#Honestly I would love a new entry in the series but man is the PS1 version boring as
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kittydeliverycomic · 1 year ago
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Sometimes nostalgia is just not powerful enough.
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crystalnet · 7 years ago
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My Top 10 Video Gamesss
I'm really bored so I'm just gonna do this, fuck it. Top 10 from a guy whose genre of choice is the action-(J)RPG, of which makes up about half this list. I'm gonna try to keep it pretty short and sweet, cuz like who cares, like why am I even doing this who cares. (Digibro says text-blogging is dead, like I need to make videos but like who would want to watch the video of some rando listing things either? Idk, like I don't really get any motivation for anything anymore. But I do like games/JRPGS soooo.... without further ado...). Also I'm doing a 1-game-per-franchise rule 'cuz otherwise it'd be largely Zelda and Final Fantasy because I have good taste, am sheepish and bland, and overly-content with the same 2 franchises. But yeah, I'm digging a little deeper here. 
1. Zelda Breath of the Wild-
This may seem risky, audacious and possibly even sacrilege to put a game that is only like 5 months old on this list, but really this is the only game that I could really confidently put on my top spot. I think this game is just about perfect, and even though its not technically my genre of choice, it comes pretty close to a JRPG, and yet feels more pure than that, and somehow even deeper in a way. I'm just astounded by everything from the mechanics, to the presentation to the flow of this game and more. But especially those things probably. The "flow" of this game for example feels so fucking organic and open-ended that it essentially feels like no other game I've ever encountered. You can wander for hours semi-aimlessly and still have an amazing time and work towards progress. 
The climbing/paragliding thing is just about the coolest mechanic I've ever seen or played in a game and works as a really amazing foundation for one of the underlying aspects of this game, which is sheer unadulterated exploration. And I was saying it somehow reminds of a JRPG even tho it's Zelda and that has everything to do with the deep item-management and collecting, the deep cooking/crafting system, and the huge array of weapons which all transform the combat from being vanilla-as-fuck as it was in previous console Zeldas (barring Skyward I suppose) to really cool, challenging and pretty dang deep, for a Zelda game at least. And that, along with so much of this, including the incredible different experimental non-linearity of it, make this unlike any other than Zelda save the first, revolutionary entry. A lot of the depth also has to do with the crazy deep physics. Did I mention the physics?? And though there's only like 5 dungeons (I easily count Hyrule castle, and this is not including 120 shrines and the various fortresses/mazes), they're really ace and easily rival my favorite Zelda dungeons in the way in which the structure of the dungeons must themselves be manipulated in order to solve their puzzles (my next top 5 is gonna be Top Zelda Dungeons btw..). 
So yeah, this game is just freakin' incredible and this iteration of Hyrule is probably my favorite game world of all time. Every inch of it is beautifully lit, realized, and filled to the brim with little puzzles, shrines, formidable foes and questing galore. Also the horses. The horses are sick. And yeah, climbing to the tops of mountains and paragliding down (or later using Revali's Gale to ascend rapidly) is the most free I've felt in a game since the weirdly amazing web-slinging in Spider-Man 2 (PS2). Also the difference between how weak and basic you feel at first to how you feel toward the end when you have the Master Sword, a crazy good arsenal of weapons that you've curated, all the spells and Shiekah slate magic and all the amiibo-dropped gear attained from an illegal/frowned-upon amiibo deck is freakin awesome and even cooler than the dynamic progression of something like Dark Souls. And the whole first 10-20 hours or so of a new file are especially “special” to me. Not that it gets less fun-- in many ways it gets more fun as you get more capable and experienced-- but the Plateau segment is a master class in tutorial segment design, and the way you learn to live off the land is kind of incredible... There’s this whole Buddhist-esque anti-attachment thing the game forces you to accept regarding early weapons breaking all the time that help make you depend so heavily on scavenging and exploring and always looking for more loot just so that you can survive. You really learn to live off the land, and well that’s beautiful. And everything about all the various mechanics and the world feel so holistic and cohesive and unified in a way that I just haven’t really seen before.  Anyway, yeah I could go on but I think that mostly sums it up. This is the only game where it feels like your actually exploring an amazing natural environment, but without like sore feet and bugs and being sweaty and stuff. It's just all the good stuff involved in taking in a crazy beautiful environ. I already said that but yeah. This game feels restorative, peaceful, meditative. And I never get sick of those lonely little piano chords. It's good. Perfect even. Really a masterwork for me. And the DLC is sweet to boot and still incoming, so yeah. Me likey.  2. Final Fantasy XV-
Where I feel really good picking BotW as my #1, and can do it without hesitation, and it's not even a tough call to make as my favorite entry of its respective franchise, this one is a bit more complex. And like a lot of FF fans would probably rightfully scoff and write me off right away, whereas Zelda fans would probably be more accepting of BotW as the top pick. Because it involves a shit ton of caveats. For one thing, deep deep down, FFXI will actually always be my favorite video game experience of all time. Always. Forever. Sorry not sorry BotW. But I'm not putting that one, because I feel like there's something weird about listing an MMO that I only played for 3 years as a child and can't really revisit in a real capacity. Its sealed in time and perhaps that's what makes it special. Sure I could get on one of the couple of PC servers still going but it wouldn't be the same. Another caveat is FFVII, IX, and XII (Zodiac Age!!) are all, to me, way classier and probably on a technical level "better" than XV. And yet, I'm kind of have this disease where 64-bit games have aged worse for me than any other gen, and while XII is fucking awesome (Zodiac!! ^.^;;), I don't have quite as much fun playing that as XV (though its pretty close...). Somehow, despite all its short-comings, FFXV almost perfectly captures the charm and joy of this series, and all my memories of it, while containing them within a fucking gorgeous-- immaculately so at that-- package that is super freakin' playable compared to older turn-based titles. Like, ATB/turn-based FF will always be more "legit" in a sense, but I can't deny I am an action-JRPG addict and this game hits the sweet-spot for me.
Did I mention how beautiful it is? While some might see the new fixation on open-worlds as kind of redundant-- and BotW has now kind of revealed the flaws in the old triple-A formula for them--, I think this is just a reeeeally good rendition of the "open-world" concept, which is something I always wanted in FF. And while you can't join in with other players like in XI and carve your own path in the world (multiplayer is coming though...), there is a certain feeling of freedom felt in this game that makes so many other FF titles seem so limited (lookin at you XIII). Also, pretty. It's pretttttty. And if BotW's Hyrule is my favorite game-map, Eos is my favorite world in terms of like lore, look, and design. It's freakin cool. It looks real and there are cars and there are modern-looking people like us but there's also crazy monsters, magic, teleportation, robots and evil empires (well those are real). And the monsters seem like something out of an otherworldly Nat. Geo. the way everything is so wonderfully detailed. Its freakin cool Dinotopia shit in this bitch. So yeah, while there are flaws-- notably of which are the lack of customization in character-progression that I love in games like XII Zodiac Age and with the kind of unrealized story which is spread mercilessly across an anime mini-series and OVA-- this game feels like a perfect monument to my favorite series of all time. And like you can play all Nobuo songs while exploring this amazing world. Like seriously that tiny little feature is what puts this over-the-top. Otherwise I might have honestly chosen IX or XII Zodiac Age 'cause they're classy AF and the RPG mechanics are deeper. But fuck it, when I play this, it's basically the best visualizer for an endless Nobuo Uematsu soundtrack I could imagine. And like Shimumura's new stuff is great on top of that. This point falls apart 'cuz I could just play an FF actually composed by Nobuo, but like this way it's like an endless loop of my personal favorite Nobuo. Nobuo... 
But anyway... Yeah I like the look, combat, magic, world, characters, chocobos, and the look again. Also the potential... I think multiplayer could be really, really cool honestly. So while it bears some of the issues all post-Enix-merger FF games have (like weirdly dropping parts of the plot which is like...why???, or the fact that they're having to patch it all year, and are adding stuff (can you say DLC $$$$)), it's still a minor masterpiece for me. And while not as deep, or even as charming as old PS1 FF or 16-bit FF, its just so damn playable. I'm not a good retro-gamer like other people-- I like my games new and bright/shiny, and this game is shiny AF. So yeah. I clearly have to defend the hell out of this, but fuck it, it's great. Like seriously the design of everything? Just walk around and like look at it. LOOK AT IT. Character models!!! Lighting!!! Facial animation and movement!!! Omg. Okay, yeah I'll leave it at that. Don't hate me. 3. Super Smash Bros Wii-
I feel like I don't even have to explain this one. This is quite simply the perfect multiplayer game. And as with BotW and FFXV, I like these latest iterations a lot, which may seem sheepish and like plebian-core but fuck it. Melee was reeeeally fun back in like 2008, but I'm not trying to play that rn. Robin all day. And Cloud?? So yeah, there's just something kind of endlessly sweet about a game where the likes of Mario, Pac-Man, Sonic, Megaman, Cloud, Ryu and... Bayonetta (??) all collide in a game with amazing physics, awesome platform-y freedom-of-movement and a deep competitive scene which almost make this seem like some kind of weird master-game. Like the Master Sword of games. An Einherjar/Valhalla of all videogame character of fame and fortune. So yeah, its great. I can't speak about it to it to the length I did with FF and BotW because I feel like it speaks for itself. Its just pure, unadulterated Nintendo/pan-franchise world-colliding fun. 4. Nier Automata-
Nier/Drakengard lore is fucking crazy, deep as hell, and multi-faceted AF and Yoko Taro is freeeeakin cool and the best game director this side of Hideo Kojima. And where the first Nier is an amazing, lovably imperfect game-- clunky combat, and weird genre-hopping and all-- this one is like freakin' awesome to play front-to-back. Unless you like don't like abruptly inserted bullet-hell segments. But the main combat is irrefutably sick, which is crazy. Platinum games took a reeeeally weird game-world and made it feel super slick despite all the amazing quirks that are inherent to Yoko Taro's games. Also this is one of my like top 5 maybe 3 game soundtracks of all time. It's amazing and reminds me of my favorite Yuki Kajiura soundtrack for .Hack//Sign. Is there a term for awesome vaguely medieval-ish female-vocal heavy mystic-sounding music? 'Cause this game has it in spades and it's freakin sweeeet. Alongside some like soulful adult-contemporary R'n'B ballads? Buy yeah, amazing-feeling combat, a plethora of combos and weapons, a solid amount of depth to character progression, and really fun bullet-hell segments make this game sooooo playable and maybe my favorite action-RPG of all time (FFXV doesn't quite feel like a true action-RPG?)
But then, on top of that it has an amazingly evocative story, with wonderfully dynamic characters who are lovingly revealed over the course of multiple play-through, in a an epic struggle that revels in the philosophy of Sartre, Kierkegaard, and Marx among others. That in itself is freakin' crazy. Games/anime/movies with AI characters or like androids can be so cliche in their exploration of existentialism, and this game can seem like its gonna be like that at first, but it ends up making good on its promises, and functions as just a really cool exploration of a rich philosophical tapestry. And it's all beautifully told, in these really nice semi-muted colors and with these super lovely character models. Plus the open-world is surprisingly great to run around. I love the over-grown human city thing, and the super atmospheric music come together with the aesthetic to make this game so emotional. Like honestly, along with other aspects of the story, this game is sooooo feels-heavy for me. It can be really sad, and there's this amazing dichotomy/friction between how fun it is to play, and how like strait-up bad it can make you feel sometimes. To like even play it. Getting into that would be spoiler-y and stuff, but yeah I'll kind of leave it to there. The story is awesome. 2B and 9S are amazing. The concepts and way this game actually effect you are super unique, and all the presentation-aspects bring it together so beautifully. It's just like... wow. Like play this game. then play it 5 times to get all the endings. 5. Metal Gear Solid V-
I almost have to make the same caveats I did for FFXV for this game as well. Yes, I know, it's not perfect. It partly represents like the downfall of this whole series, and the darker side of video-games in general. There's a pachinko-level pay-wall type thing inserted right into this and there's some behind-the-scene drama involved that strait-up led to Kojima's departure from Konami? (firing??) Idk, idc, I don't have the energy for that, honestly. So maybe I'm a horrible MGS fan, but I'll be damned if I don't love this game unabashedly. I first played it during a time when I had basically spent 5 years not playing any video games besides Smash, and it was an amazing reintroduction into the world of triple-A titles. Emergent gameplay. Openness. The most handsome character model of all time (Big Boss is my daddy). And that Asia song "Only Time Will Tell". Seriously-- something about the way that song synchs up with the feel of sneaking into an Afghani military outpost in the early 1980's any damn way you please is like the story of this game for me, and part of why it's on this list. That song is everything. Like in the context of this game that is. But also outside of it too? But yeah the sheer openness is just incredible. Not open in the same way like Skyrim or BotW is, but in terms of how you complete each and every mission. It feels like your writing the script to your own big action movie every time you set out. Like the game doesn't force anything on you. Did I mention Big Boss is fucking hot. 
And yeah, great music, gameplay and overall presentation, and the cool base-management stuff adds this really cool RTS-ish depth that fleshes out the game wonderfully. Add some solid online PVP, a sweet mech and the gatdamn coolest most open-ended stealth gameplay I'm aware of, and you have yrself a winner. Sorry old, classic MGS, I gotta go with the new model. It's just so damn playable. Like yeah, I know, Konami is like really bad, and fucked up, and like if I really respected Kojima maybe I wouldn't chose this one? But like man I can't help it. I love it soooo much, contemporary triple-AAA-developer-dysfunction and all. Oh and Asia. And the Pere Ubu "Man Who Saved the World". And "Take On Me". Honestly without the tape-collecting/playing this might not be included. But yeah, its clearly great.
6. Dark Souls- Idk, I'm not even a huge Souls guy but this game is kind of breathtaking. I got it for cheap and went in a skeptic, and remained that way for a decent chunk of it, but around the time I was getting to Sen's Fortress things started to click like crazy. This game is undeniable and I'll leave it to the plethora of well-made YouTube analyzers to really get into why. But for me, as far as action-RPGs go, this feels like it has some of the most legit customization and progression of any RPG I've played. It's got an amazing world, with the vertical-nature of the map and way that inter-locking various paths slowly reveal themselves is an amazing thing to behold as the game unfolds. I also just really love the online aspects of this game. I played this game when Dark Souls III was just about to come out and it gave it this kind of spooky feeling. Like I still got invaded a good bit and had help when I wanted it from others, but I could tell it wasn't as busy as it might have been during its initial hey-day. Like playing a weird culty Dreamcast game online in like 2005 (Phantasy Star Online anyone?). This spooky feeling of people being there but not at the same time fits the lore and the world itself really well and that aspect is probably even more exaggerated now (plus the fact that I fuck co-op proves im a n00b). But the fact people were still playing it at all, and still do to this day, speak to how singular and amazing it is. For me, this is just the end-all be-all as far as  archetypal high fantasy worlds go-- at least as far as the darker side of things go. Its a bit heavy metal and dreary for me as far as fantasy goes (I like my shit kinda twee and anime-core), but if I want dark and bleak, with an underlying sense of old-world scenic beauty, this game is unbeatable. Like literally, I can't beat it. That's my one complaint: too hard! I'm a noob, maybe one day I'll git gud and stop getting wrecked-- one can hope... 7. Persona 5
This is weird to put after Dark Souls 'cuz if I'm honest I feel like this game has so much more charm and character and like personality than Dark Souls? Idk, I guess I can make that claim. Like Dark Souls has tons of personality, but like Persona 5? I guess it has to do with my slight preference for action-RPG over turn-based, but this game almost seems like one long ass 100 hour+ trek through sheer charm and personality. Hm, PERSONA-lity? Wow genius. But really, this game is just dripping with unique style and charisma. And I'll be honest, I wen't in expecting a lot and for a solid like 20 hours initially I wasn't all that into it. I'm still kinda an SMT noob so I think I'm just impatient for how long this game takes to reveal itself. It's just freakin big and deep that it literally takes that long and then some to truly get going. But once it does... oh boy does it. I think it might be the coolest turn-based game I've ever played in terms of just the sheer combat itself (sorry all pre FFXI Final Fantasy games???). Equal parts FF at its deepest and classiest and Pokemon at its um. Well idk, it's not as Pokemon as Ni No Kuni, but the Persona-collecting system is freakin great. And the level of challenge the combat/dungeons have seem almost pitch-perfect in a way RPGs rarely do. And then add in all the social links/dating sim components, and the open world, and the weird Sly Cooper-inspired stealthy dungeon-crawling and you have like one of the craziest, coolest most legit JRPGs of all time.
But yeah the saving grace for me is the actual turn-based system/combat itself. For a turn-based, its bizarre how kinetic and speedy it can feel. You have all the time you need to strategize if you so chose, but once you know what your doing it can be like lightning, right up until the point where your arguing with a demon to either fork over some loot or join your party, or else your moving fluidly back into great dungeon-crawling action. And then yeah all the crazy super-Japanese high-school student simulation stuff rounds things out delightfully. Like, I admit I like my RPGs to either be high fantasy or else cyber-punky and this is neither of those. Like I'm not even sure what aesthetic so much of this is... smooth jazz and sassy r'n'b moodiness, and like Japanese high-school-attending outcasts who moonlight as stylish treasure-hunting demon-slaying thieves and fight against the inner-world manifestations of corrupt adults-- like what is that vibe? I really don’t know, but I suppose its something all true otakus understand on some inherent level, even if it does remain mysterious and ever allusive in its charms to me. 
But the story is cool and huge (Seriously, 100+ hours! What?!!?) and plumbs psychological depths and doesn’t pull punches when it comes to getting a little dark, if maybe in a somewhat simplistic way. But yeah, this game oozes charm, like in the way Mona is so undeniable as a side-kick. I mean they’re almost annoying too but then like, no, Mona’s pretty great though. There are things I can almost imagine it doing that would make me like it even more (like the whole day-cycle thing never quite feels as open as I want it to? But like if it was it'd be like 300 hours. Just that thing where you speed through yr day and almost skip right to one scene in-class and then BAM its after-school), but yeah like this nitpick doesn't even fully make sense. It's just that this game is open-ended af and yet it can also sometimes feel kind of like your spending a lot of time clicking through text without a ton of control. But really that's just the like first 20-30 hours. And again the combat is just undeniably solid. So yeah, it's lite-novel-y and when yr not in dungeons it can seem like yr clicking through an anime almost, but I mean that's kind of also what makes it amazing.
And I'll just touch lightly on presentation stuff like the amazing soundtrack and the f a b u l o u s  style of all the menu's and just over-all visual flair of this game, 'cause literally everyone notices that instantly. The dungeons also seem kinda weirdly PS2-looking to me, but like it doesn't matter. This game has a crazy amount of depth and charm that make more immaculate looking triple-A's seem soulless. Plus, yeah like all the menu stuff and like visual segues make it seem so much more stylish than them too even though its clearly not on the same level technically. So yeah, this game’s a lot of win. I was skeptical of the hype honestly, and aspects of Persona 4's world are a little cooler to me still, but man this game is just like... yeah it's good. It's soo long and so written and chock full of a very distinct kind of charm that it seems comparable to having some kind of weird virtual pal inside my ps4 (Does that sound sad ^.^;;). Like it's just cool to know I can always pop it in and hang out with my old pals Ryuji, Ann and Morgana. And Makoto.  For like 100 more hours now. How long is this? Where am I, I've been playing it for 3 days, help!? 8. Odin Sphere Leifthrasir-
I'll have less to say to this 'cuz I'm pretty new to the hype-train and thank god 'cuz I wrote way too much about P5? But yeah, this game is the addictively-awesome side-scrolling action-RPG/Beat-'em-up I didn't know I needed in my life. At first I thought the over-all look was kind of not really my thing, but I've done a full 180, and while its not the like more traditional anime/FF-esque style I'm used to, I've come to see just how beautiful and fresh its style is. And then the combat itself is sweeeeeeet. Endlessly playable and as deep as you'd want a still kinda light-feeling action-RPG to be. Plus there's a deep cooking system which just always takes good action-RPGs or any game over-the-top for me. Most of the game is done exploring these really fun combat-filled levels but some respite is found in the mini-farming and cooking mechanics. And the crafting adds an extra dimension as well. Soooo deep. I also love that it scores you on how stylishly your playing by tracking yr combos. This is one of the more fluid and engagings JRPGs I’ve played, and the hand-drawn look is to die for. So yeah, I'll keep it short and sweet, but the action is great, the characters' various play-styles are wonderfully varied, and the overall presentation is just so unique and cool. Oh and the story ends up being like really legit? Caught me by surprise. It's mostly just good old fashioned sprite-based fun, with a really sick Norse-inspired fantasy aesthetic. A video game's video game (what does that mean?? (you get it)).
9. Dark Cloud-
The true OG "Dark" action-RPG of my dreams and heart-- sorry Dark Souls, you were a decade late. This game encapsulate the joy of PS2-era action-RPGs, a high-point for the genre. The kind of vaguely bland-but-still-unique fantasy look of it (a successful "Ocarina-killer" for my money, on a visual level at least), the procedurally-generated dungeon crawling, and the freakin’ awesome city-building and NPC-interacting make this game pure win. Like yeah, its a bit clunky with its combat, but charmingly so for me. Its mostly just got this really nice sustained vibe of like sheer pleasantness all throughout, and I just can't get enough of its over-all vibe after all these years. Harder to put this one into words... but yeah the city-building and little tiny touches with all the NPC-helping and questing is what make it special for me. Especially the city-building (you get to restore these little towns that have been ravaged and you have to make everyone happy with the way you set things up. So Japanese and so fun..) Like what a cool, weird feature that ends up being great. Idk, its great. I like the vaguely arabian-ish vibe too. It's just...  really good. It's just sheer PS2-style win. So yeah this one is mostly a lot on inarticulate nostalgia but fuck it. 10. .Hack//Infection-
Speaking of inarticulate nostalgia...Now I can't quite say this game is like truly a "good" game? All the way through at least. In some ways its part of a big cash-grab for Bandai-Namco. I'll go with the first one in the series, but its really just a piece of a whole along with 3 other games, that may have been a bit padded and intentionally designed to leach a whopping 200 US from a true dreamer back in the day, who just couldn't help themselves. BUT it's also kind of amazing. Like the combat and dungeon-crawling is a bit cut-and-dry (is it just me or are procedurally generated PS2 dungeons kind of sick?) but its enough. You have tons of party members to choose from, a plethora of magic scrolls to use if you so choose, and your 2 trusty little twin blades with which you can press X to slash with until the cows come home. A game like Kingdom Hearts as an action-RPG seems so much more fluid and kinetic and yet? Well KH is ridic, and if I'm gonna die on some hill for a goofy anime-core action-RPG it'll be this one any day. It combines my favorite aesthetics (mysterious celtic-y high fantasy AND cyber-punk) by way of being a game-within-a-game, and by being about a fictional MMO while not actually being an MMO it's kind of meta AF also. Also, the stuff with the emailing the other party members you meet and the system that has you increasing your bond through these simulated conversations with other players just reeeally gets to me, and seems cooler than Persona confidant-developing honestly. I'm a huge sucker for the original anime, and you got these really sick OVA anime discs with each entry which were set in the real world that the game existed in and even though that shouldn't factor in really, I admit it does. It all comes together as this kind of cool, weird, slightly-trashy anime wet-dream from my childhood at the end of the day. Also, some sick music, sick AF character designs, and an overall concept (that I'll actually defend to the death despite some of the superficial anime plotting/characters) round things out very nicely. Just the fact that this is a game about an MMO... like what a concept (and a decade before that SAO garbage fire shit). Plus Grunty raising. And the G.U. Last Recode remaster is right around the corner, OMG!!!!!!
also rans/runner ups: 11. SSX 3
12. Resident Evil 4
13. Katamari Damacy
14. Super Mario Galaxy
15. No More Heroes
16. Spider-Man 2
17. Catherine
18. Bomberman '93
19. Tekken 4
20. Marvel Vs. Capcom 2
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virginieboesus · 6 years ago
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Yet Another 7 PSX RPGs Everyone Should Play
I think I should start making a list of all of these PSX RPG articles, just so that everyone can easily jump between them. But either way, today we are going to be continuing a series of articles that started at some point last year. However, today is also the point where I change things up a bit; I’ve been trying to sort professional and stiff with my posts, but honestly, it’s a bit tiring… It’s also not me.
So, I’m throwing that all out of the window and from now on, I’m just going to write the way I would talk. Thus, welcome to the new, more relaxed and (hopefully) more entertaining 16-Bit Dad, as we take a look at yet another 7 PSX RPGs that everyone should play!
7. Grandia
Let’s start of this list with a game that I’ve seen mentioned a few times in YouTube videos, but one that I don’t see spoken about much at all on the likes of Twitter; Grandia. Developed by Game Arts, who I have to say are absolute geniuses when it comes to amazing RPGs (they made the Lunar series, after all), Grandia was released on the PlayStation in 1999, 2 years after it’s Sega Saturn release. At the time, I was a budding little anime lover who could easily be drawn into something as long as it had hints of anime style. That was how I picked up Grandia; the cover art.
The mixture of fantasy and so-called ��emerging technology” really hit it off with me, harkening back to my love of Wild ARMS and Final Fantasy. However, when I actually started playing the game, I was pleased to see that Grandia offered more than a slight nostalgia-trip brought on by the world design. The combat, especially, was something very different to what I was used to at the time. The sliding bar at the bottom right with the turn order meant that I could plan out my strategies better, but also that I needed to pay more attention that in other RPGs. Also, whilst it’s a minor thing, the camera’s movement during a battle made it feel far more intense.
Oh, and the soundtrack manages to switch between amazing and downright weird all the time, which makes it incredibly amusing. Overall, Grandia is a great alternative RPG compared to the big names out there, and I’m planning to go back to it very soon, too.
6. Breath of Fire 3
Now, I could have included both Breath of Fire 3 and 4 in this list, but I wanted to keep it to just one game per franchise, per list. So, for this list, I have decided to go with Breath of Fire 3. Even though the fourth game is (arguably) the more well-rounded game, Breath of Fire 3 tops it for me as one of the key PS1 RPGs out there. The 2D sprites on a 3D world are all beautifully animated and still look great today. Oh, and the music is just outstanding. The composer, Akari Kaida, did a truly awesome job at putting together a memorable and emotive soundtrack that I can still listen to today!
The story and characters, whilst better in Breath of Fire 4, are all well fleshed out with personalities, which only adds to the immersion of the game. Set over two different periods of time, you get to see how the characters grow and develop as the game progresses, which I’m surprised to say isn’t actually that common in RPGs for the time… Strange, don’t you think?
5. Shin Megami Tensei if…
Well, I mean, we’ve already had Persona 2 on the other lists, so it was only a matter of time before another Shin Megami Tensei game appeared. Shin Megami Tensei if… is a PSX RPG that was only released in Japan, unfortunately. That meant that, as a kid, I didn’t actually get a chance to play the game. However, as I grew up and became able to play imported games through a variety of methods, I finally gave Shin Megami Tensei if… a try. Retaining the creepy nature of the Shin Megami Tensei games, as well as the first person dungeon crawling aspects, this entry in the franchise continued to live up to the previous entries.
I won’t lie, though. It will take some getting used to if you’ve only really played more traditional PSX RPGs. The combat and movement are all very different from what many people would expect. However, don’t let that put you off. Once you’ve nailed the gameplay ideas and mechanics, you’ll be in for one hell of a treat!
4. Mega Man Legends
Next up, we have a game that, in its franchise, was one of the lower selling entries. However, Mega Man Legends is actually a surprisingly fun game. When I first played it, I went in expecting to dislike the game. The idea of Mega Man in an RPG-style game was a bit off-putting. Yet, here I am, including it on this list! Why?
Well, the game hasn’t aged brilliantly in terms of graphics, but the gameplay still holds up as it did at the time. Overall, Mega Man Legends is a relatively wholesome affair compared to most of the games I play, meaning that it is also very easy to get into. This action RPG is light-hearted, entertaining and thoroughly enjoyable, which are all of the criteria that Mega Man Legends needs. If you’re looking for an RPG that doesn’t need incredibly political plots or demons destroying all life on the planet in order to be fun, then you really should try Mega Man Legends.
3. Legend of Mana
Moving on to the next entry in this ever-growing list of PSX RPGs, that has now gotten so long over 4 posts that I largely forget what I’ve already included, we have Legend of Mana. The more commonly known entry in the “Mana” series (called Seiken Densetsu in Japan) is Secret of Mana, which was the second entry in the series. Legend of Mana is actually the fourth game to be released in the series (the third was only released in Japan).
This game came out during the time when seeing Squaresoft on the front cover of a game meant that you were in for one hell of a great ride. Legend of Mana lived up to that mentality completely, having me hooked from start to finish. I wasn’t a big fan of action RPGs at the time, preferring more traditional turn-based ones. However, there was just something about Legend of Mana that buried its claws into me and wouldn’t let go.
What was really interesting about Legend of Mana at the time, especially for someone like me who was used to RPGs with massive yet focused plots, was the lack of an overarching storyline. Rather than featuring one massive quest for the characters to undertake, Legend of Mana features a bunch of smaller questlines and story arcs for you to follow. These all eventually lead into the final story arc, creating a very unique way of telling an RPG story.
2. Threads of Fates
Earlier on, I said that 1999 was the year in which I could be captured purely by a nice piece of anime style cover art. Well, that’s what first caught my attention when my mother’s boyfriend gave me an imported copy of Threads of Fate. The cover art looked so good that I just had to try it out. However, because it was an action RPG and I was still not really accustomed to them, I didn’t play it for long and it was soon lost to time. I have no idea what happened to that copy of the game.
I’ve since matured (a bit) and tried the game again, and I was pleasantly surprised. It certainly isn’t the best action RPG out there and does has a number of flaws. However, Threads of Fate is most certainly enjoyable, and that’s kind of the point of a game, really.
The fact that, once again, it was made by the geniuses at Squaresoft meant that it was almost certainly a good game. That’s why I had to try it again. The different skills that the two main characters have also means that you get a variation in gameplay depending on who you are controlling!
1. Brave Fencer Musashi
And so we come to the end of yet another list of PSX RPGs, and we are ending with both another Squaresoft game and another action RPG. Considering how I’ve been saying that I didn’t really get action RPGs as a kid, it is funny how many of them I now really enjoy playing. It almost feels like I wasted my time as a kid… Especially when it comes to Brave Fencer Musashi. You see, whilst I loved anime covers, Brave Fencer Musashi’s cover just looked too childish for the young me. I wanted to play adult games, to prove that I wasn’t a kid anymore. It’s funny how I regret that now; I missed out on some amazing games.
Brave Fencer Musashi is an action RPG which a very interesting art-style and gameplay that, honestly, does remind me of the Legend of Zelda quite a bit. It’s not a Zelda clone, per se, but definitely has similar vibes in terms of base gameplay. What makes it stand out, however, is the twin sword combat system of the game. One sword is simply a sword, whilst the other can be imbued with magic.
This creates a novelty to combat, which makes the constant killing of enemies a lot more fun than it sounds.
And That’s All Folks
There goes yet another list of PSX RPGs that everyone should play. If you are a fan of RPGs and haven’t tried any of these out (or the others listed here, here and here) then you really ought to go and do yourself a favour; play these games!
Are you an RPG fan? Are there any games you want for yourself? Let me know in the comments below.
from More Design Curation https://www.16bitdad.com/blog/yet-another-7-psx-rpgs-everyone-should-play/?utm_source=rss&utm_medium=rss&utm_campaign=yet-another-7-psx-rpgs-everyone-should-play source https://smartstartblogging.tumblr.com/post/184050056285
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smartstartblogging · 6 years ago
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Yet Another 7 PSX RPGs Everyone Should Play
I think I should start making a list of all of these PSX RPG articles, just so that everyone can easily jump between them. But either way, today we are going to be continuing a series of articles that started at some point last year. However, today is also the point where I change things up a bit; I’ve been trying to sort professional and stiff with my posts, but honestly, it’s a bit tiring… It’s also not me.
So, I’m throwing that all out of the window and from now on, I’m just going to write the way I would talk. Thus, welcome to the new, more relaxed and (hopefully) more entertaining 16-Bit Dad, as we take a look at yet another 7 PSX RPGs that everyone should play!
7. Grandia
Let’s start of this list with a game that I’ve seen mentioned a few times in YouTube videos, but one that I don’t see spoken about much at all on the likes of Twitter; Grandia. Developed by Game Arts, who I have to say are absolute geniuses when it comes to amazing RPGs (they made the Lunar series, after all), Grandia was released on the PlayStation in 1999, 2 years after it’s Sega Saturn release. At the time, I was a budding little anime lover who could easily be drawn into something as long as it had hints of anime style. That was how I picked up Grandia; the cover art.
The mixture of fantasy and so-called “emerging technology” really hit it off with me, harkening back to my love of Wild ARMS and Final Fantasy. However, when I actually started playing the game, I was pleased to see that Grandia offered more than a slight nostalgia-trip brought on by the world design. The combat, especially, was something very different to what I was used to at the time. The sliding bar at the bottom right with the turn order meant that I could plan out my strategies better, but also that I needed to pay more attention that in other RPGs. Also, whilst it’s a minor thing, the camera’s movement during a battle made it feel far more intense.
Oh, and the soundtrack manages to switch between amazing and downright weird all the time, which makes it incredibly amusing. Overall, Grandia is a great alternative RPG compared to the big names out there, and I’m planning to go back to it very soon, too.
6. Breath of Fire 3
Now, I could have included both Breath of Fire 3 and 4 in this list, but I wanted to keep it to just one game per franchise, per list. So, for this list, I have decided to go with Breath of Fire 3. Even though the fourth game is (arguably) the more well-rounded game, Breath of Fire 3 tops it for me as one of the key PS1 RPGs out there. The 2D sprites on a 3D world are all beautifully animated and still look great today. Oh, and the music is just outstanding. The composer, Akari Kaida, did a truly awesome job at putting together a memorable and emotive soundtrack that I can still listen to today!
The story and characters, whilst better in Breath of Fire 4, are all well fleshed out with personalities, which only adds to the immersion of the game. Set over two different periods of time, you get to see how the characters grow and develop as the game progresses, which I’m surprised to say isn’t actually that common in RPGs for the time… Strange, don’t you think?
5. Shin Megami Tensei if…
Well, I mean, we’ve already had Persona 2 on the other lists, so it was only a matter of time before another Shin Megami Tensei game appeared. Shin Megami Tensei if… is a PSX RPG that was only released in Japan, unfortunately. That meant that, as a kid, I didn’t actually get a chance to play the game. However, as I grew up and became able to play imported games through a variety of methods, I finally gave Shin Megami Tensei if… a try. Retaining the creepy nature of the Shin Megami Tensei games, as well as the first person dungeon crawling aspects, this entry in the franchise continued to live up to the previous entries.
I won’t lie, though. It will take some getting used to if you’ve only really played more traditional PSX RPGs. The combat and movement are all very different from what many people would expect. However, don’t let that put you off. Once you’ve nailed the gameplay ideas and mechanics, you’ll be in for one hell of a treat!
4. Mega Man Legends
Next up, we have a game that, in its franchise, was one of the lower selling entries. However, Mega Man Legends is actually a surprisingly fun game. When I first played it, I went in expecting to dislike the game. The idea of Mega Man in an RPG-style game was a bit off-putting. Yet, here I am, including it on this list! Why?
Well, the game hasn’t aged brilliantly in terms of graphics, but the gameplay still holds up as it did at the time. Overall, Mega Man Legends is a relatively wholesome affair compared to most of the games I play, meaning that it is also very easy to get into. This action RPG is light-hearted, entertaining and thoroughly enjoyable, which are all of the criteria that Mega Man Legends needs. If you’re looking for an RPG that doesn’t need incredibly political plots or demons destroying all life on the planet in order to be fun, then you really should try Mega Man Legends.
3. Legend of Mana
Moving on to the next entry in this ever-growing list of PSX RPGs, that has now gotten so long over 4 posts that I largely forget what I’ve already included, we have Legend of Mana. The more commonly known entry in the “Mana” series (called Seiken Densetsu in Japan) is Secret of Mana, which was the second entry in the series. Legend of Mana is actually the fourth game to be released in the series (the third was only released in Japan).
This game came out during the time when seeing Squaresoft on the front cover of a game meant that you were in for one hell of a great ride. Legend of Mana lived up to that mentality completely, having me hooked from start to finish. I wasn’t a big fan of action RPGs at the time, preferring more traditional turn-based ones. However, there was just something about Legend of Mana that buried its claws into me and wouldn’t let go.
What was really interesting about Legend of Mana at the time, especially for someone like me who was used to RPGs with massive yet focused plots, was the lack of an overarching storyline. Rather than featuring one massive quest for the characters to undertake, Legend of Mana features a bunch of smaller questlines and story arcs for you to follow. These all eventually lead into the final story arc, creating a very unique way of telling an RPG story.
2. Threads of Fates
Earlier on, I said that 1999 was the year in which I could be captured purely by a nice piece of anime style cover art. Well, that’s what first caught my attention when my mother’s boyfriend gave me an imported copy of Threads of Fate. The cover art looked so good that I just had to try it out. However, because it was an action RPG and I was still not really accustomed to them, I didn’t play it for long and it was soon lost to time. I have no idea what happened to that copy of the game.
I’ve since matured (a bit) and tried the game again, and I was pleasantly surprised. It certainly isn’t the best action RPG out there and does has a number of flaws. However, Threads of Fate is most certainly enjoyable, and that’s kind of the point of a game, really.
The fact that, once again, it was made by the geniuses at Squaresoft meant that it was almost certainly a good game. That’s why I had to try it again. The different skills that the two main characters have also means that you get a variation in gameplay depending on who you are controlling!
1. Brave Fencer Musashi
And so we come to the end of yet another list of PSX RPGs, and we are ending with both another Squaresoft game and another action RPG. Considering how I’ve been saying that I didn’t really get action RPGs as a kid, it is funny how many of them I now really enjoy playing. It almost feels like I wasted my time as a kid… Especially when it comes to Brave Fencer Musashi. You see, whilst I loved anime covers, Brave Fencer Musashi’s cover just looked too childish for the young me. I wanted to play adult games, to prove that I wasn’t a kid anymore. It’s funny how I regret that now; I missed out on some amazing games.
Brave Fencer Musashi is an action RPG which a very interesting art-style and gameplay that, honestly, does remind me of the Legend of Zelda quite a bit. It’s not a Zelda clone, per se, but definitely has similar vibes in terms of base gameplay. What makes it stand out, however, is the twin sword combat system of the game. One sword is simply a sword, whilst the other can be imbued with magic.
This creates a novelty to combat, which makes the constant killing of enemies a lot more fun than it sounds.
And That’s All Folks
There goes yet another list of PSX RPGs that everyone should play. If you are a fan of RPGs and haven’t tried any of these out (or the others listed here, here and here) then you really ought to go and do yourself a favour; play these games!
Are you an RPG fan? Are there any games you want for yourself? Let me know in the comments below.
from More Design Curation https://www.16bitdad.com/blog/yet-another-7-psx-rpgs-everyone-should-play/?utm_source=rss&utm_medium=rss&utm_campaign=yet-another-7-psx-rpgs-everyone-should-play
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