#Hemalurgy
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rivenantiqnerd · 1 year ago
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I think pierced ears and earrings are cool and all, but I’m not a fan of wearing earrings all the time because they allow the evil god of change and war and destruction to influence your thoughts emotions and actions and prevent the god of safety and peace and preservation from helping you and giving you extra superpowers and letting you share references to your favorite book series.
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aemecericart · 10 months ago
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Slightly moving away from stormlight, but staying in the same universe...
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onlycosmere · 5 months ago
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Questioner: Could you use Hemalurgy to steal Surgebinding?
Brandon Sanderson: Absolutely, you could steal Surgebinding with Hemalurgy.
*crowd laughs*
Brandon Sanderson: Booooo, you should be scared of that.
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plagger · 5 months ago
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had a mistborn 3:50 am thought:
the funniest cover for a hemalurgy business would be an acupuncture clinic imo
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sazed-s-faith-crisis · 1 month ago
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Where's my fucking allomantic pewter Dexcom??
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I have one (Yes Im diabetic shut up)
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SANDERSON GIVE ME PEWTER
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Petition to make Dexcom join the Set so I get magic
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madxmellon · 2 years ago
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Marsh in more Era 2 appropriate clothing
ID: we see Marsh, a pale man with a shaved head, spikes embedded through tattooed eyes. He wears a long black coat that ends just above the ankles, a white buttoned shirt and red tie visible underneath. His arms are crossed, with the left slightly extended forwards, the right tucked into the jacket. His expression is neutral, if not a little focused.
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purple-egg-yolk · 1 month ago
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Could regrowth be used to reconnect part of someone’s spirit web that’s taken out with hemalurgy?
Spoilers for the lost metal by Brandon Sanderson:
We know that hemalurgy now can take out just part of someone’s soul, so if someone had the spike, person and access to regrowth, could they reconnect their spirit web? Also could someone have a spike made of them and then somehow get the spike back and put it in themselves and have their soul back?
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wyndlerunner · 1 year ago
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That’s where hion comes from???
I didn’t think Sanderson could make another magic system as horrific as hemalurgy but DAMN this one might do it
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cmchill · 5 months ago
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if you were in n mistborn (either era), what power would you want? feruchemist, allomancer, twinbirn with/without compounding, hemalurgy, etc?
Oooo that's an excellent question thanks much for asking!
I've always particularly loved the feruchemists' power. Something in me has always craved to store my excesses for times of need. My extra wakefulness, my extra speed, my extra mental acuity, YES to all of it!
If I could be a full Keeper, I would be so so happy.
I know I haven't fully considered all the implications of various twinborn combos and compounding abilities but seriously. Let me make banks of physical and mental (and spiritual?? we don't know much about powers like Fortune) resources for myself for times of stress and trial, saved from times of rest and plenty.
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thaidakar-is-hot · 2 years ago
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Mistborn Game
Now, think about it. Who DOESN’T want a Mistborn game? So I was thinking. What about a roguelite? One where you choose the class at the start.
At the start, you can only choose Allomancer Mistings. It only includes the base 8 metals from the beginning of the series.
Coinshots: Are able to use their currency as weapons, and push on enemies that have metal on them. They can also hover for a short period of time. Lurchers: Pull on metal, rather than push. They can pull enemies towards them, or pull objects to use as weapons. Thugs: Basic melee class, capable of hitting very hard.  Tineyes: While it may seem useless in gameplay, a tineye sees secrets better as is better at stealth, as they can avoid enemies altogether. Great for players wishing to avoid combat. Rioters: Along with tineyes, these mistings are capable of rioting specific emotions in enemies in order to get their way.  Soothers: Same with Rioters, except opposite. 
Smokers and Seekers: Both of these mistings are useful only in multiplayer, as you can work with another misting to hide or seek out allomancy. However, you can choose it at the start of a singleplayer game, because of a specific mechanic I have yet to explain.
Mistborn: A very, very rare chance at the start of the game, you may find a bead of Lerasium. This unlocks all your metals, allowing you to play as a Mistborn.
Metals: Drop as you defeat enemies. This is your resource. You can sometimes find metal that isn’t your specialty, which you can trade or share with other players.
Feruchemy: You unlock feruchemical powers upon your first completion of the main game. (1 Successful run)
Hemalurgy: Hemalurgical spikes are rare items you can find in enemies. You can use them, however, there are immense caveats:  -You lose part of your max health -If placed incorrectly (a %) You may suffer terrible side effects, including a death. -You can only have a max of three spikes before suffering consequences. Perhaps in a multiplayer game, one can create hemalurgical spikes with enemies, but that is another idea entirely. The key is to accurately portray metallic arts in a fun way without being too overwhelming.  The artstyle would be simple but beautiful. I’m thinking a top down or 2D game, or something similar to Hades, isometric. I’d get Dragonsteel themselves to bring artists in, and the game studio would work to mimic the style. 
DLCs would incorporate era 2 metals, along with Aluminum and Duralumin. Also incorporate era 2 enemies, Trellian enemies, modernized weapons. A DLC incoporating single player stories where you play as Kelsier, Vin, The Crew, Sazed, etc. 
Let me know what you think!
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thatsastepladder · 2 years ago
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Good Friday Thought
if Jesus existed in the Cosmere, could the nails in His hands and feet be used as hemalurgic spikes to imbue someone with His attributes?
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piano-hoarder · 1 year ago
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Guys
I think they might've been practicing hemalurgy in medieval times.
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journaldetruthwatcher · 2 months ago
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Intelligence Intercept Title: 'Series Choir' Source Location: Unknown, Neutral Space
[The recording starts.]
[The rhythm of curiosity can be heard in the background as someone else speaks. The consistent rustling of papers can be heard.]
First of all, I have to admit that Lurin has been extremely useful. I thank the council for their aide. [The last words are spoken in a rough imitation of the rhythm of Praise. The rhythm in the background changes to Appreciation momentarily, the rhythm in the background stops as another speaker speaks.]
The changes to the brains and vocal cords makes Choristers as alien to Singers as Singers are alien to Humans. [Spoken to Confidence.]
Maybe to you.
It is fascinating honestly- [Spoken to Reprimand.]
I've listened to several audio recordings Isso left in this facility. The mixing of rhythms was a unique experience to hear, they do sound like four harmonious voices speaking at once, each voice just happens to be attuned to a different rhythm. T- [Spoken to Excitement which changes to Irritation as the other speaker speaks.]
It sounds like a quartet that sing the same lyrics but can't agree on the song to me. It makes me very uncomfortable to listen to.
As I was saying, you did agree to let me speak in the reports. [Spoken to Annoyance.]
Sorry.
He seems to have changed to audio recordings sporadically throughout this process. [Spoken to Curiosity.]
It is obvious that he is significantly damaged and that his spren have been twisted through those recordings. [Spoken to the Terrors.]
It is through miscellaneous comments he makes throughout those recordings that we know more specific numbers for those that perished during his experiments. [Spoken to the Lost.]
In particular, he's been responsible for hundreds, even thousands of Parshendi disappearances across the Cosmere over the decades this 'project' was actively being worked on. Unfortunately, he never detailed how exactly he was able to accomplish this while avoiding detection. [Spoken to the Terrors.]
[Humming to Peace can be heard along with the rustling of clothes.]
We learned that many of the individualistic changes he induced seems to have been primarily aesthetic rather than purely functional. Which follows along well with his prior Hemalurgic constructs. [Spoken to Resolve.]
A storming deranged mind. He doesn't do any of this with a goal in mind beyond 'I can'. [Humming to Resignation can be heard along with the background comment.]
I have to agree, it has been hypothesized that he has an initial idea but no goal for the idea when he begins to work on them… [Spoken to Tension.]
I recommend a small group try to figure out what he may become fascinated with. If we can catch him before he does something else, its a win for us. If he stays in his hole for the rest of time because nothing else catches his attention, that's also a win I argue.
[Humming to Consideration can be heard in the background.]
The next few reports will be what we've compiled on particular 'True Surge Choristers'. We have some specifics on personality, appearance, and 'basal surge adaptations'.
[Humming to Excitement can be heard in the background. It suddenly changes to Consolation abruptly. By the end of the dialogue it changes to Anticipation.]
[The recording ends.]
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bucketocremlings · 1 year ago
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fun game for you all.
suppose u were a twin born and had access to 3 hemalurgic spikes of ur choice, what abilities would you want?
side note: hemalurgy cannot give compounding
id be a duralumin twinborn with allomantic pewter, steel, and electrum spikes
feruchemical duralumin would be great as not only could i essentially make myself invisible by being so damn forgettable, i could also immediately make friends with some of the most powerful people in the worlds due to compounding. plus i always wanted to learn a new language, this counts right?
the pewter and steel r mainly to stay alive and get around.
and the electrum is there so i can duralumin boost it to see into the spiritual realm for a good second. who knows what id find out with that. plus seeing ur immediate future can also be helpful, especially when flying around with steel.
side question: what does duralumin boosted gold do??
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nerdydisciple · 1 year ago
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I ADORE this art. If somebody could tell me who did it that would be much appreciated.
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metallicthirst · 7 months ago
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Castes
Utilizing the sophisticated Kaminoan cloning techniques and the general training tactics they employed, which were obviously significantly modified since the introduction of the Symbiotes with further training, augmentation, and conditioning since the acquisition of the desired imprints for the Symbiotes, the forces of the Rulerlings have seen four distinct castes arise.
However 'four' does ignore the Livestock caste and their various forms.
Below is a broad overview of the castes below the Rulerlings, as the Rulerlings will each have specific variations to their forces based on the resources they have access to.
Allomancers
Genetically, extremely similar to the originally modified clones produced by the Kaminoans. Tier 2 and 3 clones within the caste are Mistings, with tier 3 clones possessing further genetic augmentations to include small glands that produce heavily invested metals scattered across the skin of their pectoral and deltoid regions giving them a bumpy 'scarified' appearance. The tier 3 mistings denature their near-constant metallic annihilation through a Sunheart filament implanted into their sternum which surrounds the crystal connected to the core. In dark environments and bare-chested, they can appear to have a dim blue light emit from their chest. The filament can only be used one way, either taking energy from the core to fuel rationed emergency Allomancy or negating the effects of Allomancy to store into the core.
The Symbiotes of these members possess white markings on the face reminiscent of a stylized fanged half-skull mask, with the eye coverings black rather than the stereotypical white of the other castes. These masks become more complicated the higher tier the Symbiote's host is, from an almost simple half-skull mask to a fanged half-skull mask to a fanged half-skull mask with a lower jaw that moves when speaking. They usually manifest as black skin suits, similar to the previously encountered Spider-Man and his 'Venom' Symbiote, with white markings similar to ribs below the pectorals and white bands around the wrist and ankles. The tier 3 Symbiotes will additionally also pronounce the 'scarification' of their host. The tier 3 Symbiotes will either display themselves as armor or expand themselves out into a black mist around their host. The apparent thickness of the armor and the amount of fog will depend upon the amount of the Allomancer's metal the Symbiote has stored. The fog will break apart the metal it stores that it comes in contact with, though this process is slow, roughly 45 seconds per gram of material. This fog ability is thanks to the imprint donor, Alpha, and the Harvester Symbiote translating it into useable genetic code. The tier 2 Symbiotes will also store the Allomancer's metal as armor plating. The Symbiote's main auxiliary function is the storage of metal, the injection of metal, and the extraction of metal when Allomancy is not planned to be in use.
The disparity between tier 2 and tier 3 units are significant and pronounced, though not as pronounced as with the Hemalurgists.
Feruchemists
Genetically, extremely similar to the originally modified clones produced by the Kaminoans. Tier 2 and 3 clones within the caste are Ferrings, with cybernetic augmentations acquired from Night City, the Shard Slots. The electrical contacts of these cards are no longer used as such, rather, they are used as 'slots' of Feruchemical stores. Each 'chip' can have a number of 'slots', but has a total storage capacity of 500 BEUs. Tier 2s have four SS, two behind each ear. Tier 3s have two SS, one behind each ear. The tier 3 chips are different, inlaid with Sunhearts and Crystal, they have effectively infinite denatured storage and can be tapped at regular intervals for extra investiture. That chip has sixteen two-way contacts and one incoming contact. Their second chip has one contact for each highly invested metal, with special protective measures around volatile metals such as the Harmonium alloy.
The Symbiotes of this cast simply is a black skin suit with two white eye coverings. Very little variation between the tiers, they excel at covering the SS while in clothing modes. Currently, they have no imprinted sequences. Their auxiliary function does not currently exist, simply making up for the weaknesses of the host while storing and multiplying the strengths while tapping. They seem to have a preference for maintaining the clothing forms.
The disparity between new tier 2 and tier 3 units is practically non-existent, however, older tier 3 units begin to display some level of Feruchemical Savantism. Which, when combined with the Symbiotes, drastically enhances their general effectiveness.
Hemalurgists
Genetically, they've deviated from the originally modified clones produced by the Kaminoans. Unlike the other castes, they produce generations with slightly enhanced qualities through the use of spikes. The exception to this is the tier 3 clones who are practically unchanged, having retractable fangs which function as innate spikes in their bodies, grown into the root of these fangs is a Sunheart and a Crystal, a portion of their 'feasts' sent to the core as a tithe. They often 'sacrifice' much of the investiture they accumulate in their Sunhearts to grow the 'metal roots' deeper into their skull before they can store the investiture for their permanent personal use. Also unlike the other castes, they don't clone their tier 2 units, they become elevated after 'hunting for their own spikes' from the tier 1 clones. The amount of spikes allowed is based on time, though they seem to insist on hunting for spikes themselves rather than taking one from the Archives. They are additionally unique in that they are often willing to recruit members from local forces, as they have determined that 'true' generations are sometimes superior to 'false' generations. They additionally have an honorary tier 0, a Hemalurgic Construct auxiliary force, this auxiliary force lacks Symbiotes and are taken from the native Human populations.
The symbiotes of this caste have white eye coverings, fanged maws made of the flesh of the black skin suit, digitigrade legs, claws on their hands and feet, and one tube on each forearm. These tubes can be used as railguns for their spike projectiles, with each tier having an exponentially higher maximum velocity for these projectiles. This ability was taken from the donor who caused catastrophic damage during their acquisition, Misaka Mikoto. The tier 3 Symbiotes have one pair of fangs on their upper jaw display a metallic color and often have web-like patterns on their bodies, which sometimes shift. The tier 2 Symbiotes have white dots on their chest signifying how many spikes they have acquired, despite the spikes being implanted above the eyebrows. The Symbiotes of tier 2 and tier 3 will often 'remove the eyes' when their hosts enter into homicidal rages in an attempt to remove the visually triggering stimulus (often blood) and allow their host to regain control of themself. In particularly bad rages, they will also 'seal their mouths' to prevent cannibalization, which is not uncommon in the caste. The auxiliary function of these Symbiotes is to aid in the acquisition of new spikes, to share the spiritual load of possessing many spikes, and to quiet the bloodthirst of their hosts.
The disparity between initial tier 1 and tier 3 clones has increased over time, with tier 1 clones being more effective until tier 3 clones have enough investiture to outgrow their lower-ranked cousins. At this point, the disparity becomes significant as time passes.
Harvesters
Created after having left the locality of the Kaminoans, they are considered to be a novel caste. The Human counterpart of the caste is effectively braindead, more a physical scaffolding for the Symbiotes. They are unique in that there is no tier system for the clones. Though they are by far the smallest caste due to their uniform non-combatant role.
The Symbiotes of this cast have patterns across their bodies, often colorful with greens, blues, and oranges. The highly ranked Symbiotes possess hoods and 'battle skirts' often. On their face is a particular and uniform pattern laid in green markings, in the palms of their hands is one blue circle each, and there is a red-orange triangular void in the front of their neck. They have integrated the mining technology of the Castes/Demons into their palms, a modified Talisman (feeding the energy through a Sunheart filament into a Crystal) into their faces, and the Faro Plague's biomass furnaces in their neck. This was possible due to the imprint donor, Malware. Though they could integrate further technologies into their forms, the forces have yet to discover one which would be suitable for universal integration. Their auxiliary functions are the recruitment of local volunteers (if they are not deemed hostile), management of the farms, coordination of recourse acquisition in the locality, and the repurposing of fallen unit resources.
This caste has, since its inception, become an integral part of the Rulerling's forces; fueling the Core with souls, the Foundries with metal, and the Bioforges with biomass.
Livestock
There are three varieties of livestock; one that contributes to materials, one that contributes to investiture, and one that contributes to biomass. They are created from the mushroom men gained from the decaying world of flesh.
Organic Livestock They have been bred over the course of going from locality to locality, to be larger, fatter, and stronger. They are harvested for their investiture and their biomass.
Metallic Livestock Spliced with the genes of an Osmosian, they have been bred to permanently absorb and wholly convert their bodies into a singular metal they come into contact with. This method is where a majority of the heavily invested metal supplies comes from. They are harvested for their investiture and metal.
Archival Livestock Each generation, they are implanted with a spike with specific qualities to pass on a fragment of the quality to their children in order to increase the quality over generations. They are harvested for their qualities and their biomass.
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