
Trespasser is up there with Shivering Isles as my favourite DLC ever produced. Its hits every emotional beat I think it needed to hit, set up the next game with greater detail and intrigue than the initial epilogue, and I’m honestly dying to get to replay it again on Thora despite what it does to my nerves. The first time I played it I could feel my heart beating faster like wtf me.
37. Blood magic: yes or no? | asked by @hopewrought​
Would I use it myself? No. Morally I think it can be reprehensible but also neutral, much like any other magic in the game. In certain characters I think even if used for good it may encourage unhealthy habits, but I think it can be learned to be engaged with in better ways.
59. Who was written really poorly? | asked by @theshirallen you can’t hide behind anon I know it was you
Oghren fucking Kondrat. When I think about the reasons Origins is my least favourite game he is among them. With Oghren there was a really good chance to portray an alcoholic abuse victim, suffering from severe mental health issues, and still mourning his wife, with the respect it deserves. Instead he just... is a gross sexist dwarf and his alcoholism is mostly played for jokes. And then he comes back in Awakening and... continues to be a gross sexist dwarf whose alcoholism is mostly played for jokes.
There could have been some really interesting stuff with Oghren, the Warrior caste of dwarves I think would suffer from issues similar to qunari warriors, where when they can no longer fill the purpose society has dictated they must serve, what then? They can’t do anything but fight. There could be comradery with Sten, or perhaps Zevran or Alistair, or any of the companions who have had the path their lives took dictated to them by societal forces they had no say in (even if they are happy with that direction). There are snippets of good stuff in here, the line “let us show them our hearts, Warden, and then show them theirs” is one of the best of the good-byes the game offers us imo. It’s a shame about what came before.
Like there are other characters, such as Sera, who I think were done dirty by their writers, but Sera at least got some growth in the DLC and there were attempts to address criticism of her character. Oghren in Awakening was just kind of a take two of an already poorly-done arc.
60. Who do you wish had been given more story? | asked by @hopewrought​
I wish Briala had more, like that she had some impact on the story in universes where Gaspard isn’t crowned with her as his puppetmaster. She and the elves reappears in that but not if you reunite her with Celene or exile her, and I think it would’ve been neat. I also wish she’d had a chance to interact with Solas in some small way given how many parallels were drawn by one of his own agents during Masked Empire.
I also wish we had more about dwarves in general in 2 and Inquisition. We get some great lore in Inquisition that was set up in 2, but with our only dwarf companion being Varric, who honestly has a relationship with his race that at times is comparable to Sera’s, it pulls a few of its punches. I really think they have dwarves set up to be important players in the next game, with their architecture featuring heavily in the dev diary, buuut no dwarves to be seen. So who knows. Just give me dwarves in the next game who aren’t Varric Bioware pls. Let me kiss one maybe.
61. Favorite NPC? | asked by @kaaras-adaar​
I’m not going to count advisors even though they kinda are NPCs and I’m going to answer one for each game so uhh...
Origins - Anora
DA2 - Feynriel
DA:I - Krem
Bonus - Lord Woolsley, the only unproblematic DA character
63. Best story moment? | asked by @ghilannainguideme
It’s a tie between the journey to Skyhold and the talk with Solas at the end of Trespasser and the resulting disbanding of the Inquisition (if you so choose). I really can’t separate them because I think the reason Trespasser works so well is how it calls back to the very beginning of Inquisition and that moment with Solas in the snow. It’s triumphant and sad, something’s ending, the fellowship is breaking, but you know all of you will continue to work towards a better world apart.
In DA:O I think it’d be saying good-bye before the final battle and in DA2 I think the moment where you can tell the Arishok he was right to take in the elves who killed that guardmen is good. Probably one of the reasons why I think Hawke-Arishok work so well as a protagonist-antagonist combination.
81. Favorite fanfic? | asked by @ghilannainguideme​
I don’t read a lot of fanfic, actually. Save what I read on here, which I do count, but idk if other people do.
My favourite writers to read are @theshirallen​, obviously. Joly wants to tweakIan’s personal quest but I think the version they have written now is still very good and you can find it here. I love reading Peace’s stuff and find their smut especially spicy in the best possible way, you can find a Merrill/f!Mahariel piece here! Gaia doesn’t write on Tumblr much these days, but she wrote a wonderful Tug/Sketch (the companions from Leliana’s Song) that you can find here.
I follow so many talented writers and I can’t list them all but here are a few I can fire off real fast: @theshirallen / @ghilannainguideme / @seahaloed / @sabraelin / @valorcorrupt / @mercysought / @hopewrought / @ofrevas / @skyheld have all moved me with their words at some point, be it in fic or rp.
82. Favorite fanart/fanartist? | asked by @ghilannainguideme
Again I just can’t choose jsdfks.
The easiest way is to just link my Solas fanart tag. Obviously this favours Solas artists, however, so also here’s a link to thedaswlw where there’s a boatload of amazing fanart all of wlw.
Of people I’m mutuals with I know @abracafockyou, @kaaras-adaar, @dalathin (currently inactive but I gotta link them), and @syntharts​ are all very talented artists.  I’m also a big fan of destinyapostacy, nipuni, elbenherzart, starscollected (on twitter), and many more.
97. What’s your favorite DA mod? | asked by @ghilannainguideme​ & @hopewrought​
I’ll chose one as many as I want to apparently from each game again, b/c why not?
DA:O - I have to admit I find this game hard to mod because nothing can really salvage the gameplay or look of the game. I need Better Dwarf Model so I don’t have to look at the odd dwarf proportions in the game (the women have arms for days). Mostly I have armour mods. I like Grey Wardens of Ferelden so I can match Alistair in the final batte and have everyone in uniforms in Awakening. I do like Kirkwall Exports because I can put Zevran in the robes of the notorious pirate tho. I haven’t used this mod yet but I also love this mod I retweeted this morning.
DA2 - Again, I don’t mod 2 very much. You could probably make some kind of chart for correlating my enjoyment of a game versus my urge to mod it, with the more I love a game means I want to mod it more. With 2 I enjoy the combat and overall design of the characters more so I mostly use a couple of tweaks, my favourite is Ishs Scarf for Merrill which just adds a cute blue scarf to Merrill and hides the fact that elves in this game have weirdly long necks. Oh and a mod to fix the weird hand dirt.
DA:I - Equal Opportunity Solas mod, I bought the game again on PC just to use it. Being able to play Solas/Ian for screencaps was everything tbh. Other mods I enjoy are More Banter, which while I have better luck with banter it is nice to be able to count on it. I installed it this latest pt and I have heard location comments that have never triggered before. Black Hair for Everyone has changed my life because finally Thora doesn’t have grey hair. No Dirt Buildup is also amazing, as the dirt can cause some really weird blotting on PCs that’s especially noticeable on dark-skinned Inquisitors.
99. Where would you live (Ferelden, Orlais, Free Marches etc?) | asked by @heysales​​
Probably Ferelden. It is fantasy England and hey if I make it past Inquisition maybe nothing will ever happen there again. Somewhere in the Free Marches might also be chill. Not Kirkwall. Maybe Starkhaven? Honestly tho I just want to live in the Frostback Basin. Have a spirit friend. Shake hands with nugs.
101. If you could meet your Warden/Hawke/Inquisitor, what would you say? | asked by @dreamerlavellan​
If I met Thora I’d tell her I’m proud of her. She’d be confused, but that’s ok.
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mattgambler · 5 years ago
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Phoenix Point and why I want it to live
No TLDR this time. I said in the past that I could write pages over pages about this. I guess its time to see how many pages we are actually talking about here. Phoenix Point is currently rather mediocre. From the soundtrack to the many bugs and rather rough implementations, the missing features that were envisioned in the kickstarter campaign, the 5 scheduled DLCS, the epic store exclusivity, the inferior graphical polish in comparison to Firaxis’ XCOM reboot, the inferior complexity in comparison to Longwar, probably even the inferior Idontknow in comparison to the very first XCOM games from way back when, I didnt play those. If you are looking for something to hate in this game, you dont have to look too hard, there is something here for everyone. The reason Ive been a determined defender of Phoenix Point is not simply because I have a different taste in games than the mainstream however, but because I feel there is a way deeper underlying problem at work here. I’ll come back to that later. Btw starting now, when I say XCOM, I mean Firaxis’ XCOM. Personally I want more games like XCOM. More games like Battlebrothers, Mordheim: City of the Damned, Invisible Inc, hell, even Bloodbowl, even though I dont dig the sports angle. Games with permadeath, nameable characters, dynamic overworld systems and missions and situations that are created ideally by circumstance, not by simply playing mission 1, then mission 2, until you reach what the devs decided to be the last one they would make for the game. I thoroughly enjoy that concept of progression and many turnbased strategy titles just dont do it for me because they are too linear, even when they are otherwise nicely crafted experiences. Druidstone: The Secret of the Menhir Forest is a nice example of this, the game looks nice, sounds nice and is very well made, but it lacks the one thing I enjoy most in all the games I mentioned earlier. Along comes Phoenix Point and the moment I look at this game I know that it is all about scratching that specific itch. Not only that, it also brings with it a variety of creative features to even improve the established turnbased squad tactics formula. I didnt lie when I said I think that it is in many ways better than XCOM. Just that... WHAT?!?! ...the overall game doesnt compare well if we look at the sum of their parts at the moment. YOU CANT BE SERIOUS!!!!! About Phoenix Point being better in many ways? Sure, let me make a list. 1) Aiming In XCOM you aim, you have an x% chance to hit, you either hit or you dont. While widely accepted because of the quality of the overall games, its a pretty simple system that becomes especially frustrating when your guns model on screen is touching the enemies forehead and you still manage to miss. Or when a flashbanged and suppressed sectoid crits you in full cover after rolling a natural 20. In Phoenix Point bullets get simulated and trace a path from the barrel of your gun to a target that they then either hit or miss. Smaller enemies in Phoenix Point are hard to hit not because the game designers arbitrarily decided so, but because smaller enemies are simply smaller. In comparison, in XCOM you roll dice. 2) Modular enemies Similar to Battlebrothers, Phoenix Point has you encounter the same brigand thug (crabmen) over and over again. The enemy itself doesnt matter as much, its more about the number of different variations you can encounter. Brigant thugs can come equipped with simple helmets and/or armor as well as different weapons that have different abilities. They also have different faces on top of that. They are by far not the only enemy in the game, but even if they were, by the time you encounter the exact same thug a second time you wont be able to tell anymore because you have seen so many others inbetween. The same goes for most enemies in Battlebrothers (with a few exceptions), it becomes way more about your opponents equipment than about his actual type or class. Phoenix Point goes for the very same approach, but falls short because of  a variety of reasons. To name just one, the first time you encounter New Jericho as a faction, you fight four New Jericho soldiers and all four of them have the same armor, the same weapon and even the same face. To hammer it home the mission also always takes place on a variation of the exact same map. It is an absolute travesty. The ambition is there and in random encounters on the map you can see where it is supposed to go, with every enemy type in the game being designed in a way that allows for as many variations as the devs can think of, from paralysis tentacles and bloodsucking arms to mist generators and everything inbetween. The possibilities are endless and from the standard crab to the giant bosses every enemy is designed with this modularity in mind. In XCOM in comparison, you have a variety of different enemies, but for the entirety of the first month (what is that, 3-7 missions?) you only fight the sectoid. Or maybe the drone too, I havent played vanilla in forever. Longwar tries to spice that up by using preexisting models and assigning new abilities to them, making some models bigger and giving others new abilities, but at the end of the day the sectoid looks the way the sectoid looks. I love what it looks like btw. But modular enemies are decidedly cooler. 3) Scale In XCOM you control 4, later up to 6 soldiers at the same time. In Longwar it goes up to 8, or 12 in that one mission. In Phoenix Point you start out the same way, but to my knowledge you can bring as many soldiers to any mission as you can get there via aircraft. Meaning that as soon as you get a second manticore you can theoretically have up to 12 soldiers in a mission, or 18 with a third. Naturally you would probably want to split your forces instead and be in 3 places at the same time (and you can), but this sort of thing being possible, both the 18 soldiers in one mission as well as the 3 different squads doing missions in 3 different places of the planet, is something XCOM simply does not offer.  4) Other features Be it vehicles, giant enemies, diplomacy or the amount of control you get on the overworld map, Phoenix Point does (or attempts to do) a huge number of things that in XCOM are simply nonexistant. In XCOM you dont get to decide were to fly, missions are simply spawned in popup fashion, the skyranger is on autopilot, “diplomacy” is managed by talking to top secret bald guy representing the council and by sometimes fulfilling a councilrequest. The only opposing faction apart from the aliens is EXALT which can be regarded as more of a separate mission type with human enemies and not really as a faction that contributes in any diplomatic way. Dont get me wrong, I dont think XCOM needs diplomacy in order to be good. XCOM is already good, fantastic in fact. But if we compare based on features alone and not the quality of their implementation, then Phoenix Point is doing A LOT of things that XCOM never even touched. This is in no way me trying to trash XCOM. I love XCOM, especially Longwar. However for the sake of an at least somewhat fair comparison the only games we should compare Phoenix Point to at this Point are XCOM Enemy Unknown and XCOM 2, both at launch. Bringing Longwar into the mix is something I do for the sake of providing a third angle, not because I am blind to the fact of how ludacris it would be to compare a newly launched game with an extensive overhaul mod that was in the making for years after the vanilla game and even its expansion were already released. As I was saying, along comes Phoenix Point doing all those very ambitious things. And it gets DESTROYED. To quote Beaglerush, the probably best known XCOM streamer out there: “But honestly, for anyone with experience in the XCOM genre, anyone who likes XCOM games, and anyone particularly who likes XCOM games at a harder difficulty or likes to obviously, like, play well, I do not think it is possible to enjoy this game unless you are getting a big paycheck and you are a good actor.” To be clear, I didnt watch the entire footage that made him come to that conclusion and I dont want to comment too much on what “playing well” means, but i have played Longwar on the highest difficulty in ironmanmode for 2000 hours (without beating it, but also always with Training Roulette active) and I have beaten XCOM 2 on highest difficulty in ironman mode. I do consider Longwar as one of my favourite games of all time and I do consider myself as someone who has experience with the genre, likes games and likes to play them “well”, or at least on highest difficulty. I dont agree with Beagle (duh), but I can of course see where he might be coming from. In its current state Phoenix Point is not finished. Playable, but even for an early access game its still pretty rough, with many mechanics not or only sometimes working (leanout, aim and aimsnapping, end turn, details, you get the point), features missing, performance issues, lackluster soldier customization, lackluster diplomacy options, a rather simple skilltree, questionable balance, etc. Don’t look at me like that, if I wanted to I could jump that hatetrain any time! But if I was to do that, where would that leave us? The XCOM genre, as Beagle calls it, is a niche genre at the best of times. Not only regarding the playerbase but also regarding game developers willing to invest time and money into creating something new. Xenonauts 2 is a year or more behind its originally panned release date with not much news to speak of, Terra Invicta is a distant memory of a game that will maybe one day still be released and Im still waiting for the XCOM 3 announcement and who knows if it will even come. Especially after we, the players, completely demolish Phoenix Point to the point where I would just cancel the 5 planned DLCS right now if I was in charge of the devteam. The main reason I defended Phoenix Point was not because of what the game currently is but because of what the game could be after 5 more DLCs. Ive played every backerbuild of the game and statements like “the game is still what it was 2 years ago” are simply and factually false. Especially between backerbuild 4 and 5 there was a huge jump in quality and between 5 and the release version that same jump has ocurred again - with an entire game that is now playable and completable. Yes, it could have more voiced lines instead of text, yes, it doesnt have the sexy “alerted sectoid” animation sequence when you run into a new enemy pod (pods dont exist in PP but you get me) and sure, the epic exclusive sucks I guess and I dont care much for the soundtrack. But after Backerbuild 5, who knows where the game will be after the next DLC? And the next? If you compare XCOM Enemy Unknown with XCOM Enemy Within, the difference was breathtaking. And here we have a game that has so much work already done, so many assets created, so much code already in place, and we, the players, punch them in the face and shout “NOT GOOD ENOUGH!”. You wanna go back to the drawing board, have somebody else start fresh on something that could be better in a year or two if we are lucky? Ive been looking for a game like XCOM for literally years. Battle Brothers was the closest I found. Tens, if not hundreds of others inbetween failed hard, from “Warhammer 40k: Mechanicus” to “Legends: Viking” to “Wildermyth” and basically everything inbetween. And here we have a game that seems to have the right idea, the right amount of ambition and a good amount of the work already done and we are bitchslapping them left and right just so we can go back to getting hyped about the next mediocre linear story experience. Sure, them releasing already is a shame. But if I was the one to decide, I would give them the same amount of money again and triple it and tell them to finish the job instead of spitting in their face when they come to us and lowkey tell us that they ran out of money. And I would send them flowers and tell them that Im sorry. Anybody can polish a game with extra cash, but getting the core idea right is something that even Firaxis almost failed to do with XCOM 2, as far as Im concerned. I said earlier, that there was a deeper underlying problem here and that I would come back to it and here it is, ladies and gentlemen. Modernday gamers are an ungrateful, hateful bunch of whiny spoiled brats, who think they are entitled to only the best of the best while in fact they “deserve” nothing. The entire concept of a kickstarter campaign is that you provide funds and trust so a bunch of people can try to realize their vision. If you dont like the outcome, then that doesnt mean they betrayed you, it means you have poor judgement. Notice how I say judgement and not taste. You dont have poor judgement because you dont like the outcome, but because you gave them money in the first place. I should maybe add at this point that my anger is mostly directed towards the public reaction and the phoenix point subreddit and not towards my own viewership. (hello) Phoenix Point is not the first game that has had me feel like the entire gaming landscape is slowly spiraling out of control. 5 years ago I thought quality means sales. At this point Im worried that a high marketing budget means sales. And I dread the possibility that 5 years from now I might be convinced that a high marketing budget means quality. Some of the best games this year were literally destroyed by players. Artifact wasn’t only boykotted, but actively brutalized, with people at some point purposefully streaming porn and torture under the Artifact tag on Twitch. Pathologic 2 had the devteam almost go bankrupt after poor sales and unfavourable reviews by people that barely grasped the basics of the game. All the while people feed money to the ginormous immortal that is Magic The Gathering and praise Hideo Kojima for his “unique vision” for Death Stranding. I didnt play Death Stranding and Magic can be pretty fun, but does nobody see the smothering double standards in play here? Im not saying that Phoenix Point has no problems right now in terms of quality. Some of the issues player encounter are in fact inexcusable, at least longterm. But XCOM 2 also had a bumpy launch with long loading times and tons of bugs and then they were fixed and today there are people that think XCOM 2 is better than Longwar. Incomprehensible to me how anyone could think that, but time and some postlaunch fixes did clearly change peoples minds. I think the main reason Phoenix Point got so much hate on launch in comparison to XCOM 2 (which also released 3 DLCs ,or was it more) is because its drastically different and more ambitious in many ways, not because it is half as bad as people make it out to be. XCOM is just like Phoenix Point, just dumbed down I guess. Kappa. (I hate it when people use the term “dumbed down”. This is a joke. Ffs why do I have to explain this)
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codeadleaves · 6 years ago
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Happy fourth @tozanniversary !
My contribution for today’s prompt will follow later, for the moment here’s my answers to the ask game.
How did you get into ToZ?
Exactly on the first day of 2015 because of this gif set.
Truth be told, I’m not a tales fan, I had only played Symphonia on gamecube (which is one of my favorite game btw) but had no interest for the rest of the franchise, and Zestiria didn’t make exception despite the few pictures I had stumbled upon while the game was still in development. Actually those pictures made me think it would be a generic jrpg with a dumb protagonist and an awful love triangle, there was absolutely no appeal there xD I coudn’t be more wrong.
And then I saw the gif set. The boys aesthetic was pleasing to look at so I watched the full oav, then I read about the game and then I learned there was dragons in it and everything was lost.
I’ve been living into the zesty pit ever since, and there’s no way out. Not that I want one, it’s all nice and comfy down here.
Favourite character to PLAY as?
Sorey, because he's the easiest to play with. Sometimes I switch for Lailah cause her fighting style is pretty, and I played the whole Alisha dlc as Rose.
Favourite location in the game?
Elysia, Lastonbell, Airfread's hunting grounds, Cambria caverns, all 4 elemental trial shrines.
Favourite party setup?
Sorey-Mikleo, Rose-Lailah, because though I adore the whole party those four are my faves. I tend to switch seraph whenever it feels appropriate though, like pairing Sorey with the seraph corresponding to the trial shrine.
Personal grade record?
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Don’t be fooled, this is all because the NG+ grade shop makes chaos mode super easy to go through. I normally suck at video games, I can never dodge or guard to save my life so instead I went completey crazy on the equipment, like this no boss can resist me. Even the game called me out on it:
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And trophy %?
100! Once again I’m not that good at games, but I love Zestiria so much I couldn’t get enough and needed to reach the 100%. Although it was only possible thanks to the lack of minigames from hell.
Favourite/most used armatus? EXCEPT water, we all know you’re gonna pick that.
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WATER Favorite to play with after it is Fire, but though Wind is annoying to fight with, it's good looking with the blade wings and most importantly the artes mystic is really effective to farm equipment xD Before I started with the farming the order for most used was Water, Fire, Earth and Wind.
Favourite attachment?
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Dezel isn't happy Zaveid took his place.
Favourite costumes for each character?
The delfaut ones + Alisha’s dlc outfit (though I wish she had pants instead of a mini skirt). Sometimes I switch for the school set so it looks like a school expedition gone wrong xD Here's a picture of Lailah just because.
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Favourite boss fight?
Don't think I have one? Like I say I'm not really good at games, so I just wait for the party to finish talking and destroy everything as fast as possible. But I guess Tiamat and Eizen where nice with the music (no I didn’t enjoyed killing dragons, killing dragons is heartbreaking, even more in zesty) and beating up Landon and Lunarre was satisfying.
Do you run into enemies so you can windstep? Come on, you can admit it
Who doesn’t? The best combination is to run in circle while eavesdropping on townsfolks and keep it going by slaughtering everything on the way. It's rather funny to look at Sorey running at full speed, even more when paired with the lord of the land blessing that increase the speed.  
How do you prefer to play? (eg “on the sofa with chocolate bars in my mouth and a cat in my lap”)
This description sounds like the ideal way to play video games, unfortunatly my cat is way too distracting, between the random moment like “I’m gonna stand in the corner and meow until mom gives me full attention” and “let’s lie next to mom in the most ridiculous position ever so she will be too busy laughing and will lose her fight”, the best moment to play a game is to wait for him to be sound asleep, preferably with a safe distance between us so my eyes and hands don’t drift toward his soft looking fur… Add a nice cup of tea and it’s perfect.
Who or what is most fun to draw/write if you’re a creator?
I'm possesed by the spirit of Numin. She hijacks all my fics...
Anything you wish we could have learned more about?
Before Berseria I would have said Zaveid. Now I would love to learn about the ancient times, siegfried, the original Lady of the Lake, the first shepherd, stuff like that... A prequel to Berseria could be nice though I’m not sure I would trust bamco on this...
The game’s theme is “passion”. What part of the game are you most passionate about?
Very hard question. The characters. The story. The themes aborded. The Music. The aesthetic. The fact Natalie is looking toward the place Mason was killed. The cat on Sindra’s back. The dog that you all better have not let Lunarre kill. Everything. Here’s the game’s thoughts on the matter:
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I’m very passionate about the whole game and will defend it against every injustified bashing I come across. …well, even against some justified stuff sometimes xD. Same goes with characters bashing, Zestiria is one of those rare game where I love every single party members, and hearing stuff like “Rose is a mary sue it’s impossible for her to be a killer and still be pure that’s shitty writing” make me lose it like have you even played the game ffs??
Free prompt: just talk about your personal ties to the game, go go
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