#Genre: Heist
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Heist movie where everyone in the team has a fairy tale code name:
Frau Holle, head of the operation, pulls the strings, coordinates from above
The Fairy Godmother, arranges everyone's covers and equipment, supports from the side lines
Jack, world class burglar, bit too impulsive for his own good
Molly Whuppy, world class con artist, has a friendly rivalry going with Jack
Donkeyskin, master of disguise, you won't even know you're talking to her until she chooses to introduce herself
Goldilocks, housebreaking prodigy, cocky young upstart
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Hello, I started following your blog pretty recently and I agree with most of what you think. I felt so confused when I finished the books and came on tumblr to see everyone hailing malina as the perfect relationship and I was glad to know that I wasn't the only one who disliked him.
I wanted to ask you something, im not sure if I saw this on this blog, but someone said that zoya is an example of toxic feminism in YA fantasy. Which checked out to me, but it also felt that bardugo added misogyny, feminism and toxic feminism in the SaB series.
Misogyny since alina had to face sloot-shaming in every book (almost entirely by Malyen ugh 😒). I felt that she really tried and suceeded to be feminist with genya, since she actually stood up for herself and had many facets to her personality. She also wasn't an important character just because of her beauty or anything super superficial. Genya IS a strong female character, and she wasn't 'broken' by the king, despite the foul things he did.
But zoya.. my god, I really wanted to like her, but I just couldn't. She is mean and hot headed to the point where I really don't see any redeeming factors to her. I always liked 'mean girl character who isnt as shallow as she seems' in fantasy novels, but she didnt exactly have a redemption arc either. If the darkling had warned her about expanding the fold in the first book, she would have fought for him. I think she isnt a strong female character, but just a girl who is a bully and decided to help mc since the antagonist hurt her specifically. She doesnt even think of the other casualties of novokribirsk. I think the 'break nikolais heart, I'll comfort him and make a magnificent queen' part was a joke, but still....
Please excuse my yapping. I haven't read crooked kingdom and nikolais duology, so I don't know if the characters had any developement since then, so please ignore any innacuracies of this text pertaining to that. Do you have any thoughts on this?
(Do you allow emoji annons? If so, can I be 🎀 annon?)
(Of course I do! You can use any emoji you want and ribbons remind me of coquettish things 😍)
Genya in S&B was my favorite version of her. She was traumatised by the King's abuse, that's true. But she wasn't solely that.
(Here's a meta about that version of her that I once did)
She was very brave, vengeful, intelligent, politically aware, had a sense of humor and was kind. There were different aspects to her personality and wasn't solely "the victim" as many fans of the Grishaverse like to portray her. But in Nikolai's duology Bardugo either forgot how to write complex situations within a court or just doesn't know how to (or it doesn't suit her 🙃).
She threw all the blame to the Darkling (as if he was entirely at fault for her sexually abuse), forgot that Grisha were serfs meant to please and serve the royal family (hence why the Darkling gave her to the Queen) and also forgot how it was the Queen who withdrew her protection and allowed her husband to abuse her. Also, a slight amnesia to how Genya herself decided to stay and take revenge. Essentially, the character became Leigh's mouthpiece to remind the reader that the Darkling is a heartless motherfucker that is undeserving of redemption. How banal.
Now about Zoya. Zoya is the typical female character that we encounter in media nowadays. A girlboss that kicks ass, is rude, has no sensitivity and threatens everyone. Again, cliché. But Leigh broke her own in-universe laws when she gave Zoya the protagonist's role.
Meaning:
The narrative with Alina as a protagonist: "You can't have feelings for your enemy!! You can't be independent! You need to depend on your toxic, childhood friend and...what is this? Power?? You took three amplifiers?? WELL SAY GOODBYE TO YOUR POWERS THAT KEEP YOU HEALTHY AND STRONG!!"
The narrative with Zoya as a protagonist: "Take the amplifiers, take the power to turn into a dragon, let's also have a Saint in your head giving you advice and guess?!? You just got promoted into a Queen and soon enough you will marry the love of your life!! Kudos!!"
That's basically what happened.
It would be an amazing end if only:
- Otkazat'sya didn't hate the Grisha's guts.
- Zoya had the qualities of a leader and a Queen instead of being handed the throne on a silver plate from an illegitimate son who failed in his job.
- The author didn't break her own rules just to prove and show how "awesome" her protagonists are.
- The same author didn't copy paste the storyline of Daenerys Targaryen into Zoya's (somehow she needed to appear cool and sympathetic)
- Half of the fandom didn't hate the primary protagonists now than they ever did before.
So basically Leigh infuriated the fandom even more about Alina's fate when she gave Zoya everything.
And about your question if the characters had any development in the later books after the trilogy. I've got some bad news, my friend. 🥲
#spoiler: they got worse. like.... annoyingly worse#but Zoya isn't even treated as toxic#Leigh gave her a sad background and made her a Suli even though she had said in the past that Zoya was white#like what??#turning characters into poc just because you want to earn cookies and kudos for doing it is NOT right representation#if so why didn't she defend poc authors that got attacked by SoC fans for making similar heist stories. As if Leigh invented the genre lmao#no no. Leigh will always be more willing to support Zoya. Nikolai. Alina. Mal than real life people#anyways I ranted a bit @fantasysupremacy. hope you didn't mind!#anti leigh bardugo#anti zoya nazyalensky#genya safin#the darkling#aleksander morozova#pro darkling#pro aleksander morozova#anti nikolai duology#grishaverse#shadow and bone
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Once again thinking about(watching) tiny heist - the moment in ep 5 when Ti sets the flame thrower off and Brennan is about to move on, but Justin stops him with a "hey!" And there's silence at the table for a second before he leans forward and says "That didn't set off the bomb?" AND BRENNAN. JUST STARES AT THE CAMERA. AND GRINS.
Anyway. Tru ttrpg moment
#ohp its me again#dimension 20#dimension twenty#d20#D20#tiny heist#d20 tiny heist#anyway i just love it#the heist movie/borrowers genre is my fuckin weakness
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“I just don't like Gosho's use of ideas nowadays” do you have some examples? I’ve been feeling the same but I still don’t have like articulate thoughts on it
Well, 'nowadays' has been for. About ten years, ish? The most glaring example that always sticks out in my mind is the Sun Halo MK chapters, with the complete and utter waste of the very common fanfic tropes of 'Aoko gets suspicions' and 'Kid gets injured around someone'. But it kind of matches the general problem I have with his writing that I don't think used to be this bad: He's trying to stuff too much around the strict case-by-case structure (or for MK, introducing the heist-by-heist structure) without actually giving anything focus. (And for MK it's so much worse because he writes it so rarely, that he makes everyone cameo every time but they tend to just get hand waves to whatever drama plot gets instigated by Kid having his next heist.)
For DC, it's the whole. 1) Overarching plot with the BO and suspects and 'here's the available suspects for who's involved with the BO that we introduce one at a time at the end of cases and then maybe leave more clues about them during future cases'. 2) Dangling character or relationship progress and then constantly pulling it away, usually as a joke. 3) When we do occasionally get some of the major plot, it's all at once and then maybe mentioned once in the next case, but otherwise completely dropped. (Amuro and Akai and Kudo tea party tease also lingers as a 'Gosho is just evil at this point'.) Basically rigid structure that doesn't allow for much of the subplots aside from breadcrumbs.
For the current situation, it's also tied into interview comments. Which. have no bearing on the story until he actually uses them. But instead of even that, the movie gets exciting stuff instead and puts it in a giant limbo of is it meant to be canon or not, because no one has been able to settle on that for any movie, even as some details get connected back to the manga more and more.
It's bad writing. Gosho has been a bad writer for a long time, and it's kinda just getting worse. It's my opinion that it's because he tries to have his case after case after case (because mystery manga), and then stuff little bits of everything else in the seams, whether it works well with the case he's writing or if it's a good delivery or (more usually) it's just. Kinda tacked on.
It's partially because of time investment, partially because I have low standards of entertainment, and partially because I want to see how it all ends that I stick with DC. MK is. Similar, but hurts more because I really hate how it morphed into the DC structure when old MK had more you could do with it. Gosho will never drop his rigid case-by-case structure at this point, but it really would be better if he did at this point. Things need development that they're not allowed to have. Or at least smooth out the lines between his hints. And stop with Heiji and Kazuha, just. God. Stop. Is this how people felt about Kid appearances? I feel like at least when people were mad about Kid, they knew nothing was going to happen from the get go, the romance 'tease' is just painful.
#dc thoughts#It's really just a general feeling that I know Gosho /can't/ write drama that well#The writing style he's picked really doesn't allow him to; whether he /could/ write it well or not#So I don't like him going for an idea that sounds like a fanfic idea#Because it's never going to be as fun to watch as just. A fanfic. Because fanfic writers don't have to stick to genre or anything#/They/ can take time to explore character dynamics and implications and direct continuation of the idea into multiple chapters#Gosho literally /can't/ do it. At best; it's okay. At worst; it makes all the characters look so much worse#Because the characters are smart or dumb to allow whatever situation Gosho wants to happen /right then/#Because he can't wait too long to properly build up fun little ideas; he just smashes them in and moves on#(The Fairy Lip heist is also lingering. Most of what sticks in mind is Kid; as per usual)
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Thoughts now that I've finished Six of Crows
- I have definitely aged out of YA
- "I didn't watch very many heist films in prep for this actually" yes ma'am, we could tell.
- still pretty fun. I will be reading the second one.
- "I love you but I respect myself too much to settle for what you're currently offering" is an absolutely insane thing for a YA girl to say to a brooding bad boy love interest I loved it so so much 10/10 epic iconic good for her.
- scary Nina 👍
#but yeah as a heist enjoyer myself i was a little let down by this one#so getting to the author interview in the back where she talks about her (lack of) research into the genre#made me ugly laugh a little#''yeah im familiar with the formula basically.'' well then why didn't you follow it better. you should've juat done the formula leigh
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#GTA:MagicKingdomDisney
Game Development Overview:
Title: GTA: The Magic Kingdom Platform: PlayStation 7 Developer: Rockstar Games in collaboration with DearDearestBrands Genre: Open-world Action/Adventure
Storyline:
In GTA: The Magic Kingdom, players explore a dark, reimagined version of Disney's iconic Magic Kingdom. The world is divided into themed lands, each with its own rules and factions. At its core, the story follows a criminal protagonist who is embroiled in a high-stakes battle for power and survival within the kingdom's chaotic, secretive underworld.
The protagonist (you) is a mysterious figure drawn into the Magic Kingdom's politics, where a sinister force is using the enchantment of Disney’s original lands for darker purposes. The hunt for Bambi, who is rumored to possess extraordinary powers tied to the kingdom’s survival, becomes a central pursuit, while the player navigates treacherous alliances, heists, and confrontations.
Main Character:
Name: Maximus Dark (or choose your own name) Backstory: A former magic thief, Maximus was exiled from the underworld for crossing a powerful figure. Now, forced to work in the Magic Kingdom's black market, he must hunt down Bambi and unlock secrets from deep within the kingdom's enchanted areas. Maximus has a personal vendetta against the kingdom’s rulers, who wronged him in his past. Throughout the game, the player will uncover the protagonist’s lost memories and long-forgotten connection to the forest kingdom that Bambi hails from.
Motivation: Maximus's primary goal is to reclaim his lost power, discover the truth behind Bambi’s existence, and stop a powerful corporation that seeks to rewrite the very essence of the Magic Kingdom. As the story unfolds, Maximus will face moral dilemmas, where every choice shapes the fate of the kingdom and his own soul.
Supporting Characters:
Bambi - The elusive and powerful figure whose very presence is tied to the survival of the kingdom. Bambi is the key to restoring balance but is hunted by those who wish to harness their power for dark purposes. They are often seen as a mystical being, guiding the protagonist toward their true destiny.
Claire Jorif Valentine – An enigmatic leader of a rebel faction, Claire operates in the shadows, challenging the corrupt rulers of the kingdom. She provides Maximus with missions, allies, and sometimes betrays him to further her hidden agenda. A powerful figure in the underworld, she seems to know more about Bambi than she lets on.
The Enchanted Guardians – These figures protect each themed land within the Magic Kingdom. They could either be allies or enemies depending on how the player approaches them. The Guardians are immortal beings who represent the natural forces of the kingdom—ranging from corrupted versions of iconic Disney characters like Captain Hook, Maleficent, or the Queen of Hearts.
Tiger Lily – A key ally who once helped Bambi and holds secrets to unlocking the magical energies in the kingdom. She is on a quest to stop the dark forces from taking over the kingdom. As a supporting character, she aids in quests related to nature and magic and can unlock special abilities for the player.
Walt - A mysterious figure who seems to control the Magic Kingdom’s darkest secrets. He appears to have been a creator of both the magic and the corruption that now threatens the lands. Maximus will need to confront him as the story builds toward the final confrontation.
Gameplay:
Open-World Exploration: The game world is split into different magical lands, such as Adventureland, Fantasyland, Tomorrowland, and others. Each land offers unique challenges, missions, and enemies. Players can freely explore these areas and engage in side missions while unraveling the main story.
Combat: Players can engage in both ranged and hand-to-hand combat, using magical powers, enchanted weapons, and advanced technology. The combat system is dynamic, blending traditional open-world combat with the ability to wield magic and technology.
Heist Missions: As Maximus tries to gain control of the Magic Kingdom, he must undertake heists to infiltrate high-security areas and steal vital items—such as keys to unlock magical areas or magical artifacts that help in the hunt for Bambi.
Choices & Morality: The game emphasizes player choices, with the narrative changing based on decisions. Will Maximus become a hero, villain, or something in-between? The relationship with Bambi and other characters is crucial, as decisions affect both alliances and the kingdom’s fate.
Stealth and Deception: Players can also use stealth to infiltrate the kingdom’s high-security areas or employ deception to manipulate enemies. Using disguises, magic, and technology, Maximus can change the course of battles or avoid them altogether.
Motivation of Player:
The player is constantly driven by the need for power, knowledge, and redemption. They must build their empire, uncover the dark secrets of the kingdom, and forge relationships with various characters—each with their own agendas. However, the hunt for Bambi represents more than just a physical chase; it's a quest for deeper understanding, as Bambi’s powers could either save or doom the Magic Kingdom.
Key Objectives:
Locate Bambi: The primary objective is to find Bambi before the forces of darkness do. Along the way, players uncover the mysteries of the forest kingdom and its connection to the greater magical world.
Restore the Kingdom: Players must gather allies, defeat corrupt leaders, and unlock ancient powers to restore balance to the kingdom. Each land requires the completion of key quests, often involving battles, negotiations, and solving puzzles.
Uncover Maximus’s Past: As Maximus’s memories return, the player will unlock hidden abilities and unique storylines. The past is filled with betrayal and secrets that will help guide the future of the kingdom.
End the Corruption: Maximus must dismantle the oppressive corporation that seeks to control the kingdom's magical energy. This requires sabotaging their operations, stealing key documents, and confronting their leaders in epic battles.
The Final Confrontation: In the game's climax, the player must decide whether to join Bambi in their fight for freedom or betray them to seize ultimate power. The fate of the Magic Kingdom—and possibly the world—rests in the player’s hands.
This game blends classic open-world gameplay with dark fantasy elements and a rich narrative, providing players with the chance to explore a re-imagined Disney universe full of intrigue, magic, and moral complexity. The pursuit of Bambi adds layers of mystery and suspense, making this a truly unique entry in the GTA franchise.
To project the potential success of GTA: The Magic Kingdom in 2025, we need to consider various factors including market trends, audience engagement, and the unique elements of the game. Here's a breakdown:
Market Growth for Open-World and Action-Adventure Games:
Current Trends: The gaming industry, especially for open-world games and action-adventure genres, has shown steady growth. Titles like Grand Theft Auto V, The Witcher 3, and Cyberpunk 2077 continue to drive demand for expansive worlds with immersive stories.
Projections: The global gaming market is expected to grow at a compound annual growth rate (CAGR) of around 9.5% from 2024 to 2028. As GTA: The Magic Kingdom combines elements of beloved franchises (GTA and Disney), it could tap into both established fanbases, providing a unique mix of nostalgia and innovation.
Audience Engagement and Sentiment:
Nostalgia Factor: The reimagining of Disney’s Magic Kingdom with dark and mature themes will likely engage both nostalgic fans of Disney and mature audiences looking for an alternative take on Disney. This could boost both initial sales and long-term engagement.
Fanbase Growth: By 2025, your fanbase could grow significantly as the game's story unfolds. Assuming solid marketing campaigns and collaborations with influencers or streamers, you might see a steady increase in followers and engagement leading up to and after the game’s release.
Projections: Positive sentiment is expected if the game's unique blending of fantasy, technology, and dystopian elements resonates with audiences. Projections for engagement could range from a 15-20% increase in social media mentions in the first year after release.
Technological Advances and Game Development:
PlayStation 7 and Future Hardware: Given the expected launch of PlayStation 7 around 2025, GTA: The Magic Kingdom could be designed to take full advantage of next-gen console power. This will allow for an even more immersive experience with advanced graphics, smoother gameplay, and expansive worlds.
Projections: With the integration of next-gen technologies (such as AI-driven NPCs and advanced virtual reality options), GTA: The Magic Kingdom could have a 30-40% higher player retention rate due to these enhanced features.
Sales Projections:
Market Demand: Based on trends for similar games (open-world, fantasy, and action-adventure), initial sales could range between 5-10 million copies within the first year.
Projections for 2025: The game could potentially reach 15-20 million copies sold by 2025, depending on post-launch expansions, updates, and downloadable content (DLC). A strong, loyal fanbase built from the early adoption of the game could help push this figure higher.
Expansion and Future Growth:
DLCs & Expansions: By 2025, the game could see its first major expansion, adding new zones, characters, and stories to keep players engaged.
Projections: Expansions or sequels could drive continued engagement. This could result in an additional 10-20% increase in sales in the second year post-launch, especially if the game incorporates user feedback and evolves based on community input.
Marketing and Brand Partnerships:
Brand Alignment: With ties to Disney, GTA: The Magic Kingdom could attract partnerships, cross-promotions, and collaborations with major brands.
Projections: These collaborations could increase visibility, leading to higher-than-expected sales and engagement. With a proper marketing push and potentially viral content, the game's overall reach could expand significantly, especially if there are partnerships with influencers or Disney-themed events.
Summary of Projections for 2025:
Sales: 15-20 million copies sold globally
Player Engagement: 30-40% higher retention with the introduction of new technology
Audience Growth: Significant increase in fanbase with positive sentiment and engagement, likely 20-25% growth year-over-year
Brand Partnerships and DLCs: Increased revenue from post-launch content and collaborations
Overall, with the unique blend of popular genres and the anticipated growth of gaming markets, GTA: The Magic Kingdom could be positioned for strong performance by 2025, with significant growth in both sales and player engagement.
#Game Development Overview:#Title: GTA: The Magic Kingdom#Platform: PlayStation 7#Developer: Rockstar Games in collaboration with DearDearestBrands#Genre: Open-world Action/Adventure#---#Storyline:#In GTA: The Magic Kingdom#players explore a dark#reimagined version of Disney's iconic Magic Kingdom. The world is divided into themed lands#each with its own rules and factions. At its core#the story follows a criminal protagonist who is embroiled in a high-stakes battle for power and survival within the kingdom's chaotic#secretive underworld.#The protagonist (you) is a mysterious figure drawn into the Magic Kingdom's politics#where a sinister force is using the enchantment of Disney’s original lands for darker purposes. The hunt for Bambi#who is rumored to possess extraordinary powers tied to the kingdom’s survival#becomes a central pursuit#while the player navigates treacherous alliances#heists#and confrontations.#Main Character:#Name: Maximus Dark (or choose your own name)#Backstory: A former magic thief#Maximus was exiled from the underworld for crossing a powerful figure. Now#forced to work in the Magic Kingdom's black market#he must hunt down Bambi and unlock secrets from deep within the kingdom's enchanted areas. Maximus has a personal vendetta against the king#who wronged him in his past. Throughout the game#the player will uncover the protagonist’s lost memories and long-forgotten connection to the forest kingdom that Bambi hails from.#Motivation: Maximus's primary goal is to reclaim his lost power#discover the truth behind Bambi’s existence
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omg I just saw the drabble prompt thing!! if you're still doing it, can I request 54 for mashton? -megs 💙
hi @igarbagecannoteven, whipping this out from a year ago!
mashton: “Finally, some common sense.”
Michael walks into the dining room to find his table covered in what look like blueprints, copies of some old documents, and a photo of what appears to be a very fancy, very blue painting, printed on plain printer paper and wrinkled from the ink. Luke, Calum, and Ashton are all seated around the table in various states of disarray, and the conversation immediately dies when Michael enters the room, which isn’t suspicious at all.
“Uh, hi guys,” he says, looking at Calum still in his pjs, Luke all dolled up, and Ashton in his workout gear and his hair messy, like he’s been running his fingers through it in frustration. “What’s up?”
“Nothing,” Luke says mulishly.
“Luke wants–ow! That was my shin, you fucker! Luke wants to steal a painting,” Ashton says, glaring at the guy in question. Michael tilts his head and steps closer, wrapping an arm around Ashton’s shoulders.
“What the fuck, Luke?” he asks. Luke sighs.
“You know my friend Sammy, right?” Michael nods because he has, in fact, met Luke’s friend Sammy on multiple occasions. “His grandma had this painting. It was a gift from his grandpa, the artist was a friend of his, but they lost touch and it’s just been a painting ever since. Two weeks ago some guy approached them about it, said he was the grandson of the painter. He gave them a whole sob story about lost art and how difficult it is to find works by small artists, then showed them a will saying the artist left the painting to him. He offered them a couple hundred bucks and they felt bad, so they gave him the painting. Well, it turns out it’s going to be part of a museum exhibit and this guy wasn’t the grandson, he’s some random art collector who knew this piece is worth over a hundred thousand dollars. He lied to them to get the painting, and the police said they can’t do anything about it because Sammy’s grandparents technically sold it. I want to get it back for them.”
“Luke, you can’t steal a painting,” Michael says, grabbing the museum pamphlet with the painting front and center. “You’re way too clumsy and gangly. You’ll get arrested, and the grandparents would have to keep the painting hidden anyway or they’d be charged with harboring stolen property.”
“Finally, some common sense!” Ashton says, throwing his hands up.
Michael opens the pamphlet and reads the short piece on the exhibition while Luke grumbles.
“I can’t stand that this guy got away with stealing from them and there’s nothing anyone can do,” Luke says, laying his chin in his hands. Calum rubs his back in sympathy.
Michael glances at Luke and feels a pang in his chest at his dejected expression. Luke has a big heart, and he doesn’t like it when people get hurt. He can be the most cynical out of all of them, but he also constantly hopes that the world and the people in it won’t prove him right. This must be eating him alive.
“You can’t steal the painting,” Michael reiterates, “but you could grift him out of it, or at least distract enough for Calum to steal it.”
Ashton’s head hits the table with a thunk that makes Calum wince. Michael rubs his back while he works through this betrayal.
“Me, grift him?” Luke asks, lifting his head slightly. “I don’t know if I can. I’m so awkward.”
“Think about it,” Michael says. “Yeah, you can be awkward, but once we get some confidence in you, you become a completely different person. Remember how easily you charmed the manager of that restaurant into giving us a free meal? And you completely dominate on stage. You totally could do it.”
“You know, he has a point,” Calum says.
“And you!” Michael says, turning on him. “You’re quiet and unobtrusive, plus you’re fast and surprisingly agile. You could totally sneak in if the grifting doesn’t work. Sure, you’re too big to fit in an air vent, but maybe we can get Sierra to help.”
“You’re all insane,” Ashton groans, rubbing at his forehead. “You realize that museums have security, right? If this guy is into shady stuff like stealing paintings from grandparents, he’s going to protect the stuff he stole.”
“Good thing we have someone here who works in cybersecurity and did a brief stint testing security systems for an insurance company,” Michael says, doing jazz hands.
“Baby, no,” Ashton says, turning big, sad eyes on him. Normally they would have an effect, but not when Michael knows he’s right.
“Baby, yes,” he replies, cupping Ashton’s cheek. “We can do this. We just need a good plan.”
He raises his eyebrows, waiting. He doesn’t dare look away from Ashton, but he can feel the force of Luke and Calum’s pleading, too.
“No,” Ashton states. “Absolutely not.”
“I mean, the other option is that we try to do this ourselves and get arrested,” Michael says. “I don’t think you can afford bail.”
“I’d leave you in there,” Ashton says. Michael pouts, then threads his fingers through Ashton’s hair. It’s a dirty trick, but it works, because Ashton tilts his head up to meet Michael’s eyes again.
“This guy stole a sentimental work of art from an elderly couple, and he’s probably done it to others. Our justice system is too fucked to do anything about it. Someone should.”
“‘Someone’ doesn’t mean us.”
“Why not?” Michael asks.
“Why not?” Ashton repeats, a disbelieving laugh bubbling up. “Why not? I don’t know, Michael, maybe because none of us have stolen anything bigger than a candy bar from Walmart? Or because if this goes wrong our lives will be ruined forever? Or because we don’t know anything about this guy or his security system? Or how about how you can’t hack an actual human security guard, which the museum has a lot of?”
“Every team of thieves has to start somewhere,” Michael offers. “We won’t let it go wrong. We’ll do our homework and be prepared. As for the security guards, you’re literally going to go teach a self-defense class at the gym this afternoon. You can take care of it.”
“You’ve got to admit, it sounds almost feasible,” Calum says. Next to him, Luke has a cautiously hopeful look on his face.
“Almost,” Ashton insists. “Almost doesn’t mean it’s a good plan.”
“That’s what we need you for,” Michael says. “You’re good at plans.”
“I thought you needed me to knock out security guards,” Ashton counters. Michael beams.
“What can I say? You’re invaluable.”
“Don’t flatter me right now,” Ashton says. “Flattery will not help you, especially when all of us get arrested. What happened to the grandparents harboring stolen property?”
“That won’t matter if we take him down,” Luke says.
“Exactly!” Michael agrees, pointing emphatically. “If we prove that he stole the painting or ruin him in some other way, then the physical stealing will be an afterthought.”
“If that doesn’t work, we can swap it with a copy, then have someone authenticate it and make him look like an idiot,” Calum offers. “The authentication papers he already has are fake because the grandparents didn’t have any. Maybe we just need to give authorities an excuse to look closer at them.”
“If we can’t get him arrested for stealing, let’s get him arrested for forgery,” Michael says. He wants to rub his hands together and laugh maniacally. Oh yeah. Everything’s coming together.
Ashton sighs, long and heavy.
Right. They still have to convince him. As crazily feasible as this plan seems now, Michael knows that they won’t have any hope of pulling it off without Ashton’s eye for detail and careful contingencies. Michael may bring the drive, Luke the heart, and Calum the glue of their little group, but Ashton gives all of them direction. He always has.
“Hey,” Michael says, kneeling next to Ashton’s chair with a hand on his thigh, thumb swiping over the skin his shorts leave visible. “If you really think this is impossible, we won’t do it. We can’t pull it off without you. But if there’s a chance that we can help Sammy’s grandparents, I think we should.”
Ashton sighs again, looking at Michael long and hard. He turns his gaze over to Luke and then Calum in turn, taking in their pleading and hopeful faces, then gives his attention back to Michael. Michael holds his breath. Ashton searches his face, and Michael doesn’t know what he’s looking for, but he hopes he finds it.
“When is the exhibit?” Ashton asks eventually.
“It starts next week and runs for two months,” Luke says, pushing the museum pamphlet closer to him. Ashton presses his lips together, then nods.
“Right,” he says. “That means we have two months to think of and execute a plan. We’d better get started.”
Luke whoops. Michael leans forward and presses a kiss to Ashton’s cheek, then pulls up a chair. They have a painting to steal.
#mashton#my writing#ask box prompt#this was sent a year ago tomorrow#moving and grooving!#yes this is inspired by leverage. sue me i love heist media#it's one of my favorite sub-genres
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fuck your horoscope what do you refer to each genre in the afterparty season two as
#the afterparty#crazy how you can call an episode anything between ‘regency’ and ‘jane austen period romance drama a la pride and prejudice’#except ig sebastians episode that only really gets called ‘heist’ plain and simple#“yeah episode four is a twee indie flick inspired mainly by wes anderson (particularly the royal tenenbaums) with queer coming of age theme#and a short claymation sequence to homage films like isle of dogs and fantastic mr fox. in episode five they steal shit.”#god ill forever be blown away by how well the s2 genres were done <33
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the type of movie or show i can always get myself to watch will be heists or gentlemen thieves or etc cause i can call it research for geistverse
#which... reminds me i need to finish those character sheets#anyways ive started watching great pretender which is fun so far#i need to watch as much heist and thieves stuff so i can concoct the best soup of the genre#klepto talks to himself#klepto rants about ocs
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I’ve been very slowly working my way through watching every season of d20. At first the sheer amount of content was kinda overwhelming but now that I’ve finished a starstruck odyssey and moved on to neverafter I’m a little bummed that after this I’ll be finished with every main intrepid heroes season :(
#at least there will be plenty of guest cast seasons for me to watch after this one#the only guest cast seasons i’ve watched so far are a tiny heist and nsbu#ALSO i forgot neverafter was horror. first few minutes reminded me. i’m very excited to watch but it took me a little by surprise lol#this isn’t a genre i’m used to with this cast so i’m excited to see their take on it#yapping tag
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what kind of cats are they? :)
*starts vibrating*
so Zeya would be a feral little black cat who hides behind crates and WILL hiss at you if you get too close. actually hold up imma google some visual references
Gabi would be a chumby little calico who is nervous at first but will warm up to you eventually and is very sweet
Leo is a long-haired brown tabby who is Definitely Judging You. she will protest if you try to cuddle her (secretly she likes it)
the twins Illiana and Kalen would be majestic ragdolls who are also Definitely Judging You and are spoiled rotten
and Euna is a bengal with wayyyy too much energy
#this took way too long bc i spent so much time looking at pictures of cute cats and got distracted KJGFKJF#gh extras#zeya kade#gabi franco#leo callisto#illiana dyonas#kalen dyonas#euna li#maybe if i just made them all cats it would fix my plot. how about that.#feline heist. in space.#i mean a total genre change is what saved AR.#the... the ge-MEOW-ni heist.......
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Jonathan Stroud: Kipps wore his uniform to the ball
Netflix: fuck that he’s gonna wear a tux and he’s gonna look extremely hot
#Kipps is clearly misled about what genre he’s in#because he thinks gazing at the heroine across a crowded ballroom puts him in the game#when CLEARLY a crowded ballroom is the site for a heist#cate liveblogs!#I am sorry for saying the word hot#cate watches l&c
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i have 121 movies that i haven't watched downloaded, but instead of watching any of them i am rewatching oceans 11 again
#kitposts#its probably one of my top 5 movies#heist movies are my fav genre#and its one of the best ones#its got the best version of putting the team of people with different specialties together#ocean's eleven
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Prompt: Write a movie concept where pets commit crimes behind their owners' backs.
Title: Pawsecuted
Logline: By day, Mittens the cat and Duchess the Doberman are pampered pets. By night, they lead a double life as notorious jewel thieves, pulling off daring heists alongside their ragtag crew of criminal critters. However, when a ruthless new dog gang enters the scene, our furry felons must put aside their rivalry and pull off their biggest heist yet to ensure their turf – and tails – remain safe.
Characters:
Mittens (Voice): A sophisticated Siamese cat with a penchant for luxury and a talent for cracking safes. He leads the "Petty Paw" gang, a crew of pampered pets who utilize their owners' routines to their criminal advantage.
Duchess (Voice): A tough-as-nails Doberman Pinscher with a surprising amount of finesse. She heads the "Doggone Dirty Dogs," a rival pet gang known for their brute force tactics. Despite their rivalry, Duchess has a grudging respect for Mittens' skills.
Squeaks (Voice): A nervous but enthusiastic hamster, the getaway driver for the Petty Paw gang. He uses his hamster wheel to power a miniature but surprisingly fast remote-controlled car.
Biggles (Voice): A cynical parrot with a gambling addiction, the lookout for the Petty Paw gang. He provides intel from his perch on the highest shelf.
Rex (Voice): A hulking Rottweiler, the muscle for the Doggone Dirty Dogs. He lacks intelligence but makes up for it with sheer size and intimidation.
Frankie "The Ferret" (Voice): A smooth-talking ferret, the brains behind the Doggone Dirty Dogs. He relies on cunning schemes and inside information to pull off his heists.
Plot Summary:
Mittens, the notorious cat burglar, leads his crew – Squeaks the hamster getaway driver and Biggles the lookout parrot – on a daring heist to steal a priceless diamond necklace. Their plan is flawless, relying on their owner's predictable schedule and Mittens' nimble paws. However, their victory is short-lived when a new dog gang, the Doggone Dirty Dogs, led by the ruthless Frankie "The Ferret," announces their arrival on the scene.
The Doggone Dirty Dogs utilize a more aggressive approach, terrorizing owners and leaving a trail of chaos in their wake. This disrupts the delicate balance of the "pet underworld" and threatens to expose the entire criminal animal network. With their territories and reputations at stake, Mittens and Duchess are forced to swallow their pride and form an uneasy alliance.
Their combined skills – Mittens' cunning and Duchess' brute force – make them a formidable team. They plan an elaborate heist to steal "The Emerald Eye of Cleopawtra," a legendary feline artifact, hoping to lure Frankie and his gang into a trap. The action-packed climax sees the two rival pet gangs facing off in a hilarious showdown, with Squeaks' high-speed car chase and Biggles' sharp beak playing pivotal roles.
Themes:
Teamwork and the importance of overcoming rivalry for a common goal.
Finding humor and adventure in the seemingly mundane lives of pets.
The unexpected skills and intelligence hidden within our furry (and feathered) companions.
Visual Style:
The film utilizes a combination of live-action shots (showing the "normal" lives of the pets) and animated sequences (depicting their criminal activities) seamlessly blended together. The animation style for the pets is expressive and cartoony, capturing their personalities and adding a touch of humor to their daring heists. The action sequences are fast-paced and visually exciting, showcasing the unique skills and gadgets used by the different animal gangs.
Pawsecuted is a hilarious and action-packed adventure that takes viewers on a wild ride through the secret lives of pets. It's a story that reminds us that even the most pampered and domesticated creatures can harbor unexpected talents and a thirst for adventure (and maybe a little bit of bling).
#ai generated#stupid ideas#shitpost#imaginary movie#google gemini#movie poster#poster#genre: crime#genre: animal/furry#pets#secret identities#heist
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i'm feeling the dark urge to reread mistborn
#. ooc#this has nothing to do with this blog except for being in the same general genre#of fantasy heist with an unhinged gang leader#i just needed to voice this thing i'm going through in my life right now
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The Rogues of the Republic trilogy walked so the Six of Crows duology could run and you may quote me on that
#for tumblr reasons this is a joke! i love both! and they have different vibes! rotr simply predates soc#also not implying anything by saying it predates it#fantasy heist books wasn't much of a genre back then thats all#rogues of the republic#six of crows#shadow and bone#crooked kingdom#grishaverse#rotr#nym's posts
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