#General Product Franchise
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biotech-gnova · 7 months ago
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General Range Pharma PCD Franchise In Hyderabad
The pharmaceutical industry in Hyderabad is a booming sector with immense growth potential. Among the various opportunities within this industry, a general range pharma PCD (Propaganda-Cum-Distribution) franchise stands out as a promising venture for entrepreneurs. This business model allows individuals to partner with established pharmaceutical companies and distribute a wide range of medications under their brand name. In this guide, we’ll explore the advantages, steps to start, and reasons why a General range pharma PCD franchise in Hyderabad is a lucrative option.
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yllowpages · 4 months ago
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my-alter-egos · 8 months ago
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I'm aware this is super niche but I would just like to manifest Hiroshi Kamiya as the voice of a main character in DQXII. Thank you and that is all.
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bmpmp3 · 9 months ago
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i hope love live can work with KIRA again someday, ka ga ya ki ra ri ra is like, UNREASONABLY good
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ronishbioceuticals · 1 year ago
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General Range PCD Company | Ronish Bioceuticals
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Ronish Bioceuticals offers the best PCD pharma franchise in the general range, providing opportunities for doctors, wholesalers, and MRs. Join us today!
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mediblogs-blog · 8 days ago
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Starting a General PCD Pharma Franchise in Goa is a lucrative business opportunity, given the state’s growing healthcare needs and dynamic market environment. By partnering with a trusted pharmaceutical company, obtaining necessary licenses, and building a strong distribution network, you can establish a successful venture.
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dandelionjack · 1 month ago
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AND two suns? at this point they should sue
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evolvedsma · 2 months ago
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Top-Notch Marketing Designed for Medical Practices, Evolved Strategic Marketing
Every trusted Aesthetic Practice needs a trusted marketing team. With Evolved, you get top-notch marketing,
with proven patient acquisition strategies, to ensure you grow and evolve your aesthetic practice.
Every trusted Medical Practice needs a trusted marketing team
With Evolved, you get top-notch marketing, technology and results to help you grow and evolve your medical practice.
The Patient Journey
The Patient Journey is a path that every aesthetic practice can use to guide their potential patients to take services.
When a practice understands the Patient Journey, they can leverage each phase to ensure they are constantly increasing their patient numbers and revenue.
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Patient acquisition campaigns
A successful patient acquisition campaign utilizes various channels and tactices to reach your targeted audience effectively. This usually includes a combination of various online marketing efforts, including search engine optimization (SEO) to improve your visibility in the search engine results, pay-per-click (PPC) advertising, social media campaigns and content marketing to provide valuable information to your audience.
Targeting your ideal audience
To ensure maximum effectiveness of your patient acquisition marketing campaigns, we need to thoroughly research and understand your practice and your target audience. This includes identifying your demographics, preferences, and healthcare needs. By tailoring messages and content to resonate with potential patients in your geographical locations, we can create personalized campaigns that speak directly to your target audience, addressing their pain points and offering solutions.
Complete clarity on your campaigns.
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riqfamecriticalcare · 7 months ago
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Tips to Setup a Profitable General Range Products Franchise
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With a proven business model, comprehensive training, and ongoing support, this franchise opportunity is ideal for entrepreneurs looking to enter the pharma sector. Join a trusted brand with a loyal customer base and start your own successful General Range Products franchise today. Riqfame Critical Care offers General Range Products Franchise in India, providing extensive opportunities for entrepreneurs. Our franchise model ensures high-quality, essential medical supplies and pharmaceuticals, backed by robust support, marketing, and exclusive territory rights. Partner with us to deliver critical care solutions nationwide.
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thankskenpenders · 7 days ago
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The mystery of that random magenta-haired Sonic woman: solved?
For almost three years now, there's been a little mystery in the Sonic franchise: who the hell is this lady?
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Well, it seems like fans have collectively pieced together the answer. And it's more interesting than I expected.
For those who don't keep up with Sonic lore minutia like I do, this is a screenshot from the very first episode of TailsTube, released on YouTube back in March 2022. When Sonic and Tails were explaining the basics of their Earth and the fact that humans and anthropomorphic animals coexist, Tails showed a slide of some human NPCs from Sonic Unleashed. But the slide also included this never-before-seen character design, drawn in a conspicuously different, more anime-influenced art style from the Pixar-esque Unleashed characters. So... where's she from?
At the time, it was assumed that she was probably from an upcoming project. She looks like she could be an explorer of some sort, so maybe she's just an NPC from Frontiers, I thought. And then she wasn't in Frontiers. Sonic Prime, maybe? Nope, no humans in Prime. Okay, well maybe the IDW comics are going to start incorporating humans, now that the "two worlds" thing has been undone and humans once again canonically exist on the same planet as Sonic and friends. Well, if she's gonna show up in the comics, it's been almost three years and we still haven't seen her. That'd be a hell of a lead time for comics, where production cycles are typically a matter of months, not years. Time continued to pass, and we still hadn't seen her. We just had Ian Flynn teasing us with a #KnowingSmile, assuring us that she existed for some reason, just one that he couldn't talk about yet.
Fast forward to late 2024, and she suddenly makes an appearance in the last place anyone would have expected: the third live action movie, via an electronic billboard in Shibuya.
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At this point it almost felt like the lore team was trolling us. Is this just a scrapped character design that's become fodder for inside joke cameos or something? Surely all of this teasing couldn't have been for a throwaway character design on a billboard in the background of a movie.
But actually, this billboard gives us an important piece of information: her name! She's labeled here as "Professor Tori." This is important because it connects her to a previous release. In Shadow Generations, Gerald's journal is prefaced with a note from the person who recovered it, addressed to the GUN Commander. In the English version, it's simply signed "T," but in the Japanese version... it's signed "Tori"!
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This gives us some actual info about Professor Tori. For one, she seems to work for GUN in their Archival and Requisitions Department. She's apparently also interested in learning about Gerald and Maria's lives, like their old friend Abe is.
Jump forward again to the New Year's episode of TailsTube, and this appears in the background.
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Her full name is officially given as Professor Victoria, and she's a historian. So, that seems to confirm everything we've pieced together so far.
As far as things we can reasonably assume to be correct go, this is everything we know for certain about Victoria. She's a historian working for GUN. Cool! But that's not what really fascinates me about her. For that, we have to do a little more speculation based on conjecture.
See, Shadow Generations also establishes information about the Robotnik family tree. Gerald had two sons. One of them took after Gerald's love of technology and became an expert in the field of robotics, and would go on to be Eggman's father. The other son took after Gerald's love of archaeology. This man would go on to be Maria's father. But, as Maria mentions in Shadow Generations... she also happens to have a little sister we've never met before.
So now, the question is: is this Maria's sister, Victoria Robotnik?!
We can't be 100% certain right now, but honestly, until proven otherwise I'm assuming that Victoria is Maria's little sister, now all grown up and working for GUN. It all lines up too neatly. The conspicuous reveal that Maria has an unseen and unnamed little sister, in the same game that establishes her dad was a history guy and also that there's this new historian working for GUN who just so happens to be really interested in her life. And also their names both end in "-ria." Come on!! Putting her in the Robotnik family would also explain all these cryptic clues about her identity. If she was just some random GUN agent, why be so coy and make fans piece it together?
I guess the most odd part here would be, y'know, Victoria working for the organization that killed her sister and grandpa. But Sega's been pushing the idea that GUN is trying to do better for 20 years now, ever since they established that the GUN Commander was Maria's childhood friend on the ARK and had him make amends with Shadow. Hearing that Maria's sister had joined GUN to try and gain access to information about her family history and undo the elaborate coverup of the previous administration would make sense to me, personally. And lest we forget, this would also make Victoria Eggman's cousin, giving him a family member in GUN. And that's a pretty cool storytelling tool to have on hand!
So, that's where we're at now. We have no idea where Victoria will pop up next, whether it's a game or a comic or another TailsTube episode or something else entirely. But it seems like she's fairly important, even if this speculation about her being a Robotnik somehow ends up being wrong. (But I'm pretty damn sold on this theory, personally.) Either way, it's exciting to see the human cast get fleshed out in fun ways again. If we're gonna have humans in Sonic stories, I'd rather they have anime-style designs and interesting connections to the narrative, rather than just being generic humans for the sake of having humans. I'm looking forward to seeing whatever the lore team's been cooking up here.
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bixels · 3 months ago
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In the past, people in the Animal Crossing community would make fun of Tom Nook as a sleazy landlord. Since then, he's really rehabilitated his image as this 'heart of gold' businessman (he's the one who puts bells and furniture in trees for you to find! he adopted orphans! he donates to charity!), but New Horizons genuinely paints the most devious version of him.
He's successfully privatized settler colonialism: you pay HIM to move to a "deserted island" (which apparently the oceans in the AC world are just full of) and start a colony that he is directly invested in. At best he's running a weird vacation package scam (you arrive on the island with no money and in debt for "using his services"). At worst, he's using you to set up company towns. For god's sake, he literally has his own fake currency that he forces you to use to pay off your debt. But don't worry, he's repackaged it in a way that definitely doesn't sound like an MLM scam: the Nook Mileage Program!
You're no longer just his tenant or his temporary part-timer, you're his business lackey. The entire tutorial section of the game has you spending actual weeks running around completing tasks and doing hard labor to set up his colony. You're even tasked with preparing his properties and finding buyers for them. No, you aren't a tenant anymore. You work for the landlord. You are directly responsible for finding tenants for him. And he doesn't even fucking pay you. Not for setting up town hall and museum, or his nephew's shop –– which is the ONLY store on the entire island that sells necessities –– or bringing KK Slider to town, or helping populate his town. Not a single cent. No, actually, you have to pay HIM to BUY infrastructure like bridges and stairs and park benches. And all the while, he's telling you're the "resident representative"; you get to call the shots! That the reward is the community's progress. That what you're doing is in everyone's best interest (but most importantly, his).
Since NH's release, people have done a lot of legwork to say that Tom Nook isn't a capitalist while the game shows him at his very worst. He owns the only general store in town. You're forced to use a phone that he modified and branded as his own. Buy Nook-branded furniture and merchandise at the self-serve kiosk in the town hall, a governmental building! There's no conflict of interest here!
But hey, if you're tired of being the landlord/business mogul's goon, you can also find work as a deluxe resort home designer for a company that also pays you in their special company currency that can only be used to buy their products instead of a real salary! Because that's what the Animal Crossing franchise needs! More vacation homes!!!
#this is a really long winded way to say i really really really really hate new horizon's storyline and player role#i really hate that not only your house but the entire TOWN. the whole COMMUNITY you're a part of is owed to tom nook's business#i really hate the “vacation getaway package” angle because it shows just how commercialized the entire premise of nh is#and how lost the game is in its original core concept#animal crossing is about the experience of moving to a new town and becoming a part of that community#just to compare: all past ac games have a similar opening#you're on a bus or train or taxi to someplace new. a stranger strikes up a conversation and you get to know them before arriving#new horizons opens with you at customer service desk filling out an client application before a flight.#in prev games working for nook in the tutorial is meant to be demeaning. you want it to be over with so you can actually start living life#but in new horizons working for tom nook IS your life. and it's so rewarding! don't you feel rewarded?#you aren't a person. you aren't a new neighbor. you're tom nook's client. and then his unpaid employee. and the game insists it's fun to be#that's how void the game is#because it's bad enough that a rpg life sim got turned into a sandbox game where you have to build the town yourself#but the only reason why you're building it is because the landlord who you're in debt to TOLD you to build it.#everything is a rewards program! everything is a tour service! be sure to do your daily tasks to earn nook bucks to spend on nook merch!#that really sucks imo.#i mean. the entire game is based around the vacationing industry. of course it all feels fake and temporary. it's only a vacation.#long post#rant#not art#god the fact that your starter villagers can't even decide where to live you have to decide for them#i've never played a game that does the opposite of handholding#where instead it's the PLAYER who has to handhold the npcs through everything. and newsflash!! it's really exhausting and boring
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vezinpharma · 2 years ago
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Vezin Pharma is the most prominent pcd pharma franchise company for ointments. If you are eager to have your pharma business with a wide range of ointments & other pharma products, you can just visit our website or call us at the given number. Our representative will guide you with all of your queries.
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eraasinternational1 · 2 years ago
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For any information you can call us at +91 98181 29750; 011-45644901 or email us at [email protected].
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toskarin · 3 months ago
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sorry to ask, but can you explain your last post to someone who knows nothing about the musician community youre talking about... it sounds like a really really good post if i just understood it better
this is another one of those posts where I'm transcribing a stream of consciousness, so I'll throw in a courtesy readmore
the musician community, as a whole, is much more segmented than the visual artist community
this leads to good and bad things, but generally it allows for more awareness of one's position and an acknowledgement that the needs of an underground folk artist are going to be different than the needs of a composer who receives a name credit. this means there is always going to be heavy pushback when someone tries to impose ethics downward
one element of this is the inward acknowledgement that the monolithic musician community isn't actually real in a way that isn't really mirrored in the visual artist community. besides making music and navigating the financial (and legal) landscape of that, there is very little that intrinsically unites musicians
this acknowledgement allows discussions about concerns among poorer musicians to exist without being completely shut down by someone who has different concerns, because they're not seen as the subject of the discussion unless they are respectfully contributing to it
one big reason for this being possible is that musicians are less respected than visual artists in the professional world
that might sound absurd if you only know of one landscape, but think of how many game (and movie, and tv, and etc. etc. etc.) franchises with identity-defining composers go on to swap out the composer at the first sign of a labour dispute, to very little protest as long as the quality of music isn't seen as dropping
hell, if someone else can copy your style satisfactorily, there's often no fuss at all! this leads to a pretty violent disillusionment with your place in the creative world
even beyond that, there exists an entire industry based around creating a parasitic body of IP landlordism for anyone whose music isn't attached to another product. the musician is, in a way that is deeply and thoroughly beaten into them, a labourer
the visual artist community (until recently) didn't tend to have this disillusionment, so it often follows the sway of its most popular and established members
in fact, the modern visual artist community as a broad cultural body is carved almost entirely from social media discussions that treat the community as one entity. accordingly, becoming established basically requires participation in this online entity
to further poison the well, the position of a visual artist is regularly talked about in spiritual terms rather than labour terms. there is something special that makes you a visual artist. it's the exact mentality that people rightfully made fun of in those ordinary people vs creative people comics. it's the unspoken cultural assumption that natural talent exists, even if most people would deny believing in it if put into explicit terms
while this does feel very good, it means that acknowledging labour-originated conflicts of interest is a bit rude
when a community unites itself around a spiritual core, it can't properly assert "your experiences are not applicable to what is being discussed and you should not be imposing yourself" because, by all metrics, an artist is a fundamentally unique demographic that can speak in all conversations about art
it's a warped form of anti-gatekeeping, a one-way gate through which you can strike down at other poor artists, but not up, enforced from below and framed as a desire for openness
the visual artist community's relative homogenisation of popular consensus is, on the whole, very very very bad for what it does to its norms. it hashes out and legislates within itself with an unspoken assumption that its most prolific members are simply further along the artist lifecycle, and therefore the most trustworthy
discussions with direct parallels ("is it okay to be obviously influenced by someone else's style?") come to much hazier conclusions which lean towards the opinions held by people with the most followers
most egregiously, this manifested in how visual artists react to piracy
the past ten years (in large part because of patreon making viable the paywalling of material behind a regular subscription) have been consumed by arguments about piracy that all seem to terminate in the assumption that piracy is theft, with little stratification of opinion between the hobbyist and professional scenes on this matter
this assumed spiritual core of the community is felt strongly in every conversation. look at the difference in attitudes around the distribution of cracked VSTs and the distribution of brush packs. hell, even on the corporate level, look at the difference in attitudes around pirating DAWs vs visual art programs
even when people are implying an approval of piracy, they find ways to frame it from a position of revenge on a company for something wrong it did, because they still need to conform to the community understanding of piracy as theft
individual visual artists can be (and often are!) more conscious of this stuff, but even then, people react with shock when these visual artists aren't horribly concerned about the possibility of their paywalled work existing on a torrent site
in a word, if you can see the ways these conversation spaces are different and similar, it's all so exhausting
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sprintingowl · 4 months ago
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Deadball
Deadball Second Edition is a platinum bestseller on DrivethruRPG. This means it's in the top 2% of all products on the site. Its back cover has an endorsement from Sports Illustrated Kids.
It's also not an rpg I'd heard about until I discovered all of these facts one after another.
I was raised in a profoundly anti-sports household. My father would say stuff like "sports is for people who can't think" and "there's no point in exercising, everything in your body goes away eventually." So I didn't learn really any of the rules of the more popular American sports until I was in my mid twenties, and I've been to two ballgames in my life. I appreciate the enthusiasm that people have for sports, but it's in the same way that I appreciate anyone talking about their specific fandom.
One of the things that struck me reading Deadball was its sense of reverence for the sport. Its language isn't flowery. It's plain and technical and smart. But its love for baseball radiates off of the pages. Not like a blind adoration. But like when a dog sits with you on the porch.
For folks familiar with indie rpgs, there's a tone throughout the book that feels OSR. Deadball doesn't claim to be a precise simulation or a baseball wargame or anything like that---instead it lays out a bunch of rules and then encourages you to treat them like a recipe, adjusting to your taste. And it does this *while* being a detailed simulation that skirts the line of wargaming, which is an extremely OSR thing to do.
For folks not familiar with baseball, Deadball starts off assuming you know nothing and it explains the core rules of the sport before trying to pin dice and mechanics onto anything. It also explains baseball notation (which I was not able to decipher) and it uses this notation to track a play-by-play report of each game. Following this is an example of play and---in a move I think more rpgs should steal from---it has you play out a few rounds of this example of play. Again, this is all before it's really had a section explaining its rules.
In terms of characters and stats, Deadball is a detailed game. You can play modern or early 1900s baseball, and players can be of any gender on the same team, so there's a sort of alt history flavor to the whole experience, but there's also an intricate dice roll for every at bat and a full list of complex baseball feats that any character can have alongside their normal baseball stats. Plus there's a full table for oddities (things not normally covered by the rules of baseball, such as a raccoon straying onto the field and attacking a pitcher,) and a whole fatigue system for pitchers that contributes a strong sense of momentum to the game.
Deadball is also as much about franchises as it is about individual games, and you can also scout players, trade players, track injuries, track aging, appoint managers of different temperaments, rest pitchers in between games, etc.
For fans of specific athletes, Deadball includes rules for creating players, for playing in different eras, for adapting historical greats into one massively achronological superteam, and for playing through two different campaigns---one in a 2020s that wasn't and one in the 1910s.
There's also thankfully a simplified single roll you can use to abstract an entire game, allowing you to speed through seasons and potentially take a franchise far into the future. Finances and concession sales and things like that aren't tracked, but Deadball has already had a few expansions and a second edition, so this might be its next frontier.
Overall, my takeaway from Deadball is that it's a heck of a game. It's a remarkably detailed single or multiplayer simulation that I think might work really well for play-by-post (you could get a few friends to form a league and have a whole discord about it,) and it could certainly be used to generate some Blaseball if you start tweaking the rules as you play and never stop.
It's also an interesting read from a purely rpg design perspective. Deadball recognizes that its rules have the potential to be a little overbearing and so it puts in lots of little checks against that. It also keeps its more complex systems from sprawling out of control by trying to pack as much information as possible into a single dice roll.
For someone like me who has zero background in baseball, I don't think I'd properly play Deadball unless I had a bunch of friends who were into it and I could ride along with that enthusiasm. However as a designer I like the book a lot, and I'm putting it on my shelf of rpgs that have been formative for me, alongside Into The Odd, Monsterhearts, Mausritter, and Transit.
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shinepro · 2 years ago
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Best PCD Pharma Franchise Company in India | ShinePro Life Sciences
ShinePro is a life sciences company founded by a family of pharmaceutical professionals. In the pharmaceutical industry, our collective experience is comparable to 20 years. We are involved in the creation of a product after doing extensive market and scientific research. We also think about focusing our efforts on the training of each and every ShinePro member. Our goal is to motivate people to work for improving their health. We constantly maintain a positive attitude when discussing new objectives. By maintaining the quality of our products and upholding the confidence of consumers and the healthcare industry, we look forward to elevating the company to new heights of standard and excellence. Our focus is to always perform exceptionally and along with other areas, we are more determined towards market.
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