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Dwight Trible - Ancient Future - new album on Gearbox Records with a sweet guest list
Today, the inimitable jazz vocalist, activist, and nominal godfather of the LA jazz scene, Dwight Trible, returns with the announcement of his new album “Ancient Future”. Out 17th March via London jazz aficionados and analog specialists Gearbox Records , the new record follows his critically acclaimed album “Mothership”, which was released in 2019 and saw him collaborate with the likes of Kamasi Washington, Mark de Clive-Lowe, Miguel Atwood-Ferguson, and more. On “Ancient Future”, Trible collaborates once again with Kamasi Washington (saxophone), as well as lauded LA multi-instrumentalist Georgia Anne Muldrow (vocals), who is signed to Brianfeeder and has previously worked with the likes of Madlib, Denzel Curry, Mos Def, Blood Orange, and Brittany Howard. Elsewhere, the record also features double Grammy winning pianist, John Beasley; Kamaal Williams touring drummer Greg Paul; gospel bassist André Gouché; percussionist and backing vocalist Megashia Jackson; LA guitarist G. E. Stinson; and percussionist Rene Fisher. A key figurehead in the LA jazz scene, Dwight Trible is a legend in waiting. With an incredible career spanning decades, he has played a pivotal role in creating as much jazz history through his work and inspiration in the new wave of US jazz, as he should be noted for in his undoubtable vocal and songwriting talent. He is the vocalist for the Pharoah Sanders Quartet and has collaborated with a huge variety of artists such as Kamasi Washington (singing on ‘The Epic’ and ‘Heaven and Earth’), J Dilla, Life Force Trio, Carlos Nino, John Beasley, Bobby Hutcherson, Charles Lloyd, and is also the vocal director for the Horace Tapscott Pan Afrikan Peoples Arkestra - a Los Angeles institution with a history stretching back forty years and an active engagement in the city's Black community since the Watts Uprising. Trible has also been on the forefront of the US jazz resurgence, working as executive director of the hugely crucial arts space The World Stage - a vital component to Leimert Park, which has been the epicentre of African-American art and culture in Los Angeles since the late 1960s. Artists such as Kamasi Washington and Terrace Martin have credited the venue as having helped to shape their sounds and the sense of community surrounding the scene, whilst also being an essential influence to the likes of Kendrick Lamar and Biz Markey, as well as number of artists from LA tastemaker label Brainfeeder and more. An avid and passionate activist, an enabler of the local scene and a figurehead in the LA jazz community, Trible’s focus is rarely self-seeking, always facing outward his focus is largely centred on giving, inclusion and teaching, whilst also inspiring others and expressing himself both on-stage on-record behind the scenes. Dwight Trible; vocals John Beasley; piano and keyboards André Gouché; electric bass guitar Greg Paul; drums and percussion G. E. Stinson; electric guitar Megashia Jackson; percussion and background vocals on ‘African Drum’ Rene Fisher; percussion on ‘African Drum’ Kamasi Washington; tenor saxophone on ‘African Drum’ Georgia Anne Muldrow; vocals on ‘Black Dance’ All tracks composed by Dwight Trible, John Beasley, André Gouché, Greg Paul and G. E. Stinson All lyrics written by Dwight Trible and Megashia Jackson
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Plain black, plastic lined. From "Ancient Future"/ Dwight Trible 2023.
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Chris Christodoulou - Risk Of Rain Returns | Black Screen Records | 2024 | Orange Translucent with Black Swirl + Purple & White Marbled + Brown Marbled + Grey Marbled
#chris christodoulou#risk of rain returns#black screen records#vinyl#colored vinyl#lp#music#vgm#video game music#soundtrack#gearbox software#daniele giardini#damjan mravunac#maria papageorgiu
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On November 6th 1996 disaster struck near Sumburgh airport when a Chinook Helicopter crashed into the North sea.
Forty seven people were on board the helicopter which was on a 130-mile flight from the Brent field, north east of Shetland, to Sumburgh airport.
Two men were rescued soon after the crash by a Coastguard helicopter which had taken off on a routine flight minutes before the helicopter went down. They came across the accident when spotting an oil slick below.
The Captain Pushp Vaid was one of the two survivors. On 10 November the cockpit voice recorder, the cockpit section of the fuselage, the rotors and rotor heads, and the gearboxes and associated control systems had been recovered. 44 of the 45 bodies were recovered. The accident was caused by the failure of a modified bevel ring gear in the forward transmission which allowed the twin rotors to collide when synchronisation was lost.
Captain Vaid was back in the cockpit six months after the tragedy but for the rest of his flying days, he took November 6th off.
The Chinooks were withdrawn from operations in the North Sea after the accident and sold to Columbia Helicopters for heavy lift operations.
The Sumburgh tragedy is the 7th deadliest accident of the oil and gas industry and the deadliest civilian helicopter crash on record.
The third pic is a memorial and is dedicated to those who lost their lives in five aircraft accidents, related to the offshore oil industry, all of which were based or operated from Sumburgh Airport on Shetland.
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The people who are mad that Lando is not delulu need to be so real with me.
Lando should move to Red Bull, get in a tricky car, and do…what? Get into the gearbox of the guy who has given that team three titles and countless records? The guy that that team of people practically raised? He should try and do that? Because even if he is successful that is career suicide. And that’s a big if. And if he’s not successful, if Max is still winning everything, he will never get another priority seat at a top team.
What has he got to gain by going to RB? No number 1 driver is gunning to be Max’s 2nd, no driver who is even trying to be number 1 would want it because it will only show your potential to be a second driver.
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𝚃𝚑𝚎 𝚁𝚒𝚜𝚎 𝚘𝚏 𝚅𝚘𝚕𝚝𝚛𝚘𝚗 (𝙿𝚝 𝟷)
"Roll out, donkeys!" Lance, Hunk, and Pidge exit the simulator and stand before Iverson and their class. A young woman stands beside her team, staring at the three in sorrow. Y/N Gane, top of the class; best pilot "Well let's see if we can't use this failure as a lesson for the rest of you students. Can anyone point out the mistakes these three so-called cadets made in the simulator?" Iverson shouted.
"The engineer puked in the main gearbox," a voice said.
"Correct, as everyone knows, vomit is not an approved lubricant for engine system. What else?" Iverson said while shaking his head.
"The comm spec removed his safety harness," another voice said and Y/N laughs a little.
"Is there something funny Miss Gane?" Iverson asks. Everyone looks to Y/N and she stands up straight and keeps a straight face.
"No sir" She replies.
"Miss Gane, can you tell me something they did wrong?" he asked.
"Erm... The pilot... crashed?" Iverson looked at Y/N before smiling.
"Correct! Miss Gane" he shouted and walked away. Y/N gave lance an apologetic smile, who just shrugs and smiles "And worst of all, the whole jump, they're arguing with each other! Heck, if you're going to be this bad individually, you'd better at least be able to work as a team! exists to turn young cadets like you into the next generation of elite Astro explorers, but these kinds of mental mistakes are exactly what cost the lives of the men on the Mission" Y/N's fists clench.
"That's not true, sir!" Pidge shouts.
"What did you say?!" Lance clasps his hand over Pidge's mouth, but Pidge continues; her voice muffled by the hand.
"Sorry, sir! I-I-I think he may have hit his head when he fell out of his chair. But point taken" Lance says.
"I hope I don't need to remind you that the only reason you're here is that the best pilot in your class had a discipline issue and flunked out, and the second-best refused to be the best" Lance glances at Y/N before back at Inversion "Don't follow in his footsteps" Iverson turns to look at Y/N and her team "Miss Gane, your team is next!" Lance, Hunk and Pidge watch as their classmates board the simulator, Y/N patting Pidge's shoulder, smiling softly.
==
Later, Lance and Hunk hide in the halls of the Garrison as curfew begins.
"Lights out in five! Everyone back to their dorms, now" Iverson shouts.
"We shouldn't be doing this" Hunk whispers.
"You heard Commander. We need to bond as a team. We're going to grab Pidge, hit the town, loosen up, meet some nice girls, maybe we can bring Y-"
"OK, I'm just- I'm just saying this here, right now, on the record: This is a bad idea" The lights turn off; Lance and Hunk sneak through the hallways.
"You know, for someone in a space exploration program, you don't have much of a sense of adventure"
"All of your little 'adventures' end up with me in the principal's office" Lance sneaks by the instructor's lounge and motions for Hunk to follow, which he reluctantly does "Oh, man..." The two hide in recycling cans as a guard passes by.
"L-5 North all clear," The guard says. Lance jumps out; Hunk tries to follow suit but gets stuck and falls over. Hunk stands.
"I'm fine" They hide as Pidge and Y/N leave Iverson's office. The two watch"
"Where are they going?" Lance asks. Y/N and Pidge were sat on the roof of the Galaxy Garrison. Pidge listens to radio chatter through headphones and special equipment. Y/N is sitting beside her, looking up into the sky, eating a snack bar. Hunk crawls along the roof and Lance carefully removes the headphones to speak close to his ear.
"You two come up here to rock out?" Lance asks. Pidge jump and spin around to face Lance and Hunk. Y/N following, snack bar still in her mouth.
"Agh! - Oh, Lance, Hunk. No, Um... we-"
"We were just looking at the stars," Y/N says, chewing.
"Cool. Where did you get all this stuff? It doesn't look like Garrison tech" Lance wondered.
"He built it," Y/N says, swinging her arm over Pidge's shoulder.
"He built all of this" Hunk said astonished. He tries to touch the equipment; Pidge smacks his hand away.
"Stop it! With this thing, I can scan to the edge of the solar system" Pidge says, gesturing to the tech.
"That right? All the way to Kerberos" Lance smirks. Pidge looks away but does not respond, Y/N's eyes sadden. "You two go Ballistic, every time the commander brings it up, What's with that?" Lance continued. Hank tries to sneakily touch the equipment again.
"Second warning, Hunk!" Y/N says and Hunk stops.
"Aw...."
"Look, Pidge, if we're going to bond as a team, we can't have any secrets. Same for you Y/N" Y/N looks at Lance confused "You may not be a part of the team, but you're our friend. Friends can't keep secrets from each other"
"I mean they can" Y/N mutters.
"Fine. The world as you know it is about to change. The Mission wasn't lost because of some malfunction or crew mistake—" Pidge sees Hunk trying to touch the equipment again "-STOP TOUCHING MY EQUIPMENT!!" Hunk groans but finally desists "..."So, I've been scanning the system and picking up alien radio talking" Pidge pushed up her glasses.
"Whoa, what? Aliens?!" Hunk says.
"Oookay. so your insane, Y/N please tell me you don't believe in him," Lance asked me. Y/N nods"
"He is serious" Y/N holds up a pad with 'Voltron?' on it "They keep repeating the same word over and over again, Voltron. and tonight it has been crazier"
"How crazy" Lance said. The Galaxy Garrison building alarms blare. Iverson speaks over the intercom
"Attention, students. This is not a drill. We are on lockdown!, Repeat: all students are to remain in barracks until further notice" A fiery object appears in the sky.
"What's going on? Is that a meteor?! ... A very, very big... meteor?" Hunk says and Y/N grabs binoculars
"Its. It's a ship" She says. Lance takes the binoculars and looks at the object.
"Holy crow! I can't believe what I'm seeing! That's not one of ours" Lance said with wide eyes.
"No. It' 's one of their" Pidge says.
"So wait, there are aliens out there?!" The three watches as the alien spacecraft crash into the desert. The Garrison sends out land rovers to the crash site.
"We've gotta see that ship!" Pidge says, standing up, pulling Y/N with him.
"Pidge, slow down" She laughs.
"Hunk, Come on" Lance yelled and chases after the two.
"Oh, this is the worst team-building exercise ever"
==
Lance, Hunk, Pidge and Y/N spy on the quarantines crash site from a nearby cliff. Lance views the alien spacecraft through binoculars.
"Whoa... What the heck is that thing?! ... And who the heck is she?" Lance asks, looking at women through the binoculars.
"Lance!" Y/N smacks his head.
"Ow! Right, Right, alien ship. Man we will never get past those guards to get a look" Pidge continues to type on her computer.
"Aw, man. Yeah, yeah, I guess there's nothing to do but head back to the barracks, right?" Hunk says.
"Wait for Pidge, there is a camera in there, try and hack into it," Y/N said and pointed at the screen. Pidge hacks into it.
"I've grabbed its feed, Look" They all looked at the screen. Inside, a man is strapped to a table as Garrison technicians examine him.
"Hey! What are you doing?"
"Calm down, Shiro. We just need to run some tests" Iverson says, trying to settle Shiro. Y/N chokes on her breath.
"You have to listen to me! They destroyed worlds!" Shiro grunts "Aliens are coming!"
"That's! Shiro The pilot from the Kerberos Mission, That guy's my hero!" Lance shouts with excitement.
"Guess he's not dead in space after all" Hunk says.
"Where's the rest of the crew?" Pidge asks, saddened. Y/N put her hand on her shoulder, smiling softly.
"I'm sure they're fine, I mean if Shiro's still alive, I'm sure the rest are" She reassures.
"Do you know how long you were gone?" Iverson asks, walking over to Shiro?
"I don't know, Months? Years? Look there's no time. Aliens are coming here for a weapon. They're probably on their way right now. We need to get Voltron!" Shiro struggles, trying to get out of the bounds holding him down.
"Voltron!" Pidge and Y/N say in unison.
"Sir, look at this. It appears that his arm has been replaced with a cyborg prosthetic" A technician asks, looking at Shiro's arm.
"Put him under, until we figure out what it can do," Iverson said and a technician came over with a syringe.
"No, no, no don't put me under, There's no time, Let me go!" Shiro is one again trying to get out of the bounds.
"They didn't ask about the other crew members"
"What are they doing? The guy's a legend. They're now even going to listen to him" Lance said.
"We have to get him out," Y/N says.
"Ah, I hate to be the voice of reason here, always, but weren't we watching on TV, because there was no way getting past the guards" Hunk says, standing up.
"That was before we were properly motivated. We have just got to think. Could we tunnel in" Lance says, standing up. Y/N snorts, standing up alongside him.
"What so funny," Lance asked.
"Really? Tunnel in, Tunnel in!!" Y/N laughs
"Well at least I have a plan, where's yours," Lance said with a smirk.
"We find some hazmat suits and sneak in like med techs" Y/N smirks back. Lance thought for a while.
"That's a pretty good idea"
"Or... we could dress up like cooks, sneak into the commissary... little late-night snack" Hunk drools.
"...No. What we need is a distraction" As if on cue, an explosion burst in the distance and the four cadets scream.
"Is that the aliens?! Are—Tha—The—Is that the aliens?! Are they here?! They got here so quick!"
"No. Those explosions were a distraction, for him!" Pidge points to a figure arriving by hovercraft "The Garrison's headed towards the blast, and he's sneaking in from the other side!" Lance views the new arrival through binoculars.
"No way...! Oh, he is not going to beat us in there! That guy is always trying to one-up me!"
"Who is it?" Hunk asks.
"Keith!"
"Come on, Lance. Don't start"
"Who?" Pidge asks.
"Are you sure?" Hunk asks.
"Oh, I'd recognize that mullet anywhere!"
"Lance, come on, man! Keith hasn't done anything"
"Who's Keith?!" Pidge asks. The four-run towards the quarantines crash site. Inside, the technicians examine Shiro, who's been put under.
"These readings are off the chart," The technician says. Keith enters.
"Hey!" Iverson shouts. Keith attacks and knocks out all three technicians, then runs to Shiro, surprised to find him.
"Shiro...?" Keith cuts Shiro free from his bonds and tries to carry him out. Lance, Hunk, Y/N and Pidge arrive.
"Nope. No, you—No, no, no, no, no, no, no you don't. I'm saving Shiro" Lance lifts Shiro over his shoulder.
"Lance, let's just get him out of here" Y/N looks to Keith "Hey Keith"
"Hey Y/N, long time no see" Y/N nods "So, who's this?" Keith asks, looking to Lance.
"Who am I? Uh, the name's Lance" Keith silently looks at Lance without recognition "...We were at the same class at the Garrison?"
"Really? Are you an engineer?"
"No, I'm a pilot. We were, like, rivals. You know, Lance and Keith, neck-and-neck" Y/N snorts.
"Oh wait, I remember you. You're a cargo pilot"
"Well, not anymore. I'm fighter class now thanks to you washing out" Lance says, proud.
"Lance!" Keith looks to Y/N in confusion "I refused to take your place, that was yours. I couldn't take it" Keith nods, before looking to Lance.
"Well, congratulations"
==
Lance and Keith carry Shiro out together. Keith hops onto his hoverbike, along with Lance and Shiro. Keith holds out his hand for Y/N.
"Hop on," He says. Y/N smirks, reaching for his hand before pulling his close.
"You may be a gentlemen and I may be a girl, but this girl beat your ass in training" She whispers into his ear before jumping onto the bike behind him, Keith staring at his hand stunned - and slightly blushing. Hunk spots the Garrison returning.
"Oh, man, they're coming back and they do not look happy. We gotta go. Uh, do you mind if we catch a ride with you?" Hunk asks. Everyone climbs aboard Keith's hovercraft and it tips over.
"Is this thing going to be big enough for all of us?" Pidge asks.
"No" Keith replies bluntly. Keith has to take off as the Garrison arrives to pursue them. Pidge has to hold on to Shiro.
"Why am I holding this guy?"
"Hey, we did all fit!"
"Can't this thing go any faster?" Lance asks, looking back at the vehicles following.
"We could toss out some non-essential weight" Keith says sarcastically. Y/N shakes her head, nudging Keith's hip with her knee.
"Oh, right!" He glances around, clearly not getting Keith's sarcasm "OK, so that was an insult. I get it"
"Big man, lean left!" Keith shouted. Hunk leaned left.
"Whoa!" They all shouted. Two of the cars smashes into each other.
"Aww, man. Mr Harris just wiped out Professor Montgomery. No, wait he's fine" Hunk sighed in relief. They were on one of the roads and next to us was a big ditch
"Big man, lean Right!" Keith shouted. Hunk leaned right, they managed to get over to the big ditch and land on another road. Two of the cars are still chasing them. They were still all screaming, and they went around a corner. One of the cars crashed, but one is still following.
"Guys? Is the-the-the-the-that—Is that a cliff up ahead?" Hunk stammers.
"Oh, no, no, no" Lance shouted.
"Yup," Keith smirked.
"Just like old times" Y/N smiles, wrapping her arms around Keith. Keith increases speed, everyone was screaming, apart from Y/N, Keith and Shiro. The hovercraft jumps off the cliff.
"What are you doing? You're trying to kill us all!" Lance shouts
"Shut up and trust him" She shouts back. Keith safely avoids crashing and continues flying into the desert, escaping the Garrison.
==
Shiro and Y/N stand outside a desert shack at sunrise, the two hugging each other.
"It's good to see you again, Shiro," Y/N says, smiling. They pull away as Keith approaches.
"It's good to have you back," Keith says, placing his hand on Shiro's shoulder.
"It's good to be back" Shiro replies.
"So what happened out there? Where...were you?" Y/N ask.
"I wish I could tell you. My head's still pretty scrambled. I was on an... alien ship but... somehow I escaped. It's all a blur. How did you know to come to save me when I crashed?"
"You should come to see this" Shiro and Y/N follow Keith into the shack. Inside, Keith shows Shiro, Y/N, Lance, Hunk and Pidge his board of maps, diagrams and notes.
"What have you been working on?" Shiro muttered.
"I can't explain it. After getting booted from the Garrison, I was kinda... lost and... felt drawn out to this place. It's like something... some energy was telling me to search." Keith explains.
"For what," Shiro asks. Y/N stands close to Shiro, his arm around her shoulders, her own crossed in front of her.
"Well, I didn't know at the time... until I stumbled across this area." Keith pointed at a map "It's an outcropping of giant caves covered in these ancient markings" We looked at the pictures of the markings "Each tells a slightly different story about a blue lion, but they all share clues leading to some event, some arrival happened last night. Then you showed up" Keith explained more. Shiro took his arm from around Y/N's shoulders and walked over to the others.
"I should thank you for getting me out. Lance, Right?" Shiro says. He offers Lance his prosthetic hand. Lance hesitates but shakes it. Shiro offers to shake Pidge and Hunk's hand, Pidge being the only one who does.
"This nervous guy's Hunk. I'm Pidge. so, did anyone else from your crew make it out?" Pidge asks, which makes Shiro's face saddens
"I'm not sure. I remember the mission and being captured. After that, it's just bits and pieces" Shiro goes back over to Y/N, placing his arm back over her shoulders as she leans into his side. Lance zones out from the conversation, looking at the two confused.
"Are they TOGETHER! No, Lance, No! Shut up! He's way, way older than her. They're probably just really, really close" Lance thinks "I'll ask Y/N later"
"You'll ask me what late?" Y/N asks, Lance looks to see Y/N standing in front of him.
"Uhm, I- I was just wondering if- Uh"
"Come on Lance, spit it out" Lance sighs.
"Uhm.. a-are you and Shiro... Uh... together?" Y/N eyes widen before bursting out in laughter "What's so funny?"
"You thought me and Shiro were dating?" Y/N says, whole trying to catch her breath.
"It was just a question" Y/N continues to laugh, gaining everyone's attention.
"What happened?" Hunk asks.
"I just asked her if she and Shiro are dating" Pidge starts to laugh a bit. Shiro and Keith chuckle.
"What!? Why's that so funny" Lance asks, getting slightly annoyed.
"Okay, okay," Y/N says, trying to catch her breath "I'll tell you" She clears her throat "Shiro, is my brother" There was a long, awkward silence.
"WHAAAATTT!!!!????" Hunk and Lance asks in unison
#Voltron#Reader Insert#Voltron Fandom#Voltron Fanfiction#Fanfiction#keith x reader#Voltron Legendary Defender#Keith Kogane x Reader
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Abdullah Ibrahim: 3 (Gearbox Records, 2024)
Graphic design by Alan Foulkes.
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Got some grit in the gearbox, Daryl?
Kudos to Sylvie for cutting through the crap and getting straight to the important stuff:
Back in TWD 6x14 Twice As Far, we were all baffled to learn that Daryl, our favorite southern redneck, for some inexplicable reason didn’t know how to drive a manual car. Yeah. Super weird.
In fact, it was so utterly incomprehensible, that the only possible logic behind including that bizarre scene in the episode would be for symbolism purposes.
Because in fact, in TWDDD 1x6 Coming Home, Daryl's response to Sylvie’s question “have you ever been in love”….
...was to change gears. Very demonstratively.
So clearly the man knows how to do it. Why did tptb so badly need us to know that Daryl didn’t know how to drive a manual car back in 6x14 Twice As Far?
This was Denise’s death episode, and she spent a considerable amount of her last minutes on the show explaining to Daryl how to change gears. It all seemed a bit odd. Why?
I’ve answered that question already. They did it for symbolism reasons.
When Denise joined the show in season six, TD immediately recognized her as a Beth proxy. She was also ultimately killed off by taking an arrow through the eye (Sirius symbolism). Daryl was very distraught from her death.
It’s not for nothing that she, the Beth proxy, was the one who (for symbolism reasons) had to teach Daryl Dixon how to change gears properly. Because not only would Daryl on a normal day obviously be perfectly able to drive stick (he literally built a motorcycle from spare parts! Come on! The man clearly knows his way around gears), he was also the one who fixed the music box back in 5x11 Them (yes the one that totally symbolizes Beth).
His diagnosis? Grit in the gearbox.
(I wish I could remember who first made me aware of the link between Daryl’s inability to properly change gears and the grit in the gearbox. It was likely @wdway or @angelthefirst1, as they’re both experts on catching parallels like these)
I want to take some time here to remind everyone about the meaning of the numbers 11, or “one one”. I’ve written extensively about it, both in the past and more recently. 5x11 “Them” was the eleventh episode of season 5. Remember this post about the connection between the words “record” and “heart”? A music box is part of the “recording studio” symbolism. A record player is a music box, illustrated below by the record player Daryl got for Judith in season 11, a record player in a box, a literal music box. The music box from “Them” is part of the “one one recording studio” symbolism I’ve talked about so much recently.
And the music box that symbolized Beth had “some grit in the gearbox” according to Daryl.
Let’s move on to the clock for a minute. After escaping from Madame Genet’s Maison Mere, they find a police car (Police = blue). Before they start driving, Laurent gives Daryl the clock, and Daryl attaches it to the rear view mirror. Remember there are strong navigational themes around the clock.
Remember Morgan’s rabbit’s foot from 5x8 Coda? It was literally one of the first things we saw on the show after Beth had "died".
We later learned in a flashback (in 6x4 Here’s Not Here) that it originally belonged to Eastman, who in turn had gotten it from his daughter. He told the story of how it gave him hope and a will to survive, it was truly a good luck charm.
We also saw in in 5x16 Conquer, hanging from the rear view mirror of a car, much like we saw Laurent's clock hanging from the rear view mirror in 1x6 “Coming Home”.
I talked about the symbolism around the rabbit's foot and rear view mirrors in my Sirius/North Star master post. Back then I interpreted it as something that was about "looking back", like "back in time", plus the obvious "back" = "coming back" = "return". In fact, we also saw a walker that appeared to have her head twisted around so that she was facing backwards, something which in my opinion further indicated a theme of "looking back". Again, this was directly after Beth had "died", and symbolically speaking, looking back would mean looking back at Beth's "death". Like, "Reverse! Everything is not quite what it seems".
The link between Sylvie's question about Daryl's love life, the clock and the music box from 5x11 Them is the grit in the gearbox. The gears. Immediately after Sylvie has asked her question, and Daryl has successfully changed gears, the car starts malfunctioning. Could it be grit in the gearbox perhaps?
The music box had grit in the gearbox, but he fixed it...
#bethyl#daryl dixon#beth greene#team delusional#team defiance#beth x daryl#the walking dead#twd#twddd#grit in the gearbox#music box
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Found this interesting segment off of an Anime News Network post about Nintendo:
This past week, there was a lot of news about Nintendo and their corporate policies; their new employee rate is clocked in at an astounding 98.8%, which isn't just high for the industry. That's an unprecedented high for Japan in general. There was also the development that the upcoming Super Mario Wonder wasn't developed with a deadline in mind—developers were allowed to iterate on ideas and metaphorically throw stuff at the walls to see what stuck. The result is, well, Super Mario Wonder. And let's not forget, this year's The Legend of Zelda: Tears of the Kingdom was also delayed by a whole year in the name of polishing the base game—the result is absolute programming witchcraft, courtesy of how well the ridiculously-intricate Fuse mechanic works on a Nintendo Switch (while "bigger" open-world games can't even keep their physics in line). Also worth pointing out is that Nintendo was willing to start from scratch with Metroid Prime 4 because they didn't like how the game was coming along in development. Nintendo is the result of a studio actually giving a rip about what they put out and making sure the people they hire are well-cared-for while they do it, not just in the office but also in their personal lives—while Japan doesn't formally recognize same-sex marriage, Nintendo extends the same benefits to developers in same-sex partnerships as they do to heterosexual ones. (For the record, Nintendo isn't perfect, and I look forward to Nintendo of America cleaning up their act with regards to their contractors.) Smarter people than myself have also pointed out that, unlike many American studios, Nintendo rarely—if ever—sees the kinds of mass layoffs that the likes of Activision-Blizzard see. The people working on Super Mario Wonder likely include many veteran staff who have worked at Nintendo long enough to get a grip on how a Mario game should "feel," and in turn are allowed to offer advice to younger, newer developers who know they don't have to worry about their job security. Compare this to the likes of EA, who so callously lay off key staff, including some of their most celebrated writers. While the peanut gallery explains how "underpowered" the Switch is, Nintendo has quietly written the book on sustainable production. (It's a real shame that there isn't much they can do about GAME FREAK.) I've seen some folks claim that Nintendo can only do all of these because of how much money they have. And this is valid... to a point. I can see Supergiant Games (creators of Hades and Bastion), Coldwood Interactive (creators of Unravel) or rose-engine games (creators of Signalis) not being able to just dump a ton of work to start all over again on a current project, or just delay a game for an entire year because they wanted to make sure all their "T"s were crossed. But if we're talking the usual American stand-bys—Gearbox Studios, BioWare, NetherRealm Studio, Infinity Ward—then you can miss me with that load of bullcrap. As always, the late Satoru Iwata taking a 50% pay cut during Nintendo's lean years is a big, fat black eye to the rest of the gaming industry that loves to report their record-breaking profits before dropping the axe on whole chunks of their workforce. And it's a tremendous indictment to the likes of Bobby Kotick and other overpaid executives who sit atop these gaming studios.
#nintendo#huh#sounds like working for nintendo is a dream#someone in twitter once mentioned#it's super hard to get in#but it looks like once you do#nintendo is deadset on you staying#i have read they're easy to collab with tho#this is kinda why i feel uneasy about talking about pirating new first party nintendo stuff#they actually pay their guys#sure pirate the out of print stuff#but your money isn't going to fund a yatch#also revealed this year#the president and miyamoto have 2 mil a year salaries#more than enough to be comfortable#but freakin modest as hell compared to american ceos#but yeah i wish game freak could do better
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1937 Gnome-Rhône AX II | France 🇫🇷
The Gnome-Rhône AX II, which was produced in France, was the direct descendant of the X model manufactured in 1935. The X model was one of the most powerful pre-war European "boxers," capable of reaching a maximum speed of up to 150 km/h and setting 108 speed and endurance records.
In 1936, Societe des Moteurs Gnome introduced the AX II, which was produced in large quantities until the end of World War II, not only by Societe des Moteurs Gnome but also by the motorcycle company Terrot in Dijon. The Gnome-Rhône AX II was utilized by armies on both sides of the front line during the war.
The AX II model features an 804cc opposed SV engine with a rating of 18.5 hp at 4000 rpm. The motorcycle's frame is stamped, and it has a 4-speed gearbox with an optional reverse gear. The first 20 to 80 models had a five-speed gearbox with a reverse gear.
Overall, the Gnome-Rhône AX II is a significant model in the history of French motorcycles, and its power, endurance, and versatility made it a popular choice among armies during World War II. Its continued production throughout the war is a testament to its reliability and durability.
Source
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N.S.U Sport Prinz
The Sport Prinz utilises the rigidly braced platform chassis of the Prinz, to which is welded the all-steel body designed by Bertone, the Italian stylist, and built by N.S.U. The body is a two-door coupe of typical Italian design, resembling the Alfa-Romeo Giulietta coupes. The two trailing doors are large but entry is difficult because of the rake of the steering column and the intrusion of the wheel arches into the foot space. The pedals are considerably offset to the left and there is no room to rest the clutch foot. The steering wheel is also considerably angled so that the right-hand side is nearer the dashboard, causing the new driver some initial apprehension as to whether his left arm has begun to wither ! The Sport Prinz makes no bones about being a two-seater as the two bucket seats are large and comfortable with padded rolls, while the squabs are adjustable for rake. Behind the seats is a large shelf which could accommodate a good deal of luggage or two children if they did not object to the lack of padding. Additional luggage space is available under the bonnet, but with a 5.7-gallon petrol tank and a spare wheel already in occupation a medium-sized suitcase would strain the capacity.
Instrumentation is similar to that of the saloons, the sole instrument being the large Vdo speedometer, curiously marked with coloured segments denoting maximum speeds in the gears: These are placed at 12 m.p.h. for first gear, 25 m.p.h. for second, and 40 m.p.h. for third. Incorporated in the speedometer is a mileage indicator which is well illuminated at night (something appreciated by rally drivers and not often found in British cars); although no tenths recorder is fitted. The rest of the instrumentation is taken care of by five coloured lights, these indicating high beam, dynamo warning, oil pressure, fuel level and direction flashers. The lighting system is just about perfect, a switch on the facia being turned to left or right to bring on the off-side front and rear lamps for parking, depending on which side of the road one parks, while the same switch is pulled for side-lights and dipped headlamps. A stalk protruding from the right of the steering column switches the lights to main beam if it is lifted, while depressing the lever flashes the main beam even when the remainder of the lighting system is out of operation. Pulling the same lever in the horizontal plane sounds the effective horn. A similarly placed lever on the left of the column operates the non-self-cancelling direction indicators. The remainder of the switches include a rather small windscreen-wiper switch, a windscreen washers plunger and a socket for an inspection lamp.
The engine is started by twisting the ignition key, while use of the T-shaped choke lever, placed just in front of the gear-lever, is almost always necessary. The engine bursts into rather noisy life and idles unevenly but once under way the engine smooths out, although the noise is still very reminiscent of a two-stroke engine. The gearbox operates in the rather disconnected way of so many rear-engined cars, and the synchromesh tends to obstruct gear selection, especially in first gear. To obtain good downward gear changes it is advisable to double-declutch, a manoeuvre which is aided by reasonably sensibly placed pedals. With 36 b.h.p. to move just over 10 cwt. along, the acceleration is more than brisk and the Sport Prinz will certainly never get in the way of other traffic. Normal cruising speed is an indicated 60 m.p.h., while the needle will swing round to 80 m.p.h. on a slight downgrade, and a more fully run-in car would probably reach the claimed 85 m.p.h. top speed. Remember, this car has a capacity of 583 c.c. !
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Unfairly Maligned Games, Vol. 1
Games I loved that got low scores, review bombed, or have some other weird negative stigma attached to them that I think is unfairly earned.
NOTE: I don't believe in giving games a number score or a letter grade. Maybe I'm just bad at criticism or very easy to please, whatever.
Battleborn [2016]
One of my personal favorite games of all time, Battleborn was advertised as a hero-based PVP shooter with MOBA mechanics that unfortunately came out right alongside one of the biggest games of the PVP shooter genre ever released (Overwatch). Thanks to this poor timing, Battleborn - along with several other similar but different games - was doomed to failure, choked to death by Blizzard's infinite marketing resources and predatory Free Play Weekends that just mysteriously happened to occur on the same weekends as its "competitors" major updates, DLC releases, promo events, etc. Battleborn is no longer available to play ANYWHERE as of January 2021; so few people played it after it was review bombed as "the game your mom bought you when you asked for Ovewatch for xmas" (yes Blizz fans used that fucking Simpsons meme TO DEATH, it's their one joke they have about Battleborn) that the game's servers had to be shuttered so the money could be funneled into Gearbox's much bigger cash cow release at the time, Borderlands 3.
Sour grapes aside, Battleborn was in many ways the game that many people actually wish Overwatch was now. In addition to the PVP game, Battleborn had a co-op campaign mode - complete with a story, cutscenes, and unique character dialogue depending on who you brought to each mission - which could be played for character XP (ability tree unlocks), random gear loot (for use in either campaign mode or PVP), and character cosmetics. The 30 playable characters were wildly varied in terms of design and gameplay, and yes I have to point it out every time, Battleborn had both "cute tiny animal in a mech suit" and playable black women BEFORE Overwatch did. The game also featured a very impressive and highly slept-on visual aesthetic that felt like every Saturday Morning Cartoon I ever grew up with from the 80s/90s, featuring a wild blend of 3D and 2D animation that all the other hero PVP games WISH they could have matched.
And damn, dude. If you like Lore in your video games, there was a TON of material written for this one. And I'm not just talking about supplemental media like a comic or a wiki or an interview about cut content or whatever. I mean there was a metric FUCK TON of additional world-building material right there in the game. Each character came with a set of challenges you could complete which would give you the usual XP and money, but also unlocked a fun little tidbit of Lore about the universe. These came in the form of short stories, recorded conversations, email logs, forum posts, shipping manifests, and even fully voiced segments explaining details about each character, who they were, why they were fighting this war, and some fun little ways of explaining how their weapons or abilities worked. For example, Reyna holds her laser pistol on its side, gangster-style, because she wanted to use a very specific gun model, had its internal parts stripped out so she could use an ammo clip of a much stronger caliber than that model was supposed to be capable of, but in order for the chamber to reload correctly, the gun had to sit a bit cockeyed. And that fun little nugget is just sitting there, right in the game, for you to discover! It's fucking cool as hell!
Now I know you're itching to make a joke about there only being like 15 people who even played the game. Yes, I've seen the Active Player Steam charts meme. It's true, Battleborn had a very small, but also very dedicated, community. Despite that, there were so few people playing that we all ended up making friends with each other pretty quickly. It was one of the friendliest PVP communities I'd ever been a part of. We knew there weren't many people online, so we created an environment that felt comfortable for players new and veteran alike. Many of us are still friends today, outside of the game. Because there were so few people online, we also got to play regularly with Gearbox devs and game writers, and even one of the voice actors responsible for at least three of the game's characters (plus a few NPCs!). We organized and hosted our own events, got official backing from the devs for Double XP weekends, held art jams and hashtag celebrations. Hell, I even used my love of this game to jumpstart my serious foray into music by making an entire album of songs for its characters (complete with a bunch of commissioned fan art from the community)!
(art by Leaddybum)
So yeah. Rest in peace, Battleborn. You were ahead of your time and the hate and harassment you got from The Gamers was completely undeserved. I will always keep hope alive that you'll come back to us some day. Maybe as a sequel, maybe in a new format. There was so much more left to explore in that universe.
May our battle never end.
#unfairly maligned games#battleborn#ask me about this game motherfucker#TALK TO ME ABOUT THIS GAME#I dare you to come at me cause I will preach my love of this game forever and a day#also it's 2023 and OVERWATCH STILL SUCKS SHIT#FUCK YOU BLIZZARD
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My Monza 2023 reflection
- Max breaks Sebs record with 10 consecutive wins (Pretty sure we’ve all memorized the whole ass Dutch national anthem by now)
- Alex 6th, he continues to single handedly revive the Williams name that now has now a total of 21 points (they’re all his points too) godly shit happening there
- Oscar lost out on points after have a little inchident for the 3rd race in a row (not with the Ferraris this time though) but my little Australian baby had the fastest lap 😊
- Lewis was handed 5 seconds for the collision, ^^, but still finished 6th
- 3/4 for Ferrari! Birthday podium and DOTD for Carlos! (No one understands their strategy or the walking mess of a fucking rollercoaster that is the car, but we’ll take the win)
- 8th for Lando hey god it’s me another podium next time please?
- 2 DNF’s, Yuki didn’t make it through the formation lap with problems in gearbox and/engine, and Ocon, still no clue wtf happened there
- Checco was having some trouble staying in track limits but finished second. (Calm tf down sweetie)
Thanks for listening to my Ted talk
#monza gp 2023#oscar piastri#lewis hamilton#checco perez#sergio perez#alex albon#carlos sainz#charles lecrelc#f1#lando norris#no one asked for this
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for the wip asks: the mechanic au 👀 there is no where near enough mechanic aus and a charlos one sounds INCREDIBLE.
(P.S. i actually love ur blog. you always make me laugh 🫶)
🥹 Aw, I'm glad!! Thank you for sending an ask! This was actually one of my first F1 WIPs, but it was requiring sooo much research that I took a break that turned into a complete abandonment. But hopefully, I'll go back to it one day!
Here's a little snippet I wrote for Charles' first day in the paddock 💪
The only word his brain has the capacity for after the first day is tired.
The minute they land in Melbourne, they’re heading to the track to begin setting up the garage for the arrival of the cars. Charles gets issued a full team kit, including socks with the Ferrari logo. As soon as he puts them on, he finally feels like it’s real. It’s really happening.
“You’re, Charles, yes?” one of the mechanics asks him in Italian while they’re setting up. “From Monte Carlo?”
He nods. “Yes, nice to meet you...”
“Alessandro. But you can call me, Al��. I believe we’re roommates.”
“Nice to meet you, Alé,” Charles says, shaking his hand. The other man seems young, but still older than Charles. “What do you do?”
“I’m a gearbox mechanic,” Alé says, smiling. “And I operate the front-right gun for the pit. My first race was Melbourne in 2017. So I know what you’re feeling right now.”
“And what am I feeling?” Charles asks, arching a brow in challenge.
“Scared as shit,” Alé says, grinning. Charles laughs, but he doesn’t have the heart to correct him. He’s not scared - if anything, he’s the most ready he’s ever felt. But he doesn’t think anyone would believe him if he said so. “Your Italian is not bad.”
Charles knows this means it’s quite good, otherwise Alé wouldn’t have said anything. “I’ve been learning since I was a child.” Alé nods.
“Is it ‘Sharl’ or ‘Charles’?” Alé asks, pronouncing it with and without the ‘s’ sound at the end.
“Either is okay,” he says, shrugging. “I like both.”
“Well, you’re very easygoing,” Alé says, chuckling. “Very polite.” Charles smiles, but it occurs to him that maybe he’s being made fun of. He brushes it off though, focusing back on what he’s doing.
Everything, of course, becomes even more real when the cars arrive and he has to begin his real work. He’s been assigned especially to the brake department, as they’ve started to see a brake overheating issue and needed someone dedicated to monitoring them and replacing parts if necessary.
He records the thickness of all of the brake pads and discs, so he can later examine the wear after practice and qualifying sessions. It’s a clockwise circuit, so Charles in addition to putting the slightly denser brake pads at the front of both cars, installs the heaviest at the left-front brake. They’re meant to all be the same size, but there are always slightly heavier pads and discs.
In addition to this job, he’s also part of the car crew for what will this year be Carlos Sainz’s car. He knows a bit about Sainz - he’s had a successful few seasons in Formula One already, particularly last year where he’d raced surprisingly well in the sub-par McLaren car. It was what had won him his seat, replacing Sebastian Vettel in what had been a slightly shocking decision to Charles. He’s not the only one interested in what Sainz might be able to pull off in a Ferrari.
As soon as the car is built, they’re doing pit-stop practice until late into the evening. There isn’t a curfew for Thursday, so they take advantage of every moment of time available. Charles has been assigned to the left-rear corner, where he removes the old tire from the car when it pits.
There’s definitely a learning curve, and the tires are heavier than most people think. He’ll need to step up his workout routine if he wants to keep up with the other mechanics. On top of the sore arms he’ll surely have tomorrow, his feet are killing him after hardly sitting down since disembarking the plane.
At one point, he takes off his shoes and walks around in just his Ferrari-issued socks, the floor feeling blessedly cool on his aching feet. However, he soon has to put his shoes back on or risk injury, which is when he discovers that he should never take off his shoes again because putting them back on is its own hell.
When he gets to the hotel room that night, he hardly says a word to Alé, who is indeed his roommate, instead collapsing face-first onto the bed, still fully clothed. He doesn’t remember closing his eyes, and he’s not aware of anything until the alarm goes off the next morning. That, of course, is when the real fun begins.
#a had a looooot of ideas for this fic...#we're talkin twelve pages worth of bullet points folks#think it would've been (will be?) a monster#Carlos *insisting* Charles be put on radio in the middle of a stressful race and then Charles totally killing it as his race engineer#sadly ending the career of poor xavi (im sorry)#tag game#rpf#charlos#este-bae#ask#mechanic au
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all i gotta say abt bl4 is that when sasha/fiona inevitably become evil/die i will be the least bit surprised considering the games track record of killing off all the woc and/or making them evil . may gearbox go out of business this year inshaallah
#ewbie.txt#racist ass misogynistic ass franchise like i will be the least bit surprised when it comes out that the game does something to the women#maybe they'll bring back ice t to call fiona or athena a bitch . shrugs#also the creative director only being there for 2 years yeah we're cooked
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The Ultimate Guide to Classic Land Rover Defenders for Sale: What to Look For
If you're a fan of rugged, off-road vehicles, the classic Land Rover Defender is likely at the top of your list. Renowned for its durability and iconic design, the Defender has captured the hearts of enthusiasts worldwide. Whether you're in the market for a classic Land Rover Defender as a collector's item or an off-road adventure vehicle, this guide will help you navigate the process of buying one. Here’s what you need to know to ensure you find the best classic Defender for sale.
Understanding the Classic Land Rover Defender
Before diving into the specifics of what to look for, it’s essential to understand the classic Land Rover Defender’s legacy. Produced between 1983 and 2016, the Defender is celebrated for its robust construction and versatility. The classic models, especially those from the 1980s and 1990s, are highly sought after due to their vintage charm and less complex technology compared to modern vehicles.
1. Check the Vehicle’s History
One of the first things to do when considering a classic Land Rover Defender is to check its history. Request a comprehensive service history report to ensure the vehicle has been well-maintained. Look for any records of significant repairs or restorations, as these can impact the vehicle's value and reliability. If possible, obtain a Carfax or similar report to verify mileage and ownership history.
2. Inspect the Bodywork and Chassis
The Defender’s body and chassis are critical to its durability and performance. Classic Land Rover Defenders are prone to rust, especially in areas like the bulkhead, chassis rails, and wheel arches. Examine the vehicle thoroughly for any signs of corrosion or repair. Pay close attention to the condition of the frame; a rusted or damaged chassis can be expensive to repair and affect the vehicle’s overall safety.
3. Evaluate the Engine and Transmission
The engine is the heart of any vehicle, and classic Land Rover Defenders are no exception. Most classic models come with a 2.5-liter diesel engine, though variations exist. Start by assessing the engine’s performance—listen for unusual noises and check for leaks or smoke. Ensure the engine runs smoothly and responds well to acceleration.
The transmission should also be in good working condition. Test the gear changes to ensure they are smooth and free from grinding. Manual transmissions are standard in classic Defenders, so make sure the clutch operates correctly and the gearbox is responsive.
4. Examine the Interior Condition
The interior of a classic Land Rover Defender should reflect its overall care. Inspect the seats, dashboard, and controls for signs of wear and tear. Look for any modifications or aftermarket parts that may affect the vehicle’s originality and value. A well-preserved interior not only enhances comfort but also maintains the vehicle’s classic appeal.
5. Check for Authenticity and Modifications
Authenticity is crucial for classic Land Rover Defenders. Ensure that the vehicle retains its original parts and configurations, as significant modifications can impact its value. While some modifications, such as upgraded suspension or modern electronics, can enhance performance, they should be documented and preferably reversible. If the Defender has been extensively modified, ensure these changes align with your needs and preferences.
6. Review the Vehicle’s Documentation
Documentation is key when buying classic Land Rover Defenders for sale. Verify that the vehicle has a clean title and that all paperwork is in order. This includes registration, insurance, and any historical documentation of past ownership or significant work done. A well-documented vehicle provides peace of mind and facilitates a smoother transaction.
7. Assess the Price and Market Trends
Pricing for classic Land Rover Defenders can vary widely based on factors such as model year, condition, and rarity. Research current market trends to ensure you are paying a fair price. Compare prices of similar models and consider factors like mileage, condition, and originality. Keep in mind that while some Defenders may come with a premium price tag, their value often appreciates over time.
8. Consider a Professional Inspection
Given the complexity and potential hidden issues with classic vehicles, it’s wise to invest in a professional inspection. A qualified mechanic or classic car specialist can provide a detailed assessment of the Defender’s condition, identifying any issues that may not be immediately visible. This step can save you from costly repairs and provide additional negotiation leverage.
9. Test Drive the Vehicle
A test drive is essential to understanding how a classic Land Rover Defender performs on the road. Pay attention to the vehicle’s handling, braking, and overall driving experience. Test it under various conditions to gauge its reliability and ensure it meets your expectations. A well-performing Defender should offer a smooth and responsive drive.
10. Join Land Rover Enthusiast Communities
Connecting with Land Rover enthusiast communities can provide valuable insights and recommendations. Online forums, social media groups, and local clubs can offer advice on reputable sellers and help you find well-maintained classic Defenders. Engaging with fellow enthusiasts can also offer support and enhance your buying experience.
Conclusion: Buying classic Land Rover Defenders for sale is an exciting journey that requires careful consideration and due diligence. By following these guidelines, you can ensure you find a well-maintained, authentic, and reliable Defender that suits your needs. Whether you’re drawn to its rugged charm or its off-road capabilities, a classic Land Rover Defender is a timeless investment that can provide years of driving pleasure. Happy hunting!
Also Read = Top 10 Custom Land Rover Defender Modifications: Enhancing Your Off-Road Experience
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