#HomeTown Story
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scuffle-with-spirals · 9 months ago
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Hometown Story fanart............................in 2024............................................We are staying whimsical!
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bokumonocosplay · 8 days ago
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The magical characters: Scarecrow, Harvest God, Forest Sprite, Helena, Wind Sprite, Ember and Pochica.
Sourced from the official Japanese website, upscaled with waifu2x.
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tomyo · 1 year ago
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Hometown Story
The expectations of this game can be summarized as C grade ds game to awkward mobile game era game to one of those games that they really mean it when it takes time to warm into.
Given my years with Harvest Moon/Story of Seasons, I was genuinely expecting a much more in depth experience but came to an admittedly mid experience. When you find out it was also released on iphone with minimal downgrade, it suddenly makes it clear why I was able to buy a sealed copy for $4 . It isn't bad, it's a different focus and while admittedly too bare bones at the start, once I found a good gamefaqs guide for event triggers I found my rhythm. You really don't have to do much in the game, walk around, pick up everything you find, maybe buy some stuff from the village but definitely come to buy from the 2pm merchant, and stop in your shop to check a bunch of people out every so often.
Things I wish I better knew starting out:
Your tables are not limited, the game has you start out by just dropping one down but you can in fact immediately put more down. My dumb ass went in game weeks with just one item for sale awkwardly waiting around for someone to want it thinking I had to desperately wait for the merchant to have more.
The day doesn't start till you open your shop so if you want to reorganize a little first, do it at 6am.
Sometimes events are triggered by putting up key items to be sold on shelves. I didn't want a rando to buy it but the won't. However, also put it into unreachable corners since you won't need to restock those shelves often. I would definitely cross check guide info on what items go to what event if you dgaf about spoilers like me because sometimes you'll get them for characters you haven't even met yet which takes up valuable space. Then there's ones like the masterpiece which might require in game months of sitting around for their event to trigger.
Fill your store with fruits and sewing kits initially as some characters require that for unlock.
ALWAYS. BUY. WOOD. I was so used to wood being such an easy resource but this game has made it hell for me to wait to get 5 pieces. It can only be bought from the merchant and while he stocked it often at the start, suddenly he never had it. I'm making so much money but I'm stuck on level two because of not having wood.
Thus far I've gone a 12 hour playthrough probably with some gratuitous pausing to read several half finished sources to know that I'm supposed to do. I'm the type of person who like to tailor a guide for my HM style games so my ADHD doesn't overwhelm me trying to keep up with all the tasks so having a lot of very barren wikis and gamefaqs is stressful to say the least. It's been more of a game of patchwork this time. Speaking of said ADHD, the point was I'd say I've made it about half way through the story. I'm at a very awkward point where I feel like I've finished some quest lines while still not having met some pivotal characters to the story. So far I think I'm missing 7 story based characters. It is pretty annoying that the cutscene activation is fickle, I'll follow everything but sometimes it just won't activate that day. I'm barely one month through and I'd even say it's possible to see that whole game in just that one month, maybe two at most but its dependent on things you can't control. Multiple items sit on my shelf waiting to introduce a character to me for weeks in game while I had two item based cutscenes for a character back to back. I mean like literally the moment I placed the next item down after having watched the first. The imbalance in that can only make me think I might end up getting stuck in a slow down after this point.
I personally would like to see the story through if I can. I've been mostly playing this while sick at this point so I've had the time to rip through it.
I think the most unexpected thing about it is how the scenes kind of actually stick with me. As a long time fan of the series, I feel like I've always had a surface level relationship with villagers in farm games. I would say older ones give relatable struggles but don't get too deep into them, maybe even the closest being A Wonderful Life but that's a series I consumed as a kid when a lot of things went over my head and admittedly a lot of my backlog is just catching up on a series that admittedly, looks to have gotten extremely fluffier as it went on. Olive Town has not been that deep. I think one of the bachelors has a somewhat deep plot but since I'm not romancing him, I'm just off with my horsegirl girlfriend having cute dates and befriending the locals when I'm not drowning in makers. And then on the other hand theres Stardew Valley which for some reason only hit me in the last year how like, all the townspeople are just as terrible as the villians.
Maybe that's a stretch but it slapped me in the face when I realized the reason why I spent so much time on my farm was because a lot of them had pretty unlikable traits. So in all the places to feel emotionally invested, I did not expect the half baked spinoff to be it. Yet something about how the mayor and his wife are actually kinda cute with each other or how the mayor's wife coyly has an unaging friend wanting to bring her puddings, or the kinda real moments where the fisherman and the girl from the sea are clearly in an intimate moment and I'm let to realize this isn't even a rival moment like it would've been in some other game. This is it, you are irrelevant to the relationships these characters have.
I think maybe there was some really good power to that. The fact that it seems intentionally most of the romancible npcs are the last characters to arrive in town (two still have not moved in for me) but that you aren't in control of the relationship and can't even date till after the main storyline I think is actually a function that would benefit it's parent series. Imagine a Bokumono where you spent the majority of the time focusing on your farm, building the relationship you have with the town, and saving the day (the town, the harvest goddess, the farm etc) and then after all that some of the friends you met turned out to be people who might like you as more than that. I get why the formula is what it is, this series started in the 90s as a simple 'work hard and raise a family' type of life sim narrative and while it's been modernized that's still at its core but when we talk about franchise shake ups, I could see this being a really good one. I think to some extent people look at the marriage candidates as a check list goal rather than characters to bond with and sometimes that dating check mark even made me not really associate with other villagers outside of benefit. I can't say I'm still not doing that to some extent but the fact the character cutscenes are the progression checks has some satisfying merit to them. I can't ignore the village anymore and it's made me appreciate the characters beyond their benefit to my part in the story. How do I put this, I like the idea of being with Reina in PoOT because I like the idea of her with me and it also feels wrong that she's the only person in the whole town who lives in a basement and I could change that. I only ever saw Rick as an absolute dick as a kid because well he was but also out of some competition to win over Karen and I could never understand why she would go for him. In games like Animal Parade, I'm debating my spouse based off of what kids they'd have moreso in the way I'd miss out on content rather than think about how those characters work with each other or why they'd like each other at all. But hell, again I see this fucking probs a mermaid and fisherman and the way he's bothered she likes being with him and its like okay wow fuck, I'm feeling things for these baby faced sprites.
So like yeah, this was low key working up to talking about the big spoilery plot twist that they kill the local boy. He's literally every generic child boy character to exist in one of these games. He's excitable and adventurous and like, I acually hate kids y'know? But fuck if they didn't masterfully try to fuck with your heart to grow attached to him. Of course they use him for a bunch of like, early level questlines. He's basically a tutorial kid but then the town starts to expand and he gets some fellow snot nosed kids in town, a girl he likes and a 'in the shadow of my manly dad' best friend and y'know conveniently he's always there in storylines. His mother has a few about her restaurant and he's there fucking up making a sign because he's a hyper and excitable 9 year old or something. His sister is interested in medicines so one of those episodes revolves around him. Pretty much everything related to his Peter being sidekick to his grizzled shonen warrior dad has him chilling in the background as well or if there's a crowd around some newcomer of course he's apart of it. I applaud how well they probably actually fucked with the few who played this who then had to deal with a dead kid. Digs up a whole bunch reading The Bridge to Terabithia as a teen.
Like I said, I'd love to make it to that point if the spread of content last well. I don't think I'll play much after this weekend of the game if I don't but I'd say in the end $4 is worth the experience I got.
At first the town looks garishly barren. I still can't fully say it looks good either. A lot of areas start to get a couple of houses in it as it goes on and it really changes a lot though I feel the Town Square needed some much more in it. The map is confusing as hell and the fixed angles are nauseating at first but I've mostly worked out a rhythm. It was hard to stick through it this far if I'm honest but I think it was worth it.
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egophiliac · 8 months ago
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roll out the red carpet guys we're going to the SHAFTLANDS
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jerserry · 2 years ago
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Road Trip - Hometown [Seremban]
Road Trip – Hometown [Seremban]
Is been awhile, finally decided to road trip to my hometown without my Dad. We start our trip around 11:30am and we reach around 1pm (even is a holiday) but if for Melaka, Ipoh or Penang probably suck in the traffic jam. We guess just not to much people into Seremban (because is was a small places). we want to get our lunch first and many shop is not open. So only have the chicken rice (my…
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fumifooms · 3 months ago
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reunitedinterlude · 7 months ago
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lofi phantasy: the album
track 7: small town store
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help me kickstart my proportionally accurate true crime podcast where 70% of my episodes are about wage theft, a few are auto theft, war crimes, price fixing, and scams, and if i get to fifty thousand episodes i'll talk about an isolated murder
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marlynnofmany · 9 months ago
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The Good Perch
“You would think,” Captain Sunlight said drily, “That a spaceport organized enough to have a whole section for courier ships would have a more visible labeling system.”
“Yeah, really,” I agreed with a frown at the small sign marking our ship’s berth. The thing was barely ankle-height and a thin font. Not even a bright color; it hardly stood out from the pavement in its gray-and-black subtlety. With all the spacefarers parading past in a rainbow of body types and clothing styles, not to mention the equally wild spaceships everywhere, those signs were easy to miss. I asked the captain, “Have you been here before? Is this normal, or did the wrong person take charge of designing things?”
“It’s been a while,” said Captain Sunlight, crossing her scaly arms. “I don’t recall this being a problem before. But I suspect our wayward client is still wandering the walkways looking for us.”
“Normally I’d say our ship would stand out, but the visibility’s not great for that either.” Lemon-shaped spaceships with foldable solar sails were pretty uncommon. The one parked behind us would have been easy to spot from a distance if not for the larger ships looming close on either side. These berths were too close together.
Captain Sunlight pulled her phone out of a belt pouch. “Still says they’re on the way.”
“Maybe we need to scoot forward a bit?” I suggested. “Make the ship easier to see?” I stepped up to the walkway for a better look at the view from there.
This turned out to give someone else a better view of me.
“Hey, person who climbs things!” called a cheerful voice. “Come help me brace this.”
After a confused half-second, I located the speaker on top of the gray-brown ship next to ours. I realized with a start that this wasn’t the first time our ships had been parked side-by-side. “Hey, Acorn!” I called back. “Are you waiting for clients too?”
“We were,” the fellow courier called back, waving something that looked like a wrench. She herself still looked like a baboon crossed with a crocodile. “Now it’s time for errands and maintenance, and this needs fixing before we get back into space. Care to give me a hand? Everybody else is either busy or too much of a coward to get up this high.”
“Sure thing!” I said with a glance at Captain Sunlight, who was waving me on. “What’s the best way up?”
Acorn directed me to a row of handholds on the other side of the ship, which made for a nice easy climb. A pity her crewmates didn’t appreciate heights; the spaceport was a beautiful, chaotic sprawl of color from here. And the top of the ship was flat enough to feel plenty safe.
“Welcome to the good perch,” Acorn said, offering me a wrench. “It’s a very exclusive club. Can you hold this part in place so I can adjust that?”
“Absolutely,” I told her. “This end, right? Wait, got it.” I actually had no idea what this open panel was for, but I like to think I hid it well. The job was a simple one with two of us. I could see how it would have been awkward with just one, though. I wondered if she’d resorted to using her feet to hold things in place. I sure would have.
“Got it!” she said. “Now to close it all up. I knew that would be quick.”
I removed the wrench. “What’s the saying? More hands means less work?”
“Makes sense to me. Though by that logic, your friend there could get everything done by himself.”
I looked down to see that Mur had joined Captain Sunlight, in all his many-tentacled squidlike glory. “He probably could, actually. Though I don’t know how he is with heights.”
“Well, no need to share the good perch,” Acorn announced, snapping the panel shut. She spread her arms. “Look at this panorama!”
“It is a nice one! I was just thinking that. What kind of ship is that blobby green one over there? I haven’t seen it before.”
Acorn stood up for a better look. “I think it’s a Waterwill design?”
“That makes sense.” I got to my feet too, glad the ship we stood on wasn’t one of the shiny racer models. Those were much too slippery to make good sightseeing towers.
Not that Acorn seemed bothered either way. She probably would have found grippy shoes somewhere and run up the side just to prove she could. Her appreciation for climbing had been a nice change the first time I ran into her, and was no different now, given how much time I spent among alien crewmates who didn’t have tree-swinging monkeys in their family trees.
“That ship looks like it would make an excellent climbing structure,” she said, pointing at a pink model with grooves along the sides. “Pity it belongs to a security force who are likely to be uptight about such things.”
I laughed. “Isn’t that always the way of it? There’s a police station in my hometown with a roof that slopes down to meet a very climbable wall, and you have no idea how tempting it looked. Well. Maybe you know.”
She definitely understood, and we spent an enjoyable few minutes talking about which buildings and spaceships looked like the most fun to climb.
Then I spotted someone wandering from one berth marker to the next, looking both lost and a little nearsighted, and I had a suspicion that I’d found our missing client. This was a fellow human wearing the kind of drapey clothes that spoke of dignity and no little wealth. Her expression was exactly the kind I’d wear if I had to deal with those hard-to-read signs long enough to be late.
“Hey Captain!” I called down to Sunlight. “Is that her?” I pointed.
Captain Sunlight hurried forward with her phone out, matching the look of the person with an image there.
Yup. Called it.
Acorn chuckled while the pair of them exchanged greetings and complaints about the station layout. “Nice one. The wisdom of the heights strikes again. Do they need you down there now?”
“Probably,” I said. “Actually not yet, this package is a small one. Mur’s got it.” As I spoke, Mur pushed a hovercart forward with a box on it liberally covered in “fragile” stickers. It had a carrying handle on the top, which it had come with, and rubber bumpers on every corner, which Paint had added just to be safe. All precautions had been taken.
“Oh good,” Acorn said. “Then enjoy the view with me a little longer.” She bent to pull something from the toolbag’s side pocket. “Top-of-the-tree snack?”
“Are those the ones you’re named for?” I asked, remembering a conversation the last time I’d seen her. Translations being what they were, her name meant a similar nut from her homeworld. It had been an amusing conversation, since we were both named after things found in trees. She didn’t know what a robin was, but once I explained it, she claimed to have met a number of people back home with similar names.
“Yes, the salted version,” Acorn said, opening the bag. “I recall these were on the safe list for your species.”
“Safe and tasty,” I agreed. “Thank you.” I accepted a handful of alien acorns and marveled quietly at how universal salt was on snacks. Well, for some species. I don’t think Waterwills or Strongarms were that into overly salty food in general. Probably for slug-like reasons. Eggskin the medic would know. I should ask him later.
Acorn peered over the other side of the ship. “Ohh, Riverbrook’s wearing his goofy helmet. I owe him some acoustics since he played that loud music while I was working.” She crouched, peering down at a crewmate who had just emerged. With care, she selected a nut from the bag. “Think you can thwack him from here?” The grin she threw over her shoulder was full of teeth.
I joined her at the edge. “I like my odds.”
The crewmate was one of those people made of crystals instead of flesh. I forget the species name. Very interesting to look at, and unlikely to be hurt by a high velocity acorn no matter where it hit. The helmet was golden, shiny, and probably a fashion statement of some kind.
“First we throw, then we hide.”
“Got it.”
“One, two, throw!”
Ping! Ping!
“Ow, what was — Acorn, is this yours?!”
We both giggled in childlike glee, just out of sight.
“No thanks, you can have it!” Acorn called back.
“I’m going to put this in your fruit drink next mealtime.”
“Good luck with that!”
I nodded. “Ah, a prank war. A noble pursuit.”
“See, you get it.” Acorn offered me more nuts.
I took them and made myself more comfortable. “I don’t suppose you know what a rattlesnake is?”
“Nope.”
“Then let me tell you about the time I got Trrili — the big scary Mesmer on my ship — with a classic prank from Earth.”
“Oh, do tell!”
I didn’t have to get back to my ship for a few minutes yet, which left plenty of time for more anecdotes and snacks on the good perch.
~~~
The ongoing backstory adventures of the main character from this book. More to come! And I am currently drafting a sequel!
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grahamcore · 3 months ago
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met fucking hozier last night and will never be normal about it ever
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scuffle-with-spirals · 1 year ago
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YOU GUYS I SIT DOWN FOR FIVE FUCKING SECONDS TO PLAY HOMETOWN STORY IMON THE 3DS AND I swear THERE IS A VOCALOID VOCAL BEING USED FOR THE SHOP THEME. I CAN'T FUCKING ESCAPE THIS HELL
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bokumonocosplay · 9 days ago
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Carl, Bobby, Harvey, Cling, Clang, Philip, Peter, Jacques, Wilhelm and Jack.
Sourced from the official Japanese website, upscaled with waifu2x.
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fortjester · 1 year ago
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i think that tlt fic writers (myself included) are sleeping on matthias nonius. i think we should be making more use of him! walk w me for a second, okay? this bitch became a name that readers associated with groaning and complaining and "boring" verse - only for him to come out swinging when he actually hit the page, thereby rending us all asunder. he saved the fucking day, against all odds, and he did it while speaking in meter!!! is that not sick as hell? is that not actually fucking hilarious?? this man is so powerful, he's so cool, he's got immense swag, and i think that if you play it right, having nonius fix whatever plot drama you have going oddly makes sense (the way it did in htn). using deus ex nonius in your fics is an option, and i think we could all benefit from it
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s-lycopersicum · 8 months ago
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I was mindlessly watching the news one day, then the coverage of an art exhibition started being shown. I always felt a bit alienated about things like that, since opportunities to get up-close-and-personal to art only ever seem to happen very far from where I live. But this time, the sculptor's surname felt a bit familiar, so I tuned in a bit more.
In a huge, airy space with tall ornate columns, several large shapes are carefully displayed. They each are made of simple forms, solid plates in straight lines, allowing for the occasional curve, all with a very "geometrical" flavor to it, and everything very colorful. I imagine it would be very impressive to witness all of in person, instead of lounging in my sofa a meter or so from a small TV.
Then, as if reading my mind, the reporter describes how the artist wished to do away with the idea that art is a distant, untouchable thing, and wished to be where the people are. And I remembered why his name felt so familiar.
There was this park in my hometown, just this small grassy field. In the middle of it rested a large angular monument, a cuboid easily twice my height. Thick steel plates painted red, soldered to one another in right angles, resting impressively well on only three spots.
When we were kids, me and my friends would spend a lot of time on it, trying to climb to the very top, sliding of its gentle slopes, or simply resting on it as if was just a very weird bench. And on one of its plates, I remember noticing a name inscribed, distinctive enough to make an impression, but that I never looked into any further.
It was Weissmann. Franz Weissmann, the name of the sculptor shown on TV, being featured on a whole art exhibition in large city so far away.
The report goes on to say he wanted people to see his work from up close, to touch and feel them, instead of just looking from a distance. He is quoted as saying that "the ideal place for a sculpture is in people's memory". And I can say he achieved that, at least.
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swallowtailed · 11 months ago
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give way to open sky.
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cotton-hug · 1 year ago
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Well...
I think this is my best way to describe this ship
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P.S.: change the water bottle w knife and it will be perfect
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