#HER BOW ISNT THERE ON PURPOSE BTW
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bugprinz · 1 year ago
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talk about a close one huh
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sunnyvaiprion · 6 years ago
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Hi! I have a question (two actually) So how do you use Mr Dark Prince in battle? And is there a 4th mysterious member along your Julius/Reinhardt/Child!Azura team? (I love these interactions of them you draw btw~)
Oh, thanks!! 
About the team: yes! Since it’s a primarily AR team, there are two more! One of them is basically defaulted to Eir, but more often than not she stays as far away as she possibly can from any action (she has a nice heal though. Also she can throw Julius into enemies if he cant walk there fast himself). And second is a wildcard that varies from team to team (it was supposed to be a bonus unit, but it seems like Eir will stay for quite a long time), but my “main” now uses Bride Ninian for… no apparent reson besides being a dancer and me liking her. I will most likely change her for someone else/heavily alter her build because it’s actually pretty wacky with this team, but for now she stays (because she can fulfill her main purpose which is assisting trap removal in tight spaces). 
And now, About Julius: Ranged units can be a major pain. Sometimes (more like nearly always) you cant initiate on one and run without the rest of them scattering like dust particles if you blow on them all across the map with their dancers (especially now with Lazura), and to bait them you need someone who can take entire triangle and probably physical damage too, all at once. Use a dragon? Yes… a dragon.
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Due to it being a somewhat lenghty text, I am putting it under the cut. 
If someone else thought about using him but was afraid that he isnt “a good unit” or “not favoured by meta” - I’d recommend you read into this too!
I have my Julius with Loptous, Reposition, Iceberg, Distant Defence, Guard, Attack Ploy, and another Distant Defence. which is - a wall. I place him in a space where he can be targeted by units I want (nearly any ranged, tbh. IF there’s a melee frontiline unit - Reinhardt has a message for them.) so he can kill them or hold them in place, and make sure my team can give him maximum amount of drives without putting anyone in danger. (oftenmost it’s just Azura and that’s it but still). 
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Pros:
It’s VERY hard to kill him during EP. Even blue mages and bows/daggers with high attack struggle to deal non-zero damage to him, especially pre-dance. TA blue mage dancers included, as they usually dont break 50 attack mark by much.
No specials. Unless a special is pre-charged on turn 1 (or 2CD with Heavy/Flashing blade after dance), no luck trying to damage him with one either while guard is up and have fun offing it. Glimmer still deals a 0. Moonbow most likely a single digit.
He has high attack but without QR he will unlikely kill a unit coming at him on their first initiation (unless its low res green OR Reinhardt)…. which will waste a dancer’s turn to dance them instead of dancing some out-of-range thing you DONT want to attack, like a melee fast sword in that far-off corner.
On second initiation (if danced, alternatively someone else if the first unit died or didnt get a dance) that unit is guaranteed dead, though, because Iceberg hits like a truck especially with his already nice attack and STUPIDLY HIGH RES especially on EP. If they somehow survive this (Aversa with res wave on comes to mind) - its not a crazy PP unit so their damage is definitely a hard 0, so no biggie. Also works with a fast dazzle staff or if first enemy fails to double, since CD is 3.
With his res he can atk ploy virtually any unit of his choice, making the most dangerous unit to him (usually a physical or Ophelia) less dangerous at least pre-dance (when they have a chance to land more attacks).
His speed is actually not THAT bad. He usually doesnt mind getting doubled, but still. If you throw some speed buffs on him he can deny even some fast units their doubles. This might come in handy when fighting aforementioned units.
He is a lot easier to actually obtain and merge than similar units (Micaiah, Deirdre, Kliff maybe?) due to not being a 5-star locked or even limited unit. Unless you are a whale, and I dont judge, but for me it’s a big plus right there. Skills I have on him are also all widely available (I got DD off Garon).
Ranged anti-dragon weapons are all green (= normal blue for Julius, multiplier-wise). After Nagas got refines I actually started seeing them on defence maps. Guess what, still 0 damage. Daggers are trickier but a lot rarer and still manageable. They added an inheritable one just now but… why would anyone actually use it on heroes except it’s native user (who is also green) ?? Either way you wont see much of that.
See that Surtr? Julius will take care of him for you, too, with his high attack. In a single hit, if you pre-charge his Iceberg on something else. I know that almost any red mage can do it, but I heared some people still struggle. He can take a DC-hit from him too, if he runs one.
He can tank Ophelia, but be careful. For her he needs res buffs, especially the visible one, because of her initial AoE. Atk ploy her. If she can get an attack buff, It’d be great for you to have panic ploy too (right now there’s a lot of options, including Panic Manor). On a positive note, there should be plenty of mages on the same team as her, probably red and green, which wont really bother him afterwards.  
That’s Julius. We love our possessed lord.
Cons:    
While he takes little to no damage from any ranged source, Poison Strike-esque damage will get him good. Pain+ healers arent particulary dangerous because they cant deal any more damage to him no matter what, but units like firesweep bow double poison lyn are not very nice for him to face head-on (yes, I hate her in particular with burning passion), especially if she gets danced, receive a buff and attacks again, while there are other non-zero damage units in the back. But unlike a melee unit in the front line, it’s not always an option to snipe her (or any other unit like her) prior to Julius getting in range. This is, honestly, your worst nightmare. Be very careful with things like that and calculate damage dealt to make sure he wont die. … even though I think it’s not just his problem. But he doesnt easily solve it.  
He is reliant on team support to fight ranged physicals. Not going to lie about it. Def Tactic (or a wave if you’re into them) and 1-2 drive defs (ideally distant guard) should do, which is by no means too much investment, but it should be done.
His player phase leaves a lot to be desired. But like… what’s new? He’s enemy phase per advertisement. He still can Iceberg someone to the ground should he have it ready, or finish off someone previously mangled in EP, though.
He’s likely to deal more than 50% HP in one hit to PP heroes, especially ones that dump res or run LnD, which will activate wings of mercy, and a WoM melee unit can warp to his face and smack him. BUT usually dancers run WoM, and those have lower-end stats, so he should be okay at the very least. The only lancer dancer in the game is OG Azura, but …when was the last time I’ve seen her…  anyway, be careful with WoM.
He’s going to get Chill Res’d. He will get Chill Res’d every time every day of the week cause you wont find any ally with more res than him to “bait” chill res. It’s not like he will die from it though.
He’s infantry, so unfortunately, no easy fortify/wards for him. But if he was any other movtype - it’d bring it’s own problems, so… maybe it’s for the best. Also distant guard is a thing now.
He wants to stay above 80% hp and it’s very easy until he starts taking 5+ damage per hit. If it’s the case - you need to start paying attention to enemy specials again, especially longer CD ones.
Alternatives: While I am happy with how he does his job for now, I am planning make one adjustment, which is - give him Steady Stance 4. (once I get the fodder Surtr, which is not so soon). It will allow him to use his entire HP pool more effectively, and will give him extra survivability against physical threats, even if by a little bit. Additionally, it will protect him againt melee units too (like a WoM dancer teleporting to him) for safety measures and it will open up B slot! Losing 6 res (and 3 Iceberg damage) is not a big deal compared to all those benifits, ESPECIALLY since staying above 80% would be no longer needed.    
I .. dont really have a plan what to put in B slot then, because I intentionally want to avoid QR for a reason I explained above. But hey, I’ll figure something out when the time comes. However QR is also a viable option if you want him to kill everything in one go.
Iceberg is also, in theory, could be replaced by Glacies, if you want more damage. But I personally decided against it, because Iceberg’s cooldown is easier to manage and it’s damage is already enough in most cases. Also Iceberg is a lot better with QR should you want to use him for insta-kills.
And for the love of Loptyr himself, dont try to build him player phase or give him Fury. There are heroes with a lot better stat spreads for PP (yes, I’ve seen a PP Julius), and Fury is a fastest way to turn off Guard/QR and ruin his excellent ability to take zeros from most things. I tried it while I didnt have DD to fodder, and I didnt get much out of it. 
Now, he fits on virtually any map, but here are some examples of AR maps which he absolutely murdered.
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I rely on my dragon! I’m very glad I decided to pick him up, even if he’s not that popular of a unit. 
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