#Finally done with the first automation script!!!
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floating-potatoes · 5 months ago
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I HAVE ARCHIVED THE EMAILS
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sadoeuphemist · 2 years ago
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Terrible Ideas for Video Games:
—visual novel that's just an actual novel, greatly abridged; the choices you make determine which parts get edited out. You can consciously have Anna Karenina avoid all unpleasantness with Vronsky, in which case the last scene of their relationship is them embracing, planning their trip out to the country. You can choose to have her throw herself under the train, or not; if not, all mention of suicide is omitted and she simply falls beneath the wheels out of nowhere in a tragic twist ending. You could, instead, play as Levin, and ignore Anna's story completely. By playing through the game enough times, you might eventually reconstruct the original text.
—intricately-branching storygame where the gameplay is the most generic first-person shooter imaginable, funneling you down perfectly linear corridors to mow down wave after wave of foes. You are never given the explicit opportunity to make a choice, instead the plot plays out based on a host of invisibly-tracked statistics: your accuracy, most-used weapons, damage taken, whether or not you happened to be looking in the right direction when a scripted sequence was triggered, etc. The consequences of your actions are distant and obscured, some real butterfly effect bullshit. For example: an injured comrade ends up dying, convalescing, or making a full recovery, depending on how many medkits you ended up using three missions prior. The game tells you none of this, it just plays the relevant cutscene and then plunks you down in the next mission. Two players could experience two entirely different stories, without having the slightest inkling that there was any other way the game could have gone.
—colony management sim where you have to control each colonist individually, a impossible feat of micromanagement with a population of hundreds. The moment you stop controlling someone they will immediately wander off to do their own thing, based on their own semi-randomly generated skills and traits. The thing is: every colonist wants the colony to succeed, and so if left to their own devices they are guaranteed to build a basic functioning colony. How long it lasts is up to RNG. You can switch instantly from character to character, interfering in their lives, choosing where and when to intervene with your god-like perspective, and whether the colony survives or thrives or fails completely may or may not have anything to do with you at all.
—game where leveling up means greater automation. You start out with QWOP-style controls, having to flail your character around wildly just to throw a punch. The control scheme gradually refines until you can reliably throw a punch through a series of commands, and eventually you unlock a dedicated punch button. You unlock combos, then hotkeys and macros, then autocast on cooldown. Your character technically never gets any more powerful - you could do all of this from the beginning, given enough skill - it just becomes easier to execute. The final level is an autobattler, where you just sit back and watch it happen. (Maybe this idea would be better done in reverse, not sure.)
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systemadministratorclu · 1 month ago
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Anonymously pester my muse meme: I write an automated script to send HAL a spam email about cryptocurrency every 15 minutes
It takes a while, but these emails finally get Hal to utter the first swears he's ever done without his brothers encouraging him to. And what a glorious outburst it is.
"THIS DAMN MOTHERFUCKING BITCHASS DICKSHIT JIZZCOCK HELLBASTARD!!"
For once, even H and Moebius are stunned into silence. Very proud and impressed silence.
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six-of-ravens · 1 year ago
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also not to keep vaguing about work, but I was starting this rant this morning before I went to get mom and I'm so pissed at my coworker I'm retyping it now lol
Basically, this one dev has a task that my Trusted Fellow Dev/kind-of manager estimates would take roughly 10 days to do. It's a larger task, and there's a hard deadline next week that he cannot miss on pain of death (read: firing), and he was given basically a month, maybe 5 weeks to do it. What has he done?
Week before last: had it on his list but never did it, did other tasks instead despite being told to focus on The Big Task
Last week: put off working on it by dragging a "2 hour" task out for multiple days (he always does this, either under-quotes the amount of time something would take to make people happy, or quotes the right time but procrastinates wildly, either way he has a reputation as being Slow As Fuck now that drives everyone insane)
Got so hysterical even though he had 3 weeks left at this point that I gently told him to ask the bosses for an extension, if only to get some peace. A bad move on my part bc I didn't realize at the time that a) the scope of the task was perfectly doable if he just sat down and did it and b) there is a Hard Deadline that you should Absolutely Not ask to change (he did not convey that in his frantic ranting). so unfortunately I made him look bad to the bosses, even though I thought I was encouraging him to ask for help (which he's always reluctant to do). For once in my life I should've said "suck it up, buttercup." That's the last time I ever try and be nice :/
This week: was given 4 helpers, but lost them due to spending over an hour in a meeting to "show them what to do" going off on unrelated tangents, causing my boss to intervene and yell at him for wasting everyone's time when he couldn't even explain what needs to be done to the boss. (Note: they are still available to him but he has to gather his thoughts and explain things properly and so far he has not taken the initiative to do so. Also this is BASIC SHIT it's like "change the text here to this" "change this colour to that" the helpers just need to be shown what and where.
Attempted multiple times to write scripts to automate the manual work (also tried to drag the programming team into this, they declined to help and said it was faster to do manually. It is absolutely faster to do it manually than to write complex scripts to automate a thing you have to do for one client once)
This brings us to about Wednesday afternoon.
Has gone on multiple hysterical rants about how awful this client is and how they're terrible assholes and we're not charging enough etc etc.
Also, the PM has been asking him to do a small 5 minute task for this project (the client wants it updated first for some reason) for THREE DAYS and he keeps getting distracted and not doing it.
YESTERDAY AFTERNOON, finally admitted what Fellow Trusted Dev has been telling him and I for weeks, "oh, I don't think this is as bad as I thought it was."
SO THAT'S 3.5/5 WEEKS WASTED.
Oh, and he's also not eating or sleeping correctly, because his parents went on an extended vacation out of the country and...christ, why must I work with multiple 30 year old men who still rely on their mommies to cook and clean and fucking...give them bedtimes??? Then they all wonder why they can't get girlfriends. It's not the fucking 50s, jesus christ. you are a dying breed. your ineptitude will ensure you never reproduce!
Anyway, at this point we're torn between genuine concern for his mental health and placing bets on whether he'll get fired next week, and also debating calling in sick and working from home until this project is over because the atmosphere in the office is oppressively Bad.
One of the PMs got smart and sat beside him Wednesday afternoon to watch him make a 15 minute update, which miraculously ensured it got done in time with no distraction. I joked to Trusted Fellow Dev that he and the PM might have to do that in order to get the Big Task done and he very seriously just said "well if that's what we have to do we'll do it." So that's the confidence level with this guy.
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firespirited · 1 year ago
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Long post. Press j to skip.
I AM SICK OF THE STUPID AI DEBATES, does it imagine, is it based on copyrightable material, are my patterns in there?
That's not the point.
I briefly got into website design freelancing (less than 3 months) before burn out.
The main reason was that automation had begun for generating stylesheets in somewhat tasteful palettes, for automatically making html/xml (they really haven't learned to simplify and tidy code though, they just load 50 divs instead of one), for batch colourising design elements to match and savvy designers weren't building graphics from scratch and to spec unless it was their day job.
Custom php and database design died with the free bundled CMS packages that come with your host with massive mostly empty unused values.
No-one has talked about the previous waves of people automated out of work by website design generators, code generators, the fiverr atomisation of what would have been a designers job into 1 logo and a swatch inserted into a CMS by an unpaid intern. Reviews, tutorials, explanations and articles are generated by stealing youtube video captions, scraping fan sites and putting them on a webpage. Digitally processing images got automated with scripts stolen from fan creators who shared. Screencaps went from curated processed images made by a person to machine produced once half a second and uploaded indiscriminately. Media recaps get run into google translate and back which is why they often read as a little odd when you look up the first results.
This was people's work, some of it done out of love, some done for pay. It's all automated and any paid work is immediately copied/co-opted for 20 different half baked articles on sites with more traffic now. Another area of expertise I'd cultivated was deep dive research, poring over scans of magazines and analysing papers, fact checking. I manually checked people's code for errors or simplifications, you can get generators to do that too, even for php. I used to be an english-french translator.
The generators got renamed AI and slightly better at picture making and writing but it's the same concept.
The artists that designed the web templates are obscured, paid a flat fee by the CMS developpers, the CMS coders are obscured, paid for their code often in flat fees by a company that owns all copyright over the code and all the design elements that go with. That would have been me if I hadn't had further health issues, hiding a layer in one of the graphics or a joke in the code that may or may not make it through to the final product. Or I could be a proof reader and fact checker for articles that get barely enough traffic while they run as "multi snippets" in other publications.
The problem isn't that the machines got smarter, it's that they now encroach on a new much larger area of workers. I'd like to ask why the text to speech folks got a flat fee for their work for example: it's mass usage it should be residual based. So many coders and artists and writers got screwed into flat fee gigs instead of jobs that pay a minimum and more if it gets mass use.
The people willing to pay an artist for a rendition of their pet in the artist's style are the same willing to pay for me to rewrite a machine translation to have the same nuances as the original text. The same people who want free are going to push forward so they keep free if a little less special cats and translations. They're the same people who make clocks that last 5 years instead of the ones my great uncle made that outlived him. The same computer chips my aunt assembled in the UK for a basic wage are made with a lot more damaged tossed chips in a factory far away that you live in with suicide nets on the stairs.
There is so much more to 'AI' than the narrow snake oil you are being sold: it is the classic and ancient automation of work by replacing a human with a limited machine. Robot from serf (forced work for a small living)
It's a large scale generator just like ye olde glitter text generators except that threw a few pennies at the coders who made the generator and glitter text only matters when a human with a spark of imagination knows when to deploy it to funny effect. The issue is that artists and writers are being forced to gig already. We have already toppled into precariousness. We are already half way down the slippery slope if you can get paid a flat fee of $300 for something that could make 300k for the company. The generators are the big threat keeping folks afraid and looking at the *wrong* thing.
We need art and companies can afford to pay you for art. Gig work for artists isn't a safe stable living. The fact that they want to make machines to take that pittance isn't the point. There is money, lots of money. It's not being sent to the people who make art. It's not supporting artists to mess around and create something new. It's not a fight between you and a machine, it's a fight to have artists and artisans valued as deserving a living wage not surviving between gigs.
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wildeinthesun · 2 years ago
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the going hasn’t been rough, it’s been catastrophic
weaving in and out of consciousness but never sleep
this used to feel like cruise control 
windows rolled down, that song from last summer, 
the sun in our eyes, my hands on the wheel
my stupid hands on the wheel.
lately it’s all automated driving
some call it a luxury but -
i can’t breathe right, can’t make myself sleep
i don’t know where i’m headed, don’t recognize my surroundings
no hands on the wheel (can’t feel my hands at all - don't know where they are).
despite it all i’m not scared anymore - i’ve done the repenting and it 
never seems to work. 
i don’t think i ever meant a single word anyway.
i’ve accepted a life i never chose - a road i never wanted to be familiar with.
so at least the fear is gone, they say.
so at least the tears stopped, they say.
this blessing in disguise, this way you float through life - it's a good thing. it's enough.
no more crash and burn. no more viscous girl baring teeth snarling mean.
no more running with thieves in the night, roleplaying as a lost boy.
this is how you make it and don't die. you smile and you bear it. (a different kind of bearing it. not one i'm used to. not one i like).
you float through this life; you become ghost still alive.
we're all proud of you, they say.
you'll feel better soon.
this domesticity - you'll get used to it.
it will start to feel like home.
 
little do they know home’s never felt like peace to me. 
home has always been war,
an enduring of this cruel captivity until i can run,
a pawing of feet in the dirt before the charge, girl as bull with horns. 
home is wearing a muzzle while kindling the fire inside,
quietly waiting for the moment it can ignite.
(i watched it all, too.
the way the cage that dulled my flame burned so bright and so very dazzling.
the first time i looked at home and thought mine.
then suddenly it was a pile of ash forgotten - left to haunt the small town that haunted me.
i never said sorry. never will).
so now i’m screaming and it’s grisly, ghastly, feral.
i’m yelling, but can't you see? this isn't me.
the happiness, the passion, the drive, the fucking euphoric light,
they left too. left me not riot grrrrl but shell. left me not lightning strike but ghost still alive.
and what's sadness without the happiness? what's happiness without the sad?
no one blinks an eye. no one hears a thing. 
my mouth - it’s not mine. 
i drown in plain sight and you’re playing a part.
smiling while squinting because your pretend sun is pretend too bright.
if i wasn't wasting away, decaying and ugly, i might've said the scene was captivating,
cinematography dizzying, light, joyous. a fairytale with a yellow-tinteded lens.
so i’m empty. my dogged heart - it’s folding in on itself, 
becoming victim to this hollowness.
but here i am, still 
girl without muzzle, junkyard dog,
never learned how to read a script.
so here i am, ghost still alive,
so i’m holding out.
i’m holding out for the moments not lived
for the light left unswallowed
for the roads that never got to know my burning-rubber heart. 
i’m holding out.
i’ll feed this tiny flame - keep it barely burning until 
i am girl as forest fire again 
or until i am ghost finally dead.
-you can kill the fire but that spark, the spark born in girls not made for muzzles, it won’t die until she does. you can't make a feral thing docile. good luck trying. she'll eat your heart out, raw and bloody. try to extinguish this mess. you'll never read your lines again. cinematography red, grainy, brutish but captivating. cinematography mine.
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labdeck123 · 5 days ago
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Getting Started with Virtual Instrumentation for Data Acquisition in MatDeck
Engineering life today is fast-paced and gathering, analyzing, and visualizing data in an efficient manner has become crucial. Data acquisition systems are coming into increasingly significant roles when it is concerned with the process of monitoring and control operations in many complex processes by engineers and technicians. Virtual instrumentation-a hybrid of DAQ and digital interfaces-revolutionized the manner in which data was related to the expert, by forming intuitive dashboards in real time to enhance decision-making. Data acquisition can be streamlined for the savvy professional wanting to develop any custom virtual instrumentation panel with minimal coding via MatDeck.
You will learn the basics of virtual instrumentation in data acquisition with MatDeck, including its advantages and features as well as practical steps for starting your own virtual instrument creation.
What is Virtual Instrumentation in Data Acquisition? Virtual instrumentation is essentially the manipulation of software in place of physical instruments like gauges, meters, oscilloscopes, and other controls. Users can design, visualize, and control DAQ systems by dragging and dropping a variety of components on an electronic panel. Rather than requiring an expensive set of physical instruments, virtual instrumentation applications, such as Virtument from MatDeck, enable users to reconstruct these tools on a computer and add value through data logging, automation, or integration with other systems.
In MatDeck, virtual instrumentation integrates DAQ processes and visualization into a real-time interface whereby one can control devices, see trends in their data, or set alerts. Its drag-and-drop interface allows users to develop custom DAQ panels without needing to code; however, the platform also supports advanced scripting for those wishing to add more specific functionalities.
Why Virtual Instrumentation in MatDeck? Some of the advantages of data acquisition systems with virtual instrumentation for use in MatDeck applications are as follows:
Real-time monitoring and control in real time using MatDeck virtual instrumentation. Data can be viewed at acquisition time, while devices can be controlled in real time. Such applications include industrial automation, environmental monitoring, and quality control for critical systems, which entail superior accuracy and reliability.
Customization and Flexibility: The library of instruments that comes with MatDeck is very large, including meters, sliders, tanks, and gauges, which can be customized to the specific needs of your project. This helps engineers design oddball interfaces that are needed by their processes.
Cost-Effectiveness: What's more, the traditional instrumentation configurations are also quite expensive and enormous. Virtualizing instrumentation saves hardware costs as well as accommodates a much more streamlined setup.
No Code Required: Using a no-code drag-drop interface, the new user requires no programming knowledge to develop complete DAQ systems with ease and at a rapid pace.
Power User Feature-set using Python and MD Script: For users familiar with coding, MatDeck extends toward integration with Python as well as its proprietary MD Script, allowing more complicated systems to be designed, analysis to be automated and custom functions implemented.
Introduction to Virtual Instrumentation in MatDeck Let's now walk through the process of configuring a virtual instrumentation panel in MatDeck-from initial configuration to adding instruments and finally, layout customization.
Step 1: Installation and Configuration of MatDeck First things first, download MatDeck to your computer. Once that is done, you start the software, create a new project file and set up. Using the MatDeck interface, you add and place virtual instruments on your dashboard and configure them. You can connect to it at this juncture if you have DAQ compatible hardware like Advantech or ICP DAS devices since at this point, MatDeck may well detect it and cause the device to appear on your workspace.
Step 2: Create a New Virtual Instrumentation Panel This is the setup of the software in order for you to get ready for making your new virtual instrumentation panel, Virtument within MatDeck. You can drag from a library and then drop into the workspace from within Virtument some of these virtual instruments including: Digital Meters for numerical read-out Gauges and Sliders to the user's parameters for adjustment Tanks and Thermometers to give some visual indicator of states within the process. Simply select the instrument from the drop-down menu and drag it to the panel. The no-code interface of MatDeck simply means that you have to place every instrument, configure its properties, and it's ready.
Step 3: Instrument Properties Setup Each device in MatDeck can be configured to display one or more specific data points or control functions of a device. For example, a digital meter may be set up to display real time voltage or temperature. To configure an instrument right click over the instrument and open the properties, there you select the source of data for the instrument, for example reading an analog input from a DAQ device.
You'll also love the setting of alarm thresholds, indicators, or actions that must be taken based on the readings of the instrument, say, alarm when a value breaks a set limit.
Step 4: Adding Data Acquisition Devices MatDeck has had DAQ hardware compatibility with a wide range of devices. The SCADA system from MatDeck can be used to set up and administer data acquisition from devices, such as Advantech, ICP DAS, or LabJack. The SCADA Toolbox in MatDeck provides an interface for remote monitoring and configuring a device or streaming data.
You may then allocate channels to various instruments in the panel. For instance, you can attach a temperature sensor to a gauge and display the results in real time.
Step 5: Configure and Save Your Panel Using MatDeck, much more panel layout and style can be customized. You resize your instruments, group them, and organize them to your needful end. Having created your panel, save your project. You could share an application among other members of your team or perhaps a client by generating a standalone application.
Advanced Features: Enriching DAQ Panels with Python and MD Script MatDeck integrates support with more advanced applications, such as developing custom functions, creating automation sequences, or analytics in the platform. For example, you can write a Python script that checks the data of the device at regular time intervals, logs automatically, or sends notifications if some conditions occur.
These advanced capabilities of scripting make the virtual instrumentation of MatDeck a very potent tool in creating sophisticated DAQ systems that go beyond simple conventional instrumentation capabilities.
Conclusion: A Versatile Solution for Data Acquisition Virtual instrumentation in MatDeck is that wondrous technological key available to anyone concerned with the acquisition of data-to engineers, researchers, etc. MatDeck offers an intuitive interface, compatibility with a wide range of devices, and customizable instruments for a strong and accessible realization of creating real-time DAQ dashboards and control panels. So, whether you monitor an environment, deal with the flow of industrial processes, or conduct lab-based research, MatDeck simplifies the acquisition of data and lets one focus more on the analysis and decision-making instead of settings and coding.
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dashawfrostart · 3 months ago
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This Week In "Time & Again" #22: AUTOMATION 101 Because I Said So [Techy!] [And Other Ideas] 😎
I was thoughtful, so I did some simple math for the reason of mere curiosity and statistics. I counted the number of panels per chapter, just to see clearer what lies past and ahead of me, and to entertain myself. It turns out, the average number of the panels in every chapter for the chapters 1 to 4 is 92. Counting Chapters 3.1 and 3.2 as separate entities, just because they're basically two books anyway. It was a double chapter. ... Which means that for every more or less normal sized chapter I make I draw 92 separate little artworks, most of which have backgrounds and somewhat advanced, non-simplistic shading (although my latest art philosophy intends to go the opposite direction... but it only intends to do it, it does not necessarily do that very well yet, lol). Not just stick people. And here's the good part: Chapter 5 contains whooping 187 panels. The simple math tells you it's roughly double the original amount. Mostly because I needed to show the maniacal changes in Lothar's expression, the gradual changes, the agony. I hope those pretty numbers serve you well and answer the ultimate question of where the heck I disappear so frequently. And how much work it is. For one person. (and yet, I honestly think I do quite well regardless) Obviously, I disappear into "Time & Again". That is the right answer. That's how it's supposed to be for an artist working on something that is incredibly important to them 😁
But enough numbers, here are some exciting (and also facially hilarious) snippets from the storyboard! (of course, includes censorship by The Author, because Lothar never stops cursing)
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With the page by page script fully storyboarded by now, I took a small detour on my road to Chapter 6.
Within the last few days, I set to work on the two important tasks, one of which is already accomplished by now.
The first task - the one that's done - was to mass process a tremendous amount of older artworks for the grand reupload (larger than the number of the panels in Chapter 5 - and that's sayin' something! 😱). I had 138 older artworks that I needed to resize and reapply a watermark on top; plus additional 77 to perform the same very task on afterwards. Why that is needed is a secret for now. But it will definitely see the light of day soon-ish (hopefully). ... As you can already guess, doing all of that manually would've been yet another nightmare - especially since my memories of going through pain and real hell of adding full bleed to "Time & Again" are still fresh in my mind, and hot like cakes straight from the oven... Also, of course, I didn't feel like dedicating a whole bloody month doing just that either, when I have Chapter 6 on the go as well as a transformation of Chapter 4 (more on the matter is just below). That's why I urgently needed automation of sorts. I'm a little surprised to discover that in my older post about how I prepared "Time & Again" for paper printing I totally skipped talking about an incredibly useful plugin for Krita that's called Krita Batch Exporter, made by GDQuest (whose videos I actually watched a few years back when I still worked on my game about the sleepy knight... but alas, as you might guess, the game never happened. oh well). Even though the plugin originally is aimed at indie game devs, it proved to be useful to me when I was working on full bleed areas for my chapters and when I needed to match them to the final print size. TL;DR: I simply opened all the pages of my graphic narrative as multiple layers, mass resized them all, and then batch exported layer by layer with the help of that very plugin. Simple and fast. Thank you so very much, GDQuest! 🌻 But alas, with the task that was ahead of me this time, with the supermassive number of random artworks that varied in size and aspect ratio GREATLY, that trick most likely wouldn't have worked. Instead, I braved learning the usage of ImageMagick command line utility. I was thinking about using it to batch edit and import "Time & Again" for printing, too, but back then I was not brave enough and didn't want to bother. This time, I urgently needed to learn. For a tech savvy person such as myself - who is a hardcore Doom nerdist who practiced modding not once but twice and thrice (and still does it 😁), a person with a lot of experience making older programs work on newer Windows, it was not very difficult. Yet, it still required some dancing with a tambourine around a table before everything started to work like a charm, and, of course, asking my Editor-In-Chef for guidance. I will even share my incredibly simple batch file code:
magick mogrify -filter Lanczos -resize "1200x1200>" *.png magick mogrify -filter Lanczos -resize "1200x1200>" *.jpg pause
to batch resize (and override!) all the PNG and JPG files to 1200 pixels wide or high depending on the original aspect ratio (unless they're already smaller), using Lanczos scaling method that proved very useful for downsizing the larger pieces to produce clean result. Afterwards, I needed to take my signature watermark and stamp it on top of all the downscaled artworks. I started working on the code for the image overlay in ImageMagick... And then, working on something totally different, I found out that IrfanView can do that for me. And unlike ImageMagick, IrfanView has UI (whatever will you do?.. I am indeed a person who has to see things in front of me, even though I'm not scared of CMD 😁). IrfanView is simply fantastic. It reads lots of different file types, it saves the watermark settings, and it works very fast. Adding my watermark to all those files was super easy and quick. And I only spent, like, one day doing all of that instead of a month of work manually 😁 Whooohoooo! I cannot verbally describe how rejoiced I am! (And I think I also used IrfanView to work on my Doom mod... that's why I installed that nice piece of software. Peanut Butter Jelly Time!.. Aaah, memories)
So that is done! Now you just gotta wait for all these 138 + 77 = 215 artworks to reappear in the internet sometime this year for everyone's happiness 😉
I am also glad that earlier this year I have discovered that Inkscape now supports batch export of layers natively - which is INCREDIBLY useful for my project (because I always start from arranging text and speech bubbles on multiple layers in Inkscape before porting everything to Krita for further work).
The second task bears a huge importance: I am polishing and slightly expanding Chapter 4 for the "Clean Cut Edition". The feedback on the chapter I have received earlier from my early access readers indicated a certain lack of hints... It was actually meant to be fairly vague to begin with. However, Chapter 4 was the only chapter for now that had a few outtakes from the script I wrote. I figured that I could fill in the gaps and make it easier to understand via the addition of a small (by my standards, lol) passage of text, aside from adding "Notes, Hints & Commentary" section. Ironically or not, all things considered, I simply decided to restore the cut content that was originally present - the content that I excluded for a truly naïve and dumb reason of keeping the page count intact (and, as we could see as of lately and thanks to my math above, Chapter 5 broke all those limitations and standards of yore anyways). Now I'm sad that I dissected my script without a weighty reason back then. But good news! I'm restoring all of that for the Clean Cut Edition! AND now with commentaries 😁 As for now, all the text and panel placement is decided on, and the only thing I have to do is to draw extra faces of Lothar and [redacted for the reason of spoilers for those who haven't yet read it] to portray a proper conversation between the two. And I think that the extra pages fit in quite nicely, too.
And aside from that, I also worked on a random artwork featuring Lothar. Here's the teaser; the full version will be uploaded soon.
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And down below there's a bit more stuff I'd like to share today (even though I started writing it a few days ago, so idea simply accumulated in my head), in a form of expanded theses:
Since I don't want to stretch it all out as it sometimes happens with my endeavours, and there's no actually useful AI that might help me speed up the process, I think I'm going to try something peculiar this time, and it might sound... well... a bit crazy. I've been thinking about that for a while already (quite certainly, since the times I used to be an active DeviantArt user, which makes it approximately... 15 years by now?! wowza!!!), but never really had a chance to try out that approach. I was thinking about dropping the sketching phase completely. Earlier I've mentioned that, when I work on the comic pages in digital workspace once the approximate sketching and paneling on paper is all done, normally I work "in stages", outlining the panels in Inkscape first, then gradually working my way from sketches to lineart and, finally, to colouring, in segments. So I'm thinking about skipping the sketching part completely and doing the final lineart right away - simply because it will save me time. And quite possibly, a lot of time. AND time is a precious resource - so said Winston, and they were right. I understand that that might not be a good idea - but the student must learn sometime and through intense practice, right? And since I wished for that since a near immeasurable time ago, but then never ended up doing that for a reason unbeknownst even to myself - then it's probably the time to do it. Well, I'm looking forward to an adventure. I promise there will be no eyes on different height or any other fancy-schmansy stuff, and no extra fingers. With my demands to the quality it's near impossible - of course, unless intended. 😁 (I will still do simple sketches first for the complex views and angles. Otherwise everything will look crooked. Come on. I'm not that proficient yet.)
Ever since the development of Chapter 6 has been started, and its plot was in the stage of an embryo, my research lead me to a fairly solid conclusion that Lothar is a sociopath. He passes the test quite well and complies with numerous criteria wonderfully, I don't even have to doubt that. Heck, I don't even know if I like Lothar anymore... That Ar*****ch has done some very questionable stuff in Chapter 5. I just want him to put himself together and finally move on, preferably in a somewhat positive direction. This is also one of the reasons why I want to finish "Time & Again" - to help Lothar redeem himself. Come on, dude. Get in the effing robot... Eeeerrrr... Please don't take that too far though; that was just a figure of speech.
That's enough for today. See you soon 😁
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whoknoo · 6 months ago
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Reporters are trained to develop a sixth sense, a nose for when a story smells fishy. And something about this one wasn’t right. First of all, there was no well-defined premise. What were we talking about? How “good of a guy” this previously anonymous benefactor of the city police department was? How he’s such a friendly genius full of the hilariously topical, yet witty quips about his “bratty little noise machines” and how his wife’s “always nagging him about this or that irrelevant thing?
“What is that? Why are you inquiring about past affiliations? Sure, we all have those old friends who got tangled up in rough crowds. Real shame, what the criminal elements will do to you. And you know how they get you? Dope! That’s why I’m investing in our local law enforcement, because blah blah blah—“ you know the rest. Like I said, sixth sense, commonly referred to as “common.”
Of all the people in our western headquarters, completely ignoring the only slightly smaller group of desperate individuals literally begging for this assignment, our top editor selected me for this vanity piece. I had a reputation, a spine. And that could be useful in a big publication like this, for all the credibility you could wring out of it.
If you’re reading this, odds are you can imagine my chagrin at the request. If not, well, take this as a first warning, I guess: don’t waste your time reading this. I didn’t waste my time writing for you anyway.
But yeah, I was pretty tiffed, to put it lightly. Imagine a work email, full of reserved, simple, and direct syntax, diction, the works, crafted for an entire work day, to say one simple message: No.
Now, imagine the reddening pressure of all the veins in and around my skull when the response came back, flowery, indulgent, verbose, circuitous and a complete denial of reality. “We’re so excited you’ve accepted this assignment! If you have any questions, please call __________ ext.#___.” Yes, the line was blank. Yet another sign of how nobody here seemed to believe in the good of sharing necessary information.
There was, however, the digital equivalent of a scrawled sticky note at the bottom: a post script, from my boss, and an automated addendum:
“Questions? Concerns? meet @11:30, conference 13b.
-sent from my iPhone.”
It was in a different font from the form-letter-body, an ornate, flowery script—the sort that you find at weddings with assigned seating. And me? I resembled the self-important uncle with tiny spectacles, who wouldn’t find his seat until he’d had his scene with some service worker who wasn’t paid enough. Looking down my nose, I mumbled the words for a seventh or eight time, ruminating. The message had been sent to several other writers as well. Was this all for the same assignment? I shook in my little cubicle, wondering why me, until she came to speak in person in conference room 13b, at 11:30.
We stood in line, myself, and several other staff members, starting as early as 11. She sauntered in with some foreign coffee at 11:38, and at about 12:17, I finally got my one chance for direct advice. I’m not sure what I had expected. “Be kind,” she expressly stated, “keep the convo where the subject wants it.” Clear enough.
“And besides,” she riposted my meek appeals, “people like you, they like Mr. Clommel, and what he’s done for our city. Fit that narrative, and you’ll have integrity, to them. To us, you’ll have your standard staff fees.” And I just sighed, knowing that I was going to write this. Like I said, sixth sense.
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guyfmpyear2 · 7 months ago
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Evaluation:
AO1:
I chose to do this project as I wanted to better specialise in the UI development and Data Management aspects of game design, i had previously explored those avenues of game design in my witch game i did last term.
My specialist considerations were probably first and foremost out of everything, Data management and UI design is something that I recently found out I was not only good at but also find fun (somehow). I wanted to use this term to better explore methods and techniques in those fields.
As far as the ethics of dating simulator games go, it's socially questionable, although the fictional setting of Greek gods makes it far removed from reality or human ethics, aside from that it was just josh's use of swearing in some dialogue options, though it was certainly not excessive or offensive.
Being a game about Greek mythology it is an inherently rooted culture. I had no hand in the artistic choices, though i made sure josh properly researched and explored the source material we were basing this on, as to not be culturally incentive about the source material
I don't know if our game relates whatsoever to sustainability. outside of the plot where you are saving the world from the gods, by romancing them.
Blog Post
AO2:
We chose the subject of dating sim because it would allow me to better specialise in data management and UI work, and when josh said he could do all the art that sounded like a perfect combo, i do all the coding stuff then add all his art and script
I was mostly putting into practice things that I learnt last term. But I also learnt a lot about UI, making the cell phone in game was a challenge and a half considering how many different moving parts it involved
The original intention was to make a Greek god dating simulator. To begin we had much grander expectations of what was possible for us to accomplish, but otherwise it mostly stuck to plan. There was a period where Josh wanted me to make a minigame to go along with Dionysus but that fell through, given time constraints.
My speciality is in the code/ data bits of the final outcome which is the game
Proposal Bog
Previous projects
A03:
Initial research played a crucial role in this project. I hadn’t really played visual novels until this project but having a play through and picking up on standards of the genre, interesting ways the genre has been combined with others. My game would probably be lacking a lot if not for this research.
Further research of methods and ideas came in the form of UI design inspiration, structuring inspiration and much more.
These ideas supported the planning, idea generation and polish of the game. I wouldn't have storyboarded the UI flow if not for researching Specialists in the field I was interested in or the UI design.
This is all demonstrated by the research I also did for a concept of an idle/ rng game that I was going to make before coming up with the idea for the dating sim.
I had also done some brief research into the project i wanted to do previously, before pivoting to do the dating sim. 
Complete Idea generation blog post
Initial investigation of theme
AO4:
I used a variety of techniques, (using child widgets, data tables in conjunction with physical actors and UI widgets), making the entire cell phone system was a chore on its own, let alone integrating a messenger system, achievement system, options and more into it, adapting my crossroad dialogue branch technique to work across the normal dialogue and the text messenger. Messenger Dev, More messenger Dev.
I was most interested in using data tables as a method of automating different aspects of the game. That's why initially I wanted to make an RNG/ Idle game. Instead i used the processes in a similar way to how i did the game for last term which i continued work on to submit for a bafta this term
Considering I had the core systems working within a week or two, then spent weeks adding all the content into the data table structures I had done a pretty good job of getting the system to ‘work for itself’ (where it was just processing the information I fed it). The only slip ups i made were on the UX front which i admittedly didn't leave too much time for
AO5:
Key aspects of my work were probably the core dialogue system, where I incorporated all the text that displayed names, dialogue. The character sprite system to get the characters sprites to show up (blog post), and be able to pick the locations of them, as well as change all of that from one sentence to the next. Then add the animations to the UI and Sprites. Failures were more in the creation of the cell phone, and more specifically the messenger. That took me a week to figure out, in between adapting the crossroad system to work in the phone, Getting the UI to properly display itself in the Text message format (which was way harder than it should be and took multiple iterations and methods to finally settle on one that worked). Contacts Dev, ,, 
The factors that most influenced my ability to problem solve would probably be the basic yet easily applicable nature of widgets, a lot of it is managing information that is stored. Making most things possible as long as I found a way to input the data I wanted, and output it to where it needed to go. I would probably say that a big culprit for my data table habits, are my knowledge of SQL coding that I learnt a few years back, the logic and theory behind SQL carries over pretty well to UE Data tables
AO6:
My thought processes on creating this game was that I wanted to demonstrate what is possible with data tables, to the fullest extent, which ment using them to display a 4000 word script, dozens of drawn character variations and backgrounds, and UI. it was truly something for me and josh to perfectly work hand in hand on something. When putting those ideas into practice it certainly ended up much more finicky on my end, matched with josh's last minute work ethic it meant that i had to add all his work he had done in much less time than i would've liked but it worked out.
When conceptualising this project, it was actually mainly the fault of my friends. I knew I wanted to better hone my abilities in UI and Data management, then at night my friend Olivia joked that we should make a dating sim. So from the very get go this project was being made with an audience in mind. She has been a pretty key component of developing with being able to pitch ideas, or get feedback from her.
AO7:
I chose to present my project and final outcome in a manner that would demonstrate primarily my coding and planning abilities, i tried to focus heavily on thinking ahead on this project and establishing early on what the necessary features, methods and precautions should be. So I looked to industry specialists in my chosen field. One of my faults with the endless runner project was that I didn't plan ahead whatsoever to account for UI. So when it came to incorporating, it was a mess. Planning ahead slightly with the UI flow chart (even if it is quite primitive) as well as the trello board, gave me structure and direction to my work. This methodology will help with my professional practice. As to their effectiveness in communication of ideas, the drawn plans show my initial ideas and concepts before I followed through with R&D giving not only my blog work structure and professional merit but also the resulting work.
AO8:
The aim at the start of this project was much more ambitious than possible (as per usual), with the plan being a few dates, each date having a dedicated (‘feat of-’) minigame. Whilst it ended being an intro segment with barely one date. Given it has a lot of branching possibilities but one central win ending. It probably equals about 15 minutes of playtime, which isn't bad, and from my perspective, it's not how much content it's what that content is. I could have spent 10X more time just adding more dialogue, art and whatnot that Josh did. And it would probably be the same game, but 10X longer. What I was focused on demonstrating is the core systems I had to plan out, design and adapt. I couldn't have done much more work on this aside from finishing touches and minigames for the dates.
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mobiledatascrape · 1 year ago
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How to Effectively Do iOS App Scraping - A Comprehensive Guide
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How to Effectively Do iOS App Scraping – A Comprehensive Guide
Aug 19, 2023
iOS app scraping is the process of extracting data from an iOS app. This can be done for a variety of purposes, such as market research, competitive analysis, and fraud detection.
There are a few different ways to do iOS app scraping. One way is to use a mobile app scraping tool. However, this is not always possible, as many iOS apps do not have a public app interface.
Another way to do iOS app scraping is to use a mobile automation tool. These tools allow you to interact with an iOS app programmatically, which can be used to extract data from the app.
Finally, it is also possible to do iOS app scraping by reverse engineering the app. This involves decompiling the app's code and extracting the data from the source code.
Scraping IOS Apps With A Mobile App Scraping Tool
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If the iOS app has a public app interface, you can use a mobile app scraping tool to extract data from the app. There are many different mobile app scraping tools available, both free and paid.
To use a mobile app scraping tool to scrape an iOS app, you will need to first find the URL of the app's interface. Once you have the URL, you can use the mobile app scraping tool to extract the data from the app.
For example, the Burger King food delivery app in Spain has a public app interface. The URL of the app interface is https://www.burgerking.es/delivery/menu. You can use a mobile app scraping tool to extract the item names and prices from the app interface.
Scraping IOS Apps With A Mobile Automation Tool
If the iOS app does not have a public app interface, you can use a mobile automation tool to scrape the app. There are many different mobile automation tools available, both free and paid. Some popular mobile automation tools include Appium and Calabash.
To use a mobile automation tool to scrape an iOS app, you will need to first install the tool on your computer. Once the tool is installed, you will need to create a script that tells the tool how to interact with the app.
The script will typically include the following steps:
Launch the app.
Navigate to the screen that contains the data you want to scrape.
Extract the data from the screen.
Save the data to a file.
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Scraping IOS Apps By Reverse Engineering
If you cannot scrape an iOS app using a mobile app scraping tool or a mobile automation tool, you can try to reverse engineer the app. This involves decompiling the app's code and extracting the data from the source code.
Reverse engineering is a complex process and requires some technical knowledge. However, it can be a useful way to scrape data from apps that cannot be scraped using other methods.
Conclusion
This blog post has discussed how to do iOS app scraping. There are a few different ways to do iOS app scraping, and the best method will depend on the specific app. If you are interested in scraping data from an iOS app, we recommend to use iOS app scraping services from Mobile App Scraping. Contact us to know more!
Know More: https://www.mobileappscraping.com/effectively-ios-app-scraping-comprehensive-guide.php
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mobileapp14 · 1 year ago
Text
How to Effectively Do iOS App Scraping - A Comprehensive Guide
Tumblr media
How to Effectively Do iOS App Scraping – A Comprehensive Guide
Aug 19, 2023
iOS app scraping is the process of extracting data from an iOS app. This can be done for a variety of purposes, such as market research, competitive analysis, and fraud detection.
There are a few different ways to do iOS app scraping. One way is to use a mobile app scraping tool. However, this is not always possible, as many iOS apps do not have a public app interface.
Another way to do iOS app scraping is to use a mobile automation tool. These tools allow you to interact with an iOS app programmatically, which can be used to extract data from the app.
Finally, it is also possible to do iOS app scraping by reverse engineering the app. This involves decompiling the app's code and extracting the data from the source code.
Scraping IOS Apps With A Mobile App Scraping Tool
Tumblr media
If the iOS app has a public app interface, you can use a mobile app scraping tool to extract data from the app. There are many different mobile app scraping tools available, both free and paid.
To use a mobile app scraping tool to scrape an iOS app, you will need to first find the URL of the app's interface. Once you have the URL, you can use the mobile app scraping tool to extract the data from the app.
For example, the Burger King food delivery app in Spain has a public app interface. The URL of the app interface is https://www.burgerking.es/delivery/menu. You can use a mobile app scraping tool to extract the item names and prices from the app interface.
Scraping IOS Apps With A Mobile Automation Tool
If the iOS app does not have a public app interface, you can use a mobile automation tool to scrape the app. There are many different mobile automation tools available, both free and paid. Some popular mobile automation tools include Appium and Calabash.
To use a mobile automation tool to scrape an iOS app, you will need to first install the tool on your computer. Once the tool is installed, you will need to create a script that tells the tool how to interact with the app.
The script will typically include the following steps:
Launch the app.
Navigate to the screen that contains the data you want to scrape.
Extract the data from the screen.
Save the data to a file.
Tumblr media
Scraping IOS Apps By Reverse Engineering
If you cannot scrape an iOS app using a mobile app scraping tool or a mobile automation tool, you can try to reverse engineer the app. This involves decompiling the app's code and extracting the data from the source code.
Reverse engineering is a complex process and requires some technical knowledge. However, it can be a useful way to scrape data from apps that cannot be scraped using other methods.
Conclusion
This blog post has discussed how to do iOS app scraping. There are a few different ways to do iOS app scraping, and the best method will depend on the specific app. If you are interested in scraping data from an iOS app, we recommend to use iOS app scraping services from Mobile App Scraping. Contact us to know more!
know more: https://www.mobileappscraping.com/effectively-ios-app-scraping-comprehensive-guide.php
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iwebdatascrape · 1 year ago
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How To Perform Web Scraping Of Google Jobs Organic Results With Nodejs?
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Web scraping is the data extraction process from websites. The web scraping software access the World Wide Web directly using the Hypertext Transfer Protocol or a web browser. Although software users perform web scraping manually, it is an automated process run using a bot or web scraper. Nowadays, scraping plays a significant role in Web APIs design and more.
Basic Steps Included in Web Scraping
Create a request to the web page for scraping data.
Extract the web page body.
Understand the tags or elements structure to extract from the webpage and make changes in the code to link accordingly.
Why use Node.js?
Node.js, an open-source project, is a popular runtime environment with collective features for easy-to-develop stuff. Within a web browser, manipulating the DOM is something that JavaScript & libraries like jQuery perform well. Hence, writing web scraping scripts in Node.js is better, as it gives enough options for DOM manipulations.
Web scraping of Google Jobs Organic Results with Nodejs
First of all, we will install google-search-results-nodejs
The complete code will look like this.npm i google-search-results-node.js
Explanation of Code
Here, we will brief you on the web scraping of Google Jobs with Nodejs.
After running the getResults function and printing all the necessary information in the console, using a console.dr process, it allows using an object with the necessary parameters.
Output
Preparation
First, create the Node.js project and then add npm packages, including a puppeteer, puppeteer-extra, and puppeteer-extra-plugin-stealth for controlling Chrome or Firefox.
To perform this, open the command line and enter npm init -y , and then npm i puppeteer puppeteer-extra puppeteer-extra-plugin-stealth
Process
Explanation of the Code
In this function, first, we require ScrollContainer height. Then, we will use a while loop to scroll down, wait for 2 seconds, and get a new ScrollContainer height.
In this function, first, we will define a browser using puppeteer.launch method with current options. It includes headless: false and args: ["--no-sandbox", "--disable-setuid-sendbox"]>
We will now launch the parser:
Output
The output result will appear like this:
Conclusion: Finally, we have done web scraping of the Google jobs organic results with Nodejs. It will give complete detail on the type of jobs, company name, location of the company, etc.
For more information, get in touch with iWeb Data Scraping now! You can also reach us for all your web scraping service and mobile app data scraping service requirements.
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2023-512rubymatthews · 1 year ago
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Week 10 Class
Making Kinetic Typography - working with sequencing files
Because I was absent from our week 9 class, I've had a look on Canvas at the class activities we did and the SDL (To continue working on our type animation), and also the presentation slides uploaded to teams.
Stop Motion
This week focused on moving image sequences for stop-frame animation and time-lapse photography. 'In computing and non-computing contexts, a file sequence is a well-ordered, (infinite) collection of files, usually related to each other in some way'.
Three outcomes for this week:
Form a basic understanding of File Sequencing 
Continue to develop individual kinetic-type projects
Keep process work up to date on blogs
since my kinetic-type animation won't be using the method of stop motion, I will spend less time on this blog and more on completing my animation. But, it is still important for me to understand this process for the future, so I've done some external research plus taken notes from the presentation slides which I will paste here.
Basics of stop motion animation
Stop-motion animation is a simple way of making animated films. By gradually moving objects against a backdrop, and taking photos at each stage, you can create the illusion of continuous motion.
Finalise the script and/or storyboard. Get together all the necessary props, backdrops and equipment (camera, tripod, lights). Darken the room so you’re completely independent of natural light. Ensure you can transfer the pictures of your camera to your editing software. Pick a quiet space – a room, a car, or anywhere else that isn’t exposed to noise – where you can record any sounds and voice-overs you might need.
The two main styles of stop-motion animation: 2D cut-out style and 3D style. The 2D cut-out style involves using paper and includes steps such as writing the storyboard, drawing and cutting out the backdrop and figures, and taking photos. On the other hand, the 3D style requires creating figures, props, and the film set using materials like modelling clay. It mentions that shooting a 3D stop-motion film is generally more time-consuming compared to a cut-out animation.
Anima Vision - vision school online (basics of stop motion animation)
File Sequencing and its Importance:
Taking a photograph every 10 seconds over a period of 2 hours will give you a playback clip of 30 seconds at 24fps and comprise 240 photographs. (canvas link to timelapse calculator https://www.photopills.com/calculators/timelapseLinks to an external site.)
* Tip: Take your photographs as jpg’s (not RAW files).
Taking photographs for stop motion:
The number of photos needed for a successful stop-frame animation or time-lapse moving image will vary. A smoother final product will be produced if more photos are taken in a shorter amount of time. Keep in mind that a tripod is a necessity for your camera, and it must always be kept still. Use the cable release function when shooting a stop-frame animation sequence to prevent touching the camera and creating a camera shake. The camera needs to support an automated time-lapse function if you're taking time-lapse pictures. These can be set to take pictures automatically at a specific time.
After a new after-affects file has been set up:
in order for the sequence to work all photographs must be saved into one folder
in after effects choose 'file-import-file'
Select the first file from the list. Do not select any other files, just the first file.
Make sure that Import JPG Sequence is selected and click open.
Into your composition, drag the sequence file. You might need to resize your photo to fit the format, depending on the size of the original file.
Re-sized to fit composition window 1920 x 1080p
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niladri123 · 2 years ago
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ClickAgencyAI Review - Run an Entire Video Lead Generation Agency!
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What is ClickAgencyAI?
ClickAgencyAI is a full-service artificial intelligence assistant that operates a lead generating agency on your behalf. In this ClickAgencyAI Review, we will go over all its features and benefits to make you understand how effective this tool is to create an automated lead generation agency. So, read this article carefully before you purchase ClickAgencyAI.
Auto-create congruent lead campaigns for customers with A.I. content, pages, videos, graphics, lead magnets auto-submission, and more in a single click. With this first-ever all-in-one AI solution, you can also auto-create, utilize, and sell unique marketing materials.
A.I. will soon produce many millionaires while simultaneously destroying many people. So, how about 'future-proofing' yourself with a done-for-you A.I. video lead marketing agency?
According to HubSpot, the number one issue of most small businesses is lead acquisition. And you'd be providing customers with something they understand and really need right now.
With ClickAgencyAI, an all-in-one A.I. technology, you can now construct totally consistent lead campaigns to sell to customers or utilize in a click.
Just input a keyword and let AI produce whole marketing campaigns or individual materials for you, including A.I. writing, lead pages, leadmagnets, videos, AI pictures, ad auto submission, and more.
Vendor:
Name – Abhi Dwivedi.
He has extensive experience as a web marketer, product designer, and software developer. The vendor's previous successful products include Koincart, AppOwls, Thumbreel advanced, Reputor,  Agencyreel advanced, Storyreel – bronze, Storyreel – diamond, Scriptreel – commercial, Spycom – multi, etc.
Four simple steps to work with ClickAgencyAI:
Type your keyword:
Input a keyword, and ClickagencyA.I. will get to work for you, developing a high-converting lead campaign and beautiful marketing materials.
Preview and personalize your completed campaign:
Finally, go over all of the marketing materials that ClickAgencyAI developed for you. The artificial intelligence assistant develops video lead campaigns and marketing materials for businesses in any area.
If you want, you can customize it:
Using drag-and-drop technology, everything the A.I. makes is completely customizable.
Auto-submit and be paid:
In a single click, submit any lead campaign to Facebook or Adwords ads manager.
ClickAgencyAI Review; Features:
AI video lead generation campaigns for offline and online customers.
AI Agency lead generating campaigns to land clients.
Automatic Adwords and Facebook Ads manager submission.
AI creates high-converting landing pages based on a keyword.
Landing page templates with drag and drop editing.
AI Advertising with a high conversion rate.
DFY AI Ads editing.
AI Picture creation engine - Create images using keywords.
AI copyright persuasion - Including GPT4 video script capability.
VSL and lead video creation.
Cloud lead video editor.
Artificial lead magnets that work.
Add customers, social media, and autoresponders.
Integration of agency client technology.
PPC training.
Quick page load time.
Fully cloud-based
24-7 Support & knowledge-base
Ultra-fast 3 second page loading
Autoresponder & webinar integration
Create individual marketing materials
In-App training
Frequent updates included
Amazing results
Add retargeting & pixel codes
READ MORE
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sparklydestinynut · 2 years ago
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Functional and Technical Demands for ERP Implementation
ERP implementation requires functional and ERP Implementation Consultantto understand the current system and develop processes with solutions to existing problems, implement them, and train users.
The first phase of ERP installation is the demand phase, in which the functional consultant gets the 'AS IS' details, which indicates how the specific organisation is doing its business. Another phase is where difficulties are solved and the current system is automated; in this phase, Erp Implementation Consultant FOR SMEsplay important roles. The third step consists of debugging and testing as well as combining the Erp system with existing apps and systems. The final stage is to train users, assign access privileges, and implement data security mechanisms.
Functional consultants must be good communicators with expertise of essential sectors such as information technology, coding, logistics, human resources, and supply chain management. Functional consultants act as a liaison between the client and the project, generating work flows, offering all details and key areas of concern to the tech staff, recommending and describing changes to the customer, imparting training, and assisting in the assimilation of ERP with continuing applications & testing. A consultant is often expected to map and analyse gaps in ERP implementation. TheERP Selection Consultantthus plays an important role in creating test scripts by collaborating closely with the customer's key employees and evaluating the outcomes with the customer support team as well as the project's technical team. A functional consultant's work also includes creating an end user manual and a setup document that contains all of the relevant info about the settings made to make the app runs for the client.
A technical consultant handles the technical aspects of ERP Solutionsimplementation for a client. The Erp System Consultant FOR SMESis charged with comprehending the 'AS IS' process, devising appropriate solutions, and providing detailed details of the technologies involved. A technical consultant is the one who carries out the strategy that was recommended by the collaborative efforts of functional consultants and client team members. Technical consultants must be knowledgeable about multiple platforms and technologies as well as have hands-on knowledge of different databases, website designing, data translation, testing tools, system control, and data security tools.
The digitization of ongoing operations, problem-solving solutions, and process enhancements offered by the system testing team are evaluated, analysed, and a plan of action is developed by the consultant. Following that, the consultant collaborates closely with the functional consultant and production team to test and deliver the project. Technical consultants also provide information on best practises for the seamless operation of the application, as well as efforts taken to improve data protection & disaster recovery. Technical consultants are also expected to provide timely ideas for upgrades, whether for improved performance or compliance of the Erp system with cutting-edge technology.
Selecting and retaining ERP Consultantsto deal with your business will most likely be a tough and time-consuming procedure, but if done correctly, you can save a small fortune as well as your organisation a lot of misery in the end. 
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