#GAMEDEV
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wow this puzzle is impossible!!! can you solve it
if you can solve it its [spoilers]
engage in batting activities! coming in 18 days!
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hey you. do you like 3d platformers.
well i'm making one, called Tricky and the Dream Caster! it's got an art style inspired by early Dreamcast games like Sonic Adventure and takes a lot of gameplay influence from games like Mario Odyssey, Pseudoregalia, and Lunistice.
The story follows Tricky after he's been cursed by the titular wizard Dream Caster and trapped within his dream world. So Tricky and his morally chaotic pal Volt venture into the dream world to gather the keys to Caster's castle to beat him up and undo the curse.
Also it's got a Sonic parody boss!
I'm trying to fund it through Patreon since crowdfunding campaigns like Indiegogo haven't worked for me in the past and right now it's only sitting at a measly $23/month, which isn't nearly enough to keep production moving! Patrons get access to exclusive devlogs, screenshots, and footage, and certain tiers also get build access.
There is also a proof of concept demo available released for SAGE 2024 if you want to check it out and see if it's something you wanna see realized.
Patreon || itch.io || SFGHQ
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hey some friends and I made a game for a gamejam recently and would like to make it into a full length game :) it would be neat if you checked it out, played the demo and maybe wishlisted it on steam ☺
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Poor TOOT!! Will NO-ONE give him a hug? 🐳😭
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I love the artwork for Vollema. How did you decided on this style? Was it purposeful or accidental?
Thank you! I try to do something slightly different style-wise with each of my games, so I experimented quite a bit back when Vollema was just in the "game that only exists in my head" stage of being. There was a very short phase when I wanted to try out pixel art for it, since that was something I wanted to practice more at the time, but I thought it turned out too generic and honestly pretty... ugly.
So that idea went in the bin.
I tried out a few more styles to see if anything really worked for the vibe I knew I wanted, and then at one point I just kind of doodled a really tiny Saffron with my favorite brush settings, and something clicked in my head. I cleaned it up a little, colored it with a simple gradient (I'll tell you a secret, coloring is my least favorite part of the 2D art process. Love drawing the lines, hate filling them in), and ended up really really liking the result.
After I got the general look for the sprites figured out, I did a whole bunch of testing in-engine to determine what exactly I wanted to do for the environments. I tend to like the shadeless/unlit look for a lot of my projects, so I worked with that for a while.
But I felt that having actual lighting and shadows really elevated the look of the game. Made the world seem more like a diorama, which was exactly what I was going for at that point.
... So basically, a lot of trial and error got us here!
#ask#asks#vollema#im planning on adding a little concept art section to the game that the player can view after completing it as like a little bonus thing#in case people are interested in that sort of thing#gamedev#game dev#game development
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Cycling back to this prototype this season; what elements would you like to see with some animation or action?
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Waterfall area in the works
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I played your neighbor game and now I'm waiting for your second game, but I couldn't find any approximate release date at all… And it's not on Steam. Can you tell me when exactly it will be released, this year or next? щ(゜ロ゜щ)
GRRRRRRRRRRR HES SO CUTE HHHHHHHHH
I'm not sure about the release date yet. It's a pretty big project and I'm the only person working on it while having to balance work and studies with financial and medical issues.
However, I'm actively working on it and it's in later stages of development now. I'm really excited to share the progress on Online Obsession and it makes me happy to hear that people are excited ❤️
Also, if you'd like to test out the game sooner, I will be holding the third (and final) beta wave to test out the game before the release. I will keep everyone updated!
#grrrrrrrr seriously hes so stinking cute#thank you for drawing him#adorable adorable adorable#seriously every message about it motivates me so f much#online obsession#adisorn moore#let me guys know if youd like to see more screenshots of the game at some point before i release a new trailer#murder sim#visual novel#gamedev#ask
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"Sunlike and mellow. All chambre-sweet, ecstatic-cloudy, and lovely so in many doted places - you’re so much more cognate to fruitful tree instead of cedar’s. I wonder, yet, sometimes, if you were meant to bloom."
"Bloodlust’s hereditary within a taste, for those who are as volatile as I am."
Last creature's fill till further notice of a time - lamblike and gnawing shades of sap and emerald!<зз
#secunda reforged#gamedev#visual novel#cg illustration#dark fantasy#gothic#interactive fiction#illustration#original character#burshtyn
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Who needs a key when you can fly though windows
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Getting close to a "Melting GPU" effect just by putting 0s & negative numbers in each camera's color grading settings + some datamoshing!
[song: julie - catalogue]
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Whoa, did someone just organize her itch.io page? And publicize a lot of her dropped projects that had good stuff worth playing? I'd say she actually looks like a serious game developer now!
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Some concept art for new characters that'll appear in the next version of The Eye's Embrace! These guys are your potential roommates at Evergreen Grove University.
From left to right we have: Crow: An emo dude who absolutely does not even remotely believe in the paranormal. He has a bit of a temper, but cares deeply for his friends Absinthe and Salem. Crow spends his free time pumping iron at the university's student gym, binging horror movies, and searching for a friend of his who's gone missing. He's a technology major.
Absinthe: A scene girl who's totally in love with the game StarBlitz. She ships Strawberry Paws and Zephyr, and likes to incorporate elements of her favorite characters (and hobbies) into her outfits. She's a ball of sunshine, an avid competitive gamer, and always makes time to hang out with her friends Salem and Crow. Though she participates in Salem's paranormal investigations, she's terrified of the occult! She's an art major.
Salem: A goth guy who isn't allowed to dress gothic due to his helicopter parents. He's PASSIONATE about paranormal investigation, he even has a whole channel dedicated to the spoooooky adventures that he and his friends Absinthe and Crow embark on. He's similar to a golden retriever, always full of energy and hope, even being a bit naive at times. He has no sense of personal safety and is prone to recklessness. He's a film major.
#The Eye's Embrace#TEE#TEEvn#The Eyes Embrace#Crow#Absinthe#Salem#Hope you guys are ready to cry!#murdersim#murdersims#murder sim#dark romance#horror#visual novel#horror visual novel#dating sim#indie visual novel#vndev#indie game#meme#paranormal dorks#aliens#paranormal#gamedev#indiedev#game development
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just wanted to make a poll since i really liked playing MOUTHWASHING and it had my favorite elements of horror but also i am a indie DEV so im gonna try to start a project and wanted to know the horror elements everyone thought what made it best
edit: please do not mistake the amputation for making fun of disability or me calling them weird or ugly, i mean it in the way of seeing the amputation happen with noises or screams, i don't mean to offend anyone I am disabled myself and i should've worded it differently, this is my mistake i just want this clear i do not mean it in the way of "ohhhh no arms or legs CREEEEEPY" i mean it in the way of "im so sorry you endured what you did and i promise to do anything i can to help you" i hope that makes sense?
#mouthwashing#wrong organ#curly mouthwashing#jimmy mouthwashing#mouthwashing game#swansea mouthwashing#daisuke mouthwashing#anya#curly#swansea#polle#mouth washing#indie games#indie dev#indie game dev#gamedev#game development
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#art#artwork#drawing#dramatic lighting#board games#3d printing#abstract games#ttrpg#gaming#board game design#board game geek#tabletop games#card games#gamedev#games#猫#cat#cats#dogs#cute#cute animals#funny#meme#funny memes#tcg#trading cards#trading card games#tabletop#ttrpg community
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