#Halo3
Explore tagged Tumblr posts
porkyratt · 2 months ago
Text
Tumblr media
Fetus arbiter btw
718 notes · View notes
thecountofs · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
247 notes · View notes
halopedia · 6 months ago
Text
Trivia Tuesday - Alien
Tumblr media Tumblr media Tumblr media
Did You Know during Halo 3's development, Bungie artist Eric Arroyo created a Xenomorph Warrior in the Halo 3 engine for prototyping an Aliens encounter? Ultimately, a crossover with the Alien franchise—and an encounter with a Xenomorph—never came to fruition.
62 notes · View notes
halo-adicto · 1 year ago
Text
Tumblr media
Tumblr media
288 notes · View notes
customkits · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Today's painting was not too hard to get into! Maybe I just need to use colors I don't typically use?
Heavy Unggoy from Halo 3.
15 notes · View notes
acidhydra101 · 1 year ago
Text
Tumblr media
halo 3 master chief. Halo's 3
- guy who's clearly of course never drawn master chief before. no way. absolutely not. nahhhhh
23 notes · View notes
wonder-waffle93 · 2 years ago
Text
Tumblr media
Sopa got big cravings for only the finest cuisine
77 notes · View notes
Text
Can anyone do this with halo pelican's I've been wanting it for years
6 notes · View notes
mister-julius · 1 year ago
Text
Tumblr media
8 notes · View notes
superpotionlabs · 7 months ago
Text
Tumblr media Tumblr media Tumblr media
The Halo 3 Beta was a phase in the development of Halo 3, produced by Bungie Studios and organized by Microsoft. It was the open beta of the video game Halo 3, which was later released by Bungie on September 25, 2007.
The Halo 3 Beta was an intermediate build of the multiplayer functionality of Halo 3. It was first released to selected members of the public on May 11, 2007, and its purpose was to collect information and feedback from the millions of playtest games played through the multiplayer beta to refine Bungie Studio's final multiplayer product and to advertise Halo 3.
Over the four weeks of the Beta, 820,000 unique users clocked up over 12 million hours of play - the equivalent of a single person playing Halo 3 for 1,400 years.
Follow @superpotionlabs for the best in retro gaming content.
4 notes · View notes
unsc-offical · 1 year ago
Link
I just need this gif to exist on tumblr for a different post
7 notes · View notes
idkllr · 1 year ago
Text
Halo Secret, at Guardian
5 notes · View notes
tmarshconnors · 17 days ago
Text
The Golden Age of Halo is Gone
There was a time when gaming meant something different. Back in 2007, competitive gaming wasn’t just about casually logging on and hoping for a decent match—it was an art, a battleground, a test of skill and strategy. I was part of that era, playing in an MLG Halo 3 clan, where every match was a war of wits and reflexes. The maps were our arenas—Valhalla, Foundry, Sandbox, Sandtrap—each with its own rhythm, its own challenges.
Halo 3 wasn’t just a game; it was an experience. Teamwork was everything. We practiced, we refined our skills, and we fought to win. There was a sense of community, a level of respect for the craft of playing well. It was an era where skill mattered, and only the best could dominate.
But fast forward to today. I recently fired up Halo: The Master Chief Collection for the first time in years, expecting at least a fraction of that old magic. What I found instead was disappointment. The lobbies are filled with players who seem to lack the fundamentals—the map awareness, the tactical precision, even the ability to control engagements. It’s all so... casual now.
What happened? Is it a sign of gaming culture shifting? Have ranked matches lost their meaning? Or have players simply become too used to modern, hand-holding game mechanics that don’t demand the same level of skill?
The clan days may be gone, but the real tragedy is the decline of true competitive play. Those of us who lived through the golden age of Halo remember what it was like—every match an adrenaline rush, every kill hard-earned. It’s a shame to see that standard lost.
Maybe I’m just nostalgic. Or maybe gaming really has lost something. Either way, I miss the days when Halo was more than just a game—it was a battlefield where only the best survived.
What do you think? Have online shooters lost their competitive edge, or is it just the way things are now? Let me know in the comments.
0 notes
halopedia · 3 months ago
Text
Lore Thursday — Spartan Laser
Tumblr media Tumblr media Tumblr media Tumblr media
Created alongside the GUNGNIR-class Mjolnir, the Spartan Laser is one of few known infantry directed-energy weapons manufactured by humans. Its design was reiterated many times, resulting in variants for specialist roles.
Tumblr media Tumblr media Tumblr media Tumblr media
24 notes · View notes
hyokin-mods · 1 month ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Some of my weapon ports for my Echo Ops mods campaign.
Since it's set during the events of Halo 4/5, I brought in a lot of models from that era, but I made a few tweaks to make them fit better in the sandbox and match the Bungie weapon aesthetic a little better!
0 notes
actionfiguresunite · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
He fell from the Sky and just CHILLED.
1 note · View note