#Folklore-based RPG
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legionofmyth · 1 year ago
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Vaesen: Nordic Horror Roleplaying - Adventure Ideas
🎲 #Vaesen: Nordic Horror Roleplaying: Embark on haunting investigations, unravel dark mysteries, and confront otherworldly creatures in a chilling Nordic setting. #Horror #TTRPG #RPG #FreeLeaguePublishing #YearZeroEngine
Vaesen – [PDF]Embark on haunting investigations, unravel dark mysteries, and confront otherworldly creatures in a chilling Nordic setting with these Vaesen adventure ideas. Step into the Mythic North, a land where real myths come alive. Vaesen – Nordic Horror Roleplaying by Nils Hintze takes you on a chilling journey through a Gothic setting steeped in Nordic folklore. Encounter bloodcurdling…
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namarikonda · 1 year ago
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That bloodstained son of Tuoni / struck the man with his sword, struck fear with his hunger. / Threw him to the stream of Tuonela / to the Underworld's underlake. — Kalevala, rune 14, lines 445–8; 451-2.
My rendition of Tuonenpoika, the guardian of the Finnish underworld, Tuonela; This gore-covered son of Tuoni fishes for unwanted visitors downstream, slaying them. He is said to collect the belongings of all the dead flowing down river Tuoni.
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txttletale · 8 months ago
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any particular favorite more niche games? trying to take advantage of the spring sale to play new things, and you have really good taste in media that looks extremely cool but that ive never heard of
i have a top 50 list here if you want a detailed list of games i really like -- going off a vague vibes-based idea of what's 'more niche', i'd really recommend:
pyre: the most underrated and best supergiant game. puts you in a visually stunning totally unique world where criminals are banished to an underground wasteland where they play basketball against each other to decide who's allowed to return to the surface. incredible characters brimming with personality and a world that really comes alive.
dujanah: a claymation walkaround rpg about conflict in the middle east. surreal and tonally dissonant and dreamlike. fascinating and thought provoking and really impressive.
if not us: i don't know if this is on steeam actually but it's like. a heartbreaking piece of interactive fiction about five world-saving heroes who fail to save the world. Tragedy in the truest sense
secret little haven: about being a young closeted trans girl figuring herself out on the internet. spoke v. personally to me -- obviously i can't necessarily say the same for you, but it's still great.
the big con: it's like if a saturday morning 90s kid's cartoon with a clearly broadcasted moral had the moral 'stealing is awesome'. cute and fun and pretty funny
black book: a clearly lovingly researched showcase of russian folklore and history cleverly disguised as a deckbuilder
silicon dreams: blade runner simulator. you interview robots to figure out if they're defective or not -- some genuine fucking moral dilemmas and a difficult game with smart dialogue puzzles to boot. you really gotta figure out how these people tick and the process is really fun
these are 'niche' in the sense that even people who talk a lot about indie games and gay shit don't really bring them up in my experience, but if you check out my top 50 i think most of the things on it are 'niche' in the sense of being indie games or low-profile releases
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psychhound · 6 months ago
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hey yall!!! new bundle :D
this is my 14 for 14 ttrpg bundle to pay off some of the debt from my top surgery!! you get 14 games and homebrew for 14 bucks, which is gonna run until june 14th (my birthday!!)
my top surgery was absolutely life changing and has made me so much more comfortable, confident, and happy. i dont regret it in the least. i also got hit with some surprise bills afterward that have me pretty heftily in debt because of it
some very kind souls have donated their games to help me pay some of this off, which was just so incredibly generous. which means its not just my games in here!! lots and lots of cool stuff, please check it out!!
in the bundle:
ttrpgs:
[BXLLET> : a game about systems of violence and power in the weird west apocalypse
disparateum: a dream-like reality-bending game where you hop worlds and tell strange stories
little celestial fieldwork guide: a city exploration photography game where you divine hidden spirits and take photos of them
beach day!: a system agnostic party bonding minigame where characters swap gifts and secrets
what they once feared: a solo journaling game where you play a folkloric monster forced to choose your path
the narrator paradox: a one page solo game where you play a storybook narrator whos protagonist has gained agency and is trying to change the story
the fool who got married (extended): a duet epistolary game of female hardship and connection in 1848
explorers of the forever city: a rules-light, fantasy role-playing game about ordinary people making extraordinary discoveries
homebrew:
riders: a pact for moth-light by justin ford, a fitd game. tame, bond with, and ride the terrifying predator moths
witch: a class for d&d 5e. be a con-based half-caster with curses, familiars, and a whole new way of doing spell slots
harmony with the wind: a ghibli-inspired d&d 5e pack with 5 feats, 4 backgrounds, 4 races, 6 monsters, and 3 subclasses
fairytale/feywild: a pack for d&d 5e with 1 background, 2 races, 1 subclass, and unique timekeeping mechanics for the feywild
burger wizard: a d&d 5e compatible narrative rpg about working as magical kitchen staff in a fantasy restaurant
argyth's arcane companion: 4 wizard subclasses, 3 feats, and 17 new spells for d&d 5e
you can get all of this for 14 bucks until june 14th!! it would really mean a lot to me for yall to check it out and also spread the word :D
check it out on itch!!
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elbiotipo · 2 months ago
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In my fantasy RPG based on Latin American myth and folklore, you can go visit fantasy Colombia and look for (gringo voice) Eol Douraudou. But instead, you get a mini-quest where you get a tour which patiently explains the culture of the Muisca and the Colombian altiplano to you, all based on historical records and traditional customs. If you touch any item made of gold you get an instant game over screen.
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bogleech · 3 months ago
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If you're still taking mortasheen questions - Can you tell us any lore stuff about the ultimate bioconstructs like hestermoan?
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Mortasheen's original three "legendaries," Hestermoan, Tormanshee and Mothneaser, all have names that are anagrams of "Mortasheen," which itself is the name of a disease spread by the Nuckelavee in folklore. They were imagined to be three "kaiju" that would be completely frightening and disturbing with none of the whimsy or silliness of other Mortasheen monsters, and also broadly represent their three common categories: a physical attacker, a mental attacker, and a bioweaponry wielder. Hestermoan is the biggest and strongest and basically Mortasheen's "Godzilla," Tormanshee was meant to have a nasty Silent Hill kind of vibe and spreads "madness" while Mothneaser collects your blood and turns it into other monsters. They're so old by now, they conflict with a lot of the "style guide" i have in my head. I know I just said that was kind of their point, but there's other internal guidelines I impose on the setting that I'd like them to follow by the time I introduce them into the RPG, and they might change a bit drastically, but hopefully they'll keep the same vibe.
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Tormanshee in particular was based on one of the very oldest Mortasheen monsters, a simple embryo in a floating bubble, which I then brought back as the "tormite" here and tied them together, also giving Tormite one huge open eye so it can also read as a floating eyeball.
Now for the RPG I'm using Tormite again as the lowest-level and most common psychokinetic creature, though I turned it back into a sleeping embryo thing with its eyes closed:
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If you liked the "simultaneous eyeball" gimmick, don't worry! I'm doing a thing with that! I don't know what yet, but one idea is that they kind of "wake up" and then they start to evolve various forms from there.
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I think Tormanshee will still connect with them somehow, too, like their "termite queen," but my design ideas for it are a whole lot more elaborate. They still have the "silent hill pregnancy demon" vibe but with a whole lot more body, kind of from a "what if this was also an ultraman kaiju or an evangelion angel" angle.
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The more current concepts I had for Hestermoan are odd enough I don't want to spoil it, and it was originally going to be included in the first book - sorta - but we're holding off on it for now and may release them as free supplemental monsters. I also kind of like the idea of doing so because it has a similar feeling to Mew and other "secret" legendary Pokemon. Maybe their first release would even be through a really silly and gimmicky exclusive medium, before they get released as free public downloads.
My newer concepts for Mothneaser are all over the place, but it still has nothing whatsoever to do with moths. I just really like the sound of the name. All three still have the lore that they wake up only when the city's existence is threatened. This is monumentally rare because the city is the size of a continent and it's alive enough to regenerate from almost anything.
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indierpgnewsletter · 1 month ago
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New Itch Games From August and September 2024
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Earth Mother, Sky Father: A two-player game based on Maori creation myth exploring the relationship between the two deities, people, and the world. (takataapui)
Blackacre: A noir game based on Fate with British gangsters and occult magic. It features beautiful black and white line art and a unique-sounding world. (Symberzite)
Wacky Race RPG: A narrative party-game where you adlib as sportcasters and play out wacky Contestants trying to outdo each other. (DeReel)
Dwellers Under the High Grave: An Ironsworn setting inspired by the folklore and history of Ukraine. (Mendercap)
Band-Aids & Bullet Holes: A card-based game of debts, vendettas, and revenge among a society of professional assassins. Basically, John Wick. (S Dunnewold)
One Last Dollar: A hack of Trophy where you play desperate people doing jobs in a weird, wild Great Depression. (Mynar Lenahan)
The Song of Eastlake: A really interesting group project where every hex is a multiversal reworking of the same prompt. I love that each location has the same monsters by name but each time, they’ve been completely reimagined.
Hirelings: You play a hireling climbing a tall tower on behalf of a hero. You also build a tower out of cards and answer prompts. (Armiger Games)
With the Cult of Crimson Revelers: A light-hearted OSR adventure of debauchery and drugs with art by Mun Kao and Dwiz. (Directsun Games)
Abode 2e: A gothic game of family and lineage where you build out a family tree and tell a story of inevitable doom. You know, ruin has come to our family, that kind of stuff. (Crackerjackalope)
This first came out in the Indie RPG Newsletter
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mutiniir · 1 year ago
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SCREAMING
hey guys if i made a rpg about monster hunting based off philippine folklore would you guys play it asking for a friend
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anim-ttrpgs · 7 months ago
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Wait does Eureka have its own established lore for how different supernatural creatures work?
Yes, it does!
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(I’m going to preface this post by saying that just about everything I’m talking about here, and more, is available FOR FREE for you to read in the free pre-release version of the Eureka: Investigative Urban Fantasy rulebook that you can download from our website. Go to Chapter 8 to start reading about the supernatural lore. The rulebook itself will do a lot better job of explaining all this than I will, because it has the exact details of how each one works, and I’m just hitting the highlights and going over what those details mean.)
Eureka: Investigative Urban Fantasy is a game about very human and believable investigators digging into dangerous (often supernatural) mysteries way over their heads, and sometimes those very human and believable investigators will be supernatural creatures themselves.
These supernatural creatures are every bit as human and “normal” as their mundane investigators counterparts, they have jobs, friends, families, hobbies, etc. They live among mundane society, not outside of it.
Most modern fantasy settings have some kind of separation between normal society and magical society, like you see in Harry Potter where there is normal society, and then a separate, secret magical society hidden away from it, or Vampire: The Masquerade, where vampires all have an agreement to keep themselves a secret from normal society despite acting within it.
In Eureka’s world, there is no “masquerade,” but that doesn’t mean that magic and monsters are well-known and well-documented phenomenons. Supernatural creatures such as vampires, wolfmen, etc. are exceptionally rare. Don’t take this as an exact number, but you can probably assume there’s about one of these per every 3.3 million normal people.
This rarity, as well as the fact that each individual has little to gain and everything to lose by revealing themselves (try “coming out” as a person who regularly assaults people and drains their blood), has led to them going largely undocumented in the modern day. Sure, this is the digital age, there are videos, but viral videos are not exactly scientific evidence. For every real vampire caught on camera, there are a thousand hoaxes and horror short films.
There is no secret vampire government controlling things from the shadows—most vampires don’t even know any other vampires, let alone enough to form a secret society with any effect on national politics.
As for how they work, well, that’s one of my favorite parts to talk about.
There are five playable monster types in Eureka (The Vampire, The Wolfman, The Fairy, The Witch, and The Thing From Beyond) plus two extras that are Kickstarter stretch goals (The Dullahan and The Gorgon), but in the interest of time, I’m only going to really go into detail with one of them.
Most playable monster types in Eureka are very, very old-school, with an emphasis on actual historical folklore over just making up all our own lore. That doesn’t mean Eureka doesn’t have a unique approach to the supernatural, though. Little of it is “new,” but it is certainly unique, because to my knowledge no other RPG has ever taken the old stuff this far before. A PC being a monster in Eureka isn’t just a few +1s here and there and maybe a little extra damage from silver weapons, it means playing by an entirely different set of rules from fellow investigators.
The vampires and vampire lore you see in movies are not folkloric vampires, they are mostly a 20th and 21st century pop-culture creation. Eureka’s vampire abilities, weaknesses, and other traits are based on pre-1900 vampire legends, with older traits usually taking precedent over newer ones. Thus, a lot of assumptions you might have about vampires going in could end up being very wrong. For instance, in movies, vampires instantly die when exposed to sunlight, but the first ever instance of a vampire in a story being killed by sunlight was in the 1922 film Nosferatu. In Eureka, sunlight is still awful for vampires, it strips them of their vampiric powers, but it doesn’t do any real damage to them. Sunlight is an issue vampires have to deal with, but it is far from instant death. That doesn’t mean being a vampire is inherently easy though, because in addition to having all the powers that folkloric vampires have (which is a TON), they also have all the weaknesses, and it is the emphasis on weaknesses that really makes the moment-to-moment playing of a monster PC in Eureka the most interesting. A few of my favorites for vampires are the refusal to enter homes without a direct invitation, and the compulsion to count large numbers of small objects. I think most vampire media these days considers these to be “silly” weaknesses and don’t want to acknowledge them in the lore of their “serious” scary horror vampires, but honestly I think that the “sillier” vampire stuff can still be used to great effect in horror. Imagine knowing that the only reason a vicious killer at your door hasn’t stormed in to rip your throat out is because they’re being polite.
A vampiric investigator will need to work around these weaknesses, and more, in their daily life, all while being sure not to reveal their true nature to their more mortal friends. It’s something that really changes how a character behaves and goes about problem-solving.
For instance, the rest of the party may be able to break into a house no-problem, but the vampire cannot. They need a invitation. That’s a problem. That’s a puzzle. It makes me excited just thinking about it.
This was originally going to be a much longer post where I went into more of the themes of monsters in Eureka, but I have decided that that would be most cohesive as its own post, an upcoming essay titled "How Eureka Handles Disability." So stay tuned for that.
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Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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alexitheslayer02 · 8 days ago
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My Inane OC Ramblings
Why are Ning Yun and Wukong are a thing? Cause I said so! Okay, in all seriousness from a story standpoint. I do adhere to the same headcanon this person @newkatzkafe2023 has. That if someone gives Wukong a run for his money in a fight, that he will interested. One look at Ning Yun's design and people will no doubt have questions as to how in any world Ning Yun can apply to this rule XD Fair question (that no one asked). Your friendly neighborhood fox and monkey lover shall explain.
------------------- I always tend to look through an RPG lens, cause I'm a gamer girl as well as writer hhh So *pulls out DnD stats* How I see it- Wukong has most of his stat points in strength, dexterity, and a few in arcane and intelligence. Ning Yun's stat points are mostly in arcane, intelligence, and wisdom with a few in dexterity. Polar opposites. Basically the classic warrior and wizard/sorcerer tag team. Also take in mind, I don't know how many people heard of this show, so if you know, you know. Ning Yun is basically my Frieren. (Kinda funny, since that anime has "Beyond Journey's End" in the title) Ning Yun was the Archivist for the Celestials. His library contained thousands to millions of books and tomes from across the known, and unknown, world, gathered by his fox spirits, right at his fingertips. Ning Yun is certainly not stupid. So of freaking course he would take advantage of this. Studying these books cover to cover, time and again, often repeatedly. Imagine all the books on the occult, on magic, on the practices the invoke such magic. Ning Yun, having lived for centuries to millennia, has practiced, perfected, and even fine tuned what he has learned, like Frieren in her respective world. Now, the magic in Jttw is kinda... hard to grasp sometimes for me personally. From what I gather, it is deeply rooted in Chinese philosophies (Taoism is one of the ones mentioned, the other I keep forgetting, please remind me. I think it was Daoism?). I don't know a lot about Chinese culture, I am still learning. So what I take from is mainly from media related to it, like Black Myth or Wo Long, mainly Wo Long. So that is my main reference. Yes, I said that Ning Yun's main specialty is illusion and shapeshifting. Those are his default skills as a fox spirit turned celestial fox. (from research I learned that in folklore, foxes are often associated with illusions and shapeshifting. And yes, I also know they are commonly associated with women. According to what I looked up, SOME legends speak of male foxes in Chinese lore. Either way THIS IS FICTION!!)
From his library, he gained more magic. Sealing, offensive, curses, and so on. So, what about a fight? Firstly, depends on what you mean by fight. Are we talking duel? Sparring? Fight to the death? If duel, what are the rules? If the rules restrict magic, Ning Yun is getting his ass beat, no question about that. If it restricts hand to hand or with weapons, then Wukong might face defeat (if he follows those rules that is). Sparring with both holding back? I don't know. Fight to the death. Wukong can't die XD Ning Yun will get worn out and get himself beat. But in all seriousness, it depends on how they both take that fight. They have their own strategies. If Wukong gets touched, and Ning Yun thinks fast, Wukong might be faced with one of Ning Yun's direct nightmare illusions, and find himself fighting a mental breakdown >:) (if you read my thing about that, then you know exactly what I am talking about) Again, it all depends on how they react to each other and their respective capabilities. Anything can happen in a fight. Ning Yun is at a physical disadvantage. His strategic thinking and magical capabilities however, could win Wukong's respect however.
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that-dreaming-dragon · 30 days ago
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My Physiology, or Lack of Physicality
At the beginning, when I start to figure out what I look like, I think physics and biology were already rather loose as concepts.
In the earlier days of alterhuman community experience, I called my otherkinity spirituality based, but not because of a past life (though somewhat debatable due to my also draconic kardiatype). I say I am “a dragon soul”. I say that I was meant to be born a dragon, but also was tethered to this human body. I'm not living a parallel life, nor am I necessarily an astral entity that is operating this body. Although I do prefer to call this body of mine a vessel sometimes. I also like the sound of metaphysical as an explanation of my own draconity. I had utilized "concurrent life" as an explanation before, not realizing at the time that it's more meant as a synonym to parallel life. I had meant for it to be as something "current", to quote arethinn
"I haven't had any past lives as an elf, I just AM an elf soul in a human body" - arethinn on tumblr
Words have always been hard for me, to have the words to describe myself, my feelings? Abstract and nebulous, ephemeral, ethereal. All the wonderfully vague words to tell just what sort of dragon I am, and how I experience this existence. I am not physical, in the sense that my draconic body doesn't function like an animal, that I'm more akin (ha!) to a spirit, or perhaps I am a spirit. Incorporeal. cryptidanathema posted on Alterhuman Community a while ago, discussing the categorization of Pokemon. In essence, Pokemon, which is just Pocket Monster shortened, are a class that should be defined as "RPG monster" (it's even in the name!). Or more my favorite as quoted from xeyblades’ comment
"similar in substance to youkai or other japanese folkloric beings and even kami. some manner of magical entity that is not quite "real" but also very real" - xeyblades on Alterhuman Community
While I would say I have mostly figured out the property of my physiology, as a manner of speaking, this community post helped solidify my language even more.
Monster.
A word with complicated connotations. Some negative, some neutral. I'm going to skip over the negative connotations as it is not why I have that word as one of my self descriptor. I am something to be categorized as a RPG monster, I am something that is spiritual, folkloric, mythical. Like a youkai or a kami. I have Mew as a archetrope because the whole framework of what Mew is defines something of what I am. I have Flammie as a vague-flicker. I am folcinteric.
Perhaps that is how I am a shapeshifter? In which I function more like something that is pure energy rather than being composed of physical matter. The disconnect from this body, human or not, I think may also be why I have a hard time understanding holothere, physical nonhumanity (and perhaps how Akumu had a week of panic trying to drive this human body). I am a being, an entity, a cryptic creature. I am a dream dragon.
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legionofmyth · 1 year ago
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Vaesen: Nordic Horror Roleplaying - Vaesen
🎲 #Vaesen: Nordic Horror Roleplaying: Utilize the Year Zero Engine to blend investigation, folklore, and horror elements to unravel mysteries and face the unknown. #Horror #TTRPG #RPG #FreeLeaguePublishing #YearZeroEngine
Vaesen – [PDF]In Vaesen: Nordic Horror Roleplaying, Vaesen refers to supernatural creatures that are inspired by Nordic folklore and myths. These entities embody the dark and mysterious aspects of the Mythic North. Vaesen can take various forms and often possess eerie and unsettling traits. They include creatures such as trolls, hulders, draugr, nisses, and other mythical beings deeply rooted in…
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tyrantisterror · 3 months ago
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No Small Feat Art Pt. 9 - The Bonus Bosses
By request, I’m gonna show off some of the artwork for No Small Feat, a Midgaheim story my friends and I told through the TTRPG system Fabula Ultima. I drew a lot of characters and monsters for it, and my friends - in particular, @dragonzzilla, @scatha5, and @dinosaurana - helped line and color them so we’d have cute little sprites to use on our online battlemaps, which really helped sell the whole “we’re playing an oldschool turn based RPG” vibe that Fabula Ultima’s system is going for.
Before we cover the last two arcs, we're going to look at the Bonus Bosses - optional encounters I placed in the game to give my characters more of a challenge and some additional story if they so desired, which they did!
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Bleak Annis played an important role in starting the story, and our heroes realized that if they wanted to truly know what was going on with both the greater conflict and their own personal arcs, they'd have to meet with her. That was easier said than done, though, as before they could find Bleak Annis, they would have to prove their worth to the wicked witch's coven. So they sought out Peg Prowler, Nelly Longarms, and Jenny Greenteeth, three other famous witches from British folklore who are in the same league as Bleak Annis herself.
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During their first trip into Fairyland, our heroes stumbled upon a huge and terrifying prison. Locked inside was a Fomorian, a fairy being of such terrible arcane power that its very presence could corrode reality should it escape Fairyland. Worse, the Fomorian's prison was weakening, and should it break free, the gang would have a much worse problem to deal with than the succession crisis and its supernatural side effects that they were already struggling to end. So, like good RPG players, they level grinded by playing the main plot a bit, then went back and killed the fucker when they had enough levels and endgame-worthy gear to do so without too much fuss.
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The next bonus boss they saved for later was Katastrophi, a mountain ogre who Prince Goligaunt claimed was his aunt (though perhaps that was more in an honorary sense than a biological). She scrapped with them for a bit to wake herself up fully, then let our heroes go on friendly terms before climbing up the tower to give her punk nephew a good talking to.
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Then our heroes went off to chase a sidequest they'd been given a while ago, seeking out the Elemental Masters of the mortal plane: the Royal Ruhk, an enormous eagle who displayed supreme mastery of wind magic; the Sharp Humped Behemoth, a mighty beast who was unparalleled in its domination of earth magic; the Jasconius, a colossal leviathan whose rule over water magic is unquestioned; and the Great Red Dragon, a master of all four elements to be sure, but whose supremacy over Fire magic was mightiest of all. The four masters put our heroes to the test, and rewarded them with materials to make some masterwork armor and weapons to take them through their final arcs of the story. But there was one more bonus boss, the master beyond masters.
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The final master and bonus boss was none other than Death Himself - well, a death at least, and specifically the one who had acted as Guard Father and benefactor of Kaboldt von Hubert's grandfather. Foreshadowed in arc 2, Death made his proper appearance much later, and made sure our heroes were truly ready to stop Maelys and reforge the crown of Engelsex.
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vintagerpg · 1 year ago
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Romance of the Perilous Land (2019) is Osprey’s other debut RPG. Things here are familiar and new in equal measure. It is obviously a game of Arthurian adventure, but unlike Pendragon, it doesn’t attempt to adhere to any sort of canon. Despite the tag line of the game being about British folklore, it does not conform to the England of reality. There is no map, its a mythic place with undefined borders. This is good, because Pendragon already has the reconstructed romance covered, and this lets us romp in the Camelot of our childhood imaginings. Robin Hood is in here, too! Because even though he shouldn’t be, he should be, if you get me.
Continuing this notion of new but familiar, this is definitely a hack of D&D. It cites the OGL at the end of the book and lists David Black’s Black Hack as a prime source of mechanics. I can’t see specific Black Hack mechanics (I have a hard time parsing the different versions of D&D at this point, official or unofficial) but the class-based, d20, roll under attribute system is definitely smoothed down in ways the hearken to modern hack design. There are lots of nice things that ground the mechanics to the theming — characters are unambiguously good, “race” is mechanically absent, class is supported by trade-like backgrounds, there are armor points and the magic system is points-based as well. Valor points, earned through good behavior, can be spent for a variety of advantages. Its a rare thing: a simpler sort of D&D custom tailored to provide a familiar system for a different sort of game.
(Another mark in the game’s favor: its inclusion of illustrations featuring Black characters and women who are knights really annoyed a certain racist metal musician and maker of shitty RPGs. Fuck that guy).
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familiaralien · 7 months ago
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Giant monster tamer megathread
Decided for the sake of education and my own neurodiversity to make a post including every video game series or stand alone title I know of that focuses on creature capturing competitions that isn't Pokemon.
One big exception: the game has to be a reasonably playable state. So no games that are effectively or literally lost media (like Micromon) or games that only playable state is currently a short demo (like Bestieball). With that in mind here we go:
Digimon
This one is pretty obvious. While more of a multimedia franchise it has tons of games to its IP. The one that probably would appeal most to Pokenerds is Digimon Story: Cyber Sleuth and its sequel as they're turned based RPGs with a monster capture mechanic.
Monster Rancher
Another one I think a lot of folks have heard about or least millennials would remember. I haven't personally played any of these titles myself but from what I gather they're raising sims with tournament combat. For a while their availability was mostly limited to emulation but Monster Rancher 1 and 2 have been ported to modern systems like the Switch.
Yo-kai Watch
A mid 2010s franchise that had a whole lot of initial success in Japan. Its an RPG series that doesn't take itself very seriously with cute and goofy monster design based on the Japanese folklore creatures called... well yokai. Has real time combat instead of turn based and more luck based capturing mechanics than Pokemon.
Palworld
Brand new game that's only in its alpha release as of now. Its effectively a parody of Pokemon where you're stuck trying to survive in the wilderness so you must build a base and farm resources to survive. Game did have some initial controversy due to some of its designs stepping a little TOO close to being outright ripoffs of existing designs. Also you can capture and enslave humans which may not vibe with some folks.
Temtem
Basically Pokemon meets a MMO lite. The game can be played mostly as single player campaign but does unfortunately still require a constant internet connection. Battles are turned based but 2 versus 2.
Shin Megami Tensei
What could be consider the original monster tamer game. The series is aimed at a somewhat older audience and the plots tend to be more philosophical then like "gotta be the best *insert title here* ever". Focuses a lot on fusing monsters as well as trying to convince them to join you. You actually battle alongside your monsters.
Dragon Quest Monsters
Monster Capturing mechanics do exist in the mainline DQ games as well (at least since DQ5 I think?) but its these games have them as the main gameplay. Much like SMT it focuses on fusing monsters as one of the main ways to expand your library off available species.
Nexomon
Franchise that started its life as a mobile game but has since gotten ports to other systems. Its very similar to Pokemon in terms of creature designs and combat but the worldbuilding is quite different as is its tone being a lot more comedic.
Coromon
Indie game with visuals similar to Pokemon Black and White. Its story was originally kinda so-so and its ending pretty abrupt but its since gotten a free patch that smoothed that out quite a bit. Also has a sorta unique "shiny" system where alternate colors are associated with higher potential which can actually be altered once. Also has a built in randomizer and "nuzlocke" mode.
Cassette Beasts
A pretty recent indie game. Unlike all the others you don't capture or hatch monsters but rather record them to transform into them yourself. Battles are always between you and a companion which there are multiple to befriend throughout your journey (including a dog!). Has some really interesting quirks with its type chart that adds a lot of extra depth. Will soon be releasing a mutiplayer update for anyone that's into that kind of thing.
Monster Crown
A game with visual based on the Gameboy era. It has some pretty fascinating breeding mechanics and a somewhat darker tone than Pokemon. WARNING: DO NOT GET THE SWITCH PORT! For whatever reason its especially glitchy and I have genuinely gotten entire save files ruined by game breaking bugs (such as my player character getting stuck in walls or clipping out of a bounds). As far as I'm aware the PC version is not nearly as much as a mess though.
Monster Sanctuary
Monster collecting meets metroidvania. Has a really fun skill tree type move learning system that allows for quite a bit of strategy. Also the monster designs are way less Pokemon and more inspired by traditional roleplay monsters (so there's like Goblins and stuff). My only gripe with the game is how you get monsters involves getting specific scores in battle which makes getting 1 of each monster way more tedious than it needed to be.
Fossil Fighters
Franchise is maybe dead since there hasn't been a new entry in it since the 3DS but its still easy enough to these games. Anyway this series involve reviving dinosaurs (and some other ancient animals) into new lifeforms called vivosaur and using them in 3 on 3 combat. Vivosaurs are obtained with a fossil digging minigame which is kinda neat.
Spectrobes
Another franchise that's been pretty dead for a while (it last entry was on the Wii). Spectrobes has a more sci fi like setting with its monsters being aliens you revive from fossils. Combat is real time and you participate alongside a couple of your monsters. I'm btw describing only the first game because I haven't played either sequel!
Evocreo
Mobile only monster game with a style similar to Pokemon Black and White not unlike Coromon mentioned above. Has a lot of focus on split path evolution. The devs are apparently going to release a sequel soon but its been in development hell for years so I'll come back and edit this if that actually happens.
Monster Hunter Stories
I have not played nor watched gameplay of this one so I can't really describe it that deeply all I know is its a spinoff of Monster Hunter involving befriending and using the titular monsters in combat.
Telefang
Its sad this game series is most famous for being badly translated and repackaged as a Pokemon game. Anyway these are Japanese only titles though fan translations exist. The gimmick of this game is that you call monsters up on your cellphone to get them over to participate in combat. This series this sprout out when cellphones were consider newfangled and hip so it makes sense.
Anode Heart
Pretty sure this one is PC only. Takes some inspiration from the Digimon World games and is semi open world. Sadly this one I don't know much about outside of that though it does have a free demo on Steam for anyone that wants to try it for themselves.
Ooblets
Extremely wholesome monster catching and farming game. Battles are actually dancing competitions instead of violent confrontations and monsters are recruited simply by beating them in a fight. Thing is monsters will only fight you if you offer them their favourite food so that's where strategy comes in.
Moonstone Island
I know very little about this one except its also a monster catching and farming game. I've heard that its really good though and I believe its PC only right now but has a planned Switch port.
Timenet
Probably the most obscure ass monster tamer on this entire list. This is a Japanese exclusive set of Gameboy games featuring very cute monster designs... and Hello Kitty. Yes Sanrio made a monster tamer back in the late 90s. I only learned this even existed after scrolling down a comment section on a random YouTube video.
Abomi Nation
I'm mostly excluding roguelike games due to most having nothing but battles an 0 plot but this one does actually has a story! You play as the actual monster as you make your way through somewhat randomly generated maps with lots of other randomized elements. The game allows for a lot of customization including turning off permadeath if you're not a fan of that. The visual style is a bit crude but its still a pretty cute game.
Jade Concoon
Another somewhat obscure entry but at least this one got an English release. Anyway its an old RPG for the PSX with monster capturing and a very fascinating monster fusing mechanic that uses an algorithm to determine the appearance of the fusion. The player character can also participate in battle and the plot is very complex. The game also has a sequel on the PS2 but I know even less about that one.
Robopon
Now if you thought Palworld was bordering on some copyright infringement this game is basically nothing but "Pokemon but the designs are robots". Still worth bringing up I think!
Ni No Kuni
Not sure how I got to mentioning several obscure titles and somehow didn't mention something that really isn't. Ni No Kuni is real time battles between you and 2 party members. You can both battle as the actual human characters or switch into a monster. Wrath of the White Witch's visual style in particular is very whimsical and even has some animated cutscene done by Studio Ghibli. I haven't played any other game in the franchise.
Siralim
I haven't played any entry in this series yet (there's apparently 4 games + a spinoff) but from reading up on the most recent entry these are basically procedurally generated dungeon crawlers with an insane level of depth. The story is apparently not that great but the games themselves apparently also make fun of it so it seems its an intentional dev choice. Battles are 6 on 6 and there's over 1000 monsters to collect.
Disc Creatures
A monster tamer with a visual style similar to the Gameboy and Gameboy Color. It has 3 on 3 combat. Impressively I'm pretty sure it was developed by just one person in the RPG Maker engine (I'm honestly surprised this is the first indie game made with ya know... an engine meant for turned based RPGs).
Monster Harvest
A Dungeon crawler mixed with farming. Its a bit shorter than anything else I've mentioned here and its a bit glitchy but its a cute little game worth picking up on sale at the least. Notably also only about a 1/3 of the monster in the game are combative with the rest being either used for farming resources or as mounts.
Loomian Legacy
A Roblox monster tamer.... yes there's 2 of those in this (I could even have added 3 but I think one is in still a pretty early state). Pretty sure this started as a Pokemon fangame and become its own thing later. It has your typical 1 on 1 turn based combat and all that. I think its free to play and there's like several hours of content on it so maybe worth a gander.
Tales of Tonorio
Pretty sure this is the same basic deal as Loomian (Roblox game, started as a Pokemon fan game, etc etc) though its has its own world building and creature designs since I'm pretty sure its made by a completely different team.
So yeah that's all of them I can think of right now. If I learn of others and/or there's new releases I may expand this.
PS: There is almost certainly numerous typoes in this. This post is way longer than anything else I've ever made on Tumblr so I can't be arse to fix them you're just going to have to deal!
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skaldish · 1 year ago
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are you aware of the tabletop rpg called vaesen? it's really cool and I thought you might find it neat :)
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In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen. Welcome to the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it. Vaesen – Nordic Horror Roleplaying is based on the work of Swedish illustrator and author Johan Egerkrans, Vaesen presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. The game mechanics use an adapted version of the award-winning Year Zero Engine.
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Oh man that looks so cool!
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