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#For the Horde! (Idle Game)
nny11writes · 4 months
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Accidentally spent the evening coming up with an idle clicker game concept for SPOP and I am not sorry.
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ozzgin · 4 months
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I really hope you continue the eldrich God story. I may or may not have become obsessed with the idea, and i think it's actually really funny and I also just love the idea of a God being in love with a human.
Also, I love your writing and art! I hope you're doing well!
Yandere! Eldritch God x Detective! Reader
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Based on this prompt and this meme. You're sent to a remote island to investigate a string of murders, and end up with a horde of cultists and their Lovecraftian God who is very much obsessed with you. Don't worry, he just wants to help you with your case!
Content: gender neutral reader, monster romance, tentacle tomfoolery again
[More Monsters]
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The island checks all the boxes for a stereotypical shady place: the grimy boat captain who talks in riddles and vague warnings, the constant fog, the tavern filled with rumors and fears, the bizarre statue of a creature with tentacles. You were expecting most of it, save for their patron God being a literal monster.
Soon after your arrival, you discover that you’re being followed by men in dark robes. Could it be related to your case? A little alcohol-aided interrogation, and the locals confess to you about the existence of a cult. The dots begin to connect.
Unfortunately for you, whatever theory is cooking up in your mind couldn’t be further from the truth. The patron Beast of the land has been watching you from the moment of your arrival. He’s rather intrigued by your nonchalant city attitude, your stubbornness, your lack of any sense of danger. Thus he demands that you’re brought to his lair.
A game of cat and mouse. You are now convinced this said cult is responsible for the murders, so you delve deeper into their secrets. At the same time, the men put all their efforts into chasing you down. The Lord's wishes are their command; for how long can you outsmart sheer numbers?
At last, they succeed. You’re dragged over, cocooned in thick rope. “My Lord, we’ve brought you the sacrifice”, one cultist proclaims victoriously. Sacrifice? The ancient creature gazes at the men with utmost confusion. He frees you from your restraints with a mere point of his tentacle appendage, and proceeds to lecture his devout following for treating his special guest with such shameful brutality. Everyone blinks in disbelief, you included.
What the hell is this, some beastly romcom? Once everything is cleared up, you dust your knees, stand up unceremoniously, and tell the cosmic deity you’ve no time for idle gossip. “There’s a criminal running free and it’s my task to stop it”, you bark. Aha, that’s the very same attitude that got his nebulous heart pumping with curious desire. He cannot explain the maddening interest he’s taken into you. The monster releases a monotonous hum, causing you to jolt in surprise. The cult leader gasps. “He…he wants to help you solve the case”, the man concludes, defeat in his voice.
“Does it have to be all of you?” You whine, clicking your tongue at the sight. It’s the morning after the godly encounter, and you’re greeted outside your room by the cult leaders and their monster. “I can’t be discreet with a dozen monks after me. Not to mention…” your eyebrows furrow. “What on Earth is he wearing? Is that a detective hat and a mustache? Are you mocking my job?” You demand, glaring at the eldritch beast and his ridiculous disguise.
“Excuse me, I’ll have to ask you to quiet down”, an employee suddenly interrupts. “You and the gentlemen over there.” You stare at him incredulously. Can he really not see he’s facing an enormous, tentacle monstrosity? You swear you can discern a grin forming across the creature’s amorphous, unholy features. Alright, you’ve been convinced. What now?
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As a child, Sherlock Holmes was one of your favorite books. You'd flip through the pages and daydream about your own future as a detective, though your little fantasies never included Watson as a cursed entity of a thousand tentacles. The eldritch creature seems to be more interested in you than the case itself. Eyes always fixated on your movements, tendrils creeping around you, never leaving your proximity.
Why would he need to look elsewhere? He can already tell how things will unfold. He is, after all, the God of this land. He knew your wanted culprit had been hiding in a sealed room right under your nose, as you dusted for footprints and scribbled hurried notes. He knew the underground tunnel had deadly traps, which would have normally put your investigation to a swift end. "Kind of suspicious to leave his trail unguarded like this", you mumble in deep thought. The cosmic God smiles.
He wouldn't dare ruin your fun. Consequently, he only interferes when your safety is involved. As annoyed as he is by the criminal's persistent attempts to kill you, he doesn't want to steal your grand capture. Besides, he is very much content with the current circumstances.
As the two of you follow along the dark passageway, you clear your throat, lips pursed awkwardly. "Uh...Thank you for dealing with the obstacles", you finally say. The monster pretends to ponder your words. "Hey now, don't play dumb with me. The conveniently deactivated bombs? The mutilated guards clumsily stuffed behind the door? I am a detective, after all."
You feel a thick tendril wrapping around your arm, and you turn to glance at the creature. His eyes of spiraling depths regard you intensely. A voice suddenly echoes in your head; is he trying to communicate with you? Deep, resounding, and imposing. "I am looking forward to our next case."
"Next case? Sorry pal, I work alone-" your throat clenches involuntarily. Somehow, your innards are flooded with a particular kind of certainty, dictating an ironclad truth: you do not have the option to refuse. You sigh, exasperated. "Fine! Have it your way. At least skip the fake mustache", you beg, then pause. You slap a second tentacle that has made its way under your shirt. "And avoid groping me when I'm thinking. You interrupt the little gray cells at work." You tap your temple to prove your point, and the eldritch God bows lightly. Of course.
He'll refrain himself until you're off work, Detective.
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bunnyywritings · 4 months
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in chat shenanigans with the zombie hunter and honey bunny
AKIRA TENDO x F!READER
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[a/n: day 3! technically, suguru was supposed to be today's upload but tumblr ate my draft :( so here's akira instead...i'm working on the suguru one as quick as i can to upload it tomorrow but it's like 4am and i should sleep...sorry if anyone was waiting for suguru, it's coming, i promise! there also seems to be almost no fics for zom 100...so hopefully there's others that love akira as much as i do ! enjoy! p.s this is also significantly shorter than my other fics on this event and i hadn't noticed until now ]
© bunnyywritings pls don't use my headers or writing without permission
wc: 2.1k words
WARNINGS: voyeur, kencho is listening to y'all, blowjob, backshots, spanking, thighjob, cockwarming, no use of y/n, reader is called: bunny, baby, my girl, good girl, honey
“Have you played this game before?” Akira asked, amused as he watched you struggle with the controls, your character bumping into anything and everything. 
“No…don’t laugh at me!” You huffed and he could hear your pout over the headset. 
“I’m nooooot-” He giggled, stretching his words out. “I’m not…I swear!” 
“You fucking liar…I can hear your giggling, I can basically see your feet kicking!” You accused, increasing his laughter into infectious chortles. 
After a little lull and a few rounds of the game, Akira cleared his throat. “Are you ready for tomorrow?” 
“Uhhh yeah! Are you?” 
“Mhmm, I feel like I haven’t seen you in ages and I’m getting my dick sucked? That’s like the perfect day!” He teased, faking a douche-y frat boy tone. 
“Oh ha ha.” You stated flatly, rolling your eyes playfully. 
The next afternoon came quite quickly, and you found yourself standing outside of Akira’s apartment. He threw his door open and pulled you into a warm bear hug. “Finally!” His lips smattered stray kisses all over your neck. 
“A-Aki! Stop! That-that tickles!” You screeched, squirming in his hold. 
“Mmm okay! Okay, come on.” He grinned, welcoming you into his apartment.
You inspected his set up in the living room as you slipped out of your shoes.
“Oh hey, that’s the game we were playing last night.” Your eyes brightened at the idle menu screen on the tv. The familiar gentle and eerie soundtrack filtering through the speakers. “Are you sure it’s sexy getting head while playing a zombie fps?” 
“Nah, it’ll be fine! With the headset, the mics won’t pick up the sound effects or anything. And I think head is sexy whenever and wherever.” He shrugged, making your scoff a laugh and shake your head.
“Of course you do…” 
So, Akira sat at one end of the couch, Kencho on his headset as they played the game together. 
“Okay…wait! No, Kencho! Don’t be a coward…save me!” He laughed, watching Kencho’s character be chased by a horde of zombies. Firing his pistol wildly into the horde while Akira’s character was down, injured by jumping from a platform that was too high, all he needed was for his friend to come give him a med boost. 
“Aww man! How did you die so quickly!” 
The steady clicking of the joycons and buttons filtered through the otherwise quiet room, save for the soft indie instrumental in the background. 
After a few moments of banter between the two, you stepped out of the room. Hair slightly mussed up, changed into plaid pj pants and one of Tendo’s shirts. 
“There she is. Have a good nap, baby?” He spoke gently, a dopey smile on his face as he held the remote in one hand and held out his other arm out
“Mhmm…” You yawned, taking his invitation and climbing into his lap. Snuggling into his warmth as his arm wrapped around your waist, grasping the plump flesh of your hip.
“Yeah…yeah, she was napping…uhhuh, yeah!” He placed a kiss underneath your ear. “Kencho says, hi.” 
You giggled, his breath tickling your ear. You squirmed, raising your voice a little bit. “Hi Cho!” 
Settling into him, it was hard to ignore the throbbing between your legs. Feeling him chub up underneath you was also making it a thousand times harder to not start grinding against him. 
So, you did the first thing that came to mind. 
As he continued to play, laughing and talking to his friend, you started to kiss the underside of his jaw. Trailing down the warm skin of his neck. 
His pulse was thrumming beneath his skin, fighting the way his eyes wanted to flutter shut as your soft, plush lips hungrily sucked marks into his neck. “F-fuck, bunny…”  He muttered, cheeks flushing as Kencho laughed in his ear, teasing his moans. “My girl woke up needy, hm? S’that it?” 
“Mhmm…” You hummed, pushing his arm off you and sliding off his lap. He watched “curiously” as you dropped to your knees between his spread thighs.
You placed your finger to your lip in a playful warning and gripped the waistband of his tented sweats. 
Attempting to focus on the game, he lifted his lips to aid you in pulling them off of him, before he settled back into the couch cushions. His cock stood at full attention, his pretty pink tip was shiny and slick with pre-cum. You licked your lips, watching him shiver as you raked your nails down his thighs, his dick twitching the slightest bit. An amused huff leaving your lips before you kissed the side of his knee before resting your head on his thigh and gazing up at him. 
“So pretty…” He mutters, forgetting about the game in its entirety. His hand resting on the crown of your head, caressing your hair and abandoning the remote somewhere that would elude him later. The reverence in his tone made you shiver, you looked so innocent, gazing up at him with those wide, doe eyes. 
You took him in one hand, stroking him a few times before leaning forward and pressing a kiss to the shaft, another to his tip before tapping him against your lips. He groaned, his hand tightening its grip in your hair. 
Kissing his tip once more before finally wrapping your lips around him, the heady and salty taste of his arousal coating your tongue as you swirled it around the sensitive skin. “Oh my god…”  
You squeezed your thighs together as you took him deeper into your mouth. His thighs twitched as his cock poked at the back of your throat, the warm and wet heat of your mouth wrapped around him was overwhelming. 
As you bobbed your head in a steady pace, Akira couldn’t help the whines leaving his throat. “Huh?” his eyebrows furrowed as Kencho’s voice rang through his ear, “Oh yeahhh man…” He sighed a groan. “She feels so good wrapped around my cock-ah” His hips jolted as a sharp gag left your throat, pulling off of him and taking him in your hand again. The wet shlick! shlick! with every up and down stroke of your palm reached Kencho through the mic. “She’s so messy, Cho…mhmm-oh shit!” You took him in your mouth once again, taking him as deep as you could. Your nose reaching his pelvis as you held yourself down on him, your hands gripped on his knees. The sensation of your throat constricting around him, “She’s such a sloppy bunny, taking me so well.” His hips thrusted up into you, trying to push himself incredibly deeper. The sloppy squelches of your throat increased, your hand slipping into your pajama pants and past the waistband of your underwear, moaning around him when your fingertips met your swollen clit. 
“Doing so good for me, baby…so good!” He was feeling his release near as your voice vibrated against his length and with a wet slurp! you pulled off until it was just his mushroom tip between your lips, suckling gently while stroking the rest of him with your hand. 
The suction your lips created was what snapped the coil, his whines increased as released ropes of his thick cum against your tongue. “I’m cumming, oh fuck! Feels so good, baby! Thank you…ngh!” He gasped sharply as you cleaned him up, making sure not to waste a single drop before finally pulling him out of your mouth. Making a show of swallowing his spend before opening your tongue and sticking your tongue out as proof. 
That’s when he finally noticed that you were grinding against your hand. 
“My poor baby…c’mere.” His chest was heaving as he attempted to catch his breath. You stood up on shaky legs, pulling your hand out of your pants. He gripped your wrist and brought your hand towards his face, wrapping his lips around your slick covered middle and ring finger. Swirling his tongue around the digits. 
“A-Aki…please…” You whimpered. 
He smirked around your fingers before pulling them out of his mouth. “Shh, shh…” He cooed. “I’ll take care of you. Take care of my bunny.” He cupped your cheek before pulling you into a tender kiss. The taste of his essence lingering between your lips, wincing a cute moan as you reached down and stroked his length. His lips parted against yours, “You’re-you’re gonna kill me.” He groaned. 
“Sorry.” You laughed, “Couldn’t help it.” 
You pulled your pj pants off before kneeling onto the couch, bending over the back of it. “Here you go.” He slipped the headset onto your ears, “Kencho’s getting lonely.” 
Through the headset, you could hear the wet sounds of him stroking his cock, moans leaving him in a steady stream. He watched your entrance clench, amused at how clearly you enjoyed being heard. 
Gripping the base of his length, he rubbed his sensitive head against your swollen bud. “Damn…bunny, you’re soaking wet. All this for me? Hmm?” 
“All for you Aki, pussy’s all yours…j-just please, please fuck-oh my…” He cut off your desperate rambling as he bullied his way into your gummy cunt. 
“Shit…squeezin’ me so tight…” 
‘d’you like being fucked, bunny? like being stuffed full for anyone to hear?’ Kencho grunted, your moans dizzying to both men.
“Mhmm, I-Ilove it! Love being so full-” Akira pulled out almost all the way before snapping his hips forward and sheathing himself in you once more. “Aki!” You hugged the back of the couch, arching your back as he started canting his hips at a mind melting pace.
“Go on, bunny. T-Tell Kencho how it feels.” He instructed, bringing his hand down against the fat of your ass.
You could feel every inch of his length as he gripped your waist with both hands, squeezing roughly as he pulled you back onto his dick. “So b-big…feels so good…so good K-Kencho!” 
‘yeah baby? is tendo making you feel good?’ 
“C-Can’t think str-straight…oh my god, Aki! Right there, right-” You gasped, his abuse of your g-spot was making your thighs quiver. 
He kept his pace as he leaned forward and snatched the headphones off your head, and brought just the microphone to his lips. “Sorry buddy, we’ll call you back.” 
And with that, he tossed it somewhere he couldn’t bring himself to care, continuing to fuck into your sloppy cunt before leaning forward and completely encasing you with his body. 
The couch groaned and squeaked with each slow and heavy thrust. “You’re so cute, baby…hah you feel so tight…squeezing me so good.” He reached around and started to rub fast, tight circles into your clit. 
You gripped onto the cushions so tight, you thought they would tear. Pleasure spiking in your gut as your toes curled. “M’cumming…Aki, I-I’m cumming! Fuck!” 
You spasmed around him, your release completely soaking him. “That’s it, goood girl…that’s it…” He cooed, grinding into you to help you ride out your high before pulling out, ignoring your whine of disappointment. 
He helped reposition you on your side, teasing your oversensitive clit before slipping into the space between your thighs. “Mmm love these thighs, honey…so soft-shit!” 
He was slipping against your slit so easily, your release sticky between your legs. You jolted each time his tip caught against your sensitive bud. Sobs of overstimulation leaving your lips. “Oh bunny, I know…I know.” He cooed. “M’almost there, I-I’m gonna-” You flexed your thighs and that was that. “I’m cumming…oh bunny, I-!” 
With one final thrust, he stilled against the backs of your thighs, his release coating your inner thighs and lower stomach. 
You slumped back against the cushions with a pitched sigh, your whole body felt like it was on fire. 
Slowly, he removed himself and settled onto the couch, coaxing you back on his lap. “Aki…I don’t think I can-” Your pulse thrummed as you noticed how hard he still was. 
“I just wanna be warm, bunny. Lemme slip it in, no funny business.” 
“Hmm…okay. No funny business.” You eyed him skeptically, hovering above him before slowly dropping yourself back onto his thick cock. “F-Fuck…” You whimpered, straddling him properly and wrapping your arms around him, face buried in his chest. 
“Take another nap, bunny.” He grabbed his spare control and held it behind you, resting it slightly against your lower back. “I’ll be right here.” He turned to kiss the side of your head, lingering there before sitting back into the couch and continuing to play where he left off.
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valaglarios · 2 months
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i'm thinking about mac's post again and i don't wanna keep rb'ing it to ramble in the tags BUT someone in the notes called arthur a "control freak" and i feel like that really is the crux of arthur's problem. like my assessment of arthur hasn't been particularly generous because i just hate... the particular kind of character he seems to be but to his credit, arthur DOES care about the rest of the hex. a lot. i think they ALL care about each other, to at least some degree, or they wouldn't be sticking around together as a group.
arthur's been put in a position he doesn't want to be, but instead of trying to eschew the responsibility, he takes it DEATHLY seriously. in his spare time, he is preoccupied with keeping the mall out the hands of the infested because he wants to keep the other hex (mostly eleanor and aoi, but i think the rest of them too) safe. and the angry comment he makes to quincy when quincy "steals" a kill from him -- "i had it under control" -- i think says a lot about WHY it is that quincy's attitude antagonizes him so much.
arthur very much does NOT have shit under control! he would NOT have been able to defeat the efervon tank if quincy hadn't found its weak spots, and the only reason quincy was around was because he and the rest of the hex followed arthur out the door and strongarmed him into accepting help! i think the fact that quincy treats the situation sort of like a game, trying to provide much-needed levity to the situation, pisses arthur off because 1) it makes him think quincy doesn't respect him or the authority he's been given as the de facto leader, hence his suspicion toward quincy in idle dialogue; 2) it makes arthur think quincy isn't treating the situation with the gravity it should be given, which he probably views as outright dangerous; and 3) quincy's presence in general doesn't give arthur the opportunity to keep pretending he has all this shit under control and is capable of singlehandedly keeping the rest of the hex safe
arthur wants to pretend he's a one-man army who can fight off hordes of infested & scaldra alone to keep the rest of the hex out of harm's way, and he can't, and quincy reminds him of this. arthur is stressed, not good at hiding it, and takes it out on other people, causing friction between them; quincy doesn't seem particularly bothered by what's happening and continues to be amicable even to hex members he doesn't particularly trust (as we see in how he speaks to eleanor). arthur is plagued by self-doubt; quincy is confident and assured in his abilities. i don't think it's remotely fair for arthur to be so mistrusting of quincy but i absolutely see why quincy grates on him so much. quincy is basically a walking embodiment of good leadership & team player qualities that arthur Does Not Have, and a constant reminder of what he views as his own personal failures
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elveny · 2 years
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Writer's Game: First Sentences
I got tagged by @pikapeppa - thank you so much!! ♥
Tagging forth to @autumnslance, @kunstpause, @captainderyn, @greyias @thevikingwoman @karoiseka @kauriart @kepesktribe @traveleorzea @keldae @storyknitter @elfyourmother @dandelionofthanatos and all who want to grab it - as usual, no pressure at all!
Rules: post the first sentence of your last ten fics. If you haven't written ten fics, share as many first-sentences as you have.
I really enjoy this one and am so looking forward to yours! :D
(Looking at my pairings and fandom, I am somewhat single-minded, lol. I haven't included the last short prompts I wrote, but if you're interested in those, check them here :D )
****
Nor Death Do Us Part (soon-to-be published) (WoL x Estinien, FFXIV)
The air was thick and humid, throbbing with the rhythm of the music.
2. In A Mirror, Darkly (WIP) (WoL x Estinien x Aymeric, FFXIV)
FROM THE CHRONICLES OF UL’DAH, RECORDED IN THE HALL OF HISTORY The line of Ul ended with the death of Sultana Nanamo Ul Namo at the hands of the traitorous Scions of the Seventh Dawn during the victory banquet held to celebrate the success of the Defence of Ishgard against the Dravanian Horde.
3. The Count's Seduction (WoL x Estinien x Artoirel, E-rated, FFXIV)
Adriene had long lost track of time as she lay on the couch in Artoirel’s office, her thoughts idling away to nothing in the low flickering of the candles.
4. The Grove (G-rated, DnD)
“Ilyana? Ilyana!” The voice booms across the clearing, and Ilyana looks up, shocked to see that midday has already darkened into early evening. She is all arms and legs, bony elbows and skimmed knees, huge eyes in a round face that is somewhat too earnest for a four-year-old.
5. Cursed (M-rated, FFXIV)
You have been cursed. You don’t know when or why, but somewhere along the line, someone decided you had a job to do and nothing would get you out of it. Not even death.
6. The Siren's Claim (WoL x Estinien, M-rated, FFXIV)
Estinien never knew that the ocean could be so loud.
7. Thus with a kiss, I- (WoL/Azem x Lahabrea, M-rated, FFXIV)
First (almost, once upon a time) “Azem, a moment, if you will.”
8. Dear Hades (WoL x Emet-Selch, T-rated, FFXIV)
Dear Hades. I have lost track of how long I have been here at the edge of the universe.
9. The Snowstorm (WoL x Estinien, E-rated, FFXIV)
Loud banging on the front door shook Adriene out of her cosy sleepiness.
10. Courtesy (WoL x Estinien, E-rated, FFXIV)
Adriene shuddered visibly, throwing her arms around herself as she accompanied Estinien through the Jeweled Crozier.
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m-s-justice · 2 years
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Once again, I show up to the Cod:z tag with a fucking essay. Once again it's about Dempsey. Sorry for Demposting :'(
The whole point of this is just to focus exclusively on a point made very briefly in my previous one. The whole Dempsey-Player dynamic (and a little bit of Treyarch mixed in for spice) is just so strange.
Three main questions I’ll try my best to answer, and a few more open-ended ones to chew on.
What are the lines?
What causes the lines?
Player control and the extent of it?
what the fuck is up with the lampshading seriously is this gag a joke or an actual part of his character now???
1.
The first question is easy. Pretty much all of his lines referring to the Player are, to put it lightly, incredibly rude. He frequently insults and even outright threatens us. In Shangri La, he says that he’ll appear in your living room and that he’ll have “words with you”. The most polite is when he’s being passive-aggressive. “Why do my guns feel so light? HINT. HINT.”
2.
So what causes him to speak up? That’s also pretty easy: anytime his ability to kill is threatened, when the Player isn't doing well,  or when they make him do something he doesn’t want to(though the last is much more rare). The majority of his lines are ‘out of ammo’ lines but he does have a few of him demanding headshots or blaming you for his lack of points(which he’s right for doing but also fuck him he’s a rude bitch and I’m going to force him to walk into a horde). In Classified, he’s particularly sassy: “Wait, this isn’t the secret song. What the hell do I need this for?” “I suppose you want me to comment on this thing, right? Hey you made me pick it up, pal! Well guess what! Fuck this thing in partiular.”
He’s clearly not enthused about the whole “being controlled by an untouchable entity”, but he also is strangely flippant about it. Fatuous, almost. It’s actually kind of concerning how nonchalant he is about it. But that could have a little something to do with the next point
3.
How much control does the Player really have? In the grand scheme of things? Not very. In cutscenes, Dempsey is in full control, we have no input over what he does. In game, we only have control over his body, and even then, not complete control. Dempsey can talk all he wants and he can still have minor control over himself with idle animations and the like. This is compounded by the linear story-telling. There is only one major story EE in every map and the outcome never changes. This is pretty much expected as COD is a FPS, not a choice driven game. The most Player influence we ever got was in BO2 with Maxis vs Richtofen, but even then Treyarch said "Fuck Richtofen" and made the Maxis route canon. So no matter what, Dempsey will still so the only thing he can(progress the story via the EE)
Despite this, one would imagine that he’d be more concerned about his total lack of autonomy while in a combat zone, yeah?
4.
But this could be dismissed as a running joke; Treyarch giving Dempsey a neat, ultimately harmless and insignificant quirk. Except.
Except there’s an in-universe explanation for it. It’s a side effect from the 115 testing for Ultimis and after getting his soul extracted, Primis starts acting similar to his Ultimis counterpart with the same happening to his teammates. But you know, maybe that’s just a one-off thing. "Oh, Dempsey is just insane in canon now. The 115 fucked him up and now he thinks he’s the Player Character."
Except. It’s fucking acknowledged. Characters on the level of gods know that he’s doing it. And try to manipulate him with it. Only two do it, but they are the Shadowman in Revelations and Samantha in Classified.(ok, both Toffens make fun of Demp in Alpha Omega, but he clearly has no idea that it’s rude to talk about someone who is listening.)
“Oh… oh Dempsey… another big tough man without a brain… always a good soldier… always the American savage… and always so eager to kill my puppets! Who are you always talking to? I always hear you doing it. Even when the others aren’t around. You are like a talking doll! Speaking to people who aren’t there! Maybe Teddy DID break you! But you can stop him! It could be so easy! Just pull the trigger, and… POP! No more Teddy! What is it you want? Do you want to stop fighting? Do you want to go home? Do you want your memories back? What he took from you? Kill him for me, and I can give you EVERYTHING!”
Wow that’s a lot to unpack, but for now I’ll only focus on what’s actually relevant to my point. Samantha fucking knows that Dempsey is talking to ‘someone’. Comparing him to a doll and contemplating that Richtofen actually managed to ‘break’ him. The latter bit of the statement lines up with the in canon reason, but still. (the doll bit is an admittedly apt comparison, considering that’s exactly what we’re doing with him, but I feel like that was unintentional on Treyarch’s behalf.) Of course to others he comes off as absolutely insane, but to us who are there, it’s a really odd thing to point out. Samantha could’ve easily utilized Dempsey’s lack of memory and his unrelenting hatred of Richtofen to manipulate him, but instead she mentions ‘people who aren’t there’.
And the Shadowman. He’s kind of a bitch and is very manipulative, but to be manipulative you have to know your audience, so here.
“ ‘Tank’ Dempsey. Do you even have a first name? You know so little about yourself. You used to talk to imaginary forces all the time! Forces you thought controlled your destiny. Or have you forgotten that? Of course you have! It’s all Monty’s fault!”
A lot shorter than Samantha’s schtick, but still telling enough. For Primis, who hadn’t even been experimented on, by sheer virtue of being Dempsey the Player(and probably Treyarch, too, considering the whole ‘controlled your destiny’ bit) is immediately brought up in an attempt to exploit him. Which is so strange. It implies something much deeper than what is really there.
But above all, the one link between every line regarding Dempsey and his connections is the fact that the Player(and Treyarch) are either fake or just ignore him.(though, considering his treatment over the series, yeah kinda.)
“Speaking to people who aren’t there”
“You used to talk to imaginary forces all the time!”
“Dempsey, whoever you’re talking to I don’t think they are listening.”
Which is so strange. Why bring it up in the first place, if his calling is responded to with only silence? Why try to manipulate him with it, if Dempsey is so clearly unaffected by his circumstances regarding his lack of control? The important-non importance this facet of his character is given just confuses me. Maybe they were going to do something with it, eventually, but y’know. He just gets killed off.(I’m entirely bitter about this)
End of Post(me complaining)
The whole thing is just sitting in between being a joke given justification and a Chekhov's Gun. And I really wish Treyarch let Dempsey pick it up. If not for some serious plot point or justification, then just to do something with it. It’s been given the spotlight from characters of great importance and knowledge, so why not do something with it?
I hope I don't come across as someone ungrateful or unnessecarily scrutinizing, but the vibes are off man. Takeo's obsession with honor and the Emperor got utilized and made into character development, as did Nikolai's drinking and nth Wife gag. Richtofen got his madness explained and could be viewed as perhaps not redeemable, but definitely pitiable.
Dempsey is just ruthlessly mocked at ever convenience and while thrown into focus few times by some big names, it's nevery really made into anything more. I dunno where they were going with this, but man. Dempsey as a character was so underutilized. For a fan favorite, he gets a whole lot of nothing.
Ah, but that's for another post. This one is already far too long.
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vivifrage · 2 years
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Dunno why I'm thinking about it now but I wanna see a butch gal in a game or something. I want a gave-themself-a-fade tank top and work pants butch plowing through a horde of baddies in a cool-ass cutscene while we join them in battle. Fat butch in a suit with her hair slicked back funding whatever operation we're involved in. Skateboarding butch zooming around doing his own thing, has some idle dialogue. A couple butches chitchatting about how they dose their testosterone and estrogen respectively before giving us an important clue to the mystery.
I dunno man I can think of three butch characters total, can't remember two's names, and I'm pretty sure two of the three die and the last is just there for an affair subplot. I wanna see more.
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Approaching Hordes! by Craig Ruddell
============= Links
Play the game See other reviews of the game
============= Synopsis
It's officially hit the fan! Cause, unknown. There's no time to worry about that now anyways...there's a zombie horde approaching! Your job...gather as many survivors as you can and hold out for as long as possible. You'd be the hero if you can find a cure, but digging an escape tunnel might be a good insurance policy.
============= Other Info
Approaching Hordes! is a Twine (SugarCube) game, submitted to the 2022 Edition of the IFComp. It placed 49th overall.
Status: Completed Genre: Apocalypse, Zombies, Resource Management
CW: / Note: Zombies, violence, death,
============= Playthrough
First Played: 2-Oct-2022* Last Played: 26-May-2023 Playtime: around 1h-ish? I took a break somewhere Rating: 2/5 Thoughts: If I was this bored managing resources during a Zombie Apocalypse, I would probably die.
*I had reviewed the game during the IFComp in the Author's section (which was hidden to the public). I forgot to keep track of the notes I gave though... You can find the OG review under the cut.
============= Review
Approaching Hordes! is part Choice-based, part Resource Management in a basic SugarCube UI, following the player has he leaves his infected family behind and tries to survive hordes of zombies.
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.
Preface: Before getting into replaying the game, I could not shake off the feeling that I was going for a bad time. I remember not liking the game at all (I think my OG review shows that). Still, I am going into it with a somewhat open mind?
The game start with a short prologue, spanning a couple of days, where you notice an increase of gunshots in the neighbourhood and order your wife to check it out (day 0); wake up, find your neighbour informing you of the zombie apocalypse, find your wife having turned into s zombie and Mike-Tyson-punch her, and set up camp (day 1); constructing a guard tower (day 2, very quick); and becoming unanimously the leader of the 11 survivors (day 3).
Then starts the Resource Management. At the time of the first review, I had not seen many Twine games doing something that was not Choice-Based (aside from my own little tavern). Instead of taking the traditional approach of a choice list to resolve issues, Approaching Hordes! combines the Idle game format to managing the compound and its resources. It is an interesting way of pushing the SugarCube/Twine engine in this manner. You have three levels of difficulty. I've played only on Easy and Medium.
However, it soon becomes tedious, and I would put the blame on the idleness of the game. Resource management is very fun, as having to balance the use and harvest of set resources can be challenging but also quite rewarding. Idle games, on the other hand, often requires you to step away from the game and leave it on in the background. Except you can't do that here. Closing and reopening the game brings you right back to the moment you left it. Leave the page idle for too long or change tabs and it just... pauses. You have to keep the page open and focused, watching the bar fill up slowly.
There is nothing else to do in the meantime, no extra story, no dialogue with the other survivors, no personal thoughts... just sitting at a desk and moving people around.
Granted the first quarter(-ish) of that part is a bit stressful. You only have 10 survivors with you out of the max 50, you need to make sure you have enough food, that there are guards around, that the compound is secure and repaired, and that the camp is happy. But as soon as you max out the survivors (which can be preeeettttyyyy quick), you are essentially done. It's just a matter of moving a few of the survivors around to the relevant ending (escaping or cure).
The first time I played the game (during the IFComp), I got incredibly bored and just let my survivors die/leave camp halfway through (all forced to build that tunnel, waiting for the end link to appear on my screen (I think I got a bad ending). This time, I tried to be more diligent and finished the zombie cure. But by jove was it tedious. I was legit writing this review at the same time to fill my waiting between moving one or two survivors around.
Depending on the path taken (win/lose - cure/escape), you will have a bit of a different ending from a news-cliping, before you are able to see the different important steps of your journey in a notebook. But those are just two screens. And after spending all this time waiting and clicking stuff every few minutes or so, it honestly felt unrewarding (especially when I freakin found the cure!!).
Suffice to say, it still didn't tickle my bone the second time around either...
Some other points:
there is humour in the text, but it really wasn't to my taste. The jokes and the nudges fell flat or forced. It often made me cringe, but not in a enjoyable way.
I still don't know if you are supposed to like the protagonist at all (from the text, I don't think so?), but I thoroughly hated him. He is an absolute dick (especially to his wife) but somehow everyone thinks the sun shines from his ass (how you get the leadership still astounds me).
I wasn't particularly moved by the prose, and often felt a bit uneasy by the tone flipping too abruptly from comedy to action to "horror". Part of it is probably because I loathed the protagonist.
while the visual was simple, there was issues with refreshing the page (which reloaded everything) and with the contrasting of the text (especially when choosing the action in the resource management block).
As a proof of concept (Resource Management Idler in Twine), it worked. This game really tried something new (in my book) with the interactiveness and that should be commendable. But the fiction of it all was really eh.
=======================
OG Review during the IFComp
Zombie apocalypse meet Management Sim.
This was the first time I saw something quite like this with a Twine game (I usually see more Choice-based game) and it was interesting to see what else one can do with the system itself. Who knew resource management was on the table! This was kinda neat to see.
That said, after the prologue, the game became a bit boring. This is usually the case with idler-games, you just end up waiting for progress bars to fill up, which is the case with this game as well. Even if you need to tweak between the options, there’s not much you can do but wait. Only having the resource management/idler for this long really breaks the flow.
It’s a bit of a shame that there is no story past the prologue and that you, as the leader, you do nothing but tell a survivor where to go and wait. There is some story after the horde arrives (at least 30min after you get into the compound), but, even though I was yearning for something else to do than wait for the progress bar to fill up, I had mentally checked out of the game when it appeared.
I also had some issues with the little story you end up having. The text is at time confusing (your spouse is on top of you, but the next line is she is far enough that you can punch her?) and missing/misusing punctuation. Some paragraphs have very disconnected tone [Though I always like to be able to flip off my neighbour]. I didn’t understand the rationale behind you the player being set as the leader of the group either (why would people follow someone who’s clearly a not-so-nice person and a terrible spouse?).
Some formatting is a bit off. Rather than change days in the middle of one passage, they probably should have gotten a new passage instead.
Overall, I liked that it was different and tried to do something new with the Twine Engine, but not having anything really to do during the resource management portion really decreased my enjoyment of the game.
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manonamora-if · 1 year
Note
Hi! Is it possible to make players wait in real time for another part of the story to unlock or for energy (like those idle games) to restore over time?
Yes, it is! And an entry to the IFComp last year had something like this: APPROACHING HORDES! (literally the game play is an idle game). You can download the file from the IFDB Page* to check how it was done :) *All entries to the IFComp are saved in the IFArchive when submitted, it is part of the requirements to allowed the comp version to be freely available.
Here, the <<timed>> macro will be your friend (I have tested it with 100000000000s...). You may also find useful the Date Custom Macro from Hituro. Maybe even tinker with a bit of JavaScript to get a real-time value.
But, please note:
when the page where the game is open is idle for a while, the code will be paused, and only resume when the page is in use again
closing the game will have a similar effect
changing pages will affect macros/reset/reload them
Making an idle game is possible in Twine, but using Twine to make long idle games where you close the application and come back later might not be the right move. It really depends what you are trying to do there...
There was also ProtoSum from RynGM, but it looks like it was taken down :/
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Game 241 - XCOM 2 by Firaxis Games
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What did I think it was at first? I've played XCOM: Enemy Unknown before, but wasn't able to beat it. I know to expect an alien takeover, base management, and tactical combat.
How was the character creator? It’s considerably stepped up from what I remember in the original game. I remember being able to change colors on my soldiers and do some basic customization, however, the customization on soldiers now are very detailed. They can come from many backgrounds, and you can even turn in the option for some of them to speak the language that matches their heritage. I ended up with a badass squad of ladies who were highly trained soldiers - and they all felt different and had their own personalities. Even my English speakers responded to commands differently and had their own attitudes.
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How was the game? It felt very similar to the first game, but if it isn’t broken there’s no need to fix it.
I had the best time when I was thrust into combat with the alien hordes and got to command my units. The tactical turn based RPG gun fighting was a little easier this time around, and I was able to be much more successful than my original outings with XCOM. The maps and enemy squads seem to have some amount of random generation. My favorite mission was when I got to control all of my little dudes at once.
When you’re running combats, everything feels very high stakes even though they are slow. One wrong move can wipe out your whole squad, so I used a technique I learned in the original XCOM which is to save scum early and often. I found myself very attached to my crew and as they became more capable I would more readily steamroll combats. The difficulty was definitely more consistent here than in the other game.
It’s also a fair amount prettier, though I felt bad that my computer chugged a little on a 2016 game. I ran the game in medium with some modifications.
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What did I not love? I didn’t mind the base management in the previous game, but I didn’t like it at all in this one. The characters have good personalities, but I felt like the objectives were a little unclear and it was harder to figure out the mechanics. The actual pacing chugged and there were some points where I really couldn’t figure out my next missions. I get that the Avatar Project timetable is meant to encourage urgency, but it felt like I couldn’t really establish my soldiers or base under its threat.
I’m not sure if this part is because I ran the game off an external time, but my loading times and combats also felt very slow? There’s a lot of tension in the exacting firefight missions, but then you sit idle waiting for assets to load or to proceed between parts of the game. I ended up not finishing it just because the pacing wasn’t great on that end - I could do like 2 fights a night before I felt myself sleepy and dragging.
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At 17 hours and $14.99, was it really worth it? I think that as much as I want to like XCOM, it’s just not for me. The fights are cool though! If you would like a grittier realistic alien based Fire Emblem you might like this.
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ixcaliber · 2 years
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Games I Played This Month October
It’s the spooky edition.
I played some horror/horror adjacent games.
1. The Spirit and the Mouse
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Technically I played this last month, but I only finished it at the very very end of the month after I’d already made my post, but it’s a cute game and I wanted to make sure to mention it.
You are a cute mouse on the streets in a stormy night and somehow you end up with the abilities of a helpful electricity spirit that was sent here to help the people of this little french town. It can only go home again if you take its place and help out the various townspeople with their problems; pretty much all of which are caused by faulty electricity.
It’s a cute game with a good concept and a nice aesthetic. Most of the game is exploring and collecting and solving little exploration puzzles in order to help out the townspeople. The puzzles are all fairly straightforward, the real focus of the game on the cute dialogue between the mouse and the spirits and the overall atmosphere as you explore this little town.
2. Vampire Survivors
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I played this earlier in the month before the 1.0 release and reached what was very clearly a final boss so, even though I haven’t really dipped back in since the big update I’m still putting it on here.
It’s a pretty good game, a great game for engaging the part of the brain that likes to see numbers go up, and like a really good game for listening to podcasts with. Due to unrelated circumstances I ended up getting into Collegehumor/Dropout stuff recently and spent a lot of my time playing Vampire Survivors listening to a LGBT podcast hosted by Ally Beardsley. This isn’t really relevant to the game just like, idk, this is what my experience was largely fuelled by.
I mean I think it’s kind of relevant because I couldn’t play Vampire Survivors without some kind of background thing to focus on. Without another component this game would not hold my attention, and I think that’s fine.
Just on the off chance that I’m the first person you’re hearing about Vampire Survivors from. It’s a game with very simplistic graphics where you defend yourself from endless hordes of monsters using auto-attacking weapons for up to 30 minutes (generally). It’s very light on narrative though now in the most recent update it does have a bestiary that adds a little context to the game. It’s not quite an idle game you definitely can’t just leave it to do while you do something else but it’s a low attention game. You only really need to fully focus on it now and then when you pick new weapons and items or if you’re dealing with a particularly tricky kind of enemy.
3. Resident Evil 5
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Resident Evil 5 is a racist mess. Lets just take that statement for granted. I’ve seen arguments that try to write it off as ‘oh its just that its set in africa. if there’s an outbreak of whatever biohazard this game is about naturally lots of black people would be infected because thats the people that live in africa etc’ and ‘its not racist its essentially the same thing that resident evil 4 did with eastern europe’ and the arguments are fucking stupid.
This game is racist. Resident Evil 4 was leaning on tropes of gothic horror, what tropes what ideas are being utilized to fuel the horror in this game? Fear of the native, fear of the primative, fear of black people just in of itself. Like there’s a chapter where all the infected are wearing extremely stereotypical tribal clothing and it sucks so bad.
Spoilers for the rest of the month but I also played Resident Evil 6. In that there’s an outbreak in a fictional chinese province and you don’t see asian stereotypes trotted out. The problems of RE5 cannot be solely attributed to ‘it’s set in africa’. They don’t use africa as a setting so much as africa itself becomes the theme, the flavour of the horror.
I played through mostly for grim curiosity and also because I wanted to watch a pair of videos (one by Noah Caldwell Gervais, one by Sophie From Mars) about the Resident Evil series as a whole and so I needed to finish off the couple of mainline series games I hadn’t managed to before.
I played it on my old xbox 360 copy that I bought back when it came out because I’d loved Resident Evil 4. I remember playing like two missions and then I didn’t touch it for 10 full years. There are PC ports or more modern versions that I could have played that might have felt less stodgy, where I might have felt capable of aiming and shooting without feeling as though I was dragging myself through molasses, but fuck giving anyone any more money for this terrible video game.
4. In Sound Mind
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In Sound Mind is a really neat game. It’s a survivally horror actiony kind of game. In it you are a therapist trapped in your own warped mindscape and forced to enter the mindscape of some of your former patients, fight against some of their fears and insecurities made manifest and try to figure out why and what is happening in the first place.
I had this from PS Plus/a bundle I got a while back and the main thing that enticed me to play was some of the screenshots from the steam page. The game has some really interesting aesthetics, each of the different mindscapes you end up going to has it’s own colour palette and theming and it just generally has a lot more going for it than I might have expected.
There’s just some really creative stuff, like your melee weapon when you obtain it is a broken shard of a mirror, which also serves as a sort of difficult to use radar. You can hold it up in front of you and enemies or important items or collectibles will be glowing slightly in its reflection. Difficult to use because of course it’s showing you the area behind you so it still requires some thought to make good use of it.
Each level has a sort of central presence, an embodiment of the insecurities of that person and each manifests in a very different way and requires different kinds of behaviour in response.
My only big issue is that, after you’ve defeated whatever boss enemy is in a mindscape you’re then free to roam the level and pick up any collectibles you missed in safety. I learned this from the first level and so in the second level I didn’t meticulously comb for collectibles before defeating the boss of the area and then found out there were certain items only accessible by using the boss’ attacks as a puzzle solving mechanic. I ended up having to replay that entire level to get to the one item I was missing. It does allow that option though, so it’s not a game breaking issue or anything like that, just a sort of mismatch or miscommunication between my expectations as they were set by the end of the first level and then the reality of the second.
5. The Other Side
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A short game about living in a sealed off industrial world, where nobody ever leaves. Discussion of the outside world is a crime punishable by death. Through some unlikely chance you caught a glimpse of an outside world and managed to slip through the cracks and you’ve been plotting how to make your escape.
The game boils down to operation of a drill in order to cut through the outer walls. You have to perform various maintenance on the drill, such as recharging its batteries, refuelling it, changing the broken drill bits and this whole process comes with a certain amount of tension. A feeling that you could be discovered at any moment and killed without question. Its an interesting mechanical experience, a sense of you must perform these actions perfectly or fail, though I’m not sure how much of an allowance there is for hesitation, or confusion, for forgetting a vital step.
It’s neat, it’s just a little game but it is pretty interesting.
6. Alleyway
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An extremely short horror game with ps1 era vibes. It’s a game where you walk down an alleyway and god only knows what its implied larger narrative is. Has a little bit of jumpscare kind of horror in there but primarily I was mostly enjoying the tension and ambient feeling of wrongness that works so well with ps1 style graphics.
7. Sally Face - Episode One: Strange Neighbours
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I was sort of hoping that this one would give me similar vibes to Fran Bow or Little Misfortune. It didn’t really. It’s an adventure game with a child protagonist getting into some messed up situations but it hasn’t really clicked with me so far. I admit I only played the first episode, it was all that was part of the itchio bundle for Reproductive Rights I got earlier in the year.
It follows Sal (Sally Face appears to be a nickname based on the mask he wears) as he recounts one of the first times he saw a dead body. You explore the apartment complex that you have just moved to and meet a number of weird and unpleasant characters. Solve a couple of inventory puzzles you know how this kind of thing goes and solve (?) a murder. There’s the implication that something worse and darker is going on behind the scenes but it’s mostly just an implication at this stage in the narrative and I don’t know where it goes just yet.
Don’t know whether I’ll follow this one up. It didn’t really grab me like the previous games I mentioned and I’d have to purchase the full game in order to see where it goes from here.
8. Zombie Admin
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Fun little arcade game where even though it’s the Zombie Apocalypse you’re still expected to go to work and perform your tasks. Fight your way through I think about 10 different procedurally generated levels, completing tasks and fighting zombies and it’s a pretty fun time that gets really difficult towards the back half. Especially if you’re just playing alone. It does have multiplayer functionality though. It’s not bad for a little silly top down shooter kind of game.
9. Amnesia: A Machine For Pigs
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I’d been so excited to play this one for a long time because I was convinced, solely by the name, that this was going to be like Victorian Saw or something. It’s not that.
I guess it shouldn’t be much of a surprise that it plays very similarly to the first Amnesia game in terms of exploring, finding notes and hiding from monsters. This is a victorian manor with an enormous industrial factory attached to it rather than a decrepit gothic castle. The major mechanical difference is that you don’t have a limited number of matches, i.e. a finite amount of time where you are permitted to see what the fuck is going on. And like there is more of a set path for you to follow in this one. In The Dark Descent sometimes you would get a moment where to progress you’d need a couple of different things and you could tackle these different areas in whatever order you pleased. That never happens in Machine For Pigs. I think that there might also be less actual interactions with the monsters and less of a variety of monsters, but it’s been too long since I played The Dark Descent and I immediately forgot everything about it when I was done.
I should say spoilers ahead though like I should be clear that I’m reiterating things from my understanding of them which is shaky at best.
A Machine For Pigs, the narrative is that your character went on some vision quest to South America (?) I think, and had some sort of lovecraftian encounter there where you came to the conclusion that all humanity is filth and failed and deserves to be wiped from the planet so you came back and built an enormous meat factory to turn people into pigmen so you could unleash them and destroy the world or something. But maybe as you get close to enact this you get cold feet and then amnesia and so the physical embodiment of the machine you built keeps phone calling you telling you to go down and turn the machine on and god the narrative of this game is so shaky to begin with but all of it is told with victorian era language that is tricky to parse and I feel like so much of it is told through implication or maybe as an environmental detail. I didn’t jibe with the story of this one at all unfortunately. I mean I didn’t super jibe with The Dark Descent either. I don’t know why I am still playing Amnesia games, except for, you know, the misunderstanding about this being a Victorian era Saw game.
10. Resident Evil 6
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(pictured above: chris redfield, and his good friend piers, in the middle of an outbreak stopping to sit on a children’s springy toy thing at a playground (i.e. the only moment of joy in the entire video game))
For the first of the four campaigns in this fucking overlong video game I was convinced that I was going to become the RE6 apologist. After coming off of xbox 360 era Resident Evil 5 it felt so good to play. The controls were responsive, like the actual moment to moment feel of the game was good. I wasn’t fighting for resources against my AI partner any more. The zombies were back and were fun to fight. The narrative mostly worked, or at least made internal sense. And then it was all downhill from there.
Which like isn’t to say that Leon and Helena’s campaign was flawless. The opening cutscene where the zombie president shambles towards him as he struggles to bring himself to shoot is pretty silly. The early game is pretty slow. When you do get to the church (your first primary objective) the puzzles you have to solve to get to the secret lab underneath felt extremely arbitrary and just weren’t fun. And the less said about Helena’s sister turning into a sexy spider monster the better. And yes I hated every section of the game where I had to fight against the ever respawning rakspalajes or whatever they were called. And that’s to say nothing of the fight against Fucking Derek which went on for an absolutely interminable length of time. So like, yeah, there are some flaws but Leon’s campaign is still the best the game has to offer.
After that Forgie accompanied me to play through Jake and Sherry’s campaign (we went out of sequence at her suggestion so as to ease me through the game as painlessly as possible) and it is... well... Jake and Sherry’s campaign is a fucking mess. They spend most of their time getting captured and then rescued by Chris and having the same boss fight again with the game’s piss poor version of the Nemesis, the Ustinak. Their campaign the most feels like it was written last, like it was just the flimsiest justifications for them being in the spots where the campaigns could overlap that the writers could be bothered to come up with. They’re being hunted by the Nemesis equivalent (I think the justification is supposed to be because whoever sent the Ustinak after them wants to wipe out Jake’s C-Virus immune genes) and they spent six months held captive somewhere and all I can think of is what the fuck the Ustinak spent doing for those six months. Making the long journey from whatever vaguely eastern european country they first encountered it in to china on foot I guess. Oh and they have ‘romantic tension’ and it sucks.
Oh and Jake is supposed to be Wesker’s secret son and he and Chris have this fucking stupid scene where Jake’s pissed that Chris killed the dad he’d never met and wouldn’t have gotten along with anyway because Wesker was a fucking psychopath.
And it’s full of terrible gimmick levels. Like the terrible snowmobiles section and a bit where you need to drive a motorbike. Awful enforced stealth sequences where you essentially need to perform an action and then run back and hide in a bin again and again and again. This is a trend that continues in Chris’ section including a bit where you have to fly a fucking plane. In resident evil.
Forgie attempted to accompany me through the Chris campaign also, but bounced after a single chapter because good god it’s terrible. It’s an absolute slog of a campaign where the game is just like ‘what if we were call of duty with monsters’ and then stretched each individual level out to absolute breaking point.
It does this really stupid thing where Chris has amnesia (unclear just how much he is supposed to have forgotten) and you start the game in the chinese outbreak and then have a level that flashes back to the repressed events of six months prior where Chris’ team was killed by evil ada wong in a blue dress. It’s so nothing. The whole narrative is so nothing. I think it’s situated where it is to try to break up the interminably long adventures of Chris Redfield in China, but it comes too quickly in the story, making the entire amnesia subplot look completely pointless and it’s not interesting or impactful enough for it to come as a revelation or to be the motivating factor for Chris for the next four to five hours.
Finally in Ada’s campaign it’s revealed that Ada in a red dress who is generally helpful (ish, she still doesn’t ever explain what is going on) and Ada in a blue dress who is evil are actually two different people and some fucking nonsense about Derek using a virus to turn people into Ada clones because he’s fucking horny for her or something. Ada’s campaign also feels like she’s just being whiplashed back and forth to wherever the plot needs her. Oh she was here helping Leon and Helena fight Helena’s sister so she’s gotta be there and oh she was here sniping while Jake and Sherry run away from a random fucking super enemy that has a flesh and bone chainsaw for some fucking reason I guess she’s there now. It’s supposed to be the campaign where you find out what’s actually been happening for the rest of the story but it’s main revelation is that Blue Ada and Red Ada are different women, a reveal I guessed the moment after I watched a clip of Blue Ada being born from a virus pod back in the Leon and Helena campaign. It also has some fucking awkward forced stealth sequences but overall is not as intolerable as Chris’ awful campaign. The worst part of Ada’s campaign is having to redo half of the Derek boss fight all over again because well I guess she was there so just do this again.
In summary I hate Resident Evil 6.
11. Murdered: Soul Suspect
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Murdered: Soul Suspect is sort of a spooky game. You are a ghost. There are other ghosts. There are some ‘demons’. It’s spooky. It counts.
It’s a game where you are the ghost of this cop and you must solve your own murder in order to move on. I started playing this game back in 2015 and then got distracted for seven years but I finally came back and it was pretty okay. It’s kind of janky. The way you solve the mysteries is kind of like ‘guess what the developer was thinking’. And like there’s kind of not a lot to this game. I accept that it’s not like a masterpiece or anything but I find this game to be charming.
The game has some good visual design, like the design of the main protagonist is very distinctive. The world that you traverse as a ghost is a hybrid of the physical world and the spiritual world. In the physical world only the outer walls of buildings stand as barrier to you, but there are spiritual ruins, the ghostly remains of fallen buildings, that you have to navigate around. It makes kind of a confused environment to explore, one that doesn’t always work.
There are side missions, you can meet like four or five different ghosts who need your help as a detective to figure out how they died or something similar. They’re sort of interesting if extremely shallow experiences, but they’re so few in number and so simple to solve.
Without going into in depth spoilers of the game, the final reveal did have some elements that I hadn’t anticipated. The funniest part of the game for me was that okay this is a game set in Salem. There’s been a string of murders and like one of the girls was burned at the stake, one was drowned with a ducking stool etc etc and it takes so so long for anyone to go ‘hey we’re in Salem the place where the witch trials happened and these sort of have similar vibes going on, maybe that’s something’ and you even have to go around the Salem Historical Museum before anybody can make the connection.
12. Resident Evil: Revelations
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The first resident evil game I’ve sort of enjoyed this month. It’s a side story set in between 4 and 5 and it’s all about the destruction of a floating city called Terragrigia and that’s kind of a fucking wild idea to introduce in your side content.
The game is mostly set on an adrift cruise ship, empty except for the infected that roam its halls. It’s a really neat setting that really suits the resident evil format. This has a blend of styles, with combat that feels like one of the mid series games but puzzles and exploration that feel closer to an earlier resident evil. And it’s mostly focused around Jill. Occasionally you get a chapter where you play as Chris and regrettably there are times you play as a pair of weirdos called Jackass and Grinder who feel like they’ve fallen out of a different game series altogether.
These side missions, whenever the game leaves the ship, are kind of the worst parts of the game. There’s a couple of flashbacks to the fall of Terragrigia and you play as Parker, a former agent for a different government organization that is supposed to respond to biohazard situations, and both of these are kind of intolerable. Especially the one right at the end of the game, after you’ve faced what already felt like a final boss fight and you have this awful war of attrition against seemingly endless hunters with not enough ammunition and an incredibly slow moving npc to support.
Overall the biggest disappointment of this game is that you never get to visit the half sunken Terragrigia. Not really. Only in flashback. Its a concept that holds such promise, an entire city half sunken and potentially full of infected. The Queen Zenobia is great and I loved exploring it but it was something of a let down that this concept goes unexplored and, like the rest of Resident Evil’s middle period, will not be revisited.
13. Scorn
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I wish I’d been able to enjoy this game. It’s a recently released game, available on Game Pass if you’re at all interested. It’s main selling point is it’s art style, inspired by the works of HR Gieger, everything is fleshy, visceral, unpleasantly meaty. I saw a trailer for it back in like fake E3 earlier this year and came out of it like ‘oh a weird shooter game with an aesthetic that I kind of hate to look at’ and didn’t think any more on it until I heard people describe it as like ‘Myst constructed out of flesh and goo’ or something. I don’t know how to find the tweet that I saw now. Later I learned that it does in fact have combat as well and wow it really shouldn’t.
I like the puzzles of the game. They really do have that feel of operating a machine. For the earliest one in the game you wander this large space with various rails and switches and things you can operate and slowly you piece together how the machine works and do so.
I even enjoy how it presents items to you, with very little context and its only through experimentation that you work out what does what. This is all stuff that I enjoy.
Then combat inevitably has to happen. It sucks. And granted its not supposed to be a fps game but its not as though you can opt out of combat, it is something you have to engage with to a greater or lesser extent. Honestly it’s not even that I’m opposed to having combat in the game, it just feels like the numbers are off.
Like eventually you gain a melee attack. It’s this weird piston punch that hits enemies only right in front of you, and it has two shots before it has to do a long cooldown. The weakest actual enemies take at least three shots before they go down, and for a long time the melee attack is all you have. These things can very easily hit you, at range, and the other big problem is that healing is such a scarce resource in this game. More so than probably any other game I’ve played. Whenever you find a healing recharge station it gives you like four charges. Each charge replenishes two of ten health points. There’s like I’d estimate about ten healing recharge stations in the game, maybe slightly more but not much more. Your health doesn’t recharge, the stations don’t recharge. You have an extremely finite amount of healing you can do in this entire game.
It’s so easy to end up checkpoint saved in a situation where you’re a single hit point from death and there’s nothing you can do about it except load an earlier save game (one at the start of every chapter so maybe about up to an hours worth of replaying) and hope you do better this time.
This is all to say nothing of the terrible boss fight that caps off the video game. Ultimately I had a worse time with this than with Resident Evil 6, which is fucking saying something.
14. Resident Evil Revelations 2
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Me and Forgie once tried to play this game co-op like a couple of years ago. The co-op system in this game is interesting in concept. There are two sets of protagonists. Claire Redfield and Moira Burton, and the other set Barry Burton and Natalia. Claire and Barry both play like typical resident evil protagonists. Moira and Natalia are much more limited in what they can do. Moira can shine a flashlight around and find hidden items, and potentially use her flashlight to blind and disorient enemies and even do a melee attack. Natalia on the other hand is like eight. She has psychic abilities and can see the auras of enemies from a distance, and point at hidden items in the world to make them collectible.
It’s interesting this asymmetrical co-op, at least in theory. We gave up after a single episode after it became clear that one of us was always going to have extremely little to actually do.
To be fair, Natalia does sometimes have useful abilities in her psychic vision. There are enemies called revenants that won’t die until you shoot their hidden core, hidden most often on one of their legs or their head. Natalia can see where it is located so you can focus your fire there as Barry and thus save ammunition. And later you encounter the Glasp, completely invisible and instant death if they touch you, but Natalia can see them and point them out. Sort of interesting concepts but they do not work in practice.
Overall this game is. Okay. More tolerable than 5 or 6. Not as interesting as Revelations 1. Its set on a mysterious island and it has a little bit of a deathgame vibe, at least towards the beginning. Claire and Moira wake up in an abandoned prison and they have these mysterious bracelets on, and a voice keeps talking to them as though they are part of a game or an experiment or something. Its not a consistent vibe and I might be mostly projecting that onto it.
The game wants to talk about Kafka a lot. Each of the chapters makes reference to one of his works. For a game that is obsessed with Kafka it really doesn’t seem to understand the vibe though. Kafka is all about absurd and cruel things happening to the protagonists or reasons that will never be known to them if they do exist at all. I think in order to have that kind of vibe you can’t really have a character who isn’t capable, at least not in the way that would deliver them from their situation. I’d love to see a video game that did lean into this influence in a more concrete way. It’d be tough to do but not impossible.
I also played through the two DLC stories. They were both uniquely terrible. The Struggle is all about surviving off the land for a year as Moira. Its worst feature was the necessary collection of rations to serve as your tries on missions, coupled with the idea that if you ever ran out of these tries your game and progress would be erased. But its worst worst feature was the forced stealth of the third mission which straight up did not work. This was not designed first and foremost as a stealth experience and it just didn’t work. I tried avoiding enemies, I tried killing enemies with stealth attacks, ultimately I just had to be detected and run through the level as quickly as possible to reach the exit and give up on getting any rations for the upcoming horde fight in the last mission. It sucked. The worst video game experience I’ve had all month.
Little Miss was comparitively fine, even if it is a story about Natalia looking for an evil version of her teddy bear while doing more awful stealth sequences. At least it never threatened to delete my progress.
15. Frog Detective 3: Corruption at Cowboy County
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You might think that this breaks the trend of spooky games, but let me assure you there is a ghost in this game so it’s perfectly in keeping with this month’s theme.
I love the Frog Detective series. It’s such a wholesome series of games. Short and cute and with a great sense of humour. This one is just as good as any of the others, with a little extra drama to end the trilogy. A great game. Very spooky and seasonally appropriate.
16. a pet shop after dark
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The most recent (i believe?) game from npckc, the creator of the Year of Springs series of visual novels. This is a point and click adventure where you’ve been hired to watch a pet store for a night and a day and you’ve been given very simple instructions. Feed the pets, water the plants and don’t turn off the lights.
The puzzles in this game are pretty neat, and there’s a good in built hint system to help steer you towards the correct answer if you need it. And there were a couple of times where I needed it. Once where I’d messed up a puzzle and it wasn’t clear that I’d made an error and needed to reset it and once where there was a secondary element to a puzzle that I wouldn’t have reached the correct conclusion if I’d spent all week trying to figure it out.
It’s a little creepy and the narrative is left a little ambiguous even at the end, but overall it’s a fun little experience with some interesting puzzle design.
17. Adios
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Adios is a game about being a farmer who disposes of dead bodies for the mob, and you have decided that you want out. It follows you as you have the difficult conversation with your contact and as you carry out your chores for the day. It’s a really strong narrative. I enjoyed it a lot. The only thing that I thought kind of let it down was it could have had more engaging activities for you to be doing.
There was one scene where you play horseshoes with your contact and that one is neat, but most of the rest of them only require like a limited amount of effort. Like there’s one where you’re moving some manure and you only move a single wheelbarrow full before the game refuses to let you engage with the mechanics any more. Either tailor the conversations to be the length of whatever little interactive thing I have that I can do, or give me the opportunity to continue doing things as we talk.
Idk I just have adhd. I just want to be doing a little thing. Really good game otherwise.
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firemama · 2 years
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Coworker on the overnight shift: is it true that autistic people like to collect stuff?
Me, focused on sorting and stocking thread: yah. Or, often, anyway. Not everyone. Obviously.
Her: Huh. What do you collect?
Me, sweating, trying to thing of a normal answer that is also true: oh... you know. Things. Uhm... i collect uhhhh. Rocks? Like, crystals?
Her: oh cool, i like big colored rocks! Like the cut ones. The slabs.
Me, trying not to immedeatly infodump about how fucked up quartz classification is: yeah thats agate probably. Nice.
Her, so very unaware: do you collect anything else?
Me, thinking this is probably fine so far: uh. Uh. Nope.
So anyway heres the list of "collection habits i *have*":
Rocks (as stated), mainly trypes of crystal or gem
Round clear orbs NOT marbles with the little swirl inside ONLY clear ones with nothing inside.......
Miniature pieces. Like tiny things. Yes like tiny bread or tiny pots n pans. Yah those.
Pins. Like even bad ones that arent funny.
Scarves. I live in florida. I dont wear scarves. But i collect them. Its a mystery. I like them.
Littlest Pet Shop figures up until very very recently where i tooth and nail forced myself to give them up to give to my younger cousins who are actually young enough to, you know... play with them. Rather than just. Horde them.
Ink and colored inks. Crave more but expensive.
Acrylic Paints. Also expensive so i made myself stop buying it ezpecially since i dont actually paint all that often, but i continue to crave having enough paint to look like a fucking craft store in terms of paint hue options.
Plants. Specifically plants that produce edible product but pollinators are also welcome in my home. This has been a difficult thing to collect because every time we move they die and also it is very hard to keep plants in fucking florida sometimes.
Puzzles. The idle day dream the one day i will collect and put together every puzzle is not only impossible but yet still something i crave doing.
Game achivements. I soent two years tooth and nail trying to get a terrible awful achievement for minigolf perfect game in the fucking Dream Daddy game.
Notebooks. My favorite kind is grid paper notebooks. Spiral, bound, hard cover, sketch, lined....mm...delcious.
Qoutes. I have a notebook of favorite quotes.
My own art work. I have painted exactly 2 (two) ink canvases that i have willingly given away after painting them exclusively to be gifts. And i still fucking regret it.
Sharpies. I steal them if they are near me. I dont ever buy any. I only end up Taking. But i have MANY.
Old Toontown Cards. Im jot like a pricy collector but sometimes i find one at a yard sale and do not Hesitate to get it.
Board games. Want all.
Nail polish. I dont paint my nails: collect anyway.
Wrappers from werthers orginals caramel candies. I had to thrownmine away during the last move........ but i had like 3 boxes at some point.
G2 pilot pens (.7 mm)
(Edit: Dice. Lots of dice. Let the fact that i had to edit and add this prove that there are probably other things i collect that i also forgot to add lmao)
Things i WOULD collect if given free income and space for storage? Things i desperately want to collect?
A fucking craft stores worth of glitter.
Thread and yarn and string. All the colors. Just like acrylic paint. Just like glitter, too. I just want... ALL.
Books. Like the puzzle thing, it is absolutely impossible to collect them *all*. But my brain still wants to.
Food. Its an impulse thing. If one of every food existed in my possession i would be Happy.
Trees. Would need SO much space and land but t r e e s.
Thisbisba weird one, but... house styles? Want to slowly collect accents and designs from different types of archetecture into one house. Build and expand it over time.
Fragrance oil. All of them. Yaaaaa.
Broken glass. I do not collect this because i have common sense.... but i want to.
Ornate eastern hand fans. I do not know why, but it is a passive craving i have had since i was young.
Beads. Duct tape and decorative tape. Paper. Stickers. Whole collections if manga. Whole collections if novel series. Movies and dvds. Every single hard copy disk expansion for the sims 1, 2 and 3. Every single pet in wizard101 and every singly piece of clothing in loveNikki. YOU DONT UNDERSTAND. IF I HAD UNLIMITED MONEY I WOULD JUST DEDICATE WHOLE ROOMS TO EACH COLLECTION OF THINGS. I would have all the things, ALL OF THEM.
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gameinfoxtbr · 3 hours
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Idle Goblin Slayer Tier List Best Characters, Pets, and Weapons
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Hey everyone, today I will share with you the Idle Goblin Slayer Tier List! 🔥 As it gets harder to advance through the levels, we have gathered the best characters, pets, and weapons that can help you create the strongest team in the game. Whether you’re new to the game or have been playing it for a while, knowing the tier lists means that you would be in a better position when it comes down to combining the best resources when dealing with bosses and level progressing. Today is the first day of exploring the world of Idle Goblin Slayer and determining which of the choices belongs to the A list!
What Is the Idle Goblin Slayer Tier List?
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GameInfoX As in many other games, not all characters, pets, and weapons in Idle Goblin Slayer are the same. The tier list shows how much power, use, and synergy these elements have for your team. Selecting the right pairings can mean life or death when you’re up against some dungeons, fight some demons, or simply against the bosses of Purgatory. To learn more about the game and its mechanics, check out this About Idle Goblin Slayer Game.
Tier List Categories
The Idle Goblin Slayer Tier List is divided into three categories to help you easily navigate the best options for each aspect of the game: - Top-Tier Characters - Best Pets - Most Powerful Weapons Each of these has its respective hierarchy list, which includes the S-Tier, which is the strongest; A-Tier, B-Tier, and C-Tier being the weakest, but not entirely ineffective provided the right circumstances. These rankings have been highlighted below.
S-Tier Characters: The Best of the Best
S-Tier characters in Idle Goblin Slayer are the strongest and the most flexible. They are stronger and possess better attributes than human characters; they are crucial when wanting to conquer the most challenging levels. Top S-Tier Characters: - Mari: Mari, being the protagonist of the game is the character whose stats and skills receive the biggest boost upon leveling up. Its special features are perfect to clear the crowds and damage various enemies simultaneously. - King Uma: A partly tank and partly damage dealer, King Uma can be used in both offense and defense. His healing abilities make him a must include especially in long fights. - Ignifer: The Infernal Dragon has quite a high damage per second rate. His flame attacks are more than capable of melting hordes of enemies in a matter of seconds making him one of the best for boss fights. Make sure to unlock and upgrade these characters as soon as possible for maximum progression. Want to explore more strategies? Read the complete Idle Goblin Slayer Game Guide.
A-Tier Characters: Strong Alternatives
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GameInfoX A-Tier characters are not as strong in every way as S-Tier but still powerful and have some unique roles to fill perfectly. Here are some of the best: - Frostbane: A cold-blooded attacker with a good status and primary physical attacks. It also has very high boss kill power, in which Frostbane stands out. - Celestial Knight: This knight hits pretty hard and even though they are not very mobile, they can take quite a lot of hits themselves, which is always great for dungeons.
Best Pets in Idle Goblin Slayer
In Idle Goblin Slayer pets are a vital part of the game, they fight by your side, increase your attributes, and provide more special abilities. Here’s the tier ranking for pets that you should aim to collect and upgrade: S-Tier Pets: - Draco: This dragon pet has the best attack power and its skill greatly improves damage output in a battle or raid. In bosses, its flame can devastate the enemies on the battlefield due to the potent attack. - Spirit Wolf: Thanks to their fairly high Healing ability and good defense values, Spirit Wolf will be able to keep the team alive during lengthy fights. A-Tier Pets: - Thunder Eagle: A great attacking class with the ability to stun enemies which will provide your allies with time to compose themselves and strike back. - Shadow Cat: This pet is great for backstabbing and evasion, enemies often cannot land a hit on this pet. Be sure to collect these pets and add them to your team for the best combat advantage! You can learn more about these game elements in the Idle Goblin Slayer Latest Update and News.
Most Powerful Weapons in Idle Goblin Slayer
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GameInfoX Most, weapons, are essential in increasing your damage per second and in killing powerful enemies. About weapons tier list There is a detailed tier list of weapons created based on the power and abilities of weapons in the game. S-Tier Weapons: - Demoniac Spirit Sword: This is the most powerful weapon in the game and this sword comes with features that can only be compared to no other legendary weapon. It also increases your character’s critical hit chance. - Inferno Staff: Especially efficient for magic users, this staff has a massive area of effect and is perfect for clearing crowds of foes. A-Tier Weapons: - Frost Gauntlets: These melee weapons incapacitate enemies momentarily and may as well be useful during fight sequences. - Celestial Bow: As it can be seen, Celestial Bow is great for ranged characters, dealing decent damage from a distance and applying poison sometimes. To get your hands on these incredible weapons, you’ll need to explore dungeons and defeat bosses. Redeem some of the Idle Goblin Slayer codes to help you along the way—find them here: Idle Goblin Slayer Game Codes.
Using the Idle Goblin Slayer Codes
I know for sure I don’t want to miss those types of rewards that would come in handy when playing the game! Exchange Idle Goblin Slayer voucher codes for spirit stones, weapons, and pets that will boost the effectiveness when you play the game. For step-by-step instructions on how to redeem codes, check out the Idle Goblin Slayer Game Guide.
Why Tier Lists Are Important in Idle Goblin Slayer
According to the Idle Goblin Slayer tier list, players learn which characters, pets, and weapons let them get the most power and effectiveness in battle. They help you choose which resources to use and which resource mix is the best one. In this way, you will move forward much quicker, be able to defeat difficult bosses and receive better items. To stay ahead of the curve, check the Idle Goblin Slayer Latest Update and News for any changes in the rankings as new content is added.
About the Idle Goblin Slayer Developer
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GameInfoX The experts at Gameberry Studio produce idle Goblin Slayer. As one of the leading companies in developing mobile games with unique idle gameplay and thrilling RPG features, Gameberry Studio. Their constant release of updates and constant commitment to enhancing the player’s experience gives Idle Goblin Slayer a shot of being one of the best idle RPGs out there. Want to learn more about the developers? Visit Idle Goblin Slayer Developer.
FAQs About Idle Goblin Slayer Tier List
Q1: How does the tier list for characters and pets apply?A: The tier list is essentially your best characters, pets, gears, and weapons that provide you with the best means of getting to the next level in the game.Q2: Can the lower-tier characters and pets still be used?A: Absolutely! However, the lower iterative are not nearly as strong and so aren’t necessarily bad to use, so long as you are still learning the ropes.Q3: How frequently is the tier list updated?A: It can also be subject to changes after updates or when new characters, pets, and weapons are introduced in-game. Remember to confirm the current ranking.Q4: If you are wondering how to get S-Tier characters and pets, please check out this guide.A: To obtain S-Tier characters and pets, players must level up and get them from stories, events, and through Idle Goblin Slayer.Q5: What are some efficient weapons to use against bosses?A: As seen in the game, S-Tier weapons such as the Demoniac Spirit Sword and Inferno Staff are the best types to use against bosses.Q6: Is it possible to get superior goods and services?A: Yes, it is—converting Idle Goblin Slayer codes can bring in robust items, spirit stones, and pets.
Conclusion
Knowing the Idle Goblin Slayer Tier List will make you a step ahead, especially when fighting more demons and going through the Purgatory dungeons. When choosing characters, pets, and weapons, aim for S-Tier only, and use this tier list while playing the game. Please do not forget to use your Idle Goblin Slayer codes if you want something even stronger! For more tips, updates, and game guides, explore the Idle Goblin Slayer Game Guide and start building the ultimate team today! 🚀👾 Word Count: 990 words Read the full article
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bravecompanynews · 2 months
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Ghost Invasion: Idle Hunter, a new haunting idle game, hits soft launch - Information Today Web - #GLOBAL https://www.merchant-business.com/ghost-invasion-idle-hunter-a-new-haunting-idle-game-hits-soft-launch/?feed_id=133037&_unique_id=6695e81058053 Ghost Invasion: Idle Hunter is Miniclip’s new idle gameNow in soft-launch in the Philippines and Australia, it challenges you to defeat and capture ghostsUpgrade and improve your skills and visit a myriad of locationsMiniclip’s new idle game, Ghost Invasion: Idle Hunter, has hit soft launch in Australia and the Philippines for iOS and Android. While there isn’t a solid release date for a worldwide launch, if you’re in those regions you can get hands-on with Ghost Invasion via Google Play or the iOS App Store.There are obviously shades of the Ghostbusters franchise in Ghost Invasion. So for those of you looking for your ghost-hunting fix, this may be the game for you. Ghost Invasion challenges you to, well, hunt down and capture ghosts! These supernatural invaders will challenge you with bosses and hordes of minions attempting to overwhelm you.Fortunately, you won’t just be relying on your wits. You’ll have plenty of supernatural skills, equipment and other upgrades to grab that’ll help you along the way. And your hunt to take down the supernatural invaders will drag you to many interesting locations we’ve seen shown off so far. If there’s a steady paycheck in it, I’ll believe anything you sayWe haven’t gotten hands-on with Ghost Invasion yet, obviously, but from what we’ve seen for those idle game fans out there this might be a winner. Miniclip is of course known as the original Flash game site, but they’ve made a name for themselves properly since that shuttered with their mobile game catalogue, like 8 Ball Pool.Will Ghost Invasion be the spooky fun we all crave? We’ll have to wait and see.But in the meantime if you’re looking for more games to play, why not dig into our list of the best mobile games of 2024 (so far) to see what else is top of the charts?And if you want to see what’s around the corner you can always take a gander at our other list of the most anticipated mobile games of the year too! http://109.70.148.72/~merchant29/6network/wp-content/uploads/2024/07/pexels-photo.jpg BLOGGER - #GLOBAL
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carrieisscary · 2 months
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Films I posted so far :
The Texas chainsaw massacre 1974
The hills have eyes 1977
Sorority house massacre 1986
Prom night 1980
Terror train 1980
Cheerleader camp 1988
The little girl who lives down the lane 1976
The goonies 1985
Stand by me 1986
The Monster squad 1987
The watchers 2024
Imaginary 2024
Cocaine bear 2023
The Funhouse 1981
Curtains 1983
To all a goodnight 1980
Poltergeist 1986
Baghead 2024
Boarding house 1982
The dorm that dropped blood 1982
The house on sorority row 1982
He knows you're alone 1980
Cujo 1983
Summer of fear 1978
Tourist trap 1979
Heretic 2024
Motel hell 1980
Z for Zachariah 2015
Conair 1997
Twister 2996
Independence day 1996
Marrowbone 2017
Night of the creeps 1986
Night of the comet 1984
Ghost ship 2002
Freaky 2020
Idle hands 1999
Terror trips 2021
Tethered 2022
Half light 2006
Deadly daycare 2014
Society 1989
Mutant 1984
Pieces 1982
Blood diner 1987
Late night with the devil 2023
Carnival of souls 1962
Bad Ronald 1974
Silent Scream 1979
An American werewolf in London 1981
Are you in the house alone ? 1978
Fear of rain 2021
The Boogeyman 1980
Monster Dog 1984
Dawn of the dead 1978
The beyond 1981
Macabre 1980
Evil speaks 1981
Meatcleaver massacre 1977
House by the cemetery 1981
Gargoyles 1972
No one will save you 2023
Pigs 1973
Drive in massacre 1976
Blood beach 1980
Latency 2024
Don't go in the woods 1981
Massacre at Central high 1976
The children 1980
The outing 1987
Lowlifes 2024
Sweet hostage 1975
The fog 1980
Sugar hill 1974
Horror High 1974
The hearse 1980
Graduation day 1981
Human experiments 1979
The stuff 1985
The bat people 1974
The Turning 2020
Squatters 2014
Mountaintop motel massacre 1983
Dr .Giggles 1992
Ice cream man 1995
The Lift 1983
Driller killer 1979
Twilight people 1972
Children shouldn't play with dead things 1972
Crawlspace 1986
She freak 1967
Boy kills world 2024
Nosferatu the vampyre 1979
Shivers 1975
The garbage pail kids 1987
Microwave Massacre 1983
The company of wolves 1984
Bloody birthday 1981
Dark prince the true story of Dracula 2000
Mirror Mirror 1990
The child 1977
Shallow Grave 1987
King Kong 1976
Rabid 1977
Blood and donuts 1995
John Carter 2012
The kindred 1987
Sweet sixteen 1983
Cuckoo 2024
American gothic 1988
The bad seed 1956
The burning 1981
Longlegs 2024
Evil Ed 1995
Hell night 1981
The living dead girl 1982
The neon demon 2016
Screamers 1979
Splinter 2008
Pontypool 2008
The creeping flesh 1973
The convent 2000
The baby 1973
Infested 2023
City of the dead 1980
Magic 1978
Bad kids go to hell 2012
Pumpkinhead 1988
Oddity 2024
Humane 2024
Deep red 1975
Madhouse 1981
The Horde 2009
The red queen kills seven times 1972
Viral 2016
The sadness 2021
Don't be afraid of the dark 1973
Arcadian 2024
Trap 2024
The beast within 1982
Brain freeze 2021
A blade in the dark 1983
Sleepwalkers 1992
The elevator game 2023
They live 1988
Willy's wonderland 2021
What we become 2015
The bird with the crystal plumage 1970
Megalopolis 2024
Lips of blood 1975
The Texas chainsaw massacre 2 1986
Leatherface Texas chainsaw massacre 3 1990
The evil dead 1981
Dawn of the dead 2004
Opera 1987
Bad milo 2013
I am legend 2007
Hell of the living dead 1980
The hitcher 1986
Patrick 1978
One dark night 1982
30 days of night 2007
Intruder 1989
Evil dead 2 1987
The substance 2024
Invasion of the body snatchers 1978
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clickerheroes · 3 months
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Clicker Heroes | RPG Idle Games | Check Out Clicker Heroes Guide         
Master the art of Clicker Heroes with the strategic guide! Learn how to optimize your gameplay and conquer endless hordes of monsters in this addictive clicker game guide!
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