#Forged by the Frontlines
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Gosh it’s been a minute. Here’s some (primarily oc/experimental) stuff
Experimental art style. Guidon Mackriki guy I made… maybe he’ll become an oc… He’s named First Sergeant Ribbons
Another redesign for Vrurik Alan (like his 10th redesign lol) and a Cadet-Armed Ex Zirrelian I made, doesn’t have a name I’m just calling him Tate
I’ll be posting more about my ocs and fanfiction later. It’s a Battle at Procyon fiction called Forged by the Frontlines, it primarily focuses on the frontline battles of the Terran/Procyon war in-game.
#Treasure Planet#treasure planet battle at procyon#treasure planet oc#Vrurik Alan#Orro Tate#First Sergeant Ribbons#Forged by the Frontlines#Ogs remember when this was called Ballad of Brotherhood lol
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#fire emblem heroes#fire emblem#another month of the SAME DAMN events tempest trials and forging bonds are not events they are CHORES#i didn't even realize it'd almost been a full year since the last frontline phalanx like that's the most non-comittal game mode come oooooo
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the yosuke posts. love my boy
o7 it’s an honour to yosukepost for you anon
#im dedicated to the cause#…ignore that i haven’t played the game since like february or something#i’ll get back to that sometime. soonish if it works out like that#i’m always in the yosuke mines though. i’m on the frontline. i’m putting in the hours at the forge.#asks#rambles
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Bound by Blood and Fire Masterlist
A/N: posted and upcoming chapters, their descriptions and updates regarding dates are below the cut. <33
Overview: Amidst rising tensions and a looming war, House Tully seeks to strengthen its strongest alliances by proposing a marriage between Benjicot Blackwood, heir to Raventree, and Elmo Tully’s only daughter.
Last updated: Sept 23 2024 (pt 10/13)
Content warnings: MDNI — 18+, adult language, mentions of blood, violence, and war; era related sexism and gender based harassment/discrimination, sexual content, mild depictions of family based violence, implied suicide ideation. TO BE EDITED AT A LATER DATE.
fancasting
inspo playlist:
ACT I — sanctus
“the saint”
prologue (07/14/2024):
Synopsis: Serra Tully, the only daughter of acting Lord Elmo Tully, comes to an agreement to betroth his daughter to heir of Raventree’s Blackwood, Beniicot Blackwood
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pt i (07/17/2024):
Synopsis: Lady Tully and Kermit travel to Raventree to reunite with a long-time family acquaintance amidst finalizing the details of the pending nuptials with Lord Blackwood.
6.6k words
pt ii (07/26/2024)
Synopsis: Elmo and Oscar Tully arrive at House Blackwood to be debriefed on the finalized terms of Serra’s and Benjicot’s betrothal. Tensions among the houses rise as Serra receives support from her father and yields to giving Benjicot a chance. As their engagement is announced to the other houses, news of murders in King’s Landing highlights the broader conflict looming over them. (Contains sexual content, i.e. male masturbation)
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pt iii (08/02/2024)
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syn: news of Prince Jaehaerys Targaryen's murder rocks the Seven Kingdoms, intensifying tensions at Raventree Hall. Benjicot urges immediate action against House Bracken, while Samwell advises caution. Serra seeks solace in the godswood amidst growing unease. With the wedding approaching, diplomatic tensions rise as troop movements near their borders escalate, casting a shadow over Benjicot and Serra's impending union
pt iv (08/06/2024)
7k words
syn: Amidst growing turmoil, Elmo Tully works to forge alliances with old rivals. As wedding planning forges ahead, storm clouds gather over Raventree Hall. Guests arrive for the betrothal feast with hidden anxieties, while Serra and Benjicot struggle to find common ground to ensure their marriage's success. Benjicot's olive branch to Serra offers some hope, despite her doubts. The families celebrate amid rising tensions and news from King’s Landing implicating Rhaenyra in Prince Jaehaerys’s murder. Lord Samwell hears of the Brackens crossing their borders and finally cracks underneath the pressure of his council.
pt v (08/13/2024)
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syn: The Brackens retaliate and send their own men to the frontline and into Blackwood territory four days to the wedding, causing some concerns amongst the members of the Blackwood house. Benjicot impulsively takes things into his own hands and mistakenly escalates things.
pt vi (08/18/2024)
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syn: Two days to the wedding and the risk of more bloodshed looms at the boundaries between Brackens and Blackwoods as the council encounter a bump following Benjicot’s actions.
Serra begins to hear rumors around the castle of the impending battle and word from King’s Landing regarding an army of Aegon’s that is making its way along the western shore and targeting the houses on his behalf. Serra approaches her father again regarding the matter amidst finalizing wedding plans and finds comfort and friendship in another Blackwood. (Contains sexually suggestive content, i.e. making out and heavy petting)
pt vii (08/25/2024)
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syn: On the morning of the much-anticipated wedding, the feud between the Brackens and Blackwoods comes to a head, leaving everyone on edge. Benjicot ends his first day as a husband as the acting Lord of Raventree, as Samwell heads to the Redfork to confront the Brackens despite Benjicot's eagerness to go on his houses' behalf. Despite the ongoing Battle of the Burning Mill, Serra and Benjicot celebrate a successful wedding. (Contains NSFW 18+ content, i.e. smut)
pt viii (09/06/2024)
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syn: Serra and Benjicot's newly-wed bliss is interrupted by news from the Battle of Burning Mill, leaving Raventree in a state of grief amidst changes. Serra attempts to comfort Benjicot and better understand him in the early days of marriage. (Contains sexually suggestive content)
ACT II — heres
“the heir”
pt ix (09/23/2024)
syn: A year after the wedding of House Tully and House Blackwood (130 AC) -- in the aftermath of the Battle by the Lakeshore, the Dance of Dragons continues to rage on. Benjicot returns home and confides in his wife about the horrors of war as he prepares for another return to the battlefield and makes a plea to Rhaenyra.
pt x (date tba)
pt xi (date tba)
pt xiii (date tba) — finale
#davos blackwood#benjicot blackwood#house of the dragon#house blackwood#benjicot blackwood x oc#benjicot blackwood fic#kieran burton#Spotify#benjicot Blackwood masterlist#benjicot blackwood imagine
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Interview from Metal Hammer 8/2023
LIFE LESSONS from TOBIAS FORGE
Shock rock, bad glam bands and wanting to be Venom: inside the brain of Ghost's benevolent overlord
Tobias Forge is the mastermind behind one of the 21st century's hottest metal bands, but even he’ll admit that success was a long time in the making. Hailing from the Swedish city of Linköping, the Ghost frontman dabbled in everything from death metal to glam before donning the iconic Papal attire and paint to transform into Papa Emeritus, transcending his roots to become a larger-than-life character. Here are the key parables he has to share, gleaned from more than 25 years on the heavy metal frontlines.
MUSIC AND MOVIES ARE GATEWAYS TO OTHER WORLDS
“Linköping was a nice city to grow up in. It wasn’t so small you felt like you were cramped in a village, but it’s small enough that you’d still want to eventually move somewhere else. You’d have access to all these gateways to other worlds through the record stores and the local video store. My dreams started there - everything I do now, I dreamt back there.”
I WAS A TEENAGE HEADBANGER
“I had a teenage brother growing up, so I had a free pass into teenage culture. Whatever they consumed, I got a whiff of - how they dressed, what they watched on TV, what films they rented... The lifestyle and expression that meant most to me was shock rock. Twisted Sister were a wrecking ball into my life with I Wanna Rock. That song made me want to bounce!”
THE HEAVIER IT GOT, THE DEEPER I WANTED TO GO
“When I first heard Candlemass, I was eight and I was blown away. I already liked Black Sabbath, Metallica and Motorhead through my brother, but Candlemass were local and sounded so heavy, it was like doomsday. King Diamond and Candlemass served as a segue for me to discover death metal and black metal in the early 90s. It became my calling. From the ages of 12 to 22, I spent my life in death and black metal bands.”
FOLLOW YOUR HEART (AND SOMETIMES YOUR WALLET)
“My mom is from Stockholm, so when I was 15 and started saying I wanted to move there, she was just like ‘Finish mandatory school’ and we moved together [after I graduated]. I moved back to Linköping when I was 25, because Stockholm is a big metropolitan place and it’s not fun living in those places if you don’t have money. Now I’m in Stockholm again; it’s more fun now I can afford it!”
HEAD IN THE CLOUDS, FEET ON THE GROUND
“I learned the hard way in the late 90s that wanting to play 80s-inspired death metal with my band Repugnant was painfully out of touch with what was going on at the time. It broke my heart; I wanted us to be signed to Roadrunner and support Slayer. That never happened unfortunately - or perhaps fortunately, as it kept me grounded for a few more years and if those things had happened maybe I wouldn't be here today.”
TAKE CHANCES, BUT STAND YOUR GROUND
“Repugnant had a close shave with success. We signed to the label Hammerheart, which at the time felt like we’d made it because the first thing they did was take us out on our first tour, supporting the American band Macabre. They were a favourite band of ours - still are, and whenever we play Chicago they come to the shows - and at that point it felt like we might be going somewhere, but we quickly parted ways with Hammerheart because we couldn’t agree. It felt like our chance and we’d blown it.”
NOT ALL 80S BANDS WERE CREATED EQUAL
“With Crashdiet, we never really went beyond our home. I can’t say how many shows we did, but I don’t think it was more than a handful. For me especially there was conflict with the singer, Dave Lepard. We were friends, but he clearly wanted to take his band into some sort of glam-sleaze direction, whereas when I think of ‘glam’ I’m more Hanoi Rocks and Guns N’ Roses - never, ever the other bands. I know Poison kinda came before a lot of the latecomers, but to me they were repellent. Dave wanted to go all neon and I wanted it so that if we were glam, we’d be Hanoi Rocks meets Lords Of The New Church or The Dead Boys. I don’t want to be fucking Stryper! Fuck that!”
THERE’S NO POINT TRYING TO FOLLOW FASHION
“It was a confusing time in the early 2000s – rock was all of a sudden in fashion because of bands like Franz Ferdinand and Kaiser Chiefs. Everyone was always looking for the next big rock band and in Sweden The Hives were huge, as were The Soundtrack Of Our Lives, The Hellacopters, Backyard Babies...so many rock bands! But there we were in Subvision, influenced by The Dead Boys, with a little-too-long hair, leather jackets, just a little too ‘metal’... yuck! You’re supposed to be more indie; heavy metal is about having the biggest dick and indie is the opposite.”
FIRST IMPRESSIONS REALLY DO COUNT
“I hated The Strokes when they first came out. Back then, everyone described them as being so natural, that they weren’t interested in being rock stars, and I was like, ‘No. They didn’t wake up looking like that.' They chose to do that to be rock stars. And they can really play! Then when First Impressions Of Earth came out it was like, ‘There you go! That's what they really sound like! After that, I loved The Strokes, because they were showing they actually did love the music, but a lot of indie rockers treated it like it was their sell-out record.”
HAVE A VISION IN MIND
“Ghost started with a song, Stand By Him, which ultimately came out on our first record. I wrote it spontaneously, as an experiment - almost a joke, if you will, in 2006. When I recorded it the first time, I had no equipment in my home, so I had to go to a friend’s house. We did this very rough demo. He said it was great. He’d been in Subvision, Repugnant and Crashdiet with me, but we’d stopped playing together. He was like, ‘Can we form a new band?’ and I was like, ‘This song is the only thing I have. If I can come up with two more songs and there’s a pattern, then of course.’ But they needed to be as playful and spontaneous, and sure enough they were.”
PRESSURE CAN DO WONDERS
“Around 2008, when Ghost were first getting properly started, my girlfriend told me she was pregnant with twins. I never said it out loud, but I was preparing for my dream not coming true - maybe I wouldn’t become a rock star, I’d never be successful... So I had to at least have something that I could live with, a hobby that I could feel strongly about and get all my inclinations filtered through. I wanted to play metal, but also write pop music, have this horror rock show with theatre... Still taking inspiration from Venom pictures in 1982 where they looked like bikers surrounded by smoke and red lights. Ghost felt like a combination of all those things. Lo and behold, when I didn’t have all the time in the world, like I had before and gotten nowhere, when I could only put so much effort in, everything changed.”
THE MYTHOS IS NICE, BUT ONLY THE MUSIC MATTERS
“It was so weird, being threatened with a ‘reveal’ [Tobias’s public identity was revealed after ex-members took legal action against him in 2017I, as if people knowing who I was would be such a turn-off that they’d never listen to Ghost again. Here I am, most of my life wanting to be known, but then I was fighting to be unknown? What a paradox!”
ROLL WITH THE PUNCHES
“I’ve always tried to be like a general – have a goal, like, ‘Let’s take that castle’, but knowing that things can change in the field. You need to conduct yourself with a certain level of elasticity. I know I’m a control freak and want things to be done in a certain way, but I’m also aware things never work out that way.”
CHALLENGE YOURSELF
“One of the biggest weaknesses with modern metal - and horror - is that it’s being created and curated by people who only like that thing, so it becomes regurgitation. The best horror movies I’ve seen - Jaws, Bram Stoker’s Dracula, The Exorcist, The Omen - were made by people who never made horror films elsewhere. They wouldn’t limit themselves. If you don’t like other things, that’s fine, but if you ever feel stuck creatively it might just be that you’re sticking too close to home. I can’t even imagine just sticking to one lane these days.”
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Forging Epic Battles: Techniques for Writing Gripping War Scenes
I want to start this post off with sort of an author's note: this is a long one! I tried to keep my detailing to a minimum but I guess this topic Is just so vast I couldn't help but pour it all out. This really is sort of an ultimate guide and I hope it helps! Also, it was requested by @xweirdo101x (if you want to request something just send me an ask)
War has long captivated readers' imaginations, evoking a sense of grandeur, sacrifice, and the clash of ideologies. As writers, we have the power to transport our readers to the frontlines, immersing them in the chaos, drama, and emotion of epic battles.
Crafting gripping war scenes requires a delicate balance of research, skillful storytelling, and an understanding of the human experience in times of conflict. In this guide, I will explore various techniques that will help you create dynamic and compelling war narratives, transporting your readers to the heart of the action and leaving them breathless.
Setting the Stage: Creating a Compelling War Setting
When it comes to writing gripping war scenes, creating a vivid and immersive setting is paramount. Whether you are crafting a historical war or inventing a fictional conflict, the setting serves as the backdrop against which your characters and their stories unfold. Here are essential steps to help you create a compelling war setting that captures readers' imaginations:
Research Historical Context or Build a Fictional World:
For historical wars, immerse yourself in research to understand the time period, social dynamics, and political climate surrounding the conflict. This knowledge will lend authenticity and depth to your narrative.
If you're building a fictional world, establish the rules, geography, and cultural aspects that shape the war. Consider the unique elements that set your world apart and make it feel real to readers.
Describe the Physical Environment and Atmosphere:
Depict the landscape, whether it's a war-torn city, a rugged battlefield, or a desolate wasteland. Pay attention to sensory details—sights, sounds, smells—to transport readers into the heart of the war.
Convey the atmosphere of the setting, capturing the tension, fear, or anticipation that hangs in the air. Is it shrouded in darkness and despair, or does a glimmer of hope persist? Use descriptive language to evoke the desired emotional response.
Incorporate Cultural and Societal Elements:
Explore how the war has affected the culture and society within your setting. Are there new traditions, rituals, or customs that have emerged in response to the conflict?
Consider the social dynamics at play—class divisions, power struggles, or the impact of war on marginalized groups. These elements add layers of complexity to your setting and provide opportunities for conflict and character development.
By carefully constructing your war setting, you transport readers into a world brimming with authenticity and intrigue. Whether it's the trenches of World War I, a futuristic intergalactic battle, or a mythical realm engulfed in strife, the setting sets the stage for compelling storytelling.
Building Conflict and Tension
In the realm of war fiction, conflict and tension are the driving forces that propel your narrative forward and keep readers captivated. From the clash of opposing ideologies to the internal struggles within characters, here are essential techniques for building conflict and tension in your war scenes:
Establish Clear Goals and Stakes for Characters:
Define the objectives and desires of your main characters within the war. What are they fighting for? What personal or collective goals are at stake?
Create conflicts of interest between characters, where their motivations and objectives may diverge, leading to tension-filled interactions and confrontations.
Introduce Opposing Forces and Ideologies:
Develop compelling adversaries that challenge your protagonists. These opposing forces may represent different sides of the conflict, ideologies, or even personal vendettas.
Explore the contrasting beliefs, values, and philosophies driving each side, heightening the ideological clash and intensifying the conflict.
Utilize Internal Conflicts within Characters:
Explore the internal struggles and moral dilemmas faced by your characters. How does the war affect their beliefs, principles, and sense of self?
Delve into the emotional turmoil and psychological toll of war, showcasing the internal battles characters face as they navigate the chaos and make difficult choices.
By effectively building conflict and tension, you create a dynamic and engaging narrative that keeps readers invested in your war story. The clash of goals, the ideological friction, and the internal struggles of your characters add layers of complexity and depth to your storytelling, drawing readers deeper into the heart of the conflict.
Developing Dynamic Characters
In the realm of war fiction, dynamic and well-developed characters are essential to breathe life into your narrative and create an emotional connection with readers. By crafting relatable protagonists and antagonists, you elevate the impact of your war story. Here are key considerations and techniques for developing dynamic characters within the context of war:
Crafting Relatable Protagonists:
Give your main characters depth and complexity by exploring their backgrounds, motivations, and personal histories. What drives them to participate in the war? What are their hopes, fears, and vulnerabilities?
Develop relatable goals and desires for your protagonists that resonate with readers. Show how the war impacts their lives and pushes them to grow, change, or make difficult decisions.
Creating Compelling Antagonists:
Craft antagonists who are more than just one-dimensional villains. Give them their own motivations, beliefs, and reasons for engaging in the war. This adds depth and complexity to their characters, creating a sense of empathy or understanding.
Explore the potential for redemption or transformation within your antagonists. Are they driven by misguided ideals, personal vendettas, or the pressures of their circumstances? Allow their development to challenge readers' perspectives.
Conveying the Psychological Impact of War:
Explore the emotional and psychological toll that war takes on your characters. Depict their fears, traumas, and inner conflicts as they grapple with the horrors and realities of the battlefield.
Show the evolution of their beliefs and perspectives as they confront the brutalities of war. Allow their experiences to shape their character arcs, highlighting the resilience, resilience, and vulnerabilities that emerge in the face of adversity.
By developing dynamic characters in your war narrative, you create a multi-dimensional and emotionally resonant story. Readers will become invested in their journeys, experiencing the triumphs, losses, and personal transformations that unfold throughout the war.
Writing Action-Packed Battle Scenes
Action-packed battle scenes are the heart of war fiction, where the intensity and stakes are at their highest. These scenes immerse readers in the chaos, danger, and adrenaline of the conflict. To craft gripping battle scenes, consider the following techniques:
Structuring Battle Sequences for Maximum Impact:
Begin with a clear sense of purpose for the battle scene. What are the objectives? What is at stake? Establish the goals and set the stage for the conflict.
Build tension gradually, starting with smaller skirmishes or encounters that escalate toward the climactic moments. Consider pacing, alternating moments of heightened action with moments of respite for emotional impact.
Balancing Fast-Paced Action and Descriptive Details:
Use concise and vivid language to convey the fast-paced nature of battle. Focus on capturing the essence of the action, highlighting key movements, and sensory details that immerse readers in the experience.
Strike a balance between brevity and providing enough detail to engage the reader's imagination. Avoid overwhelming readers with excessive description, ensuring that every word serves a purpose and contributes to the overall impact.
Using Sensory Language to Immerse Readers:
Engage multiple senses to transport readers into the battle scene. Describe the sights, sounds, smells, and tactile sensations to evoke a visceral experience.
Leverage sensory details to enhance the emotional impact of the battle, capturing the fear, adrenaline, and urgency felt by characters and evoking a similar response in readers.
Good action-packed battle scenes bring the war to life on the page, immersing readers in the heart-pounding action. Remember to focus not only on the physical aspects of combat but also on the emotional and psychological experiences of your characters.
Conveying Emotional Resonance
In war fiction, it is crucial to convey the emotional impact of the conflict on both individual characters and the larger society. By tapping into the raw emotions experienced during times of war, you can create a profound connection with your readers. Here are key techniques for conveying emotional resonance in your war narrative:
Show the Human Cost of War:
Portray the personal sacrifices, losses, and tragedies that characters endure in the face of war. Highlight the emotional toll on their relationships, families, and communities.
Explore the range of emotions experienced by characters, such as fear, grief, anger, and resilience. Through their struggles, allow readers to empathize with the profound impact of war on the human psyche.
Engage the Senses to Evoke Emotion:
Utilize sensory language to evoke emotions within readers. Describe the sights, sounds, smells, and tactile sensations associated with war to create a vivid and immersive experience.
Connect specific sensory details to the emotions they evoke. For example, the acrid stench of smoke may elicit a sense of danger or the distant cries of anguish may stir feelings of sorrow.
Develop Authentic and Complex Relationships:
Showcase the bonds formed and tested amidst the chaos of war. Explore friendships, romances, and the camaraderie among soldiers to highlight the connections that sustain characters in the face of adversity.
Depict the conflicts and tensions that arise within relationships due to the strain of war. This adds layers of emotional complexity and authenticity to your narrative.
By effectively conveying emotional resonance, you invite readers to experience the human side of war. They will connect with the characters on a deeper level and become emotionally invested in their journeys.
Navigating Moral and Ethical Dilemmas
War is often accompanied by moral and ethical dilemmas that test the values and principles of individuals and societies. As a war fiction writer, it is important to explore these complexities and shed light on the difficult choices characters face. Here are key considerations for navigating moral and ethical dilemmas in your war narrative:
Present Conflicting Perspectives:
Introduce characters with differing moral viewpoints and beliefs. Show the diversity of perspectives within the war, whether it's among the protagonists, antagonists, or the larger society.
Challenge readers to contemplate the gray areas of morality and the complexities of right and wrong by presenting conflicting viewpoints and the reasons behind them.
Highlight the Consequences of Choices:
Illustrate the consequences of characters' actions and decisions. Showcase how their choices ripple through the narrative, affecting themselves and those around them.
Explore the moral dilemmas characters face, such as choosing between duty and personal convictions, sacrificing the few for the many, or grappling with the aftermath of their actions.
Offer Reflection and Discussion:
Provide opportunities for characters to reflect on their choices, engaging in internal dialogue or discussions with others. This allows readers to contemplate the moral implications alongside the characters.
Invite readers to reflect on their own moral compass and engage in discussions surrounding the ethical dimensions raised in your war narrative.
Navigating moral and ethical dilemmas makes your war fiction go beyond the surface-level action and delve into the deeper questions of humanity. It prompts readers to question their own values, moral boundaries, and the intricate web of choices that arise in times of conflict.
Research and Authenticity in War Fiction
For war fiction to have a lasting impact, it is crucial to conduct thorough research and strive for authenticity in your narrative. By grounding your story in accurate details and historical context, you enhance its credibility and immerse readers in the world of war. Here are key considerations for incorporating research and authenticity in your war fiction:
Study Historical Events and Settings:
Research the historical events, conflicts, and time periods that serve as the backdrop for your war narrative. Gain a comprehensive understanding of the context, including the political, social, and cultural factors that influenced the war.
Dive into the specifics of battle strategies, weaponry, and tactics employed during the time period. This knowledge will help you create authentic and realistic war scenes.
Explore Personal Accounts and Memoirs:
Read personal accounts, memoirs, and interviews of individuals who have experienced war firsthand. These sources provide invaluable insights into the emotions, challenges, and nuances of the human experience during wartime.
Pay attention to the details of daily life, the physical and psychological tolls, and the individual stories of courage, sacrifice, and resilience. Incorporate these elements into your narrative to add depth and authenticity.
Consult Experts and Military Advisers:
Seek guidance from military advisers, historians, or experts in the field to ensure accuracy in depicting military operations, protocols, and terminology.
Engage in conversations or interviews with individuals who have expertise in areas relevant to your story, such as veterans, soldiers, or scholars. Their perspectives can offer valuable insights and help you portray the realities of war with authenticity.
Strive for Emotional Truth:
While research and accuracy are crucial, remember that emotional truth is equally important. Balance historical accuracy with the emotional resonance of your characters and their experiences.
Capture the human aspects of war, such as the impact on relationships, the psychological trauma, and the bonds forged in the face of adversity. Connect readers to the emotional core of your story.
By incorporating thorough research and striving for authenticity, you create a rich and immersive war narrative that resonates with readers. The combination of accurate historical details, personal accounts, and emotional depth brings your story to life.
War fiction is a genre that holds immense power to captivate readers, evoke emotions, and shed light on the complexities of human nature during times of conflict. Through the techniques and considerations I have explored in this guide, you have the tools to craft compelling war narratives that resonate with authenticity and engage your readers on a profound level.
I hope this blog on forging epic battles will help you in your writing journey. Be sure to comment any tips of your own to help your fellow authors prosper, and follow my blog for new blog updates every Monday and Thursday.
Looking For More Writing Tips And Tricks?
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and marketing tools for authors every Monday and Thursday
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are you planning on adding to the soul weapons au, or are you done with it? that idea lives in my mind rent free hshshfhsj
Ooooh I do really like this AU tho hahaha! So here's some more random ideas I have for this AU:
11. Soul Discordance is a thing. It is possible for a Soul Weapon to automatically reject being wielded if the two souls are completely at odds with each other.
12. Thus, Clone Troopers in this AU were created to circumvent that issue. They were beings created allegedly without a soul. Without a soul, there can be no chance of Discordance.
13. Obviously, this isn't what happened and the Soul Weapons very quickly recognized this the moment they were placed in their clone commander's hands. Collectively, clones and Soul Weapons decided to say nothing as the truth might cause all the clones to be destroyed. Fortunately, the ruse held up for the duration of the War. Unfortunately, clones were treated worst than slaves as they were universally considered soulless flesh golems.
14. In this AU, instead of millions of clones, only a handful are made. Much smaller scale.
15. Another reason clones were created was so royalty did not have to risk their lives in the War. Only Padme, Queen of Naboo, stubbornly charged the frontlines with the most powerful Soul Weapon ever forged, the Skywalker.
16. Soul Weapons do not actually spend their whole time as weapons. They are born as normal but have the innate ability to transform into a weapon when someone commands their name. 'Forging' is the training one goes through to truly hone your abilities as a Soul Weapon.
17. Kanan and Hera are soulmates kehehehe 😘
#soul weapon au#I was just gonna post the sketch but ended up info dumping a bit too much o_O#whoopssss#I guess this is kanera? at least the picture haha
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Why is hope prevalent & widespread among those at the frontlines of the struggle but often scarce among those at the peripheries who are shielded? I think it comes down to individualism and colonial values. Resistance movements give me hope. Across history, in the face of brutal systemic violence, people have always fought for freedom and the right to love— each other, the land, their diverse cultures, & ancestors. Communities have dismantled entire empires. It took generations of unyielding resistance. It took a lot of faith, conviction and belief in a free future. It took decades & often centuries of work but people freed themselves. They always have. What can we learn from them? Hope is not a feeling generated by an individual from within. Hope is a flame that is intentionally co-created in community that then permeates & passes through us all. Hope, happiness, joy, contentment, safety, meaning, purpose, motivation, creativity, etc are all things an individual cannot independently generate in isolation even if colonial logic convinces you otherwise. Hope is a fire that is tended to and kept alive by the collective efforts of many. Just like any life-giving, life-sustaining energy that circulates within an ecosystem, we depend on each other to have hope. Like survival, hope is a collective responsibility, not an individual burden. We have to play our role in seeking out community where such hope can be co-created. The struggle to forge community in itself is a journey with a million hopeful moments that can only exist alongside painful teaching moments. As long as we run from the struggle, hope will remain just as inaccessible.
another wonderful piece from Ayesha Khan!
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21: Fellow Traveler
art by @exorbitantsqueakingnoises
a visit to a remote haven for scoundrels on the fringes of the imperium leads to a fateful meeting with a kindred spirit.
->warhammer 40k. original aeldari outcast character/reader. contains graphic descriptions of violence, gun violence/combat situation, murder.
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The scrap metal sign hanging in the entrance corridor doesn’t say anything helpful like which way to the marketplace, nor does it even give a perfunctory greeting like “WELCOME TO SINISTRA STATION.” The collage of old pipes, ship wreckage and station detritus all stuck together shape the words “LOST AND FOUND” in Low Gothic. That’s how a lot of people come to know this place. Sinistra is a galactic dumping ground, the shore where vanished things wash up again. Deserter Capital of the Sector, some call it. If you can’t find it, it might be here. Some things came here by being stolen, traded, lost in a bet, sold to some unscrupulous sort. Some came because they had to.
If the bar has a name, only the locals know it. It’s an unmarked blink-and-you’ll-miss-it hole in the wall. There’s a fire hazard of a bootleg augmetics shop with more whirring, overheating machinery and sparking cables than a crashed voidship, and a self-service booth advertising forged ID chips, and a rickety flight of steps up to the next eye-burning level of humming neon and contraband. The bar is right there, tucked under the stairs. Awash in shadows and flickering light in burnt orange, it’s dimmer and moodier than what’s right outside. People come here for discretion. To find what they’re looking for and be left alone.
It’s a dangerous crowd tonight. You see a lot of weapons, holstered but clearly displayed in a wordless threat, a lot of tense shoulders and suspicious glances. You make guesses for every pinched, scowling face; a smuggler? An Inquisitor in disguise? Ex-Administratum with sunken, despairing eyes? Another deserter from another hopeless frontline meat grinder? You order something at the bar just to blend in. While you’re leaning against the counter watching cloudy swill pour into a glass, you see him.
There, standing in the shadows at the far end of the bar—someone different. Someone you can’t quite place. He’s wearing a long cloak with the hood up, like just about everyone else here, but he’s unusually, eye-catchingly tall. Positioned in the corner with his back to the wall, it’s clear he’s being cautious but he doesn’t look worried, either. Expecting trouble? About to start some? Both of his hands are concealed beneath his cloak.
His head turns slightly and you feel like you’ve been spotted by some slinking, prowling thing in the underbrush of a forest, moments from feeling bestial fangs in your throat. Your breath hitches. You wait for something to happen, but it never does. His head lowers like he’s lost interest but you can still feel him watching. He turns again, feigning a glance to the side and a cough. His index finger lifts, making a subtle but pointed motion at you, and then at the seat closest to him at the bar.
You’re not sure why you don’t leave. You don’t know him, but you feel like you could. Something about his self-imposed isolation, noticeably distrustful and distant in a room full of people feeling the same way, calm rather than bristling with fearful energy. Hiding in plain sight. Maybe you relate, or maybe you admire him.
You’ve barely sat down when he asks, “Where are you from?”
“Ursalis-III,” you say.
“No, you’re not.”
You watch him come slightly closer, leaning against the bar and looming over you. You can just barely make out a few details beneath the shadow of his hood—smudges of black greasepaint around dark green eyes, the hard edges of a mask covering his mouth. “I’m not?” you echo.
“Ursalis-III is gone. Consigned to oblivion for treachery most foul against the Emperor’s holy design—that is to say, centuries of skipped tithes culminating in an attempted uprising. The entire populace was conscripted or shipped off to labor camps. A fresh batch of loyal colonists was lost in transit.” He has an accent you can’t place, something subtle and only noticeable on a few words.
“I’m well aware,” you say wryly, plucking a pair of jangling dog tags out of your shirt.
“Those aren’t yours,” he says. “You traded for them when you got here. Some rations for an easy ID.”
“Have you been following me? For how long?”
“Off and on since you landed at the starport.” The admission comes easily and without shame. He doesn’t feel like a threat.
“And what did you think when you saw me?”
“I was curious, mostly. Your ship is very distinctive. I’ve never seen one like it.” He studies your expression for a moment, head tilting in interest. “You look disappointed,” he notes. “Were those codewords? I’m sorry I’m not whoever you’re looking for.”
“I’m not looking for anyone,” you say. You don’t like how intently he’s looking at you. If he can tell you’re lying again, he doesn’t mention it. “So where are you from?”
“Nowhere you’ve heard of.”
The bar shakes slightly, a gentle quake rattling the bottles in the back and tipping some glasses over. There’s a moment of tense, breathless silence before the lights stabilize and everything settles back in place. The stranger is watching you when your gaze returns to his. “Frequent visitor?” he asks. “You don’t look alarmed.” Neither does he.
“I know about the star,” you say. Sinistra orbits dangerously close to an unusually active stellar body infamous for its frequent and violent stellar flares. Most of them fizzle out harmlessly against a state-of-the-art atmospheric shield, a precious and poorly-understood relic that tech-priests travel from across the galaxy to observe, but a big one sneaks through every now and then. “Have you lost someone recently?” you ask him.
You’ve caught him completely off guard. He straightens out of his casual lean and narrows his eyes. “What a strange question,” he says.
You shrug, taking a testing sip of your drink and deciding immediately that you’ve had enough. “I won’t push. I was just trying to figure out why you looked so familiar when I know we’ve never met.” He’s grieving. That must be it. It’s the numb kind, past the stage of open-wound rawness, the empty feeling that comes when you finish weeping. Maybe it was a recent death. Maybe a distant one that casts a long shadow, or something even more difficult to explain. He looks at you like he’s only just started to see you for the first time.
“Would you walk with me?” he asks.
You push your glass around absently, looking down at the bar counter. “Your turn to ask strange questions, huh?”
He nudges your glass out of reach, laying his hand on top of yours. He’s wearing gloves; some kind of soft, flexible leather, his fingers long and spindly. You can just faintly feel warmth through the material. “I’d like to speak with you more. Elsewhere.” He closes his hand around yours, threading your fingers together. It really seems like he’s propositioning you—or planning to kill you—but he sounds so solemn and urgent that you aren’t sure what to think. Nobody pays you more than a passing glance when you stand up and follow him out of the bar.
Back on the bright, busy streets of Sinistra’s labyrinthine markets, he draws far less attention than you expect. Everyone is suspicious here, you suppose, rushing around and concealing their faces, but your stranger towers above both you and the crowd. He walks in a practiced graceful manner that reminds you of trained dancers or extremely skilled soldiers—no movement wasted, everything precise.
“This station doesn’t have much time left,” he murmurs, so quiet you barely hear him over the rattle of machinery and exuberant voices. “Imperial authorities have swarmed the system in increasing numbers, preparing to seize Sinistra from the current administration. Many of them are here now, biding their time for a signal. They mean to take the station by force and care little about how many fall along the wall.”
“How do you know?” you ask him.
“It’s my gift. I see what will come. I advise you leave as soon as you’re able.”
“Thank you for the warning. Are you going to be alright? Do you have a way off the station?”
He’s quiet for a while. You look up and find him staring at you again, his gaze softened. “You’re from out here, aren’t you?” he asks.
“Out here?”
He hunches slightly, lowering his voice even further. “Far from the Emperor’s light. So far, perhaps, it has never touched you.”
“There isn’t a world in the galaxy untouched by the Emperor’s light,” you say carefully. The station shudders again, buffeted by harsh solar winds. Steel creaks and rumbles. You stumble but the stranger catches you by the forearm.
“If I could have one honest answer from you, it would be how you came into possession of your ship,” he says. “But I think I already know.”
“Why?” you ask warily. “It’s nothing special. A few mods, sure, but—”
The next tremor is stronger and far louder. There’s a flash in your peripheral vision and then the acrid smell of smoke floods your nose. Not a flare, you think. An explosion. The stranger moves while your mind is still reeling, dragging you down behind the protective bulk of a forgery kiosk and crouching beside you, a hand on your shoulder tugging and urging you to keep your head down. Bolterfire scours the street where you were standing mere moments ago, blowing holes through rusted walkways. Someone is shooting; someone else is shooting back. You hear alarms and shrill, mindless panic.
“You need to breathe,” he says.
You didn’t realize you’d stopped until you inhale shakily, one of your hands tangled in his cloak. You’re frozen, remembering all the stories that had been passed down, generation after generation, to you: of the steady, constant advance of inhuman soldiers who feared and felt nothing, and the deafening roar of weaponry in cramped corridors, and the end of everything come with swift, bloody cruelness. You were taught to run. Always run. If you can run, you can survive. If you can get to the safety of your ship, you can slip away into the vast dark.
“Breathe,” the stranger urges. He cups your face in his hands and you realize you’re trembling. “Listen to me. You are alive. Your heart still beats. And you must keep living. You must, no matter what happens. Do you understand?”
You nod weakly. It suddenly occurs to you that you’re seeing him clearly, no hood or shadows in the way. His brows are furrowed. He has dark hair and he wears it in a low ponytail. His ears are elongated, pointed at the ends. The dawning confusion on your face makes his eyes arch in amusement.
“Do you have a weapon?” he asks.
Breathe, you remind yourself. You feel for the small pistol holstered at your waist. A last resort; you can’t recall the last time you’ve had to use it. “Yes,” you say.
“Do you remember the way to the starport?”
“Yes, but—”
He shrugs, his cloak parting to reveal strange, carapace-like armor underneath. The smooth, flexible plates clinging to his body are a startlingly bright, sunny yellow. He was concealing a rifle, a slender, long-barreled weapon, strangely elegant and studded with small, circular crystals. “You’re going to run. Take advantage of the chaos and stay out of sight,” he says. He speaks quietly and calmly, even as he turns and raises the rifle, lifting the scope to his eye. “I’ll provide cover.”
“But I—”
“Don’t say you can’t. You can. You’ve survived this long. You will keep surviving.”
You hear pounding footsteps and the shriek of lasfire. “What’s your name?” you ask him.
Someone comes around the corner—soldier, Imperial, heavily armored, finger on the trigger. He dies in an instant, head and helmet blooming apart like the unraveling of a scarlet flower. The stranger’s weapon makes no more noise than the soft hiss of wind when it fires. He looks at you only briefly before he returns his full attention to the rifle, waiting for something else to stray into his line of sight.
“Murai’ethlienne,” he says with quiet surprise, as though the sound of his own name has become unfamiliar.
Sinistra is falling apart. Every district you run through flickers red with dying neon and raging fire, combustible ammunition igniting chemical pools and faulty electronics. Shredded metal grates and missing floor panels open into bottomless chasms and an alarm somewhere is warning that the gravitational stabilizer is losing power. The dead and dying are everywhere. The Imperials have superior numbers but Sinistra’s resistance knows the station better. You see the grisly aftermath of firefights and explosive traps. Bodies lie bleeding from hundreds of shrapnel wounds and unidentifiable lumps of flesh litter the narrow lanes between market stalls.
Sometimes, you’ll hear a soft sound—the rush of waves up a beach, or the long breath of a sigh—and something in your path will collapse in a burst of red mist and splattered flesh. You can’t see him but he keeps reminding you he’s there.
There were stories like this, too. Not just of the end but of the wonderful beginning; a world that was not a world. A galaxy that was not so lonely.
The “LOST AND FOUND” still hangs where it always has, clattering ominously as another blast rocks the station. The starport is carnage. Hundreds have already fled this way and the floor is slick with blood. The air is thin and your movements are sluggish as the shielding and stabilizer arrays separating you from the void of space falter. A blockade of Imperial warships lurks in orbit, surrounded by a glittering ring of splintered metal—all that remains of those who tried to escape. Sinistra’s star is a blinding behemoth in the sky, surface churning with arcs and ripples of stellar plasma.
Your ship is still here. The shields are rippling like a heat haze, a telltale sign that they’re about to fail, but that means it’s still undamaged. The electric thrum of fight-of-flight adrenaline surges through your veins, overshadowing your fear.
“I’m a fool.” You didn’t hear anyone approach but Murai’ethlienne is mere steps behind you, rifle clutched in one hand. His shoulders are heaving with labored breaths but he looks uninjured. He looks up at the dark, imposing shapes in orbit with jutting prows and enough artillery to obliterate a planet. “Of course they’d blockade the station,” he mutters. “And after everything I said to you before…”
“I can get through,” you tell him. The certainty in your voice visibly startles him. “Do you have a ship? You can come with me.” He hesitates, glancing up again. “Murai’ethlienne,” you say. It’s a slightly clumsy attempt at the sounds he made before, consonants bumbling into each other. He looks at you with a bittersweet expression, something like misty-eyed acceptance. “Come with me,” you insist. “You saved me. Now I save you. We’ll figure out the rest later.”
“What have I done?” he says hoarsely. “This galaxy will tear you apart someday.”
You take his hand. He looks down and watches as you lace your fingers with his. “Look at me,” you urge him. “My heart is still beating, isn’t it? I’m alive right now, and so are you.” You squeeze his hand. “And we have to live.”
You see calm wash over him. Not slowly but all at once, like a flipped switch. He closes his eyes and when he opens them again, he’s just as composed as he was when he pulled you to safety in the marketplace. He nods curtly and squeezes your hand back.
Once, there were many ships like yours. Sleek and beautiful with gentle, organic-looking curves and a flexible surface of interlocking, membranous protective plates. There were large ones drifting through the cosmos with the slow, majestic grace of ocean giants, whole fleets of city-ships were children were born and hybrid plants from a thousand worlds blossomed. There were small ones, narrow and minnow-like beside the slow-moving giants, stinger-sharp guardians and mandible-prowed scanner-gatherers and—just like yours—winged explorers.
You know this ship better than you know any planet you’ve ever landed on. You slide your fingers over the pilot interface with precise, muscle-memory movements, activating emergency takeoff protocols. Murai’ethlienne is visibly startled by the sight of a chair beside yours, sharing space and even a swath of controls. You direct him to sit down and hold onto something. The engine hums to life. The navigation program comes online with a warble and proposes several different launch trajectories. You study them briefly before making a decision.
You can feel Murai’ethlienne watching in silent fascination. “This is a family ship,” you explain. “All the ones that are left are like this.”
He does not ask the obvious question—why is it empty, then, if it is meant for a family? “Is it old?” he asks.
“Very. It was my mother and father’s. They inherited it from their parents, and so on.”
You think he’s smiling under his mask.
Takeoff is smooth. You ease into a rapid acceleration that makes Murai’ethlienne inhale sharply and rocket straight for the Imperial blockade. Their tight formation is jostled by the stirring of Sinistra’s star. It’s slight, nothing like the quakes that affected the station, but the subtle drift will affect their aim on a small, fast-moving target. The ship’s wings—solar sails, veined membranes that pulse and shimmer as they soak up electromagnetic bursts—unfurl. Murai’ethlienne clutches the armrests of his seat as you veer straight for the largest ship in the formation. He mutters something that might be a prayer or a curse, but not in a language you recognize. Defensive systems warn you that the ship is being targeted. You see enormous turrets and void cannons swiveling towards you.
You’re sure the naval captains staring you down have had a fair amount of training and practical experience in the Imperium’s constant wars, but their ships are a means to an end. Yours is everything. They don’t know the arrhythmic pulse of stars. Their gargantuan beasts could never hopscotch between gravitational wells like yours can. The opening volleys, spears of sizzling light, miss you entirely. By the time the next shots are fired, you’ve spun into the narrow, thorn-lined gap between warships, voidshields crackling so close you can feel them like turbulence. Smaller Interceptor vessels briefly give chase but they turn to small silver dots in the void behind you.
Murai’ethlienne hunches over in his seat. You dispense a sick bag from the ceiling for him and set the ship to autopilot, setting course for another active star. You don’t need any more fuel, but the shields need to be recharged. “I’m from here,” you tell him, nodding to the serene, glittering darkness beyond the window. “That’s what my parents told me. I asked them once if we were from nowhere, and they said it wasn’t true. We’re from everywhere. To the Diasporex, all of this is home.” You relax in your seat, suddenly fatigued now that the danger has passed. You look over and find him staring again.
He’s taken his mask off and set it in his lap. You see his lips for the first time, pursed into a thoughtful frown. “We’re very much alike,” he tells you. “My home is…well, it feels reductive to call it a ship. An ark, maybe. An ancient, scarred place where the dead outnumber the living.”
“Is that where you want to go?” you ask.
“No,” he says. He doesn’t even think about it. “I’m going wherever you’re going.”
“You are?”
“Is that not the way of your people? Unity, or something like that?”
His smile is pretty, you think. “It was,” you say. “But that’s how we were found in the first place. The fleets were too big. Now we have to stay away from each other.”
He nods. “I understand. If you’d rather be left alone—”
“I didn’t say that.” You extend your arm into the space between your seats, palm up and waiting. Murai’ethlienne looks at it with surprise and amusement. His hand is so much larger than yours, easily engulfing it. It feels nice. Warm, you think, and safe. After everything, you finally give him your name. The sound of it on his tongue, the way he stops to savor it, makes your eyes fill with tears.
Alarmed, Murai’ethlienne asks if you were injured on the station. He’s even more confused when you smile and laugh through the tears and when you insist that, for the first time in a long time, everything is fine.
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(COUNT)DOWN TO DAWNTRAIL — day seven: free day
one thing about ffxiv that has had the biggest impact on me is the core message in the power of bonds that people forge. camaraderie is as much of a driving force as hope throughout the game’s overarching narrative, and it’s the main part of what made me invest in it so quickly, and why I continue to love playing it.
and so, keeping on that theme, I want to take the opportunity to gush about some of the people who’ve also made the game and community a lovely experience over the last 2 years.
first, I’d be remiss if I didn’t mention how glad I am that @hythlodaes and @birues came with me from swtor to give this game a try. it’s always so nice to have a friend who understands you so intuitively like gigi does with me when trying new things without judgement, building fun routines together in a new game, risking it all as an AST-DRK duo in frontlines, or slipping back into our old co-tanking roots, and she’s been my biggest emotional support and favorite guinea pig to level new things. and rue’s eternal willingness to fuck it we ball with me and all of her thoughtful meta and silly memes alike bring me so much happiness. I’ve loved sharing all the developing lore of our ocs and thoughts on the story as we’ve progressed mostly alongside each other.
I will also forever be grateful to @coldshrugs and @gefiltefished for all of their guidance when I was a sprout learning the game! azia and ash have always been so helpful and encouraging, and many of my fondest memories of the early raids, trials, and pre-duty support dungeons involve one or both of them holding my hand, and even braving queues to tank or heal for me at times despite being aiming mains until I was brave enough to consistently tank myself. they built up much of my confidence while venturing into a new mmo and I don’t think I would understand things as well as I do without either of them.
getting to know @scionshtola as we played more, dragging each other into the mines and bozja respectively, and bonding over same taste in dps jobs has been such a highlight, too. and so many of my frontlines assists are owed to them channeling a hidden inner zenos on the battlefield as well.
raiding with my extremes static in our brave little sparkle has been some of the most fun and challenging few months! @lilas is an absolute powerhouse of organizing, keeping the positive mood alive, and wrangling everyone into voice chat and party on time each week. azia is an excellent strategist and gentle advice-giver, which has gotten us to barrel through barriers that had us stumped at times. @zimmena is a radiant gem for crafting our tinctures, making consistent calls to move us through the mechanics, filling in any role that’s needed, and my partner in repairs. I owe @greyyourwarden my life many times over for keeping me alive or scraping me off the floor when things go awry as a very trustworthy healer, and trusting me without complaint despite healer instincts when I ask to be allowed to die for my invuln. gigi has not only been a powerful and attentive melee dps amidst our sea of ranged/casting players, but a cheerfully good sport when a stray tankbuster goes her way, too. kels and their carby have saved many, many pulls with a well-timed raise, and always is my reliable stack buddy. @the-rogue-mockingjay is a brave soul willing to try new things and brings so much enthusiasm to raid. and @galadae has been a trooper for filling in whenever we needed someone and picking up things so quickly despite the occasional short notice. I’m so proud of how much we’ve all grown as players and as teammates since the very first night!
my foray into crafting and gathering has also been greatly helped by the many tips from @impossible-rat-babies and the set of endgame gear graciously offered and made for me by @lxdymaria so I’d have an easier time once I was leveled.
and I’ve also enjoyed talking to and seeing posts by @drk-brain, @drkmissionaries, and other sidwol shippers and dark knight enjoyers over on the bird site, collectively boosting all the writing and losing our minds over our little guys and the big spiky man we all love.
I could keep going - the ffxiv playerbase is truly one of the most friendly, encouraging, and wonderful communities - but I’ll leave it here: ffxiv is a game full of love and support from the people we meet along the way, so it’s no wonder why it’s fostered such a similar space for all of us!
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"When Harry took the stage at the Clinton Global Initiative on Tuesday morning, it was clear just how far he had come as a speaker and a public figure. He paced the stage, TED Talk–style, and used his personal cell phone as a visual aid. He began by discussing the Space Race, using it as an extended metaphor for the unforeseen effects that technology can have on our politics. Compared to the uplifting yet somewhat hesitant speeches he used to give five years ago, the prince was brimming with purpose when talking about Big Tech.
"'Our laws and regulations are different state-to-state, country-to-country—we may have different backgrounds, viewpoints, beliefs, and even access to the internet itself. But the one thing we can universally agree on is the safety of our children,' he said. 'So why, why do the leaders of these insanely powerful social media companies still refuse to change? Why are we holding them to the lowest ethical standards? In any other circumstance, a business would commit all resources to fixing the bug.'
"Unlike the trip to Nigeria or their August trip to Colombia—where Harry and Meghan spent a few days with the country’s vice president and got in a few cultural experiences—the duke’s multiday trip to Manhattan was all business. In under 72 hours, he packed in at least seven events with a handful of his charities, some of which have counted him as a patron for more than a decade. He gave prepared remarks at most of the events, which meant he was switching gears from subjects ranging from youth empowerment to minefields and conflict to the climate impacts of travel to the ongoing HIV/AIDS crisis in Southern Africa at the drop of the hat.
"Rather than focusing on the climate specifically, the trip was an opportunity for Harry to shine a spotlight on the teams that have helped him carry out his grand charitable plans. He was the headliner on Tuesday when the sustainable travel coalition Travalyst, which he founded in 2019, celebrated its fifth anniversary with a panel discussion and cocktail reception.
"On Monday, he celebrated the successes that the HALO Trust has had in demining Angola following the country’s devastating 26-year civil war, work that began with the support of Princess Diana in the final years of her life. He spoke about his 2019 visit to the same former minefield as his mother, in front of an audience that included three of the nonprofit’s current Angolan frontline workers.
...
"In a UN event with King Letsie III and Queen Masenate Mohato Seeiso of Lesotho on Tuesday, Harry explained why he is interested in talking about a range of issues in partnership with a variety of organizations across the world. 'Today we have gathered here in New York, a city known for its diversity and progress and whose example teaches us the importance of inclusion,' he said. 'Diverse perspectives, experiences and voices are crucial if we are going to forge a more equitable world. Partnerships are therefore fundamental to delivering change. Whether we’re addressing the changing climate and its effects on food security, advocating for children’s rights, or tackling the HIV epidemic, we cannot do it alone.'
...
"Harry and Meghan have always been more project-driven than his Windsor family relatives, a quality which was previously met with skepticism and some disdain from the palace staff. 'You can say what you want about Meghan, but she works incredibly hard,' an insider told Vanity Fair’s Katie Nicholl in 2020, months after their royal exit. 'The problem is she and Harry have a tendency to hatch big projects over dinner and expect them to be actioned within days.' It’s now been four years since they started their Archewell Foundation, and in his whirlwind trip, Harry’s charity appearances made the implicit argument that he has a lot to show for his years outside of the palace."
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X-Men- related Blood Hunt Issues!
source here
X-Men: Blood Hunt -- Psylocke
written by Steve Foxe, art by Lynne Yoshii, cover by Stephen Segovia
"Ninja vs. vampires! After serving on the frontlines in the war against Orchis, Kwannon is enjoying some much-deserved downtime with her new lover Greycrow. But when darkness falls across Japan, Psylocke will wield her psionic blade against blood-sucking creatures of legend and faces a foe unlike any she’s ever seen. An all-new villain emerges in the mayhem of BLOOD HUNT!"
X-Men: Blood Hunt -- Magik
written by Ashley Allen, art by Jesus Hervas, cover by Rod Reis
"Magik raises hell! Illyana Rasputina has returned to her homeland to search her soul and steel it for what comes next. But how will she protect her first home when a vampire army descends on Russia, seeking to turn it into a living hell? She may have been forged in the fires of Limbo, but has it prepared her for the Blood Hunt?"
X-Men: Blood Hunt -- Jubilee
written by Preeti Chhibber, art by Enid Balam, cover by Erica D'urso
"Fangs and fireworks! Running from the past is one race you'll never win—and as darkness suffuses the world, Jubilee’s past as a vampire is back to take a big bite out of her! It's gonna take more than a couple plasma bursts to get out of this one, Jubilation..."
X-Men: Blood Hunt -- Laura Kinney the Wolverine
written by Stephanie Phillips, art by Robert Gill, cover by Bjorn Barends
"Laura's bloodiest rescue mission yet! The vampires will stop at nothing in their bid for supremacy, including capturing mutants for hellacious experiments to boost their own power. But not on Laura Kinney’s watch! The Wolverine slices a swath through the vamps, but when she encounters the truth behind their machinations, will an unlikely ally prove to be more than she bargained for?"
#HELLO?!?!#Laura's getting her own oneshot#this means she survives sabretooth war most def#and damn right she's “The Wolverine”#also psylocke is still with greycrow!#and downtime?#and jubilee is back-back following dead x-men!#laura kinney#wolverine#jubilee#jubilation lee#psylocke#kwannon#john greycrow#magik#illyana rasputin#x-men#marvel#marvel comics#comic book previews
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I was trying to make a transformers based OC but I just realized they sound eerily similar to something that something being Sonic Shadow Amy and Tails. I made them into a Transformers AU where Amy is a twink and they're in a love triangle and Tails is their adopted child. Currently no art, working on that soon.
My OCs are:
Hummingbird - a blue-green motorbike with indigo highlights (based on the colours of an actual hummingbird) some kind of frontline autobot former racer
Shadowblur - a sleek black and red fighter jet deceptacon based in recon/seeker
Jewel/Jay - a pink corvette autobot medic former upper caste supervisor for the mines.
K-08/Cascade/Kay/Kade - a pale yellow-orange Volkswagen Beetle autobot medic under Jay former miner turned upper caste engineer by a series of illegal events and forged documents
Guess who's who
Ext.
Jay is a friend's OC who has been absorbed into my plotline.
Yes this was an excuse to yap about my OCs
Photos all not mine sourced from Pinterest
Canon is what I make of it correct me if you'd like but as all comics turned tv turned movie canon is the canon verse itself cannot agree with it's past so why should I. I'll take the best parts I want and leave thank you and have fun!
#transformers#tf one#tf one 2024#sonic the hedgehog#shadow the hedgehog#amy rose#miles tails prower#transformers oc#oc
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Clan Ebonleaf - Sylvaneth Homebrew Lore
Grown in the metallic soil of Chamon, the Realm of Metal, and amongst the black leaved trees of the Ebon Woods, the warriors of Clan Ebonleaf stand with bark of iron and blades of steel.
Realm: Chamon
Glade: Ironbark
Grove: Ebon Woods
The Ebon Woods is a relatively small forest located in the Silverglades, a frozen wasteland. The ebony black leaves that cover the metallic forest draw in sunlight, creating a warm haven within the icy land. Those not used to living in the Silverglades will still find the forest absolutely freezing.
In the heart of the Ebon Woods sits a realmgate to Ghyran, dubbed the Emeraldroot Gate. The gate leads to an island of Peel, a marshy island off the coast of Verdia. The Ghyran side of the Emeraldroot sits in the heart of Marsh-Horns, a small settlement for Kurnthi Aelves.
Appearance:
The skin of the sylvaneth take a deep black appearance, mimicking the leaves which the clan gets it's name from. Their bark, like all Ironbark sylvaneth, is metallic in nature. Often taking an dark emerald color, this bark holds the durability of steel plate. Fallen branches are often harvested to be forged into weapons.
Culture:
Ebonleaf Clan worships Alarielle and Kurnoth on equal level. They accepted a large number kurnoth hunters with open arms, though the hunters have yet to fully adapt the environment of the Ebon Woods.
The Ebonleaf pride themselves on their self-reliance. A member of the clan will often refuse the aid of other glades or clans if they believe they don't need it. This is not due to being too prideful or spiteful to accept aid. They will accept help only if it's truly needed and the aid willingly offers to help. This is due to their isolated location making the journey to help dangerous and oftentimes not worth the risk.
Ironically, those within of Ebonleaf are quick to help anyone that comes their way. A wanderer that finds themselves lost in the frozen wasteland of the Silverglades may find a wooden hand reach out in the raging snowstorm. Those who accept this hand will be lifted into the unknown and find themselves in a warm (in comparison) oasis with a bowl of mushroom soup, a blanket, and the supplies needed for a trip to Ghyran waiting for them. Don't ask where the mushrooms come from.
Despite this helpful nature, this clan contains a large number of spite-revenants. Their hostility towards outsiders is tempered by the Treelord Ancient. They spend most of their days wandering the the wasteland that surround the Grove, serving the role as frontline defense against potential threats. The spite-revenants often steal weapons from those they kill and use them to kill more.
Leader:
Anrothala Battlethicket is a treelord ancient that commands the clan. Despite being a skilled a spellcaster, she favors martial combat and prides herself as a hunter. She often trades her staff for a gladius when the clan marches to war.
Anrothala stands at the front of any regiment or hunting party, summoning wyldwoods and stranglerots to slaughter her enemies.
But once the prey has been slain, Anrothala returns to her happy-go-lucky self. She regularly travels to the Ghyran side of the gate to play with the aelven children and teach them how to hunt.
Other Characters:
Thavara of the Blood-Flies
The arch-revenant known as Thavara once stood at the head of the wargrove against a Khornate horde. While her forces was able to push back the bloodbound, this was at heavy losses and herself being branded by the warlord's burning flail. The proud hunter know holds a bloodlust that she keeps at bay through faith in her gods and her practice as a spellsinger. She wields both a glaive and short sword.
Thavara commands the Blood-Flies, a group of gossamid archers and veterans of the war against the bloodbound. They operate as mercenaries, traveling across the Realms to fight against the forces of Chaos, Death, and Destruction in the name of Kurnoth. They willing chose to leave to protect the Clan from their corruption, but will return when the grove marches to war.
Zyn Deadbark
Branchwych and leader of the clan's Bitterbark Copse that spearheads the wargrove, he's actually a member of the Dreadwood Glade that has abandoned the spiteful clans in favor of the Ironbark.
He's is a scholar by trade, and initially traveled to the Silverglades to study ice magic.
Zyn has a... complicated relationship Drycha.
Combat Doctrine:
Like all Ironbark clans, the Ebonleaf specializes in their defensive style. Unlike the other clans, the Ebonleaf favors ending the battle as quickly as possible. These contradictory strategies are unity by tricking the enemy into well defended killzones, where hordes of spite-revenants slaughter the grunts while kurnoth hunters and treelords cut down monsters and assassinate warlords.
Allies:
Marsh-Horns: This tribe of aelves worship Kurnoth as fervently as the sylvaneth, with many of them developing animalistic traits like hooves and antlers. While the Ebonleaf guards the Chamon side of the Emeraldroot Gate, the Marsh-Horns protect the Ghyran side. The two groups consider themselves as part of one untied wargrove, though the aelves prefer to stay in Ghyran when possible.
Oighear: A human tribe of ice mages that live in the Silverglades, they hire regiments of Ebonleaf warriors as mercenaries.
Lord-Arcanum Astreia Solbright: Leader of the Shimmersouls, the Sancrosant Chamber for the Hammers of Sigmar, though her recent disobedience to continue her quest have placed her in charge of a mixed force of various stormhosts. Arch-revenant Thavara and her Blood-Flies are currently fighting with the Shimmersouls, aiding them in finding a cure to the Stormcast's reforging flaw
Enemies:
Bloodbound of Khorne: Like all sylvaneth, the Ebondleaf despises the force of Chaos. It has been the Bloodbound that the clan has been the most aggressive to the clan, killing more members than even the Maggotkin of Nurgle.
Maggotkin of Nurgle: The followers of the plague god has held a stranglehold over Ghyran since the start of the Age of Chaos. While the clan's isolated location keep them mostly untouched from the Maggotkin's crusade, they have fought alongside their kin and goddess in a multitude of battles against the diseased thugs.
Fimir: The island of Peel, where the Ghyran side of the Emeraldroot Gate is, is inhabited by the cyclopean, reptilian race known as the fimir. These warriors are followers of Gorkamorka, and regularly raid the Gate.
#warhammer#warhammer oc#warhammer aos#age of sigmar#warhammer age of sigmar#warhammer sylvaneth#sylvaneth#warhammer homebrew#wh aos#wh fandom#warhammer fanfic#wh sylvaneth
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Lilla Thornton (Masters of The Air OFC)
Note: A little introduction to my newest original female character for the Masters of The Air universe. Look out for all her adventures in the weeks to come. Word Count: 895 words.
Glass plasma bottles clicked against each other as they moved inside the chipped wooden crate marked "Medical Supplies". Pyramids of morphine syrettes threatened to spill with every second step heavier than the opposite. In a different setting, desperate hands would be grabbing at the morphine, like kids to a bowl of candy. It was a highly sought-after substance on the frontlines by medics, but in the ghostly quiet hallways of the on-base infirmary, no one dared to steal from what supplies graced the stockroom.
In the middle of the infirmary's hustle and bustle lay a heavy oak desk, out of place and odd for its surroundings but very fitting for the occupier who worked upon it, hour after hour.
Thud! Rattle! Clunk! The wooden crate came to rest upon the paper-laden desk as dainty hands rifled through its contents, determined to find the item that she so urgently needed.
"Ah-ha!" the gentle rasp with a Texan accent piped up as she grasped what she was looking for in her left hand. "There you are, you little rascal."
"Still talking to the medical supplies, I see."
"You know me, Nora. If a seasick-riddled boat journey across the pond can't change my ways, it will never happen," Second Lieutenant Thornton chirped as she turned to stand before the friendly face.
Lilla Thornton was a petite girl from Fredericksburg, Texas. Although she was small in stature, she had a big personality. As head nurse, the tiny Texan often had to drum up morale as her fellow medics worked tirelessly on wounded men evacuated from the battle-damaged aircraft returning from missions into occupied Europe. It was almost like working on a production line; as soon as a patient was stable, they'd be moved to a more suitable bed within the infirmary, away from all the chaos.
A no-nonsense kind of girl, Lilla was known for throwing herself into her work, placing it on top of her list before pleasure. Her time at Thorpe Abbotts was a perfect example of this practice. As her nurses clung to the men of the 100th every Friday at the Half Moon Inn, the young Lieutenant would spend her night taking stock of supplies and rolling bandages. Even back home, she'd rather spend her weekends studying or helping her father run the family ranch than travel the hour into Austin to go drinking and galavanting with her friends.
Growing up, she had to learn and take responsibility more quickly than most girls. At the age of seven, her dear mother Tabitha passed suddenly of an unknown illness that doctors were trying to grasp a better knowledge and understanding. Lilla was the eldest of three siblings, meaning any extra time she had after her classes were finished was spent working to bring in extra money to aid the family finances.
Her father, a cripple who couldn't work, always encouraged the brunette to follow her heart, and on the 18th of August 1941, Lilla Thornton joined the Army Nurse Corps. With a passion for helping those in need and a hard-working ethic, Army life came as easy as learning to crawl as an infant.
Training started at Brooke General Hospital, San Antonio, Texas, before she was assigned to the Eighth Air Force as a breakaway unit in September of 1942. A single gold bar sat proudly upon the collar of her dress uniform and the new role of head nurse upon her shoulders.
At Kearney Army Airfield, Nebraska, Lilla made friends with a fellow nurse from Louisiana. Like Lilla, Nora was a serious person putting just as much dedication into her role as a nurse as the Texan girl did. Nora and Lilla forged a friendship that would stand the test of time.
Thrusting the two bottles of saline towards the medic, followed by some syrettes of morphine, Lilla raised an eyebrow in question at the female before her.
"This should be more than enough for now. You don't happen to have any chocolate in your magic box, Lieutenant Thornton?" Nora’s Southern drawl emphasized certain words as she asked the smaller female.
Holding up a finger, Lilla turned and began to search through a heavy oak drawer connected to her desk before producing a foil-covered article. Chocolate had become a rare commodity, especially with all the rationing the Americans faced while living in England, and what they could get a hold of tasted far from what they were used to back home.
"This is my last ration for this month. It better be for a good reason you’re looking for some. You owe me one, Nora."
"You got my word, Li. If you have the time, can you check on Lieutenant Payne? I think he's coming down with pneumonia."
Looking up from her clipboard at the mention of one of the navigators, Lilla nodded. It was apparent there was some kind of bug going around the base. She’d already treated a few men with similar symptoms.
"I don't have long left until I've finished my shift here, but I'll be round as soon as possible. Just make sure he's kept warm until I get there."
Returning her attention to the crate of supplies, Lilla sat down behind the desk to begin the final stock check of her shift.
#hbo war#masters of the air#rosie rosenthal#original character#original female character#lilla thornton#lilla thornton x rosie rosenthal#masters of the air fanfic#masters of the air original female character#nix writes#OFC#ladies of hbo war#1940s character#women's army nurse corps
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Lovers' Crest | Chapter 19: The Bloodied
Din Djarin x f!Reader
Masterlist
Summary: In this time and place, as war descends, it all changes.
Word count: 5.6k
Warnings: 18+ MDNI, slow burn, non-canon (the Razor Crest never gets destroyed, it also gets upgraded with a cabin), post season 3, Big Epic Battle, return of the Razor Crest 💙, violence, blood, passing allusion to post-traumatic stress, ho so much action, and so much lore bullshitting just go with me here.
A/N: The walker described in this isn’t any specific canon version. Somewhere between an AT-AT and an AT-ST let’s say. I dunno, picture whatever you want. Thanks for reading!
--
The room fills for the final muster.
It’s a scene similar to the first time you’d been in here, but now you’re witnessing it from the other side. Armoured and armed soldiers file into the chamber, an audience gathering before the conflict begins.
This time though, rather than hiding in the shadows by the forge, you’re among the congregation, seeing the Armourer up front waiting as everyone files in. You stick to the back, find yourself shuffled along a row to stand uneasily by Fennec Shand. She leans a shoulder against yours, a gesture of staunch reassurance.
We got this.
Your eyes move over the backs of many helmets, scanning until you spot him. The man you miss more than you would breathing air must have been first in here. Front and centre, Din stands with his back to you and just a little side on. From your vantage point, you can make out the edges of the familiar heat sig sensor on his helmet’s right side. You can’t see any of the T visor, so he wouldn’t spot you staring at him unless he turned full to the right.
He must know you’re in here though. Whether he cares or not, you have no clue anymore.
Over the many broad shoulders between the two of you, you can’t tell if Grogu is with him.
Still, you whisper a silent entreaty, ‘please let them both be okay…’
Footsteps and shuffling whittle down to silence. Everyone waits. The striking figure at the front of the procession pushes her shoulders back, runs a gaze across the crowd, and speaks.
‘War is here,’ she says. ‘And we are ready.’
The room fills with the beating of wrists. You and Fennec join in, tapping your comms cuff to your new wrist guard. As the sound fades to quiet again, the honorary battle commander continues.
‘We stand on the frontlines to defend our homelands. Mandalore. Concordia. Every place Mandalorians have come together to build a future. Every place the old, dead empire has tried to take from us.’
You can tell her words are meticulously chosen, because the room swells with an earnest pride and a thrum of determined energy.
‘As the Watch,’ she continues, ‘we’ve nurtured foundlings, raised warriors, and preserved our cultures. We have long held true to the words of the Creed. And it has led us through the dark. Now, we each of us have stood in the Living Waters. By the miracle of liberating Mandalore, we grow brighter. The bonds we forge and the strength we gain from them will continue to lead us.’
‘And it is with this revival that we must learn to reach into new space. We honour the Creed, as it speaks of ourselves and our past.’
She reaches behind her and once again draws out that familiar device. The one containing the texts of the Creed, its originals, its translations. The controlling lore of the people collected here. She places it down on her table.
‘Yet we have come to learn that there is more to our ancient Way than we knew. Now we have learned that the Creed goes further. It speaks of our future. And with the royal Clan Kryze guiding us, we have the way forward to meet it.’
The air pulses like a beating heart. The flames of the forge dance across the ocean of beskar. Everyone holds.
‘Bo-Katan Kryze is our leader, and she is also our guide, it is time we followed her on the path to walk both worlds. Each and every world.’
You’re puzzling over what this reverent monologue could possibly mean – what worlds? – when the woman standing before her people does something that beats the breath from your lungs and sends dizzying electric shocks through your body.
The Armourer, the devout and steadfast leader of almost every person in this room, reaches up and – with a soft hiss that echoes over the hushed crowd – lifts her helmet up, and off. An angular face, large eyes and a wide mouth. She nestles the golden mask under an arm and watches.
It remains deathly quiet for a long, agonising stretch.
Slowly, just one at a time, and then a few, and then everyone in the place is lifting their hands to their own faces. The air is filled with the sounds of unclasping, pressure releasing. Beskar sings against itself as removed helms are cradled and caressed in gauntleted arms.
You look side to side with eyes wide and mouth agape, in crude contrast to the stoic and steady facial expressions of those around you. The unknown features of people you’ve lived and worked with for weeks are still and focused. Like they knew. Like they were prepared.
Then you’re searching. Over the arms raising and heads shaking out hair and sweat, you strain to see it. The helmet you’d held between your own hands and the man behind it. But he’s obscured. Too far away. You’re just not tall enough. Desperate, you raise onto your toes, craning your neck over the crowd.
‘Here,’ Fennec grabs your wrist and drops to a knee. You gawk for a second but she smacks her thigh with the other hand. ‘Up,’ she mouths.
This is ridiculous but you don’t even pause. You accept her boost, grasp her shoulder and let her hoist you up above the heads of the group. Fortunately everyone is distracted, some unspoken rule that no one looks around rippling across the congregation. They all stay focused front and centre, where the Armourer looks at each and every one of her people in turn.
Not at you yet though. From the very back, toppling a little, shaking violently, you sweep your gaze over to the spot you know him to be standing.
And you see it. You see him.
Dark curls. Damp and sticking to the nape of his neck and around his right ear.
Huh. He has dark, brown hair. The sight slots into the image you’ve tried to hold in your head all this time. The sketch you’d traced out with your hands.
Din is holding eyes front as well. All you can see of his face is the slight edge of a sharp jawline and nose. The fuzz of a scruffy beard. Hardly enough. Not enough.
Despite yourself, knowing it to be futile, you will him to look around. Look, I’m here, Din. Please, I’m here.
But you have to drop down before the Armourer, or anyone else, spots you. Giddy and a little nauseous. The grip on your forearm tightens as Fennec stands again. She leans in.
‘See what you needed to see?’ she asks.
You just let out the breath you’d been holding, hold up a trembling hand and stare hard at it. Try to steel yourself.
You hadn’t. Not at all.
A long, high-pitched siren cuts into the reverie that had engulfed the room, sweeps across the people who had just taken a step to change forever.
The Armourer speaks, clear voice projecting to every corner of the room, ‘Go, and bring glory to Mandalore.’
The whole room moves as one, helmets going back on and everyone proceeding to their assignments. Perfect, regimented, united.
Fennec Shand claps a hand to your shoulder and peels off, going to her mission, whatever that may be. Jolted back to reality, reminded of your mission, you cast about for Ari Wren, knowing you have to follow her into whatever comes next – no matter what. You spot her helmet first as it lifts up and over her head, spy just a hint of short cropped blonde hair as the mask locks back into place. She sees you too and strides forward.
‘This way,’ she instructs, fully composed like she hadn’t just uprooted her whole identity. ‘Stick with me.’
You let her guide you, all the while still looking back over your shoulder, just trying to get one more glimpse, one more look, just one.
You don’t see him again.
The first phase of the attack is nothing more than a battle of attrition. The enemy throws waves of ground troops at the Mandalorian defences. You stick with Ari Wren, barely holding onto awareness as pure adrenaline and instinct course through your veins and grant you unimaginable speed and strength.
‘Stay in step,’ she yells.
Shoulder blades pressed to the hot metal of her jetpack, you move as she moves. Your footwork is doing double-time to keep up with her rapid twists and lunges, the sword and shield seemingly featherlight in her hands. Each time laser fire comes at you, she’s there – shielding and deflecting.
In turn, you incapacitate anyone that gets under her guard. The close quarters lets you take soldier after soldier by surprise, sending them screaming to the ground clutching at ruined limbs.
The two of you make your way across what’s become the battlefield, move through the acrid air and across the ash-soaked scorched earth. Smoke rising all around, you position yourselves in the anticipated trajectory of their ultimate weapon. It hasn’t emerged over the embankment yet, but it’s only a matter of time.
You remain dimly aware of the rest of the battle – cover fire soaring overhead, the other fighters moving in your forward lines, and a pitched dogfight rending the sky above. But for all the chaos that has erupted since the imp forces descended, the world may as well be you and the Mandalorian yanking you out of the path of an oncoming pulse blast.
But then disaster strikes. It’s your fault. A trooper comes at your duo wielding a bayonet-clad phase rifle, the long nasty blade on its barrel glowing red hot with energy. They lay down attack fire on approach and, as Wren deflects each shot, move in to take a swipe with the sharp, searing edge. Your companion bats it to the side. She brings her own sword around fast, but the enemy manages to parry, twisting side-on.
Seeing an opening, you duck under Wren’s extended arm and take aim at a kidney. But she wasn’t expecting it and you’ve moved under her centre of gravity. You stagger each other and the split second of imbalance is enough for your foe to rend a long slice up Wren’s outer thigh, carving a line along the outside edge of her beskar.
She falls to a knee, then slumps back with an agonised cry. The assailant squares up as you stumble to regain balance. Before you can do anything, he’s drawing his rifle up to your face.
‘N--!’ Your cry is cut off by the soldier in front of you jerking sideways, a violent twist as he drops dead to the ground. Behind him, two more troopers are sprinting toward you, weapons drawn. But again, first one then the other jolts as if struck and falls.
Whirling and twisting, scanning the perimeter, your eyes finally look up and you see it. The long barrel of a sniper rifle and the curved sights of the assassin’s helmet peak over the far ridge.
Fennec Shand.
You stare for a moment until Wren barks your name. It pulls you back and you see you’re being surrounded by a rank of attackers, all sporting savage-looking shock batons. Some are already being taken out by Fennec’s pinpoint cover fire. But if you don’t fucking move soon, you and Wren are doomed.
One of the squad lunges in to attack.
Reaching back, the gaffi stick slung across your shoulders swings free and you connect it with the on-comer’s chest plate, the slugged end caving it in and sending him flying backwards. You spin to slice the barbed spear across another’s throat, blood making a crescent streak across the air.
Fennec hits one in the knee and, as he drops, your weapon rises to meet his face. The helmet shatters and your blood roars.
One after another, you never stop rotating. Cries of pain from your weapon and grunts of shock from the impact of a rifle blast work the group circling you down to the ground.
When it’s clear, you look back to Fennec, hoping she can see your nod of acknowledgement through the scope. She raises an arm to you.
Then you fall to Wren’s side, where she’s gripping her wound and cursing in fury.
‘Wren,’ you start, dropping your weapon and trying to assess the damage. ‘Hang on—'
An ear-splitting siren rips the air apart. Its meaning runs your blood cold. The walker is incoming. Wren tugs at your arm, a ‘help me up’ gesture. But you shake your head, lay your own hands over hers at the top of her thigh where blood spurts from the edge of the armour plate.
‘No, no,’ you urge her back. ‘Don’t move.’
‘Have… to…’ she grits through her helm. But even the small movement she just made causes red to well between your fingers.
‘Shit!’ you cry. ‘Gods, Wren. Hang on… Help!’ You look around frantically, yell into the deafening chaos of battle. ‘Help!’
Hells, think clearly, would you? You shake yourself and smack your comms. ‘I need help! Wren is down.’
Within moments, two Mandalorians have landed on either side. One, in medic garb, shoves you aside and begins to tend to her leg. They tap the ground to indicate she needs evac and you hear her grunt in abject frustration. Tries to wave them off.
‘No…’ she moans. ‘Need to…’ She tries to sit up but jolts with a cry of agony. She grips a fist tight before shaking herself and slapping her own comms, muttering into her helmet. You can’t hear who she’s talking to – why is she on a different comms channel?
Another siren has you whirling, then craning your neck up, back. A huge mechanised leg raises over the first fortifications only hundreds of feet in front of you, stomps down with a thundering crash.
You cradle your ears. Terror shoots through you. Whipping around, you look for another jetpacked fighter who could get you up there. Someone, anyone. But they wouldn’t know where to place the charges. How to time it. You sense your plan being blown to hell and panic sets in. This is it – that thing is going to wipe you all out.
Another gargantuan limb brings the monster closer and sends a garrison into full retreat. The horrifying sound of the thermal cannons warming up fills your ears with a sickening buzz. There’s no way to stop it. You look up to the heavens with defeat heavy on your chest.
That’s where you see it. A pinprick at first, but growing larger. The gorgeous old gunship streaks across the sky, threading the needle through cannon fire and laser blasts. In a sharp nosedive, the Razor Crest is on full burn on its approach to you. It turns to make a low bank and passes over your heads. A figure drops from the hold, in a rapid descent to the field of battle not far from you.
Din hits the ground with a forward roll and releases a salvo of his whistling birds into the waiting war troopers. He’s incapacitated them in a matter of seconds as you sprint toward him. Up and fighting any and everything between the two of you, he makes his way to meet you in the middle. You can’t stop yourself from barrelling into him.
He just plants a hand on your waist and pulls you close, ‘Hang on!’ he yells.
You wrap your arms around his shoulders and try to stifle your cry as his jetpack engages and rockets you both upwards, soaring toward the body of the walking terror. Nothing but empty air below and laser fire raining all around, you bury your face into his neck. Through the haze of fear and adrenaline, you feel him pull you tighter.
The underside streaks toward you. He manoeuvres to ascend up the thing’s body but, just as you come level with it, the rockets on Din’s pack cut out. Suspended in the air, weightless for one terrifying moment, a scream begins to bubble up as you anticipate a precipitous drop.
But Din fires his whipcord ahead, planting its grapple at the top and swinging your bodies into the side of the massive unit. He twists his weight so he lands squarely against the side, shielding you from impact. Dangling together from the façade of the stalking, swaying machine, he nudges at you.
‘Climb!’ he yells, urging you upwards.
‘Your jetpack!’ you shout back. ‘What’s wrong?’
‘I’ve got it, just climb now,’ he pushes. You reach up and grab the whipcord. His free hand helps you along, grabbing your legs and heaving upwards to give you purchase. You don’t know how his shoulder isn’t being torn from its joint, but he seems to be holding on. So you grit your teeth, ignore the cord cutting into your hands, and climb.
You hand over hand with the cord and plant your knees into the vertical surface. Push every shred of fear away and focus on what’s in front. Halfway up you glance back and almost scream again. Hundreds of feet below, the monstrosity steps through more barricades, nearing the centre of the fray. But you also see Din, who’s holding fast, looking up, watching you. You turn around and keep climbing.
The second you reach the top, the whipcord whizzes back. You’re already scrambling toward the pilot hatch when Din’s voice crackles over your comms piece. ‘Just like you planned – you take the personnel, I’ve got the undercarriage.’
Gods, so he had been listening.
Wind whips your face and the roar around you is deafening, but you get to the hatch and pop a thermal charge into the lock. Crawling back and shielding your head, you wait for the ‘croom ’ then leap forward, grip the edge of the opening, and swing yourself inside. The smoke and noise from the explosion has stunned your cabin buddies. They only manage a short shout of alarm before both find their necks snapping at unhappy angles.
You surge onto the portal, jabbing at controls and resetting target maps. The walker groans under the strain of turning 180, but the cockpit’s sights swing around until the advancing forces come into view. You set the target locking system and throw the lever into full drive before sending a quick blaster shot into the control panel. The guns below the cockpit begin a continuous barrage. You watch for a moment as squadrons scatter and tanks implode.
You back away and make for the hatch. Scrambling up onto topside, you hit comms.
‘Din!’ you cry. ‘We gotta go! Din?’
Instead of a reply, the Mandalorian rockets up over the edge and plants his feet metres from you. He strides forward, holding one hand to his helmet, shouting at R5 to bring in the Crest, and reaching his other arm out to you.
You don’t pause, moving in and resuming your grip on his shoulders. He holds for a second, then you’re fighting panic again as you launch upwards. This time though, you manage to keep your eyes trained down.
You see the walker, marching back into its own lines, sending explosions into troopers and hovercannons. Then, perfectly timed, the detonators Din planted on the underside go off, buckling the legs and sending it tumbling into the central armoured column.
Good.
Then your vision is obscured and your momentum arrested. You start in alarm before making sense of the scene. The Crest has sailed elegantly into your line of ascent and Din has cut the jetpack, landing you both on the aft entry of the old gunship. It’s a heavy impact and the only reason your knees don’t collapse is the strong hold he has on you. You both stumble back into the hold of the ship.
As soon as you’re steadied, he lets go and makes for the cockpit. You give in to a brief moment of uninvited despair when he looks over his shoulder and barks, ‘C’mon!’ Then you’re following.
You allow yourself little beats to revel in being on the Crest again, but not for too long. The janky locker door that never quite shut all the way. The peeling paint on the ladder. The access panel that always flickered and whirred. Gods, you’d missed it so much.
As you enter the cockpit, Din is taking his seat and engaging the controls from R5. You spot Grogu tucked in his pod, which is securely strapped into his flight seat. He looks over at you and waves his arms, burbling in excitement.
The seat on the other side, your seat, sits empty.
Your heart aches at the sight.
As if the ship senses it, the Crest groans and lurches nose down for a moment, forcing you forward. As Din rights its moorings, you flop back into the chair.
‘Get strapped in,’ he yells over his shoulder. He punches at the controls and brings the ship around to witness the skirmish taking place in the sky. The cockpit’s windows afford you a view of the aerial battle, so high up you can see the curvature of this moon and the combat below looking like a crawling insect colony. The fighters up here are intercepting and taking down enemy craft on approach, preventing any from breaking through to attack ground forces.
‘Just in time,’ Din says. ‘The Guild has arrived.’
‘Oh shit,’ you say, pulling the straps around and craning your neck out the window. You spot it. A hefty old transport frigate, Leaf Ghogal’s little army of bounty hunters, plugging a descent toward the edge of the fray, getting ready to drop a mess of bloodthirsty fighters right into the thick of it.
But Din seems unfazed. It puzzles you for a second before he flips the cockpit comms on and speaks to someone on the other end.
‘You’re up,’ he says.
‘Copy that, Mando my man,’ comes a reply – a painfully familiar voice. ‘Our frenemies will be taking a one-way jump to buttfuck nowhere in 3- 2- get goin’ hahaha.'
Still eyeing the transport a ways off, you have a perfect view of it shuddering for a moment – the hyperdrive straining in the high atmosphere. With a massive shockwave, it shooms into nothingness. The energy fallout from its rapid departure collects the edge of a soaring tiefighter, taking its portside wing and sending it careening to the ground.
‘Woo! Two fer one!’ The disembodied voice hollers and it hits you.
‘Wha— Torre? ’ you sputter.
‘Hey dove,’ Torre’s voice echoes around the cockpit. ‘You made it.’
‘What are y-- what is-- what?’
‘Making up for my bullshit, hon,’ he says. ‘Or a little of it, at least.’
Din interrupts, like you aren’t in a full tailspin over this little fucking alliance going on right now.
‘Another mercenary outfit inbound,’ he says.
‘On it,’ Torre chirps, the clacking of keys being hit in rapid succession accompanying the transmission.
You start to say ‘where?’ but Din just points. Another transport carrier trundles just behind where Leaf’s ship was. Your eyes track it as the Crest banks across the range. Huge, fit to carry upwards of two hundred combatants. Worlds, you think. If they land it’ll be a bloodbath.
But Torre’s counting down again and the boat – blip – bends out of existence. Just like that.
‘That’s cleared,’ Din says.
‘Roger, roger,’ Torre responds.
This is too surreal. ‘Torre,’ you shout. ‘ What-- why are you doing this?’
A long sigh slips from the speakers.
‘Your Mando came and got me,’ he tells you over the comms. ‘Told me about how that fucker Cephlate used me. And how he got to you. Fuck. For that, and for the rest… Well, ‘m sorry.’
A beat of quiet as you absorb that. Then the Crest chimes in with its alert system, alarms blaring around you.
‘And speaking of the Devil,’ Torre says. ‘His craft is inbound.’
‘What?’ you yelp. ‘Cephlate is here?’
‘Indeed,’ Torre answers you. ‘Got his private little army in on this shitshow.’
Ice slides up and down your spine and sends cold shards to your extremities. The freeze of a carbonite unit crawls over your skin. Him. Your side aches right where your scar has steadily faded away. But it now throbs as if fresh. Your face, where he’d held onto your chin and threatened you, burns.
The only thing stopping you from succumbing to wild panic is the T visor that’s swung round to stare at you.
‘He’s not gonna touch you,’ Din snarls low. ‘Ever again.’
You lean into your chair, breathing deep into your belly as he turns back to the ship’s controls.
‘What can you do about it?’ Din asks.
‘Not much, I’m afraid. I’ve tried hacking in but he knows my tricks. All I can give you is something to aim for.’
A string of data rolls across the Crest’s targeting system, forms into a ship holo. An ugly, heavy-duty gunner-craft. Cannons and railguns weigh the beastly thing down. The holo rotates to reveal a glowing patch on the underside. Small and tucked against the exhaust latchings. You lean forward to get a good look at it.
‘The stitch that will unravel his shields,’ Torre explains. ‘Aim for that. And he’ll be done.’
‘Okay,’ Din says. ‘I think you’re good then.’
‘Copy that.’
‘You gonna cause trouble?’
Torre’s chuckle rumbles over the speakers. ‘No worries there,’ he says. ‘Old mate Greef here hasn’t taken his pistol’s sights off me for a single second.’
‘I’ve got him, Mando,’ the high magistrate’s voice follows on. ‘We’ll take him back when the fight is over, won’t we IG?’
‘Bye then, dove,’ Torre’s voice sinks into you. ‘I’ll always be sorry.’
The transmission cuts.
Distracted by the insanity of what just happened, you miss Din’s question. He’s fiddling with settings on the HUD and, at your silence, looks back.
‘Huh?’ you ask.
‘I can’t aim for something like that and fly at the same time,’ he says. ‘So which do you want to do?’
‘Which do I--?’ You notice for the first time an addition to the instrument bank next to the flight chair you’re buckled into. A set of ship controls, twins to the ones Din’s got a hard grip on up front. Protruding just within reach.
‘Had to get another ship mechanic to help install it, ‘m sorry,’ he says, watching you. ‘It was fiddly. The Crest did not want to cooperate. But we did it.’
‘Wh--,' you’re speechless. You reach over and they glide easily outward so you can orient them in front of you. Giving each an experimental twist, you feel the hefty tilt and take in the trigger buttons just by where your forefingers rest. ‘Oh wow… Din. But- I can’t--’
‘You can,’ he says. ‘I know it.’
Aware you can’t waste time on doubt, you heave a deep sigh. Looking at the ship holo, at the tiny opening Torre’s given you, your fingers hover over the triggers. Something inside you makes the choice.
‘Aim,’ you say. ‘I’ll aim.’
Nodding, he spins back around and flips a switch. The controls under your palms hum with energy and a HUD blinks in front of you. The Crest shudders as its weapons system primes itself.
Hells, how are you going to fucking do this.
‘I’ll draw him onto us, tell me when you’re ready and I’ll give you an opening,’ he says. Without further ado, he pulls his own controls back and the Razor Crest soars.
How are you going to do this.
The Mandalorian pilots his ship through a mess of crossfire and the occasional spacecraft trailing smoke and plummeting to the earth. The menacing looking ship of the outer-rim warlord comes into view and Din positions the Crest right in front of it, racing ahead and catching the enemy crew’s attention. Pulls serpentine manoeuvrers to dodge the laser fire that begins a bombardment.
How are you—
Static crackles over the comms and the sickly, savage voice of the figure you’ve had nightmares about fills the space. Delighted, arrogant and bloodthirsty. Cephlate waxes lyrical about finally having the opportunity to ‘destroy you Mando, and all you hold dear’.
But you’re barely taking it in, fixated on the targeting system and trying to fathom how you’re going to do this.
How, how, how—
Spiralling thoughts are interrupted by a feather-soft tendril of energy nudging at the edge of your mind. It swirls against your consciousness and seems to await permission.
You look over at Grogu, whose eyes are shut tight and hands twitch with power. The sense of connection within you grows brighter, promises aid. Begs entry.
‘Ready?’ Din calls.
‘We have this,’ you shout. Looking at the child, you let him and the Force flood your mind, whip through your senses and snake into your arms and hands, held firm on the controls. They hum harder, some awareness deep in the bowels of the ship slips into you, a quiet there you are, where have you been? You set your shoulders and shout, ‘Now!’
Din hurls a lever back and reefs on the controls. The Crest drops into a free fall. The rear thrusters cut and tip the boat so you’re looking up into the sky. Laser fire passes overhead as does Cephlate’s ship. The glint in the underside, the break in the shield, is plain as day to your heightened senses.
You, Grogu and the Crest lock onto it and your fingers move of their own volition, releasing a single pulse that streaks ahead. Where it hits home, exactly on target, a burst of crackling, festy grey energy widens from the spot, shimmering over the whole ship. The entire shield system drops away in a few heartbeats.
‘No!’ the warlord bellows. ‘You--!'
Din smacks the comms to another channel over the top of his cries. ‘Move in,’ he commands whoever’s on the other side. To you, ‘Keep firing!’
You’re already setting up to unleash an angry broadside along the bottom of the vessel. He hauls the thrusters back on and gives you a perfect bank for the barrage to take out its engine array. When the Crest clears the front of the ship, it wheels around and you can take aim at the top-mounted cannons.
You see several other Mandalorian jets and fighters move in weapons free, your little T-Wing among them. It and the rest send explosions to impact on all sides of the vessel. Your ship makes another turn and you get to pass again – feeling feral, you zero in on the bridge and send the bow of the ship up in flames.
It’s not long before the monstrous dirigible is listing, tilting away from the centre of the fight, toward the chordal coast where the imps’ forward party had been encamped. It disappears over the rim of the small mountain range bisecting the landscape. Moments later, a spectacular explosion reaches toward the skies.
You watch it as the Crest’s trajectory evens out, sails across the cleared air. You scan the radar, friendly craft soar around you.
Only the roar of wind and the groan of the ship fill the cockpit. You loosen your grip just slightly on the controls as a wide grin spreads across your face. You glance up at Din, seeing his shoulders steadily drop as he relaxes. You laugh.
‘Well that, felt incredible,’ you say. He starts to turn toward you.
A burst of static covers what he says back. A boisterous voice thunders over the speakers, declaring glorious victory and the imp forces scattering like baby womp rats, the jet-packed Mandalorians running them down with ease.
You listen, fidgeting a little as a weird pang starts to bother your side.
The comms cuts to reports of mopping up but Din turns it to low, moving dials and flipping the landing gear into standby.
You keep your hands on the gunner grips in case any last-minute moves are needed, but try to sit up a little straighter to stretch out the tightness that is drawing your abdomen into a knot. The tension of the fight setting in, maybe?
Din leans back. ‘Guess we can head in,’ he says, moving to turn to you again. Your heart beats harder, damn near straining against your chest. ‘And maybe we can t—’
‘Ebbe!’
The tiny, panicked shriek from Grogu causes you both to whip around to him. Your concern twists your guts. A strange nervous vibration is working its way up your spine, into your skull and clouding your vision. Your mouth is filling with icy shards and your ears start ringing.
‘Grogu?’ you say. ‘Baby, wha—’
‘No!’ Din surges from his chair.
‘Is he okay?’
‘Oh Gods, no, no, no!’
That’s when you realise that he’s not lunging at Grogu but toward you. And Grogu is fine, but he’s pointing to your middle with fear-filled eyes.
Din kneels before you and chants your name. ‘Hang on. Please just, hang on, love. Stay, stay with me, hey! Stay with me!’ His confusing demands grow fuzzy and further away as he talks.
You finally look down. The haze and hot tendrils clawing at your eyes make it hard to see, but that’s definitely something sticking out of your stomach. You move a hand to it. It’s hot, and vibrating with a quiet menace. Your fingers come away bloodied. ‘Ohhhh wha…’ You fade out.
--
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Forgive me.
Thank you so much for reading this weird little story.
#din djarin x you#din djarin x reader#the mandalorian x you#the mandalorian x reader#the mandalorian#din djarin#din djarin/reader#din djarin/you#the mandaloria/reader#din djarin x f!reader#the mandalorian x f!reader
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