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#Ever Oasis Nour
gryffintheparrotcat · 10 months
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Something i noticed while drawing him... Nours skincolor is a dark greyish red.
You know exactly what I'm implying here.
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the-witchs-cafe · 6 months
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Nour, aka Sheut, from Ever Oasis would turn into a witch in Puella Magi Madoka Magica!
Cause of Witchification: Been there, done that. After his oasis was attacked by the entity known as Chaos, Nour, in the vain attempt at defending it, was attacked an infected by the Black Dragon; ravaging his mind and spirit. After immediately sending his sibling off to create an oasis of their own, what was left of his body had turned into a husk over time; becoming the embodiment of Chaos itself, Sheut.
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ofchaosandlight · 2 years
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I posted 20 times in 2022
11 posts created (55%)
9 posts reblogged (45%)
Blogs I reblogged the most:
@encantotime
@axolotlpuke
@eclipsestarnightmare
@seharuuchan
@i-piss-excellence
I tagged 11 of my posts in 2022
Only 45% of my posts had no tags
#sniper tf2 - 2 posts
#isabela madrigal - 2 posts
#crossover - 2 posts
#encanto - 2 posts
#goats - 1 post
#twizzly gummy cookie - 1 post
#black pearl cookie - 1 post
#tf2 cryptid - 1 post
#cryptid au - 1 post
#tf2 - 1 post
Longest Tag: 73 characters
#she made up her own organization and dressed up like she was a part of it
My Top Posts in 2022:
#5
Ever Oasis x Psychonauts
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Nour is a Psychonaut now, and he still be a cute wind boi
6 notes - Posted February 12, 2022
#4
Okay, hear me out…
A friendship between a dark and edgy villain and the cinnamon roll hero who is oblivious to the fact that the villain is a villain, and since both don’t have friends, they decide to become friends, the villain originally plans on using the hero to get to their original goal, but after spending time with them, realizes that the hero has rubbed off on them, and they decide to keep this one shot at friendship that they’ll ever get, and so they slowly change for the better while eating ice cream and watching the stars.
12 notes - Posted February 18, 2022
#3
Have an edit of the f4d3d version of my oc Müko
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See the full post
13 notes - Posted January 16, 2022
#2
WHAT IF…
You could save Steve in Code Veronica? I’d love to see what kind of interaction would happen after you do so!
30 notes - Posted March 8, 2022
My #1 post of 2022
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See the full post
70 notes - Posted February 27, 2022
Get your Tumblr 2022 Year in Review →
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naehja · 7 years
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Ever Oasis Headcanons
- Nour and Tethi were the children of a Oasis chief.
- When Tethi began to speak, she called his brother “nounou”
- Their native oasis have been destroyed by the Chaos. The two kids, Nour and his "baby sibling" were alone.
- The have been alone for some time, stopping ih some little hamlets where the young boy brought food and clothes for his sister and him. People give them gift, such toys for the little girl.
- Nour has worked his wind power in the desert.  And he has learned  to fight alone. for protect his precious little sister.
- More or less two years have spent.
- One night, Tethi was sick and he was SO tired. He stopped under a tree. And begins to cry because it was so hard, so HARD. He was too young, and his sister was also too young. She had need of a safe home.
Suddently a "splatch".
It was a water spirit.
"This child seems sick..I hope that she’s okay"
He has gasped because he was not prepared to that.
"you see me? - Yes...I'm a child of the tree"
Nour has been so relieved.
A water spirit. A possibility to create a oasis. A possibility to have a safe home for his sister, for a lot of people.
He has created his oasis. And have worked so hard for do his best.
Little Tethi has grown up, safe and happy, greeting all new visitors by saying that this oasis the best because it was his brother who had created it. With the cutest face. Everyone thought that the chief anf his little sister were adorable siblings.
Nour could go in exploraton, asking to the new inhabitants to watch his sister for him.
And they have grow up, they were very close and they adored each other.
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shiningspinda · 5 years
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I’m replaying Ever Oasis and I think I’m so funny personally
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kamrya · 5 years
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🌞 Replaying Ever Oasis 🌱
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chenanigans · 7 years
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How would you pronounce Nour?
Nour as is moor?
Nour as is hour?
Nour as in poor?
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smashy-headcanons · 4 years
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Since Tethu and Esna from Ever Oasis are spirits, what would happen if Tethu's dead older brother, Nour, ended up following them into Smash Brothers by accident? How would the others react to having a literal ghost being there and not knowing where he or his sibling are? (He had to be mercy killed at the end of Ever Oasis, he's a nice, calm person who was like a mentor to his sibling, I hope nothing bad would happen to him.)
It wouldn't cause too much alarm, ghosts are a fairly common sight among the Smashers. There would be plenty of people willing to explain stuff.
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Ever Oasis part 3
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So in this gameplay, I was able to get pretty far. I started on the path to try to rid the world of Chaos with the Lumite crystals and how to make the Oasis flourish. I was able to grow the Oasis to level 4 and my population is now 8. I discovered five new places and I grew to level 5.
part 1 | part 2
I started off by going to sleep and starting a new day. I had no Travelers and 7 Noots.
I went to the Garden and picked my Elite Peppers and the Roseberries.
I then went to Roto and gave him the 3 Elite Peppers. He gave me an Artsy Plant seed as thanks. *Quest Complete!*
Roto then decided that he wanted to live here and help me out.
New Resident!
Population: 7
I can now grow a Veggie Shop.
My Oasis is also ready to level up.
Roto had a ( … ) above his head, and he told me he saw a male Seedling running through Rubble Tunnel. He was apparently looking for the Oasis.
I went to go see Esna at the Spirit Shrine and we leveled up the Oasis.
The Oasis is now level 4!
The Main Road has expanded and I can add 2 more Bloom Booths.
There is also a lot more grass in the Oasis. So colorful now!
I also learned some new recipe’s to synthesize.
When I left the Spirit Shrine, there was an earthquake and purple vines of Chaos attached themselves to the gates of the Oasis. Esna didn’t know what to do. I had a memory of Nour getting rid of a Chaos Plant with Green Gale before, so that was what I did.
I went around each area of the Oasis and uprooted the Chaos Plants returning the Oasis to normal…or somewhat normal. The sky was still dark and the vines were still on the gates. I have to find out where the Chaos is coming from.
Shakuro had a ( ! ) over his head and I asked him if he knew why the Chaos came here. He just said all he knows is that it is a bad omen. The place he stayed before had been overrun by Chaos Plants and they sucked energy from the Oasis until nothing was left. He then had the idea to go to the Ostraka Ruins to ask the guardian that was there.
Roto then came walking up and said that the Ostraka Ruins was where we had met, but in order to get farther, I need 3 people to open the door.
Shakuro then said he knew how to help me. He will assist in adventures to swap weapons and party members.
He then set up a big stand in the Fountain Plaza where I can choose which party members to come with me. But he said that those of who had Bloom Booths will close their shops and not make any money if they are with me. Makes sense.
I then went to the Main Road and grew a Veggie Shop for Roto
I collected the profits from the Bloom Booths.
Then I went to the Syth Tree and made some items.
It was late, so I went to sleep and started a new day. There were no Travelers and I got 2 Noots.
I restocked the Bloom Booths
I then went to Shakuro and formed my party with Miura and Roto.
I then headed out to the Qaar Dunes.
There were giant Chaos Plants in the desert and when I got close I had to fight new enemies called Shadow Nuts that were pretty strong. When I defeated them, the Giant Chaos Plants disappeared.
I went around destroying all of them, then headed to Pottery Cave.
In the first room, there was a lever that I could pull with Miura that was on the left side.
Pulling the lever released some dirt that pilled up next to a cliff so I could get up to a platform.
I had to fight some Petrasnatchers.
I also found 3 digging spots.
And lastly, I was able to get the Blue Chest that had a Copper Beast Slab. Oooh. Wonder what it’s for.
I then went to Room 3 and had everyone stand on the switch on the floor and the giant door opened.
The door led to a new area called the Ostraka Ruins.
Room 1: The room had small Chaos Plants in here too. I could get rid of them with Green Gale.
There were also broken pots that Miura could turn over with her spear.
There was a door to the north that was locked. I had to push over a broken pot with Miura then use the pinkish flower with Roto's Pellet skill so he could go through the hole to the next room.
Room 2: There was a button to the right of the door that I had Roto push and it unlocked the door letting me and Miura in.
In the room was more Sharkobra that I had to fight.
There were also 2 digging spots.
At the bottom left, behind some rock, was a plant that I had to use Green Gale on. It lowered a hanging vine at the top left. I then used Miura with her spear to grab onto it and it pulled her up to higher ground where I found a Blue Chest that had an Eagle Mirror.
I then went through the door on the west side.
Room 3: The next room had some quicksand in the center that lowed me down when I walked in it.
I found 1 digging spot and 1 mining spot around the outer edge.
The door to the north was locked, so I had to use Green Gale on one of the floor plants to pull down another hanging vine. I had to get rid of the boulders first using other floor plants that pulled out bombs. I then had to time it right to have Miura hang on to the vine to be pulled up. I then pushed the button up on the cliff and it unlocked the door.
Right next to the door was a Blue Chest that had a Sapling Sword. Cool!
Room 4: This room had a trail that curved around a gap in the center.
There was a lever that I pulled with Miura to the right of the door I came from and it summoned some Petrasnatchers. I had to defeat them, but I got nothing. Boo.
A little further along there was another lever on the wall. This one I had to use Mirua to hold it down to keep the steps that appeared up while I switched to someone else to go up them to a Blue Chest on a platform that had a Copper Scale Slab. Another one!
At the bend on the lower east side, there was a door with a red lock on it. I needed a key.
I continued on and encountered some new Chaos Monsters, Sandrats.
Esna popped up and said that using Green Gale on them lowered their defense since they are made of sand. Good idea.
I continued on to the end of the trail and found another warp point. So I activated the warp point for Ost. Ruins - Middle
I then went through the door to the north.
Room 5: The next room was a dead end with a Blue Chest in the north. But when I walked forward a Chaos vine bound it and a new Chaos Monster appeared, a Spikydillo.
The monster was a bit hard but I defeated it. The Chaos left the Blue Chest and I was able to get the Red Key inside.
Just to the left of the door, there was another pinkish flower, but I needed a different skill for it to get up to a Blue Chest. I will have to come back.
I then went back to Room 4 and used the Red Key to open the door with the red lock that was on the lower east side.
Room 6: In this room, there was a grate in the center of the floor, but nothing else inside. There were 2 doors higher up on the walls that I couldn’t reach, one to the south and one on the east side.
There was a blue chest up on a cliff, so I used Roto’s Pellet skill on the pinkish flower to go through the hole in the wall and he popped out up on the cliff. I was them able to get the Veiled Bell inside.
A lever by the north door opened the door next to it when I pulled it with Miura. I then went through it.
Room 7: When I stepped in the room there was a suspicious looking Seedling with an eyepatch and red skin there that said I could call him Sheut, obviously not his real name. He warned me not to go further, but I was going anyway. He just said to be careful and he disappeared. I have no idea who he is, I may find out later on.
I found and activated another warp point, Ost. Ruins – Back
I also realized that when standing on it and just pressing ‘A’ like I am going to use it, it fills up my health bar. Cool! Instant full health!
There was also a giant door to the east, obviously a boss door. But it was locked. I needed a key.
I also found 2 mining spots that I had Miura mine and 1 digging spot I couldn’t use yet.
I then had to have Miura turn over a broken pot, then I used Roto’s Pellet skill on the pinkish flower to go through the hole in the wall to go back to the previous room.
I was back in Room 6 up on a cliff where there was a button I could press. I had Roto press it and it poured sand into the room, filling it halfway. I could now get to the higher doors. Oh, and Miura and I came back into the room before the sand poured in, which was a good thing.
The door to the south had 2 levers on either side of them that I had to pull with Miura. The one on the left brought Sharkobras that I had to fight. I then pulled the one on the right and it opened the door.
Room 8: The next room was pretty straightforward. I found 2 mining spots inside that I mined with Miura.
I also found another pink flower straight ahead, but I couldn’t use it. I think it is to get up to the Blue Chest that is up on a ledge. Another thing I will have to come back for.
Further, in the room among some pots I could break, Chaos vines blocked the door and Shadorach appeared that I had to beat to remove it.
Room 9: Walking into the next room, the door locked behind me so I can’t go back.
To the right under some sand revealed a pink flower that I could use Pellet on with Roto. But when I did, I crashed into a wall. I ended up having to turn over a broken pot piece with Miura and it revealed a hole in the wall. I also turned over another pot so we could cross the moving sand that was in the center of the room.
I then used Roto’s Pellet skill to through the hole in the wall to the north.
Room 10: There was a big jar on the other side of a fence I was on that was pouring sand that ran down the room. To my right there was a plant covered in sand, I couldn’t do anything.
So I had Roto return to Room 9 to meet back with the others. I crossed over the flowing sand with the broken pot and went through the door to the north.
I was back in Room 10, but this time on the other side of the closed area. I then used Green Gale on the plant on the other side of the fence revealing a green bell plant.
I then went back to Room 9 (so much effort!), where I used Roto’s Pellet skill to go through the hole back to Room 10 and triggered the bell plant to stop the sand from flowing from the giant jar.
I then used Roto’s Pellet skill to return to Room 9, but instead of going back to the next room I went through the door on the east side.
Room 11: In the room were 3 Blue Chests. Wow! The one on the left had a Copper Bettle Slab, the one in the middle had a Pine Nut Bolas and the one on the right made Sandrats appear!
After defeating them, I went back to Room 9, and on to Room 10.
In Room 10, the moving sand was gone from the center of the room so I was free to walk up the trail and I found a crowned red chest that obviously held the key to the boss door.
There were Chaos vines holding the door to the west closed meaning I would have to fight something. And I was right because as I approached the red chest Sharkobras and a Sorropent appeared blocking the way back to the other side of the room with a Chaos fence and the red chest got covered with Chaos vines.
After defeating them all. The Chaos disappeared and I was able to open the red chest and it had a Mysterious Key inside.
I then went through the door on the west side.
The door ended up back to Room 6 with all the sand. I then pressed a button that was on the wall to the south on the right side and it lowered the sand in the room. I guess that was what the grate was for.
With the sand lowered I went through the door to the north to Room 7 where I saved at the warp point. Then used the Mysterious Key on the giant door that was to the east.
Room 12: Inside the wide room was a giant lion with wings statue that had Chaos wrapped around the base. Not a good sign.
The statue talked! He thought we were thieves here to steal his wisdom. Roto told it that they were just there to say hi and stuff, but he seemed angry and didn’t want to talk. Baastu then said that he will entomb us and started to attack.
The statue was at level 6 while I was at level 4 so I had to be careful. There was a blue orb thing at the feet of the statue that I had to attack. It didn’t move much but it had beams that it shot out and made pots fall on our heads to make us dizzy. When it’s health was halfway, the pedestal that the statue was on rose and I couldn’t reach it. I had to wait for it to come back down. But finally, we were able to defeat it and the Chaos vines covering the statue disappeared.
With the Chaos gone, Baastu was back to himself. He thanked us and said he was once the guardian of this land long ago passing his wisdom to those who were worthy, but he had been betrayed. The few chosen to follow the ancient ways were corrupted by greed. Corruption spread and battles erupted. Eons had passed and he realized he was responsible for much of the suffering. He had been overtaken by the Chaos in the land because of the despair and sorrow from the war and he thanked us for saving him.
Roto then told him about the Chaos attacking the Oasis and we didn’t know what to do. Baastu said it may be because of the Chaos across the land and told us to go to the next room where there was a sacred light that has protected the land. It may help banish the Chaos from the Oasis.
A door opened for us to the far northwest and we went inside where the Voice of the Guardian on the Lumite spoke to us. It entrusted the Blue Luminite to me.
I had to use Green Gale to break the seal on the chest, we all then peered inside and found the Blue Lumite.
The Guardian said that with it, the light will return back to the Oasis. But with it came a warning. The Lumite reflected what was in a person’s heart. In order to keep the Lumite filled with light, I must keep light within my heart.
Esna popped up. She said that she wondered if the Lumite will get rid of the Chaos and to come see her when I get back, she has an idea.
A warp appeared in the center of the room on the blue carving on the floor and it took me back to the Oasis.
Returning to the Oasis I grew to level 5! Whoo!
Shakuro stopped me and asked if I was able to meet the Guardian Roto mentioned. I told him I did and he was impressed and not that worried. I was the Chief of the Oasis after all. Some Chaos wasn’t going to stop me. He then said I should go see Esna and wished me luck.
I then went to the Spirit Shrine to speak to Esna so I could give her the Blue Lumite.
She said she could harness the Blue Lumite’s power and she then used it. In the process, she got a power-up in the way of the gold jewelry on her ears and wrists got a lot fancier and her mermaid tail got longer and bigger as did her hair. She always kind of looks like a child, but with her power-up, she looked older.
Esna then spread the Blue Lumite’s power up through the Great Tree and it spread out over the Oasis and broke apart the Chaos vines holding onto the Oasis gate and the darkness in the sky went away.
I then received the light from the Blue Lumite and my Green Gale leveled up to Level 2!
Meaning my Green Gale is now stronger.
Esna and I celebrated that the Oasis was now back to normal, but she was disappointed that she was back to normal too. The Blue Lumite had temporarily increased her powers and she had looked awesome.
She then said that there are 3 Lumites in the world, so there are still 2 more out there. They might be able to eliminate the Chaos and peace can be restored to the desert again. I just have to find them.
I headed out of the shrine and Esna was outside in the spring. She wanted to chat again.
She was excited how big the Oasis has gotten and now the residents are also helping out. She then asked if I ever met the water spirit at my brother’s oasis. I shook my head, no. Esna then said that all the water spirits are connected so she always felt warmth from my brother’s oasis, but she also felt when the Chaos came. It made her feel bad that she couldn’t do anything. So now, hopefully, we can get rid of the Chaos together.
Wow. That was surprisingly painful. Esna basically told me that my brother’s oasis was now dead along with the water spirit and possibly even my brother Nour. How sad.
It was now a new day and I got 1 Traveler, the Seedling Jaspar, and 8 Noots
I went to greet Jaspar and he said he saw the bright light coming from here so he made his way over. He also saw that Rubble Tunnel was open and that is how he got here, but he lost his bag on the way. He had gotten chased by Spikydillos on Bahar Hill *Quest Accepted*
Shakuro had a ( ! ) so I spoke to him. He was glad that the Chaos Plants were gone. He also heard that in the Serkah Settlement in the south have a green stone that shimmers with light. It’s probably another Lumite.
I changed my party to Evia and Sasha so they would have a chance to go out too and then went out to Qaar Dunes to Rubble Tunnel that is all the way to the west.
Room 1: Just inside the entrance was a Seedling Saeed who said he couldn’t find the oasis. So I told him where it was and he said he will head there later.
 I didn’t have the people with the skills necessary to go through the door that was on the east side on the bottom. So I will have to come back for it.
To the west, there is a different type of door and on the floor in front of it has slots that something can be placed, but I don’t know what.
At the end of the tunnel, I activated a warp point Rubble Tunnel.
I also found 2 digging spots that I can now use with Evia. Yay!
I then went through the door that is at the top to the east.
Room 2: Just to the left of going in, I found another Seedling. She said that there was a giant boulder in front of an ancient monument with hieroglyphics, but it was on the other side of the cliff.
I used Green Gale on a pile of sand and revealed a pink flower. The Seedling came over and said she could use it to get over the gap. She then said she wanted to stick around and join my party. So I sent back Sasha. Sorry, Sasha! The Seedling’s name was Carlotta.
Carlotta had the Paraflower ability. I could use the pink flowers and it would thrust her up into the air and she could float with a leaf. So I did so and got Carlotta over to the other side of the cliff. I then had her activate a green bell plant to activate a set of steps to get the rest of the party over the gap.
I then used Green Gale on a big purple Explosive Cactus to move it over to the boulder and destroyed it revealing the monument. Carlotta didn't know how to read it, so she said she will stay for a while to study it, then head to my Oasis. She then left my party.
I then continued back over the gap, found 2 digging spots under some boulders that I blew up then I headed out the exit to the north.
The exit led to a new area the Bahar Hill where there were new Chaos Monsters called Staghoppers that I had to hit from behind or else they blocked my attack.
Out to the east, there were Spikydillos that Jaspar told me about. When I defeated them, I got the bag that Jaspar dropped.
I found more new Chaos monsters called Cryptfish. They are pretty quick when they charge too.
I found a cave all the way to the south called Boulder Path.
Room 1: I found a Seedling, Mariah, being attacked by a Staghopper. We defeated it and Mariah said that her companion had wanted her to take him to the Serkah Settlement, but there was a boulder in front of the door that only her companion could take care of, but he had gone out in search of food and hasn't come back.
We looked around Bahar Hill at the Cherry Trees but they had already been stripped of the fruit, so Levi had already been there.
Not finding him, we returned to Boulder Path.
When I returned, I told Mariah we couldn't find him. She got mad that he disappeared when he was the one that wanted her to take him here. But then Levi arrived. He was a different sort of character, a Serkah, I am not sure what he looks like only that he was round. Mariah scolded him for running off and demanded him to clear the boulder. So Levi joined my party.
I then used Levi who had a large hammer to break the boulder with no problems. Once the door was open, Mariah ran off to the Settlement.
Before heading to the next room, I looked around the room. There was a Twin Cherries plant to the right and 1 digging spot. Then I went through the door to the north.
Room 2: The next room had Staghoppers that came from below a drop-off, so I had to defeat them first to get rid of the Chaos vines blocking the exit to the north.
Before going to the exit, I found 2 digging spots then headed out.
The exit led to the Serkah Settlement with similar beings like Levi.
Mariah was disappointed that there was nothing there, so she just left to go to my Oasis and Levi left my party to go with her.
She was right though, there wasn't much to the settlement. There were 2 Bloom Booths to the right, but I couldn't get into them and a few Serkah wandering around.
One of the Serkah was named Reuben who said he will visit my oasis.
To the east of the entrance was a warp point Serkah Settlement.
Across the bridge, I found a merchant that I can buy new seeds from.
And just to the west, I found the Serkah Elder. I asked him about the Lumite and the Elder said that there was something shiny at the Ocean Necroplolis, but he won't let me in because it is their territory and he sees no reason to let me in. However, if I put together a Gourmet Festival and feed them the finest feast, he will let me in.
The Elder then gave me a Gourmet Card and said if I fill it with stamps I can host a Gourmet Festival.
One of the Serkah I spoke to told me that one of them, a Serkah, was out there that was always eating called Salum.
With nothing else to do, I used the warp to return to the Oasis. Esna popped up and told me that a Sprite came to the town fountain. She said that they only appear in Oases that are flourishing.
Shakuro had a ( ! ) so I spoke to him and he said that in order to host a festival I have to make a ton of deliveries to Bloom Booths. Every day that I so, the shop owner will stamp my card. When it's filled, Esna and I have to meditate beneath the rainbow. And the Oasis has to be big too. The previous oasis he had been at had 3 Sprites.
So that means I have to get 2 more.
I collected the profits from all the Bloom Booths.
I then gave Jasper his bag back and he gave me a Desert Turban *Quest Complete!*
Jaspar then decided to stay here.
New Resident!
Population: 8
I can now grow a Sash Shop.
That is where I ended it for today. It was a long one and my game started flashing red. What a rush, I played for such a long time that I lost track of how long I was playing. But at least now I know how to get rid of the Chaos in the world. At least I hope it works.
Until next time. Happy Gaming!
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gryffintheparrotcat · 10 months
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Noticed I got lost somewhere between Baldur's and Gate on my quest to make Fantasy Life and Ever Oasis content, thought to myself ''I'll sketch all characters in those games so I can get back into it and also get a good feeling to draw them consistantly. Neither have thaaat many characters so it's fineeee.'' Only thing I learned so far is that both fandom wikis are an absolute mess with 0 helpful info on characters or story (EO even has 2, both are horrible! IN DIFFERENT WAYS!!! AND NOT EVEN IN A WAY THAT'LL MAKE YOU BE ABLE TO PIECE THEM TOGETHER TO GET A FULL PICTURE!) and that drawing Esnas hair should be considered a torture method
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(This is how i sketch don't judge me i swear I'll do Nour justice later)
The true reason for the lack of EO fanart isn't the popularity of it but the painfully detailed and difficult character designs. LISTEN THE HORNS WITH THE GOLD AND THE SCARF ON IT LOOK GREAT BUT HAVE YOU TRIED DRAWING THEM? FROM ANY PERSPECTIVE? torture.
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ges-sa · 7 years
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Ever Oasis Review
New Post has been published on http://ges-sa.com/ever-oasis/
Ever Oasis Review
[vc_row][vc_column][vc_column_text]Ever Oasis is an action-adventure role-play game that is every bit as interesting as its name entails.
Your character is a seedling – and no… you are not exactly a plant; more of a human with the power to create foliage out of “thin air”; but there is a catch. You have to join forces with a water spirit to create your very own Oasis. (as in real life if you don’t provide water to a plant it won’t grow)
The story starts out with you following your brother Nour through his Oasis. He is mentoring you and providing you with valuable information so that someday you can create and run your own Oasis. You are a Chief in training and your brother’s pride and belief in you makes you determined to be the best chief you can be. Your whirl wind powers are growing stronger and soon you will be able match your brother’s power… or so you though.
As Nour is showing you around a chaos creature invades your land and tragedy strikes. All you want to do is help but Nour shoves you away with his power and engulfs you in a cocoon that will transport you far away from danger.
In your sadness and turmoil, you do not pay attention to your surrounding and soon you are found by a bubbly and quite lonely water spirit called Esna. The two of you are quite convinced that you are last of your kind and decide to band together to create the most beautiful Oasis ever. With this you are required to journey far and wide in search of other survivors. Battling monsters and chaos itself.
Developers – Grezzo, had a remarkable story line in mind and executed it with flare and passion. The game play is easy to understand and the controls are quick to learn. The graphics are colourful and full of life (pardon the pun).
You have many quests to complete and quite a few recruitments to make from other villages to ensure that you will succeed in defeating chaos. This game will keep you busy for hours, that is though, provided you do not die and remember to save as the game was not fitted with auto save (or I’m just blond).
https://www.youtube.com/watch?v=mXAlSx33akI
As you start the game there is a lot of dialog, please do not be discouraged, it does get better. The dialog is basically your tutorial and a guide on how to use your powers and how to navigate your surroundings.
It is a great game and awesome for those in between times when you just need a break.[/vc_column_text][vc_gallery type=”image_grid” images=”26036,26037,26038,26039,26040,26042,26043,26044,26045″][/vc_column][/vc_row][vc_row][vc_column width=”1/2″][vc_column_text]
Additional Information
[/vc_column_text][vc_column_text]Reviewed on: 3DS Available on: 3DS Genre: Action Adventure, RPG Age Rating: PG Publisher/Developer: Nintendo / Grezzo Estimated RRP: R500+ Release Date: 23 June 2017[/vc_column_text][/vc_column][vc_column width=”1/2″][vc_column_text]
Likes
Lots of Characters to meet
Cute Story
Dislikes
Lots of talking
No Auto-save
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ofchaosandlight · 3 years
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Ever Oasis x Psychonauts
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Nour is a Psychonaut now, and he still be a cute wind boi
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naehja · 7 years
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Headcanon about Ever Oasis
(spoilers for the beginning of the game)
Tethi/Tethu has a lot of nightmares about the destruction of his/her brother’s oasis.
Every night or almost.
She/He dreams about Nour's words and smile, his warm look and everything seems so perfect.
And then, all become dark and purple.
She/He sees Nour being hit again by protecting her/him. She/He hears his scream of suffering when the dark attack touchs him.
The suffering on his face. In his eyes. How he has saved her/him.
And then...
She/He “imagines”, in those nightmares, how the fight have been after have being saved by Nour.
Her/His brother never wins....because it’s a horrible nightmare. He always die horribly, and the Chaos laughs...laughs so much.
She/He dreams a lot about his brother’s death. And it's so painful.
And then she/he wakes up, in tears, praying for him being alive, just wounded.
Praying for that one day, he enters in her/his oasis. And hug her/him in his arms, telling her/him that he's so proud of her/him.
But even with all her/his hope...she/he feels that Nour is probably dead, and it’s so painful....
Tethi/Tethu misses her/his brother SO MUCH.
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shiningspinda · 7 years
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Tethu/Tethi: give me back my brother you shitdick
Sheut: (snaps back to Nour for 5 seconds) WATCH YOUR FUCKING LANGUAGE
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[Quick question for those that beat Ever Oasis final boss]
Ever Oasis folks would it be considered a spoiler if I reveal Sheuts second form? (Like the snake one not the full dragon)
Or that he is evil in the first place? (Its not really a surprising plot twist or anything (hes literally all red and edgy and its not like im revealing anything about him & Nour) but still, not sure about it being a spoiler)
If yes how would i best tag that as a spoiler?
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naehja · 7 years
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Alone
I played to Ever Oasis, and I loved the character of Nour, the big brother of the main character.
So I have write something about him. Before the beginning of the game, when the sibling were still young children.
The oasis had been destroyed by the chaos. The little seedling rushed to a crack in the high cliffs, a small cave just big enough for him, but too small for a monster to follow him.
His little hand was clenched on the sword which his mother had stuffed into his palm before putting him out of their oasis, in the sand, telling him to run. She has also put in his arms his baby sister.
"Protect her Nour. Protect your sister! And Run"
His bag weighed on his right side, and the precious bundle he carried against him, against his chest, weighed too. He thought he heard a groan, but tightened his free arm around it in a soothing gesture.
Now he was forced to run, far way of the chaos, far away of his parents, far away of all he has always known. Alone, with his baby sister.
His mother has not told "We'll see you later" when they had put them outside the oasis, while his father fought the Chaos
Because they both knew, even him, that they'll never seen each other again. Never.
Tears rolled down his cheeks, and he refused to look back, for fear of crying even more. Because he knew that all was nothing but desolation and darkness. Because only grief would be offered to his eyes if he dared to glance over his shoulder.
He was too young. 
Too young to take care of his little sister. 
Too young to found an oasis and manage it.
Too young to be an orphan. 
His sister was even more too young for be a orphan.
Dropping himself on the floor of his shelter, he laid his little sword on the ground, looking around, then he sighed.
Nothing suspicious. They were alone. All was silence around him.
Looking down at the package his mother had attached to him from a harness, no sounds coming from the young child who was with him. He unpacked it and freed his youngest from the beige linen who had protecting her until now.
Two green eyes stared at her and she twittered joyfully when he saw him. "Nounou!" She smiled, grabbing the clothes of his big brother with his little chubby hands. “Nounou!”
She had even not two years old for now.
How she could have understood the drama, outside?
He showed a fragile smile to his sister, despite the bitter ball in his throat, the lingering taste of blood on his tongue, mingled with that of ashes. He shouldn't  cry. Not now, not in front of her little sister who did not understand and who was going to cry too.
He was the only person, the only family, that she had now.
"It's over Tethi"
His voice cracked a little . He pressed his sister against him, her forehead resting against his shoulder. He had to control himself. He should remain strong, despite his young age. For the little being in his arms, for the young child who needed him. Who had only him now.
«Nounou? - It's over. We're safe"
He wanted to believe what he was saying, he wanted to believe he was going to find a solution.
"No one will hurt us now.”
Their life before was indeed finished. They were alone, in a world where Chaos wanted to exterminate all the children of the tree. "I'm here. I'll take care of you, sister."
Don't cry. Don't cry. Wait that Tethi sleeps.... It was the only thing who was in his head.
Protecting her, at any cost. Because she was all Nour had now, and he was all she had too.
They were together at least.
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