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Party Responsibly: Hire a Driver and Enjoy the Night without Worry
Partying and having a night out with friends is a fantastic way to unwind and celebrate life. However, it is crucial to prioritize safety and responsibility while enjoying Mumbai's vibrant nightlife. One effective way to ensure a worry-free and enjoyable experience is to use a Driver Service in Mumbai.
Hiring a driver when drunk is a crucial decision that can make a significant difference in ensuring personal safety and others' safety. When under the influence of alcohol, our judgment and motor skills are impaired, making it extremely dangerous to operate a vehicle. Hiring a professional driver eliminates the risk of drunk driving, which could lead to severe accidents and legal consequences. A designated driver allows us to enjoy our time responsibly without putting ourselves or others at risk. It's a responsible choice that promotes a safety culture and ensures everyone gets home safely after a night of revelry.
In this blog, we will explore the benefits of driver on hire Mumbai for your night out. We will also explore how it contributes to responsible partying.
The Nightlife Scene in Mumbai
Mumbai is renowned for its bustling nightlife, offering many clubs, bars, and entertainment venues. From popular hotspots in Bandra and Juhu to the vibrant streets of South Mumbai, the city has something to offer every party enthusiast. However, the responsibility for personal safety and well-being comes with the vibrant nightlife.
Avoiding Drunk Driving
One of the most significant risks associated with partying is driving under the influence of alcohol. Intoxicated driving puts your life at risk and endangers others' lives. Driver service in Navi Mumbai allows you to enjoy your night out without worrying about getting back home impaired.
Convenience and Comfort
Hiring a professional driver adds convenience and comfort to your night out. Instead of navigating through Mumbai's congested streets or waiting for a cab, you can focus on having fun with your friends. Your dedicated driver takes care of transportation.
Responsible Group for Transportation
If you plan a night out with friends, a temporary driver service is ideal. It ensures everyone travels together, eliminating the risk of driving alone after drinking. Additionally, a hired driver can drop off each group member at their destination, making the entire experience seamless and secure.
Navigating Mumbai's Traffic
Mumbai is notorious for its heavy traffic, especially during late hours. Maneuvering through bustling streets can be stressful and time-consuming. By hiring a driver familiar with Mumbai's roads and traffic patterns, you can avoid unnecessary delays and enjoy your evening.
Choosing the Right Driver Service
Finding a reliable and reputable driver service is essential when choosing a driver agency in Mumbai. Look for companies that conduct background checks on their drivers, have appropriate licenses, and maintain a fleet of well-maintained vehicles.
Planning Ahead
To ensure a smooth experience, plan and book a driver for your night out. Especially during peak party hours, driver services may be in high demand. Make a reservation in advance to guarantee availability and avoid last-minute inconveniences.
Utilizing Technology
Finding a Driver Service in Thane in today's digital age has become easier than ever. Several mobile apps and online platforms offer on-demand driver services, allowing you to book a driver with just a few taps on your smartphone.
Enjoy the Night Without Worry With Mumbai Drivers!
Embrace Mumbai's enchanting nightlife without worrying about returning home safely. Hiring a Driver Agency in Mumbai creates the right balance between fun and responsibility. So get ahead, plan your night out, dance the night away, and make cherished memories while ensuring a secure and enjoyable experience. Remember, partying enhances the night's enjoyment and guarantees a stress-free experience. Don't let transportation fears hinder your celebrations. So, gather your friends, book Mumbai Drivers, and have a fantastic and worry-free night out in the city that never sleeps.
#Driver Service in Mumbai#Driver Service in Navi Mumbai#Driver Service in Thane#Permanent Driver Service#Temporary Driver Service#Driver On Hire Mumbai#Driver Agency in Mumbai#Driver Agency Near Me#Driver On Hourly Basis#Hire Drivers in Mumbai#Hire Drivers in thane#Hire Drivers in navi mumbai#Driver Agency in Navi mumbai#Driver Services in Thane
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Download Jobwala app for the easiest job search and hiring. Now get every type of job in one place with Jobwala. Be it 10th pass and below or postgraduate we have jobs for everyone. Now get a job that satisfies your career goals with maximum salary satisfaction. From part-time and Full time to working from home, everything is just a click. With a vast variety of jobs and so many best options available to choose from. Be it Central, Western, or Harbor line we are all over Mumbai to provide you with the best.
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ok the me/f1 concept is. so good. have 2 ask do you have any thoughts on characters not central to the fic? where do the rest of the normandy gang fit im obsessed
anon!!!!!! i love you for this!!!! thank you for asking đđđ i have Many Thoughts. here is a summary (in tiny text because I can't do read-mores on mobile)
Wrex - could've been World Champ material if he hadn't gotten too big for single-seater cars by the time he was 14. He's in some kind of leadership role at Aralakh (the krogan team). Maybe chief strategist.
Tali - engineer at Normandy; fresh out of uni and quickly makes Adams' second in command. Becomes irate if asked how old she is and regularly threatens to commit acts of violence against Garrus with a wheel gun.
Liara - racing with Sovereign as of Delta canon (because of the Benezia / Saren link) but idk what I'm going to do with her after that.
Kaidan - racing with Alliance, the Normandy B Team (I'm imagining a Red Bull / AlphaTauri setup). He and Shepard dated for a while when they were in Formula 4 together and he maybe subs into Normandy for a bit during Year Five for plot reasons.
Vega - Anderson's PT and later Garrus's when he joins Normandy. I've written him and Ash as An Item before but honestly I like ace!Vega for this fic.
Thane - retired driver. He and Shepard dated for 6mo or so during her first year on the F1 grid, until she got cold feet about being a step-parent to an 18yr old lmao
Zaeed - retired driver. Got his face busted in a crash with Vido in the 80s and now uses his celeb status to blag entry into fancy F1 parties with open bars. He's got uuuuuhhhh a bit of a role to play at the end of Year One đđ
Grunt - driver for Aralakh. Behaves exactly how you'd expect Grunt to behave if given a 200mph chunk of carbon fibre. The rest of the grid give him a VERY wide berth off the start line.
Jack - undecided but I'd really like to find a way for her to steal a car from Cerberus. Maybe she's a disillusioned, mistreated drop-out from their young driver program.
Miranda - Cerberus driver. As per canon, she's with them mostly because they're about the only pie her father can't get his fingers into. Also looks phenomenal in a race suit, obviously.
Jacob - Cerberus driver no.2. No real plans for him beyond the fact of his existence.
Kasumi - Normandy's "requisitions" person. Need a hire car? Need an outfit for a black tie gala? Need dubiously-obtained rumours about a rival team's wind tunnel data? Kasumi's your gal.
Mordin - I feel like he'd be fun as a commentator but idk if he'd get much use that way
Cortez - Normandy's other race engineer (Anderson's and then subsequently Garrus's). Shepard keeps Joker throughout because no one else can put up with either of them for long enough
Kelly - Normandy's PR / media person. Shepard spends a lot of time trying to give her the slip.
Traynor - Normandy's chief strategist. A new hire during Year One or Two.
Chakwas - Normandy's team doctor, obviously.
Legion, EDI, Samara and Javik - no plans currently, but something might come up as I go.
I think that's everyone???
#boy ME2 has a lot of companions huh#legion and edi are tricky with human au i think bcs i'm concious of it hitting like 'very offensive portrayal of an autistic person'#flashpoints#f1 au#eve is head of engineering at aralakh and she and wrex have been fucking on the sly for years#i think this might legitimately be my first anonymous ask in the 5yrs(?) I've had this blog#thank you anon!!! i love talking about this fic!!!!!
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The Role of a Consultant in Thane for Business Growth
Introduction:
In the dynamic business landscape of Thane, the need for strategic guidance and expertise is more crucial than ever. As businesses strive to navigate the complexities of their respective industries, hiring a skilled consultant in Thane has become a game-changer. This article delves into the key aspects of what makes a consultant in Thane indispensable and how businesses can harness their expertise for sustainable growth.
Understanding the Importance of a Consultant in Thane:
Businesses in Thane are faced with unique challenges and opportunities. A consultant plays a pivotal role in understanding the local market dynamics, competition, and consumer behavior. By tailoring strategies to the specific needs of Thane, a consultant becomes an invaluable asset in achieving business objectives.
The Versatility of Consultants in Thane:
Consultants in Thane come in various specializations â from marketing and finance to operations and technology. This section explores the diverse roles that consultants can play in enhancing different facets of a business. Whether it's streamlining processes, optimizing digital presence, or fine-tuning financial strategies, a consultant's versatility is a key driver of success.
Navigating Regulatory Challenges:
Thane, like any other city, has its own set of regulations and compliance requirements. A skilled consultant is well-versed in local laws and can guide businesses through the intricacies of compliance. This section outlines the significance of staying on the right side of the law and how a consultant can ensure a business's operations align with the legal framework.
Strategic Marketing for Thane Businesses:
Marketing in Thane requires a nuanced approach. Understanding the local culture and preferences is essential for effective marketing campaigns. Here, we explore how a consultant can develop tailored marketing strategies that resonate with the Thane audience, leveraging both traditional and digital channels.
Financial Consultation for Sustainable Growth:
Financial stability is the backbone of any successful business. A consultant in Thane can provide insights into optimizing financial processes, managing budgets, and identifying investment opportunities. This section discusses the role of a consultant in ensuring a sound financial foundation for businesses in Thane.
Technology Integration and Innovation:
In an era driven by technology, businesses in Thane need to stay ahead of the curve. A consultant specializing in technology can guide companies in implementing cutting-edge solutions, improving efficiency, and fostering innovation. This section explores the transformative impact of technology consultation on business operations in Thane.
Building Collaborative Partnerships:
Consultants in Thane often have an extensive network of contacts. This section emphasizes the importance of building collaborative partnerships within the local business community. Through networking and collaboration, consultants can open doors to new opportunities and synergies, fostering a thriving business ecosystem in Thane.
Measuring Success: Key Performance Indicators (KPIs):
To gauge the effectiveness of consulting services, businesses need to establish measurable KPIs. This section provides insights into identifying and tracking KPIs relevant to the Thane business environment. A consultant's role in continually optimizing strategies based on KPI data is crucial for sustained success.
Case Studies: Realizing the Impact of Consultants in Thane:
Real-world examples of businesses in Thane that have benefited from consultant services add credibility to the article. Case studies illustrate how consultants have addressed specific challenges and propelled businesses to new heights, providing tangible evidence of their value.
Conclusion:
In conclusion, the role of a consultant in Thane extends far beyond mere advisory. It's a strategic partnership that empowers businesses to thrive in a competitive landscape. By understanding the nuances of the local market, addressing challenges, and seizing opportunities, a consultant in Thane becomes a catalyst for sustainable growth. Embracing the expertise of a consultant is not just a choice; it's a strategic imperative for businesses aspiring to unlock their full potential in Thane.
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15 seater bus on rent in mumbai
15 seater bus on rent
In the bustling city of Mumbai, where time is of the essence, finding a reliable and comfortable mode of transportation for a group can be quite challenging. Whether you're planning a family outing, a corporate event, or a weekend getaway with friends, having a spacious and convenient vehicle can make all the difference. This is where Sushma Travels steps in to offer the perfect solution: 15 seater bus rentals in Mumbai.
Hire Tempo Traveller Rent in Mumbai - Sushma Travels
Why Choose a 15 Seater Bus?
When it comes to group travel, a 15 seater bus is an ideal choice for several reasons:
Ample Space: With a 15 seater bus, you'll have plenty of room for everyone in your group. No need to worry about cramped seats or limited legroom.
Comfortable Seating: These buses are designed with passenger comfort in mind. The seats are cushioned and spacious, ensuring a smooth and comfortable ride.
Cost-Effective: Splitting the cost of a 15 seater bus rental among a large group can be surprisingly affordable, making it a budget-friendly option for your travels.
Convenience: Having a private bus at your disposal means you can plan your itinerary and schedule according to your preferences, without relying on public transportation.
Safety: Traveling together in a single vehicle minimizes the risk of getting separated and ensures everyone's safety.
Why Choose Sushma Travels?
Sushma Travels is your trusted partner for 15 seater bus rentals in Mumbai. We understand the unique needs of our customers and strive to provide the best possible service. Here's why you should choose us:
Affordable Rates: We offer competitive rates that cater to various budgets, making it accessible to a wide range of customers.
Well-Maintained Vehicles: Our fleet of 15 seater buses is meticulously maintained to ensure safety and reliability throughout your journey.
Experienced Drivers: Our drivers are experienced and well-versed with the roads of Mumbai. They prioritize safety and punctuality, ensuring a smooth ride for your group.
Customizable Packages: We understand that every trip is unique. That's why we offer customizable packages to meet your specific requirements, whether it's a short day trip or an extended tour.
Online Booking: Booking a 15 seater bus with Sushma Travels is hassle-free. You can easily make reservations through our website, saving you time and effort.
Explore Mumbai with Ease
With Sushma Travels' 15 seater bus rentals, you can explore Mumbai's vibrant culture and attractions with ease. Here are some popular destinations you can visit:
Gateway of India: Marvel at this iconic monument and enjoy the sea breeze as you take a stroll by the waterfront.
Juhu Beach: Relax on the sandy shores of Juhu Beach and savor some delicious street food.
Siddhivinayak Temple: Seek blessings at this revered Hindu temple dedicated to Lord Ganesha.
Marine Drive: Take a leisurely drive along Marine Drive and enjoy the breathtaking views of the Arabian Sea.
Film City: If you're a Bollywood enthusiast, don't miss the chance to visit Mumbai's famous Film City.
Whether you're a local resident or a tourist visiting Mumbai, Sushma Travels' 15 seater bus rentals offer a convenient and cost-effective way to explore the city's attractions.
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The cart pulled up to the Riften stables after sundown. The ride had been rough and unpleasant. The whole way, I could smell the scent of stale mead coming off the driver, as I held on for dear life. I staggered off the back of the cart and vomited, resolving never to hire this particular carriage again. A courier had been waiting for me by the stable, but he was kind enough to wait until I was done heaving to speak. I stood up straight as I could, and he handed off his letter, "Message for you. A letter from a Jarl, at that!" I took the letter, there was a wax seal bearing a symbol of a deer. The courier took his leave, and I broke the seal on it, noticing the carriage driver stumbling into town himself. Probably off for another drink, the lout.
I unfolded the letter, and read as I followed the bastard carriage driver. "Shirazzha, allow me to introduce myself. My name is Siddgeir, and I have the honor of being Jarl of the proud and ancient city of Falkreath. The fame of your exploits across Skyrim has brought you to my attention. If you are interested in becoming a thane of Falkreath Hold, I invite you to speak to me the next time you are in the area. Aside from the fame that accrues to the title, my thanes are entitled to a personal housecarl. I also can tell you privately that a choice parcel of land would be available for purchase should your services prove useful to me. I look forward to meeting you in person. I remain, Jarl Siddgeir of Falkreath." Wow, an actual invitation to a Jarl's court. I couldn't help but wonder if Siddgeir had been talking to Balgruuf and that's how he'd heard of me. I folded the letter up, and tucked it into my robe to keep it safe as I headed into the Bee and Barb. I tossed a few coins onto the counter to pay for my room as I headed upstairs to report my success to Maven.
Maven was more sober than when we'd last met. She was sitting, impatiently tapping her foot in the same chair she'd been in. She stood up as I rounded the corner, and said, "I trust you have good news for me." I told her, "Sabjorn's finished. Here's the only note I could find in his safe." I handed her the note, and she quickly read through it before cursing, "Damn it. There's no name, just this symbol." I informed her, "I've seen it before. It's the same one from the Goldenglow job." She scoffed, and handed it back to me, "Well, you did what I asked, I suppose. Here, I trust this will suffice for payment." She reached behind her, and handed me a fine steel sword in it's scabbard. The telltale marks of an enchantment were on it's handle. Not to my taste, but at least I could sell it. Maven brusquely walked past me, and down the stairs, I heard her roughly close the door to the mead hall on the floor below, and I headed to bed. I'd report back to the Guild tomorrow.
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had a weird bug where Tei would transform when a save was loaded (i.e. the game thinks they did but nothing happens) so I just waited out Manbeastâs forced-transformation u get after 3 days of not turning n lets hope that fixed it
Had to use Teiâs status as thane of Falkreath to not pay a bounty tho - damn carriage driver Rayya hired was a SNITCH��
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skyrim oc asks: hearthfire and housekeeping
i. where did they call home before their adventures?
ii. where do they call home after their adventures/primary questline?
iii. if they live in a particular hold because they are thane of that hold, what did they do to earn the title? if they are thane of several holds, why did they choose their current residence as such?
iv. would they rather live in a busy city, or far out in the countryside? if they donât live in their preferred area, why not?
v. if they are married, who is their spouse and how did they meet?
vi. where was their proposal, and how was it carried out?
vii. if they went on a honeymoon-type holiday, where did they go?
viii. how much time do they spend at home? do they run a farm or small business out of their home?
ix. which is their favourite room and why? describe this room
x. if they are no longer living in the same town (or even province) as they grew up in, do they miss it? would they consider returning?
xi. if they donât live alone, who does most of the housework? is their house messy or do they keep it tidy?
xii. does their housecarl live with them? what is their relationship with them, and do they make them do tasks around the house?
xiii. do they cook? what is their favourite meal to cook? what is their favourite meal to eat?
xiv. do they have any biological or adoptive children? what are they like? which parent do they take after, if they are biological children?
xv. if your oc still goes on adventures, what do the children do while theyâre out?
xvi. what is their favourite game to play with their children?
xvii. do they have a garden? what do they grow in their garden? do they keep any animals?
xviii. every home has a particular smell. what smells compose the unique scent of your ocâs house?
xix. what sorts of things adorn their walls?
xx. do they often have guests over? what sort of entertainment do they provide for them?
xxi. have they, or would they ever consider, hiring a bard, steward, and/or personal carriage-driver?
xxii. what would their dream house be like, if their current house is not it?
xxiii. how would your oc deal with a skeever infestation in the cellar?
xxiv. how would your oc react to their spouse being kidnapped by bandits?
xxv. what is your ocâs bed like? what is their bedtime routine?
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EARN YOUR SPOT
OCTOBER 18TH, 2019. somewhere near the border of Louisiana & Alabama. TRIGGER WARNING: murder, blood, gun violence, gun shot wounds.Â
When the text had come to her phone from Andy, Lettie was surprised. She hadnât thought he would be interested in taking her up on the offer after everything. She was sure he still thought of her as that eighteen year old kid he left behind, not a woman who had been doing these jobs for some time now. But she had gotten that text and she had said yes, even though she hadnât driven since the day of the shoot out.Â
She had forced herself into her car and swallowed the bile that threatened to come up when she turned the key. She had to do this. She had been trying for months now to get into the car and drive, but had never had a real reason to. Andy handed her one. He needed her and she had to be there for him. She had to be able to do this for him or she would be disappointing everyone and she couldnât do that again, not after everything she had done.
At first the drive was nauseating and she was worried sheâd have to tell Andy to find another driver. She didnât let herself stop driving until the nausea went away. She forced herself to drive until she felt those instincts kick back in. The car didnât leave the road until she stopped flinching when she had to turn the wheel.
She knew she should have told Andy her struggles with driving, she knew that that could compromise the job, but she couldnât force the words out. She couldnât admit that she might not be what he needs for this, because she knew that, even when she was damaged, she was the best driver Olympus had. She wasnât going to let someone else fuck this up, she wasnât going to leave Andyâs life in someone elseâs hands.
The ease she felt driving for him surprised her. She had expected to find herself whiten kunckling the wheel, worried that she would do something reckless, but nothing on the road worried her. It reminded her a bit of when she was younger and she begged to drive. This, Andy in the passengerâs seat and her driving, felt like a memory. They felt like a memory and she never wanted to leave it.Â
But Andy had a job to do and so the memory shattered with the reality that he was going to murder someone. It was an odd thing to drive for this job. She wondered how much this life meant to the person who hired Andy. She wondered how much her own life would cost to take. It was interesting that the more someone hated someone, the more they paid for their life. Her fingers drummed against wheel, eyes trained on the shitty motel room Andy walked into.Â
She told herself to stay out of it when she sees the struggle start, but when the shot rung out, she was shooting out of the van like a bullet herself. He can not die. She would not let him die. Her breathing was far more labored than it needed to be for just a bit of running, but she couldnt stop thinking of Allura and she couldnât stop thinking of Rowan. She had let Allura die. Rowan was counting on her. They had just gotten Andy back. She wasnât going to let him die.Â
Opening the door and getting the gun was a blur for Lettie. She couldnât tell anyone how she got in or how the gun ended up in her hand. She just remembered how calm she had been as she took the stance she had been taught, how she breathed in to steady her arm, how she aimed, and how her finger squeezed that trigger lightly. They might not have known it, but the Thanes had taught Lettie how to be a liar and a killer. She was glad for it now.
The adrenaline pumping through her body made her move faster after that. Andyâs instructions in the set up kept her calm. She had just killed someone and now she was staging the body. She had never truly imagined herself doing this with Andy, especially not with him bleeding out next to her, but she couldnât stop to contemplate what had led her here.Â
The panic set in when they reached the van. She hadnât had a mask on. Anyone could have seen her. But even worse than that was the idea that Andy could be dying next to her and she was doing everything in her power to stop that from happening. She wasnât sure what she would do if her everything wasnât enough to make him survive this.
As his eyes drooped, Lettie tried what she saw in movies. She started to tell him all the secrets she had kept from him. She admitted to the vast amount of coke she did in college and how sometimes she still thought about it. She told him about her pregnancy and how Maddie dying terrified her so much that she had it terminated without telling Rowan. She nearly yelled that she was in love with Desmond in a desperate attempt to make him stay awake. She didnât know if heâd remember any of it, but she couldnât care, not when she was trying so hard not to lose another father.Â
When Lettie saw there was no hope in her babbling to wake him up, she called the contacts he had told her to in case of something like this happened. She whipped into the club parking lot and jumped out to get him inside. It took help, but eventually he was in and he was getting worked on.Â
She left the building, lungs seized from terror and brain overstimulated by movement. Lettie sank into a squat, her bloodied hands pressed to her face as the reality of her day crushed her. Andy was dying and she had killed someone again. She hadnât even hesitated when she pulled that trigger, she had killed someone for Andy, and that wasnât even enough to make sure he wasnât going to die.Â
It took a minute for her to straighten herself out, to stop the racing thoughts and get back into the job. Things werenât finished until the van was disposed of. She could crumble later, but for now, she had to finish this job. She wasnât going to be doing things in half measures any longer and that had to start with this job. She had to clean up her mess and she had to work to earn her spot in her family again. The van and this job were a small step in that direction. She still had a lot of work to do and that meant there was no more time for break downs. If she wanted to be a Thane, she had to prove herself one, and that did not include crumbling in the face of adversity.Â
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Hit the Road with Ease: Hire a Driver on Demand in Mumbai
When choosing reliable driver services in Mumbai, navigating through the alternatives and selecting the ideal one for your needs can be challenging. Worry not! We are here to provide a comprehensive guide to help you make an informed decision and find the most suitable Driver Service in Mumbai, Navi Mumbai, and Thane.
Why Hire a Driver Service?
Mumbai, often called the "City of Dreams," is a bustling metropolis with heavy traffic and congested roads. Navigating the city can be time-consuming and stressful, especially for individuals unfamiliar with local roads and traffic patterns. It is where driver services save the day.
Drivers on hire Mumbai offer numerous benefits. Firstly, it allows you to sit back and relax while a professional driver handles navigation and driving responsibilities. You can use this time to catch up on work, read a book, or enjoy the journey. Secondly, a driver service provides a safe and reliable transportation option, ensuring you reach your destination without hassle or worry.
Finding the Best Driver Service
Now that we understand the advantages of hiring a driver service, let's dive into the process of finding the most reliable one in Mumbai. Here are the key factors to consider:
1. Reputation and Experience
When choosing a permanent driver service, it is essential to choose a company with a solid reputation and extensive experience in the industry. Look for testimonials, reviews, and recommendations from previous customers to gauge the quality of service provided.
2. Fleet and Vehicle Condition
The quality of the driver's service vehicles is crucial for a comfortable and safe journey. Make sure to inquire about the company's fleet, condition, and maintenance practices. A well-maintained and diverse fleet ensures options to choose from and smooth rides.
3. Driver Screening and Training
The safety of a driver should be a top priority when hiring one. Inquire about the company's screening and training procedures. Ensure the drivers are licensed, experienced, and well-trained in defensive driving techniques. Professional drivers should know about local roads, traffic regulations, and alternate routes.
4. Insurance Coverage
Accidents can happen to even the most skilled drivers. Choosing a driver service in Mumbai that provides comprehensive insurance coverage for both the driver and passengers is imperative. It ensures peace of mind and financial protection in the event of unfortunate incidents.
5. Customer Support and Flexibility
Driver services should prioritize customer satisfaction. Look for companies that offer excellent customer support and flexibility. They should be able to accommodate last-minute changes, provide timely assistance, and address any concerns or queries you may have.
Benefits of Our Driver Services
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Session Summary - 45
AKA âThe Wayward Harperâ
Adventures in Taggeriell
Session 45 Â (Date: 19th May 2018)
Players Present:
- Rob (Known as âOlomaâ) Human Female.
- Travis (Known as âTrenchantâ) Human Male.
- Sean (Known as âSeanicusâ) Elf Male.
- Bob (Known as âSir Krondor) Dwarf Male.
- Arthur (Known as âGimâ) Dwarf Male.
Absent Players
- Paul (Known as âLabarettâ) Elf Male. <Played by Travis>
NPC
- (Known as âNaillaeâ) Elf Female. <Controlled by DM>
- (Known as âNacâ) Half-elf Male. <Controlled by Rob>
Summary
- Fireday, 5th Abadius in the year 815 (Second Era). Early Spring.
- The party begin this session, just before noon on the north trade route road, standing in the middle of the remains of the battle from last sessions orc ambush. Dead bodies of orcs are scattered everywhere. The party survey the scene as Seanicus waves his hand to dismiss the green light that swirls around the area. The horse on the lead security wagon is dead, cut down by the attacking orcs, and Nac is still unconscious but his bleeding and wounds have been stabilised thanks to words of enchantment from Labarett.
- The party, Bruhomn and the other wagon security guards all get to work to deal with the situation and get moving as fast as possible. Oloma moves around the area trying to find the tracks of where the orcs came from but it appears they have been here a few days, waiting for a caravan to attack, and the rains from a few days previous have washed away any chance of finding where the band of orcs had come from. Bruhomn and some of his staff get about the messy work of removing the harness from the dead horse, moving the animal off the road, and attaching a spare horse to the front wagon. Some of the party search about the bodies of the orcs but can not find anything of value. Whilst this is going on Trenchant is standing a top one of the tall rock formations with Bruhomnâs spy glass and is keeping a watch to make sure they are not attacked by any more foes whilst repairs are under way.
- Labarett is kneeling down casting a spell of healing upon Nac just as a small winged flying snake about 2 feet long suddenly appears in the air near Nac and then lands at the feet of Nac, who is starting to sit up coughing.
- Labarett moves to grab one of his long swords exclaiming, âA snake!â
- Nac quickly puts out one hand to stop Labarett saying, âNo wait. That is for me.â
- The winged serpent drops a small messenger scroll at the feet of Nac and then leaps towards Nac and seems to vanish as it nears him.
- Labarett sheaves his long sword and turns to Nac, âYou want to explain what that was?â
- Nac turns a cold stare to the Barbarian, âNo.â
- Naillae moves closer and says, âIâve seen that before. When I was doing a job for Halia in Phandalin, there was one time I saw Halia receive a message from a flying snake that popped in and out of thin air. I saw it from a distance and Halia never knew I was there. I never mentioned to Halia I saw it as I figured it might not be good for my health if she knew.â
- Nac stands up brushing the dust off himself and says, âYes, and if you know whatâs good for you, youâll keep your mouth shut about this too.â
- Labarett takes a step forward, to place his imposing figure between Nac and Naillae, an edge of constrained anger tones his voice, âAre you threatening another member of our fellowship?â
- Nac smiles, âNo Labarett, Iâm giving Naillae some life advise, if she wants to keep her life that is. I would not lay a hand on her but there are others, within my group that would kill to keep that knowledge secret.â
- Naillae leans around Labarett and looks at Nac, âYou mean the Zhentarim, donât you? I thought we were allies with the Zhentarim now?â
- Nac replies, âIâm not threatening you Naillae, Iâm warning you. There are those in the Zhentarim that would kill for less. The Zhentarim may be cooperating with the other groups at this time but make no mistake. When this business with the Cult is done the Zhentarim will return to the shadows and once again protecting itself from knowledge. Those people that spoke out too much previously will be remembered. For your sake I caution you to be careful what you say and who might over hear. The eyes and ears of the Zhentarim are everywhere.â
- The caravan is once again ready to head off. The party take up the lead wagon position, except for Labarett and Seanicus who stay in the rear security wagon to help guard the rear. The rest of the afternoon passes uneventfully and the caravan does not stop for a midday break or meal as Bruhomn wishes to reach Dunfrun well before sunrise so he can start sorting out getting the sick members of the caravan seen too as soon as possible.
- With still an hour and half of light left before sunset the road moves in between two large rocky hills. Between the hills spans an enormous stone fortress made up of a series of large towers made of white stone. The tops of each tower are brightly coloured red. Along the sides of both of the rocky hills are many manned sentry posts. High above the fortress, placed on the north hill, is a high stone wall behind which can be seen the tops of various building.
- The road is leading straight to the largest of the white towers, the size of the base of the tower easily the same size as a small town, and the two tall stone doors there are closed. Many Dwarves, all armed and wearing similar armour with a red scarf draped over one shoulder, can be seen walking the tops of the defensive walls and manning large catapults and ballistas.
- Trenchant, pulls out his Doss Lute and begins to sing a song about the exploits of the caravan and bravery of the wagon guards who defend it. Nac bends his head down and sighs, âBloody bards.â
- The song echoes around the valley and the stone walls of the fortress as the caravan slowly proceeds onwards. Some of the Dwarves up above can be seen nodding their heads in time to the tune. The large stone doors of the fortress begin to open as Leda rides up next to the party in the front wagon just as Trenchant finishes his song.
- Leda speaks in a loud enough voice to carry to the party in the adjacent wagon, âWelcome to Dunfrun. This is a Clanless Dwarf strong hold. It has no Thane that rules here, as it isnât a Clan, but the duty of rulership is held between a Char, or ceremonial chief and a Dar, or the war chief. The reality is the war chief runs Dunfrun. There are many exiled Dwarves here, kicked out of their Clans, and they eventually end up here, bitter and with nothing left to lose. Just be careful you donât go wandering around here alone. Follow me, weâre going through the main tower and out to the other side to the stockyards where the wagons will be staying.â
- The caravan follows Leda through the large stone doors into an impressive display of Dwarvish stone work. The ground level of the tower is one large open space, the ceiling which is forty feet high is seemingly held up by an occasional large thick stone pillar. Many arched windows let in an abundance of light. Inside the tower is a town, with roads, buildings, market squares, inns and all manner of shops. The streets are filled with a throng of people, mostly Dwarf but also with some Humans, Halfling, Tiefling and Dragonborn. All of the Humans have very dark skin. Scattered around the far circular edge of the tower can be seen wide stone steps raising to another level above. Leda tells the party that this is just one level of many like levels of this tower.
- Winding through the many streets the caravan eventually comes to the far side of the tower city and exits via a pair of stone doors, though large, are not as large as the main entry doors that the party entered the city by. They continue through into a inner compound area of some size, protected on all sides either by the rocky hills or large stone walls. Leda leads them to an empty area of the stockyard. There are scattered wagons and horses here and there.
- Once the caravan has halted Bruhomn gets off and starts to prepare for the stay. After paying the party for their guard duty for the last segment he tells them that the caravan will be staying in Dunfrun for two days as he will need to organise dealing with the deceased wagon drivers and their gear and see to the medical aid for the sick people within the wagon. The party are free to do what they like for the next two days and can either camp in tents next to the caravan or hire rooms in one of the many inns in town.
- The party look over to the cultists in the their wagons and can see they are setting up their tents to stay with the wagon. Bruhomn advises the party that with all the Dwarven soldiers walking around the area the wagons should be safe.
- As the party stand around the caravan deciding what to do, the Bag Of Sharing on Trenchantâs back tightens. Trenchant takes the bag off his back and then waits for it to loosen again before opening it. He pulls out a parchment note that he unfolds and starts to read, âItâs another letter from Valder. It reads, greetings friends. I have been continuing my studies into the book. I have learnt that the twin Elven Red Wizards Virion and Merith crafted the six dragon masks in the Wave Echo Cave Spell Forge: white, black, green, blue, red and a clear one. Each of the coloured Dragon Masks grants resistance to certain types of damage, protects the wearer and defends them, enhances certain abilities that involve breath attacks, grant dragon sight and speech, and each of the coloured masks grant certain other powers like water breathing or assisting in dealing damage to enemy foes.â
- Seanicus looks confused, âWhat book? Whoâs Valder? What do the Dragon Masks have to do with this?â
- Nac replies, âBefore you joined us. Valder was a former travelling companion, a Wizard. He left our group to stay in Lington as an assistant librarian in the Royal Library to research a large book there called Dragons Of The Council. The book tells about the Dragon Wars two thousand years ago when the Cult tried to call Tiamat into the world by forging the Dragon Masks. They failed but the masks still exist and now the Cult is searching for them to try again.â
- The party decide to get some business sorted whilst it is still daylight and after bidding Bruhomn farewell and promising to return on the morning two days from now, the party leave and make their way back to the ground level of the tower town and enter the busy settlement. Sounds and smells assault them as they walk around the busy town. All the signs on the shop fronts and street signs are written in Dwarvish.
- Gim asks a passing Dwarf about what inns or taverns are around here and is told about three near by ones on this level, the Buhrad Ats (Translation: âGolden Axe Tavernâ), the Bof Smag Gar (Translation: âHome of the Strong Smoke Houseâ) and the Syr Lin (Translation: âSilver Moon Innâ).
- The party decide to split up to save some time and then meet up later at the Golden Axe tavern but heeding Ledaâs warning they make sure not to go wandering alone around the town. Seanicus and Oloma want to find somewhere to sell the black mushrooms Seanicus collected from the Bad Lands. Sir Krondor and Gim, glad to be in a Dwarven town, decide they will head straight for the Golden Axe tavern to get some drinking done and lastly Nac, Trenchant and Naillae decide to wander around the town looking what is about. Labarett decides to stay with the Dwarven cousins to make sure they donât get into too much trouble or drink too much. Before splitting up Oloma asks Naillae if she can find and purchase a specialised crafting kit.
- Seanicus and Oloma look around trying to find an alchemist or herbal shop. They ask some of the locals but each Dwarf they speak to either completely ignores them or curses them in Dwarvish before walking off. They eventually see a sign, one of many that indicate the various shops and services available, and see that there is a sign in Dwarvish with âNadmulâs Mystical Services and Readingsâ pointing upwards near one of the large stone stairways that leads to the next level. The pair walk up the stairs and find themselves on another open large level similar to the ground level. Streets and buildings are visible filling the open area and Dwarves walk to and fro. The buildings on this level appear to be more into crafts and trade, with black smiths, tanners, weavers, dye makers, and all manner of crafts.
- Following another sign the pair eventually come to a stone building, well made and clean, with a sign out the front in Dwarvish indicating âNadmulâs Mystic Hutâ. The pair enter a clean premises with a colourful and sparkling interior, as many dangling crystals and beads hanging from the ceiling catch the light from many scented candles that burn through out the room. Coloured feathers and scarfs adorn the room and in one corner is a round table covered in a red cover, with a black silk cloth covering a small round object.
- A female Dwarf, with striking red hair and dressed in purple robes adorned with silver stars, smiles and speaks in Dwarvish, âWelcome to my shop, I am Nadmul, how may I help you?â
- Oloma speaks in common, âMy friend here has some black mushrooms from the Bad Lands to sell.â
- Nadmul changes her speech into common and informs them that she has no use for the stuff herself but knows that the mushrooms are used to make a potent brew at the Bof Smag Gar downstairs. She gives them directions on how to get there. Oloma and Seanicus look over the wares on offer but nothing interests them or they are too expensive.
- Oloma looks over at the round table, âWhatâs that used for?â
- Nadmul moves over to the table and removes the black silk cloth to reveal a large round crystal orb, âFor a gold coin I can read your fortune.â
- Oloma takes out a coin and moves to sit down at the table, as Nadmul takes the coin and sits down opposite her. Oloma reaches out with her mind towards Nadmul and can sense her thoughts. The Dwarf touches her hands to the orb and then instructs Oloma to do the same. When Oloma touches the orb her connection to the Nadmul is broken and her entire focus is drawn to the orb. Light and smoke swirls within the orb and Oloma can see shapes and images forming within the smoke but they are hard to make out.
- Nadmul speaks, âYou are a traveller from a far land.â
- Oloma sees shapes forming within the orb, is that the elder tower of Halruaan? A face? The smoke swirls to reveal the face of a female with a look of sadness. Mother? Mother!
- Nadmul continues, âYou have made new friends and new alliances.â The smoke swirls and a series of faces and figures fly past, so fast as to be hard to see. Was that Morthos? A flash of white then a series of faces flashes past, some Oloma can see and recognise, Sir Krondorâs, Trenchant, the others moved too fast for her to see.
- Nadmul speaks, âA time will come when you will have to make a decision between yourself and others.â The orb goes dark, swirling with black smoke and from within a figure stands with their back to Oloma, the face hidden. The figure holds up a long sword, glowing yellow at first and then turns to purple. From within the smoke another figure moves but Oloma can not see it clearly and then fire, an explosion of heat and power so intense that for a moment her sight is blinded. Who was the figure? What decision?
- Nadmul takes her hands off the orb and her eyes, which had been completely white, return to normal. She speaks, âWas the vision to your liking?â
- Oloma nods, blinking, unsure of what to say, âYes.â
- The pair quickly leave shop, Oloma looking behind her at the hut, the vision of the figure standing within the fire still seared on her sight.
- On the way back Seanicus and Oloma stop at an open wooden market stall that is selling various weapons. Seanicus attempts to buy a sling but has to pay the outrageous price of 1 gold coin for the item. It is obvious the Dwarf shop keeper is inflating the prices because neither Seanicus or Oloma are Dwarves. When they attempt to buy some sling bullets and the Dwarf again tries to charge them 1 gold coin Oloma uses her psionics to cause a distraction behind the shop keeper and Seanicus grabs the bag of bullets and the pair run off into the large crowd without paying for it.
- They look for the stairs down and begin to make their way over to the Golden Axe tavern to reunite with the party.
***
- Sir Krondor, Gim and Labarett have found the Golden Axe tavern and taken a seat at one of the tables within. The place is busy with many Dwarves seated at tables drinking, eating, talking and playing games. Everyone in the tavern keeps looks at Labarett, the only non-Dwarf in the place. Sir Krondor and Gim talk to the owner, Arak, and order two drinks for each of them and one drink for Labarett. When the drinks come out Sir Krondor and Gimâs eyes open wide and they smile broadly looking at the two drinks sitting in front of each of them. Each drink is the size of a small bucket. Labarett looks at the single large drink in front of him with some trepidation, it is the biggest size mug he has ever seen.
- The three sit and relax and enjoy their drink. Sir Krondor and Gim speak to the Arak, in Dwarvish, about the town and other news, whilst Labarett who can not speak Dwarvish, just sits and smiles and nods his head occasionally.
- Arak asks in Dwarvish, âWhy are you two hanging around with a bloody Elf?â
- Sir Krondor sighs and replies in Dwarvish, âI know right. We have to baby sit him. Heâs a bit slow. Donât want him going off by himself and getting lost. We all work for the same boss as guards on a caravan.â
- Arak smiles, âRight. Right. You could always arrange an accident to occur to him. I know people that could arrange that. You wouldnât have to look after him then.â
- Labarett, oblivious that the inn keeper has just offered to do him serious harm, is sitting and smiling.
- Sir Krondor replies, âOh no. We would get in trouble if we lost him.â
- Arak leaves the three to drink in peace.
***
- While Nac, Trenchant and Naillae are wandering about they come to a large open public square that has many open stalls set up in a large fresh food market. There is a raised platform on the side of the square, obviously used for public speaking, and Trenchant decides to put on a performance. The Bard walks up to the platform and takes out his Doss Lute and begins to play a song about the many great deeds of the Dwarves past and present. At first the Dwaves around the area ignore him but then eventually a crowd starts to form around the bard, clapping and cheering about the songs.
- Trenchant is enjoying the song and cheering. Naillae is standing next to platform looking up at the Bard with obvious affection. Nac looks across at her and scoffs in displeasure.
- Trenchant then changes the song lyrics to talk about a new threat coming to the lands outside of Dunfrun, the Dragons, and the need for the brave and strong Dwarves of Dunfrun to join the fight. Trenchant watches the happy faces of the Dwarves one by one stop smiling and with a scowl turn and walk away. Trenchant knows immediately he has misread the audience and he has lost them. As he plays out the last chord, all the Dwarves have left, and only one person, an elderly female human stands just outside the front of a near by inn. She is smiling and tapping her feet in time to the last few bars.
- She wears a fine green dress, with detailed embroidery. Long white hair falls on either side of a smiling and welcoming face. As the song ends she claps at Trenchant, âYou play well young man.â
- Trenchant looks over at her and starts to walk over to her, Naillae and Nac following. The Bard asks, âI think I lost my audience. What did I do wrong?â
- The female smiles, âYou need to know your audience. The Dwarves of Dunfrun are a proud lot, boastful too, but they have grown insular and withdrawn from the rest of the world. They do not care of the problems that lay outside of these walls. And they grow worse year to year. They do not trust or like non-Dwarves or outsiders. They no longer patrol the northern lands or the northern trade route. Bandits and others have become more of a problem in these parts now. But come, let me buy you a drink for your song, I do love music and the sound of it is rare in these parts. My name is Livia.â
- Trenchant, Nac and Naillae follow her into the inn, which a sign in Dwarvish reads the âSyr Linâ (Translation: âSilver Moonâ). Naillae says sheâll head over to the bar and drink there and see if she can learn where to get the crafting kit Oloma wanted. Nac and Trenchant follow Livia to a round table near a front window, which from a half drunk mug, a brown travelling cloak hung over a chair and a small backpack laying next to the table, must have been where Livia was already seated.
- Nac and Trenchant sit at two of the unoccupied chairs whilst Livia takes the travelling cloak and placed it over her shoulders before sitting down too.
- She waves down one of the Dwarven inn staff and orders drinks for Nac and Trenchant. When the drinks are delivered Trenchant notices in the dust of the near by window is a scribble. To anyone else it would be appear to be a random mark, with no meaning, but to Trenchant, he immediately recognises it as a Harper sign for âhelpâ.
- Trenchant leans over and says, âThank you for the drink.â and then extends a hand out to Livia to shake it. She takes the hand and smiles, feeling the quick and secret finger sign that Trenchant makes, the secret hand shake of a Harper.
- Still smiling, she lets go of Trenchantâs hand and then takes a small silver box out from an inner pocket of her cloak. She places it in the middle of the table and then opens the lid. Nac and Trenchant felt a pressure flow over them but nothing else.
- Nac looks at the elderly female suspiciously, âWhat was that?â
- Livia smiles, âSomething that will allow us to talk without fear of others hearing.â
- Nac asks, âIt places a silence around us?â
- Livia replies to Nac, âNo, people will still hear us but they will not hear what we really say, only a mundane boring conversation about the weather and cooking recipes.â
- Turning to Trenchant she speaks, âI am Livia, Brightcandle of the Harpers.â (Third Rank).
- Trenchant nods, âI am Trenchant, Harpshadow of the Harpers.â (Second Rank).
- Trenchant and Livia speak about Harper matters, Nac muttering under his breath about âbloody harpers.â Â It appears that Liviaâs apprentice and newly joined member of the Harpers, a Watcher (First Rank) by the name of Ignaaz, has gone missing whilst searching for the location of an orc lair near Dunfrun. Livia can not look for him as she must remain in the Syr Lin Inn waiting for a important contact. She asks Trenchant if he can search for her missing apprentice.
- Livia speaks, âIgnaaz is new to the Harpers. He is still learning and sometimes he takes risks when patience or prudence is needed. He will learn one day, if given the chance. I fear he has been captured and taken back to the orcâs lair. Have you heard of the treatment orcs give to captured foes? They play with them like toys, torturing them for days until they are near death and then finally kill them for food.â
- Trenchant asks, âHow will we find Ignaaz or the lair now?â
- Livia says, âA Dwarf hunter by the name of Onnar drinks at the Bof Smag Gar. He knows the location of the lair but each time Ignaaz tried to ask him he was so drunk that he could not speak. Perhaps if you try to speak to him now you might be lucky and find him sober enough.â
- Trenchant answers, âWe will speak to Onnar and then we will find your wayward Harper, Ignaaz.â
- Nac leans forward, âFirst, we need to discuss the how much this is going to cost you in gold to find him.â
- Livia raises one eyebrow in disgust and turns to Trenchant, âHeâs with you?â
- Trenchant, looking embarrassed replies, âYes. Heâs not with the Harpers.â
- Livia turns back to Nac, âI find it highly insulting that the need the coin would even go through your brain. He is a Harper, and Harpers look after each other, like family. I will leave this in your capable hands Trenchant Harpshadow, please find Ignaaz.â
- Trenchant grabs Nac and in company with Naillae, who was unsuccessful in finding anything from the Dwarves as they donât appear willing to help a non-Dwarf, leave the inn to head over to the Golden Axe to regroup with the rest of the party.
***
- A short time later the party are all reunited and seated within the Golden Axe inn. They discuss what to do next. Seanicus states he needs to go to the Bof Smag Gar to sell his black mushrooms and Trenchant says he needs to go there too to speak to the Dwarven hunter Onnar. Oloma asks Naillae if she has been successful in finding the item Oloma asked for but when Naillae replies that the Dwarves donât seen to trust or like any non-Dwarves Oloma and Seanicus nod in agreement and understanding.
- The party all head out of the inn and see that there are now large flaming braziers along the circular walls and the pillars that hold up the ceiling. There is little smoke coming from the fires and what there is is somehow directed through holes in the tower to the outside. It must be evening now as the many windows are in darkness.
- Walking through the many streets the party make their way over to a run down part of the lower section of the town. The houses here are dirty and unkept and the people wandering around here all appear desperate. All the eyes of the locals here look hard at the party, as if wondering if the risk the party poses is worth the risk to try and rob them. Seanicus summons his Shadow Hound follow behind to look out for trouble. Likewise, Oloma uses her psionics to improve her senses and toughen her skin in case of attack.
- The party arrive at a wooden building with a broken sign out the front with âBof Smag Garâ written in Dwarvish script. Some of the windows of the building are broken. A strong unpleasant smell comes from the building. It gives everyone a headache.
- Out the front of the building, seated on a broken wooden bench, are two Dwarves. One appears unconscious, as he is slumped backwards on the seat with vomit on his chest, and the other Dwarf is holding a wooden mug, looking around with red blood shot eyes.
- Sir Krondor walks up to the two Dwarves and asks about Onnar the hunter. It takes him a while to get any answers from the conscious Dwarf but he eventually only learns that Onnar may be inside.
- Opening the door to the building, a white fume of sickly smelling smoke drifts out. They enter the dark room, only scattered candles are around the room. A long bar is on the far wall, where two Dwarves stand behind, a pair of battle axes on hooks hang on the wall near them. Around the room are tables, chairs and rugs over which are seated or laying about twenty Dwarves in various states ranging from unconscious to semi-sober. Some Dwarves are drinking and some are smoking and all are in a pitiful state, wearing dirty and torn clothes, unkept hair, and from the smell obviously have not washed in weeks.
- The party sit down at an empty table.
- One of the Dwarves from behind the bar comes over, âYou in the right place? You donât seem like the sort we normally serve.â
- Sir Krondor speaks, âWeâre here to speak to Onnar the Hunter. Is he here?â
- The bar keeper looks up and says sarcastically, âOnnar, Onnar? I know the name. If only something could loosen the block in my memory I might remember where he is.â
- Trenchant throws a gold coin onto the greasy table and the Dwarf grabs it immediately and then points to a corner table with a lone occupant, âThatâs him there. You ordering any drink or smoke?â
- When the party inform the Dwarf they will not be buying anything he turns and walks back to stand behind the bar.
- Seanicus, Oloma and Sir Krondor make their way over to the bar whilst the rest of the party walk over to see the Onnar.
- Onnar the Dwarf Hunter is seated at the table, with a half drunk mug in front of him. He is wearing dirty, torn travelling gear. A backpack and longbow that have seen better days are laying on the floor next to him. Trenchant bangs his hand down onto the table, âYou Onnar?â
- The Dwarf blinks a few times and then looks up, his eyes trying to focus on the where the voice came from. In a slurred voice the Dwarf replies, âYeah, Iâm Onnar, who wants to know.â
- Trenchant sits down and speaks to the Dwarf hunter. Luckily the party have caught Onnar before he has drunk too much and he is sober enough to talk too. He does know the location of the orc lair, having come across it in the near by mountains by accident on a hunt a few weeks ago.
- Trenchant asks again, âSo youâve never heard of someone called Ignaaz and youâve never told anyone where this orc lair is?â
- Onnar burps, âNope, who would I tell?â
- Trenchant says, âYou will lead us to the lair tomorrow.â
- Onnar snaps, âI donât have time to go leading you around the place.â
- Gim leans over and smiles, the light reflecting off the two great axes strapped to his back, âYes, you do.â (Intimidation check successful).
- Onnar looks up at the grinning face of Gim and slowly replies, âYes, I do.â
- Trenchant says, âExcellent. Then youâre coming with us now and staying with us in the Golden Axe. You can lead us to the lair first thing tomorrow morning.â
- Onnar slurs, âI canât afford that fancy place!â
- Trenchant answers quickly, âWe will pay for your accomodation and meals.â
- Onnar stands up, unsteady on his feet, âYou hear that boys! Iâm staying in the Buhrad Ats!â
- No one else in the inn notices or pays any attention to the outburst. Trenchant puts the half drunk mug away and leads Onnar away, âThatâs enough drink. I need you sober for tomorrow.â
- Seanicus, Oloma and Sir Krondor leave the bar and reunite with the party.
- Naillae asks, âHow did you go? Did you sell the black mushrooms?â
- Sir Krondor smiles, âYes. The little weasel tried to fleece us! I got him to pay us a fair and honest price.â
- The party walk out of the Buhrad Ats and walk back to the Golden Axe, helping the unsteady Onnar walk. Once they arrive at the Golden Axe they arrange and pay for rooms and meals from Arak the inn keeper. Labarett and Seanicus take Onnar with them into a shared room to keep on eye on him. The party retire to their respective rooms and get to sleep. The rest of the night goes uneventfully.
- Starday, 6th Abadius in the year 815 (Second Era). Early Spring.
- The morning sees the coming of a sunny day with medium winds bringing a cool breeze. It looks like the weather will be pleasant for the coming incursion into the mountains.
- After a large breakfast the party prepare to leave. Onnar is looking much more sober now and much more capable. He checks his equipment and makes sure it is stowed and ready for travel.
- The party leave Dunfrun and Onnar leads the way. Any doubts about the Hunterâs abilities are quickly squashed when they see the now sober Dwarf moving with a practised ease. He leads the party away from Dunfrun towards the east and up into the Anum mountains that stretch for hundreds of miles to the north, west and east.
- Trenchant keeps an eye on Onnar and is impressed with his skill as a tracker. The Dwarf is somehow picking out the way amongst a bleak and featureless landscape. Trenchant moves upwards to speak to Onnar, âYou have some skill out here in the wilds. Why do waste your life away with what ever coin you have on drink?â
- Onnar turns to look at Trenchant, and says nothing. At first Trenchant does not think he will get a reply, then after a time Onnar speaks, his voice filled with pain, âIâm not proud of what Iâve become. I drink to forget. I was married to a fine woman and had two children. That was when I was living in Clan Moribek. Then my family was killed by bandits whilst out in the mountains around the Clan stronghold. I blamed everyone. I blamed the other Dwarves for not protecting my wife, I blamed the Thane for not driving out the bandits from around our stronghold, I blamed my wife for going out that day. But really deep down, I blamed myself for not being there when they needed me. I turned to drink. I become violent and disruptive. I attacked the Thane in a drunken rage. I was banished by the Thane. Left the Clan a broken man. I can never return to Clan Moribek.â
- Trenchant looks at the neck of Onnar, âIâm sorry for your lose Onnar. You donât have the mark of a traitor branded on you. Why is that?â
- Onnar smiles, âOh the Thane wanted to alright. And I deserved it, mark my words boy, I attacked the Thane of my Clan. What can be more dishonourable than that? But one of his advisors, my cousin, convinced the Thane that my tragic story should be taken into consideration in passing sentence. So instead of being branded a traitor and bared from all Clans, I was just banished from his Clan. I headed out west and ended up here at Dunfrun with all the other Dwarves that have failed in life. Drink is all I have left. I go out when Iâm sober and hunt big game, the rarer stuff that is in demand. I get a good price for it back in Dunfrun and then I use the money to drink until I forget again.â
- Trenchant leaves Onnar to the task of leading them and the party continue onwards, speeded up by the gift of Labarettâs supernatural abilities. After only an hour, Onnar crouches down and slowly moves up to a large rock and peers over it. The party likewise move up carefully.
- Onnar speaks, âUp ahead is a long cliff, not high, but long. An old river bed and dry waterfall are there. There are lots of caves along the cliff face but one of them is marked, you canât miss it. Thatâs the one you want with the orcs. Thereâs a trail of sorts here, must be made by the passing orcs. Looks a fair number of them too. Follow the trail from now on. Good luck.â
- Onnar starts to turn around to leave. Trenchant stops him with a hand, âOnnar come with us. We could use your skill with a bow.â
- The Dwarf laughs, âYou wanted me to take you to the lair. Thatâs the lair. Iâm no hero and this isnât my problem. And my skill with the bow extends to hitting large animals that are standing still and not aware Iâm even there. I donât want to try firing at fast moving orcs intent to take my head off for lunch! If you survive, head back west. You shouldnât miss Dunfrun but even if you do miss it, you have to cross the road so just follow that into the town.â
- With that Onnar turns and walks away. The party watch him go and then proceed onwards towards where Onnar indicated the cliff starts. They continue forward following the rough trail and after a moment they see that the trail is splitting into two. One path winds downwards to the lower ground and one path stays on the upper ground of the cliff.
- The party have a quick discussion as to whether to stay on the high or low path and vote to stay on the higher ground. They continue following the trail until they see further ahead it leads to the edge of the cliff where there is a pile of bones sticking up. An old, dry river bed can be seen further ahead.
- Labarett speaks, âThatâs the river bed Onnar spoke of and that must be the marker. Now what?â
- Trenchant speaks, âWait here, Iâll scout ahead with my cloak and see if itâs safe. Iâll throw a rock if it is.â
- Trenchant pulls up the hood of his cloak and then the cloak takes on the bland colours of the rock around them, making him blend into the surrounding. He moves cautiously across the lose rocks, making no sound thanks to his Boots of Elvenkind. He climbs up a nearby small hill and looks around him. He can see no sign of orcs. He throws a small rock towards the party and seeing the sign they move forward, with Gim, Oloma and Seanicus leading the way and moving closer to the cliff edge and the bone marker.
- The three look over the edge and can see caves everywhere but directly below there are two caves, one at the ground floor below and one set half way up the cliff face. Another bone marker is placed next to the cave on the bottom. Seanicus sends forth his shadow hound to the ground cave and the has it wait there on look out.
- Seanicus leans over the cliff edge and looks at the rocks, âIt would appear that this section of rock has had a lot of use, they are claw and foot marks all over it.â (Successful Perception check).
- Gim speaks, âOrcs like to climb, dam good at it too. And they have claws. This must be how they get in and out.â
- Labarett speaks, âThen way is there another path that goes to the larger bottom cave? Why would the orcs need or use that too?â
- No one has an answer.
- Oloma waves over Naillae and the Rogue Elf moves over to the cliff edge and then proceeds to climb upside down towards the nearest cave. She pops her head into the cave to look inside and then turns around to climb back up to the top. She climbs up and stands next to the party and tells them that the cave goes back into a cavern and all she can see is bats on the ceiling but no orcs.
- Trenchant rejoins the group and removes his hood to reappear saying, âWell then lets see whatâs in the upper cave.â
- The party hammer a spike into the ground and tie a rope to it. The rope is tied around Nac, being the heaviest in the party due to his armour, and the rest of the party helps lower him down whilst he climbs down into the upper cave. Once there he unties the rope around him and waits until one by one the party climb down and into the cave. Naillae is last to come, removes the spike and takes the rope with her and then easily climbs down unaided to join the others in the cave.
- The party move forward and follow the cave passage into a larger cavern. There appears to be no other exits from here.
- Gim looks around, âThis doesnât make any sense. Why would the orcs climb into a dead end cave?â
- Nac moves to one of the cavern walls, âEveryone start looking for secret doors.â
- Seanicus kneels down, âIâll perform my ritual of Detect Magic, maybe something hidden here.â
- Labarett also sits down, âAnd Iâll perform my ritual of Speak to Animals. The bats here might give us some information.â
- The party all start checking the walls but the size of the cavern and the rough nature of the walls and rock make it slow going. After ten minutes Nac and Oloma both locate a hidden section of rock that as they are running there hands over it, it easily swings back to reveal a hidden stairway going down and bending round slightly. When they let go of the rock section it swings back into place to once again look like a normal section of the cavern wall.
- Nac calls out, âFound a secret stairway, what about you two, have you discovered anything?â
- Seanicus stands up, âNo, there is nothing magic here.â
- Labarett stands too, âThe bats are difficult to understand but I did get that the orcs do come through here, a large group of them. They come and go as a group about every week or two.â
- Gim asks, âA hunting party?â
- âMaybe,â replies Labarett and continues, âBut the bats mentioned another thing I donât understand. They said the ones of our size, which must be the orcs, come through this cave, but the ones of a much larger size come through the cave down below.â
- Trenchant asks, âAny idea what these large creatures are?â
- Labarett shakes his head with a no. The party prepare to go down the stairs and because the stairs are narrow have to descend single file. The stairs curve around and go a fair distance but Gim doesnât think they have descended too fair as the incline of the steps wasnât that much (Successful Stone cunning check).
- The stairs end at a small 10â square room with no other seeming exits again. The party begin to search the small area for another secret door. Sir Krondor and Gim, being the first in line down the stairs begin to search the small area but canât find anything. Oloma comes down too but canât find anything either.
- Gim turns back to the rest of the party still waiting on the stairs as there is no more room in this small area, âCheck out the walls on the stairway might be a button there.â
- The rest of the party start to search the stairway but no one can find anything until Naillae sees a small indentation that she presses and it clicks but with no apparent affect.
- Oloma tells her to press the button again and sheâll try to push the forward wall at the same time. Naillae presses the button and Oloma places her hand onto the plain stone wall at the end of the small room and it swings open to reveal a large cavern light by a campfire. Around the campfire, a dozen orcs turn to see the stone door swing open and immediately raise up grabbing their weapons. Other orcs, from around the corner of the cavern pop into view.
- Oloma and Gim, using the element of surprise to their advantage quickly rush in. Gim move around to the right and engages the closest orcs and Oloma steps inside and then vanishes to reappear in the corner of the cavern behind some raised broken stalagmites that provide some cover.
- The party are struggling to get down the narrow stairs quick enough and are finding it hard to enter the cavern quickly. The orcs, half naked wearing only a loin cloth and with war paint all over them, rush forward screaming. Orc Berserkers. They show no fear and are fighting recklessly and dangerously.
- Two large orcs, wearing armour are getting up from their seated positions on the side of the cavern. These orcs each have an eye missing, apparently gouged out. A medallion around each of their necks has a simple metal disc with an engraved eye on it. These two special orcs are Eyes of Gruumsh. They have willingly sacrificed one of their eyes to the Orc God Gruumsh and in doing so have been granted divine powers by the god. They are his emissaries, his clerics.
- Oloma, from her spot behind the broken stalagmites sees the orcs beginning to rush forward and the two Eyes of Gruumsh beginning to stand up. She unleashes a powerful psionic blast into the room that kills five of the orcs and badly wounds the two Eyes of Gruumsh.
- Seanicus has managed to squeeze his way forward towards the secret door and looking into the cavern speaks words of power to summon within a green light that swirls and moves around the cavern, attacking the orcs as it does so.
- The Orc Berserkers rush in, not caring for the display of magic and psionics all around them. They know no fear and will fight to death. Their great axes swing towards Gim and Oloma as they are the only ones of the party in the cavern. One of the Eyes of Gruumsh starts to cough blood and falls backwards dead, succumbing to the green light of Seanicusâs spell of Sickening Radiance. The other remaining Eye of Gruumsh does not succumb to the green light and points his hand at three of the Orc Berserkers that are attacking the party. He Blesses them in the name of Gruumsh, a yellow pale light now surrounds them; their attacks shall ring true in the great Orc gods name!
- Oloma finds herself surrounded by four Orc Berserkers but thankfully only one can reach her as the broken stalagmites are giving her cover. She summons her Soul Blades and prepares to fight back. One of the orcs swings its great axe at her whilst another throws it weapon at her head, narrowly missing her.
- Nac calls upon the power of his Goddess, Takhisis, and brings her Aid to Labarett, Sir Krondor and Gim, empowering them to fight longer and harder and then the Cleric moves into the cavern.
- Gim is pushing the orcs back from the secret door, allowing Sir Krondor and Labarett to both move in. Sir Krondorâs green war hammer swinging into the head of an orc whilst Labarettâs battle axe Snaidh swings into chest of another orc. Gim not to be outdone swings his great axe into the head of one orc and slices the top half of the head clean off killing the creature (Critical Hit - Triple Damage and Blinded).
- Seanicus moves forward into the room only to be surrounded by two more Berserkers, one of which grabs him whilst the other attacks him. Sir Krondor, Labarett and Gim having cleared the orcs around them quickly move towards Seanicus and kill the orcs attacking the Warlock.
- Oloma aims a psionic attack at the last Orc Eye of Gruumsh, killing him. As the orc lets out one last breath his dead body falls backwards and it hits a section of the cavern wall which then swings back to reveal a hidden door. Â
- The party have managed to enter and over whelm the orcs quickly. They move into the cavern and begin searching the dead bodies. They can see that this cavern leads to the outside area and is the bottom cave they saw from above. The secret stone door is 15â high and 10â feet wide and beyond it a set of 10â wide stone steps descend down with a slight bend. The secret door, though being one large solid block of stone easily moves and swings even with just one hand pushing it with no effort.
- Gim looks at the door, âThat is Dwarvish make. No one else could make a stone door so large and so perfectly balanced.â
- Naillae looks at the large door, âWhy are all Dwarvish doors so big?â
- Nac replies, âItâs a Dwarf thing. Theyâre over compensating.â
- The bodies of the orcs have nothing of value. Trenchant takes the two eye medallions.
- The party spend some time searching the cavern for other possible secret doors but can not find anything else. They decide to go back upstairs to the upper cavern with the bats and again search it for secret doors but again find nothing else.
- They decide to proceed down the 10â wide stone steps, the two cousins Sir Krondor and Gim leading the way. The stairs descend for some distance, the air getting colder around them, until they see an opening up ahead. Gim believes they have descended about 70â below the surface of the ground.
- Seanicus sends his Shadow Hound forward into the room to see what lays ahead. Through the eyes of his invisible hound Seanicus sees a large carven filled with stalagmites. A thin layer of cold mist covers the ground but still visible on the ground is littered bones and rubbish all over. The cavern is so large and of an odd shape that not all of it is visible. To the left is an open stone archway, that stands 10â wide and 15â high that has some engravings upon it. Light is coming from somewhere beyond the open archway. Two broken stone pillars stand before the archway. In the far corner of the cavern is a large hay pile, flattened like a bed, and seated upon it is a large Ogre. The massive beast has his back to the direction of the party and appears to be eating a large dead animal, the crunching sound of its jaws crushing the bones of the animal echo through out the cavern.
- Wishing to check out as much of the room as possible, the Shadow Hound is sent further and it sees a second Ogre seated on another pile of hay on the opposite corner to the first Ogre, in a small portion of the cavern to the side and behind the entry stairs from where the party are positioned.
- The party decide to send in Oloma and Trenchant who will sneak forward into the room to get a better look. The two enter the room slowly and head to the left to a near by formation of large stalagmites. Trenchant is silent, his Boots of Elvenkind making no noise on the uneven ground but Oloma walks onto a piece of bone and it brakes with a loud enough snap that even the party waiting up on the stairs can hear it.
- From the Ogre near the stairway, the sound of it raising up can be heard by everyone. Oloma moves back into a safer position whilst Gim comes running down the stairs and into the room. The sound of his rattling armour and pounding feet has now drawn the attention of the far Ogre who now stops eating to turn and look towards the party.
- Gim readies his great axe for combat. As a flash of colour runs past him, Labarett is charging at full speed into the room and towards the closest Ogre. The Elf Barbarian Sorcerer does not hesitate, in a full rage he starts to swing his enchanted battle axe towards the approaching Ogre. The battle axe cuts a deep wound (Critical Hit on a Charge).
- Oloma looks across the cavern at the Ogre standing on the far side and turns her mind towards the Ogre. Olomaâs psionics concentrate into the Ogreâs mind and force it to escape into itself, shattering its resolve and making it unlikely to want to attack or approach the party. The Ogre is now cowering down and covering its face with its large hands.
- Seanicus steps towards the cavern entry and leans around the corner to see that the Ogre that Oloma just affected is standing on the pile of hay. Seanicus aims a spell at the hay and a small bonfire erupts under the feet of the Ogre and the hay pile immediately erupt into flames.
- Sir Krondor runs down the stairs pulling out his long bow and sees the Ogre lit up on fire on the far side of the cavern. Unfortunately Sir Krondor does not see Trenchant standing in the way as the Bard still has his Cloak of Elvenkind on and is camouflaged from view. Sir Krondor fires an arrow at the flaming Ogre but hits Trenchant instead injuring him (Fumble attack that was rerolled from using  Inspiration that was again rolled as a Fumble). Trenchant grits his teeth in pain from the blow but does not yell out in order to not give away his position.
- Naillae stays well back from the cavern entrance and waits for an opportunity to use her unique talents.
- The Ogre that the party have engaged near the stairs moves closer to the party and swing its massive great club. The Ogre standing in the flaming hay pile, its mind still confused and affected by Olomaâs psionics, jumps out of the fire and around a corner to try and hide from the view of the party.
- A third Ogre now raises up into view, having previously been laying down asleep behind a large pillar of stone. Now the party face the threat of three Ogres! This new Ogre strides easily to reach the party, its long thick legs making large strides and comes to stand in front of Sir Krondor. The large creature swings its great club and strikes the ground near the Dwarf with a loud thud.
- Trenchant, still hidden by his cloak, carefully moves away from the Ogre, who does not notice he is there, and moves to the large rock pillar. The Bard places an oil flask onto the ground near him.
- Gim and Labarett takes turns swinging their weapons into one of the Ogres, the large beast unable to avoid their blows and finding it hard to hit the pair. With a loud roar Labarett slices his battle axe into the leg of the Ogre forcing it to kneel down and allowing Gim to slice open the neck of the beast with his great axe. A loud thud sounds as the creature hits the ground dead.
- From the large stone archway, that has light coming from it, appears a group of Orcs running into the cavern. There are fourteen Orcs dressed in hide armour, four Orc Berserkers covered in war paint and a single Orc Orog wearing full plate armour. The group is running in at full speed. One of them knocks over the oil flask placed on the ground by Trenchant, the oil splashes onto his legs and so too the legs of an adjacent Orc but does not slow them down.
- Seanicus, still looking into the cavern from the entry way, sees the new threat of the Orcs and summons a Sickening Radiance into the cavern. Suddenly the air is filled with green light as it swirls around attacking all the foes within.
- Labarett charges towards the new Ogre and begins to swing his battle axe Snaidh into the Ogreâs back. At the same time, Sir Krondor drops his long bow and reaches for his war hammer from his back. The Dwarf Knight does not bother to take his shield out but rather holds his weapon two handed and begins to pound into the Ogre, joining Labarettâs attack, the sickening sound of breaking bones filling the cavern with each strike of his war hammer into the Ogre. The last swing of Sir Krondorâs war hammer slams into the chest of the Ogre and as it coughs up blood, gurgling and unable to breath, it falls to the ground to die.
- Naillae, standing behind Seanicus in the entry way, throws daggers at the approaching Orcs. Then she exclaims in panic and takes a step back as the figure of the Orc Orog, wearing full plate armour, comes into view to stand directly in front of Seanicus, who also leans back to try to get away.
- The final Ogre, trying to move forward away from the fire, suddenly falls forward, its eyes closed, as it succumbs to the green light of Sickening Radiance slowly draining it of life. Now only the Orcs remain.
- Trenchant, still hidden, summons a Stinking Cloud at the on coming Orcs to try to slow them down. A noxious thick yellow cloud appears around the Orcs. Coughing can be heard coming from it but the cloud is soo thick as to make it impossible to see them now. The Bard then moves back away.
- Nac summons a spell around him, soon the air is filled with whirling pale Spirit Guardians that glow with a faint white light. They surround Nac and attack and slow down any foe that comes near him.
- Gim and Labarett are trying to move back to the entry way, striking Orcs aside as they do, desperate to aid Seanicus and Naillae against the threat of the Orc Orog. Sir Krondor too is moving from Orc to Orc, bringing them down.
- Oloma moves to the side and opens her mind fully, allowing a powerful blast of psionic energy to flood forth. She directs it towards the yellow cloud of stinking vapours and the force of the wave is so great the minds of all the orcs trapped within the cloud are shattered. They all fall down dead. Oloma sighs with the effort, her reserves of psionic potential are dwindling.
- Seanicus summons a bonfire under the feet of the Orc Orog. He howls in pain as the flames lick up his legs, heating his full plate armour. Naillae throws two daggers at the Orc Orog but the daggers just bounce off the armour of the foe. The Orog screams in pain from the fire that is heating him up and the combined power of the green light of the Sickening Radiance and the white swirling Spirit Guardians attacking him. He drops to the ground dead.
- Most of the Orc Berserkers also succumb to the twin energies of the green and white eldritch powers raging around them. The last Orc Berserker is quickly dropped by the combined blows of Gim, Labarett and Sir Krondor (Fumble attack by Sir Krondor but his Master Work war hammer ignores Fumbles).
- The battle is over and all the foes are dead.
- The whole party is smiling and ecstatic from their overwhelming victory.
- Nac boasts, âThatâs how you do it. Blast them into oblivion! Donât give them a chance!â
- Sir Krondor bends down to pick up his long bow and sighs, âNo, thatâs not how you do it. Do you know how many more caverns we face? Do you know how many more foes we face? Are these foes the strongest we will face in here or the weakest?â
- Nac shrugs, âI donât know. Who cares?â
- Sir Krondor, âI care. Iâve been fighting wars and battles long enough to know you are all being reckless. You are wasting your limited spells on the likes of these. Orcs! Ogres! By the gods we could have cut them down with blades and hammer. We didnât need to waste precious spells on the likes of those. Letâs hope for our sakes that we donât get caught short if we face a greater threat later on in this cavern. You may wish you hadnât wasted them on a flashy light show to see who could kill the most grunts in the quickest possible time!â
<And as the party catch their breath after fighting off the Ogres and Orcs, that is the end of the session.>
XP Allocation
Group - Combined (This is equally divided by the number of players who were involved)
Quests (Only quests that are completed or rendered undoable, during this session, are shown here)
- Arrive Next Settlement (Dunfrun) = 200 XP
- Accept The Quest From The Harper (Livia) = 100 XP
- Locate the Orc Lair = 100 XP
Creatures Overcome
- Orcs - Eye Of Gruumsh = 900 XP
- Orcs - Berserkers = 3400 XP
- Ogres = 1350 XP
- Orc - Orog = 450 XP
- Orcs = 1000 XP
Individual (This is only given to that person and is not divided amongst all players)
Special Bonus (Outstanding Role Playing)
Nil
XP Levels and Player Allocations
Player : Start +  Received = Total  (Notes)
Rob : 42064 + 937 = 43001
Arthur : Â 30076 + 937 = 31013
Travis : 29720 + 1171 = 30891
Paul : 25594 + 702 = 26296
Sean : 27205 + 937 = 28142
Bob : 25763 + 937 = 26700
NPC (Naillae) : + (468)
NPC (Nac): + (468)
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Five Reasons to Replace Your Car's Tires
According to our Diwan Auto Care Tyre Shop in Thane mechanicsâ recommendations, replacing your carâs tires regularly is very important in order to keep you safe on the road. If you wait too long to get your tires replaced, it could put you and your passengers in danger. Sometimes it can be hard to tell when you should get your tires replaced because it depends on your vehicle, driving habits, the weather, and other road conditions.
 If you are ever unsure of when you need to get your tires replaced, you can always book one of our mobile mechanics to come take a look. As a general rule of thumb, you should get your tires checked out by a professional once a year after they have been in use for five years. Also, after ten years have passed the manufacturing date, you should get your tires replaced, even if they appear to be fine. This also applies to your spare tire that has been sitting in your trunk waiting to be put to use! When it comes to tires, it is always better to be safe than sorry, because they are critical to your vehicleâs safety. You do not want to do anything to risk putting yourself in a dangerous situation.
 However, with proper care and maintenance, you can increase your tireâs lifespan. To take good care of your tires, you will need to make sure the air pressure is within the acceptable range and receive regular tire rotations services from our mobile mechanics. Although there are ways to extend the life of your tires, it is still extremely important that you know when it is time to get them replaced. Below are five reasons that tire replacement is the way to go if you are on the fence about the decision.
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 1. Safety. Your safety is very important to us! In order to keep our customers cruising safely, we recommend replacing your tires as soon as you notice any problems. When you receive new tires, you will notice that you will be able to have more control of your vehicle on hills because your new tires will provide more traction. This improved traction will also give your vehicle greater stopping power. You will notice that when you apply pressure to your brakes, your vehicle will stop quicker because the tire tread has not deteriorated. Not only will new tires improve the safety of you and your passengers, but it applies to the other drivers on the road as well. You do not want to cause an accident that may have been avoidable had you taken better care of your tires.
 2. Save money. By replacing your tires, you will be saving money! We know these sounds backwards, but we promise that it true. Without taking proper care of your tires, you could be putting your vehicle in danger of accumulating more damage and costly issues. If you wait too long, your tires could become bald tires. This is when the tread on your tires have completely worn out. Driving with bald tires could cause you to get into an accident, where the physical and monetary consequences may be much greater than you anticipated. Itâs better to be safe than sorry, so book an appointment with one of our mobile mechanics today!
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 3. Save Time. If you hire a mobile mechanic from Diwan Auto Care, you will save yourself a lot of time. We will bring our convenient services to you so you can continue on with your usual routine. When you want to get your tires checked out by a professional, Wrench is the most time efficient option out there. We will replace your tires quickly so you can get back on the road and enjoy everything your town has to offer.
 4. Enhance Your Driving Experience. When you replace your tires, you will notice a huge change in your vehicleâs performance. When you are cruising down the highway, your ride will be a lot smoother because the new tires will have deeper treads. New tires will also be substantially less noisy than old, worn out tires. And odds are, you will feel safer and spiffier than you have in a while!
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 5. Opportunity for Thorough Inspection. When one of our mobile mechanics comes out to replace your tires, this also allows your vehicle to get a thorough inspection for other potential issues that may affect you in the near future. Services that you may also want to look into if you are planning on hiring a Diwan Auto Care for a tire replacement service includes:
 ¡        Wheel Alignment
¡        Tire Balancing
¡        Worn Brake Pads and Rotors
¡        Leaking Oil or Coolant
Other mechanical issues that you may be noticing
Even if you are unsure about the status of your vehicleâs tires, it is always a good idea to get a professional opinion. Book an appointment with Alloy Wheel Shop in Thane for high quality service and convenience you will not find anywhere else.
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