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3dharmony · 2 years
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Het meest effectieve en meest realistische 3D Visualisatie . www.3dharmony.co | [email protected]
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y-ras · 2 years
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Strong Poses 
Credit for Model and Rig: Gary Wee (Highend3D)
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annychristine831 · 4 years
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Best Sites to Download 3D Models
Creating 3D models takes much time and effort. Whether you are making a video to explain a theory or want to create a game, 3D models may be of great help to you. Many websites sell 3D models. You can buy the 3D models from these sites and import them into your project. Downloading 3D models saves your time and effort. We have listed some of the best websites that will make it easy for you to get 3D models of your choice. Have a look at the list of the best sites to download 3D models.
3D Ocean
3D Ocean is a great site that offers a good collection of 3D models. The website has a good collection of 3D models on various topics. 3D Ocean includes web themes, graphics, and royalty-free videos too. If you are a game designer and looking for a great platform where you can get 3D models, 3D Ocean may be a great site where your search is most likely to end. Several registered artists upload their creations on the site so that others can use them in their projects.
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Hum3D
Hum3D is an excellent site to download 3D models and has earned prestige among game designers. The website offers several 3D models that you can import into any 3D software and edit them or create something of your own. The 3D models on weapons, vehicles, and gadgets can be downloaded on the site. Hum3D has a team of artists and designers. Hum3D has been serving its users for more than ten years. This is a great site for those who want to unleash their creativity as a 3D artist.
Highend3D
Highend3D is an excellent platform that has a massive collection of 3D assets. The 3D assets on the site are based on the things that we often come across in our daily lives. You can find the model of your choice easily on the Highend3D. Those skilled artists who work on professional software tools like Maya and Blender choose Highend3D. The website contains good quality 3D assets that can be perfect for even a professional project. The more you search on the site, the better the 3D assets you will find. It provides tutorials also.
3DRT
If you want to design a game and are looking for good quality 3D models, 3DRT can be a perfect site for you to visit. It offers 3D game models and asset packs on the site. The site provides 3D assets on sci-fi and fantasy. The cost of 3D assets on the site is quite reasonable. Many emerging game designers use this site to avail of 3D assets. The animated 3D items on the site will appeal to almost everyone. The site includes both free and paid models.
3DExport
3DExport is a great site that has earned popularity for offering the best quality 3D assets. The site includes 3D models and textures also. The 3D material available on the site can be used for both personal and commercial use. Various registered artists upload their 3D assets. You can search for the 3D materials created by them on the site and download as per your choice. The site includes some tutorials on game development also.
Source: Best Sites to Download 3D Models
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cgtoolkitblogger · 7 years
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FINAL ASSIGNMENT SUBMISSION
If I were to go back and restart this assessment, the first thing I would do is choose another rig. Perhaps even choose another character option and make my own rig. I feel like that what I did with this piece shows that I am lazy and what I did I only belted out in a couple of days. If I were to make my own rig I believe that I would have taken more time and more care in how I presented it in the final production. If I were to go back to the start of this assignment without choosing another stream or a rig, I would have taken more care and done more research on how I wanted to present my dragon. I think that I would have researched more on movements of dragons in media like Game of Thrones and Merlin, and perhaps some 2D animated features to see how they do it differently. If I could start again I would do more research on movements of the legs, like was suggested to me, as well as the tails. I did very minimal research by only looking at how my cat moved.
I would use the Unreal Engine a lot more to test my animation, the timings and how I wanted everything to look. I would use Unreal a lot more to build a better greybox that would properly convey what I wanted to because as it stands right now it’s a disappointment to me. By using Unreal and Maya in conjunction, rather than just doing everything in Maya and then throwing it in I believe that I could have made a better final product and I know now for the future that this is what I must do to make sure everything runs smoothly.
I need to use Unreal a lot more, in general, to get used to the functions and the tools, and see what I can make it do with more than just a day, as was the case here as I didn’t stick to my week by week plan. I had issues with this as other subjects were creeping on me which forced me to put this on the back burner when I know how important it is to me to get this final result.
I do want to start again, and I was tempted to do so, but I know how much time it takes to animate, and I didn’t want to risk not being ready.
I am very disappointed in my animation as it stands. When I imported it into Unreal, the eyes (and I believe the mouth) didn’t smooth properly which left me with the strange floating things that I couldn’t get rid of. I looked in the Unreal editor, but I didn’t re-import the Alembic file because it has taken me a lot of time to be able to get it into Unreal in the first place. I was upset with this development, but I worked through it. It was my intention with the camera pass to be able to have those be hidden when the camera was moving, but as I animated the rig inside the Unreal Engine I realised that I had screwed myself by not testing the animation weeks beforehand. The flying sequence was far too short, compared to how it looked in Maya and I had to improvise to be able to get it to work properly.
My intention for the greybox was for it to be high up in the sky, a mountain with a big leg out into open air that the dragon would walk on. I was unable to do this properly with the tools I knew how to use, and I think using Unreal more would benefit me greatly, and if I had more time, which was my own fault, I believe that I could have produced the greybox that I had envisioned.
At one point with animating in Unreal, I noticed a major issue – I didn’t consider how the tail would move in the environment. The tail was my major, major issue with this rig. I didn’t know how to work the thing, how to make it move, how to let it do anything without it screwing the whole rig up and look useless. I should have realised earlier my issue with the tail and chosen a more simplistic rig that I could have done something so much better in. Again, my own fault, because I was silly enough to not plan ahead for this rig, and the final production.
I know that what I’ve done is nowhere near industry standard, and while I’m not happy with the final result, I did enjoy the pipeline – if only next time I could do it to a better, higher standard.
I’m happy with the final animation, in Maya (except for the tail) and if I had spent more time planning rather than go at it willy-nilly I think I could have done something so much better with smoother, cleaner animation.
Hopefully next time it’ll be a rig without a tail.
Rig is owned by Robert Campbell
available at: https://www.highend3d.com/maya/downloads/character-rigs/c/dragon-rig-for-maya-65689
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blog2614 · 4 years
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After a talk with Lucien he said it will probably be easier to download a character model and rig from this website instead of making it all myself
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twobellsilence · 5 years
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I just downloaded Highend3d’s Wolfdog Maya rig for an assignment and it’s glorious I’m shedding tears of happiness rn
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2017cgtoolkit · 7 years
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Online Progress Update 1
1. The stream that I’ve chosen is Character Development and I would like to take on the second brief - Using an existing character rig, focus on integrating a high quality animated performance into Unreal Engine 4. Demonstrate the use of Unreal Engine 4 and any other required tools to deliver a lit and polished shot.
2. The rig I’ve chosen to animate is the Free TMNT Classic Remake Rig for Maya 1.1.1, made by TheBlueBear. I found this rig on Highend3D and I think it will be really cool to work with. I’d like to animate him doing some simple combat moves. Below are some ideas of combat poses/sequences that I could try or take inspiration from.
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The rig has lots of facial controls so I can animate a bunch of different facial expressions to make my final animation more interesting.
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3. Work to be completed each week:
Week 7: Blocking character animation in Maya
Week 8: Blocking character animation in Maya
Week 9: Character animation in Maya
Week 10: Character animation in Maya
Week 11: Polish character animation in Maya
Week 12: Unreal Engine 4
Week 13: Unreal Engine 4
4. I haven’t done any work towards the brief as of yet.
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