#Haakha
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An article I recently re-released on worldanvil. I’m posting it here specifically cause I want feedback for it as a setting for adventures and the like. I included some specific places, in addition to a section talking about what races can be found here (with links) and going over some of the larger threats and conflicts here.
Please let me know what you think as I love feedback
#adventure idea#setting#writing#link#Adventure setting#adventure ideas#haakha#Tabletop Games#tabletop RPGs#Tabletop RPG#tabletop gaming#roleplayer#roleplaying#rpgs#fantasy rpg#rpg#pathfinder#Starfinder#dnd#5e DnD#d&d 5e#5e#DnD 5e#5e D&D#d&d#pen & paper#Pen and Paper Games#games#Gamers#gamer
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Story Practice
They stood before them, their eyes burning with anger and frustration at the situation that they’d been forced into. Their eyes shone with fear for what had been done to them and what might be done to them, for they were helpless, arms and legs tied behind them with thick ropes to prevent any resistance. They grunted and growled through the gag in their mouth that prevented them from making all but the most simple, animalistic sounds. They said that they were a monster, who’s words would poison the mind, who murdered and fought with a crude brutality, seriously harming several of the soldier who had gone to stop the intruder.
And yet, Atava knew that this wasn’t true, that their people where letting their fear of the outside world, of the world beyond their borders, of their fear of trusting someone else to do the things that they haven’t been able to yet. And that is what this person was here to do. To learn about the people who had hidden from the rest of the world, from the people who had spent the last ten-thousand years creating their own history separate from the rest of them.
Tav kneeled down in front the stranger, the person visibly pulling back as Atava reached out.
“It ok. I friend. I help.” Atava fumbled with the unfamiliar words as they tried to assure this person that they weren’t a threat. Their eyes showed the spark of recognition at hearing Lojban words. They settled down, still visibly uncomfortable with the situation, but willing to let Tav help them. Before Atava could reach out again though. They began to gesture in an odd fashion, rubbing their cheek and mouth against their shoulder.
“Want off, yes?” They began to shake their head vigorously, happiness shining in their face. Tav pulled the gag out of their mouth, allowing them to breath freely once more. They mumbled a series of Lojban words of obvious gratitude.
“Uh, Ok, now we-”
“Hold on. If you’re willing to, please untie me. I hate being unable to-”
“What?!” Atava jumped back, taken aback at understanding the words coming out of the stranger’s mouth, despite the words being unlike anything else that Atava had heard before, somehow understanding their meaning. These words stood out in Atava’s mind, seeming to devour all the available attention that Atava could spare. “H-how-?!”
“Shush up or the guards will hear us!” The stranger hissed. “I don’t speak Kellit, you’ll have to wait a couple of minutes before you can talk to me.”
Atava stared at the stranger. They didn’t understand what was happening. Could the rumors be true about this stranger? As they sat there, the stranger’s ears perked up briefly.
“The guards are coming! Put the gag back on! You can come back for me later! Just.... don’t forget about me.” Tav looked at the eyes pleading with them to listen. Putting the gag back into their mouth, quickly leaving before the guards showed to investigate the noises they had made.
--
Outside, looking up at the stars, Atava’s mind swirled in a confused mess, scrambling to make sense of what had happened. Of the words the stranger had spoken and how they where so easily understood, despite no prior exposure. How had he managed-
He? Atava had never known such a thing. They heard that the outside world had two or more genders, but the Culari hadn’t, so where had the word come from? As Atava thought about it more, they began to notice more and more words bubbling into their memories, swirling through their mind and making themselves known as if they had known their whole lives. These words took root, germinating and adding more of their kind to Atava’s mind. As Atava tried to make sense of the situation, understanding and comprehension began to make itself known. Atava began to understand that the language, the speech, instantly understandable to anyone with a spoken language, and it made itself known to those who had heard it.
Atava stood, stunned, as it dawned on them that somehow, they had learned a new language by simply hearing a sentence. And now, curiosity burned within them to know more.
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So yeah, this isn’t much of a story, it’s just me playing with some descriptive text based on an idea I had for Haakha. Let me know what you think, I’d love your opinion.
@boxonthenile
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Asking for Opinions
@player1thunderstruck @onthenilerivah @happyleech
Sooooooooooooooooooooooooooooooooooooooooooooooo, I am thinking about starting a series of fantasy stories set in my world of Haakha called “Explorers Folley”. As you can probably figure out from the title, it won’t be a happy-go-lucky series.
The premise is that I’ll right about someone going into some ruins or unexplored region or uncovering some kind of plot or whatever, and it going horribly, horribly wrong. Those who have read the story practice I posted on here of the guy going into the crashed spaceship and getting a hole blasted through his chest know what it’s going to be like. The one I’m working on right now continues my Culari streak and deals with an old, abandoned temple in the jungle.
This might take some time, and I’m curious as to your guys opinions on the matter, so please, let me know what you think.
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If you're still doing the worldbuilding swap: Haakha has two suns (which takes it about 2,000 earth days to orbit) and three moons that are gas giants dues to how massive they are. Also the planet is twice the size of jupiter
Ooh, nice! Big planet! :) Aeniith is a bit smaller than earth, but not by much. There are actually two moons, but one orbits so far away and is really small, so that the inhabitants of Aeniith don’t really know it exists, or they see it as a dim star.
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Heeeeeeeeeeeeeeeeeeeeeey, sorry to bug you so quickly, but do you mind listing your major OCs? You mention them semi-frequently and I get so fucking confused when you do.
I don’t think I’ve ever fully listed them? So don’t feel too upset. So!
ORIGINAL WORKS
-Kylee Broker and her datemate Jordan Saunders-Atava, who we are repurposing for your game. Haakha isn’t their “canon”, but it has begun to shape it.-Tanya Sawyer and her wife Natalie. Their canon also includes James and Sunday Wilkes.-Elaine, a PC for a D&D campaign.-Aayala, a PC for a D&D campaign-Avi, a PC for @rittapokie‘s upcoming campaign
FANDOM OCS
-Doctor Alanna Jacobi, the head medic for The New Republic(Red vs. Blue)-Inquisitor Revas Lavellan(Dragon Age)(I actually have a lot of DA OCs but he’s my favorite)-Lareni Taliesin, a Jedi Healer, and her padawan Mal Okajek(Star Wars)-Jezebel Fawkes, part time rebel leader and full time mom(Overwatch)
#my ocs#nile speaks#there's so many more but those are my main ones#the rest i haven't touched in actual years#scarfman33
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“One instantly belongs to Thalarion. One belongs to it as much in five minutes as in five years.” ― Kidin Ysaha
Thalarion is the most famous of all cities, and takes pride in being one of the largest and wealthiest cities in the known world. It sits upon the largest harbor of the largest island within the center of the The Middle Ocean, making it a natural stop for many sailors and boats venturing across it. In addition, it holds many way gates and rifts within its walls, allowing merchants and travelers from distant lands to easily buy and sell many goods.
Many religions are welcomed within Thalarion, the state actively protecting everyone’s right to practice their religion in peace. This has allowed many cults and churches to continue existing even when they are slain or driven out of their homeland. It also creates many religions and cults, the confluence of ideologies and beliefs giving rise to new faiths almost daily.
Several large arcane sanctums call the city home, researching and unraveling the arcane secrets of magic, training young and prospective sorcerers how to use their powers, and crafting and repairing various magical items and enchantments for the populace. Several of these sanctums and many universities also act as bastions of learning and knowledge.
With all this power and wealth, many have sought to conquer Thalarion, but have found that the city is not to trifled with. In addition to the powerful defensive structures left behind by the ancients, the people have trained long and hard to defend themselves from many different threats both large and small. Indeed, many assaults have come from the waygates, only to be repelled by the cities defenders and warriors. Not only this, but a large and powerful fleet is maintained to protect ships from the pirates that plague the sea and air ways.
The confluence of mercantile, strategic, and religious influence in Thalarion earns its title as the City at the Center of the World.
Hey, did you know that this is available for patrons a week before anyone else can get it? You just gotta pledge $1 a month on my patreon to see the whole thing before anyone else! Or, you could see it in just 4 days on Blog spot!
OR, you could wait till next wednesday to see it on worldanvil
#Haakha#patreon#link#worldbuilding#Conworld#WorldAnvil#Thalarion#fantasy#science fantasy#sci-fi#sci-fantasy
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The totally not stargates of haakha that allow people to travel the vast distances across the planet’s surface.
Want to see my posts a week before anyone else? Consider becoming a patron!
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Dwed
The abhuman species known as Dwed (or, more derogatively, as dwarves) are believed to have once been builder and servants to some incredibly powerful masters. Indeed, their desire for a strong social order and almost compulsive need to craft lends credence to this idea. The desire for order is so great in fact that most dwedian societies are caste-based.
Dwed typically stand 121 cm (4 ft.) and usually weigh 136 kg (300 lbs.). Hermaphrodites, all dwarves are able to conceive and care for young. Dwed are immensely hirsute, easily able to grow long beards. Colouration is often likened to that of the earth, with Dwed being coloured like the most prominent minerals and stone to where they live. They possess small, stony growths along their shoulders, upper arms, fore-arms, and along the spine. Their eyes are multifaceted and often compared to gemstones.
They can live to about 400, at which point, they molt their skin and turn into their adult form.
#abhumans#abhuman#haakha#writing#sentient species#writeblr#ember writes#fantasy creature#dwarves#dwarf
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"You are welcome to enter my domain. Do as you see fit. It will not matter. This is MY realm. I alone can decide its ultimate fate. It will not bend to your will. It is too proud. Too scared to even think of disobeying me. But it is ok. It has learned that to please me, to provide me with sacrifices and entertainment, will curry my favor. To bring greater prosperity. For here, I am law."
– Zuthoth, The ruler of Sharnoth, God of nihilism
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Denashi Confederation
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A tribal nation on the eastern coast of Yholl-tai, the Denashi confederacy is a nation who has risen to a position of power and wealth. It's position along the southern parts of the middle ocean combined with its natural harbors has made it a natural jumping off point for expeditions into the shattered sea, southern oceans, and even for those who wish to make the long journey to or from the distant lands of Everice.
AREA
839,818,402.13926 sq. km. Of this, 40% (335,927,360.855704 sq. kilometers) is arable land, and 60% (503,891,041.283556 sq. Kilometers) is wilderness.
GEOGRAPHY
The landscape of Denashi is a series of valleys and fjords nestled among many mountains, plateaus, and peninsulas. These valleys are filled with thick rainforests, providing the inhabitants with a large bounty to live off. The mountains have made a region of phenomenally dry flat-lands.
SEASONAL SHIFT
During the long winter, much like the rest of Haakha, it is cold and dark. Snow and ice can be found in the warm, humid lowlands. The highlands become incredibly difficult to live in, meaning many smaller villages migrate to the lowlands to survive.
As winter fades and spring begins to warm the world, the lowlands reveal there true selves as hot, steamy jungles. The inhabitants of the smaller settlements once more return to the cooler highlands. They repair their settlements and ready them for the next season. They harvest food and other resources from the jungles below so as to be ready for when the seasons change again.
As Haakha enters its long summer, the jungles begin to grow hotter and hotter as the water itself begins to evaporate within the sunlight. The smaller villages begin to conserve water as it becomes harder to come across.
As summer fades, it turns to fall, a near perfect reflection of spring. And the cycle continues over and over again, as it always has.
This is part of my current WIP over on worldanvil. I’ve also posted this on my DA account and hope to post the whole thing by the end of the month/beginning of next month.
Plz let me know what you think, I’d love to hear any feedback on this bitch
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Here is......one of my odder ideas I’ve had for Haakha so far. Let me know what you guys think.
Hey, like what I do? Want to support me so I can do more? Consider supporting me on my patreon.
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Zuthoth
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The Soul and Messenger, The Shepherd of Worlds, The King in Black, The Haunter in the Dark, God of a Thousand Forms, Stalker among the Stars, Faceless God, The Unspeakable, He Who is Not to be Named, Lord of Interstellar Spaces, the Crawling Mist, The Dark Demon, The Black Demon, The Dark One, The Dweller in Darkness, The Faceless God, The Floating Horror, Face Eater, Father of All Bats, Dark Wing, Sand Bat, Fly-The-Light, The Howler in the Dark, The God of the Bloody Tongue, Thing in the Yellow Mask, The Skinless One, The Masked Messenger
Domains: Chaos, Knowledge, Magic, Rune, Void, sixth domain varies
Haunter in the Dark: Darkness
L'rog'g/Lrogg: War
The King in Black: Trickery
Subdomains: Arcane, Dark Tapestry, Divine, Language, Memory, Stars, Thought, Wards, plus two more associated with the sixth domain.
Haunter in the Dark: Night
L'rog'g/Lrogg: Blood
The King in Black: Deception
Mysteries: Dark Tapestry, Infinity, Lore, Occult, Old gods, Spirit Realm, eighth mystery varies (Shadow for the Haunter in the Dark, Intrigue for the King in Black)
Alignment: C(E)
Favored Weapons: Rapier, second weapon varies (Dagger for the Haunter in the Dark. Quarterstaff for the King in Black. Bastard sword for L’rog’g).
Obedience: Carve runes and glyphs related to Zuthoth in your flesh while meditating for one hour. The carving process will inflict 1d4 damage. Receive a +4 profane bonus to saves versus insanity or fear effects .
Zuthoth is the child of eternity. A powerful god, talented shapeshifter, and master manipulator, they are among the most dangerous gods to deal with mortals. And yet, also among the most necessary, for they bring great innovation and enlightenment in addition to madness and suffering. In addition, they are an avid enemy of the Scarlet King (despite their status as the one destined to end the world), making them among the greatest allies that mortals can call upon to save their worlds. Even if isn’t also easy.
Evangelist
His Will (Sp): Sow Thought 3/day, Anticipate Thoughts 2/day, or Contagious Zeal 1/day.
Otherworldly Insight (Su): You gain a bonus to your ac and initiative equal to your wisdom modifier.
Servant of a Thousand forms (Su): You gain (Shapechange) as a spell-like ability usable 1/day Transforming back to your true form is a free action, but as you do so, the unsettling effect of this change causes all creatures within 20 feet to become shaken for 1d4 rounds if they fail a Will saving throw (DC = 10 + your Wisdom modifier + 1/2 your Hit Dice). If you make an initiative check in the same round that you assume your true form, you gain a +4 bonus on the initiative check.
Exalted
Eldritch Arcana (Sp): Bane 3/day, Contact Entity I 2/day, *Star Fall 1/day.
Maddening Thoughts (Su): Your mind constantly swirls with dark whispers and disturbing thoughts. You gain a +4 profane bonus on saving throws against mind-affecting (compulsion) spells and effects and against divination spells and effects that attempt to read your thoughts. Anyone who targets you with such a spell or effect must succeed at a Will saving throw (with a DC equal to 10 + your Wisdom modifier + 1/2 your Hit Dice) or take 1d4 points of Wisdom damage.
Manipulate Magic (Sp): You are gifted at manipulating magic to affect a wide range of spell-like abilities beyond those that you normally can access. You can use limited wish three times per day as a spell-like ability, but only to duplicate a sorcerer/wizard spell of 6th level or lower.
Sentinel
Arcane Warrior (Sp): *Fate Denied 3/day, Assumed Likeness 2/day, *Vomit Tentacles 1/day.
Impossible Mind (Ex): You are immune to confusion and insanity effects, save those created by Zuthoth or worshipers and servants of Zuthoth who have more Hit Dice than you.
One of His (Su): You exposure to Zuthoth’s otherworldly energies has made your body truly alien. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and damage reduction 5/—.
TA-DA!!!
I wrote up pathfinder clerical entry for this boi, and even gave them divine boons and obedience like a real boy published god.
I would like to thank @monstersdownthepath for helping me with some of the boon stuff. I recommend going and following them if you aren’t already and if you play pathfinder.
I am currently writing up a proper lore entry for Zuthoth over on worldanvil, but idk when that’s gonna be done (I’ve been writing my first nation over there for months now). So yeah, let me know what you think.
Also, sorry about the little lore paragraph, I crapped it out so that there’s a little bit of context for them.
Also, I might crap out stats for an avatar at some point, but idk.
(*=deep magic by kobold press)
#Zuthoth#gods#lovecraftian gods#lovecrafian#pathfinder#ember writes#haakha#homebrew#roleplaying#roleplayer#rpg#fantasy rpg#Horror RPG#Tabletop RPG#tabletop RPGs#pen & paper#Pen & Paper Games#writing#writeblr#Religion
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