#G3M faces
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Boeing P-26 Peashooter from the 3rd Pursuit Squadron at Nichols Field, Philippines, April 1938. They would still be in service and face the Japanese invasion in December 1941. Mostly overwhelmed they still claim at least 4 victories, 3 Zeros and a G3M Nell
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renderotica · 8 years ago
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Faces 3 for Genesis Male, Michael 5 and Heroic Michael 5 is comprised of 10 custom face morphs without any textures. Compatible with Daz Studio 4.8+ and is 37% off until 4/12/2017! Check the link for more images and info!
Faces 3 For Genesis Male, M5 And Heroic M5 http://renderoti.ca/Faces-3-For-Genesis-Male-M5-And-Heroic-M5
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nikashepard · 8 years ago
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Jacob Frye custom DAZ Studio model: Facial morphs/expressions test
I still need to figure out how to properly correct the huge amount of black around his neck (the way UVs work with DAZ textures is quite tricky, you always risk to create a horrible difference between parts, which will result in unwanted seams and color mismatches), in order to make the stubble there a bit more realistic. However, I’d say my custom Mr. Frye is quite ready and waiting for a bunch of new renders and a neverending “Dress Up Game”!
These expressions here come from default and additional morphs into the program and they may look a bit funny in some cases... but considering I heavily altered the original base that was inevitable and totally expected. The important thing is that every morph works nicely nonetheless, even if a few tweaks will be required while posing.
Base model: Genesis 3 Male, DAZ morphs and ZBrush sculpt Face texture: FaceGen (using front and side references) + Photoshop (lots of it o|-<) Hair: Blender (helping myself with the in-game outlines as guide) Beard mesh: ZBrush via Fibermesh Body hair (not visible here): Oh My Body Hair for G3M and ZBrush via Fibermesh Eye texture: In-game reference (obtained through flycam)
I am honestly impressed because this is the most accurate model I’ve created so far. There will always be some minor differences in shape and such, but considering this is a custom product made from a completely different base, a personal touch is not that negative. Only the shilling is left and then I’m done. Check my Patreon for more projects, wips and exclusive rewards!
Coming next: Evie Frye Future AC characters planned: Edward Kenway, Desmond Miles/Altaïr Ibn-La'Ahad, Arno Dorian
Plus more characters from other fandoms (Dragon Age, DmC, Final Fantasy, etc).
Check my custom Connor Kenway/Ratonhnhaké:ton here and here.
HUGE thanks to the amazing @zomgdmc (I could never tag your main blog for some unknown reason) for the very helpful tips and explanations!
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yungg3m · 6 years ago
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"U take her on dates💏, I bust on her face😈🍆🤦🏻‍♀️" #G3M 🥶🐍🌊👺#cali #explore #saucejunkie #wokeuplikethis #LA #drip #takeyobih #lit #longhair #fly 📸: @fierro.visuals https://www.instagram.com/p/BtFESKdgtUm/?utm_source=ig_tumblr_share&igshid=cet2pncvg1db
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pacificeagles · 7 years ago
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https://pacificeagles.net/3-inch-m3-anti-aircraft-gun/
3-inch M3 Anti-Aircraft Gun
The 3-inch M3 gun was the primary anti-aircraft weapon of the US Army and Marines at the beginning of World War II. Its origins lay in the first anti-aircraft gun produced by the United States during World War I, the 3-inch M1918, itself a derivative of the 3-inch M1898 coastal defence gun. Although reasonably useful in defending against the slow and fragile aircraft of that era, the increased speed and manoeuvrability of inter-war aircraft meant that longer barrages would be needed to bring them down. The M1918 had a fixed lining that required the weapon to be re-bored periodically, which was not practical for a gun that would see heavy use. Therefore in 1927 the 3-inch M1 with a removable liner was introduced, followed a year later by the 3-inch M3.
Typically a battery of M3s consisted of four guns and their associated range-finding and director equipment. For night shoots, searchlights were required to illuminate the target so that the guns could shoot visually. Target altitude was originally determined by an optical, stereoscopic rangefinder which consisted of two telescopes 12 feet apart. Two other telescopes provided azimuth (direction) and elevation to the target. This information was passed to a Sperry M2 director. The M2 was a mechanical analog computer which took information from the input devices, and took into account wind direction and speed, air density, and the muzzle velocity of the guns. It required no less than nine men to operate the dials and handwheels correctly. The vertical range of the weapon was about 27,000 feet
A firing solution was provided to the gunners, including azimuth, elevation, and the required time settings for the clockwork fuses. If the solution was accurate the shell would be fired and explode near the target, spraying shrapnel which would hopefully bring it down. However, optical firing proved somewhat inaccurate, especially as aircraft continued to increase in speed. Later models of the Sperry director such as the M7 could take inputs from the SCR-268 fire-control radar, which was much more accurate than optical fire control. The M7 could also train and elevate the guns automatically, with the crew only required to set the time fuses and load the shells.
3-inch M3 gun was standard anti-aircraft equipment for the Marine Defense Battalions that defended the far-flung islands of the Pacific during the first months of the war. At Wake Island, Marine gunners brought down several G3M bombers from the Chitose Kokutai even though the island lacked any form of radar. At Midway, Marine M3 batteries directed by SCR-268 radars shot down or damaged so many attacking Japanese aircraft that no significant damage was done to the facilities there, requiring a second attack which was never delivered due to the sinking of all four of their carriers.
The US Army also made extensive use of the 3-inch M3. In the Philippines, several batteries had been supplied to MacArthur’s forces but these were by no means adequate to protect all of the bases in the islands. Therefore the guns were mainly concentrated around Clark Field and the Manila Bay area, leaving other areas completely undefended. Three more anti-aircraft regiments were earmarked for the Far East, but they had not left the continental US before the war began. The units that faced the Japanese were further hampered by the quality of the ammunition they were supplied with, most of which had been manufactured 10 years previously and had degraded over time. One estimate claimed that only one-in-six shells exploded when fired, the remainder beings ‘duds’.
Even before the start of the war the US Army had been seeking to replace the 3-inch M3 with a more powerful weapon, tendering for new ‘heavy’ and super-heavy’ weapons. In 1938 the 90mm M1 was selected as the heavy weapon to replace the 3-inch M3, and it had replaced the older gun in front-line units by the start of the Guadalcanal campaign.
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snowball-with-knives · 8 years ago
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(( One cup of coffee - late afternoon - Online ))
(( Online and replies soon-ish. Gonna lurk in mah dash readin’ ur posts. Still working / learning about XNA and DAZ Studio of course. I’m almost finished my first cup. How are you beautiful doodlesnooplesnugs doing?  Speaking of, babble about 3D art feel free to skip: 
I have learned an important thing about XNA.  1.) You can attach an exported head (example: I exported King Alistair’s head as an obj, opened it in DAZ, fiddled with transparency maps, found a way to solve XNA’s skin maps being nearly see through. GREAT. Load the head in DAZ, load a gen3 male body, attach Ali’s head to body, invis original G3M head aaaaaaaaaand--Realize I can’t / don’t know how to add my own morphs to the head.  AKA: I think I have to use XNA to give characters expressions before porting them to DAZ. ;-;  I tried using the D-former tool to quirk a brow and raise a corner of his mouth but uh. I ended up giving him a brow ridge and a black hole in the middle of his face. 
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renderotica · 8 years ago
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Faces 4 for Genesis 3 Male, Michael 7 is comprised of 10 custom face morphs without any textures. Compatible in Daz Studio 4.8+ and is 39% off until 5/6/2017! Check out the link for all the extras!
Faces 4 For Genesis 3 Male And Michael 7 http://renderoti.ca/Faces-4-For-Genesis-3-Male-And-Michael-7
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renderotica · 8 years ago
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Faces 3 for Genesis 3 Male, Michael 7 are comprised of 10 custom face morphs without any textures. Ready for Daz Studio 4.8+ and is 39% off until 4/21/2017! Sales galore this week! Check the link for all the extras!
Faces 3 For Genesis 3 Males And Michael 7 http://renderoti.ca/Faces-3-For-Genesis-3-Males-And-Michael-7
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renderotica · 7 years ago
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Faces 5 for Michael 7 and Genesis 3 Male is comprised of 10 custom face morphs without any textures. Files for DAZ Studio 4.9 and up are optimized in this set.  Apply INJ pose files directly to Genesis 3 Male/M7,  then apply faces for M7 or G3M. 35% off until 10/14/2017!
Faces 5 For Genesis 3 Male And Michael 7 http://renderoti.ca/Faces-5-For-Genesis-3-Male-And-Michael-7
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renderotica · 8 years ago
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Faces 4 for Genesis 1 Male, M5, Genesis 2 Male, M6, Genesis 3 Male and M7 is comprised of 10 custom face morphs without any textures. Compatible with Daz Studio 4.8+ and you save 51%! Definitely get your hands on this bundle.
Faces 4 Bundle For G1M, G2M, G3M, M5, M6 And M7 http://renderoti.ca/Faces-4-Bundle-For-G1M-G2M-G3M-M5-M6-And-M7
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renderotica · 8 years ago
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Boy! Does farconville have a bundle for you! Faces 2 bundle for Genesis 1 Male, M5, M5 Heroic, Genesis 2 Male, Michael 6, Genesis 3 Male and Michael 7 is comprised of 10 custom face morphs without any textures. This is ready to go in Daz Studio 4.8+ and save 20% when choosing the bundle! Check it out!
Faces 2 Bundle For Genesis, M5, Genesis 2 Males, M6, Genesis 3 Males And M7 http://renderoti.ca/Faces-2-Bundle-For-Genesis-M5-Genesis-2-Males-M6-Genesis-3-Males-And-M7
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renderotica · 8 years ago
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Faces 2 for Genesis 3 Male, Michael 7 is comprised of 10 custom face morphs without any textures. Files for DAZ Studio 4.9 and up are optimized in this set. Apply Shape files directly to Genesis 3 Male/Michael 7. This is set has been tested for DAZ Studio 4.9, not tested for Poser. Check the link for all the info!
Faces 2 For Genesis 3 Males And Michael 7 http://renderoti.ca/Faces-2-For-Genesis-3-Males-And-Michael-7
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renderotica · 8 years ago
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Faces 2 for Genesis 2 Male, Michael 6 is comprised of 10 custom face morphs without any textures. Compatible with Daz Studio 4.8+ and is 40% off until 4/3/2017! Check the link for more examples!
Faces 2 For Genesis 2 Males And Michael 6 http://renderoti.ca/Faces-2-For-Genesis-2-Males-And-Michael-6
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renderotica · 8 years ago
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Faces 1 for Genesis 3 Male, Michael 7 is comprised of 10 custom face morphs without any textures. Files for DAZ Studio 4.9 and up are optimized in this set.  Apply Shape files directly to Genesis 3 Male/Michael 7. This is set has been tested for DAZ Studio 4.9, not tested for Poser.
Faces 1 For Genesis 3 Males And Michael 7 http://renderoti.ca/Faces-1-For-Genesis-3-Males-And-Michael-7
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renderotica · 8 years ago
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Asher is a hand sculpted custom character with standard morph additions. All Diffuse, Specular, Normal and Bump Maps are HD quality for a more realistic render finish. 3 Face Textures, Clean shaven, Goatee and Light Beard, Shaved and Chest Hair torso with Genital and non-Genital options. Compatible with Daz Studio 4.8+ and Genesis 3 Male!
CB Asher G3M http://renderoti.ca/CB-Asher-G3M
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renderotica · 8 years ago
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Faces 1 for Genesis Male, Michael 5, Heroic Michael 5, Genesis 2 Male, Michael 6, Genesis 3, and Michael 7 is comprised of 10 custom face morphs without any textures. Compatible with Daz Studio 4.8 and up! Check the link for more! Save 38% with this bundle!
Faces 1 Bundle For Genesis, G2M, G3M, M5, M6 And M7 http://renderoti.ca/Faces-1-Bundle-For-Genesis-G2M-G3M-M5-M6-And-M7
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