#HELLO i'm back i guess
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becaeffingmitchell · 2 years ago
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damn sure never would’ve danced with the devil
Rating: T (for excessive f-bombs) Chapters: 1-4/20 Summary: When all’s said and done, Ava decides to keep it. One, because she’s not sure how she would even go about trying to get it out. Two, because it could be the only defense she has against the multitude of threats coming at her left and right. And three, because she really should reconsider this whole ‘meant to be’ nonsense if she’s gonna keep getting dragged back into this fate/destiny bullshit.
[snippets following the Ava-Halo relationship throughout the two seasons]
Ugh. Nuns. Always with the fucking nuns. 
It’s gotta be some kind of cosmic irony. It’s because Ava had grown up hating organized religion, because she’d relentlessly cursed whatever supposed higher power stranded her in that bed, because she’d gladly fistfight God in a parking lot if given the chance. Because she’d channeled so much raging negative energy towards the Catholic church, it’s throwing that energy right back in her face and practically handcuffing her to nuns for the rest of her newfound life. 
Well, fine. Two can play that game; if she’s going to be stuck with them, she’s going to make sure they know that they’re stuck with her. Dial down on cooperation, dial up on sass: The Ava Silva Special.
Prologue | s1e1 - s1e3 | s1e4 - s1e6 | s1e7 - s1e10 | s2e1 - s2e4 | s2e5 - s2e8 | Epilogue
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niko-mesu-the-dragon-dog · 4 months ago
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old tired women yuri.
if u even care
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miguxadraws · 8 months ago
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i found out what pissed her off so much guys
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lore-pls · 1 month ago
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Are we not meant to find all of this kinda horny?
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a2zillustration · 9 months ago
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[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
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expelliarmus · 2 years ago
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rainintheevening · 1 month ago
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Part I - Part II ... Part XVIII - Part XIX
It hurts to see Peter hurting.
More than the state of their city (still theirs), more than the shattered buildings (he imagines the inferno of Christmas with a little shiver), even more than the dark smudges under their mother's eyes (he and Susan make all the meals during the holidays), it's Peter who wrenches at his heart, ache welling behind Ed's sternum.
He sees how Peter yearns for a sword, an enemy, a way to make all the brokenness around them right. More than sees, though, Edmund knows.
Knows the hunger that eats at the back of the throat, the way a single page in the newspaper swamps security like a tidal wave, the helplessness that weighs shoulders and hands till falling to fury or despair seem the only choices available. Hunger and helplessness had been his old play-fellows, back Before, and now he finds their heads reared again, but he also finds himself too taken up with watching over his brother to pay much attention to them. He forgets himself in his concern for Peter.
Peter does not cry again, not that Edmund sees or hears at least. He sleeps little, laughs less.
The girls too are shaken by the alterations to what had once been their world, but Lucy laughs more than she cries, and Susan steps easily into the motherly role.
Peter does all the shopping. In the span of their three weeks holidays, he also fixes all the bicycles in the garden shed, digs up the whole bed of the Victory garden, mends two broken chairs and a chest of drawers, takes a broken clock to pieces (Ed is the one who finds the problem), and fights four different boys, two of them more than once.
Many of the children who had stayed through the whole of the bombing are quick to sneer at those who did not.
“As if we chose to go!” Edmund complains.
“Cowards,” hisses Daisy Moore as she passes them in the churchyard, and her brother laughs.
“Got scared by a few rockets, and left your poor mother all alone in her shelter, listening to us all burn?”
Ed does not relax his grip on Peter's arm until Daisy and Danny have disappeared, until the tremble of taught muscles under his hand has melted away, until the growl has died in Peter's throat.
“Look,” Ed says with forced lightness, guiding Peter toward the street where Lucy leans against a small tree, singing to herself. “I know it was terrible, but there's no call for talking like that. It might make you feel better for a moment, but it makes someone else feel horrid for awhile, so it's definitely a sum-total loss.”
Peter does not answer.
The next day he and Susan come home from a walk, and his sleeve is torn and there is blood on his knuckles.
“They insulted Susan,” is all he says to Edmund in the mirror, bent over, washing wounded hands.
Edmund is glad when they go back to school.
At St. Maurice’s, Peter's responsibilities are clear, he's respected, he has the wide open sky and the wild moors to ride over.
They step off the train at the village station, and Ed sees him breathing deep, smiling at Colin's enthusiastic greeting, leaping to catch a stolen cap and prolong a wild chase along the platform.
Ed joins Peter very early for a ride the next morning, slapped awake by the cold wet May air, but he sees the light in Peter's eyes, the way he greets each horse in turn, and Ed strokes Rose's neck, tickles under her chin as he smiles himself.
“Perhaps he'll be alright.”
But then this term Wollers is gone, graduated, good, steady old boy off to the war, and the new Head Boy ticks Peter off twice in the first week for ‘interfering’, slaps Alexander Morrow in Ed's form with a hundred lines (in French!) for cheeking him in the hall, and generally does his best to let everyone know he's in charge, while also making everyone hate him for it.
Ed hates it, especially for Peter's sake, when Peter's only a year younger and also named head of the Sixth Form. A few weeks in, Peter joins Ed on the way in to lunch, and his brow is drawn low over still-smouldering eyes, jaw set in a hard line.
“Beaumont”, he says, without preamble. “Trying to tell me what to do about Gilly when it's a Sixth Form matter. Now who’s interfering?”
“Not you,” Ed says mildly, watches Peter's shoulders drop, watches him exhale. “Just don't give him the satisfaction of marking you up for anything,” he adds.
“I know, I know,” Peter sighs. “Jolly well wish I could box him, but I can't unless he starts it. I don't know why they chose him.”
At least Pete has rugger to shine at, Ed thinks. Peter had sat his Junior Cert at the end of last term (and passed with Credit or Distinction in all subjects, which Ed is very proud of him for) so he's more relaxed with his own studies, making time for more tutoring of the young ones, and making the rugby team.
Edmund tries out for the Junior team, gets named a spare. He knows he's not strong, but he is fast, and slippery.
A letter from Dad comes, forwarded from Mum, and it is cheerful, telling them things they already know about the successes in North Africa, expounding on his work learning Arabic, giving a brief written sketch of the desert sunset that strikes up vividly at them like heat from the sand till Edmund can see it as clearly as the view west from Tashbaan.
Peter is quiet though, broody for days after. Ed watches, wonders, worries.
Three months and Peter will be 17, a year off of signing up. Sometimes Edmund is certain Peter would have already gone, fudged his age and signed his name; he doesn't doubt they would take a strapping youth like Peter with very few questions. But he'd promised Mum, and Peter Pevensie is not a promise-breaker.
He's also not the only one hurting, not the only one missing Dad, missing Narnia, but Ed doesn't like to worry his brother, doesn't want to add to the concerns Peter carries.
There are questions sitting somewhere in his stomach, and he tries to ignore them, but they've grown heavier over the days, weeks, months. Time ticking by, another spring, and something about the sunrises, the green flush racing across the quad, rising in the victory garden, the apple trees by the stables bursting into bloom, it makes the longing flare bright in him.
As always the memories stay hazy, sometimes fearfully so, only brought back in sharp relief, a cleared streak in fogged up glass, in odd moments. Ed thinks there's a pattern in it—when a lie hovers on the tip of his tongue, he hears Oreius's voice; when Peter turns with an angry word, he remembers tense council rooms; when an apology fails to melt Edmund's own shame, he sees Tumnus's face. But there are smaller, less specific flashes too, and one day, hard at work with the violin in one of the practice rooms, he gets lost in the music, notes dancing under his fingers, spinning, swooping, diving, soaring, and he plays and plays and plays until he coasts to a halt, stands breathless and a little dizzy, feeling exactly as he had after his first real flight on the back of a gryphon, and his hand on the bow grips involuntarily tighter, as if feathers and fur are slipping through his fingers.
“Oh, don't stop.”
A hoarse whisper making Ed spin round, but it is only Peter leaning in the doorway, yearning writ large across his face, until their eyes meet and it twists into sorrow.
Only then does Edmund realise his cheeks are wet, and he pivots quickly back, lays the violin down gentle, deliberate.
Peter says nothing, but he comes across the room, stands close behind, close enough that Ed decides he doesn't care, and turns, falls into Peter's chest.
Arms wrap strong around him, smile bunches the cheek that presses against his head, but still Peter says nothing, and Edmund is glad. Just for a minute he hides his face in his big brother's shoulder, and lets himself cry. Peter holds him, safe and tight, and he stays, sniffling into Peter’s vest, until Peter says, “It sounded like Narnia. What was it?”
Ed sighs, pulls away to scrub a sleeve across his nose. “I don't know. It just sort of… came over me. Or out of me. Or to me– I don't know.”
Slow grinning pride breaks across Peter's face. “So you're a composer now too!”
And Ed must needs shove him away, rolling his eyes. “I didn't exactly write it down, so I'll probably never be able to play it again.”
“That doesn't change how beautiful it was,” Peter says, hopeful and true like Edmund needs him to be.
He fingers the violin strings, plucking them gently, tick tock tick tock tick, and he says it quiet.
“It's been about ten years. In Narnia. Without us. If the time difference between the professor's visit and ours is consistent.”
“Corin will be a man,” Peter murmurs in the surprised tone of grown-ups talking about nieces or nephews they haven't seen in ages. “And what would you bet Aravis and Cor are married?”
“Peridan and Anna must have several children by now.” Ed’s voice catches in his throat at the thought of his friend, who had sworn he would make Edmund godfather of all his sons, as well as letting him teach them all how to fight. And oh, Ed had stood up at his wedding as best man, hadn't he? While Peter had given Anna away, in lieu of long-lost father or brothers.
“Erah and Pearl–” Peter starts, but can't finish.
“We weren't trying to leave,” Edmund says. “I wish they knew that.”
“We were only following Lucy into another adventure.” Peter has a little half-smile on his lips, and then his arm around Ed’s shoulders is warm.
“The professor said it wouldn't all be easy.” Edmund rests his head on Peter's shoulder.
“Do you ever wish-?” Peter starts, but cuts himself off with a decided “No, I don't.”
Edmund knows, he's wondered himself, once or twice on difficult days, but he always answers the same as Peter. He'll always be grateful they had been brought to Narnia.
But there's one question he does hesitate over, as the seasons change, and the clock ticks on, and he voices it now, barely above a whisper: “Are you so sure we'll go back?”
“Of course,” Peter says at once. “Aslan said we would always be kings and queens of Narnia. We'll get back somehow.”
“You're sure?” Edmund pulls away enough to look hard up into Peter's eyes, searching for a hint of doubt.
“Quite. We have to.” Peter swallows hard, looks away out the window where the rain falls steady in the quad. “We have to,” softer now.
Ed sees the longing in his brother's eyes, and he wishes suddenly that just being here with Edmund and the music and the rain was enough for Peter. But he loves his brother anyway.
“Alright, your majesty,” he says lightly. “Now come on, the supper bell will ring any minute.”
He snaps the clasps on the violin case closed, leads the way out of the room, humming the whisper of wings in a blue sky.
Behind him, Peter is silent.
Next
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pickles4nickles · 7 months ago
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So I’ve been watching playthroughs of Yakuza games for a while now, but when I saw that the newest game takes place in Hawai’i, the place where I was born, raised, and have lived in for nearly 30 years now, I knew that this was something I had to have first-hand experience with and not let some guy tell me how to feel about it, to put it bluntly.
I went on a month and a half long journey to finish this game, so I sat around for a bit like
Jesus Christ I should write a review on it.
So if you’d like to read about 5k words on what I thought about The Video Game™, here you go.
Overall, Like a Dragon: Infinite Wealth is a really really good game. However, as Hawai’i local it was kind of hard for me to turn my brain off to some of the cultural inaccuracies and as someone who tends to play smaller indie games, I clocked in about 110 hours on this and I burned out a little towards the end.
GAMEPLAY
Let’s get into Gameplay first because I think I have the most positive thoughts about it. If you haven’t heard my thoughts about Pokemon lately, it mostly boils down to “It’s the only RPG I’ve really been playing in recent years and the gameplay has been very watered down and I yearn for a decent PvE experience.” This game definitely scratched that itch in more ways than one.
Infinite Wealth’s turn-based combat system revolves around positioning. Some moves have an AoE of either a straight line or a circle. Positioning a character next to an ally will proc a combo move with them and positioning them near items will proc an item attack where you can beat a guy to death with a traffic cone or something.
The job system is robust. Every character starts off with a default class- Ichiban’s is Hero, an all-rounder that can pretty much do anything; characters like Nanba and Eric (I know the game calls him Tomi or Tomizawa, but I’m not the game and “Fuckin’ Eric” sounds way better than “Fuckin’ Tomi”) are magic-oriented, so they’re basically wizards by default. You can change their class to other jobs (Desperado is my favorite because it’s basically gun mage), which unlocks new skills as you level them up. You can also change jobs as much as you want and skills carry over between them, so there’s a bit of moveset mixing and matching that makes my brain feel good.
Ryu Ga Gotoku Studio, (the Yakuza devs, which we’re just gonna abbreviate to RGG from here on out) have always been REALLY good at asset reuse (again, I cast a dirty look to Game Freak). They’ll make a whole-ass map of a region and reuse that same map for several games down the line. Not only do you spend a significant time in Ijincho again and not only do you go to Kamurocho for little bit… AGAIN, but there are two… what I can only call “macro” games that have the best asset reuse I’ve seen in, like, maybe anything ever.
DONDOKO ISLAND
Like A Dragon: Infinite Wealth comes with a whole-ass Animal Crossing clone that’s also kind of The Sims called Dondoko Island. In this, you rehab an island that’s being used as a dump for some trash pirates (no, seriously, they’re actually pirates, yar har and everything) back into a five star resort. There’s a whole-ass crafting system where you go around the island, harvesting resources, to build furniture and facilities, which include whole-ass buildings which have appeared in past Yakuza games. The crafting system is GREATLY improved over Animal Crossing: New Horizon in that you can skip the goddamn animation and craft multiple of the same items at once. You don’t even have to have all the materials in your inventory, it’ll take it from your storage. Placing items in the world is also in an overhead view and the only grievance I have with the system is that placing paths is really weird and you can only place a limited number of them. But overall, Nintendo, was it really that hard to put into the video game. Why did you make AC:NH disrespect my time in that way?
Once the island has been cleaned up enough, you can start inviting guests over, which all have their own set of preferences for the vibe of your island (rustic, pop, sleazy, etc), their lodging quality, and how much of the island’s flora and fauna (and minerals, I guess??) you’ve discovered.
I really really liked Dondoko Island because who am I to say no to a management mini/macro game with decoration elements. I mostly really appreciate that it doesn’t waste your time. I wanna say I finished it in like less than 20 hours… which is not short for a game within a game (actually, that’s insane for a game within a game), but for a game of this genre, it’s pretty short.
There’s also an entire separate mini-island that further helps you with efficiently running your island by passively collecting resources over time and just being a general stockpile of bugs and fish to catch. But I can’t talk about this part without talking about…
SUJIMON
A returning character voiced by Keith Silverstein in the English dub – yes, that Keith Silverstein, who voices Masayoshi Shido of Persona 5 and Zhongli of The Genshin Impact™ is a professor who documents the behavior of weird and often hostile middle aged men, called Sujimon. When Ichiban goes to Hawai’i, he asks him to also document the native Sujimon there as there’s a prominent Sujimon scene there. Mans wasn’t kidding as there is an underground, more or less ilicit Sujimon fight club called The Sujimon League with its own Elite Four called The Discrete Four.
In the previous game, Sujimon was just your bestiary (literally called the Sujidex), but now it’s a whole-ass game, which I can mostly only describe as simplified Yokai Watch, but a glorified card game. Just so we’re not here for forever talking about middle-aged men cockfights… because I can talk about the mechanics and inner workings of middle-aged men cockfights for a hot minute, Sujimon League basically operates on a 3v3, with an additional bench of 3, rock-paper-scissors kind of system. You’ll need strong Sujimon to get through this macro game and you’ll recruit new guys through four ways- through random fights on the map, through literal Pokemon GO raids, through a gacha system, and through combining Sujimon of the same type into stronger Sujimon (don’t think too hard about that one). I had a LOT of fun with this and, again, it scratched an itch I’ve had for a while. Almost all of the Sujimon are just guys you’ll fight in-game, so, again, an excellent use of asset reuse.
Sujimon smoothly integrates into Dondoko Island in a way that makes Palworld look even more balls-less than it already is. You know that little island I was talking about a few paragraphs back? That’s Dondoko Farm. You can put your Sujimon to work on it! As you’re running around on Dondoko Island, letting it consume your life, your Sujimon will grow crops, scrounge around for resources, and earn some cash for you. The island also has some resources to help with Sujimon League by leveling them up with a small investment of some dondoko bucks and your time, but also a Pokemon-Amie type mini-mini game that helps strengthen the friendship of your current Sujimon team.
Yes.
This game lets you pet-
The sweaty, weirdo middle-aged men.
Don’t think about it too hard.
Especially don’t think about it too hard when you have a Sujimon on your team that uses Xander Mobus’ voice clips.
Anyway, there’s also another minigame called Sicko Snap, which is basically Pokemon Snap with Sujimon. It’s a good one, too.
STORY
I guess… the best way I’d explain my feelings on Infinite Wealth’s story is
Objectively, this is an okay story. Like, it’s par for the course for a Yakuza game. I have a lot of personal grievances with this plot which I’ll fully unsheathe my blade for in the next section, but for now I’ll just say… this game is basically Hawaii Five-O crammed into a Yakuza game and that was an emotional rollercoaster ride that I’m not sure I enjoyed.
Like a Dragon’s main theme is “Even if you hit rock bottom, it’s never too late to get back up again” and that’s something I hold near and dear to my heart.
They have used this theme to my benefit and to my dismay as this also apparently means it’s never too late for ~*Romance*~ which, sure, yeah, okay, true, but did it have to be Ichiban and Saeko?
I’m trying to give the game the benefit of the doubt because… to me, it’s mostly one-sided (as in, like, Saeko’s willing to give him a chance, but isn’t as crazy for Ichiban as he is for her) and, like, dude is allowed to have a crush. But from what I have seen… because I never got around to finishing her Drink Link (I was gonna but I’m like really burned out on the game), they kinda strap C4 to the Bechdel Test and raze a village to the ground with it when it comes to Saeko’s character arc because most of her dialogue and interactions are about The Incident with Ichiban, which sucks because she had more character than just a romance interest for the protagonist in the previous game. If you’re also REALLY not into this plot point like I am, the story DOES NOT let you forget that this indeed happened as it seems to be a plot thread that might continue into the next game as well.
Needless to say, I don’t ship it, and I don’t get to block tags and just walk away from this one.
The game also kinda keeps nudging at, “Hehe, Chitose’s pretty cute too, right?” to which I say
Yes I understand she’s of legal age but she’s only like 21 AT MOST and Ichiban’s like 40-something you stop with that.
It doesn’t feel like Ichiban really had a character arc in this… unless you count “proposing on the first date” to “saying I love you on a redo and then being weird about it again” as character growth. He went to Hawai’i, had some shenanigans, found mom, got backstabbed again, fought the cult (which I’ll be really salty about in the next section), went back home to help Eiji’s character arc. This isn’t a bad thing, it’s just… Ichiban went on another adventure. And it was ok. I think maybe the game was sizing him up to, again, take Kiryu’s place and be The Hero, but… we already did that already? And I’m not even sure if the game was able to complete that message by the end of the game.
Kiryu probably got the most character development out of this game and talking this over with my friend Andrew, he brought up that it kinda wasn’t fair that this is supposed to be Ichiban’s game, but he had to share half of it with Kiryu. And I agree. His sections were also really hard to get into if you haven’t been a longtime fan. Again, I have a decent amount of Yakuza knowledge, but with Kiryu’s memories, a LOT of it went over my head.  It seems like RGG’s been trying to retire him as a protagonist for like three games now and MAYBE this time they’ll actually do it after this victory lap they’ve given him. But he did learn that “my friends are my power” and “never ever give up, you still have time to do better.” And you know what, that’s rad.
As far as the villains go, just, I dunno, they’re fine? Ebina and Eiji are very “okay bitch, stay mad, then,” and it’s. Fine? My only complaint is that Ebina’s arc felt like it was under-seasoned before they put it in the oven to cook and they could’ve peppered it on a little earlier in the game or something. Bryce’s entire deal I may have taken a little too personally, but that’s for later. Dwight was literally just Danny Trejo doing a villain role and I have absolutely no qualms with it. He was fun to watch.
The supporting cast was fun as always. Eric I hated at first, but he grew on me in the same way that, like, I’d bully a friend. Chitose I also kinda hated at first, was very sus of, but then she had a character arc that was pretty good. The Yokohama gang didn’t really have character arcs to them, but they were still fun to hang out with nonetheless. We got to learn a little bit more about Seonhee and she’s really fun. Both her and Zhao, who is my favorite for several reasons, are really really fun characters as they are both crime bosses (former, in Zhao’s case) who are BIG FUCKING WEIRDOS and I love them for it.
Joongi Han becomes a party member WAY too late in my opinion that, in a way, he’s technically an optional party member, or at least like getting a Dratini right before the Pokemon League in Gold/Silver/Crystal. He had some fun character moments, but felt kinda like an afterthought.
But also, ain’t no way he got his Hawai’i clothes at Hilo Hattie. There’s no way.
To wrap up my thoughts on the main story, I’d just like to say: the plot point that they sailed to Japan on a little tugboat in a handful of hours as opposed to WEEKS is peak Hawaii Five-O vibes and it infuriates me, but everyone kept telling me “it’s okay, the coast guard picked them up, like, halfway” and I will sit down and not start a fistfight over it. And just. That was the vibe of the game for me. Just… alternating between a J-Drama and Hawaii Five-O.
I don’t really have much to say about the substories except that they’re either almost Oscar-worthy material or they’re a snoozefest that I just tabbed through. I can really only think of three substories off the top of my head that were EXCELLENT, though - Nancy and Olivia, the artificial snow quest (THIS ONE IS EMOTIONAL WHIPLASH), and the traveling aquarium one. The rest I mostly just tabbed through because they were just……. Eh. But I think I’m okay with that since we have Sujimon and Dondoko to make up for it.
THE CULTURAL GRIEVANCES
So as I type this section out, I run my hands over my face to remind myself and say
This is a game that takes place in Hawai’i from a Japanese perspective, written primarily for a Japanese audience and I assume that certain things may come from a place of ignorance, but not maliciousness.
Hey Tumblr.
I want you to read that first bolded sentence again.
Because I know how you guys are with reading comprehension.
But that being said, as a Hawai’i-born Chinese person, there’s quite a lot about the Hawai’i cultural aspects of this game that I have problems with. If you wanna see me roast this game, you can stick around, but if not… Here is your chance to bail.
I’ve tried my best to write this in a way where I look at the thing that pissed me off and ask myself,  “Am I taking this too seriously or do I actually have a problem with it?” and write more or less objectively, but some of it might still come off as overly caustic. Just. I tried.
And after a deep breath,
Ho brah,
We go.
WHAT IS HAWAIIAN CULTURE, ANYWAY?
To start off, I’m not sure if RGG knows the difference between being a Hawai’i local and actually being of Hawaiian blood…? The game mentions at the very beginning that Akane is half-Japanese… and half-Hawaiian, which makes Ichiban one-fourth Hawaiian, which makes ME kinda… squint. Like, we’d need to know more about Akane’s backstory, but if you know anything about indigenous cultures, finding someone who’s half native is HARD nowadays. Akane also looks pretty light skinned for someone who’s allegedly half-Japanese, half-Hawaiian but that’s just my tiny nitpick?
I’m also… not sure what kinda research RGG did on Hawaiian last names because some of the ones I see on random enemies are kinda… 
Who is that
What is that
I have never seen anyone named that in my entire life
Sure, my worldview is a little shut in, but, no, what IS that?
Mililani is not a last name, that’s a neighborhood, why’s she Lani Mililani?
WHAT IS THAT?
The pidgin in the game is also there, but… small kine hit or miss. For those of you who don’t know, pidgin is Hawai’i’s creole, which came from a bunch of cultures who don’t speak the same language eventually falling into a kitbashed language system that works for everyone. Looking at the VA listing in the credits, they did hire some local people (they have Hawaiian names) and some of the VO performances work really well like Obispo in the restaurant side story and the cab driver dialogue that ONLY comes up in the Japanese audio version of the game for some reason. Others… are… hm (I don’t know what’s going on with Jeff the taco truck guy). I feel like the voice director got the intonation on the line reads down pretty well, but on the localization side, the syntax and grammar are a little off. Pidgin tends to come off as “broken english,” but it’s technically not since it’s its own language system with its own rules. So you have a lot of line reads that are in the right inflection, but the way it’s written is wrong for pidgin dialogue.
And it just doesn’t sound 100% right to me.
There’s also some… small pronunciation nitpicks that I have. Ukulele is pronounced the white way - it’s not Yooka-Laylee like the Chameleon and Bat, it’s ook-oo-leh-leh like Tapu Lele, the Pokemon. Some characters pronounce Hawai’i as huh-why and not ha-wuh-ee, which is more right (it’s SUPPOSED to be ha-vai-ee but I’m not native Hawaiian and this is kind of an axolotl situation so, y’know).
But shout-outs to the “Whatchu lookin’ at?” line guy.
Because that one is just, no notes, perfect.
NOTHING CAN BE NORMAL, I GUESS
Something that rubbed me the wrong way in this game is the mystification of a culture that’s foreign to you, that is, taking a culture that’s not yours and describing or representing it in such a way that it sounds so deviant and hard to comprehend compared to the one you’re used to. Think of that one tweet where someone describes hamburgers like a white person would describe asian fruit.
There's the lei substory where the girl needs to make a lei with blue plumerias (which does not exist by the way) because there’s an urban legend that if you give a blue plumeria lei to someone, it’s a way of confessing your true love. Lei are just… things you give as, like, a “congrats!” kind of a thing. Or if you wanna be touristy about it, a “welcome!” kind of gift. There’s nothing mystical about it, most grocery stores stock a few that you can just pick up, grab and go style. 
The entire game mechanic of “shaka to make friends” was so?? Like maybe after 8 hours into the Hawai’i map, I was like, okay, I’ll just… fine. I’ll accept it. But my god did I not appreciate it when Kson came up to me and was like “what’s a motherfucker gotta do around here to make some friends” and told me how FRIENDLY the Hawaiian people were and how you can just throw a shaka to make friends; while me, probably the saltiest, introverted Hawai’i local that throws stink-eye at tourists who can’t watch where they’re going, playing the video game on that day was like, “We don’t fucking do that, hello??” I don’t even know why we shaka?? Most people you ask that question will just be like “idk it’s the local thing, they do it at the end of the 5pm news on KHON2.”
There’s a substory in this game with a character named Nathan, but we were all calling him racist Alpharad because he kinda looks like him (ALPHARAD HIMSELF IS NOT RACIST OR IN THIS GAME I WANNA CLARIFY THAT) and he’s basically, like… a weeb. He’s recording what seems like a PBS special on Japanese tourists in Hawai’i, but he’s kind of a shitter about it. He makes Ichiban choose between local foods and cold-ass rice and becomes upset when he chooses kalua pork over the rice since it wasn’t The Japanese Option. It escalates to making Ichiban play darts with shuriken and when he loses, he tells him to “live up to his dishonor,” slides him a knife and board, and asks him if he wants to take a finger or hara-kiri. To which Ichiban goes “dude, I get you like Japanese culture, but you can’t treat people this way”
To which I look back at the game like
You clearly understand how this feels, so why are you doing this to Hawaiian culture?
Again, I understand that a lot of this game was written with maybe just ignorance, and not malice, and this isn’t really a call-out post to RGG or anything, but BOY…
Okay.
Now we get to my biggest gripe with this game.
PALEKANA CAN SUCK MY NUTS
I’m kinda disappointed in their choice to use a Hawaiian cult as a plot point. It’s not quite a native savages kind of a vibe, but… In the year of our lord 2024, I thought we would know better than to portray an indigenous religion as a bloodthirsty cult? I also don’t like how they’re conflating the Hawaiian religion with what’s more like a Christian/Catholic cult in this.
Palekana is portrayed as “cultists who worship a goddess who lives in a mystical land, forbidden only to her chosen and maybe one day we’ll be worthy of her blessings.” Hawaiian religion is… not… like that at all? They did get the part about “giving back to the community” correct as a part of Hawaiian culture is mālama ‘aina, meaning, you need to care for the land you live on, which is… reasonable? I guess the other basic idea of Hawaiian religion is that certain places, things, and times that are important, and you shouldn’t touch it unless you wanna fuck around and find out. But the game just kinda wildly overboils this.
Like, I don’t claim to be an expert, I’ve only scraped the basics from what I learned in school (a year’s worth of Hawaiiana lessons in middle school, a semester’s worth in college; went to a private Catholic school, took two world religion classes in college), but Palekana has a very Catholic European religion kind vibe instead of a Hawaiian one. And I really, really don’t like that the game conflates the two. The Palekana cultists wear hoods, which is a distinctly European thing (it’s too hot for hoods here!). The beaded necklaces also seem more like rosaries, which, again, very Catholic. The idea that a god-figure will save you is also a VERY Catholic idea. I’m also assuming the goddess Nele that they use in the game is an expy for Pele, which… okay, like, you can do that with locations. Ala Moana Shopping Center represented as Anaconda Mall in the game hurts me a lot, but… to change up the name of the most prominent deity in Hawaiian religion is like
Dude, I’m not Hawaiian, but I know better than to shit on Pele?
Maybe I’m taking this a little too seriously, but it comes off as a little(??) disrespectful.
To give them the benefit of the doubt, maybe RGG wrote this plot point in this way to be like, well, they’re the villains, so we’ll write them so hyperbolically evil and wrong so people won’t mistake that for the actual culture? But my gut reaction is that they’re only writing from what they’ve seen in the movies and they wanted to make a story like that.
This was my least favorite part of the plot because not only does the cult aspect feel like it’s in bad taste, but it’s SO MUCH of the story and you REALLY can’t get away from it.
Alright. So now that I’ve aired that out of my system, I’m finally capping off this section with the part of the game that hit the closest to me and that is
CHINESE IN HAWAI’I
Listen. Again.
This is a story about Hawai’i, written by a Japanese team, for a Japanese audience.
Yakuza is a series that often talks about the racial conflict between the Japanese, Chinese, and Koreans. And I don’t expect them to portray any of these groups in anything more than a neutral light in this game about Gang Crime.
But ohhhhh my gooooood did they get the Chinatown section so wroooooooong.
Right off the bat, the big glaring problem I have with this game is. All the guys speak Mandarin. I think they might just be reusing voice clips from Yakuza 7, which, sure, fine, I understand that video games are hard to make and expensive.
In Hawai’i, like, real-world Hawai’i, not the bizzaro Hawai’i this game takes place in, we’re definitely starting to see more Mandarin-speaking immigrants show up, but most of the town speaks Cantonese.
Most of the people here a generation or two above me come from Guangdong or Hong Kong, which are Cantonese-speaking areas. It’s an entirely different dialect that’s really only been represented in small bits in media I’m familiar with, like in Jackie Chan Adventures (the uncle’s chant is basically “no more ghosts, get out of here” in Cantonese) and Digimon Tamers (“Moumentai” is “it’s okay/don’t worry about it” in Cantonese), and it seems really hard to get VAs that speak it, so I’m not… really that mad about it.
BUT. Then there’s Wong Tou.
Wong is the Cantonese pronunciation of 黄 , Huang or Hwang in Mandarin.
So like… clearly they knew?? But?? Decided not to go all in on it??
(And then Daniel Dae Kim is his face model and I just??? Bro’s Korean, hello?????)
And then there’s the name of Wong Tou’s gang. The Ganzhe.
Which is a stupid name.
The Chinese dictionary gives me 甘蔗 which translates to sugarcane, which. I get it. The plantation times. The Chinese and the Japanese and the Filipinos and the Portuguese and whatever all used to work on the cane plantations.
…But you’re out here calling your BIG KNIFE GANG “Sugarcane??”
My guy, you could start a reggae band with that name instead.
SPEAKING OF REGGAE-
No one knows how to pronounce Ganzhe properly besides Eric’s VA apparently? All the other VAs pronounce the gan closer to “van” when it’s supposed to be more like a “gone.”
Yes. That’s right.
Ganzhe is pronounced more like ganja.
You know.
The Marajuanas™
I’m a Hawai’i-born Chinese, first-generation local on my mom’s side and third-gen local on my dad’s. I grew up in Chinatown, so this was a section of the game that was near and dear to my heart. So I THINK and HOPE you’d understand my frustration to see that work needed to be done on the representation of my culture in this game. It was definitely a little fun to see my hometown modeled in this game- they got Maunakea Marketplace and Keikaulike Mall down pretty accurately and some of the motifs on the buildings made me do a double take because they were so familiar to me. BUT, man, this cultural aspect of the game needed A LOT of work.
SO TO FINALLY CLOSE THIS OUT
Japanese people love Hawai'i a lot.
I think Japanese people love Hawai'i more than Hawai'i locals do.
But as for portraying it accurately, I understand that no one can do it as well as a local islander can. Did I personally think they did the best they could?
………………ehh
Like, if you turn your brain off, it's fine??
If you turn your brain off and not let Palekana get to you, this game is fine.
It can be a little campy.
It can be a little Hollywood.
It can be a little Disneyland.
And despite my four pages of bitching about it, at the end of the day. It is fine.
So with that, I’ve hit like ten full pages on this Google Doc. Despite half of this review being me complaining about what they got wrong about Hawai’i culture in this game, I liked it a lot! When the game didn't have me strapped down for an episode of a J-drama or Hawaii Five-O, I liked running around town, fighting guys, making other guys fight other guys, and managing a resort island. If anything, this game actually motivated me a little to make more local-themed stuff, because as I notice people getting older, there’s less and less people to correctly preserve highly specific culture stuff like this. So a lot of that responsibility falls on me, y’know?
Thank you for making it to the end of this review! I know it was a lot. I don’t know what happened. I do recommend this game, but I ask that you do NOT finish the game with the takeaway that you have learned everything there is to know about Hawai’i.
I’ll fight you with a lawn chair (in Minecraft, for the FBI agent reading this) if you do that.
Other than that, I think you’ll have a lot of fun but also take your time because this game is, like, a 100 hour commitment. Not Persona 5 Royal long, but a commitment nonetheless.
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skeldales · 2 years ago
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SUPERNATURAL | 5.22 Swan Song [105/X]
so, what's it all add up to? It's hard to say. but me, i'd say this was a test... for sam and dean. and i think they did all right. up against good, evil, angels, devils, destiny, and god himself, they made their own choice. they chose family. and, well... isn't that kinda the whole point?
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icewindandboringhorror · 1 month ago
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I occasionally wish to reach out to old friends/acquaintances I haven't spoken to since high school/some other even earlier time in my life, but I have SOOO little social energy even for required tasks (like making dr phone calls or etc), I never have any leftover for extra ones, and it would be very odd to message someone I haven't spoken to in like 5 years out of the blue but then take 4 entire months to respond back lol.. My natural curiosity with nostalgia/collecting details of the past/etc. (literally if I were born a little earlier I would definitely do scrapbooking or something lol) is very strong, but, alas, not strong enough to beat out the Social Issues Demons apparently
#facebook always does that 'here's a post from this day 8 years ago' thing. and I see old comments interacting#with people and it's so like.. OOOOO~~ where are they now?? what's going on? how much have they changed as people?#how much are they the same? this is fascinating. i should contact them!!' but then it's like... take that to it's logical conclusion though#you would contact them and then IF they even responded it would take you 80 years to respond and then they would#think there was something wrong or that you were trying to be insulting or something. To contact anyone I need to include an 85 page#disclaimer of all of my social issues & mental illness things. 'If i take 3 weeks to reply I promise it has nothing to do with u' etc lol#THIS is why more people need to be into phone calls/voice calls/some form of audio real time communication/etc.#I think one of the main things that's hard about messaging through text for me is it's so unscheduled and open ended#(plus it takes forever if you're talking about anything in detail and gets very long very quickly)#because like you can send a message and then just get a reply whenever. and then you're expected to reply back whenever#so it's like you never know when the response will come or when a new obligation to reply can come up? so it's like this sudden thing with#no outline?? if that makes sense. whereas a phone call is very like 'hello let's schedule a call from 10am - 2pm on thursday'. And you know#EXACTLY when the interaction will start and EXACTLY when it will end and you can plan around it in your schedule easily.#I have the reverse thing of a lot of people (how people don't pick up phone calls/hate calls/only text)#I would literally talk on the phone with a stranger. I would have a discord voice chat with someone I barely know.#if someone I hardly even remember from elementary school asked to have a voice call with me out of nowhere I would do it.#but if a stranger MESSAGED me?? or someone I barely know sent me a TEXT or something?? I will never reply probably#It's just too vague and weird. and you can't read voice tone over text. and the interaction could last forever with no clear end#point and etc. etc. But a call is like. set. established. clear boundaries. you can read the flow of conversation better. rapport. etc. etc#I get that I guess people feel more anonymous or distanced over text?? but you can have fake phone numbers on the computer. or do like disc#rd calls. or zoom without a camera or etc. etc. Also the distance that's present in text is BAD distance because it just means that tone is#not conveyed properly and you will never truly get a sense of the person's conversational vibe or mannerisms or how well you really click.#ANYWAY ghgjh...... I'm so so so interested in concepts of like.. How did that one kid I used to talk to in elementary school#but then they moved away in 5th grade - how did they end up? what are they doing now?? etc. etc. Like despite the severe social anhedonia#and general lack of connection with others I'm just really fascinated in like.. idk. the human development of it all and like#the concept of how we're actually a million different people through the course of our lives ever evolving in different iterations and etc.#PLUS again. i love nostalgia. sometimes old peple you know might remember a shared memory or can tell you about something you forgot#or etc. like it's SUCH A COOL THING in CONCEPT but I am too socially inept generally speaking lol. which people I still talk to today are#familiar with my 'phone call once every few months' communication style. but strangers would just be like... wtf. And I don't blame them#Sure I literally cannot change the physical health + brain issues i have - but also I know enough to not put others through that lol
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ravenloftbythelamplight · 12 days ago
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Kind've a part 2 to the last post: this is definitely something people have already said, and I'd wager it was done with authorial intent unlike the memory motif stuff, but I like to think that Azalin's castle in Darkon is called Castle Avernus because Darkon is his personal hell.
Counterpoint to my own thought, you could also argue that it has nothing to do with the other Avernus of DnD, and has more to do with the actual origins of the word as being the ancient name given to a volcanic crater thought to be the entrance to the underworld in ancient Rome, especially given the apparent detail of birds not being able to fly over its adjoining lake without dying due to noxious fumes, because "most birds can't fly around here without perishing" is a trait Castle Avernus shares. Also, now that I'm thinking about it, I'm pretty sure some part of the second gazetteers book makes mention of in-world rumors that the castle sits atop the entrance to something? I think that's a thing? Anyway, the "King of the Dead" gets a castle named after the entrance to the underworld, makes sense.
However... both? Both meanings can be true at the same time, I think.
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mymarifae · 6 months ago
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completing the 2.2 trailblaze mission gives you new daily text messages from aventurine if you have him.. 🥹 so you're Not just left with his scheduled post-suicide-attempt farewells. and it's a really nice conversation too. he plays it off like a game buuuut he loses on purpose every time so really he's just opening up of his own volition
(i'm still alive, and i'm happy about that 🥹 his conversation with acheron really left a profound impact on him oh my godddd)
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aventurine... of all people... reaching out and talking so honestly about what happened and how it affected him... and seeing a therapist of sorts (bit of an oversimplification but that's basically what the doctors of chaos do so like). sometimes all you need to start learning how to value your life again is to uhh ..literally get cut in half
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averlym · 1 year ago
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#adamandi#ambrose wellington bassford#infer as you will i suppose. wanted to draw a statue ambrose but accidentally painted it because smth smth blending fits him#again. main things taken from lyrics of the actual show ++ this definition i checked with google because i didn't remember it off the top#of my head. but Thoughts indeed#sfgdhhdf ok hello i am back today has been a Day (not very good) (oh well) (small mercies) ...#did not expect the melliot to find this so quickly but since i guess the Official Tumblr has reblogged it i'll just edit this one.#as opposed to reuploading. o//o#i painted it at 2am on impulse and have very little recollection of the whole event -? and then in a fit of pique added words and posted it#it is Very different from the original draft. i'd like to maybe do that one justice someday... anyways something something sometimes#a piece of art you make organically Evolves of its own volition... anyways.#maybe i'm projecting but recently (tuesday?) i found out something Important i had in the works Collapsed in the kiln#kaboom. ah the perils of ceramics. anyway thanks to the messed up 3d of everything i'm working on rn (the pros and cons of visual art subj#is that you get to make art for a grade) and. ceramics and sculpture and classics etcetera. <blinks> wow i really latched on to art aspects.#but nevertheless! ambrose brainrot real. iirc my thoughts were smth like. most strongly. that contrapposto? based on my school art history#was that it evolved from the very neutral rigid ancient greek sculptures of people which were all about Mathematical Symmetry. because#the main thing about contrapposto was that it reflected irl people more... more life-like? so it's very ironic to me#that Alive ambrose went and tried to turn himself into a statue. with part of the draw being contrapposto.. like?????#ah yes you like this sculpture because it's lifelike. and you'd rather be a sculpture than alive huh. the contrasts are !! in my head#also maybe i just.. wanted to paint... idk i had ambrose on the brain yesterday and it was something about sculptural messed up perfection#fun fact!!! the skin and hair i all greyed out to look like marble. fun fact number two: he has no eyes in this. like no pupils :3#fun fact number 3 (irrelevant) marble statues are only common wrt ancient greece bc the romans iirc came along and repurposed the bronzes.#because apparently bronze was a Hot Commodity at the time. and in return to preserve the art they made marble replicas. so most marble#ancient greek statues are apparently copies and the originals had totally different aesthetics#fun fact number 4: the background is a very greyed out image of my broken ceramics.. i wanted something nice to come out of it at least#fun fact number 5: i wanted to make him crack. like shattered ceramic or smth. that was the original idea. but instead it went to the pretty#sculpture route... kinda wanna make the messed up one though!!#fun fact number 6! because of Art Studio i'm covered in white paint and like it doesn't come off so it's been on my fingers and arms and#basically everywhere. so flesh turning into white stuff aes is fascinating i wanna explore... fun fact no.7.. i have accidentally maybe#began using screenshots as drawing practice. idk what to do with this info. if anything nice turns up ig i'll post it maybe
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bluescribble · 1 year ago
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Warning : some form of ableism
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Dave Today part 2
(Based from Andrew Hussie's and Hanni Brosh's Quality Time comic on Paradox Space)
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rotisseries · 10 months ago
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the dabihawks bachelorette au is the only true mha canon to me and I mean this completely seriously in that I literally thought a major plot point from that fic was fully canon to the extent that I used said plot point as the rationalization in my brain for a certain plot point in a DIFFERENT fic
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seaofolives · 1 month ago
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🎭 #torokatober2024 day 5/31: goggles 🎻
Ring, riiing…ring—
Click!
“Trowa! My gog—”
“I have it. Sorry, I couldn’t tell you sooner. I just got back.”
“What a relief! I’d been searching everywhere…”
“As soon as I saw it in my luggage, I figured you might have panicked. Do you need it back now?”
“No, just keep it safe…I can fly over and get it in the weekend.”
“…ha, ha…mission accomplished.”
“What?! Trowa, did you steal my—”
“No, it really was misplaced. Well, Sis would be happy to see you.”
“…just her?”
“Can’t say. Let you know when I fetch you from the spaceport.”
find the list of prompts here!
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