#Game Design Contest
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tgcnews · 6 months ago
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Winner Announced for Table Presence Challenge!
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We are excited to announce that a winner has been selected in the Table Presence Challenge! Congratulations to Alisha Volkman and her game, All Hail The Goblin King, for winning this game design contest!
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The final scores and feedback are available in this spreadsheet. Congratulations to our winner and to everyone who was able to create a new game for this contest.
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ominouspuff · 5 months ago
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Victory (smile, we’re on TV)
REQUESTS / BLOG EVENT
Request from @gaeasun - Palette #2 - Dogma, Tup - Slice of Life
Winning the bake-off by a landslide is prime brotherly-bonding and a test of one’s prowess in chemical warfare of the best and tastiest kinds.
Thank you for requesting, @gaeasun , this one was a delight to draw!
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puppmeo · 6 months ago
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Truly the best part of Beat The Buzzer was Rekha and Erika ending up in fairly normal locations, and then it cuts to Becca:
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anim-ttrpgs · 7 months ago
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Eureka: Investigative Urban Fantasy Playable Monster Popularity Contest
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Alright the Kickstarter is launching on April 10th which at the time of writing this is in 2 days. The Kickstarter trailer for Eureka is going to be uploaded tonight or tomorrow, but it is still my job to do as much promotion as possible even though I am worried I might be running out of ideas. I still gotta post.
Let’s just have a Eureka playable monster popularity contest.
The vampire is not exactly your 20th and 21st century Hollywood vampire. They dont have super speed, don’t hypnotise people or make them thralls, and don’t instantly die when exposed to sunlight—though they are significantly weakened by it. The Vampire in Eureka is more of a 19th century and earlier folkloric vampire, with all the powers and weaknesses that come with that, including a compulsion to count things, an inability to enter homes uninvited, turning into a bat or other creatures, walking on sheer walls, etc. The vampire has almost no way of restoring their Composure except by drinking human blood, which means they will need to go on the prowl pretty often. Luckily, they never need to eat or sleep. They are also super strong, super stealthy, and resistant to all forms of physical damage—and they can only be killed permanently by ritual means.
The wolfman shares a lot of features with the vampire, such as super strength and resistance to all physical damage, and this is because they are a Hollywood wolfman. They can regain a little Composure through normal means, but if it ever runs out, they will transform involuntarily and go berserk. This is one of my favorite things about them honestly, and I can’t wait to see it actually happen in play. They’ll also involuntarily transform if they are exposed to the full moon, but that’s a lot more situational.
The witch is up next, and for all intents and purposes, they are pretty much a normal human, except for the ability to command curses and a variety of powerful spells. These curses can render victims violently ill, put them to sleep, turn them to stone, turn them into an animal, or reduce them in size. While witches can restore their Composure just as well as a mundane human, they can also do it by eating people, and the Composure drain of using their supernatural powers is much faster and harsher than any other monster. Oh, and one of my favorite things is that they can ride around on a broomstick or other flying vehicle.
The fairy is shares the ability to cast the same curses as the witch, and, optionally, the same spells, but they are also supernaturally charming, with a few other abilities unique to them. They cannot tell lies, but they can sure steal people’s names and other aspects of their identities, and/or spirit them away to the fairy world. Another interesting thing about them is that their Wealth skill gets a boost from being a fairy, and unlike anyone else, their Wealth skill can actually be capped by Composure just like any other skill.
Then finally the Thing from Beyond, which I will be abbreviating to TFB for the rest of this paragraph. The TFB is the most unique monster in the lineup, a large flat blanket of skin and teeth that can fold up into a human shape to interact with society. They can change the color, shape, and texture of their skin to mimic anyone they’ve studied long enough, right down to the outfit. Unlike other monsters, who get their Composure back one bit and victim at a time, TFBs engulf one person whole and slowly digest them over the course of a week, recovering 1 point of Composure each day. They can even have a body inside their human-shaped disguise and you wouldn’t even notice!
You can find out a lot more about these creatures and their powers by downloading the free Eureka: Investigative Urban Fantasy demo from our website and going to Chapter 8!
The vampire is really strong in combat and stealth, with a lot of powers to draw from, but is handicapped by far the most weaknesses.
The wolfman is a good combat powerhouse that isn’t quite a strong as the vampire in most cases, but doesn’t have to deal with as many weaknesses. Watch out though, if things get too intense, they could completely lose control of themselves and end up eating someone they weren’t supposed to!
The fairy is more a “face” character, with more tools at their disposal for convincing people to cooperate with them than ability to use force, though curses do definitely fall under “use of force”, I suppose.
The witch is just a good all-rounder, with something for every situation, though it might not always be the *best* something.
The TFB is very good for stealth as well, but a different kind of stealth. The vampire is good for a more Solid Snake or Sam Fisher kind of stealth, while the TFB is more Agent 47’s style of stealth.
There’s also two honorable mentions I’d like to include because they’re Kickstarter stretch goals and thus not really fully fleshed out yet.
The dullahan is a headless specter from Irish folklore that feeds on death. We haven’t really figured out exactly how to make this work mechanically yet, but that’s because we haven’t hit that stretch goal yet.
The gorgon is the last written stretch goal, and maybe the one I’m most excited for. They turn people to stone by looking them in the eye, and this is such an awesome blessing and curse to work around during gameplay that I really really want the excuse to implement it. They also may eat have snakes in their hair up to player choice, and eat people whole with mechanics sorta similar the way the TFB works, we aren’t quite sure because until we hit those stretch goals they just exist as a bunch of scattered notes and ideas. I gotta count on y’all to make sure we hit those stretch goals.
There is also a potential for the option to play a talking dog or a living doll, which will also be stretch goals if we can swing it.
Remember also, all of these will be playable as PCs, so they could be your enemy, or your ally.
Now that aaalllll that is out of the way..
Now, if you really want to support me and my team specifically Eureka: Investigative Urban Fantasy, our debut TTRPG, is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
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If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
We also have merchanise.
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arcadebroke · 8 months ago
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dgiterart · 9 months ago
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I recall some enchanting moments...🦢
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I'm entering black swan fan art contest! I'll be so grateful for your support! 🥰🥰
Please support me on:
X account: @d_giter
Hoyolab: D_GITER
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hythlodaes · 9 months ago
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i think i might give emile a haircut for dawntrail....
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hauntingmiser · 1 month ago
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Day 13!!
Give it up for day 13!
Anyways here's two characters dressing up as mummy's
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randomjr-chaoticminds · 5 days ago
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FANTASY WAR TCG - Art contest
Learn more here:
youtube
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uminoaoi · 1 year ago
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Working on the new game (PCon)
Hi! It's been a while~!
During this time I was working on the new game in Unity called 'PCon - Is that ridiculous planet contest really the only way to save humanity?' (yeah, that's a long title XD).
As for now, I want to share with you a couple of things that I managed to finish!
The designs of all the characters are completed
The design of all the screens that appear in the game is completed
The main mechanics surounding the main game loop are completed in the most basic way (so it works, but will be better XD)
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Next I'm going to focus on making sure that I can walk through the whole game, and theeen it will be just updating all the stuff that already works, making art and animations and writing dialogues.
I'm super excited for this game, because it's going to be something much different from the previous games! Still can't really say when is it going to be finished, but I hope it will be worth waiting for!
Thank you for sticking up with me! <3
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tgcnews · 2 years ago
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Reminder: Meta-Progression Challenge
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Only 25 days left to submit your game to the Meta-Progression Challenge!
The Meta-Progression Challenge is a chance to design a game in which the players may replay the game again and again with some advantage or tweak that they didn’t have the last time. Each play may be a new experience without the need to irreparably alter components like a legacy game or create a set of new missions, stories, or maps like a campaign. Imagine a cooperative game that gets harder each time it is won, or a quick racing game that allows players to spend their winnings to change parts on their car between races, or a sports game where players can manage their team and draft better talent between kick-offs.
The possibilities are endless and it’s up to the player to decide how they want to shape their experience. Enter now and push the boundaries of what a game can be!
Note: Entries must be submitted no later than 7pm US Central on April 30, 2023.
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spiribia · 9 months ago
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thank you to everyone who hyped up my sandwich goat for real . in my hour of darkness
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tmarshconnors · 1 month ago
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Vexillology: A Lifelong Love Affair with Flags
Vexillology is the study of the history, symbolism and usage of flags or, by extension, any interest in flags in general.
Flags are more than just pieces of cloth waving in the breeze; they are symbols of identity, history, and culture. For as long as I can remember, I have been fascinated by them. This passion for flag vexillology began in my childhood, sparked by two experiences: watching the Eurovision Song Contest and spending holidays with my grandparents.
One of my earliest memories of flags is from those summer holidays when I would travel with my grandparents. We often found ourselves at airports, waiting for flights, surrounded by travellers from all over the world. 
To pass the time, my Grandfather and I would play a game: who could name the most flags? He was a great teacher, and I quickly became captivated by the variety of colours, symbols, and designs that made each flag unique. It wasn't just about naming them; it was about discovering the stories behind them. I was enchanted by the idea that a simple flag could carry so much meaning, representing entire nations and their histories.
The more I learned, the more I wanted to know. I remember scanning the departure boards at airports, not just to see where the planes were going but to match the destinations with their flags. Every trip became an opportunity to add to my growing knowledge of flags, and that game with my grandfather turned into a lifelong passion.
Another source of my love for vexillology came from watching the Eurovision Song Contest. Eurovision isn’t just a spectacle of music; it’s a festival of flags. Each performance, each vote, is accompanied by the flag of the competing nation, and for me, it was like a second game of identifying flags on screen. Countries I had never even heard of were suddenly part of my consciousness, their flags as recognisable to me as any pop song. This annual event became more than just a music competition it was a parade of national pride, where each flag represented a people, a culture, and a story.
I became curious about why each country chose the colours, symbols, and designs they did. Why did some flags have stars while others had stripes? What was the meaning behind the use of red, white, and blue on so many national flags? The answers often led to fascinating discoveries about history, geography, and politics. 
As I grew older, my love of flags deepened, and I began to appreciate the subtle language they spoke. A flag is more than just a pretty design; it is a statement. The tricolour of France, for example, represents liberty, equality, and fraternity, values born out of the French 
Revolution. The Union Jack of the United Kingdom symbolises the union of England, Scotland, and Ireland through its combination of crosses. Meanwhile, the bold colours of African nations, such as Ghana’s red, yellow, and green, often pay homage to Pan-African unity and freedom from colonial rule.
There’s also the complex and elegant symmetry of flags like Japan’s, with its minimalist red circle on a white field, representing the sun. Or the intricacy of Nepal’s flag, the only non-rectangular national flag, which consists of two stacked triangles representing the Himalayas and the hope that the country will live as long as the sun and the moon.
Flags are a shorthand for history, telling stories that would take books to explain in just a few symbols and colours. They evoke emotion, pride, and sometimes even controversy, depending on the story they tell and how people interpret them.
What I love most about vexillology is that it bridges the personal and the global. On the one hand, it brings back warm memories of those days spent with my grandfather, playing our flag-naming game at airports, and of Eurovision nights with their kaleidoscope of flags flashing across the screen. On the other hand, it connects me to a wider world, one in which every flag I encounter is a new story waiting to be uncovered.
Vexillology has taught me that flags are not just static images they are living, evolving symbols that reflect the people they represent. From new nations forming their identities to older ones reaffirming theirs, flags continue to play an essential role in how we see ourselves and each other.
My love of vexillology has become a way for me to explore the world, both past and present, from the comfort of a flag chart or a televised contest. What started as a fun game at airports has turned into a lifelong fascination with the symbols and stories that flags carry.
Whether I’m watching Eurovision or travelling abroad, flags remind me that there’s always more to learn and discover and that sometimes, a simple design can speak volumes about who we are.
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heartbeetz · 8 months ago
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I NEED to get back into oc f/os. I just remembered my old casino themed anthro shark guy. He never got a solid enough ref sheet (or lore, really) for me to feel comfortable making him one of my f/os but maybe I should remedy that at some point. Big Jack.........
#his name is Jasper Roulette but everyone calls him Big Jack#he's a ''professional'' underground gambler and great white 'card shark'#insists he's an ex crime boss but won't tell anyone what that entailed#well... he WILL. but it's a different story every time. always a lie and often over the top#nobody knows for sure if any of it's true or not. but pretty much everyone either 100% believes it or is too scared to contest it#bc his persona around other casino goers is this rough and tough type guy and he has the looks and talk to back it up#really though even IF it's true he's pretty harmless now. his whole thing is ''yeah I used to do that but I'm turning my life around''#which others are skeptical about but is mostly true. he's kinda just chilling#he's a cheat and a showoff and an asshole but he's more intimidating than he is dangerous#and he has way more money than he cares to do anything with (where he got it who's to say) so he doesn't mind just handing it out#he was the first character I made for a little game / visual novel I wanted to make at one point but ended up giving up on#it was just about sharks in an underground casino#the idea was you could play little mini games and have conversations with them#and if you made the conversation go in the ''right'' direction there'd be little collectibles that opened new paths#but it never went anywhere other than some ideas and a very rough drawing of Big Jack (which actually came first lol)#unfortunately I designed him IMMEDIATELY before I got super into Sparker as one of my f/os so he got swept under the rug real bad#sorry sharky 😔#roz posts
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larchelle-ffxiv · 2 months ago
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hiiii so uh. asking for a friend but, if anyone is familiar with silly little hair mods... or happens to know anyone familiar with em... particularly ones for curly hair... let a bro know okay, okay great thank youuuuuu
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braisedhoney · 2 years ago
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two weeks should be long enough, eh? couple more days—i did say it'd be short.
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