#GK3
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kinatechs · 1 year ago
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acelockservice · 1 year ago
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HONDA フィット GK3 平成28年式 スマートキー作成作業
HONDAフィット平成28年式GK3 スマートキー紛失の為作成作業に行ってきました。ピッキングにて開錠後にスマートキーの登録作業になります。この車種は登録作業事態はさほど時間はかかりませんがドアカギを作る方が特殊キーの為多少時間がかかります。 遠方からのお客様でしたので作業完了後はとてもステキな笑顔で��られました。 八王子市・日野市・多摩市での鍵トラブルは出張鍵屋のエースロックにお任せ下さい。 緊急お問合せ先 0120-149-769
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twinkpriest · 2 years ago
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sorry no new art still (maybe soon though) however i will give you this ship meme from twt coming directly from me and @lilachawk's collective mindpalace
we are objectively correct, btw
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piduai · 1 year ago
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I blame Kyoto animation for the kyaa 5/6 giant eyes influence . Even lot of Yuri have this childish character design that's why I don't even read them .
kyoani certainly has the reputation of churning out moe shit and it's definitely a huge offender but there's a bigger shadow looming under the waters here i think. i'm pretty sure the designs with huge eyes and child-like proportions started off in shoujo and particularly in magical girl because all heroines there are young girls obviously, with most mahou shoujo authors being women and the stuff itself being targeted towards little girls, but then it attracted a male audience and the genre gradually shifted to cater to said adult male audience, with weird perverts authoring the product itself, and the general design was exported to other genres that attract weird perverts. and now it's everywhere and inescapable. this is also why yuri is full of that shit too (most schoolgirl yuri is written by men for men). it's not only kyoani unfortunately because if it were it would be easy to avoid, but the quality of animation has decreased dramatically in the last ~6 or so years because it seems that it became easier to mass produce so the industry is just oversaturated with generic mediocre garbage that somehow reaches its audience nevertheless
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poptart-cat-78 · 1 year ago
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RIP the Main Theme of GK2 not being included in “A Simple Refrain”
(Justice for the GK2 Main Theme!!)
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crowsncorvids · 6 months ago
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gk3 <333
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lmttn · 1 year ago
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Gabriel Knight 3
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Picking up from where my free trial of Twitter left off, here are some truly awful photos of Gabriel Knight 3: Blood of the Sacred, Blood of the Damned (1999) running on my Windows 98 machine. Adventure games have always been a blind spot for me, but last year I played through The Beast Within: A Gabriel Knight Mystery (1995) and it really turned my opinion around on the genre, as I had done so right after playing through a couple of LucasArts adventures that I didn't really dig. While The Beast Within (GK2) was presented via live actors on prerendered backgrounds, Sierra made a proprietary fully 3D adventure engine for GK3, with one of the most bizarre interfaces I have ever experienced in any video game ever. It feels like a simulation of an out-of-body experience. It is like you are playing as a ghost possessing a guy. You really should check out video footage of the game to see what I mean. The game was a commercial flop, and was Sierra's final adventure game. It also had a mixed critical reception, and is mostly remembered for having a puzzle so ridiculous it has its own Wikipedia article. I'm only two chapters in (right before the notorious puzzle in question) but so far I'm invested in its world and story, despite its completely insane interface.
Also, some PC info as an aside: this computer has a Pentium III 800, a 16MB 3dfx Voodoo3 2000 PCI, a Sound Blaster Audigy 2 (with EAX support!), 192MB of RAM, a 40GB IDE hard drive whose manufacturer I can't remember off the top of my head, and a CD-ROM drive that refuses to open sometimes. I have a driver installed to enable USB flash drive support, so I usually load ISO images into Daemon Tools instead of wrestling with the optical drive.
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pedaloftheday · 1 year ago
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We're taking a look at the rare and incredible Goatkeeper GK3 Analog Tap Tempo Tremolo / Sequencer from Lightfoot Labs. Full Demo on YouTube, cheers!!
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autolenaphilia · 2 years ago
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Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
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Now this is a game cover. Look, game developers, if the promotional art for your game doesn't have this kind of energy, what are you even doing? Why aren't you this level of cool?
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is as you might guess the follow-up to the original Gabriel Knight game and it's sequel (My reviews can be found via the links). Like those it was written and designed by Jane Jensen and developed by Sierra.
It moves the series into 3D, yet tries to retain point-and-click gameplay with this new dimension. The plot is again about our heroes Gabriel Knight and Grace Nakimura investigating a supernatural mystery. Yet plot and gameplay has been overshadowed by this game’s reception. So more on that later.
It was both the last Gabriel Knight game and Sierra’s final adventure game overall. Their offices closed after developing this game, partly due to its lack of sales compared to its budget. This is very significant for this game’s reception. Sierra was the studio that practically invented the graphic adventure game with Roberta Williams’s Mystery House in 1980. They and Lucasarts dominated the mainstream adventure game market in the 90s. Gabriel Knight 3 and Escape from Monkey Island being the last adventure games from these successful studios was seen by American video game media as the “death of adventure games”.
A famous article by game website Old Man Murray (whose writers would later write Valve’s Portal series) would use the now infamous cat hair moustache puzzle from the beginning of Gabriel Knight 3 as an argument for how “adventure games committed suicide” with illogical puzzles and blamed Jane Jensen. So Gabriel Knight 3 became the posterchild for “why adventure games died”, the game that was such a failure that it killed a genre.
Of course reports of the adventure game genre’s death were greatly exaggerated. And reports of Gabriel Knight 3’s badness are greatly exaggerated.
Gabriel Knight 3 is very much worthy of being played and enjoyed today. Not that it’s easy to do so with modern computers. I had major technical issues with lag and slowdown starting up my copy I got from GOG. The only way I could conquer those was through downloading DGVoodoo. You can find some instructions here for setting it up. That mostly got rid of my technical issues, but even then cinematics can be fucked up. The previous two games in this series can easily be played with Scummvm, and you realize what a valuable piece of software Scummvm really is during the efforts trying to get this game to run.
About the story, the actual game and its intro movie drops you in media res and it’s very confusing. That’s because the intro cinematic is not the actual introduction to the story. A comic book that came in the game box was. And there are inexplicably no scans included of that comic with the GOG copy. And you need it to fully understand the story. It’s a good comic too that naturally has aged better than the 3D animated cinematics. So download it from other sources, like this one.
Now that you done all that, you can finally enjoy the story of Gabriel Knight 3. Gabriel and Grace have been invited to the Parisian home to the leading heir of the once royal Stuart family, now called Stewart. His name is prince James and he wants Gabriel in his capacity of schattenjäger to protect the prince’s toddler son, Charlie, from the vampires that have haunted his family for ages. Despite Gabriel’s and Grace’s best efforts, the baby is kidnapped by mysterious figures. Gabriel follows the kidnappers to the Languedoc village of Rennes-Le-Chateau, where the game begins.
Now GK3 is the first 3D game in the series, and it’s a technological leap that the point-and-click adventure game genre had difficulty with. The problem is that the gameplay of point-and-click games consisted of viewing a 2D image and clicking on interactable hotspots on that image. It’s hard to transition that type of gameplay into 3D, as the extra dimension doesn’t add much to that experience. The solution that most adventure games adopted was animating 3D characters but have them move on 2D backgrounds with fixed camera angles. So it’s not really 3D, as the image you are viewing and interacting with is still essentially 2D.
Now Jane Jensen did something far more ambitious with Gabriel Knight 3. The idea here is what if you could explore a 3D environment just as freely as you could explore a 2D image in 2D adventure games?
And the solution was to keep basic point-and-click controls, but with true 3D environments and allow you to explore those environments with a completely free camera. It’s the most free camera I’ve ever experienced in a video game, as it is not in any way tied to the player character (Gabriel or Grace) but can move independently anywhere you want to in the “room” that you are currently in. It can’t move through solid objects, or leave the space the character is in, but that’s the only restriction you have. You mainly control it with the keyboard. And then you make Gabriel/Grace interact with things by clicking on them with the mouse and bringing a verb menu. They have the ability to teleport when the camera isn’t looking at them, so you won’t have to wait too long if you left them far behind the camera and want them to interact with something.
It’s a bit awkward and a very weird game engine/control system, but honestly, it’s not bad. Frankly being able to freely explore the environments with the camera and then clicking on the hotspots to interact with it is probably the most genuinely 3D translation of traditional 2d point-and-click adventure gameplay I’ve come across. Most 3D adventure games are fake 3D, this feels like the real 3D deal.
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There is some pixel hunting in this game, but that’s inherited from its 2D forebears, and isn’t that bad. Of course it’s 1999 3D, so it looks like shit today, and hasn’t aged as well as the original game’s pixel art. The free camera enables you to get close-up so you can really see how grainy and low-res the textures are. But again, that’s because it’s from 1999. And the art direction is good.
There is still a points system, where successful actions and conversations get you points. Interestingly the amount of points you get is actually more variable than in previous games.
The player can get more points for doing optional actions while investigating which sometimes reveal further minor plot points. Some of the actions are missable, and can only be done during a certain section of the game or are even timed. So there is missable content, but like in the first game, I don’t think there is any danger of making the game unwinnable in classic Sierra fashion.
The sections are divided into “timeblocks” of certain hours of the day, so “Day 1, 10 Pm to 12 PM”, but they are not timed in any way beyond the optional missable content. The times are for the characters and plot, not the player. Instead you only progress to another timeblock, another set of hours, when you complete certain actions. This is how the day system in the first Gabriel Knight game worked and it works the same here.
The puzzles vary in quality widely. But it’s far from as bad as you might expect. The bad reputation of GK3 is built on the infamous cat hair mustache puzzle. And while the game doesn’t deserve to be judged by its worst moment, the puzzle itself honestly deserves its reputation. It is truly bad. If it is good in any way, it is by being the perfect example of illogical adventure game puzzles. You literally create a fake moustache by getting some cat hair stuck to tape and glue it to Gabriel’s face with syrup. The solution is so unlikely to occur to a logical mind. And Gabriel Knight is not like Monkey island, it’s not a surreal comedy but a broadly serious supernatural mystery thriller, so it stands out even more.
It’s the low-point both for the game and the series as a whole. It got its own wikipedia page, it’s that infamous.But it was not the creation of Jane Jensen, but actually the game’s producer Steven Hill. He devised the puzzle as a replacement for a puzzle developed by Jensen that wasn’t able to be implemented due to time and budget constraints. So while it’s understandable to blame Jensen, this insane puzzle was not her idea. So the rest of the game was developed by the actual creative mind behind the series. And while it’s far from a perfect game, the bulk of it is a lot better than that low-point.
There are some other flawed puzzles in this game, but even those are far above the level of cat hair moustache. And there are some rather good ones too. The other famous puzzle from this game is the famous “Le Serpent Rouge” which is so well-regarded that it also earned its own wikipedia article. Gabriel Knight 3 is probably the only game where two of its puzzles got their own wikipedia articles, and for opposite reasons.
I don’t know if “Le Serpent Rouge” is the best video game puzzle ever made, but it sure is a highlight of the game. It’s a treasure hunt where you have to solve a long poetically written riddle that hides the instructions to find the treasure of Rennes-le-Chateau, adapted from a real such riddle-poem. It’s a concept that I love, ever since I read The Musgrave Ritual. And the implementation of the idea into a video game puzzle is good too. It’s a very good example of how to design a long over-arching puzzle. It’s long, but it’s broken up into digestable segments, you solve one paragraph of the riddle at a time. It also has a good built-in hint system where Grace gives hints in dialogue on what to do. The method of solving it is original, where the bulk of it is Grace using an in-game computer to solve the riddle and apply it to a map.
The mystery and treasure of Rennes-le-Chateau is probably obvious to the well-read player, since that small town in the Languedoc is famous for specifically one thing: it’s place in Jesus bloodline conspiracy theories. And unsurprisingly that turns out to be the secret of the town in this game too. Jesus had kids with Mary Magdalene, and his bloodline survives to the modern day. It’s all borrowed from the book Holy Blood, Holy Grail. And it’s obvious. Why else would Gabriel and Grace be in this otherwise unremarkable small town if it wasn’t about that? Also part of the game's title is Blood of the Sacred.
GK3 predates the most commercially successful work of fiction to use Jesus bloodline ideas, The Da Vinci Code, but it’s far from the first work of fiction to borrow from it. It’s not even the first graphic adventure game to explore such ideas. Broken Sword: The Shadow of the Templars did not feature a Jesus bloodline but was clearly inspired by such templar conspiracy theories and alludes to it with character names like Lobineau and Plantard.
Yet Jane Jensen does her best to make the theory interesting again. The theory is complete nonsense of course, but it’s useful raw material for fiction.The game’s plot mixes the idea of vampires with this Jesus bloodline theory in an original fashion and the game does some inventive worldbuilding with this. And the game is far better written than the likes of Dan Brown.
There is clearly a great deal of effort gone into researching Rennes-le-Chateau and the other historical facts that is commonly brought into this theory. Out of idle curiosity I watched one of the factually dubious documentaries Henry Lincoln made about Rennes-le-Chateau in the 1970s before co-writing Holy Blood, and the town in the game does really look like the real deal.
Jane Jensen must have been aware that players would guess. Grace finds out that holy grail is the Jesus bloodline thing not by doing some investigation into occult secrets, but by being given and reading a popular book that is clearly Holy Blood, Holy Grail in all but name. It’s advertised in the local bookshop aimed at tourists. It’s anti-climactic but funny and makes perfect sense. This theory is not some deep hermetic secret in our world, so why should it be this otherwise realistic world?
On a character level, the game finally explores the Grace/Gabriel relationship that has been hinted at in the previous two games. It is treated more maturely in this game than ever before. The relationship is predictably a mess, but that actually feels intentional this time around. Gabriel’s faults as a person, how he has treated Grace and why a relationship would have problems is actually discussed by the characters for the first time. It feels more believable in this game than it was in previous games, as the problems are fully acknowledged.
The voice acting is good too. Tim Curry is back as Gabriel. And there is no Mark Hamill as Mosely this time, yet there is plenty of major voice acting talent in the cast list, like Jennifer Hale, Billy West and Corey Burton and they do deliver. I loved the old movie star Samantha Eggar as the aging aristocratic lesbian Lady Howard, she is a lot of fun.
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is far from a perfect game. No game with the cat hair moustache puzzle can claim perfection. Yet it’s highly unfair to judge it by its worst moment. The rest of the game is a solid adventure game. There are much better puzzles in this game, such as Le Serpent Rouge.The move to 3D is not entirely successful, but it shows a far greater imagination in adapting point-and-click adventure gameplay to a 3D environment than most other adventure games ever dared. Jane Jensen’s character writing is if anything more mature than in previous games in this series. And she manages to tell an inventive horror-fantasy story while still using old tropes and stories like the Jesus bloodline and vampires.
Gabriel Knight 3 did not kill the adventure genre, the death of adventure games has been greatly exaggerated anyway. The market for it just grew smaller, especially in the US, but far from non-existent. And what remains is a flawed but very enjoyable adventure game. If you are able to overcome both the technical issues in getting to run on modern systems and design issues like the outdated graphics and The Bad Puzzle, you will find much to enjoy in it. Perhaps it can even be defined as a flawed gem.
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kinatechs · 1 year ago
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mistresstrevelyan · 2 years ago
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More GK blubbering bc OFC
So I went on Youtube again. Clicked on GK2, picked the first Twitch stream I could find and BOOM, another player picking up on the oh so very subtle gay “undertones” (They’re more blunt about it than ANY BioWare game was about a MLM pairing until ME3 in 2012. Gabriel Knight: The Beast Within came out in 1995.) between our hero and the much tormented but dazzling antagonist.
Frigging Sierra Online and blessed Jane Jensen told a story like this DECADES before it became “accepted” - bc there’s still quite a bit of pushback, sadly - only to then pull out at the LAST SECOND and do a No Homo swerve because this WAS 1995 and I have never been more INSULTED by an Epilogue cutscene in a game BEFORE or SINCE.
“I don’t want to be like that!” Gabriel says mournfully after waxing lyrical about the Baron to her (Which she won’t buy, but why did she ask about him then? GRRRRRRRR) while completely ignoring her doe eyes and cuddles (C’mon, Gracie, let the man grieve!)
And THEN they had to add insult to injury by not only having Gabriel regress to his sleazy, sometimes downright creepy towards women (Poor Madeline, voiced by a baby Jennifer Hale, that’s right, COMMANDER SHEPARD was in this!) but completely ignore how much this experience has rattled Gabriel’s deepest beliefs, principles and, dare I say it, his straightness. Would Tim Curry have refused to voice a bi/pan Gabriel? Given that he was in The Rocky Horror Picture show I somehow doubt it. The only GK2 reference I remember from him in GK3 is a dumb hairy knuckles joke. GK3 really is the darkest timeline, even though Jane Jensen using the Holy Grail/Jesus bloodline storylines before Dan Brown did sure was clever.
All that being said, I am DELIGHTED to see more people discover this GEM of a game. For all its FMV jankiness and a couple of strange puzzles, the storyline and Peter J. Lucas’ mesmerizing performance elevate it above...A LOT OF GAMES even today. It’s like less than ten bucks on GOG, get it, PLAY IT AND CRY WITH ME PLZ.
Anyway, bc I was a loud fangal in the early oughts, I’ll leave this here for you and esp. @poptart-cat-78 and @imperiius, it’s a lil’ video I made when I started writing my fix it fic. The editing is...what it is, but I’m still proud of it.
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trustherkindheart · 2 years ago
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Do you still think AD should be GK3 for the world cup?
Honestly based on her club performance, which is all we have to go on (thanks Vlatko) she's been struggling this year. And it's hard to judge because she basically doesn't have a back line right now. I think a better judgement of her skills is probably whatever is going on behind closed doors in those USWNT camps.
Last year I absolutely would have been steaming mad if she missed out on the call-up. But now, if club performance is actually being taken into consideration, I would be extremely disappointed but understand if they went a different way.
Frankly, as others have said, it really does not matter who GK3 is. The chance of them even dressing much less getting play time is so infinitesimally small that they could really take anyone and it wouldn't be a big deal.
There's a small part of me that would rather she didn't go, given she won't actually play, and stay to try and get something out of the Current during the break. But more of me of course wants her to go and have that experience and get her laurels if the US does anything worth getting laurels about.
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twinkpriest · 2 years ago
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Omg.... Please share your headcanons about the goth kids
>:3c mwahahaha i hope youre ready anon (cracks knuckles)
also i need share credit bc all of these were jointly created in my bf @lilachawk and i's dms <3
general:
their group chat is called "the cavern of darkness", they named it that in middle school and never changed it. any time they refer to it in verbal speech they just call is "the cavern"
they do secret santa every year. they draw names from michael's plastic viking helmet
they all definitely have their non-goth-music guilty pleasures but the main one they all have in common is lady gaga. her 2009 vma performance won their respect
they're still decent friends with stan and get invited to his birthday party every year. sometimes they go sometimes they don't
michael:
november scorpio
i'm gonna ignore how all of the houses in town are laid out because i firmly believe he has an attic bedroom. every wall/ceiling surface is covered in posters and stuff. full bookshelves, lots of tchotchkes, old concert ticket stubs, that kinda stuff. maximalism baby!!
gay gay homosexual gay
has a long haired black cat named bella (short for belladonna). rescued her from a snowstorm
him saying his parents were separated in raisins was just him being #edgy & his parents shown in gk3 are his actual parents. they never got divorced. he was raised interfaith jewish and buddhist. 
he has ehlers-danlos. i always give him ring splints in my drawings. the cane is actually needed sometimes
drives his dad's old camaro. the engine is really loud and it holds up like shit in the wintertime but he’s secretly really fond of the car
got a part time job at the only respectable record store in town junior year
pete:
water sign. pisces or cancer
only child of a single father who does construction work. his dad doesn't quite understand the goth thing but he's supportive
bi king. had a normie girlfriend in highschool. not for long, but it was still a very weird experience for everyone involved
super into comics, esp indie stuff. dream job is definitely to be a comic book artist
if the shirt+bolo tie wasn't a giveaway, he's lowkey into western vibes/influences. he probably has one of those old dramatically fringed suede jackets that he found in a local goodwill
really puts the Y in diy, probably the best & most creative out of the 4 of them when it comes to altering clothes and making accessories and shit
bites his nails/picks his skin
has a pet rat named boris
a little transmasc pilled if u ask me....
henrietta:
probably a virgo
mean lesbian <3
she stays designated driver for most of high school but later on, her and michael kinda divvy up friend group driving responsibilities. she is still the default though, because when michael drives she’s an intense backseat driver
she drives her mom's horrible subaru most of the time but she 100% would be the person to save up and buy a hearse as her daily car
is always the first to hear about local shows. she just knows people
i looooove the recurring thing in fics where she is the one to dye pete's hair. she does the sally’s run & dyes/trims his hair and in exchange he fixes rips in her clothes or superglues the soles back onto her shoes or something like that 
loves those new age crystal incense dragon hippie stores you see in malls. secretly likes the cool fairy statues they sell in them
firkle:
april aries
SUPER into vulture culture. has too many bones and not enough space for them
likes harsh noise music. calms him down
sends the strangest, most esoteric memes in the group chat and the rest of them have no idea where he finds them or what they mean
sorry i have like nothing else for firkle he kinda eludes me
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The UWELL CALIBURN GK3 POD KIT Inside is a robust 900mah battery with Kind-C quick charging able to producing as much as 25W of constant energy. The twin airflow system permits you to swap from MTL the DTL kinds of vaping with a simple flip of the pod. It is full-width LCD show gives info on energy, resistance, battery capability and puff depend. The GK 3 encompasses a 2ml Caliburn G3 Alternative Pod using a mesh coil. Purchase Uwell caliburn GK3 alternative pods right here. Uwell Caliburn GK3 Pods Options: Exact Energy Adjustment Twin Airflow System Professional-FOCS Taste Tech 2A Quick Charging Lanyard Loop Dimensions: 74.8mm × 49.2mm × 17.1mm Capability:2ml Max Energy: 25W Battery Capability: 900mah It Consists of: 1x Uwell Caliburn GK3 Pod Equipment System 1x Uwell Caliburn G3 Alternative Pod - 0.6ohm 1x Uwell Caliburn G3 Alternative Pod - 0.9ohm 1x Kind-C Charging Cable 1x Lanyard 1x Person Handbook
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poptart-cat-78 · 10 months ago
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Made this dumb meme because I like roasting GK3 and its “spaghetti thrown at a wall” plot
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killsmysefl · 4 days ago
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