#Halo Ringworld
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Some locations in video games are instantly recognizable, not just by the fans of the game, but even by people who haven’t played the title. The most iconic of these locations have been instilled in the video gaming industry until the end of time and even non-gamers can recognize them.
#video game map#Anor Londo#dark souls#The Citadel#mass effect#Shores of the Nine#god of war#Halo Ringworld#halo#Big Shell Platform#Metal Gear Solid 2#Resident Evil 4#Grove Street#grand theft auto san andreas
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*buys Psychonauts 2, Divinity Original Sin 1 and 2, Persona 4, and the BG3 Deluxe Edition upgrade*
Ok perfect! not a bad price for 4 games plus yeeting some money at Larian. That's a good haul for the Steam sale.
....
*remembers I wanted to check out Halo because everyone on tumblr yelled at me to do it when I asked*
*sees the ENTIRE 7 game collection is marked down 75% at the moment*
#text post#I spent more money than I meant to...#but I am NEVER gonna pay R800 for Halo. I'm sorry.#I didn't grow up with it and don't even know if I'll like it.#I just want to see if it's something I'd enjoy#But R200????#I spend more than that on lunch sometimes#BUT#I already bought the other things too......#gdi#Anyway I have the Masterchief collection now#I literally know nothing about Halo but Master Chief exists#There is an AI in his suit called Cortana or something#Ringworld#And the theme song thanks to Video games Live#oh and It's a shooter I guess#that's all I know
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Update to the Ringworld project. The ring is constructed better, and now has retaining walls and perlin noise terrain. Still working on the atmosphere and would like to add volumetric clouds in future. This ring has a width of 25.6 km and a diameter of 521.5 km.
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Why is this video titled like it’s trying to avoid copyright
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Just a quick landscape sketch of some setting stuff in the pathfinder game I run.
#art#Look man The thing in the sky is actually the ground#I could explain it but we would be here for ages#please give yoruself a headache and google a ringworld for me but imagine it as big as a planets orbit. Halo is way too small scale.#anyway trying to make myself draw more even if they're rough small sketches that don't go anywhere
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I'm also Brrr-ing about Ancient precursor megastructures in space
#owlbear grumbling#Alastair Reynolds and Halo and Ringworld and schlock Mercenary and ME and SMAC did a number on me
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wait. it's called halo bc there's a halo for real?
#vesselage#ITS SET ON A RING WORLD????#i just got an ad for a halo tv show that apparently exists.#i just looked it up and found that out. if left to my own devices i wouldve said like#its a dyson sphere without a star in the middle. so like. a rinf#ring*. hey how do you power that shit without solar anyway#is it just out there? i really dont want to read a halo novel but sci fi worldbuilding realism scrutiny is#one of my annoying yet endearing fixations.#anyway there's a ringworld in halo. i thohght they called it halo bc it sounds cool or theyre christian or something.
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Recalling ol’ Bungo’s obsession with the Cosmic Mythic Hero and wondering if they will revive it with Marathon in any sincere way. They dabbled a teensy bit in it with Destiny here and there but it is really hard to write an MMO around that theme. Frankly as a theme it did seem they said all they could find to say with it in Myth and Marathon- cycles of extinction and power, too, were an old thematic obsession of theirs- and were just kind of playing with the echoes of it in Halo but I dunno. It always felt like 3/4 of a thought-out theme. Like it never quite got to the conclusion.
#I don't know how to tag this#bungie#I was there#when Halo first came out#uphill in the snow both ways#which you might expect on a ringworld
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Well sort of
Watching the new lower decks episode.
Edit: That’s a FUCKING halo ring!
I was wondering where Installation 09 got to!
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The recent halo announcement and seeing “multiple new games” in dev got me thinking
If you got to make one Halo, and it didnt have to be an fps, what would you do with full control of the production?
Id make one of those rts survival games like aliens dark descent where you gather unsc (and eventually covvie too) survivors pitted against flood on a fucked ringworld
My predictable first thought would be an RPG to explore the world some more, but honestly I'm not sure I would actually enjoy the type of modern AAAA western RPG Microsoft would make out of Halo in this day and age lol
I guess I don't really know what else I'd want. The other genre Halo fits most easily is strategy games, but I've never been much of a strategy game fan. The Halo Wars games did very little for me. And when they say they're working on multiple games I honestly mostly just read that as "alongside Halo 7 we're remaking Halo 1 again because Anniversary has aged like milk." That or maybe they're trying to do Halo 3 Anniversary for its 20th anniversary. (God, Halo 3 is almost 20 years old....)
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Halo Effect
In the year 2150, humanity found the Halo Arrays. Ancient ringworlds which they decided to use to achieve Slipspace-Travel, and they reverse-engineer old Forerunner technology from these ringworlds to make all sorts of neat tech, leading to a technological new-age that lasts for 400 years and counting. (Forerunners are still called 'Forerunners,' but they play the Protheans' role).
It's currently 2552...
The United Nations System Alliance (UNSA, which is The UNSC + The System Alliance) are the military and political arm and protectors of humanity, but a shadowy intelligence-agency called "Agamemnon" (ONI + Cerberus) led by 'The Visionary' (Doctor Halsey + The Illusive Man), operates in the dark as they commit various war-crimes in the name of humanity and it's protection; the military and the police are one-&-the-same.
Agamemnon created a program that would train a new breed of military-police troopers that are above jurisdiction and have free-reign to do what they'd like called the "Spectre-II Program" (The Spectres + N7 + Spartan-II) with the best Spectre among them being a Commander-ranked Engineer-class Colonist with a background for being particularly ruthless named John Shepard-117, though he likes to go by the callsign that Captain Jacob Anderson gave to him: "Master Chief" (Anderson was previously Master Chief when a young John asked if he could Master Chief one day).
The Spectres are dedicated to fighting The Matrix (Covenant + Geth), a hivemind of religious cyborgs who believe that the Halo Arrays are ACTUALLY created by The Warforge (Reapers + Prometheans), a legion of sentient starships that are piloted by The Spores (The Flood + The Collectors), and want to liberate thenselves from humanity and their ancestors by activating the rings.
The truth is they were obviously made by the Forerunners to be a counter against the Spore/Warforge, as the SWs collect and harvest any all sentient life to feed and cleanse the galaxy so that the whole universe can live under the Spore's rule; so the Forerunners made death machines, the Halos, which destroys all life in the galaxy so that the mech-piloting parasites can starve. It worked and life began again...
But the Spores/Warforge returned.
And the fate of the galaxy rests in John Shepard-117's hands after he learned about all of this from a Matrix excavation-site on Madrigal Prime, where he touched an ancient Forerunner beacon they were digging up. So assembles a ragtag-team of remarkable people to help him, including: Garrus "The Seraphim" 'Vadamee (a vigilante who atones for his past mistakes by killing the wicked across the galaxy), Kai Alenko-125 (a fellow Spectre-supersoldier and a powerful biotic), Leenda'Zorah (A sniper with keen-sight and is constantly in a skin-tight Hazmat-suit; John gives her Spectre-armor that's the same in-design as her original Hazmat-suit, but offers far more protection and has all sorts of bells-&-whistles that'll keep her safe), Miranda (a super-spy and scientist who is the daughter of the Visionary; her real legal-name is either Keyes or Lawson, but she'll never tell), Ares (a brutish bounty-hunter and ex-clan-chieftian who hails from a planet of dying warriors) and Durandana (the UNSA Normandy's ship AI, given physical form in the form of a blue woman who looks exactly like a younger version of the Visionary).
@mrtobenamedlater, @authortobenamedlater, @makowrites, @empresskadia, @ageless-aislynn, @inthatfandom, @ionlymadethissoicouldleaveanask, @pelgraine, @jellotherelol, @killer-orca-cosplay.
#halo#halo fanfic#halo fanfiction#mass effect#mass effect fanfiction#Halo au#Mass effect au#crossover
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WIP render for a ring world project I’m working on. Had trouble figuring out the atmospheric haze
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it's rare that something bugs me more than like... weird choices in sound design when it comes to firearms. I was watching a video about a game I have never and will never play and the double barrel shotgun sounded near identical to the Halo CE shotgun and it threw me for such a loop. Because like... Those guns shouldn't sound the same. A sci fi pump action wielded by a cyborg super soldier on an alien ringworld, and a double barrel wielded by a half insane detective in 1910's New England, absolutely Should Not Make Similar Noises.
On a physical level, a pump action has more moving parts, the one in Halo CE is all metal, it's going to sound more metallic and tinny. A double barrel breakaction in the early 1900's has like one or two moving parts, and mostly wood furniture.
On a thematic and aesthetics level, it makes sense for the halo shotgun to make a big clang noise every time it shoots. It's a crazy powerful weapon in the game, and can famously oneshot one of the enemy types (no spoilers). A double barrel that takes three shots to kill like... a normal guy should not sound like it could oneshot them.
It's just frustrating when people say "oh the sound of the guns? Yeah just get whatever for them, stock sfx will work, no one will care." Because I fucking care!! When a gun sounds right, it makes me happy. Most of the guns in the Bungie Halo games (don't get my started on the shit 343 did in 4) sound great. If they're piddly plasma pistols they sound pathetic, but charge that sucker and it sounds powerful! The smg sounds like it shoots grains of sand, but it shoots them Very Fast, and you can duel wield them. So a gun that sounds week becomes two guns that sound like you're throwing swarms of angry bees at your enemy. The sniper rifle? It has this beautiful rapport that makes you feel like you're firing a cannon.
Good sound design is as important to gunplay as rate of fire or magazine size.
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A weird trope I really like is Space Platforms
My working definition of a Space Platform is something that satisfies all of these criteria:
Artificial
Terrain (used primarily as a surface to stand and/or build on )
Suspended in space or high in the sky
Despite objective local gravity such that you could fall “down” off the side
Some things that are and aren’t Space Platforms
Stacraft’s Space Platform terrain, probably the purest example of it:
You walk on them, you build buildings on them, and there’s ice cream shops built into the walls (also they’re literally called space platforms):
Wube had planned on but eventually abandoned space platforms for Factorio that are very clearly inspired by Starcraft:
Gryphon Station in Tyrian has standing water and jungles exposed to the Space Air:
Motos I’m pretty sure explicitly refers to the environment as a series of space platforms; there’s no buildings (unless you count Nabicons) but the platforms are clearly artificial, they’re thin enough that the only thing you can do is stand (and jump) on them, and the objective of the game is to shove enemies off the platform and into the void:
Skyroads consists of driving and jumping a space car along treacherous space platforms:
Final Destination in Smash Bros.:
They seem to be a lot more common in games than in other media, but they’re out there. Most famously probably is The Jetsons:
The truck stop in Spaceballs is a fantastic space platform:
The Wander Over Yonder episode “The Box” has people milling about on space platforms (but contrast with “Duck Dodgers In The 24½th Century” later):
The ring city from Treasure Planet is a weird one because it’s the only one I’ve encountered that doesn’t have a uniform up and down, but unlike the rotating space stations it’s meant to evoke, you still experience objective gravity while standing on your ship next to it
And last, close to my heart is the floating platform “Cool Lightning” from the lost comic Monster Killers (which was heavily influenced by video games):
Now for some things that are not Space Platforms, even though they’re great in their own ways.
1) Floating Islands (they’re terrain, but not artificial terrain):
2) The RLS Legacy from Treasure Planet and other tall ships in space (vehicles, not terrain):
3) Buildings with lots of interior volume and no walkable surfaces, such as these buildings in The Jetsons:
and the Cloud City in Star Wars:
4) Artificial terrain that relies on centrifugal artificial gravity, such as Ringworld, the Halo Installations, O’Neill Cylinder, Stanford Torus, etc. These more or less obey real world physics and aren’t magically levitating, and while you could “fall off” one, you aren’t affected by gravity unless you’re standing on the surface:
And now for some borderline cases.
Neverhood. Hoborg constructed it, but does his divinity mean that it’s natural rather than artificial? Aesthetics are more “floating island” than “space platform” but the lore points the other way:
Death Egg and Doomsday Zones in Sonic & Knuckles. The interior seems to contain most of the important stuff, but Sonic spends most of the time running around on the exterior:
The walkways in Duck Dodgers In The 24½th Century. They’re very similar to the Wander Over Yonder platforms, but they’re not extensive enough that I’m happy calling them “terrain.” Space Balconies maybe.
#this post is basically a tvtropes entry but whatever#space#platform#space platform#trope#floating island#starcraft#factorio#tyrian 2000#motos#skyroads#jetsons#neverhood#death egg#sonic the hedgehog#duck dodgers#treasure planet#cloud city#star wars#wander over yonder#monster killers#op#long post
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BGCUNTS Blow Up the Whole Goddamn World
Summary:
Blood Gulch Center for United Nations Transmission Schooling is a very normal school, by the standards of outer colonies in 2577. Boring, even - that's the thing about life on a ringworld, barren and detached even 24 years of human colonization after the eradication of Flood remnants and, consequently, all life from these once lovingly-cultivated oases of biodiversity from across the galaxy. Its students jump at a chance for some teenage rebellion at a party away from the lovingly omnipresent supervision of F.I.L.S.S., and to meet the legendarily reclusive students from the colony's enigmatic military school. They get a bit more excitement than they bargained for.
Warnings: Graphic Depictions Of Violence, Depictions of Death Additional Tags: AU - All-girl boarding school in space. Or on a ringworld., Halo Lore, Installations (Halo), The Flood (Halo), Body Horror, Eco-horror, Ecofiction, cosmic horror, Science Fiction, Mystery, Artificial Intelligence, Internalized Homophobia, Genderbend, 😳 What if we killed society and grew something beautiful and terrifying from its mangled corpse 😳, Fair bit of me putting Tucker in a jar and shaking it mercilessly. With love, just gals being gay, And stupid hijinks. Oh god the stupid hijinks.
Chapter 6: BGCUNTS and the Bitch in Black
Tex gives her the now-all-too-familiar look of someone questioning her sanity. "She's awful talkative for a dead person."
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Halo Reloaded - Chapter One
The Spirit of Fire, a behemoth of steel and circuits, gracefully drifted through the vacuum of space. Its engines hummed quietly in the vast, star-speckled expanse, a comforting constant for those aboard. The crew, just roused from the deep, icy embrace of cryosleep, stretched and yawned, their bodies slowly reacclimating to the notion of movement and the mundane demands of the day ahead.In the command center, Captain Andrew Del Rio stood with an authoritative ease that matched his crisp, navy-blue uniform, adorned with the badges of his dual life as a seasoned ONI politician and a UNSC officer. His gaze swept over the bustling activity with a practiced eye, catching every minor detail—the sharp salutes, the brisk nods, the quiet chatter of status updates.
"Report, Dot," he called out, his voice resonant and commanding, yet carrying an undertone of the day's first brewed coffee—a hint of warmth that suggested more camaraderie than most would expect from someone of his stature.
A hologram flickered to life in the center of the room, the luminescent blue form of Dot, the ship's AI, materializing with a swirl of digital particles. "Good morning, Captain. We are currently in orbit around Tau Ceti. Preliminary scans are complete, and I have something rather extraordinary to report," Dot announced, her tone imbued with a synthetic crispness that mimicked curiosity.
Del Rio leaned forward slightly, his interest piqued. "Go on," he urged, his fingers clasped behind his back."The star, Tau Ceti, is enclosed within a colossal ring structure of unknown origin. Its diameter spans approximately 600 million miles," Dot continued, her form gesturing towards a rotating holographic model of the ringworld that now accompanied her display.The crew members crowded around, their eyes wide with wonder and the restlessness of minds starved for discovery. The ringworld, displayed in brilliant hues of blues and greens, rotated serenely in the hologram.
"By my calculations, the radius of this ring is akin to the orbit of Earth around the sun. And yes, Captain, it is quite beautiful," Dot added, a programmed appreciation in her voice, as if she too could perceive the aesthetics of this celestial marvel.
Del Rio nodded, his face reflecting the awe felt by his crew but tempered by the seasoned caution of a man who knew space was as dangerous as it was beautiful. "Prepare a detailed survey of the ringworld. I want options for closer inspection. Let's tread carefully but curiously. The universe seems keen to start our day with a mystery," he said, a hint of excitement threading through his otherwise stern directive.
The crew set to work, energized by the discovery and guided by a captain who respected the vastness of their mission—a blend of the known and the unknown, where each day began with the promise of new horizons.
The calm aboard the Spirit of Fire shattered abruptly as Dot flickered erratically, her holographic form blurring and distorting with electronic spasms. Warning klaxons blared, casting a red glow that washed over the faces of the crew, now etched with sudden tension and confusion. Panels and screens that had moments ago displayed the serene majesty of the ringworld were abruptly hijacked, replaced by the grim visage of a Covenant Elite.
Commander Var 'Gatanai, clad in the ornate armor of a Zealot, his mandibles twitching with barely contained zeal, dominated the screens. His voice, a harsh growl laced with contempt, boomed through the command center. "Humanity's destruction is the will of the gods. And we, The Covenant, are the gods' instruments."
As his image faded, the ship jolted violently, the shock of nearby slipspace ruptures sending tremors through the hull. Crew members grasped at consoles for stability, papers fluttered like caught leaves, and the constant hum of the ship's operations grew to a cacophony of alarms and running feet.
Captain Del Rio, maintaining his composure amid the chaos, turned sharply to the glitching form of Dot. "Status report, now!" he demanded, his voice cutting through the noise with the precision of a seasoned commander.
Dot stabilized momentarily, her voice still tinged with static as she relayed the dire situation. "Multiple Covenant corvettes have exited slipspace at close proximity. Hull integrity is compromised in sections 3A through 3C. Shields at 40% and falling. Additionally, a distress beacon is emanating from the ringworld, origin unknown."
Without hesitation, Del Rio turned to the intercom, his voice resolute. "All hands, this is Captain Del Rio. We are at Combat Alert Alpha. I repeat, Combat Alert Alpha. Prepare for engagement," he announced, his tone leaving no room for doubt, only action.
He pivoted back to Dot. "Get every Marine and MJOLNIR-Trooper to their stations. Arm all defensive systems. And wake our Spartan," he ordered succinctly, the weight of each command underscored by the severity of their predicament.
Dot's form flickered once more before nodding, her systems buzzing as she executed the commands. "Waking Spartan-II, designation Sierra-One-One-Seven. Initiating combat preparation protocols."
---
The armory was alive with the sound of metal clanking, hydraulics hissing, and the murmured voices of marines and MJOLNIR-Cyborgs suiting up. The atmosphere was charged, a palpable mix of tension and determination filling the air as each soldier donned their battle gear. The marines tightened their straps and checked their ammo, while the cyborgs, integrated with their enhancements that, physically speaking, made them more machine than flesh, underwent system diagnostics, their mechanical limbs gleaming under the harsh white lights of the deck.
At the center of this orchestrated chaos stood Sgt-Major Avery Johnson, a towering figure even among the giants clad in armor. His presence was a rallying point, a beacon of unyielding resolve. He paced in front of the assembled troops, his eyes scanning the formation, taking in the readiness and fierce resolve mirrored in the faces of his troops.
"Men," Johnson began, his voice booming over the clatter, drawing every eye to him. His stance was wide, hands clasped behind his back, his face hard as carved granite. "We let those split-chinned, squid-faced sons of bitches out into the edge of space to keep their filthy claws from Earth." His tone was harsh, a controlled burn of fury and contempt for the enemy.
He paused, letting his words hang in the air, his gaze piercing the ranks. "But we've scrambled onto something they're so hot for, that they're trippin' over each other to get it!" Johnson continued, his voice rising, a sardonic smile playing on his lips as he imagined the enemy's desperation.
"Well, WE'RE NOT GONNA LET 'EM HAVE IT! What we WILL let 'em have: Is a belly full of lead, and a pool of their own blood TO DROWN IN!" His fist punched the air for emphasis, a definitive gesture that invited no argument, only compliance and shared conviction. "AM I RIGHT, MARINES?!"
The response was immediate and thunderous, a chorus of armored figures stomping their feet. "SIR, YES SIR!" they shouted back, the sound echoing off the metal walls, a unified declaration of readiness and aggression.
Johnson's smile broadened, pride swelling in his chest at the sight and sound of his troops, united and fierce. "Mmhmm. Damn right, I am," he affirmed, nodding slowly, his eyes glinting with a mixture of pride and anticipation. "Now move it out! Double time! All you greenhorns who wanted to see the Covies up close: This is gonna be your lucky day!"
---
In the cold, dimly lit confines of the cryo-chambers room, the sudden onslaught of alarms sliced through the silence, shattering the icy stillness. Red warning lights pulsed rhythmically, casting eerie shadows that danced along the metallic surfaces. John, Spartan-II, designation Sierra-One-One-Seven, slowly stirred from the depths of cryosleep, his senses sharpening with each passing second as the cryotube's lid hissed open, releasing a cloud of icy vapor into the air.
He swung his legs over the side of the tube, his bare feet touching the cold, steel floor. The blare of the alarms echoed in his ears, a relentless reminder of the urgency at hand. He took a moment to orient himself, his training kicking in seamlessly. John's movements were calm and methodical as he made his way to the armor bay, his mind already racing through potential threat assessments and tactical strategies.
The armor bay was a cathedral of war; rows of MJOLNIR armors stood solemn and silent, waiting like ancient warriors to be awakened. John approached his own suit, the familiar contours and the scent of polymer and metal greeting him like an old friend. His armor, the MIRAGE-IIC, was a masterpiece of military engineering, its metallic green surface almost iridescent under the flickering lights. The suit was sleek, lightweight and streamlined in design, crafted for full maneuverability and agility in exchange for light protection, and it featured a utility belt and solar-powered shielding systems meant to compensate for the light-protection of the suit, all accented by a striking orange visor.
John began the armoring process, each piece of the variant-MJOLNIR armorcore locking into place with satisfying clicks and whirs. He started with the leg armor, lifting the heavy plates and aligning them with precision around his thighs and calves. Next, the chest piece—a robust shell that slid over his torso, its inner workings buzzing softly as it synced with his biometrics.
The arms were next, gauntlets that were both shield and weapon, followed by a pauldron on his left-shoulder, which was emblazoned with the insignia of the UNSC while the right shoulder served as a sheathe for a small vibro-knife, a knife meant to combat plasma weapons from Energy-swords to Storm-rifles. Finally, he picked up the helmet, the most personal piece of the suit. He paused, his reflection caught in the glossy orange visor, a man marked by war yet unwavering in his resolve.With a deep breath, John placed the helmet on his head, the final seal clicking into place. The HUD sprang to life, overlaying his vision with data—vital stats, system checks, and tactical overlays..."
...Time to get to work."
---
As John rounded the corner, the corridor before him swarmed with Covenant troops. His HUD lit up with targets, the chaotic overlay only spurring him on. Lights flickered overhead, casting an otherworldly glow on the scene—a perfect backdrop for the storm to come.
First to engage were the Grunts, their clunky methane suits puffing and hissing with each awkward step. John didn’t bother with finesse; a brutal palm strike shattered the visor of the nearest Grunt, sending it careening backward into its companions, bowling them over like a line of mismatched, alien pins.
But the Elites were a different game—a deadly dance that demanded more than brute strength. As the first Elite lunged, its energy sword slicing through the air with a deadly hum, John’s reflexes took over. He ducked under the swipe, feeling the heat of the plasma blade just inches from his neck. With a fluid motion borne from countless drills, he drew the combat knife from his shoulder-sheathe. The blade, forged from a rare alloy impervious to plasma, caught the dim light as he brought it up in a defensive stance.
The Elite, undeterred, attacked again, its movements a blur of alien grace and lethal intent. John parried with his knife, sparks flying as metal met energy. He followed up with a quick jab to the Elite’s midsection, the impact absorbed by the alien’s shield. Unfazed, the Elite swung again, faster this time, but John was faster. He sidestepped, and with a twist of his wrist, he hooked his knife behind the Elite's arm and yanked forward, disrupting its balance.Using the moment’s advantage, John launched into a series of calculated strikes. He slammed his elbow into the Elite's faceplate, cracking it, then spun, driving his knife into the junction of the alien’s neck and shoulder. The Elite roared, staggering back, its energy sword flickering and dying as it dropped the weapon.
Now weaponless, the Elite bared its teeth in a snarl, but John was already moving. He kicked out, his boot connecting with the Elite's knee, bending it backward with a crunch of alien anatomy that echoed off the metal walls. As the Elite crumpled, John turned just in time to see another rushing him, sword raised.
This time, John charged forward. He slid under the sweeping arc of the blade, coming up behind the Elite. With a powerful heave, he lifted the alien off its feet and threw it into an oncoming group of Grunts. The collision left a tangle of limbs and a chorus of pained yelps.
Breathing steadily, John surveyed the corridor now littered with Covenant bodies. With a cold, calculated calm, John adjusted his grip on the knife, his stance relaxed yet unyielding, a silent challenge hanging in the air. The remaining Covenant troopers, unnerved and leaderless, began to retreat, their morale broken under the weight of John’s indomitable presence.
The smoke hung thick in the air as John secured his combat knife back into its sheath, the sounds of distant combat echoing through the damaged hallways of the Spirit of Fire; he moved with undiminished purpose, scanning for any more threats.
"Chief!" The voice cut through the chaos, a familiar tone laced with urgency. John turned to see Corporal Dubbo, rifle slung over his shoulder, making his way toward him through the debris. Dubbo's armor was dusted with soot, his expression a mixture of relief and stress as he approached the Spartan.
"Captain Del Rio needs you on the bridge, ASAP," Dubbo panted, slightly out of breath from navigating the war-torn corridors. His gaze flicked over John's stature, as if confirming that the Spartan was indeed ready to move.
John gave a brief nod, acknowledging the order. "Lead the way," he replied, his voice steady and commanding, leaving no room for doubt or hesitation.
Dubbo turned without another word, his trust in John's ability to keep up apparent. They moved quickly, side-stepping rubble and darting past groups of marines who were setting up defensive positions. The corridor was a labyrinth of chaos: panels hung open with wires sparking, emergency lights cast eerie shadows, and the occasional explosion rocked the structure, a reminder of the ongoing assault.
As they maneuvered through a particularly damaged section of the ship, Dubbo glanced back at John, trying to make himself heard over the clamor. "Covies hit us hard, Chief. Didn’t see 'em coming. We’re holding our own, but it's a mess out there."
John's response was a simple nod, his focus undivided as his eyes continuously scanned their surroundings. The sounds of his heavy footsteps were muffled by the softer thuds of Dubbo's boots, creating a rhythmic cadence amidst the discord.
Finally, they reached the secured blast doors of the bridge. Two marines stood guard, their weapons trained on the corridor. Recognizing John, they snapped to attention, one marine rushing to open the door.Inside, the bridge was a stark contrast to the chaos outside. Crew members were hunched over their stations, fingers flying over controls, and voices crisply calling out statuses and orders. The expansive windows showed the stark blackness of space, pierced by the occasional flash of ship-to-ship fire.
Captain Del Rio stood at the center of the activity, his eyes locked on a tactical display. He turned as John entered, his face set in grim determination.John strode onto the bridge of the Spirit of Fire, his presence immediately commanding attention. He snapped a crisp salute to Captain Del Rio. "Captain Del Rio, sir," he greeted, his tone respectful yet imbued with the urgency of their situation.
Del Rio, a man of no small stature himself, looked over with a gruff nod, his expression tight with the stress of command. "About damn time, Major. I'm glad you're here," he said, his voice rough like gravel. He turned back to the main display, his hands clasped behind his back. "Dot's set up and deployed all defensive options for the *Spirit of Fire*, but we've not a chance."
The captain's blunt assessment hung heavy in the air. He walked over to a secondary tactical console, motioning for John to follow. "Listen, I've initiated Cole Protocol Article 2. You know what that means—no capture of ship AI, dumb or smart, especially not on my watch," Del Rio continued, his gaze intense, flickering to the holographic projection of Dot.
John nodded, understanding the gravity of the directive. The loss of any AI, with their extensive strategic data about humanity and the United Nations Star Council, could be catastrophic.
Del Rio's voice lowered, heavy with responsibility. "John, you're to keep this information, ergo Dot herself, with you at all times." He paused, ensuring his next orders were clear. "There's a distress beacon coming from the Ringworld. I'm going to try and land the Spirit of Fire on it, while you need to get to a lifepod down to follow and find that beacon."
John absorbed the plan, his mind already racing through tactical scenarios, when Dot's calm, synthesized voice interrupted, "Alert: A bomb has been detected in the hangar bay. Estimated yield is equivalent to the destructive power of a metropolitan city-level explosion."
John’s reaction was immediate, his decision made in the blink of an eye. "Permission to give the Covenant back their bomb, sir?" he asked, turning back to Del Rio.
Without hesitation, Del Rio pulled a small, sleek data chip from a secure compartment in the console. He handed it to John. "Permission granted. Take Dot. She’ll be your guide." His voice was stern, yet there was an undercurrent of trust that resonated deeply.John took the chip, his fingers closing around it with a sense of new responsibility. He slotted it into the port on the side of his helmet. The chip clicked into place, and immediately, Dot's interface seamlessly integrated into his HUD, her voice now directly in his ear.
"Ready to assist, Spartan."
---
The elevator hummed steadily as it descended into the depths of the Spirit of Fire, headed for the hangar bay cradled in the ship's belly. Tension filled the cramped space, a silent prelude to the storm that was about to break. John, aware of the likely ambush, had positioned himself within the ceiling panels of the elevator, a move dictated by tactical foresight and Spartan ingenuity.
As the elevator doors slid open with a soft hiss, a barrage of plasma fire lit up the interior, painting streaks of deadly energy where John would have been standing. The shots sizzled against the metal walls, leaving scorch marks and molten splatters. Above, hidden and silent as a ghost, John watched the Elite guards through the grate of the ceiling panel, waiting for the right moment to strike.
With a swift, calculated move, he pushed off from the ceiling, the panel clattering to the floor as he dropped among the unsuspecting Elites. His arrival was a blur of motion—immediate and devastating. Before the nearest Elite could react, John delivered a powerful elbow strike to its head, the impact echoing in the hangar like a gunshot. The Elite crumpled, its shields flaring and fizzling out.
Another Elite swung its energy sword in a deadly arc, aiming to decapitate the Spartan. John ducked low, the heat of the plasma blade grazing the air just above him. Using his low position, he swept the Elite's legs with a precision kick, toppling it over with a thud that resonated across the metal floor. Quick as lightning, John was on his feet, spinning to face another attacker.
This Elite was quicker, its movements sharpened by battle-honed instincts. It thrust forward with its sword, but John parried with his forearm—armored and shielded against the plasma’s kiss. He grabbed the Elite's arm, twisted it back, and with a swift step forward, he used his shoulder to deliver a dislocating blow to the Elite's elbow. A sharp crack filled the air, followed by the thud of the dropped sword.
John didn’t pause, his body already moving to the rhythm of battle. He launched himself at the next Elite, his fist cocked back. The punch he delivered was like a hammer blow, crashing into the Elite's shield and shattering it upon impact. As the shield disintegrated, John followed through with a knee strike to the abdomen, folding the Elite in half, breathless and defeated.
He turned just in time to catch the rush of the last Elite, its sword raised high. John stepped inside its reach, his hands shooting up in a double palm strike to the alien’s chest and chin, disrupting its attack and staggering it backward. With no time to waste, he delivered a final, spinning kick to the side of its head, sending it crashing into a stack of supply crates with a conclusive crash.
Breathing steadily, John scanned the now-quiet hangar. Around him, the fallen Elites lay in disarray, testament to the Spartan's lethal proficiency. With a grunt, he hoisted the bomb onto his shoulder, its weight a solid, unwelcome presence against his MIRAGE armor. Every step towards the docking bay was calculated under the burden, his muscles tensing with the effort, the servos in his suit whining slightly under the strain.
Reaching the massive pressure-sealed door of the hangar’s docking bay, John set the bomb down momentarily to access the control panel. With a few swift taps, the door began to open, revealing the endless expanse of space beyond. It was a silent, star-filled void, indifferent to the chaos unfolding within and around the Spirit of Fire.
As the door fully retracted, the vacuum of space greedily pulled at everything within reach. The bomb, its mass now a liability, began to slide toward the open bay. John didn’t hesitate. With a powerful kick, he sent the bomb tumbling into the void, then launched himself after it, his body slicing through the lack of atmosphere.
Outside the ship, John maneuvered onto the bomb, positioning himself atop it like a surfer catching a wave. The bomb and Spartan together hurtled through space, a bizarre tableau against the backdrop of a cosmic battlefield. Around them, the remnants of a recent dogfight floated by—twisted metal and debris that told of fierce combat.
Ahead, a Covenant battlecruiser loomed, its size monstrous. A gaping hole in its side—torn open by the dogfight—served as an unintended invitation. John steered the bomb towards this breach, using his body’s momentum and small movements to guide their path. The cold of space bit at him, but his suit’s systems compensated, keeping him alive in the deadly environment.
As they neared the opening, John spotted the battlecruiser’s reactor core, exposed and vulnerable. With precision born of countless battles, he aligned the bomb with the core. Then, with a firm push, he sent the bomb spinning towards its target. The device spiraled away from him, its trajectory perfect as it disappeared into the dark maw of the cruiser.
The moment the bomb was released, John kicked against a piece of debris, propelling himself back towards the ringworld. The cruiser, a silent behemoth against the stars, was unaware of the fatal gift now ticking within its bowels.
Behind him, the battlecruiser erupted in a brilliant explosion, a fireball consuming it from within as the reactor met the bomb. The shockwave rushed past John, a roaring tide of energy that sped his descent towards the ringworld. Below, the massive structure awaited, its secrets hidden beneath its surface, a silent witness to the destruction above.
Freefalling through space, John watched as the remnants of the Covenant ship scattered into the void, a satisfactory conclusion to his daring plan as he descends to the ringworld below him...
(Sorry it took me so long to read this!!)
Oh my gosh, I love it!! This honestly works super well as an introductory chapter (and I absolutely think this could work as a genuine novelization for the games!!), especially with the introductions to all the characters, a bit of their background, and a really solid feel for their voices!! (tl;dr It's perfect for people like me, ha ha! <3)
I freaking love some of the metaphors you use to describe things!! Calling the armory the "cathedral of war"!?! Got me FERAL!!! "Body slicing through the lack of atmosphere"??? YEEESSSS!!!! "stop it like a surfer catching a wave"??? *chef's kiss* Wonderful work!!
I also appreciate the drop in my inbox, it was a lot of fun to see it in their (even if it did take me forever to get around to a proper reading). :) <3
Thanks!! And keep up the writing, you're doing good work here!! :D
Kindly,
The Void
#kiki does book reviews#??#it's wonderful#thank you so much seriously!!#also is this the first mission for halo ce or halo 2??#I swear this is a level...#love it!!#<3#halo#master chief#my boi <3#ask
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