#HOURS of game outside of the main plot. great job devs
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So fun story about this Braille business :
The first time my siblings and I reached this puzzle, we had the manual with the Braille alphabet in it. We spent a good gaming afternoon translating the first part of the code, but we couldn't find the answer to the riddle so we went on with other stuff in-game.
Some months later, I decided to revisit this area of the game because I heard which move you were supposed to use; I used it, ended up in a biggest area with a lot more stuff to translate.
Problem...we'd lost the manual.
Mind you, this was the early 2000s and while Internet was a thing, smartphones weren't, and we were at my grandma's where "computer" wasn't even a word existing out loud.
Of course I didn't remember the whole of the Braille alphabet. However, I remembered perfectly that first sentence we translated -"Rends-toi dans les profondeurs".
So, little 11 yo me Rosetta Stone'd that bitch.
For the next days I wrote down the symbols for the letters of the one sentence I knew, then used them to deduce words of a sentence, noting every new letter I discovered thanks to that method, until I had nearly the whole alphabet again.
Did I enjoy feeling like Jean-François Champollion unravelling the mysterious past thanks to that linguistic challenge ? Hell yeah.
Were the Regis worth this effort ? Hell no.
it really is the most Pokémon thing ever that they made a route full of rapid water that if you're lucky you might navigate in just the right spot to find an area you can dive, and you follow that along and find a cave where everything is written in Braille - like, the language made for the visually-impaired which can only be read by touching it, which you obviously cannot do through an LCD screen - which if you somehow manage to read it you find out you need to A) use Dig, which if you do happen to have on you you then need B) a fucking Wailord and Relicanth, two late-game kinda hard to get Pokémon I guarantee extremely few people would ever have used one of on their team never mind both water-types at the same time for some reason, and if you DO manage to do all of that it unlocks three caves across the region which it doesn't even tell you where they are and you have to solve more braille puzzles and your prize is 3 pokemon that just arent even good
#pokemon#3rd gen had the weirdest challenges but damn if I don't miss that time#Celestial Pillar? Caves with the tide rising and lowering depending on the hourt ? the currents ?#the Trick House? the undersea areas of the game ?#HOURS of game outside of the main plot. great job devs
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Top 5 Games, ever...?
This was sort of on my mind, considering the recent GOTY post I made. Come explore the hyperfixations that managed to stick around long enough to be my top 5 list.
5. Uhhhhhh
So turns out I haven’t figured out what number 5 is yet. I suppose instead I’ve got to split it among the honourable mentions, huh.
Kirby Super Star Ultra is probably the best game from the GBA/DS era of the series and is just a blast to play. It introduced Masked Dedede, and all the banging music and memes that come with it, and probably deserves a spot here just for that.
The Binding of Isaac: Rebirth removes all the awkward Flash Stuff from the excellent original, and adds so, so much more content- the game’s final expansion still isn’t out yet as of writing but even now there’s just so much to unlock. While some aspects of the game can be pretty unforgiving, you probably aren’t going to be exposed to the worst of it unless you get into it pretty hardcore, and if you do, you’ll get used to it. It’s a roguelike, after all.
Speaking of roguelikes, FTL: Faster than Light is chaotic yet serene, brutal but fair, and a bunch of other pretentious dichotomies wrapped into a neat little bow. It takes some getting used to the mechanics, but once you get the hang of it, building your little ship up and up in the face of all odds is extremely satisfying. Have fun dying hopefully not too many times.
SPEAKING of permadeath, Realm of the Mad God gets a spot here just out of sheer hours I’ve spent with it. After a messy few years with a not-so-great owner lead me to dropping the game, it seems finally to have recovered and has devs and community that actually freaking care about it, which is nice. Also, it’s free, and the recent transition to unity has the game looking better and playing smoother than 12-year-old me could ever have dreamed of.
Terraria isn’t just 2D Minecraft btw, its actually more of an RPG/Metroidvania thing, you probably know at this point, but its pretty good hey. Still haven’t fully dove into 1.4 but considering I thought Red was done at 1.1 I’m not complaining with what I have played.
4. Fallout: New Vegas
(...ish??)
I’d argue that between the primitiveness of the original Fallout games (I’ve tried to get into them, but I just can’t) and how…meh… the other Bethesda ones are, New Vegas is the only one in the series to stand up strong. Obsidian’s excellent writing and tweaks to the gameplay of 3 make New Vegas feel like an actual world, rich and characterised, which was something I found lacking in previous open-world RPGs I’d played up until that point (which admittedly might just have been Skyrim). It’s a game that challenges you to make choices that actually matter for more than the mere moments of an altered dialogue tree, both in dialogue and character building, which helps make the game actually replayable. It is also the first game in a long time that really sold the idea of DLC on me, seeing as each of the game’s 4 expansions adds an entire new region of world with its own stories and unique gameplay, tying together with the main plot but standing on their own. I am excluding Gun Runner’s Arsenal from this for obvious reasons, though it isn’t like GRA is a bad DLC or anything- on the contrary, the sheer scope of modifications and munitions makes playing a repair/science-based character incredibly fulfilling- but it just isn’t at the same scope as the other 4 (Courier’s stash barely counts seeing as its just oops! All preorder bonuses).
New Vegas is one of the few games I have actually 100% completed, achievements and all, but I’m still pretty sure there are bits I’ve missed, paths I haven’t taken, characters I haven’t talked to. Despite its inhospitability, the Mojave is always a comfortable place to return to.
3. VA-11 Hall-A
(Hey look, my phone background)
Vallhalla is a masterclass in storytelling, atmosphere, and aesthetic. Like all good cyberpunk dystopias, you get themes of class and transhumanism and artificial intelligence, but they aren’t the point of Vallhalla. Through the window and lens of cyberpunk and PC98 nostalgia is focussed a surprisingly human story centred around the protagonist, Jill, which through multiple replays still hits me in the feels just so. Of course, Jill’s story is not the only one being discussed, as every single patron of the bar has their own life going on, and the glimpses we get imply a rich, often interconnected, world. Glitch City is, frankly, a shithole, and it’s not like you don’t get some assholes coming into the bar while you’re working it. The first patron you serve, in fact, is a great example of this- Donovan D. Dawson, essentially a parody of J. Jonah Jameson, is a colossal prick and knows it- but its clear he has his own system of morals and it is mentioned that he’s excellent at his job, much as he gripes about it. He’s rude and more than a little sexist, but frustratingly charismatic and authoritative, and he’s just one of many people who show up throughout the game. Vallhalla is the perfect game to sit down, grab your preferred beverage, and just relax with.
2. Total Annihilation
(This image is on the steam page for this one, despite blatantly not being from vanilla TA)
I think I actually need to explain this one. Total Annihilation was a game released in 1997 made largely by Chuck Taylor, who would later go on to produce spiritual successor Supreme Commander. It’s an RTS game featuring exclusively robotic units with a fairly chunky aesthetic, allowing the visuals to age better than some, and a fully orchestrated soundtrack by Jeremy Soule, who would later go on to do work on a whole bunch of stuff, most notably Skyrim.
Total Annihilation is an intensely nostalgic game for me, being one of the first games I ever got to play as a kid outside of edutainment stuff, and I’d argue still holds up today (especially with the excellent Escalation mod). What it lacks in story (it’s pretty basic, but functional) it makes up for being miles ahead of its time mechanically, being the first (?) RTS to function in 3 dimensions- heights of things actually matter, hills exist and certain units climb them better than others, shooting down airplanes is difficult without anti-air but possible if you aim *just* right. While appearing pretty similar and having largely analogous units, the two factions of Arm and Core are well fleshed-out in terms of aesthetic and playstyle- Arm preferring fast and cheap equivalents to Core’s slow but powerful- and the unit variety is sufficient that strategies can vary wildly based on the map. Both campaigns as well as those from the game’s expansions are challenging, but satisfying, limiting the units you can produce to force exploration of different playstyles.
Total Annihilation isn’t something I tend to binge play for hours anymore, but I’ll pick it up for a bit every so often, and I don’t see that stopping for a long time (especially due to the recent steam release).
1. Pokémon Emerald
(At the top, where it belongs)
Yeah, this was inevitable. Pokémon is my favourite series ever; Emerald is my favourite in the series. Go figure.
Emerald, being the final game for the franchise’s days on the Game Boy, reflects everything Game Freak had learned in the first 3 generations of the series’ history. The game’s balance is challenging but fair, never spiking so tough that it is insurmountable but never holding your hand either. The AI opponents are throwing odd combinations of mons and moves at you from every corner, double battles are everywhere but rarely mandatory, and the variety of available mon both before and during the postgame is excellent. The added features on top of Ruby and Sapphire are great- Battle Tents serve to replace 3 of the contest halls (they should have all been under one roof to begin with) and provide a taste of what would later be available in the Battle Frontier. The Frontier is probably the single most expansive and challenging postgame in any Pokémon game, providing the game with a longevity that is sorely needed due to the inaccessibility of Pre-DS multiplayer. The game also manages to tie together the plot of both Ruby and Sapphire into something that feels natural, and provides the series’ first ever actual cutscene, which felt a lot cooler at the time than it sounds now. The return of animated sprites gives the Pokémon a level of life far beyond the static sprites of RSFRLG, and in my eyes wouldn’t feel the same until Black and White several years later. The return of the Pokégear phone in the form of Match Call, as irritating as it is to some, makes the world feel alive in a way that Sinnoh and Kanto probably never will, in addition to making grinding a fair bit less tedious and more beneficial. It is, altogether, probably the perfect Pokémon experience, and in my opinion only one other game comes close (its Platinum).
Oh also, they got rid of the font from Ruby and Sapphire, thank fuck, that shit is atrocious.
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i have a lot of thoughts about KH3 so i’m going to put them below. it’s pretty long and obviously, spoiler-ish, so it’s under a cut in case anyone hasn’t played / finished it yet
okay, i have ... a lot of disappointment with KH3. when i first finished the game i was heart broken and hurt but i thought the journey had been incredible, but the more and more i thought about it, and the more hours and days started to pass and i started to really think on it, the more disappointed i became. i was just trying my best not to admit or recognize that i was disappointed because this is a game i, that all of us, have been waiting over a decade for, and to admit that it was anything less than what we’d hoped and imagined it to be is heartbreaking. but it wasn’t what i imagined it would be like, it didn’t feel like a proper end to a 16 year saga.
that isn’t to say i hate the game or that i even dislike it, i loved playing it, and the journey was incredible. there were so many things that KH3 did right and did amazing, a lot of amazing moments and the way they pulled everything together, convoluted plotline and dozens of characters and all, was interesting to see. it had a very different feel to the other games, especially the title games KH1 and KH2. it was far more poignant, more mature and serious. throughout the game you got the sense that this was the end to things, because everything was coming together and sora was reflecting on his journey so far.
so i feel like between that, and between nomura’s comments on how the end of the game would be hard to accept / how some friendships would change, i should have seen things coming, and i thought i did, but i didn’t. and i wish i could say that i was only disappointed in the ending of the game, but there’s far more to it than that. the ending however definitely felt a bit like a slap to the face, especially when you put it together with everything else that kind of fell flat.
to start off on the technical side: i feel very bad for any new players, because right off the bat square enix throws a whole lot at them, game mechanic wise, and it was a little tough even for me to keep up with all the controls at first. all the shortcuts and command switching in the middle of combat can be difficult sometimes. that being said, the way they incorporated all of the game mechanics from previous games and morphed into something more streamline, sleek, and uniform was fucking great. they really did well on that, and on making combat fun, exciting, and dynamic. all the links, the spells, the attacks, the combos, the team attacks and summons were great! the keyblade upgrading was a fun aspect too and i had fun maxing out starseeker and wheel of fate.
speaking of wheel of fate, aside from ultima which will always be the fuckin best keyblade to ever grace the goddamn planet, i LOVED wheel of fate so much!! it was so fucking badass and very powerful and along with starseeker, once i got it i don’t think i ever unequipped it lol.
also, one BIG THING that i absolute loved and could not stop talking about to anyone who would listen: THE NPCS!!! THE WORLD POPULATION!!! the fact that there were PEOPLE in the worlds! actual PEOPLE who walked, talked, laughed! people you could interact with and who reacted to you! It was so much fun just walking around the world and hearing all the conversations, seeing all the different NPC models. It really, really REALLY helped make the game feel more real. Like the worlds were actual worlds, and not just empty sets like in the other games. It really added another layer to the game, making it much more immersive, and I think the devs did a fucking AMAZING job and a fantastic decision on including them. :-)
and speaking of NPCS, the developers who scripted them and were in charge of them, i would like to thank them a whole lot. especially when it comes to the companions / teammates. because holy FUCK. CAN I TALK ABOUT THAT? BECAUSE I CAN’T GET OVER IT. in KH1 and KH2, it was always fun having your world companions with you, but there was never really much of anything to them apart from the fact that they fought beside you in combat and that they interacted with sora during cutscenes. but that was all there was to them. in between, while traveling, walking running breaking things or jumping on / off things, going different places, there was no reaction from them. teammates were silent companions and that was always kind of sad, always felt a little lacking.
and kh3 changed that. the scripts for your NPC teammates, having them interact with you during the actual game, point things out to you or comment on stuff you did. like flynn whenever you showboated tricks in the town, or the little games you could play with them while journeying through the world with them like in corona, when you slid down the meadow with rapunzel and flynn or danced in the town square with them. even whenever you took a selfie with them or a photo of them and they would look at the camera, comment on it, react, pose maybe. it’s those little things, the little reactions and the interactions between sora and his teammates / companions that made the journey seem much more ... real? it made the friendships more believable, that you actually did have someone traveling with you because they had personalities that shone and were shown outside of cutscenes or battle. but the cutscenes helped, too. there was much more interaction between everyone in the cutscenes this time around, and the dialogue -- while still cheesy at times (its kh and disney, of course, why wouldn’t it be?) was much more believable and natural as compared to the past few games. it felt more polished, more like conversations between actual friends, there was more emotion being displayed. in how they reacted verbally and also in the minute micro-expressions. the micro-expressions!!! god!! watching a brow twitch or an eye twitch or someone’s eyes crinkle or their hair move with the wind and the little subtle facial changes and scrunches !!! i loved it!!!
also, obviously ... the fucking graphics. the level of detail in the game. was fucking. GORGEOUS. the entire time i played i could understand why the game took so long, with everything that went into it, and how the gameplay graphics blended in so seamlessly with the in-game cutscenes. it was amazing. absolutely beautiful. all the models, all the textures, the lighting, the style --- so fucking gorgeous. and THE VIBRANCY OF THE WORLDS! the EXPANSIVENESS of them! they were HUGE! the fact that you could go so many places and weren’t bound to a small box room for the most part, no fading to black as you entered a new area. you just keep going for the most part and it doesn’t break you out of the illusion of actually being there. the maps were so expansive and the work that went into each of them was so clear...it was absolutely gorgeous and so much fun exploring them all and testing the limits and boundaries of them all.
HOWEVER, one of my main gripes with KH3, was the level of difficulty in the game. which is to say ... it had absolutely zero challenge in it. and it was extremely disappointing. in the other games you at least had to strategize on what items to equip and more importantly, what ABILITIES, but here they just hand you everything on a silver platter and let you go wild and yes, that can be fun, but not if it makes the game so unchallenging. even the boss fights were disappointing because they weren’t tough at all. the final fight against master xehanort wasn’t difficult, just time consuming. the boss battle of all boss battles in kingdom hearts 3, and he wasn’t even as difficult as riku or ansem from KH1. like. what? how does that make sense? they gave you kupo tokens in case you die but i literally never had to use it once. maybe it’s different on pride mode, but i’ve talked to people who have played it in pride mode, including my brother, and they say it’s not challenging at all either.
which, i don’t want to be eternally frustrated and never be able to beat a game because it’s so hard, but damn. at least some level of difficulty would have been nice. the enemies had a lot more HP this game but as far as their attack style went and how much damage you took, with all the accessories you were given and could equip, it didn’t matter how much HP they had, you’d cut through them easily and never be in any real danger of losing.
the worlds were also so short. like, incredibly short. unbelievably so. to the point where i really thought, for over half the game, that there would be a second go at them and you’d come back to them until i found out that that wasn’t the case, and you only go there once. the stories in so many of the worlds, toy story, mount olympus, twilight town and tangled especially, felt so ... incomplete. not only that, but so many of the worlds were just cut and dry repeats of what had happened in the original movies. it wasn’t like the other games where there were new plots and stories introduced that you could go through. the cutscenes were all basically just the movie repeated but with sora somewhere in the background. which, they looked absolutely beautiful! no joke. i won’t lie about that. it’s amazing how faithful to the disney movie art styles they stayed and how they recreated them. that’s amazing. but as far as actual content and story? they felt lacking. especially since so much of the worlds were made up of cutscenes. not even gameplay or battles but cutscenes.
there was eleven hours worth of cutscenes in the game. eleven! on average it takes around 20-29 hours to beat KH3. that’s practically half the game. that’s insane. and i hesitate to complain about this because i love cutscenes, i love seeing the characters and seeing them interact, but unlike the other games KH3 felt less like a game you played and more like a movie you watched where you could on occasion participate.
okay. now to the worlds:
Mount Olympus: so gorgeous....what a big ass fuckin world too. mount olympus had the most GORGEOUS lighting and colors and i probably spent a good hour just. turning every which way and staring for a couple of minutes at how beautiful and scenic everything was. the friendly back and forth between herc and sora was so cute too, really felt like they were good friends, it felt very natural and i adored it. sora’s instagram post on herc’s dad was hilarious too, oh my god.
Twilight Town: SO BEAUTIFUL! i love how they expanding on Twilight Town’s world, made it so much more open, made it so populated! the sunset was gorgeous and i took way too many selfies in front of it on the rooftops than necessary. hayner pence and olette were adorable and i adore them and how much they wanted to learn about roxas and get him back, and how they juped xemnas LMAO. ratatouille’s bistro was a lot of fun as well but cracking the damn eggs are devil’s work and i never fuckin got to five stars BECAUSE I COULDN’T GET EXCELLENT ON ANY EGG RECIPE BFBFRJFESJSAB
Toy Story: VERY VERY CUTE VERY NOSTALGIC GOD HOW CAN ANYONE NOT LOVE TOY STORY’S WORLD??? they did an amazing job in every world recreating the movie art styles but MAN ... TOY STORY FELT JUST LIKE THE MOVIE. fighting in the mechs was a lot of fun, the doll heartless was creepy, i had way too much trouble finding the stores i needed to go to and spent far too much time getting everyone’s voice high on helium LOL. woody was MVP of the world and he kicked ass, loved the sass he gave ymx. and speaking of ymx, how he kept subtly fucking with sora’s head, really fucked with me and left me so fuckin worried and anxious. also did we ever get an explanation on how they got home?? like we left them in a world split in two and we were just like okay bye now g2g laterrrr and its like, WELL ... OKAY THEN ... im glad it seemed their world was repaired at the end in the credits but, also, that means they forgot about sora and that makes me );
Tangled: My second fav world!! i admit ... i wasn’t looking forward to rapunzel’s world. i thought it would be my least favorite cuz tangled is my least favorite disney movie. i thought it was too boring and bland. but her world was anything but! and rapunzel and flynn themselves were very dynamic and active and interactive too. :-) it sucked that her world, like many of the other worlds, was just cut and paste of her movie with no difference, but her world was so beautiful --- full of vibrant colors, so expansive, and the movie cutscenes were gorgeously recreated. the festival where you dance with the townspeople was the CUTEST FUCKING THING EVER AND I MUST HAVE DONE IT LIKE TEN TIMES.
Frozen: i was very tired at the end of it after being thrown off the mountain like 5 times LOL BJSKDBA. the fact that they had sora poke fun at their plot after the last time he gets thrown off is funny too haha. other than that, frozen was cute. too cold and the colors too muted / the same in every direction for my tastes, and i had the most trouble finding one of the mickey lucky marks here too. all that fucking snow man. GAH. hearing idina menzel sing though was surprising but a blessing and while frozen has never been one of my favorite movies, i adore how much emotion idina delivers in let it go. the fact that sora was so clearly in awe of her voice and powers and his instragram post on it just makes it even better fbksba.
Monstropolis: this was fun! boo was adorable. sully and mike caring for boo and their back and forth banter, the way they just yeeted vanitas through one of the doors was fucking hilarious. sora’s reaction to being monster-ified was funny as well, and it was nice that there was a somewhat different plot to this world from the original movie.
POTC: MY FAVORITE WORLD HANDS DOWN ... nothing compares imo bjsakdbsa. the fucking hours i spent grinding to get my leviathan ship to max level and finding all the treasures and all the ingredients AND THE GIANT TREASURE COVE FULL OF ORICHALCUM AND PRECIOUS MATERIALS AND ACCESSORIES. WHOOOOOO! sora’s enthusiasm for being a pirate was cute as always, and the fact that he finally became captain of his own ship!!! the sailing of the seas and ship combat was so much fun too and unexpected, and the undersea combat was very fun as well. diving down and seeing all the fish and coves and caves!! man. it was so much fun. easily my favorite world by far.
San Fransokyo: i think my favorite part about this world was the fact that it was modern day, and so phones and cars and television were a thing, and the fact that we SAW! HEARTLESS! ON NATIONAL TV! ON THE NEWS! PEOPLE WERE TALKING ABOUT HEARTLESS ATTACKING AND IT FELT SO MUCH LIKE TWO WORLDS COLLIDING AND I LOVED IT SO MUCH. and i know the BH6 world was the movie version of the world but i like to think it’s still connected to earth-616 like in the comics anyway and therefore marvel and therefore sora in the same world as the avengers and the x-men. as for the actual world itself...i was really excited at first, but it felt a little ... anti-climactic? it felt very short compared to the other worlds, and san fransokyo itself was probably the smallest out of every other one. so that was a little disappointing, but BH6 team was adorable, and i loved all their interactions with one another and with sora donald and goofy. :-)
Pooh’s World: pooh’s world probably gave me the world’s biggest heart attack, with sora reassuring pooh and having us think everything was fine and innocent and carefree like the other times and then BAM you hear sora’s thoughts and he’s like ‘he’s right something’s pulling us apart, what’s happening to me?’ and you’re just left like HUH WHAT ? THE FUCK, EXPLAIN. other than that, it was very cute. very short, but cute.
now onto the actualy story of the game. i was kind of shocked about how serious, how dark and much more intense the story was in this game. the tone and the emotion in KH3 was so vastly different compared to the other games. it’s partly due to the dialogue but also, i think there was much more of an emphasis on realistic emotions and reactions as well. in the other games, whenever something bad happened, it sucked, but it was never really a big deal. the characters would never really react like it was something world ending or horrible, they’d just move past it like it wasn’t grave or like it weighed on them. there were times where things were more serious, sure, but even then, it was usually resolved with a smile or a laugh or a joke or some motivational speech or saying.
KH3 on the other hand? totally different. everything felt like it had so much more gravitas, because the situations that the characters were put into, the battles they faced, the people they met or fought against --- they weren’t resolved with a laugh or a speech, they weren’t moved on from after a few seconds of deciding everything was alright. there were some moments like that, but there were far more weighty situations where the characters really took everything in, really reacted to it. showed negative emotions -- fear, sadness, confusion, doubt, anger. there wasn’t just symbolic talk of death in some abstract form, where you could interpret the loss of a heart for someone dying but still vague enough it could be said it wasn’t really death. there were far more realistic and understandable forms of death: flynn getting stabbed with a knife, will getting stabbed with a sword, xigbar purposely letting himself fall off the ledge down a cliffside. sora going to ‘heaven’, and chirithy telling him -- and us, the audience -- that when the heart and body perish together someone is dead, and that that’s what happened to sora and the others. and the reactions to those deaths were far more real as well. in the other games death, when it happened, was never given much weight, apart from a few -- the main characters in each of the game mainly. but for the most part, the organization members, the NPCS who lost their hearts?
they were given moments but sora and the others all just kind of. moved on very quickly, and that was that. but for this game the reactions to seeing someone die were so much more intense. they were more real. when someone was dying, like flynn or will, people cried, sora got angry and violent and lashed out. for the organization members, they all had their own moments, there were conversations that were had, emotions displayed and truths told, and when all of the trios reunited there were tears and joy and breakdowns of relief. you could feel all of those emotions and you could see it in them and just how much this journey had cost each and every single one of them. there was no moving on right away, there was surprise but blink and they’re over it moments. each reunion and each goodbye held so much real, raw emotion, where the pain and the exhaustion and the sadness and joy were able to be felt.
in general, there was much more of a range of emotion and personality for all of the characters during moments of duress or conflict, but especially when it came to sora. and i absolutely adored it, even though it gave me so many heart attacks lol and a lot of pain and worry. he was showing such a mature side of him that we haven’t been able to get in other games. the closest one is DDD, where we saw sides to him that were serious, had more weight, but even then his faith was never broken, never shaken, and he had unwavering faith and radiated positivity. this game pushed sora to his limits. we saw him at his weakest, and his strongest, and every moment in between. we were able to hear his thoughts --- hear all the directions his mind takes that he doesn’t speak out loud. we were able to see that yes, sora is smart, and no, when things happen to him, he doesn’t just brush them off. he feels them - the pain, the hurt, the anger, the sadness, the doubt - just as much as anyone else. and the doubt. i’ve been saying this for YEARS that sora, while his strength lies in his friends, he relies on his friends too much, in the sense that he attributes all his success and all his strength and his worth from them. that he believes he’s ordinary and unextraordinary without them. this game fucking confirmed that. the moments where he doubted himself, where he lost hope in himself, where he admitted that he didn’t think anything of his abilities without his friends. it was heartbreaking to see but it showed us that sora isn’t just happy - go - lucky all the time like some people like to believe.
and riku ... RIKU! i’m SO PROUD OF RIKU. so proud of who he’s become. his empathy, his kindness, his thoughtfulness was so beautiful and so sweet. especially when it came to aqua. that first time we saw him and mickey in the realm of darkness, and riku was hesitant to leave, and he voiced how lonely and sad aqua must feel trapped there, it really showed how empathetic he is towards people, how caring he is. his conversations with repliku, his reassurance towards sora, how he picked up on what mickey had been planning to use stopga, the way he protects everyone. he’s warm and kind and he has a strong heart and while his moments were sadly quite few in the game, he really shined bright in a couple of scenes.
for kairi, i couldn’t shake the feeling all game that they were shafting her, pushing her to the side again. more so really in the first half of the game because, wow, while riku didn’t get much screen time (and i’ll talk about that in the next paragraph), kairi had even less. i’m pretty sure hayner, pence, and olette had double her screentime in the first half of the game which ... i love them, but really? c’mon. i was hoping we’d see more of her and lea training, or their conversations, or something. the moments they had were lovely and cute and so scenic and very deep, but i was hoping for more, especially for kairi. ): they also really fucked her over fighting wise. despite stressing that she and lea have been training together to become keyblade wielders and despite both of them being told in the game that they were ready to fight xehanort and organization xiii, they only showed kairi needing to be rescued. we saw lea fighting, but kairi? maybe one or two seconds. and that ... sucks. they still didn’t do her justice in that sense. she’s prepared - she’s capable. why not show that? that being said, i’m happy she had more focus on the second half of the game, and i absolutely ADORE her being determined to be the one to save sora this time and not the other way around, and making good on that promise, and being sora’s light to guide him back to the world of the living.
that being said i am very disappointed we weren’t able to play as her, or even as RIKU apart from those two short battles in the realm of darkness. i thought we’d be able to play more as him or kairi or even aqua, seeing how this is the third and final game in the saga, and we were able to play as riku for half of DDD and aqua had her own prequel to KH3 but it seems not. :/
not only that, but the characterization for riku, while i definitely think it started off strong, felt like it fell flat after that first fight in the realm of darkness. the fact that sora and riku were in the same room together, twice, at yen sid’s tower, and yet hardly even acknowledged one another, felt so odd. especially considering the fact that in every other game, their friendship and bond was stressed heavily, implying how close they were and how much they cared for one another. the fact that this was the end to the saga, the third game in the series, and they had only two significant moments with each other, both which lasted only about a minute or two, was so weird. it was so so weird.
i know nomura said that he wanted to keep the friendships realistic, that friends can grow distant over time as goals change, and fine, that’s fine, but it doesn’t make sense when you look at literally every other game and see how close sora and riku are, and then they hardly even look each other’s direction out of nowhere. it was just so ... disjointed. not just sora and riku either, but riku and kairi. we never ONCE saw them interact or even TALK. not once! sora and kairi were the only ones who got any real screen time and development together in the game, which i’m happy for, because that was long overdue, and kairi was a STAR in the second half of the game and that moment between them where they FINALLY FINALLY FINALLY share the paopu fruit with each other and make a promise to protect each other was so ... fucking long overdue ... and so gratifying and sweet and romantic.
but it’s just incredibly disappointing how all the other trios were able to get their reunion EXCEPT for sora, kairi, and riku. every other trio. literally every other trio was close, were friends, had a reunion scene. were able to relax, to find peace and rest after this long journey they’ve all been on. everyone except sora kairi and riku. we were all expecting for them to finish their journeys the way they started it: together on the island. after years of searching for one another, chasing each other, fighting, being apart. they were constantly looking out for each other and looking for each other and in the end? we never got that. we never got them together on destiny islands at last, after everything. never even got them together, period. it felt like such a slap in the face, alongside the fact that sora is dead.
and i know sora will remain the protagonist of the kingdom hearts series, and that the secret ending set up KH4 and sora’s next adventure, where possibly riku stars in it like DDD as well, but ... FUCK. it doesn’t take away the disappointment and the bitter feeling of knowing that everyone else is able to be at peace and find happiness and be among their friends, together with everyone at last, while he’s dead and gone and alone. and i try to justify it, because sora was fine with sacrificing himself for kairi. his journey started when he looked for her. he loves her. he loves his friends. he doesn’t want them to be dead. and if they’re happy, if they found peace, he’s happy.
but it also just hurts to think that after all that, after all of the sacrifices he made, after all the people he brought together and saved, he doesn’t get that happy ending for himself. doesn’t get to relax after everything. that he doesn’t get to be with his friends, that he’s alone.
it’s a very bitter ending and i know nomura intended for it to be that way, but understanding and knowing that the ending was meant to be like this doesn’t mean that the ending is any good, or satisfying in any way. it’s just disappointing and a little insulting.
in the end, i’m very mixed on kh3. i’m trying very hard to focus on what i enjoyed and take it for what it is and accept it, because there were a lot of good moments, but i can’t help but feel like the game could have been better in many ways.
#〈 out of worlds! 〉 ♕ ooc.#long post tw#spoilers tw#kh3 spoilers#very very long ....#i am very mixed and trying to stay positive and enjoy the good but
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Here we are in July. Hope everyone has been having a great half of the year and a good summer! Things are exciting in my end with a new job starting soon and will be having me moving halfway across the United States once again. As I prepare my move I figured I'd do another set of reviews. This one has less indie focus than previous entries but I think it'll be just fine. If you want to catch my last post just click here and hopefully my gibberish thoughts and opinions are of some interest. Also I changed these posts to be called Quick Thoughts since my posts aren't really in depth reviews. We'll see if I stick to it.Steamworld DigI’ve already played Steamworld Dig when it came out on the Wii U but I decided to pick it up for the Switch considering how much I enjoy the series and especially its sequel. Well I gotta say, the sequel is better in every single way after replaying this one but I do think the original is still worth your time. The basic premise is you dig. You dig for gems and power stones to upgrade your character so that you can dig faster and through tougher stones. There is a very simple plot with characters that have some personality but it isn’t much to be honest. The visuals are also just okay. To its credit the game was originally a 3ds game and then ported to other platforms. The style looks fine but it gets massively improved upon in future entries. Really the hook here the aspect of digging and gaining new skills as you unlock equipment in test rooms. You’ll unlock a double jump, power drill, and dynamite amongst other skills and items as you play. The test rooms are honestly some of my favorite parts of the game as it makes for some fun quick puzzles and platforming outside of the regular digging you will do. I should mention you will encounter some foes to bash with your pick axe but the combat is just all about holding “A” and dodging any attacks. You will also have to watch out for toxic water, spikes, and some other surprises the deeper in you go.The biggest thing holding the game back is the length and lack of replayability. You can easily clear this around 2 hours and that’s with doing all the test rooms you come across. There are some secret gears to collect in the rooms but it doesn’t add that much extra play time to go through and collect them. Honestly you can skip Steamworld Dig and just go into its sequel. But if you really want to play the game 10 dollars is a decent price but I’m sure during the holidays there will be a decent sale for a more reasonable price.Still it isn’t a bad game, it’s just too little of a game without its truly own identity since it plays so much like the old flash game Motherload. Now if only a sequel to Steamworld Heist would get announced!Price: $9.99 Time played: Less than 3 Hours Verdict: Wait for a sale Flint HookDamn. I really wanted to like Flint Hook but too many aspects just had me wondering why play it over the (personally) better roguelikes out there. I mean visually the game is outstanding. This is the same team behind Mercenary Kings so the pixel art and animations are top of the line. Its colorful, charming, and just fun to look at. The music is also outstanding. The main theme when the game starts up gets me pumped to do a run and has me forgetting all the reasons I didn’t enjoy this game but then I start playing it... The biggest hurdle I thin this game has is it should not have been a rogue like. The dig draw in this game is you have a grappling hook that can pop bubbles or grab onto certain locations to have you zip around really tiny levels. Already the bigger focus is on movement and platforming as you avoid cannons, lasers, spikes, spike balls, motion detection enemies, regular enemies, ghosts, fire, and so much more. This should have been a platformer with carefully crafted levels right from the beginning rather than what feels like an attempt to chase the indie roguelike genre.Just consider the actual content in the game. The way it works is you pick a boss bounty and and complete a few ships (levels) to get to the boss. During this time you will retread very similar rooms with no interesting abilities unlocked. Most are passive like more health, more gold, higher critical chance hits, or faster movement. Nothing that makes you excited to pick up and encourage multiple replays since these are minor passive change ups with no major adjustments to gameplay. The worst part is the obvious hook is the grappling hook but only 1 or 2 abilities you can find changes how it works. It’s like the devs made a really cool mechanic but didn’t know what to do with it. Also, the shooting and combat was clearly an after though as the majority of enemies stand still and do not move. Some don’t even attack and could just be replaced by targets that need shot. The ones that do shoot back have really basic attack patterns. The bigger challenge is moving around the screen with your hookshot and avoiding stage hazards. I honestly had way more fun traversing the maps in the game than fighting any enemy. That should have been the focus. Anyways, back to the content. The bosses you fight will always be the same no matter what. Attack patterns are the same and you will always fight the same boss when you reach the end of a run depending on the bounty. It makes runs feel like there are only 5 variants, one for each boss, as opposed to nearly limitless mix ups.The game contains a lot of collectibles in the form of lore and relics. Neither of which effects the abilities of the layer but rather add background to the game. I found these uninteresting as I do not find reading text on the screen about a watch exciting or a good way to provide purpose to a game’s universe. Relics at least offer XP to your character so that you can unlock new starting skills but again the skills are just not interesting that I did not care about this aspect. I know this mini review negative and disappointing but that is just how I felt when playing Flint Hook. It is a game with great visuals and charm but lacks in gameplay department. It isn't terrible but I think Gungeon, Isaac, Don't Starve, or a Robot Named Fight are way more interesting in what they offer. I really thought I was going to love Flint Hook but it just didn't mesh with me like I had hoped. Price: $14.99 Time played: 15 Hours Verdict: Wait for a sale Splatoon 2 with DLCSo Splatoon 2, it's good, really good. If you’re following Nintendo then you know this game is great. It has risen to being one f Nintendo’s big franchises. I mean this game has so much going for it. It is colorful, some great music, and such an interesting gameplay mechanic I can get my friends and family, that don’t play games, into a match and they’ll have a blast. While at the same time playing ranked can create an incredibly stressful few minutes. So obviously the multiplayer is excellent but single player wise can lease a bit to be desired. I love the hub world where you explore and select the next level to jump into. The traversal of the world by spraying ink is the best part. The enemies don’t really do much of anything in the base game that I’d rather for larger more interesting levels. Plus, the story is pretty simple and doesn’t offer that many exciting moments. Sure the boss fights are a highlight but there aren’t any character moments unlike the dlc, which i’ll get into. Overall with the base Splatoon 2 game the multiplayer is the main draw with the single player offering a decent one time though experience. Sure, you can replay levels with different weapons but nothing major changes that I wouldn't recommend it unless you are a huge fan of the single player.Splatoon 2’s DLC somewhat fixes a lot of the complaints I have with the base game. While it does not offer larger levels, instead smaller for focused challenges, this is still much better than the base game. These focused challenges (I think 80 or so?) levels are a lot of fun. Some will have you reaching a goal with no items, fighting waves of enemies, escorting a ball, shooting shapes out boxes, flying in a jet pack, and so much more. These are great bite sized missions that are vastly better than the single player missions. Sure, they aren’t large open levels to explore like I wish but they’re still great in their own way. The other big fun aspect of the dlc is how much character interaction there is. Pearl, Marina, and Cuttlefish, have a lot of dialogue between each other and they are swimming with personality. They’re a joy to read and watch as they interact with one another. Plus the ending sequence has an actual cutscene which adds a nice cinematic quality to the game. It makes me really excited with where Nintendo takes the single player.Splatoon 2 is a no brainer when it comes to the Switch. I didn't even get into Salmon Run which I have poured tons of hours into. This is easily my most played multiplayer game and maybe my most played game in general. Both the base game and DLC are well worth picking up. Price: $59.99 | DLC: $19.99 Time played: 140 Hours Verdict: Recommend Ys 8Ys 8 is the first game I played in this series and I gotta say I’m impressed. You play as Adol, the silent protagonist, who’s ship is mysteriously destroyed at the the beginning of the game. You wake up on a deserted island and have to reunite with other castaways to find a way off the island. I liked the aspect of finding survivors as they would be added to your base camp which would grow in size as you played. It has a nice sense of progress the more you play and the deeper you explore the island. Sometimes the base camp will come under attack and you will have to fight waves of monsters so be ready to have to travel back from time to time. The story and pacing however is pretty strange. It starts of with a nice hook of ending up on an island and a strange side plot about a mysterious girl who lives on the island. But by the halfway point the story kind of just disappears and you just gather survivors with the vague plot of “find a way off the island” is your only goal. There is no real antagonist throughout the game until the very end. This is where you are hit with heavy exposition and everything comes together and makes sense. It just would have been better if it was better spread out through the game rather just appearing at the very end.While Ys 8 might falter a bit around the plot department the gameplay is a high point. It is all real time and unlike most JRPGs you do not enter a battle arena upon fighting an enemy. You can attack as you please with no transitions and this makes combat fast. You attack with a single button to perform very simple combos but can perform a magic attack with on of the 4 face buttons. You’ll gain a lot in the game so there is a nice variety of moves you’ll perform. For example by the end my main moves for Adol were a vertical arching slash, magic tornado, a spinning air dash, and a long automated ground combo for heavy damage. There are tons more you unlock but that is just what I chose to use by the end. You can have up to 3 party members active at once and you’ll want to switch between them (this is done by pressing “Y”) to fight certain enemies as many are only weak to one type of attack which a party member will fall under (Air attack, smash, or slash). You’ll upgrade armor and weapons as you play but in order to change the visual appearance of characters you’ll need to trade for costumes ( as there is no currency in the game since you’re on an island) which I found disappointing. It did not feel like I had as much control over my character’s visual appearance which I really enjoy doing in these types of games. The last bit of gameplay is exploring the island which is somewhat metroidvania like. You’ll find new tools to let you get through swaps, climb vines, or double jump. Oh, and there is fishing which can be fun to get supplies.The soundtrack to Ys is solid albeit nothing amazing in my opinion. Only a few track really stood out and the rest sot of blended in with that jrpg electric guitar generic sound but nothing out right terrible. The only bad aspect of Ys is sometimes the frame rate and resolution can really dip. Grassy areas are hard on the eyes especially in handheld mode but it is still playable and there are varied environments that you can move to other parts of the game. Also, the translation is sloppy at times with some misspellings or forgetting words in sentences. It’s sloppy but I wasn’t too bothered, although for 60 dollars you’d expect a bit better. If you hate turn based jrpgs then this game might be what you’re looking for as long as you can deal with some anime tropes. There are a few in this game that had me cringe and feel mildly uncomfortable but overall not too bad. Definitely a fun game though and way better than I was expecting. I hope future entries release on the Switch.Price: $59.99 Time played: 40 hours Verdict: Recommend Wolfenstein 2Wolfenstein 2 is another technical marvel ported to the Switch thanks to the devs at Panic Button. Visually it is obviously going to be the weakest compared to the other platforms but it still is quite a game to look at. There were compromises to make it possible to run however. Frame rate is capped at 30 fps, textures can be blurry at times, motion blur is mandatory, and there is a subtle haze to limit the field of view. Still, the game has some great visuals considering the Switch’s limitations. In case you aren’t familiar with Wolfenstein 2 the premise is Nazis won WW2 and it’s time to start a revolution. You will kill a ton of Nazis and it is glorious. You’ll fight inside ruined American cities, Nazi airships, subs, secret bases and other locations. The story is really enjoyable with a great mix of absurdity but also a serious somber tone. There are only a moment or two I felt out of place but over all the game does a great job at setting up characters and moving the plot along. The game is not very long maybe about 10 hours but it’s a quality 10 hours.The weapons, while not as varied as I’d hope, control very well and provide excellent feedback and sound as you dual wield shotguns blasting Nazis to bits. Running and gunning is not the only thing you’ll do as there is some simple stealth in the game. In many situations you can sneak around with a hatchet and knives so you can eliminate Nazis without any hearing a sound. If spotted it just means reinforcements are called in on your area. Now when the game originally released I heard it was deemed to hard and maybe it was changed for the Switch but I’d say normal and hard are perfectly enjoyable experiences. Hard mode will have you hiding behind cover a bit more but it never reached a point where I was frustrated. Gyro aiming is also in the game which is great for fine tuning shots when aiming down sights. I do wish the game had more varied enemy types similar to how Doom does as encounters can sometimes feel too samey at times.In terms of extra content there are extra missions you can play that take place in levels you have already beaten. These are harder than the first time you play these and task you with eliminating a high ranking Nazi in the area. I have not beaten them all but from what I’ve played you have no checkpoints and need to beat it without dying. I wish there was a more arcadey mode in its place where you can just run around killing waves of Nazis as the game feels great and I’d rather just be able to jump in to play rather than having to select one of thee bonus levels but that’s a personal preference. Even with that small complaint Wolfenstein 2 is an excellent game and definitely should be played. If you only own a Switch I fully recommend it. If you have a PC, Xbox, or PlayStation pick it up there as it is cheaper and has better performance. But either way, play this game and enjoyable the world. Also, don’t forget to kill as many Nazis as you can.Price: $59.99 Time played: 10 hours Verdict: Recommend That finishes this set of games. Next time I do one of these I'll be in a new state so I don't know when I'll actually get around to it. I don't think it'll be too long but I'm not sure how many people will actually be missing me haha. Either way, take care and enjoy the rest of the summer months! via /r/NintendoSwitch
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