#Gaming Market segment
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#if you go to the BioWare Gear Store > Dragon Age collection and sort by new#you can see that 4 of the 10 most recent merch items to come out for DA were Grey Warden-related things#of the remaining 6 items#2 are 'general DA:D' merch and the other 4 are 'general DA' things or things based on previous DA games#the Wardens are popular and marketable ofc due to DA:O and the HoF#but idk i just think it's interesting..#the wardens are one of several factions/groups that have been marketed/spotlighted recently in DA:D-era material and promo material#like the Anderfels art#the Warden short stories#appearance in The Missing#concept art and segment in the most recent trailer#but several other factions have received that also like the Crows etc#but its Warden gear specifically which is currently coming out a lot lately yk? and quite a lot at that 👁#and with a new or different logo design as well...#prominence in the DA:D storyline..?#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#dragon age: the missing#dragon age: the missing spoilers
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I didn’t hate DOTO as much as some players but it also has the least amount of replay value for me compared to every other game in the DH series.
#dishonored#i think i remember at the time it was sold/marketed as a full-length game but it is absolutely DLC-length#in terms of content and time spent#and even when i did try to replay it - it was only to revisit very small segments#there are a number of things i genuinely like about it (especially towards the end) but the replay value just isn't there for me
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there. you are now all free from my tiny attempt at marketing (until someone reblogs it onto your dash lmao)
#robo game#listen marketing my game as a full time office worker doing something completely unrelated to games is ROUGH#so of course I had to blaze it#(fun unrelated fact: i started this current segment of my dayjob career years ago on a 4/20)
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females follow, males enforce
You know what, it is when females are made accordingly to suit a male worldview. But not, instead, males attempting to know or integrate themselves into female worldview and culture (willingly do that).
#Females should only choose between netural-malecenteredness or overtly feminine options#Not the other way around#males don't do that: they created that rule for others to follow#but they don't need to follow uncomfortable attire make-up and dainty/harmless/yes-person behavior tropes#Gender mirror-verses#Women should be small and fit into boxes#other's standards#Man can give no ef and have no clue#It's better that way being effortless and on the spot#not burdensome that way; not to worry 'cause/when your gender is already at the center of the market-supply (movies games shows comics#superheros; medicine studies; car crash dummies; room temperature; size of the piano keys 🎹#size of the smartphone etc)#Look for other overlooked segments of people(society):#they are not pleased with that “majority”-preference-pleasing bigot tendencies either#Then women are trained/learn to become smb who neglects or sacrifices their well-being and comfort for others which is not good#Not good when they are the only onces doing that if for smb/th valuable or important#idk#Don't neglect or push your women under radar#Everybody is important
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#Gaming Accessories Market#Gaming Accessories Size#Gaming Accessories Growth#Gaming Accessories Trend#Gaming Accessories segment#Gaming Accessories Opportunity#Gaming Accessories Analysis 2024#Gaming Accessories Forecast
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god this game can be so fucking cool when it’s not moonlighting as assassins creed: peru.
#society if this game matched its marketing campaign & we got This for the whole game instead of whatever the middle half of it was.#and unfortunately they’re making me go back & put on that dress & sandals outfit again 😭#it’s a cute outfit but it looks kinda really bad on lara tbh…. she looks better in tacticool modern stuff.#not to mention being borderline barefoot doing all the crazy shit she does. the boots have padding & are Thick. plenty of support & aid.#these sandals are so thin she’s borderline barefoot. feel like she’d easily sprain or break an ankle doing these crazy jumps in those.#idk the outfit is cool for like. one segment. but for 60% of the game???? fuck outta here.
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Casino Gaming Equipment Market: Global Industry Analysis and Forecast 2023 – 2030
Global Casino Gaming Equipment Market size is expected to grow from USD 747.30 Billion in 2022 to USD 1164.38 Billion by 2030, at a CAGR of 5.7% during the forecast period (2023-2030).
Casino gaming equipment encompasses the tools and apparatus essential for operating casino games. It includes specialized tables for games like blackjack and roulette, slot machines ranging from traditional reels to digital variants, and necessary accessories such as playing cards and card shufflers. These elements collectively create a comprehensive gaming environment, ensuring the integrity, fairness, and excitement of casino activities.
Casino gaming equipment encompasses a wide range of tools and machines essential to the success of the casino industry. Specialized tables, such as those designed for blackjack and roulette, act as platforms for classic games, creating a central point for player interaction. Slot machines, available in both traditional mechanical reels and advanced digital formats, offer a diverse array of gaming experiences.
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The latest research on the Casino Gaming Equipment market provides a comprehensive overview of the market for the years 2023 to 2030. It gives a comprehensive picture of the global Casino Gaming Equipment industry, considering all significant industry trends, market dynamics, competitive landscape, and market analysis tools such as Porter's five forces analysis, Industry Value chain analysis, and PESTEL analysis of the Casino Gaming Equipment market. Moreover, the report includes significant chapters such as Patent Analysis, Regulatory Framework, Technology Roadmap, BCG Matrix, Heat Map Analysis, Price Trend Analysis, and Investment Analysis which help to understand the market direction and movement in the current and upcoming years. The report is designed to help readers find information and make decisions that will help them grow their businesses. The study is written with a specific goal in mind: to give business insights and consultancy to help customers make smart business decisions and achieve long-term success in their particular market areas.
Leading players involved in the Casino Gaming Equipment Market include:
Incredible Technologies Inc. (U.S.), Gaming Partners International, Inc. (U.S.), Caesars Entertainment, Inc. (U.S.), Playags (U.S.), Ctc Holdings (U.S.), Interblock (U.S.), Ags (U.S.), Jackpot Digital Inc (Canada), Everi Holdings Inc (Nevada), Novomatic (Austria), IGT (UK), 3 Point Gaming (Pty) Ltd (South Africa), and Other Major players.
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Segmentation of Casino Gaming Equipment Market:
By Type
Slot Machine
Casino Tables Gaming
Chips Video
Poker Machine
By Installation
Indoor Casino
Outdoor Casino
By Mode of Operation
Floor Mounted
Portable
By Distribution Channel
Online
Offline
Direct Sales
By Regions: -
North America (US, Canada, Mexico)
Eastern Europe (Bulgaria, The Czech Republic, Hungary, Poland, Romania, Rest of Eastern Europe)
Western Europe (Germany, UK, France, Netherlands, Italy, Russia, Spain, Rest of Western Europe)
Asia Pacific (China, India, Japan, South Korea, Malaysia, Thailand, Vietnam, The Philippines, Australia, New Zealand, Rest of APAC)
Middle East & Africa (Turkey, Bahrain, Kuwait, Saudi Arabia, Qatar, UAE, Israel, South Africa)
South America (Brazil, Argentina, Rest of SA)
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(1) A complete section of the Casino Gaming Equipment market report is dedicated for market dynamics, which include influence factors, market drivers, challenges, opportunities, and trends.
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Our study encompasses major growth determinants and drivers, along with extensive segmentation areas. Through in-depth analysis of supply and sales channels, including upstream and downstream fundamentals, we present a complete market ecosystem.
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#Casino Gaming Equipment#Casino Gaming Equipment Market#Casino Gaming Equipment Market Size#Casino Gaming Equipment Market Share#Casino Gaming Equipment Market Growth#Casino Gaming Equipment Market Trend#Casino Gaming Equipment Market segment#Casino Gaming Equipment Market Opportunity#Casino Gaming Equipment Market Analysis 2023
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#Vietnam Gaming Market#Market Size#Market Share#Market Trends#Market Analysis#Industry Survey#Market Demand#Top Major Key Player#Market Estimate#Market Segments#Industry Data
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#United Arab Emirates Game Engines Market#Market Size#Market Share#Market Trends#Market Analysis#Industry Survey#Market Demand#Top Major Key Player#Market Estimate#Market Segments#Industry Data
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Hint: If you ever encounter this puzzle in a crossword app, just [term for someone with a competitive and high-achieving personality].
A Crossword Puzzle [Explained]
Transcript
[A square 15x15 crossword puzzle is shown. Only 21 of the 225 squares are black. The black squares are in a pattern that are 180 degree rotationally symmetrical. Three black squares down from the 11th column and similarly three black squares up from the 5th column. Three black squares out from the right in row 7 and then two more black squares diagonally up from the end. Similarly three black squares out from the left in row 9 with two more black squares diagonally down from the end. A single black square is three above the first black square on the diagonal going down to the right and similarly there is a black square three under the first of the diagonal squares going down to the left. (Row 6 column 12 and Row 10 column 4). Finally there are three black squares on a diagonal crossing over the central point by going up from the left through the central point (Row 8 column 8). There are numbers at the top of every column (except the one that is a black square) and similarly at the left edge of all rows (except the one that is a black square). There are also numbers at the bottom of every black segment (except the one that reaches the bottom) and all rows after black segments except the one that reaches the right edge. In total all numbers from 1 to 51 is written. They are written in reading order from 1 to 51.]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
[Below the square there are two rows of clues for each number that belongs to across (rows) and to the right there are one row of clues for each number that belongs to down (columns). Both segments have an underlined and bold title above the clues. ]
'''Across'''
1. Famous Pvt. Wilhelm quote
11. IPv6 address record
15. "CIPHERTEXT" decrypted with Vigenère key "CIPHERTEXT"
16. 8mm diameter battery
17. "Warthog" attack aircraft
18. Every third letter in the word for "inability to visualize"
19. An acrostic hidden on the first page of the dictionary
21. Default paper size in Europe
22. First four unary strings
23. Lysine codon
24. 40 CFR Part 63 subpart concerning asphalt pollution
25. Top bond credit rating
26. Audi coupe
27. A pair of small remote batteries, when inserted
29. Unofficial Howard Dean slogan
32. A 4.0 report card
33. The "Harlem Globetrotters of baseball" (vowels only)
34. 2018 Kiefer song
35. Top Minor League tier
36. Reply elicited by a dentist
38. ANAA's airport
41. Macaulay Culkin's review of aftershave
43. Marketing agency trade grp.
44. Soaring climax of Linda Eder's ''Man of La Mancha''
46. Military flight community org.
47. Iconic line from ''Tarzan''
48. Every other letter of Jimmy Wales's birth state
49. Warthog's postscript after "They call me ''mister'' pig!"
50. Message to Elsa in ''Frozen 2''
51. Lola, when betting it all on Black 20 in ''Run Lola Run''
“Down
1. Game featuring "a reckless disregard for gravity"
2. 101010101010101010101010 [sub]2→16
3. Google phone released July '22
4. It's five times better than that ''other'' steak sauce
5. ToHex(43690)
6. Freddie Mercury lyric from ''Under Pressure''
7. Full-size Audi luxury sedan
8. Fast path through a multiple choice marketing survey
9. 12356631 in base 26
10. Viral Jimmy Barnes chorus
11. Ruby Rhod catchphrase
12. badbeef + 9efcebbb
13. In Wet Let's ''Ur Mum'', what the singer has been practicing
14. Refrain from Nora Reed bot
20. Mario button presses to ascend Minas Tirith's walls
24. Vermont historic route north from Bennington
26. High-budget video game
28. Unorthodox Tic-Tac-Toe win
29. String whose SHA-256 hash ends "...689510285e212385"
30. Arnold's remark to the Predator
31. The vowels in the fire salamander's binomial name
32. Janet Leigh ''Psycho'' line
34. Seven 440Hz pulses
37. Audi luxury sports sedan
38. A half-dozen eggs with reasonably firm yolks
39. 2-2-2-2-2-2 on a multitap phone keypad
40. .- .- .- .- .- .-
42. Rating for China's best tourist attractions
43. Standard drumstick size
45. "The rain/in Spain/falls main-/ly on the plain" rhyme scheme
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David Gaider: "It occurs to me, after reading posts getting it spectacularly wrong, that there are a lot of misconceptions over how game studios organize and, in particular, who makes the actual decisions about what ends up in your game. Much of it is by folks who don't *try* to get it... but not all, surely. I'll explain it a bit, but a big caveat: I'm going to talk in generalities and roles. Actual titles vary (a lot) from studio and studio, and the bigger a studio is the more segmented their departments (and thus management) is going to be. Even so, most studios, big and small, kind of work the same. To start, you're going to break your devs up into at least three groups: design (what is the game? how does it work?), art (what will it look like?), and engineering (making it go). There can be a lot of cross-over and some departments that don't fit into a project structure (QA, Marketing, etc.)"
Rest of post under cut due to length.
"There's going to be someone in charge of these groups - these are usually called "leads" or "senior leads". The actual title varies. The Design Lead could be a Lead Designer, for instance, or it could be a Creative Director and a Lead Designer is what they call someone further down the chain."
"These leads all report to a Project Director, someone who's job it is to manage the project as a whole. Now, this part gets a little dicey. Depending on the studio, this role can be anything from more production-oriented (they control the schedule) to an outright auteur who micro-manages everything."
"More importantly, it's the PD who hands down the project goals to the Leads: the strategic goals, the needed features, the shape of it all, etc. The Leads then figure out how their department is going to tackle those, and work with each other. If the Leads conflict, it's the PD's role to solve it. How much autonomy or ownership those Leads have is, like I said, really up to the individual PD and that studio's culture. Even in the case of a PD who has a lot of authority over the project, however, they still report to the studio leadership (unless it's the same person, like in a small studio)."
"The studio leadership is going to be giving the PD their marching orders, often in the form of those strategic goals. If there's a publisher involved, that's where the studio leadership is likely getting those goals. The PD, then, ends up being the person who has to negotiate with everyone above."
"What does this mean? If the studio or publisher has concerns about the project, they're calling in the PD to explain. If the project needs more time or resources, it's on the PD to explain to them why and how and when. If there are a lot of layers above the PD... yes, it's a looot of meetings. So while the PD is managing up, the Leads are managing down. With big projects, that means managing the "sub-leads"... those in charge of the individual sections of their department. It'd be unmanageable otherwise, and the bigger the project the more of these there are going to be."
"What does this mean? Well, let's look at the way BioWare broke up Design (as of 8 years ago, anyhow). Design consisted of Narrative Design, Level Design, Systems Design, Gameplay Design, and Cinematic Design (who worked in tandem with Cinematic Animation, which actually fell under the Art Lead)."
"The sub-leads are handed their goals by the lead, and work out how they're going to produce their particular corner of the game and also, more importantly, how they're going to work with each other. Conflicts between sub-leads are handled by the lead, as are ANY conflicts with other departments. What conflicts could there be, you ask? Dependencies, for one. "I can't do X until Y is done, but Y is someone else's job". Or scope. "We need 20 doodads but the sub-lead said they only have time to make 10, what now?". Even outright differences in vision. Big projects means room for a LOT of egos. If you think this is easier with a smaller (or indie) project, the answer is "yes, but not really". The roles are still necessary but often get combined into one person. Or outsourced, and someone still needs to manage the outsourcing. Things fall off over-full plates. It's a different kind of hard. Anyhow, the point of all this is: the further you go down the chain, the smaller the box you can play in is. The less you have actual say over, and even then that say is subject to being overridden by ANYONE above... and must still play nicely with the needs and goals of the other departments. You also need to keep in mind that projects are constantly in flux. Problems that were thought solved need re-solving. The team falls behind schedule and scope needs to change. You are constantly in a dance, within your tiny box, trying to figure out sub-optimal solutions that cause the least pain. And there will be pain. Shit rolls downhill, as they say, and when the project encounters big issues that means those high up have the sad job of figuring out how to spread it out and who can afford to take the hardest hit. If you're that one, you take it on the chin and you deal. This is the job. Lastly, I'll re-iterate: not every studio works this way, exactly. The roles exist, sure, but are not divided up so neatly or as easily identifiable. Even so, this should give you an idea what "lead" and "sub-lead" mean... and perhaps help you imagine what it's like existing further down the chain."
[source thread]
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Has anyone ever heard of “Battle for Dream Island” (1990) before? Really obscure NES game, doesn’t even have a Wikipedia page (or hell, even a mention in one).
From what little I can find about it on the internet, Battle for Dream Island was an NES game released on January 1st, 1990, apparently made entirely by a pair of independent American developers. Never made all that many sales, but eventually it garnered a rather niche following on an obscure gaming forum, though it had long since dissipated. Unfortunately, seemingly nothing from the forum threads was archived, so all I have to go on are a few vague threads titles from a navigation page.
I, rather cliched like, bought this BfDI cartridge from a sleazy old guy at a flea market (along with Puzznic and Wario’s Woods for a bargain deal). I dumped the ROM and booted it up on an emulator to take some screencaps.
Upon pressing start, you are prompted to “Choose Contestant,” and have a choice between any of 20 playable characters (who are all everyday objects, for some reason). Each contestant has their own stats, and while you can feel the difference while playing, the overall impact of character choice is pretty negligible. (Also some of these guys don’t even have arms?? Weird design choice but okay.)
Two screencaps of the character select screen. I went with Pin for my first playthrough cause idk she seemed kinda cute. I’m almost sure the stats are “Strength,” “Speed,” “Jump,” and “Skill.”
(Continued under cut)
While touting itself as a game show, BfDI is essentially a glorified minigame collection. The gameplay loop is as follows: You and the 19 other contestants play a minigame (referred to as “challenges”) to earn points based on how well you do (though I’m fairly certain the computer contestants just get a random amount of points for each challenge). Most of the challenges are various platforming segments, though some others fall more into puzzle game territory.
Two of the challenges. The green “Win Tokens” can be collected for bonus points. LEFT: A horizontal platformer level. The grey wall in the middle of the screencap moves up and down. RIGHT: A challenge about climbing ladders while avoiding “acid spitballs.” The game pauses to scroll vertically a la Super Mario Bros. 2.
After each challenge, this speaker thing shows up (pretty sure he’s supposed to be like a game show host?) and tallies up everyone’s score. The contestant with the least score gets “eliminated” and removed from the game.
The results screen. Leafy did rather poor on the last challenge, so she’s out of the game.
The game continues like this until you lose (have the least amount of points) and get booted to the game over screen, or until you are the last one left, in which case you win Dream Island! (Though of course in reality you just get booted back to the title screen. No Dream Island for you.)
The victory screen, with the gates to Dream Island in sight. Feels more like the gates to hell given how Pin’s staring at me.
It’s a fairly easy game for NES standards (I won on my first try). Took me about 80 minutes on my first playthrough, though subsequent ones could take less than an hour as I knew what I was doing. The brevity and the fact it saves your high score gives BfDI a nice sense of replayability (though this is probably best done sporadically, as the challenges tend to get a bit samey after a couple of back-to-back playthroughs).
So yeah, just wanted to share this in case anybody else has heard of it. I’ll probably rip the sprites and upload them sometime later cause it doesn’t look like anybody’s done that yet.
#bfdi#bfdia#bfb#tpot#bfdi firey#bfdi pin#bfdi leafy#bfdi needle#bfdi teardrop#bfdi eraser#bfdi flower#bfdi pencil#bfdi rocky#bfdi announcer#BfDI1990#unreality#unfiction
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It always annoys me when people talk about Japanese game shows where such and such happens, then I look it up and it's a clip from a variety show. These are, mostly, one-time skits or games, and presenting them as gameshows gives this implication that there's a whole weird media landscape living in Japan that does not, for the most part, actually exist.
There was one in particular where they did the "is it chocolate" thing years before "Is it Cake?", but with their celebrity guests and panel members having to bite down on the objects in question, and I think it would be great if this were a full show with a dozen episodes ... but it's not. They did it a few times on a variety show, and that's it.
And of course the clips from this have been circulating around for more than a decade now, playing up the absurdity of something that was always meant to be absurd, with Japanese comedians doing exaggerated reactions to tasting a door handle that's made of chocolate.
I think it's like that across cultures sometimes, where there's one tiny thing that had its own context, and some other culture hears about it, only to blow it out of proportion as though it's some kind of trend or staple.
And I would love if that stuff actually existed in abundance, if there were some thriving market that I could watch on some sketchy streaming site, if other cultures really did have stuff that was persistently weird and wild, rather than just being (largely) one-of five minute segments from two hour variety panel show.
#japanese game shows#please do not recommend me japanese game shows#I used to haunt /r/JapaneseGameShows
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today is an extremely bad day for the magic the gathering community.
if you don't play mtg, here's what you need to know: the most popular format by far is actually a fan-created format originally known as elder dragon highlander (edh), and later becoming enshrined as an official format under the name commander. despite its official recognition by wizards of the coast, the commander format was governed by an independent panel known as the rules committee. if my use of the term "was" sounds foreboding... it should.
on september 23rd, this independent rules committee announced the addition of four cards to the format's banned & restricted list. regardless of how you feel about these changes, they were aimed to do the one thing the rules committee cares about: keep the format fun & fair for all players. again, i must stress that this is their only motivation. that's something i'd like everyone to keep in mind before we move on to where we are today.
the rules committee was expecting the backlash to their decisions to be vitriolic. the cards they banned were popular among... a certain segment of players. and more importantly, they were cashcows for joyless collectors and the secondary market. the kinds of people who unironically refer to these little pieces of cardboard as "investments." and yeah, i'm being a little unfair here. i will acknowledge that. but i think it's pretty warranted considering what happened next.
what happened next were death threats. lots & lots of death threats. lots & lots of death threats, a disproportionate number of which were directed at the rules committee's only female member. yeah, shocking. ironically it turned out that she literally voted against the most unpopular changes to the banned & restricted list, not that she needs to have to make this entire thing reprehensible. but it's just... frustrating. all of it is very frustrating.
of course she isn't the only one who received these threats. the rest of the rules committee also received similar harassment, as did plenty of people who weren't even involved with this decision. it's just a very ugly moment for the community.
if you have ever considered sending someone actual, literal death threats over PIECES OF CARDBOARD, please reevaluate your entire life immediately.
and look, there are some extremely reasonable criticisms of the decision and how it was announced. i'm not denying that. and i will fully admit that i had a fairly positive view of the bans compared to the people who were angry. but regardless of how you feel about them, one thing is undeniable: they were made by people whose entire motivation is making the format more fun & fair. that was literally their only motivation. they were not beholden to shareholders or executives or any of the other machinery that makes Line Go Up. they just wanted the game to be as fun as possible.
today, wizards of the coast announced that the commander rules committee is officially handing over management of the format to wizards of the coast. a company who, ever since its aquisition by hasbro, has been nakedly motivated by profit above all else. a company who, even when it was more independent, would have ultimately had that motivation simply by virtue of being, you know, a company.
so tl;dr (too late), good job mtg community. you showed your entire ass to the world by harrassing people off of the internet over fucking pieces of cardboard, and now hasbro fully owns the game's most popular format. i hope you're fucking happy.
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#Gaming Accessories Market#Gaming Accessories Size#Gaming Accessories Growth#Gaming Accessories Trend#Gaming Accessories segment#Gaming Accessories Opportunity#Gaming Accessories Analysis 2024#Gaming Accessories Forecast
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The Math Ain't Mathing
So I'm sure people are going to accuse me of being a conspiracy theorist, but the more I think about the results of this US election, the more it's clear that things aren't adding up.
Now don't get me wrong. I'm well aware of the US's long history of racism and misogyny, and it is totally possible -- in theory -- that more people voted for a moronic straight, white male who is an ajudicated grapist and convicted felon over a more-than-qualified, intelligent, results-driven woman of color for a position as leader of the wealthiest nation on earth.
I'm not saying that couldn't happen. But did it? Legitimately?
The more I think about Trump's campaign, the more fishy this result seems.
So here was a man with ...
virtually no policies (that he could talk about openly),
no ground game,
no door knocking apparatus to urge folks to get out the vote,
no phone banking,
he was constantly running out of money and had to shill products to raise more,
stole money from down ballot candidates, putting their marketing strategies at risk,
found liable for SA,
found guilty of millions of dollars in fraud,
constantly rambles and shows clear signs of being mentally unwell,
invokes violent and hateful language against specific communities as well as individuals,
bragged about being a dictator on Day 1,
had over 40 former cabinet members declare him unfit for office,
was called a fascist by his own former chief of staff,
was not endorsed by any reputable economists,
saw a flood of lifelong Republicans -- literally millions of them -- abandon their party to vote for his opponent,
has been impeached twice,
has seen sharply, dwindling crowd sizes at his rallies for the last 6 weeks,
... and somehow he won the popular vote by 5 million?
Even though he never won the popular vote in 2016? Or 2020?
Suddenly he "found" a bunch of votes from people who liked him?
Um, no.
Just no.
One of Trump's biggest failings is that he and his team tell lies like children. That is, they've never learned how to keep things believable. Like a misguided 10-year-old who is desperate to impress someone with his whopper of a tale, he always exaggerates to the point of hyperbole and insults our intelligence.
For example, he told us his rally at Wildwood, NJ, this past summer had 108,000 even though the town itself only has 80,000 residents and the venue he held the rally in only held 20,000 people.
Or how he kept insisting that American kids are going to school and somehow receiving gender reassignment surgery over a couple of days and without parental consent before being sent home.
Each lie is so over the top and grandiose it makes him look infantile while at the same time insults our knowledge of reality.
And that's exactly what this feels like.
There is no way this man won the majority of the votes and the popular vote after only winning due to the electoral college the first time and not at all the second time. More people vilify him now than they did in 2016 and 2020, and that's saying something.
There just aren't enough voters in the US to give him a clear path to victory here no matter how committed his sycophants are to white supremacy. MAGA voters are not the majority of the voting electorate.
Also the fact that the exit polling data is suspiciously similar to the same tall tales Trump's been selling for the past year about how he had a ton of support in the Latino and Black communities, despite there being no data to support it at all. He was polling damn near 0% in some majority black communities like Detroit and Atlanta.
Yeah ... no.
This math ain't mathing.
I'm not a conspiracy theorist, but I know when something isn't adding up. And nothing about these results add up at all.
On top of that, they ran their entire campaign like they didn't care about people getting out to vote. They kept insulting different segments of the electorate over and over again, as if they didn't need the votes of single people or people without children.
Plus, we saw record voter registration leading up to the election. More people voting early in state after state, and millions of people voting for the first time in their lives. But somehow there were fewer votes cast in this 2024 election than in the 2020 election?
Hell, Georgia alone tripled its early voter turnout. So how is this election getting fewer votes than 4 years ago?!
There were historically longer lines than ever before in parts of the country that never saw long lines, and yet there were millions fewer votes counted so far this year? Are we really to believe that all those long lines and so many new voters managed to only add up to 136M versus 158M who voted in 2020?
I call bullshit!
Also, a number of folks are commenting on how quickly the states were called. In all my years of voting, I've never seen a US election turning around so fast.
Yeah, the math ain't mathing.
Sure, he could've eeked out a win via the Electoral College without the popular vote like he did in 2016, but given her momentum and the majority of the polls either favoring her or having had them tied, none of these results pass the smell test.
Meanwhile, Harris had a multigenerational, multiracial, multiethnic, multigendered coalition of enthusiastic supporters who volunteered, phone banked, door knocked, and fundraised in every state plus D.C. Her media strategy was savvy, her interviews were sharp and intelligible, and her demeanor was inclusive and congenial. Again, not putting anything past good ole American racism and misogyny, but all the data showed that her supporters were clearly larger in number and more enthusiastic than his.
Long story short --
I do believe we are witnessing the American government being hijacked and a dictator installed right before our very eyes.
#us elections#election 2024#politics#us politics#kamala harris#2024 presidential election#not a conspiracy#but yes actually a conspiracy#trump
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