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#Frog Detective 2: The Case of the Invisible Wizard
g4zdtechtv · 1 year
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Cinematech's Trailer Park - Frog Detective: The Entire Mystery (Multiplatform)
The #2 best detective is on the case!
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video-game-frog · 2 months
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The Detective from Frog Detective 1: The Haunted Island, Frog Detective 2: The Case of the Invisible Wizard, and Frog Detective 3: Corruption at Cowboy County
He's got a nice smile and is one cool frog. He's the world's 2nd best investigator
11/10 - perfect frog
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ghostchilismoothie · 2 years
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It is time to solve another crime! (Frog Detective 2: the Case of the Invisible Wizard, Monday 10/31 7 PM EDT)
ok i dont know if its a crime but its a mystery at least
in honor of Frogtective 3 coming out, and also in honor of my not having it yet, we’re going to play the middle one. its spooky and i want to stream once in october and dammit if im not going to leave it to the last minute
(also hi im back but im not totally back, probably expect more than one stream in november though)
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joelemmons · 3 months
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if anybody wants frog detective 2 the case of the invisible wizard the steam key is VWKW9-XHQN6-R25N3
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guywithbeer · 9 months
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Check out my quick review of the FROG DETECTIVE 2 game and subscribe for daily gaming videos.
#frogdetective2 #review #mystery #videogames #gaming #frog #detective #comedy
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vaderman212 · 2 years
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Year End Game Reviews 2022 #2
Game – Frog Detective 2: The Case of the Invisible Wizard (2019, Windows/MacOS)
Date I Beat It – February 7th, 2022
Background – Same as Frog Detective 1 more or less. Only now people in-game have heard Lobster Cop solved the mystery of the haunted island from the last game, so you’re kinda miffed about that.
Gameplay – Much the same as the last game in the series, Frog Detective 2: The Case of the Invisible Wizard, you wander around a small village in this case, and they really upgraded everything in this one. THEY ADDED AN ECONOMY. There are coins in the game you can use to actually buy things at the shop in town. (There’s even a fun game breaking “bug” where you can spend your finite number of coins on something that causes the creator to actually step in and give you the coins back so you can get the plot sensitive item that leads to one of the more creative achievements, but I won’t tell you how to get it.)
Also, there’s pies hidden around the game for you to find. They’re part of a quest. Fun times.
Visuals – Much the same as the last game, only instead of being on an island, you’re in a village who the inhabitants swear has an invisible wizard in it. Or at least they thing there’s an invisible wizard in it. I mean, after all, the house they supposedly live in was empty, and now it’s not.
Sound – Again, the smooth, detective jazz is here in full force and is still a wonderful addition to the experience.
Story – The chief (who if I remember correctly is portrayed exclusively as a voice on the phone) says the village’s mayor has called and asked for you specifically despite Lobster Cop seemingly getting all the credit for the last case you solved, just because there was a lobster dancing around in the dance competition doesn’t mean Lobster Cop solved the case! Geez! How many times do we have to tell you? Anyway, this game is a little spookier than the last game and I think it plays into the setting well. The inhabitants are funny, some of them know everyone’s business, some of them know nothing about anyone, it’s just like real life.
Multiplayer – Again, no multiplayer to speak of.
Other Information – The game has two endings, one where you choose option A, and one where you choose option B. The game only autosaves, so after you make a choice, you have to more or less speedrun the game to get back to the choice just to see what you’re missing, and you’ll want to since it’s such a uniquely funny time.
Oh, and the game ends with a Marvel MCU style stinger saying “Frog Detective will return in Frog Detective 3: Corruption at Cowboy County” which released October 26th, 2022, so I really couldn’t have picked a better time to get into the franchise.
Overall – It’s again, also $5 and for that $5 I got about an hour of playtime including the second playthrough I sped through to get the other ending. Completely worth the price if you’re using it as a buffer between huge games and want a simple, fun little break.
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vsvitrix · 2 years
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Frog Detective: The Invisible Wizard [Case 2] https://youtu.be/p-BiWAb8dmU
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mysteamgrids · 2 years
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Frog Detective 2: The Case of the Invisible Wizard
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ozimulmakesartwork · 4 years
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The Frog Detective 2 playthrough has been uploaded!
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Frog Detective 2: The Case of the Invisible Wizard
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wigc · 5 years
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A Ribbeting Mystery Awaits in 'Frog Detective 2: The Case of the Invisible Wizard'
It's been little more than a year since Frog Detective first made a splash in The Haunted Island, a Frog Detective Game (remember?). Did he actually end up solving that case before embarking on the new one featured in Frog Detective 2: The Case of the Invisible Wizard, or.. wait, did he? I haven't the froggiest, but I also don't really care. He's a frog detective. Who am I to argue with someone like that?
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applefetchquest · 5 years
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Frog Detective 2: The Case of the Invisible Wizard Every game from here on out should have a notebook decorating section with adorable stickers. I was able to put a sun hat on a smiley apple! Easily the best game of 2019. Good book? Best book!
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ewyy · 5 years
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Games played in 2019  ↳ Frog Detective 2: The Case of the Invisible Wizard
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gaming · 5 years
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Indie Game Spotlight: The Haunted Island, a Frog Detective Game
Spoopy season isn’t quite over in this week’s Indie Game Spotlight. In The Haunted Island, a small sloth has been haunted for weeks by a mysterious ghost that nobody can seem to track down. There’s a mystery afoot, and the only one who can solve it is the renowned investigator known simply as The Detective. Finding clues and questioning suspects is just part of the job for such an experienced frog, but this case is a tough fly to catch.
We spoke to Grace Bruxner, who is the creative director of Worm Club, and responsible for the art, writing, and design, among other things. Also in Worm Club is her partner Thomas Bowker, who works on the UX and programming, and their composer Dan Golding, who makes lovely jazzy tunes (fun fact: Dan also did the music for Untitled Goose Game).
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The Haunted Island looks like it has a lot of different animal friends. What kind of animals can we expect to meet?
So many animals! We have a sheep, a duck, a sloth, a wombat, a koala (gotta get that Australian representation in somewhere!), and, of course, a frog. I am probably forgetting a few. We basically chose animals that wouldn’t look horrifying standing up. Some people still think they’re horrifying, but that’s not my problem, really.
What kinds of gameplay mechanics can we expect?
In terms of mechanics, The Haunted Island is a super simple game that focuses on talking to silly characters and helping everyone out, in order to solve the mystery. It does have several un-skippable cutscenes, which have been described as “why can’t I skip the cutscenes.” Mechanics—who needs ‘em! Except for, like, car mechanics, I guess.
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Are there any detective-genre movies, books, or games that helped inspire the game?
We had a volunteer at PAX West who described the game as “Animal Crossing meets LA Noire," which is kind of true. I haven’t played Animal Crossing yet, but I really liked LA Noire. It has so many silly moments that aren’t intentional, and I wanted to sort of emulate those moments in my game. I also love Agatha Christie novels, as well as the live-action Poirot TV show, but unfortunately, a lot of those older detective shows and books have some problematic content. As far as I know, we have no weirdly racist bits in the game (I really hope we don’t, as I am the one who wrote it). Frog Detective doesn’t take itself very seriously, but all the characters do. I find inspiration from shows that I find sort of accidentally funny because of the dialogue. For example, Degrassi and Riverdale both have very funny dialogue, which seems mostly unintentional, though I’m sure the writers have fun with it.  
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Have you learned any interesting frog facts while working on the game?
Frog Detective isn’t a super educational game, so I haven’t done a whole lot of frog-related research, but I will say I recently learned that frogs and toads are basically the same creatures, biologically speaking. They’re classified as frogs or toads depending on their size!
What do you hope players will take away from your game?
That it’s OK to be second best.
Ready to hop on in? You can find out more about The Haunted Island, as well as its successor, Frog Detective 2: The Case of the Invisible Wizard, over on Worm Club’s website, or simply check it out at your favorite online vendors.
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tuesday again 1/5/2020
a list of firsts
listening house of the rising sun, the animals: no particular reason this was my first song of the year, i am simply fond of it. do you want to watch a man go ham on a travel-size electronic organ? of course you do.
@dying-suffering-french-stalkers​ has a killer playlist tracing the evolution of the Spanish Rakes folk song family. were i musical-history inclined, house of the rising sun is the song i would be most likely to do that for i think
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watching it happened one night, (1934, dir. Capra). so every year, at around 11:20ish new year’s eve, i start a black-and-white “classic” movie i’ve never seen before. fuck i love a pre-code movie. it is easier for me to set aside my modern feminist sensibilities when i’m watching a screwball, because they’re supposed to be satire! i am allowed to watch and laugh without getting my hackles up as much!
[REDACTED TOO-PERSONAL ANGRY FEMINIST SCREED BC THOSE EIGHT HUNDRED WORDS ARE BETTER SUITED TO A THERAPY SESSION]
i sort-of haphazardly liveblogged my new year’s viewing here, the main point is that this early autogyro worsened my anxiety. modern helicopters are death traps!!! they just casually land this thing on a lawn in the middle of a crowd of people!!! PLEASE DO NOT
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reading the trouble with doing these weekly roundup things is that i try to go beyond “did i like the thing” and go into “was this successful at what it’s trying to do? how did it go about what it’s trying to do and were these techniques that fit?” while trying to keep this within a reasonable wordcount bc i am not being paid to put out thousands of words of media critique a week. but sometimes i just straight up don’t like a piece of media for no particular reason. and that’s fine too, it just doesn’t make for very interesting reading.
anyway i read Cursed Pirate Girl (2009) and Cursed Pirate Girl Annual (2015). this is peak- i’m not sure how to succinctly describe this- late-aughts whimsical but sort of dark Alice-in-Wonderland? like steampunk that allows itself to use cool colors? published and re-published in a collection just as steampunk was starting to fall off the mainstream but the tim burton movies were still sort of on a high and weird little non-superhero comics and graphic novels were starting to make it into respected book reviews and bestseller lists?
the draftsmanship in these is beautiful, and they do look like “what if early 1800s comics were held to a modern standard of design”. but i simply do not vibe with the aforementioned trend bc i had a miserable time in high school at the peak of the steampunk/edgy British Empire trend and thinking about high school me makes my soul wither a little bit. anyway this cover slaps
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playing the haunted island: a frog detective game, and frog detective 2: the case of the invisible wizard. this is really the epitome of “i want short games made with worse graphics made by people who are paid more” i would like one of these little bonbons a year please.
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i am startled to find that my opinions on video game length jive with my opinions on tv show and movie length. i don’t want a “forever game” with infinite proc-gen quests (no man’s sky, for example, is not a game for me) and i think tv shows should be like three seasons max. no one iteration of a show should be on the air for a decade plus. this is partly bc i very rarely have the brainspace to get into tv shows, and i certainly do not have time to get into whole new longrunning tv shows at this braintime. i have the time for short self-contained media experiences like movies or video games under six hours.
these two games are really simple and really short- i blew through them both in less two hours- but i was charmed and delighted at almost every moment. it has the kind of straightfaced deadpan humor that some children’s shows have- i’m drawing a blank on specific examples other than vintage sesame street (pre-elmo) perhaps? (”kay why do you have an extensive knowledge of children’s entertainment and animation? you’re 26, sus” well you see i have two siblings that are significantly younger than me, which means sesame street was on constantly in our house well into my teens, and i’ve had at least one babysitting client at any given time since i was eleven)
i wouldn’t say they’re trying to make a particular point about cops/copaganda, esp since they’re from 2018 & 2019 by an australian team, but you could probably get an interesting paper about the portrayal of “crime” and “solving crime” in these games.    
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making cinnamon raisin bread with sourdough discard, it’s on the last rise before it goes in the oven and should be photogenic enough for tumblr by like noon thirty
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thecreaturecodex · 5 years
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Slaad, White
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Image presumably © Wizards of the Coast, presumably by Rudy Siswanto
[I hate the modern internet sometimes. I was looking for the original 3.0 image of the white slaad, because it isn’t in the Epic Level Handbook Art Gallery for some reason. And I came upon this image, which is an excellent white slaad that matches the 5e style for their Monster Manual slaadi. But it’s on pinterest, with no source. I assume it appeared, as well as a matching black slaad, in some preview article, because I can find no evidence to suggest that the white and black slaadi have gotten an official publication yet. If someone out there knows a proper source for this image, let me know.
The original white slaad appeared, like I said, in the 3.0 Epic Level Handbook. Like many monsters in that book, it had pretty much no flavor text to speak of, and suffered from a nasty case of stat inflation. @thecreaturechronicle​ dropped it down to a CR 18, which seemed like a good call to me. It appeared in 4e as having time-based powers, and the Creature Chronicle version stuck to that route. My version takes a different tack.]
Slaad, White CR 18 CN Aberration This pale, hazy apparition appears to be something like a humanoid frog, its body opalescent and its arms dragging down nearly to the ground.
A white slaad is created when a grey slaad travels to the Ethereal Plane and slowly becomes saturated with that realm’s energy. These rare, occult creatures are rarely seen unless they want to be, as they are masters of stealth and disguise. Most white slaad travel between realms to gather information, spy on secretive creatures, and perform pranks that are seemingly impossible. Some locked room mysteries are the result of white slaadi feeling violent or puckish, and a white slaad enter impenetrable fortresses simply to prove it can.
In combat, a white slaad rarely stands still, trusting to its impeccable flight to carry it around the battlefield to strike with claw, fang or spell. Most white slaadi have let their weapon skills go fallow since their days as a gray slaad. A white slaad secretes a powerful acid that is especially devastating to lawful targets, and they can phase their natural weapons through armor and hide to lethal effect. Many white slaad are arrogant and fight until the death out of sheer stubborn disbelief that they could be bested.
Few white slaadi have much patience for their lesser kin, and they tend to see each other as competitors and threats. They are fascinated, however, with humanoid societies, perhaps as a result of being surrounded by ghosts and ruins in their home plane. Many white slaadi spend years or decades in humanoid guise, altering the shape of societies to amuse themselves and experiment with how people will react to bizarre situations. In these forms, a white slaad may even be an ally or patron to adventurers—although it may attack them after building them up, as a “test of character” or simply for the fun of combat.
White Slaad        CR 18 XP 153,600 CN Medium aberration (extraplanar, shapechanger, slaad) Init +12; Senses darkvision 60 ft., detect magic, Perception +26, true seeing Aura cloak of chaos (DC 25) Defense AC 33, touch 22, flat-footed 25 (+8 Dex, +4 deflection, +11 natural) hp 287 (23d8+184); fast healing 15 Fort +19, Ref +21, Will +21 Immune sonic; Resist acid 10, cold 10, electricity 10, fire 10; SR 29 Defensive Abilities blur Offense Speed 40 ft., fly 60 ft. (good) Melee 2 claws +25 (2d6+9), bite +25 (2d8+9 plus 4d6 acid plus stun) Ranged acid spit +24 touch (16d6 acid) Special Attacks anarchic acid, ether strike Spell-like Abilities CL 18th, concentration +25 (+29 casting defensively) Constant—blur, detect magic, cloak of chaos (self only, DC 25), true seeing At will—chain lightning (DC 23), detect law, dispel law (DC 22), etheric shards (DC 22), greater dispel magic, greater teleport (self plus 50 lbs. objects only), telekinesis (DC 22) 3/day—ectoplasmic eruption (DC 24), improved invisibility, finger of death (DC 24), quickened mirror image, word of chaos (DC 24) 1/day—implosion (DC 26), plane shift (DC 24), telekinetic storm (DC 26) Statistics Str 29, Dex 27, Con 26, Int 22, Wis 18, Cha 25 Base Atk +17; CMB +26; CMD 49 Feats Combat Casting, Craft Wondrous Item, Dodge, Flyby Attack, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Mobility, Power Attack, Quicken SLA (mirror image), Vital Strike Skills Acrobatics +30 (+34 when jumping), Bluff +26, Disguise +26, Fly +34, Intimidate +29, Knowledge (arcana) +21, Knolwedge (planes) +24,  Knowledge (religion) +16, Perception +26, Sense Motive +26, Spellcraft +28, Stealth +38, Use Magic Device +26; Racial Modifiers +8 Stealth Languages Abyssal, Celestial, Common, Infernal, Slaad, telepathy 100 ft. SQ change shape (Small, to Huge humanoid, alter self or giant shape II), ethereal jaunt, spirit touch Ecology Environment any land or underground (Ethereal Plane) Organization solitary or pair Treasure double standard Special Abilities Acid Spit (Ex) A white slaad can spit acid as a ranged touch attack as a standard action. Treat this as a ranged attack with a range of 60 feet and no range increment. A creature struck takes 16d6 points of acid damage and is exposed to the slaad’s anarchic acid. Anarchic Acid (Su) A white slaad’s acid damage deals 150% damage to lawful creatures. A creature that takes acid damage from a white slaad’s bite or acid spit takes damage equal to half the dice it originally took (2d6 acid for bite, 8d6 acid for spit) every round on its turn for the next 1d4 rounds. This additional damage cannot be prevented by washing away the acid, but can be removed with a dispel chaos effect, and does not affect creatures protected by protection from chaos or a similar effect. Ether Strike (Su) As a swift action three times per day, a white slaad can treat all of its natural weapons as touch attacks for 1 round. Ethereal Jaunt (Su) A white slaad can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or as part of a move action). The ability is otherwise identical to ethereal jaunt (CL 18th). Flight (Su) The fly speed of a white slaad is a supernatural effect. Spirit Touch (Ex) A white slaad’s natural weapons, as well as any weapons the creature wields, are treated as though they had the ghost touch weapon property. Stun (Ex) A creature bitten by a white slaad must succeed a DC 30 Fortitude save or be stunned for 1 round. The saving throw is Constitution based.
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