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#Good for you heavy tee eff too!!!
scalproie · 2 years
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WAIT THE LIVE ACTIONS
Mortal Kombat (1995)
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MY MAN LOOKS EVEN DRIPLESS THAN USUAL AND DIED FROM A BUCKET OF WATER AND HIS OWN ICE. NAME A BIGGER L. ALSO + RATIO + YOUR MASK LOOKS KINDA MEH. WEARING A BALACLAVA AND PLAYED BY A FRENCHMAN, ARE YOU SPY TF2? WELL TEE EFF 2/10. GOD BLESS
Mortal Kombat: Annihilation
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Maybe annihilation wouldve been good if Sub Zero showed a little more skin 😔 let your tits out king.
Anyway this looks cheap as hell but I still wouldnt have it any other way. The mask look kinda good tho. 4/10.
Mortal Kombat: Legacy
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In which Bi-Han has the Mortal Kombat tournament at 2pm but also a motorbike race at 2pm30.
OR we are set in the timeline where the Mortal Kombat tournament is decided via a very lethal paintball game and my man came prepared in his 10$ costume. 3/10.
Mortal Kombat (2021)
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The way the CEO of Ice and Sex is gonna bury everyone else on this list.
Anyway bestie your mask looks intricate and your hood compliment nicely your outfit. Not heavy on details but the pièce de résistance of this outfit is really the shoulder pads. Making the dude looks like hes slouching but I honestly honestly really like that it does. The armor looks nice and he looks just as good even without. Eyebrows are once again everything and Im kinda glad they decided to let Bi-Han have his brown eyes but switch to glassy blue eyes once he's Sub Zero. Love the asymetry of the two pieces of clothing surrounding the loincloth. The only criticism I could make is that its TOO black and not blue enough because this is Sub Zero dammit, give him his color coding, but also it still kinda work because this is Bi-Han Subz. Also Joe Taslim based moment by having Bi-Han have short hair.
8/10, lived😊, served kunt🙏, and died😔.
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🎶 and 💢 for tee eff too....
🎶 if your hyperfixation has songs/an ost, what is your favorite song from it?
"It Hates Me So Much" fucks and goes hard. It's not reaaally a rock n roll song but it has that quality to it. I like guitars
💢 what do you NOT like about your hyperfixation? is there something you would want to change about it?
I'm fucking bad at video games lmao. I'm just like. not very good at tf2 and although I do have fun regardless there is within me an urge to Get Good. Which I can't do bc I have the most dogshit motor skills of all time n I just can't do anything about it. Also funny hats are fucking siphoning my money away (half joking)
Also I guess obvious seventh comic obvious Heavy update jokes are obvious
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apothecarinomicon · 3 years
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Spring week 4, part 2
We found the guy staggering down the creek. We heard him before we saw him—he was wading through knee-deep water, half hunched over and groaning in pain. As he got closer, I was able to make out that he wasn’t human but crocodilian, and dressed for fishing. His pants had torn away below the knees, and I could make out bright green vines with vermillion buds snaking up his legs. He was bleeding where they burrowed into his hide. He looked up at us with glassy eyes and weakly called for help, reaching out with both hands. 
Automatically I moved to support him but Calder held me back. He told me he recognized the vines as marshbloom, a particularly nasty plant native to Blastfire Bog. An opportunistic parasite, it latched onto any skin that came into contact with it and fed on its host, growing until they were entirely overtaken and drained of their minerals. Once the marshbloom had fed all it could, the buds would open and spread their spores to find new hosts. 
This guy already looked to have been wandering for a couple of days; we didn’t have much time—probably only about another 24 hours. I told Calder to watch after him and make sure he didn’t wander off. Since Calder didn’t technically have skin, we agreed he might be able to physically restrain the afflicted man as a last resort. Meanwhile, I raced back to the cottage to scour my predecessor’s notes.
I found that her overall knowledge of the bog and its flora were spotty at best, but she did have an entry on the marshbloom. Her notes said that it should be treated like any other virulent parasite, but with extra focus on healing the skin. With the entry wounds closed, she noted, the portions of the plant inside the host’s body would be unable to photosynthesize and would simply die, and the portions outside would lose the necessary minerals and fall away.
With a little more research, I knew what I had to get. I dumped out the remaining breadcrumbs from my pack, had Ailean hop up on my shoulder, and set out for Hero’s Hollow.
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I told the guards at the entrance that I was foraging and expected to be inside for less than an hour. Then I headed in, map in hand, to find some liquid fire.
It’s not quite lava, this substance (lava is molten rock and this is more akin to superheated magic), but it is quite hot. You need special gloves to handle it. It won’t burn you, but it will certainly feel as if it had. It’s great for clearing parasites if you can get it down—like a flash fire fever. I found it fairly easily, flowing right out of the wall (turns out Hero’s Hollow has a lot of natural deposits), and collected it with little issue. It was as I was headed back out, however, that I heard heavy, clanking footsteps sprinting towards me accompanied by a “what ho!”
I turned and looked to find a suit of armor approaching me fast. The visor was flipped up, showing that the helmet was clearly empty. “I, the Baron, challenge you to a duel, brigand!” The voice sounded more like a jester’s than a knight’s—or a baron���s, for that matter. I backed away and tried to tell this Baron that I really didn’t have the time (or the equipment or the skill) for a fight, but as I said so my back bumped up against the wall. The suit of armor ignored what I’d said, unsheathed its sword (the thin kind with a point, rather than the kind with two sharp sides), took on a cartoonish stance, and cried “en garde!”
I stayed very still for a good long while, and so did the armor. Every few seconds it shouted something like “you shan’t best me, scoundrel!” or “your scourge ends here!” Its accent was all rolled ‘r’s and rapidly fluctuating pitch. After about three minutes of this I finally went to try and just walk away, and the suit of armor immediately lunged forward and skewered my thigh.
I cried out, more out of shock than anything. It was a relatively shallow wound (I wrote “skewered” but it was more like “scraped”), but the sudden movement and prick of pain surprised me. The Baron, for its part, seemed delighted. It immediately turned and began to skip away, occasionally clicking its heels in the air and crying “tee-ha! Tee-hee! I, the Baron, have bested thee!” It disappeared around a bend in the corridor, but I could still hear it for a long while after as I bandaged my wound.
What a blighting nuisance. I supposed though, as I limped out of the dungeon, that it could easily have been a lot worse.
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I headed back to Glimmerwood Grove next, to look for wild roses. The hip seeds promote skin health, and I thought they theoretically should be fairly abundant. But, as is my luck, they proved to be frustratingly elusive. I was already pretty annoyed when I ran into Kendre.
Kendre was a satyr, and (as they volunteered immediately upon seeing me) a druid who lived in the forest. Their arms were wiry, the rest of their human torso obscured by what appeared to be a grass-stained burlap sack with arm and neck holes cut out. The fur on their goat legs matched their russet hair. They wore complex jewelry, with earrings and necklaces and adornments to their curled horns all connected by small chains to form one large piece.
I asked how long they’d been living in Glimmerwood and they said just about their entire adult life. They mentioned a shack deep in the heart of the grove where they lived and gardened and kept to themselves. They said they didn’t normally forage this close to town but they were looking for something elusive.
I asked them if they had seen wild roses around and they thought for a moment before saying that roses had been an unusually rare sight this year. They apologized, and offered instead the location of a different plant: the coffee cap. Though unrelated to the bean (it’s actually a mushroom), it does contain about the same amount of caffeine and releases it into the body quicker when consumed. When added to a potion, its only real effect is to sharpen the patient’s senses—not useful for the task at hand. Still, I thanked them and followed their directions to find some—it’s always better to have more and more varied reagents on hand, just in case.
Kendre was the second denizen of Glimmerwood Grove I’d met who seemed to have no connection to the human society in Greenmoor or High Rannoc at large. As I plucked a mushroom and put it in my bag, I wondered if there were any more.
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I didn’t have to wonder for long. After retrieving the coffee cap I headed back towards the path. I took a right that should have led me straight back onto it, but instead I found myself in a beautiful (if dilapidated) courtyard. I must have been caught in some kind of dimensional fold, as I surely would have noticed the high, ornate walls that now surrounded me had they been present before.
The walls themselves were ornate but clearly weathered, dotted with tall thin windows and covered with hanging moss and climbing vines. The floor was made of smooth bricks that must have once been an intense shade of lapis or ultramarine, but that had faded to a (still gorgeous) azure. They were cut and laid in a pattern that was symmetrical but irregular. It took a good bit of staring for me to realize it depicted the phases of the moon, running from right to left across the space’s center. At the corners of the courtyard were raised plant beds that may have once been carefully maintained, but now grew wild. Each had a great tree at the center. Three of them had a least one side that had cracked or buckled, allowing dirt to spill out and their tree’s great roots to spread less impeded. The fourth one, the one in the far left corner, held a smaller tree, mostly obscured by—to my surprise and delight—wild rose bushes!
I began to hurry towards them before the sound of a clearing throat stopped me. I had completely overlooked what was clearly meant to be the courtyard’s central feature: along the far wall was a great, ornate throne. It gleamed golden in the light, its high back intricately molded with dozens of humanoid figures in myriad combinations and contexts—probably recounting the plot of some long-forgotten myth. Seated on the throne, still regal and imposing despite being dwarfed by it, was a man. As I approached him I realized he was much taller than me, or for that matter any human. His skin was extremely pale, his form rake thin, his hair a nearly-white blond. He was dressed in a garb unfamiliar to me, though the dense ornamental fur of his cloak and the rich purple of his tunic and pants communicated his status anyway. He regarded me cooly with orange eyes as I took in the sight. Finally, I noticed his long, pointed ears and it clicked: this prince was an elf.
Belatedly I dropped to one knee and bowed my head. I hoped that was the correct gesture of respect for elven royalty; it had been many years since I took politesse classes in primary school, and I’d never had much use for what I learned from them before.
He chuckled and told me to rise. His voice, though a fairly high tenor, had a commanding sense of depth. He told me it had been far too long since he’d had a visitor, and I should feel welcome to stay as long as I like. I asked for his name, and he raised an eyebrow before telling me I could not have it, but that I could refer to him as His Majesty, the Crown Prince of Sovereign Go’ed-Wigg. I quickly apologized for my careless wording, and told him he could call me ‘F.’ Given the Crown Prince’s care with his own name I figured care of my own was in order. I decided to let it be ambiguous whether this was an initial, a random pseudonymous letter, or if I had chosen “Eff” as a name.
I asked the Crown Prince (as I decided to think of him because that full title was simply too much) if I might have one of his roses, so that I could heal a patient. He thought for a moment then said I could on two conditions: I had to give him a gift in return, and I had to listen to a story. I told him that my patient’s time was limited, but that so long as the story was of a reasonable length (I believe I specified no more than fifteen minutes), and so long as I myself got to choose my gift to him I would be happy to agree to those terms. His expression was unreadable enough that I couldn’t determine whether I’d wiggled my way out of some trick or not, but he conceded my conditions.
As the gift, I gave him the coffee cap I’d just obtained, and explained its uses. He told me he had heard of coffee caps before, but seemed satisfied with the gift anyway. He said with my limitation we wouldn’t have time for the full story, but he’d tell me the first part anyway. I can’t recount the Crown Prince’s exact wording—he spoke for a long time—but I’ll summarize as best I can.
Once (he told me), there were three queens. A queen of spades, who ruled over those things on the earth, a queen of diamonds, who ruled over those things below it, and a queen of clubs, who ruled over those things above. The queen of spades and diamonds neither one had a king, but each had one knight. The queen of clubs had no knight, though she did have a king—but he was perpetually absent.
The realm of the queen of spades was verdant and teeming with life, both plant and animal. The queen of clubs’ domain was bright and open and free, always fresh and always changing. The queen of diamonds, on the other hand, ruled a territory rich with minerals, precious metals, and gems, which all things that lived would eventually join as they decomposed and returned to their base materials.
The queen of diamonds, though, was uncaring of these gifts. She surveyed her realm and saw rot, slimy worms and scuttling insects, and tons and tons of dirt piled so much upon itself that there was barely room for plants or animals at all. She looked over the queendom of spades and the queendom of clubs, and all the light and life and variety and air they had, and she grew jealous. She resolved to take the other queens’ territories for herself.
The queen of diamonds knew that going to war immediately would be foolish. Her two rivals (the queen of spades especially) had dozens of subjects in fighting shape, and she had next to none. So, she worked on expanding her population. She promoted immigration, emphasizing the riches to be found in her domain. With her (previously unmentioned) magical powers, she engineered those denizens she already had over the course of generations into stronger, smarter, better fighters. She was raising an army.
What the queen of diamonds didn’t know was that her knight and the knight of spades were in love. They kept their affair hidden from their respective queens for obvious reasons, but met in secret regularly. Wishing to limit the chance that they might have to meet in battle personally, the knight of diamonds told the knight of spades what the queen was doing.
The knight of spades took this information to his own queen, who thankfully didn’t probe too deeply into how he’d learned it. Instead, she immediately set about raising an army of her own, and passed the information on to the queen of clubs personally.
The queen of clubs, then, faced a rather pressing issue: like the queen of diamonds, she did not have enough subjects in fighting shape to raise an army. Unlike her counterpart, however, she did not have several generations’ notice with which to rectify that weakness—nor did she even have a knight of her own.
So, after obtaining permission from her new ally, she searched far and wide in the domain of the queen of spades to find a champion, one who could inspire their peers to fight their hardest, with the knowledge to select the generals and lieutenants and foot soldiers who would be able to defend her queendom.
And find one she did. The champion was such an effective leader, so adept at rallying people to follow her with true deep-seated conviction for the cause, that she would come to be known as the queen of hearts.
It was at this point that the Crown Prince stopped and gestured to the rose bush. I realized that I’d become so thoroughly engrossed in his story that I’d lost track of time, and I was thankful I’d thought to set a time limit. He sensed this too, and as I went to pluck a rose hip he asked if I was enjoying the story. I asked him in turn where he’d learned it. He said that he was the only one in the world who knew it. I asked if he meant he’d made it up, and he didn’t respond.
Instead, he said I’d have to come back later to hear more of it. I told him I didn’t even know how I’d gotten here in the first place, much less how I’d return, but he insisted that I’d find my way. As I left the courtyard, he turned his attention back to the mushroom I’d given him, turning it over and over in his hands.
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I was just about set to head back to Calder’s stream when I realized something all of a sudden: I couldn’t touch my patient, which meant I wouldn’t be able to force him to swallow the potion—he’d have to do it voluntarily, without spitting it out or spilling any. Liquid fire, one of my major ingredients, was notoriously both very hot and very spicy, making it difficult to stomach. I would need something to cover the taste. I remembered that I had the candy rock back at the cottage, but I was honestly closer to Moonbreaker Mountain. So, I decided to just run over and find some on my own.
I took a path I hadn’t been on before. About halfway up the mountain, I came across Mòrag McKinney, knelt at a shrine. It took her a long time to notice me, but when she did she smiled and bade me sit down next to her. She told me this was a shrine to Cernunnos, the antlered god of nature, hunters, druidry, fertility, and warriors. She said those going on journeys often placed offerings at it hoping for his favor. I asked if she was going on a journey and she said no, she’d just started coming here recently. Something about it called her.
She traced little circles in the dirt with her finger as she told me about Cernunnos, his ability to call animals to him, how wild-growing plants were considered his bounty. I had heard of Cernunnos before, even if I hadn’t studied him closely, but I let her speak. When she was finished, I apologized and told her I was on a deadline. I asked her where I might find the candy rocks. She seemed disappointed to see me go, but directed me a little ways up the path. I hurried off and found a large cluster easily. The rocks (crystals, really) were extremely brittle—I could break off a good-sized chunk with my hand. Once I’d done so, I hurried back to Calder’s river.
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Here is how I made the potion:
First, I crushed the rose hip seeds with my travel mortar and pestle.
Then, I collected some water (Calder was kind enough to let me borrow a bit of his)
Then, I combined it with the seed powder, liquid fire, and candy rock.
Finally, I shook it until it was all combined.
I decided to call the potion Bog’s Bane—a fitting enough name, as it ended up looking like orange mud. My crocodilian patient was staring vaguely off into the distance, so I gave the potion to Calder so he could help get it down. Once he’d finished it, the patient gasped and his eyes unclouded. Already the visible vines crawling up his legs were withering, their yellow buds falling off. I told him he ought to go see Dr. Ardor-Knox in town, and to tell them that he was seriously drained of vitamins and likely anemic. I didn’t know if the doctor had the requisite knowledge of crocodilian physiology to treat him, but I figured sending patients their way might help smooth things over with them. The crocodilian was still a bit out of it but seemed to understand well enough. He paid me for the potion and stumbled off in the direction of Greenmoor.
When he was gone, I turned to Calder to apologize that my work had cut our picnic short. He said to think nothing of it—the man would have stumbled into his creek anyway, so it was good that someone who knew how to treat him was present when he did. Nevertheless, I asked if we could have a do-over soon, and he said he’d like that.
It was far too late by that point for anything further to happen (though if it’s not wishful thinking there was certainly some tension), so I resigned myself to trudging back home. Now that I’ve recounted the day's events, I’m going straight to bed. Here’s hoping that tomorrow isn’t quite so hectic.
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brooklynislandgirl · 3 years
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📝 for the answering of applicable questions, please!
~Quietly, in the Lower Garden District~
~Colour~
The man behind the counter is ready to reach over and strangle her. She can see it in his expression, so put upon by each time she shakes her head and asks if she can have another sample made. She almost wishes he would try, he'd lose more than the hour that she's been at this. That might be uncharitable of her but the man reminds her of the kind of person who, when not wearing his little vest, is exactly the kind of person who sees Beth and Anakin walking down the street together and curls a lip, makes passing commentary to other middle-age white guys. Too poor, too weird, too questionably ethnic to suit them. The kind of person who would walk faster when it got dark, or would lock up before they could make it to a door. There's more of those than either one of them care to acknowledge, and the irony is almost delicious. Except that sometimes Anakin cannot help but to be very aware of that kind of prejudice and it really takes another chunk out of his self-confidence.
"Allow me to explain again," she says softly, in crisp and enunciated haole. "I said I want a very specific shade of blue. A hint of royal with a tinge of cadet number five. Then mix at the edges a touch of Prussian and just enough Turkish Steel to give that depth soft edges. Then overly sky atop it all. Or better yet, please find me a customer service specialist who can, in fact, understand what I am looking for because clearly? You're not it." That might be her fault, she does want to paint the living room the exact shade of Anakin's eyes.
~Song~
She doesn't play as well as Andy could, and she would never be a singer though she enjoyed it maybe because it was more about intent than execution, one of the few things that held true in absolute. And sometimes neither one really mattered when he folded himself up like an envelope just so he could rest his head against her chest and instead of plucking strings, she only ran fingers through his hair. He closes his eyes and she focuses hers across the back yard. Beyond the pool and past the grass. Colours blur and fade and there's a ripple of dissonance within the Tapestry to make a boundary between what is solid and inflexible and what is hidden in a space outside of the Tellurian. Words they don't use in every day conversation. She isn't quite singing now instead humming a tune that would reveal more than maybe they're ready to dive into. Other words they don't use, either. Her palm comes to rest on his brow as tender as she knows how. The other reaches around him to tuck one of the knitted blankets around him. He doesn't seem to mind the combination of warmth between herself and the acrylic, is maybe the only other person who could be cold in anything else less than 80 degrees and 90% humidity. It takes an infinite amount of patience, skill, and mana to redirect the rain to a different part of the city. He'll forgive her weariness even if he doesn't understand why she will go to bed early, sleep in late. And that's okay. He doesn't need to know. It's better if he doesn't, it would spoil the gift. 'Cause I'm gonna make this place your home.
~Scent~ The balcony door is open letting muggy air move sluggishly in through the French doors. Beneath her the bed is a little too stiff for comfort. Her laptop almost too warm as it rests on her thighs and only serves to remind her that she should probably get out of the charcoal grey suit she's wearing. She closes the screen and pulls her glasses off, raising them so they rest in her hair. Takes a sip of the wine she'd bought at...some store she won't remember the name of... but that came recommended by the bellhop.
She didn't have the forethought before leaving for Baton Rouge to steal borrow something to bring along. For reasons that she didn't want to explain because there's no very polite way to explain she's grown used to having him sleep beside her. That there's something soothing that comes wafting up from his skin the closer he gets, arm wrapped around her, leg half thrown over. At the end of a day there's his natural chemistry that mixes with clean laundry and cigarette smoke, something sweet and spicy from his preferred night cap. Sometimes there's blood. Sometimes the distinct smell of wood or metal from something he's working on for himself, the kind of tinkering that seems to bring him peace like nothing else can. There isn't an exact name for it but she can recognise it at a thousand paces. It makes her want to burrow furtively into his chest cavity and find some way to live inside of that newly hollowed out space. Maybe just thinking about it was all she needed. Maybe it's some new kind of magick trick. Regardless, she'd managed to doze off just long enough to be startled when the door of her hotel room clicks shut and he's there. Pulled out of her day dreams and turned into flesh. With exactly the kind of apologetic grin she's become as familiar with as she is the smell of him. "Guess, I jus' couldn't sleep." And she knows there's more going on behind the sheepish look, and the way he stands at a polite distance away, maybe waiting for permission. She doesn't say a word. Only turns down the previously pristine other side of the bed before slipping from hers. The white silk blouse hits the floor seconds before she disappears into the bathroom.
~Meme~ She eyes Anakin. Looks at her phone. Back and forth for five solid minutes before she just starts giggling. Which turns into a laugh.
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~Sound~ It's those little sub-vocalisations that get her. Every near guttural groan, every single one of those breathless whimpers that cling to the edges of her senses soft as cobwebs or hard as thunder. There are so many layers between them, so much context to be drawn from even a half of a sigh. They are a siren song even if she doesn't know what rocks he wants her to dash herself on.
~Setting~
She cringes. "I don' wanna tell ya." He's helping her work on a psychological profiling assessment that's required of her continuing education class, which is all part of her professional development. But she's worried because it's going to sound incredibly racist, coming as it is not from a white-passing woman of colour but one of incredible privilege who absolutely knows what it's going to sound like. But she cannot resist the look of self-accusation and anxiety that creeps into his micro-expressions and doing anything else would feel incredibly dishonest. Something she doesn't want to foster in him. "Somewhere 'round sunset. Da bayou waddah look like it on fire. Dere's some soft Zydeco music goin' on in da backdrop. Air's hot an' heavy like steam 'tween lovers an' if ya real quiet, can hear da bayou jus' come alive wi' oddah souls. Dere's pirogues bobbin' along, an' you can smell some ono grindz cookin' somewhere. Spanish moss all hangin' down from cypress an' willow trees. A mixture of old spirituals an' dat beautiful, melodic pidgin dat get spoke down dere...I know is nevah really li'dat.... also make me t'ink of witch blood an' Mokole dat pass as gators... all dem ghosts an' da kine ya nevah can put ya finger on but dat give ya chicken skin jus' t'inkin' 'bout..." ~Fashion Style~
Clothes litter her floor. Flung without a care to their resting places. Some on the edge of her bed or the arm of a chair. Suits and jeans and tee-shirts. Undergarments and socks. Like some small hurricane exploded out of the closet, just with less water. There's sarongs too. Luau shirts that just aren't him. Shoes too. Finally, she steps back and examines her handiwork. A frame work of satin boxers that will caress the most delicate parts of him without bunching or pinching. An accent of which are picked up in the suit lapels and bow tie. White shirt, black buttons. Silver cuff-links. Socks that are thin as a Friday night prayer, and absolutely voluptuous Paolo Scafora oxfords in a blue so dark they look black at first glance, polished to a mirror gloss. Dior and Stefano Ricci. Famous labels from famous houses of style.
If the gala wasn't required...Anakin wouldn't be seeing the light of day and there'd be very different reasons the clothes would be laying scattered about.
But she kind of also misses that scruffy plain, slightly tattered tee-shirt and skinny jeans even she would have a hard time getting up past her own hips, and questionably aged converse. Aesthetically speakin, Anakin is ever clothing designer's wet dream and she has never wanted to be a circular scarf more in her life. "Wow. Jus'....wow." ~Feeling~
"Belonging."
It's all she says before she kisses him. Softly and sweetly, a little wet from a stray tear that slips down between their lips. Admitting this is admitting that maybe, just maybe, she loves him, too. Which puts a countdown on everything. Which means that he's going to find the wherewithal to leave her and to take with him every that makes her feel even the littlest bit real. She doesn't know if she'll survive the loss, so it's best that she make the most of it before he goes. ~Animal~ "If you were one dem changing breeds? You'd be a were-fossa. Dey are dese medium sized ....well. Dey kinda look like cats, but also...dey don't. Related to da civet but also like...mongooses. Mongeese? Wha'evah. Dey from Madagascar. Da Malagasy got kapu of a kind an' actually are sorta afraid of dem, an' wi' good reason...dey carnivorous ay-eff." She glances over. "Don' laugh! Dey beautiful an' rare an' I really like dem a lot. An' I'm not gonna tell ya any more about dem. Gonna make a new animal, an' call it a' Anakin." There is every possibility that she will do this. Some day.
~Holiday~ Christmas. It will always be Christmas. Not the lights and snow and carollers, though there's plenty of that to go around. Not the chill and dank air, not the interminably long night, not even because of gifts. It's not a childhood of Santa surfing or canoeing, and it isn't sandcastles and malasadas left by the lanai doors from Hawai'i, either. Maybe it's a touch of the peace and goodwill often associated with the season, and how he came to find her when he needed her the most. But if she had to give just one reason, it's that he brought her back a sense of wonder that she'd thought was lost when her world had shattered. He took something terrible and turned it into something beautiful. That isn't an ordinary, every day kind of magick and she doesn't know how she will ever be able to express her love and gratitude for him.
"Wha'ya t'ink about mebbe da Bahamas dis year? Get out of da city for a lil while, I promise I won' make ya go for da beach."
~Season~
When Beth thinks of seasons, she thinks of it being a mainland phenomenon. Her own islands only really have two: Kau from May to October, where everything is beautiful and averages about 85 degrees give or take, and Ho'oilo from November to April when the best tides bring in the biggest waves. It's only cooler by about ten degrees. Which is maybe why she always feels so cold so far away from home. And why she likes it here so much. She knows other places have as many as six seasons, broken up into more agricultural and solar tied patterns of weather and climate and sometimes even just spiritual nature. But taking all of Anakin into account, she would have to say... "Monsoon. It's da time of life-giving rains. But also it can be dangerous for the same reason. Cool but lingers along your skin. An' it's somet'ing I keep wi' me always, waitin' for it."
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hopeymchope · 4 years
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Magia Record: Reflecting on the Anime and the Game’s Story Ending
With Magia Record's story now complete in-game and with the anime "finished" (only the first season, but it took until literally this past weekend for the production team at Shaft to acknowledge that the second season is coming/inevitable), I have like… a ton of thoughts about where the game and the anime landed.
This will probably mostly be gripes, but overall, I'm still pretty happy with both. I've invested my past year into Magia Record during a lot of my free time, and hey – no regrets here. That game was absolutely worth the experience. The anime? Jury's still out somewhat, but it looks good so far.
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This is definitely a normal thing to find surrounding a radio tower.
Anime Adaptation Thoughts:
The original Madoka Magica anime made the world feel slightly off-kilter by employing locations that were just a little off the rails from reality. The producers noted Madoka's bathroom as an important example; it's simply too large and has too much wasted space. It's maybe the biggest room in their house for no discernible reason, and that's by design, because it feels wrong. Another one was the music store we see in the first episode, where the technology is noticeably on a level that you just can't find in any real shop. On the flip side, the Magia Record anime creates a world that is deeply bizarre in many ways – much moreso than the original anime or the Magia Record game world. This is probably because the creator of the witch designs in the original was given far more creative control over the series as a whole this time around, and the result was BUGNUTS. Take note of the massive stack of discarded school desks that is arranged in a dangerous, precarious pile atop the school building (helpfully labeled as a waste pile, despite the fact that… well, who is picking up these garbage desks from the goddamn roof?). That's some imagery straight out of a witch's labyrinth, but it is ostensibly "reality." I think that's where Magia Record's anime really goes bugnuts, sometimes to powerful effect in that it makes things feel more unsettling… and sometimes to ridiculous effect. I mean, the field surrounding the radio tower now being replaced with a yard of jagged, cockeyed, towering gravestones and cross-like woodwork dangling with ropes and tridents? That's a LOT. That's… that's too much.
Look, if you were a die-hard fan of Kaede in the game, I am deeply sorry, because your girl got done DIRTY by the anime. Anyone who played the game who then sees where she winds up at the end of episode 12 is likely on a train straight to Double-You Tee Eff Station. I can't deny that it makes sense for the limited story she's given to develop across, but it was still disappointing to see. I suppose we don't really have the time to develop up all of the other characters from the game, so somebody had to sub in for this role… but oof.
Sana's backstory with her family is not nearly explained or explored enough in the show. I honestly think it comes off as confusingly unclear why they treated her like this or why they didn't notice her vanish at all. The game justifies this devastatingly well, but it feels like it's not clear at all here.
I think they could've had Kyubey run around Kamihama for part of the first season before he got ousted/blocked, and I think it would've been beneficial to do so. Now, that's not just because I love his character and find him fascinating, although that's definitely true, but it's also because there's so much exposition that I wish he could deliver to the characters about what's happened before we got here. Like, the tragic truth about Felicia's backstory is wonderfully awful, and I wish there was some way to deliver that into the anime, but I don't think it's possible without a ton of flashbacks. (And to be fair, players of the game may never know it without playing her particular Magical Girl Story.)
The change to not having Mami attack Yachiyo when they first meet was something I felt was a positive move. I loved that Mami got to have a moment she never had in the game during the Radio Tower arc, too. In generally, I enjoyed the slower, more piecemeal involvement of the original Holy Quintet, which has served as nice slow tease compared to having them be more upfront in the game. I did kind of miss the Madoka/Homura involvement in the radio tower case, but I ultimately came away feeling like it was better to save those two for later in the story because they're probably the best-known characters from the original series.
The combat soundtrack is exquisite - maybe better than ever before, honestly. The Magia Record anime has the best fight music in the series outside of, say, Rebellion.
Game's Ending Thoughts: (Spoilers Within)
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The anime cutscenes in the final chapter are delightful.
Puella Magi has never shied away from having its characters die in the original anime or in the many manga stories. I'd argue that those deaths are at least part of what makes it such a successful subversion of the Magical Girl formula; the threat of death (often via witchiness) establishes the idea of there being permanent consequences that simple hope and faith and love can't overcome in spite of what those other anime may have told you. On the other hand, Magia Record turns out to have very close to zero consequences. Aside from established deaths from flashbacks that have occurred before the game even begins, by the end of the game, literally no one dies. Not even the most blatantly psychotic character is allowed to shuffle off her mortal coil; she just "disappears" and escapes. I particularly like (please note the sarcasm) how three different characters do some kind of "super-move" during the final two chapters that is said to most likely kill them, and yet they all survive them! At least ONE character winds up with some paralysis, but jeez, the others walk away completely unscathed. I can only hope the anime doesn't go quite so weak in the knees about any of the characters suffering actual consequences from the potentially-world-ending-level battles that occur.
I previously griped that I actually expected the psychos responsible for the entire storyline to get off scot-free, and although they don't get off 100% free and clear by the time the credits role, they come extremely close to doing so. However, I was really happy with the "Cherry Blossom Dreams" epilogue event, because there is dialogue in there that has the Magius admit that whatever guilt they have now, they are still capable of being complete sociopaths who want to dominate the Earth. That one person's presence (Ui) shouldn't be (and isn't) enough to keep them from being incredibly dangerous. Ultimately, the solution/punishment they receive is probably the best one available in light of their overall survival. Well done.
Speaking of the Magius, I mean… is it really possible that so many feathers never questioned that they were following a couple of 11/12-year-olds and one blatantly obvious psychotic? I guess having face time with the Magius was pretty rare, but there was still enough that some of the feathers declared their allegiance was primarily to those three above all else. And most magical girls range closer to 16 than to 11, I mean, y'know? Which is practically an eternity in terms of maturity. So I guess MIfuyu did a lot of heavy lifting on NOT making them seem like absolutely the worst possible choices for leadership, huh? (And for that reason: Mifuyu got off fucking LIGHT.)
Aaaand speaking of "one obvious psychotic," I find it funny how almost nobody knows Alina outside of her Magius role except for Karin. Because, just… it's so perfect. Karin (who is not a "Karen") happens to be the most insanely tolerant person when it comes to Alina. She seems to shrug off Alina's entire everything as amusing, forgivable quirks. Perhaps because so many people believe Karin's own obsession with Halloween is a weirdly morbid quirk, Karin doesn't even question Alina's obsession with making art about death using actual human remains. Which is… funny? No, seriously. I think it's legitimately comedic in a good way. But it should probably be much more alarming to me that she doesn't care. I'd like to think that Karen feels it's just delightfully Halloween-y for Alina to paint her canvas with legit blood, and I do believe Karin isn't really the kind of person who would ask where the blood came from because whatever, it's probably fine, better get back to planning my pageant or something. She probably even thinks Alina's skulls are plastic Halloween decorations. :P
We need to talk about Mami: Mami in "Another Story Chapter 9" felt so off and out-of-character compared to how she was written in things like Rebellion or A Different Story or Wraith Arc, and furthermore, despite that chapter being entirely about Mami wanting to just be a simple peer with no superiority over the rest of the Holy Quintet, Another Story Chapter 10 has her immediately revert back to being the smart senpai character, further cementing how weirdly "off" Chapter 9 felt. I realize they had something difficult to write, here, though. It's painful how Sayaka has to run middlewoman between Kyoko and Mami in Chapter 10 of AS. I feel like I could write a whole screed about Kyoko's behavior across the franchise and how difficult a character she is for me to like even though I "get it" and don't think she's necessarily a bad person; she's just living on the edge of being almost a total hypocrite basically ALL THE TIME. The conclusion where Kyoko acknowledges that she's going to continue to work with Mami and the others semi-regularly in spite of everything is really the best closure you can hope for with her. She's too antagonistic to give us much else, and she prefers it that way. It would take years to see her mellow.
At this point, it seems safe to assume that there isn't going to be any "season 2" of the game like what happened with Fate/Grand Order after its finale. The main narrative is well and truly done, and it's just going to be various events from here on out. Is that enough to keep me around? Um. I don't know. Probably not? Hard to say. I don't really know what other mobile game to throw my heart into. I've considered Attack on Titan Tactics, but like… Attack on Titan hasn't been kind to me lately so uhhhhh.
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lycanomancy · 3 years
Text
Some basic writing tips since I see these issues a lot
Try to not start a succeeding sentence the way you started the previous one (Ei, using "The ____" as an opener to both). Okay here and there, but you should usually start the next sentence differently. Using the same opener is good for emphasis and rhythm when used with purpose - when its used with intent, not carelessness.
Don't format your writing weird. Use quotations for dialogue. Not double commas, not asterisks, not math symbols. Use. Quotations. You're making it hard to read and there is no reason to fix what isn't broken.
Change the paragraph whenever the Topic, Time, Place, or Speaker changes.
Heavy emphasis the Speaker change. Having it be "Paragraph, paragraph, paragraph" helps readers pick out whos speaking. Its a clarity thing. No one wants to dig through a paragraph to pick out who is saying what. Person B can do an action or behavior thing in the middle of Person A talking. But the paragraph needs to change when B starts speaking.
Don't abuse adverbs, but don't neglect them. They are good, but yknow what they say about too much of a good thing.
'Said' is a friend. If you don't know when to say 'said', its good when a character is saying something with a neutral/simple tone or disposition. You can use adverbs on these neutral 'saids' to give a mood. 'Said plainly' can have a "Yeah, duh." Tone. 'Said curtly can be for if the character is uncomfortable and a bit tense.
By having good grammer and punctuation, your writing will be 100% better. And when you figure out grammer, that's when you can bend the rules. But good content and ideas can very, very rarely save bad grammer. And to varying degrees of success. Grammer first, above all other tools.
All sentences need to end with a closing symbol, be it a period or a question mark or ellipses or an exclamation point. Close off your sentences, people.
Avoid run-on sentences. If the subject of the sentence changes, it should generally be a new sentence. Now, a long sentence doesn't count, but if you can cut it into two or three for conciseness, you probably should.
Do. Not. Break. 4th. Wall. Unless you are writing fic of a franchise that has 4th wall breaks, or are writing crack, don't. I just read a fic of a serious conversation where one of the characters - a serious character - broke the 4th wall by loudly saying "There are people reading this!". Its okay if the NARRATOR occasionally becomes an entity, or seems to have a mind of its own, but rarely and with purpose. But otherwise, the characters shouldn't break 4th wall unless you actively want to break immersion and all seriousness of the scene.
Don't use text speech either, unless you want a character to come off as juvenile or airheaded. Unless they are talking in text, don't do it. When I read a character saying "OMG, STFU!" out loud, I'm reading "OH EM GEE, ES TEE EFF YOU!". Because that's what they are saying out loud. Just type out what the acronym is. Don't be lazy. Again, unless you are actively writing that character to be irritating or very stereotypical teen girl.
Passive voice is not the devil, just don't use it more or as much as you use active voice. Very sparingly and its fine. Passive voice is "X was *action done to X*." If you can add "by zombies", its passive voice.
Please for the love of God don't replace 'said' every chance you get, please. It's okay. Actually, it's worse to use a bunch of different synonyms and much more noticeable.
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