#Epic fortnite update today
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omniversalobservations · 1 year ago
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Fortnite (2023)
Fortnite’s annual Halloween-themed “Fortnitemares” event is here, bringing all sorts of spooky characters and cosmetics to the popular online battle royale shooter, including slasher Michael Myers and Disney character Jack Skellington. It’s the best time of the year. The leaves are changing colors. The air is getting cooler. Even better, online video games are starting up all their Halloween events, bringing ghoulish characters, spooky colors, and creepy items to multiple games across all platforms. And of course, Fortnite is getting in on all the spooky action with the return of a popular horde mode, as well as creepy new skins, including everyone’s favorite fictional writer, Alan Wake. As announced today by Epic, Fortnite’s big Halloween event is now live as part of the v26.30 update. The patch adds Halloween candy that players can collect and eat to gain different traits, like temporary low gravity, as well as new and returning spooky weapons, including the Pumpkin Launcher and Wood Stake Shotgun. There’s also a new Witch Broom item that can send players flying off into the sky. The big stars of the update are three new characters coming to Fortnite: Michael Myers aka The Shape from the Halloween films, Jack Skellington from Disney’s The Nightmare Before Christmas, and finally, Alan Wake from…well the video game Alan Wake and its upcoming sequel, Alan Wake II. Source: Kotaku
(images via YouTube)
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nazmazh · 1 year ago
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So, I'm talking with my friends, who are relatively big into Fortnite.
And they're explaining to me what today's update did to the game (me and the one's husband who is likewise not a Fortnite person).
And like, even though I'm not a Fortnite guy, I'm listening to this, and looking at what stuff has been posted to the internet.
And like...
Holy fucking shit.
It sounds like they're aiming to gut the whole core appeal of the game.
We're all just sitting here losing our goddamn minds at everything that apparently got pushed through in the new update.
I can't believe the speed at which Epic is looking to completely shoot themselves in the foot here.
It's like they sat atop their throne, and saw Blizzard/Microsoft, EA, CDPR, Unity, etc., etc. make massive blunders that utterly alienated large chunks of their otherwise passionate fanbases.
And decided that they could do that too! "We should emulate the unpopular moves those guys are making!"
Guns/weapons in the art/assets of your 3rd-person shooter-game where people expressly are being told to kill each other in-game?
Nope. Can't have that.
Not even in personal loading screen images that literally only the user will see.
No, there's no option for "I am 18+, I'm fine if I see this imagery. Here, I can prove this."
No guns in a shooter game. Not even empty holsters.
Borderlands Psycho-Man? Nah that skin's fine.
Michael "I'm from the slasher-movie codifier" Myers? Totally fine.
Funny jellyfish man that has a bandoleer? "FUCKING RESTRICT THAT SHIT IMMEDIATELY!"
Anyway, here's our new licensed character: "Omni-Man, from the famously all-ages property, Invincible!"
They're even locking skins that came out as part of bonus content that was sent out with today's release.
They couldn't even be bothered to fix their own "controversial" art assets before releasing it.
Because that'd be the more reasonable fix, if say, you're committed to this whole "violence bad" thing in your assets. Edit all the models and skins to remove those things, not restrict the content from the users who have sunk time and money into being able to use it.
But no.
They did not do that.
As my friend pointed out - The cornerstone of their legal defense against children playing this game has been "We are aware that there are many children playing our game. However, the game is rated T. You have to have an account to play - You must be of a certain age in order to make an account. Or have a parent give explicit consent to allow you to play despite being under that age. If the child lied about their age, the account must be terminated anyway, because it's invalid. If you gave consent for your child to play without really paying attention to the content, that's on you. At any rate, we have performed our responsibility with regards to child safety."
But... If they're expressly making this game more appealing to children, while still having the rating of T, then... Aren't they themselves actively encouraging children to play their game that is not rated for children? Which kinda invalidates them saying that children should not be playing this game?
And, and! Burying the main mode (well, two mode - Standard Game and Standard Game/No Build) in a sea of uncurated fan/player-made creative mode mods?
Like, it's like they're trying to frame those modes as just another possible experience, instead of like, the core reason people play the game.
Apparently the person in-charge (they got rid a previous creative/content director, if I'm understanding properly) has said something to the effect of "The MetaVerse-type experiences are why people play this game".
Not "They're a big part of the appeal, so we want to see how we can make that better/easier to access."
Just, essentially "This is the only thing we really care about now."
Like, I'm usually pretty skeptical of fanboy-type rage. But, like, nah, I'm all-in with them on this one.
It helps that my design-sensibilities-type-rage is almost never reigned it. This is pure stupidity on many, many levels.
It will be interesting to see how this plays out going forward. Will they realize just how badly they fucked up and revert things? Or will they double-down and lose their entire audience that actually pays for things themselves, and hope that little Timmy raiding mommy and daddy's credit card will be enough to sustain them going forward?
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sparklymentalitypanda · 9 days ago
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7 Year Old Fortnite Champion 🔥🏆I Unlimited Reload Power!
In this action-packed video, Jesse Gamer, a 7-year-old Fortnite prodigy, teams up with his friend Edy in an epic quest to reach the Unreal rank on Fortnite Reload! With endless reload power and pro-level skills, Jesse shows off his strategies, quick reflexes, and determination to be the youngest Fortnite champion. 👉 Subscribe to my channel to stay tuned:    / @jessegam3r  
In today’s video, we’re following the incredible journey of Jesse Gamer, the 7-year-old Fortnite, as he aims for the top-tier Unreal rank on Fortnite Reload! Teaming up with his friend Edy, Jesse tackles every challenge with relentless determination, tactical expertise, and unlimited reload power, thanks to the latest game patch.
Throughout this video, Jesse and Edy showcase impressive strategies, powerful teamwork, and insane reaction times as they battle against some of the best players in Fortnite Reload. From heated build battles to close-quarters combat, you’ll witness every intense moment as Jesse climbs the ranks with the mindset of a true champion. We dive into the new patch updates and discuss how they affect gameplay, reload mechanics, and ranked progression.
What makes Jesse’s journey even more inspiring? He’s proving that age is just a number, and with enough passion and skill, anyone can reach the top! Watch as this young gaming sensation navigates challenging maps, outplays opponents, and learns valuable lessons in resilience and teamwork with every match.
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neilpatel132 · 9 days ago
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7 Year Old Fortnite Champion 🔥🏆I Unlimited Reload Power!
In this action-packed video, Jesse Gamer, a 7-year-old Fortnite prodigy, teams up with his friend Edy in an epic quest to reach the Unreal rank on Fortnite Reload! With endless reload power and pro-level skills, Jesse shows off his strategies, quick reflexes, and determination to be the youngest Fortnite champion. 👉 Subscribe to my channel to stay tuned:    / @jessegam3r  
In today’s video, we’re following the incredible journey of Jesse Gamer, the 7-year-old Fortnite, as he aims for the top-tier Unreal rank on Fortnite Reload! Teaming up with his friend Edy, Jesse tackles every challenge with relentless determination, tactical expertise, and unlimited reload power, thanks to the latest game patch.
Throughout this video, Jesse and Edy showcase impressive strategies, powerful teamwork, and insane reaction times as they battle against some of the best players in Fortnite Reload. From heated build battles to close-quarters combat, you’ll witness every intense moment as Jesse climbs the ranks with the mindset of a true champion. We dive into the new patch updates and discuss how they affect gameplay, reload mechanics, and ranked progression.
What makes Jesse’s journey even more inspiring? He’s proving that age is just a number, and with enough passion and skill, anyone can reach the top! Watch as this young gaming sensation navigates challenging maps, outplays opponents, and learns valuable lessons in resilience and teamwork with every match.
If you’re looking for expert Fortnite tips, want to see a rising young star in action, or just enjoy high-energy Fortnite gameplay, this video is for you! So grab your snacks, sit back, and join Jesse Gamer for Unreal and push the limits of what a 7-year-old can achieve in Fortnite.
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epicwinsft · 23 days ago
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Fortnite NEW Cinematic Trailers Compilation: Seasons 1-30 - Uncover the Secrets!
Fortnite fans, get ready for an epic journey through the Fortnite Cinematic Trailers from Seasons 1-30. In this exciting compilation, you’ll relive every major moment, event, and twist that has made Fortnite the game-changing experience it is today. Whether you’re new to the Fortnite universe or a seasoned player, this video brings together all the cinematichighlights in one place for easy viewing.
Uncover the Secrets of Fortnite
Each season in Fortnite is packed with jaw-dropping cinematic moments, from the Season 1 launch to the latest events in Season 30. This compilation takes you back through time, allowing you to uncover hidden secrets and storylines that have shaped Fortnite's ever-expanding world. Experience the thrill of each chapter’s major events and dive deep into the mystery-filled trailers that left players guessing what was coming next.
What You’ll Find in the Compilation
This Fortnite cinematic compilation showcases all the major storylines across Seasons 1-30. Some highlights include:
Season 1 Trailer: The start of it all, as Fortnite introduced players to the Battle Royale world.
Season 5 Trailer: A mysterious rift opens, changing the Fortnite map forever.
Season 10 Trailer: The black hole event that shocked the community and left players wondering what would come next.
Season 30 Trailer: The latest season brings new characters, events, and a thrilling storyline!
Why You Should Watch:
For both casual viewers and die-hard Fortnite players, this compilation offers an exciting and complete look at the evolution of Fortnite. The cinematic trailers are not just a showcase of Fortnite’s updates but are integral to the game’s expanding lore. If you missed out on any of the previous seasons, this Fortnite compilation is the best way to catch up and get ready for what’s next.
Stay Updated with Epic Wins Fortnite
For more Fortnite content, gameplay tips, and exclusive skin giveaways, subscribe to Epic Wins Fortnite. This channel covers all the hottest Fortnite topics, including gameplay strategies and deep dives into the game’s lore.
Relive the Best Fortnite Moments
Whether you’re revisiting Season 1 or discovering the game-changing moments from Season 30, this compilation will keep you engaged from start to finish.
So what are you waiting for? Watch the full Fortnite Cinematic Trailers Compilation now and stay ahead of the game by subscribing to Epic Wins Fortnite for all the latest updates!
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jamesrobinson73 · 28 days ago
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(Updates) Patch Notes Add New Collabs and Event
Today's News of The Daily Star at a Glance Epic Games has officially revealed the upcoming Chapter 4, Season 5 of Fortnite, set to launch on October 27. Titled “Dawn of Legends,” this season promises a host of new features, including an expansive map revamp, exciting new gameplay mechanics, and fresh collaborations. Players can expect to see new locations inspired by mythical realms and a fresh storyline centered around ancient legends coming to life more..
https://www.linkedin.com/pulse/fortnite-redeem-free-code-newest-lists-2024-epic-game-halloween-bji6chttps://www.linkedin.com/pulse/fortnite-redeem-code-lists-5000-v-bucks-2024-epic-game-skins-njslchttps://www.linkedin.com/pulse/fortnite-code-list-2800-v-bucks-free-october-2024-redeem-codes-ivpqchttps://www.linkedin.com/pulse/fortnite-redeem-codes-17500-v-bucks-list-2024-new-update--lzrpchttps://www.linkedin.com/pulse/fortnite-redeem-code-list-5000-v-bucks-links-updated-2024-2skvchttps://www.linkedin.com/pulse/fortnite-redeem-free-code-1000-v-bucks-2024-battle-pass-skins-hgb6c
New Gameplay Mechanics
One of the most anticipated features is the introduction of “Legendary Skills,” which allows players to unlock unique abilities tied to specific characters. This mechanic is designed to encourage diverse playstyles and strategies, making each match feel unique. Additionally, Epic has hinted at enhanced mobility options, allowing players to traverse the map more efficiently.
https://www.linkedin.com/pulse/fortnite-redeem-free-code-newest-lists-2024-epic-game-halloween-bji6chttps://www.linkedin.com/pulse/fortnite-redeem-code-lists-5000-v-bucks-2024-epic-game-skins-njslchttps://www.linkedin.com/pulse/fortnite-code-list-2800-v-bucks-free-october-2024-redeem-codes-ivpqchttps://www.linkedin.com/pulse/fortnite-redeem-codes-17500-v-bucks-list-2024-new-update--lzrpchttps://www.linkedin.com/pulse/fortnite-redeem-code-list-5000-v-bucks-links-updated-2024-2skvchttps://www.linkedin.com/pulse/fortnite-redeem-free-code-1000-v-bucks-2024-battle-pass-skins-hgb6c
Collabs and New Skins
As usual, Fortnite continues its trend of high-profile collaborations. This season will feature exclusive skins and cosmetics from popular franchises, including characters from both classic and contemporary media. Players can look forward to the addition of fan-favorite heroes and villains, complete with themed emotes and back bling.
Competitive Play
The competitive scene is also set for a shakeup. Epic Games has announced a new tournament format, focusing on skill-based matchmaking to ensure fair competition. Players can expect more opportunities to showcase their talents and earn rewards in the upcoming events.
Community Feedback and Improvements
Epic Games remains committed to listening to community feedback. This season will address long-standing issues, including gameplay balance and server stability. The development team has promised a transparent approach to updates, with regular communication to keep players informed.
Stay tuned for more updates as we countdown to the launch of Chapter 4, Season 5! Whether you’re a casual player or a competitive pro, there’s something for everyone in the world of Fortnite.
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rockermazy · 3 months ago
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A stream-of-thought essay about why Epic always misses the mark when it comes to rendering concept art - (it's deliberate)
Someone sent me this tiktok in Discord. https://www.tiktok.com/@squid3363/photo/7400670204356791582 It is a common gripe in the Fortnite player community: Epic seems to have a hard time rendering community concept art into in-game skins. Some renderings are spot-on - many are not. The first skin that ever made me go "WTF?" was Lorenzo from the Chapter 4: Season 3 Battle Pass  (not in the TikTok). The final render is on the left. The original is on the right.
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I wasn't thrilled with the render. I would have liked gray skin. It would've matched better. But then again, I never squinted at the concept art hard enough. I deadass thought - hoped - Lorenzo would have cat ears.  To be fair, much of the concept's flair relied on that money-shot - seemingly with strategically-placed fans-in in the studio during the photo shoot.
I mean, I wouldn't mind having my coattails and tie ever defying gravity during a match. (My main is an anime skin - I know I'm seen from across the map. I've accepted my fate u.u ).
But I understand if Epic anticipated that most players would not appreciate gravity defiance.
Moving on...
The next WTF? moment I felt was with Medusa. I wasn't head over heels for the concept, but she was passable. But I knew a friend that was. The final render... made me feel bad, even for said friend :/
So I thought "Maybe it's the poly count?". I mean round corners = more faces, right? Epic manages to break something new with each update, we can't afford a buggy battle pass item, no?
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Aphrodite? Maybe it's the polycount and they want to stay on-brand as Fortnite. Maybe they don't want to be confused with League of Legends? Maybe fantasy-esque drip isn't allowed?
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And the parade of misses go on. It's all in the TikTok slide. I tried to look for a pattern. For some of them, it seems to be the face meshes. Namely the sausage lips.
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Maybe it takes research to re-rig a new facial mesh for all of the emotes to work properly. As someone whos dabbled with animation in IMVU, which has a jillion different head meshes as far as the eye can see, I can concur - making the same "move this around instructions" look good on "everyone" is a royal pain in the ass. Virtually possible without making unique animations for each skeleton/mesh)... ...or maybe the department head just really likes sausage lips. I'm not one to judge. Some like 'em older and milfy, I dunno. Except some heads seem to have smaller lips, to negate that... And then there was Vikora.
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She is from a summer quest - the same season one of the Lorenzos came out, (there's a couple of those). I can't recall which, but I have her. Something always seemed off about this one, Like, it was unique. It was fun - but in the OC-unique in the way that you sort of felt half of the flair was tamed. Maybe the proportions? I dunno. Whatever. I just wanted her set's wrap. I'd never seen her concept before seeing the tiktok today, and now, I want to fight someone. W.T.F. The hair. Just the hair. The original artist had made sure to put the bigger tuft on her left so that it would not interfere with aiming down sights. There was no reason to remove her hair. And why change the stockings? What was wrong with her stockings? Fortnite has multiple female outfits with fishnet stockings - "PG" arguments will fall on deaf ears.
And her belt chain? Changing the chain links from hoops to squares seems arbitrary AF. It was the chain that gave me the passing thought: "This is the behavior of an artist that got smitten by someone else's design, but doesn't want to get accused of stealing... but also really really doesn't want to give credit, either".I'm not against those that get smitten. I have gotten smitten. You cannot fight the smitten - you can only crawl for months - if not years - making changes that you will only ever 70 percent comfortable be with until you just...get used to your abomination, to the sacrilege you've committed against someone else's perfect design, just to make it "your own" and avoid cancelation, (Or in my case, I just didn't know how to 3D mesh, but IMVU allows what's essentially crude kitbashing. I know what my global PFP was supposed to be)... ...But those are little artist problems. It's just weird that a big company would do this while little artists are literally throwing their designs at you to be rendered. Then the possibility struck me: All of Epic's misses are deliberate, but for entirely legal reasons. Possible reasons:
1. Fear of Future Royalty Demands
Artists are human. Sometimes, those humans want money. Sometimes, even when humans agree on how much money should be exchanged for a good or service, (even if it is no money at all), some of those humans still want more money. They will take you to court to get said money.
In a somewhat related tidbit, I vaguely remember VivziePop, the creator of Hazbin Hotel and Helluva Boss, was once quoted as saying that she won't allow cameos of her fan's OCs in her shows specifically for this reason.
Legal issues can be an annoying little thing that can dismantle an empire. Epic is no different.
Epic might be "missing" the mark on purpose with its concept art in order to meet some nebulous" internet common law"  "30% Rule" in order to protect themselves later down the road.
The laws around art are changing, which bring me to my next proposed reason for missing the mark:
1. Fear of AI
Now, please hear me out: I am not accusing any community concept artists of doing anything. I'm just saying that in the age of AI, the possibility of this happening is becoming more likely.
It is entirely possible that some of the concepts presented to Epic could be AI-generated. I am not saying the concept art themselves are AI, mind you - I'm guessing by the consistent art style used in the surveys, that these images are all rendered in-house by the same team at Epic (But hell - someday, I could be wrong on that assumption).
I'm suggesting the general designs could be AI generated.
Is design separate from the art depicting that design? I dunno. I'm not a lawyer. IMO, seeing as how most AI models at the time of writing struggle to create a consistent character sheet, I would think not. Design requires consistency, which most models seem to lack.
In the US, AI-generated images cannot obtain copyright protection - not without some human element.
If Epic makes the mistake of accepting a concept from the community that turns out to originate from an AI generation, they run the risk of losing the rights to said character.
Epic HAS to make human changes to the concept art, in order to cover their arses from bad actors in the future.
I just wish they were visually "good" changes.
Ok. That's the end of that theory-essay. Time to go shower and gently pet my plants
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iholli · 4 months ago
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hi! Congratulations on your interview homie!! Honestly, it's better not to have that response right away, cause it let's you think about it and reflect on it and it being such a good experience! 🌸(^^)🌸 I'm really glad it went well! I hope the job does go well for you and that you like it. You deserve something you are happy to do! Proud of you though. <3333
OOOH I need to see them, please send them my way ((if you want!!)). How pretty did you make Lord Superman, I am curious. 👁️👁️.
I have never see it tbh! I should probably watch it at some point, I have only ever seen clips of it. My childhood best friend's little brother tried to make me watch it and other things, when he was a kid, and I would just run, because if I blinked he would throw a lego at me. How he is all grown up now, still scares me to this day. But let me know how it is!! (ノ◕ヮ◕)ノ*:・゚✧
YES I saw your new pinned and it looks so nice. Very fancy and organized too. How did you do it? I really like it! 😭! Everytime I try to make a pinned post its just me being like "meep, hi meep meep." LMFAO. Meep.
Wait that is so cute, I am glad you found a cozy little corner where everyone is chilling and having a good time. YES finally having a squad to share a braincell with is like, the best feeling. KEEP THEM RAT-RAT!! YOU DESERVE KIND PEOPLE LIKE THIS IN YOUR LIFE, I AM SO HAPPY THAT YOU FOUND THEM. *yells for 200 years* 🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️
Thank you for the epic ramble and updates! Also I love in this GIF how your husband just comes in, does that, and stares at his work, like yeah I did that alright okay LMAO.
Also, Vanya and I are sending you some Чак-чак (Chak-chak), it's probably one of my fave desserts. It's basically a Slavic version of funnel cake?? My mom used to make it a lot but told me it I want some now wtf.
AWWW TY BESTIE 🥺💖💖
ur so right, I've usually come away from interviews feeling less interested in the job, even the apprenticeship I was trying for I realized maybe I wasn't as dedicated to it as I could've been. so this is all for the best. I'm not necessarily ✨ thrilled ✨ about this specific job but it's conveniently located, I'm fine with the hours, I know the people are generally nice, and it's something I can handle without giving up so much of myself. so I don't mind :]
hell yeah if / when I get around to it I'm gonna be soooo obnoxious hereeee. Twitter is for Fortnite, Tumblr is for DCAU >:3c here's the bitch himself, he's got that MAWS Superman in him so he's pretty pretty.
SAMEEEEE, I've seen a lot of funny memes but I've never actually sat down to watch it, I just got the itch for it today 😩👏 I will keep u posted 🫡
yaaaaaay ty ty !!! I pretty much just rewrite the same stuff every time so people know what to expect on my blog, but this time I added emojis, and the indent setting for fonts !! I just like coding tho hehe.
AWWW TY 🥺💖💖 honestly for how much life has continued kicking me around this year I've met so many good people to be around, and I know I wouldn't have had that opportunity without moving here, so I know there's purpose for me to be here !! and they're all so nice to me 😭😭😭 even though I'm really shy and scared to talk first and I worry I'm really awkward, everyone is still nice to me hahaha 💖💖
ISN'T IT COOLLLLLL. I watched that episode yesterday and I was like, wait, I need this gif now. cool people don't look at explosions 😎😎 hehehe. he doesn't get to show off often in the show but when he kicks ass, he kicks ass. 💚
OOOOOHHHHH THAT SOUNDS AMAZING,,,,, ty you two 🥺💖💖
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seo653565 · 4 months ago
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The Evolution and Impact of Online Gaming Sites
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Online gaming has seen an unprecedented surge in popularity over the past two decades. From humble beginnings in text-based games to the vibrant, immersive worlds of today, online gaming sites have become a central part of modern entertainment. These platforms have not only transformed the way we play games but also how we socialize, compete, and connect with others worldwide. 
For More Information Visit: Satta King 
# The Rise of Online Gaming 
The journey of online gaming began with basic multiplayer games on local networks in the 1970s and 1980s. As internet technology advanced, the 1990s saw the emergence of online games accessible via dial-up connections. Titles like "Ultima Online" and "EverQuest" were pioneers in the massively multiplayer online role-playing game (MMORPG) genre, allowing thousands of players to interact in expansive virtual worlds. 
The 2000s marked a significant turning point with the advent of broadband internet, making online gaming more accessible and seamless. Games like "World of Warcraft," launched in 2004, became cultural phenomena, attracting millions of players and setting new standards for online interaction and content delivery. 
# The Diversity of Online Gaming Sites 
Today, online gaming sites cater to a diverse range of preferences and gaming styles. Here are some key categories: 
1. **MMORPGs and Virtual Worlds**: These platforms, like "World of Warcraft" and "Final Fantasy XIV," offer rich narratives and complex gameplay. Players can create avatars, join guilds, and embark on epic quests, forming deep social bonds and communities. 
2. **First-Person Shooters (FPS)**: Games like "Call of Duty" and "Counter-Strike" dominate this genre, emphasizing fast-paced action and competitive play. Online FPS platforms often host tournaments and leagues, contributing to the rise of esports. 
3. **Battle Royale**: Titles such as "Fortnite" and "PUBG" have popularized the battle royale format, where players compete in large-scale, last-man-standing matches. These games are known for their dynamic gameplay and frequent updates. 
4. **Strategy and Simulation**: Games like "StarCraft II" and "The Sims Online" cater to players who enjoy strategic thinking and long-term planning. These sites often include intricate systems for resource management and tactical decision-making. 
5. **Casual and Mobile Games**: Platforms offering games like "Candy Crush" and "Clash of Clans" have tapped into the casual gaming market. These games are designed for short, engaging play sessions and are accessible on various devices. 
# Social and Cultural Impact 
Online gaming sites have redefined social interactions. They provide spaces where people from different backgrounds can come together, collaborate, and compete. Friendships and communities formed in these virtual environments often extend beyond the game, leading to real-world meetups and social networks. 
The rise of streaming platforms like Twitch has further amplified the impact of online gaming. Gamers can now broadcast their gameplay to global audiences, turning gaming into a form of interactive entertainment. Influencers and content creators play a crucial role in shaping gaming trends and promoting new titles. 
# The Esports Revolution 
One of the most significant developments in online gaming is the emergence of esports. Professional gaming has evolved into a lucrative industry, with players competing in international tournaments for substantial prize pools. Games like "League of Legends," "Dota 2," and "Overwatch" are at the forefront of this movement, drawing millions of viewers to live events and online streams. 
Esports organizations, sponsorship deals, and dedicated training facilities underscore the professional nature of competitive gaming. This shift has not only legitimized gaming as a career but also brought it into mainstream media. 
# Challenges and Future Directions 
Despite its growth, online gaming faces several challenges. Issues like cyberbullying, addiction, and data privacy are ongoing concerns. Game developers and platform operators must continue to innovate in creating safe and inclusive environments for all players. 
Looking ahead, advancements in technology such as virtual reality (VR) and augmented reality (AR) promise to further revolutionize online gaming. These technologies offer immersive experiences that blur the line between the virtual and real worlds, potentially creating entirely new genres and ways of playing. 
# Conclusion 
Online gaming sites have come a long way from their early days, evolving into multifaceted platforms that entertain, connect, and inspire millions. As technology continues to advance and the gaming community grows, these sites will undoubtedly play an even more significant role in shaping the future of entertainment and social interaction. Whether through competitive esports, casual mobile games, or immersive virtual worlds, the influence of online gaming is here to stay, continually transforming the digital landscape. 
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jcmarchi · 4 months ago
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The Past, Present, And Future Of Hip-Hop In Video Games
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The Past, Present, And Future Of Hip-Hop In Video Games
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In December 2023, Epic Games launched the next chapter of Fortnite, one of the most popular games of all time, with a huge virtual performance featuring Eminem, his avatar landing on a stage in front of fans in a far-off world. Who thought hip-hop would take it this far?
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Eminem in Fortnite (2023)
As we celebrated the 50th anniversary of hip-hop last year, it’s now a good time to look back at how ingrained hip-hop music is in gaming, from NBA2K (remember that 2K13 soundtrack curated by Jay-Z?), Mortal Kombat, and Need for Speed, to Cyberpunk 2077 and, of course, Fortnite.
Mortal Kombat 11 came out of the gates in 2018 with a fiery trailer featuring music by 21 Savage, and later Megan Thee Stallion live-streamed an MK11 match on Twitch. The lore of Grand Theft Auto continues to grow, powered by recent GTA Online updates featuring Dr. Dre and Snoop Dogg. Time will tell how hip-hop will be used in Grand Theft Auto VI, which at long last stopped playing hard to get and finally gave us a trailer to chew on in December.
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ToeJam & Earl (1991)
But while rappers might have quickly penetrated into the suburbs with their music in the early 1990s, that wasn’t going to happen as easily with a Genesis cartridge. One of the earliest hip-hop-infused games, ToeJam & Earl (1991), centers on two alien rappers who have crash-landed on Earth, desperate to return to their home planet. Other games followed, with varied success, including 1996’s PaRappa the Rapper. By the early aughts, Def Jam Vendetta, NBA Street, and GTA San Andreas signaled hip hop was here to stay in gaming. Today, while hip-hop is regularly featured in games, we still haven’t seen the genre make its way on a large scale to the RPG, strategy, or sci-fi genres.
Game Informer recently spoke with some of the architects and rappers involved with the hip-hop games of the past few decades, including Josh Holmes, co-creator of NBA Street & Def Jam Fight for NY, ToeJam and Earl creator Greg Johnson, rapper Saigon, and former Rockstar leads. How did these game designers go about fashioning games that incorporated hip-hop at a time when the genre was coming of age? How did they get rappers – sometimes legendary ones – to lend their voices, their likenesses, and their stories? Why did some games fall short? We then asked these hip-hop stars and game developers about the future. What role do they see hip-hop playing in gaming in the coming years? What will it take for hip-hop to be the soundtrack for a sci-fi game as much as it is for an NBA2K game? And how do video game developers make sure the culture remains authentic? This is the story of the past, present, and future of hip-hop in games.
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ToeJam & Earl (1991)
The Early Days
Greg Johnson’s sleeper hit ToeJam and Earl came out the same year the whiny synths of N.W.A.’s opus Alwayz Into Somethin’ were unleashed on the world. Born to a white mother and a Black father, Johnson describes going to an ethnically diverse Los Angeles high school in the mid-1970s and listening to the kind of music that served as a forebear to rap – funk, R&B, and jazz. Specifically, Johnson recalls listening to artists like Stevie Wonder, Parliament, and Herbie Hancock. Johnson initially wanted to get into biolinguistics (“I was going to be the one to talk to the dolphins and the whales”), but in the early 1980s, he tried his hands at games during a time when Tandy, an early computer that could play games, and Space Invaders in bowling alleys were king. “I got really intrigued at the idea of what a game might be. It was wide open. You could do magic,” Johnson says.
Johnson says gaming machines couldn’t really handle complex music in those days, so putting in great music, including hip-hop, wasn’t yet in the cards. But with the Sega Genesis arriving in North America in 1989 and Johnson now consuming the music of rappers like Young MC and Heavy D, he linked up with programmer Mark Voorsanger to start work on ToeJam and Earl. As the story goes, while still working on his first game, Starflight, Johnson, long obsessed with alien life, had a dream about two aliens with hip-hop inclinations.
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ToeJam & Earl (1991)
The offbeat Sega Genesis game definitely leaves an impression. Titular characters ToeJam and Earl, alien teenage rappers from a musical planet dubbed Funkotron, crash land on Earth. In each island world, our two red and orange heroes amble about, avoiding hostile humans while picking up pieces of their ship in the hopes of ditching Earth and getting back to their homeland. “I thought it would be really fun to flip things on its head and do some satire. [ToeJam and Earl are] the sane ones. They’re cool and funky. It’s the Earthlings who are the crazy ones in this insane world,” Johnson says.
Other Early Creators
The early days of hip-hop games were a wild west with no enduring franchises and many one-offs. Not all games are remembered as fondly as others, either. 1995’s Rap Jam: Volume One for SNES features character models of rappers like Coolio, Yo-Yo, and Warren G facing off in games of street basketball. NBA Street it was not. Besides a barebones hip-hop beat in the menu, the actual in-game action is devoid of music entirely, hip-hop or otherwise. Not even a DJ scratch. Then there’s the graphics and perplexing controls.
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Rap Jam: Volume One (1995)
Pascal Jarry, calling in from Bordeaux, France, is well aware of how his game turned out. But the 20-year industry veteran, who has designed games in three languages and on three continents, was just a young game developer back then.
Jarry and his business partner already had a finished game, which focused on street culture, having come up with friends who were into graffiti and skateboarding in France. But the game needed a distributor. One day in the early 1990s, Jarry says he received a call from someone representing “Motown,” offering up the licenses for well-known rappers. Motown Games was a spin-off of the storied Motown Records and had just come off of Bebe’s Kids, an ill-fated video game version of the 1992 film by the same name.
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PaRappa the Rapper (1996)
Soon, Jarry and his partner landed in the United States to promote the game. During a video game show on the west coast, Jarry recalls running into Coolio and inadvertently leaving him hanging after the rapper gave him a high five. “My friend Marco, the guy doing the art, said, ‘Man, you left him hanging!’” Jarry recalls with a laugh. He had half a mind to go back and complete the handshake, but Marco advised him that would be even worse.
Regarding the many critiques of the game, Jarry emphasizes that he definitely wanted to record music and sound from the featured rappers but describes his hands being tied. “At the time, I was just a subcontractor in the corner,” Jarry says. “The game was not the best game we have ever made. I like the journey of finishing that game much more than the game itself.”
Hideyuki Tanaka, character designer and art director of Bust a Groove, a 1998 cult classic hip-hop rhythm game, continues to stay connected to his game today. He has two Instagram accounts full of artwork and merchandise and a website.
Tanaka said he began drawing at a young age, primarily influenced by manga. That work eventually landed him on a kid’s television show, where he designed characters using 3D computer graphics, which caught the attention of a Square Enix producer. “They considered this to be a rhythm game and incorporated elements of fighting games to enhance the entertainment value as a game,” Tanaka explained.
Bust a Groove is not just influenced by hip-hop music but also dance, with different characters drawing from different dancing styles. Piping hot character Heat moves around a subterranean stage with the swagger of Usher as his platform shoes skate across the floor. Tanaka explained that the game’s dance choreography draws inspiration from many sources including Saturday Night Fever (character Hiro), MC Hammer, and even Spike Lee. Bust a Groove was produced with the expectation of being released in Japan, but he is heartened that the game was embraced in the U.S. and Europe as well.
The Big Leagues
The early aughts were big years for hip-hop video games. The Tony Hawk’s Pro Skater series, in addition to punk, also had artists like Nas. And finally, entire video game franchises were being built with hip-hop, including EA’s Def Jam Vendetta, which arrived in 2003 with a roster of fighters including Ludacris, Method Man, and DMX.
Co-creator Josh Holmes says building the roster of hip-hop legends was a collaborative effort, and his team had a quick turnaround – nine months – to pivot from an intergalactic wrestling game to what became Def Jam Vendetta. Holmes personally met with each rapper to pitch them on the game and outline their role.
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NBA Street (2001)
The initial game did not have all the artists the team originally wanted. Some were on tour, while others weren’t sold on the project. But with sequels Def Jam: Fight for NY and Def Jam: Icon, Holmes says rappers really started to trust the franchise’s intentions. “To this day, I continue to receive messages from fans who express how much these games meant to them and how they wish for another sequel,” Holmes says.
Mark Jordan, a.k.a. DJ Pooh, in addition to being a legendary LA-area hip-hop beatmaker for songs like Ice Cube’s “Today Was a Good Day,” joined the Grand Theft Auto franchise as a writer for San Andreas and later provided the cosign that convinced Dr. Dre to feature in GTA Online. Pooh brought a lot of other hip-hop talent to Rockstar, including Julio G (née Julio Gonzalez), the veteran voice of 93.5 KDAY radio in Los Angeles, who has worked with the likes of Eazy-E and Snoop Dogg. Julio G ended up also being the voice of Radio Los Santos, the in-game radio station that plays the same West Coast ’90s hip-hop that Julio G helped beam across SoCal.
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Def Jam Vendetta (2003)
“Myself and DJ Pooh, we’ve known each other since the ’80s,” Julio G tells Game Informer. He clarifies that he’s not even a gamer, but that one day in 2003, he received a call from Pooh asking him to come down to talk about this new video game he was putting together. Julio G agreed without a second thought – and without fully understanding that he was about to be in one of the biggest games ever.
At a Los Angeles studio, Pooh asked Julio G to read from a script. Some Rockstar staff were also present. It was in this setting that Julio G delivered hilarious lines like “We got a shout out from Denise in Ganton for her man. Give her a call, man!” a reference to one of CJ’s girlfriends. And later, when a riot erupts all across Los Santos, Julio G gets on the airwaves to urge calm. He recorded his segments in about two to three hours, with 90 to 95% of those coming on the first take, he says. “I’m just reading and flipping it my way.”
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Grand Theft Auto: San Andreas (2004)
While every other DJ on the game goes by an alias, Julio G says Pooh insisted that Rockstar use the radio veteran’s real name because he wanted it to be authentic to LA and the legacy of West Coast rap.
As far as the range of tracks on Radio Los Santos, including Chicano rapper Frost’s “La Raza,” Julio G clarifies that that was “all DJ Pooh.” Julio G says he didn’t even hear the full recording of all of his work until someone showed him a compilation of his segments on YouTube last year.
He also had some surprising things to say about Eazy-E, who, in addition to being a gangsta rap pioneer, was also working on a video game concept before dying of HIV in 1995. The idea is something Julio G says Eazy would talk a lot about with him. “The whole concept of [his] game was getting your lowrider to a supershow, and in the process, you had to go rob somebody… go hydraulic hopping against this dude in a different neighborhood. It was like a Grand Theft Auto in its own way. He was working on it when he passed in ’95. He was working on it all through ’94,” Julio G says.
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Kobe Bryant in NBA 2K24 (2023)
Rockstar’s Hip Hop Nerds
Several Rockstar brass also had a passion for hip-hop and took the task of weaving the genre into their games very seriously. One of Rockstar co-founder Sam Houser’s idols is Rick Rubin, the founder of Def Jam Recordings. Another is Greg Johnson, longtime Rockstar Games senior researcher, not to be confused with the ToeJam game developer. This Greg Johnson, now at Lightspeed LA, is a veteran hip-hop journalist for publications like Spin, Complex, and XXL. In the early 2000s, Johnson’s editor friend told him about a new opportunity at Rockstar Games, which wanted to build out a dedicated research team to gear up for the development of San Andreas. “Especially for that game, having a potential hip-hop journalist that could make the leap to game design was one thing that they were strongly considering,” Johnson says. Rockstar and Johnson quickly connected during a series of interviews, and he was soon reporting directly to Rockstar co-founder Dan Houser on the job.
Adam Tedman, former Rockstar vice president of new media and global head of digital marketing, who now works at Dan Houser’s new Absurd Ventures, was particularly keen to talk about Rockstar’s use of hip-hop in The Warriors, its 2005 beat ‘em up adapting the 1979 movie of the same name, and in Grand Theft Auto IV. Tedman helped bring producer Statik Selektah to GTA IV’s expansions, where Selektah produced tracks for Talib Kweli and Freeway. Selektah tells Game Informer he met Tedman in 2008 right after GTA IV dropped. “They asked me to come out and produce a couple of records and do the radio station and all that. It was like a dream come true,” Selektah says.
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Grand Theft Auto IV (2008)
Sometimes when hip-hop comes together to create music for games, there are unintended consequences. Rapper Saigon, maybe best known for his recurring role in HBO’s Entourage Season 2, says that when he went over to record “Spit” at Selektah’s house specifically for GTA, the two ended up with an entire album, All in a Days’ Work. “If I didn’t go there to do that song, that album never gets made,” Saigon said.
As a rapper early to moving between television, music, and video games, Saigon is impressed with the current generation of rappers, who are taking things to a whole new level. “They’re making songs solely for Rockstar Games and NBA2K and all those big games,” Saigon says. “It feels good to know I had some kind of influence to the generation who went on to become the most successful generation of the culture ever.”
The Future of Hip-Hop and Gaming
Several of the hip-hop stars who spoke to Game Informer are serious gamers. Saigon has been playing games for decades (“I was the one who learned how to warp [on Mario]”). Selektah speaks about unwinding with Call of Duty and GTA as a single father after his daughter goes to bed.
These days, Johnson thinks the gaming industry is starting to recognize the sheer creative talent in the hip-hop world. “When you get to know them, you find a whole bunch of comic book fans, you find anime nerds, a whole bunch of dudes who used to compete to see who could draw comic book heroes better in the third grade, you know?” Johnson says.
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Cyberpunk 2077 (2020)
For sports games, it’s almost inevitable that hip-hop found itself there because the music made a huge impact on several generations of NBA and NFL athletes. But now the question isn’t just about artists appearing in a game as a one-off but about actually having true equity from a business standpoint. He mentions musician Raphael Saddiq, a cofounder of independent game publisher IllFonic. Johnson expects more stars to think more about the business side of video games down the line.
He’s unsure exactly how hip-hop will be used next and if games will use hip-hop more heavily in sci-fi and other genres. But he calls rap “outlaw” music and thinks it can serve as the sound of many different stories and worlds. This is something game developers should keep in mind. “Whether you’re sampling or replaying, that’s a very hip-hop mentality and sensibility. If you’re interested in representing any outlaw vibe, any rebel culture, it could be rastas, it could be bikers, it could be smugglers, hip-hop is always a good soundtrack for that.”
This article originally appeared in Issue 363 of Game Informer.
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monriatitans · 4 months ago
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Ta-Da! List: Saturday, June 29th
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The image was made in Canva; check it out at the [referral] link here!
I share my “Ta-Da! List” every day so everyone gets a daily update and I have a reminder of what I’ve accomplished.
To learn more about “Ta-Da! Lists”, and other ADHD life hacks, check out @adhdjesse’s book Extra Focus: The Quick Start Guide to Adult ADHD.
Abbreviations
- O&T: Opinions & Truth Blog - WGS: The Weekend Game Show - ASO: Artist Shout-Out - COTM/Q: Cause of the Month Quote - BMAC: Buy Me a Coffee - TDL: Ta-Da! List
Ta-Da! List
✧ throughout the day: - kept emails manageable - loaded the dishwasher - filled out today’s TDL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ✧ on the mobile phone: - Hive: shared today’s ASO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ✧ on the bedroom setup: - Movies: watched “The Nightmare Before Christmas”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ✧ on the office setup: - WGS: gave a human artist, Jordan Lucchino, a shout-out by sharing it on O&T, Tumblr, and other social media; in the WGS Carrd, changed “neurodivergent” to “ADtistic (ADHD + Autistic)”; prepared the ASO for tomorrow, Jun. 30th; on Twitch, changed the “Artist Shout-Out Criteria” link from O&T’s to the ASO Ko-fi’s - O&T: created a new pinned message on Threads - Design: in Canva, went through templates and changed “Feature Image” to “Header”; added dates to the “COTMQs Post Headers” and “Monthly Wrap-Up Annc. Headers” templates - Gaming: played “Final Fantasy XIV” - YouTube: watched, listened to, and/or started: 1. Jim Sterling’s videos “Creepy Activision Wants To Know All About Their Employees’ Pregnancies”, “Idiotic Bill Proposes 10% ‘Sin Tax’ On Violent Videogames To Stop School Shootings”, “Corporate Parasites: Activision Pays Zero Income Tax, Gets A Refund Anyway”, “Net Neutrality: ISPs Can Throttle And Block Content So Long As They Admit It”, “EU Votes In Favor Of Article 13, Giving Copyright Holders Undue Power Over Internet Platforms”, “Should Activision Blizzard Be Hiring For Community Managers After Laying Off Community Managers?”, “Report: Epic Abusing Workers With Obscene Crunch Periods To Maintain Fortnite’s Success”, “Take-Two CEO Gets A Massive Bonus If People Spend Loads Of Money On Microtransactions”, “Pity Poor Waluigi”, “Switch Online Makes Nintendo Look Weak”, “How Fighting Games Are Carved Up To Extract Your Cash”, “Solo: A Single-Player Success Story”, “Nintendo, The Industry, And The Attack On Emulators”, “The Xbox One Is A Bit Shit”, “Harry Potter And The Crock Of Shit”, “Maybe The Wizard Game Just Wasn’t Very Good”, “The Game Awards Will Never Do Better”, “Sony Took Down A Shameless Rip-Off Of The Last Of Us On The Switch?”, and 2. Kasia Baba’s video “The Harmful Ideology of Radical Unschooling” 3. Sydney Watson’s video “Rage Bait: Influencers are making you mad ON PURPOSE”
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ✧ chores and miscellaneous: - Food: had coffee, water, and grapes for breakfast; had grapes and Oreos for lunch; went to family dinner and had ice cream for dessert; had Pizza Goldfish as a snack - Chores: checked the mail
Well, these are all the updates I had for today! Thank you for reading!
May every decision you make be *in the spirit of fairness* and may the rest of your day *NOT go to $#!7*!
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Enjoy what I do? Please consider supporting via Buy Me a Coffee (BMAC)! Like what you see and want to know when there’s more? Click here to subscribe for updates and/or hit the Follow button! This post contains affiliate links.
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dorematrix1 · 5 months ago
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"Level Up: Discover the Best Online Games to Play Now"
In an era where digital experiences shape our daily lives, online gaming has emerged as a powerhouse of entertainment, offering diverse experiences that cater to all tastes and preferences. Whether you're a casual player looking to unwind or a dedicated gamer seeking the next big challenge, there's an online game for you. This article delves into the best online play games available right now, spanning various genres and platforms to ensure you find the perfect fit for your gaming needs.
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1. Fortnite
Fortnite remains a dominant force in the gaming world, captivating players with its unique blend of battle royale action, building mechanics, and constant updates. Developed by Epic Games, Fortnite's vibrant graphics, engaging gameplay, and frequent events make it a staple for gamers. The game offers multiple modes, including solo, duo, and squad battles, as well as creative and party modes that allow for endless customization and fun.
2. Among Us
Among Us, developed by InnerSloth, surged to popularity as a social deduction game that's both simple and addictive. Set in a space-themed environment, players work together to complete tasks while trying to identify impostors among them. Its cross-platform play and easy-to-learn mechanics make it accessible to a wide audience, fostering teamwork and strategy.
3. League of Legends
League of Legends (LoL), by Riot Games, is a titan in the multiplayer online battle arena (MOBA) genre. With a deep roster of champions, each with unique abilities, LoL offers a strategic and competitive experience that has captivated millions. Regular updates, a thriving esports scene, and an active community ensure that there's always something new to explore.
4. Minecraft
Minecraft is more than just a game; it's a cultural phenomenon. Developed by Mojang Studios, this sandbox game allows players to create and explore infinite worlds made of blocks. Whether you're building intricate structures in creative mode or surviving against mobs in survival mode, Minecraft's endless possibilities make it a timeless favorite for players of all ages.
5. Call of Duty: Warzone
Call of Duty: Warzone brings the iconic first-person shooter franchise into the battle royale genre. This free-to-play game, developed by Infinity Ward and Raven Software, features intense combat, strategic gameplay, and a vast map filled with diverse locations. Warzone's regular updates and seasonal content keep the action fresh and engaging for both new and veteran plyers.
Conclusion
The world of online play games is vast and varied, offering something for everyone. Whether you're drawn to the strategic depths of MOBAs, the fast-paced action of battle royales, or the creative freedom of sandbox games, there's an online game waiting to capture your imagination. Dive into these top picks and discover new adventures, forge lasting friendships, and level up your gaming experience today!
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ramtracking · 8 months ago
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Lego Fortnite adds vehicles to drive and build [ Epic Games ]
Lego Fortnite adds vehicles to drive and build [Highlights] Lego Fortnite gets its second major update today, with the arrival of vehicles to build and drive around. The survival … In LEGO Fortnite, creating a power cell for cars requires obtaining dozens, potentially hundreds, of biomass. Making some is straightforward… Carnage – The development of LEGO Fortnite has been fascinating to…
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techtrends24 · 8 months ago
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The Tech Tapestry: Weaving Together Today's Top Stories
The tech world is a tapestry woven with threads of innovation, competition, and sometimes, controversy. Today, on March 7th, 2024, we see this tapestry come alive with a vibrant mix of news stories. From the cutting edge of artificial intelligence (AI) to the shifting ground of social media, let's delve into the stories that are shaping the future.
AI: Powerhouse and Playground
HP Amplify Conference: AI Takes Center Stage: In the heart of Las Vegas, HP's Amplify Conference buzzed with excitement. The focus? The transformative power of AI. From optimizing manufacturing processes to revolutionizing healthcare diagnostics, the conference showcased AI's potential to impact every corner of our lives. Healthcare companies discussed AI-powered tools for early disease detection and personalized treatment plans, while manufacturers explored AI-driven automation and predictive maintenance solutions. This conference serves as a powerful reminder that AI isn't just science fiction anymore; it's actively shaping our present.
US Army Embraces AI for War Games: The world of war games is taking a futuristic turn as the US Army incorporates generative AI chatbots to simulate real-world interactions with adversaries. These chatbots can negotiate, deceive, and react dynamically in simulated scenarios, potentially offering a more nuanced and realistic training experience for soldiers. However, this innovation also sparks ethical debates. The potential misuse of AI in real-world warfare and the blurring of lines between simulation and reality are crucial discussions that must accompany such advancements.
Legal Battles and Corporate Intrigue
Google vs. Ex-Employee: A Battle over AI Secrets: Behind the innovative facade of big tech, legal battles can simmer. Google is currently embroiled in a lawsuit against a former employee, Linwei Ding. Google accuses Ding of stealing confidential AI research data and potentially sharing it with Chinese companies. This incident throws a spotlight on data security vulnerabilities and the lengths companies go to protect their intellectual property, particularly in the fiercely competitive field of AI.
OpenAI Fends Off Musk's Takeover Bid: The drama surrounding OpenAI, a research company co-founded by Elon Musk, continues. OpenAI recently came forward with allegations that Musk attempted to merge with Tesla, aiming for "full control" over the company. This power struggle exposes the complex dynamics within AI development, where the ideals of open research and collaboration might clash with commercial interests and personal ambitions.
Apple Makes Waves: App Store Shake-Up and Epic Games Fallout
iOS 17.4: Third-Party App Stores Enter the Fold: After years of dominance, Apple's app store might be on the cusp of change. The company's recent iOS 17.4 update, seemingly prompted by the EU's Digital Markets Act, allows for the installation of third-party app stores on iPhones and iPads. This move, a potential boon for user choice and cost-conscious developers, could be a major shift in the digital marketplace.
Apple vs. Epic Games: The Battle Rages On: The long-running legal battle between Apple and Epic Games, creators of the popular game Fortnite, takes a sharp turn. Apple has reportedly terminated Epic Games' developer account, potentially limiting their ability to distribute future games and updates on iOS devices. This escalation intensifies the ongoing fight against Apple's app store practices and the company's control over the iOS ecosystem.
Beyond the Headlines: Social Media Stumbles, AI Companionship Emerges
Instagram and Facebook Outage: A Global Disconnect: For many users worldwide, social media went dark on March 7th, with temporary outages affecting both Instagram and Facebook. While the specific causes remain unclear, this event underscores our dependency on these platforms and the potential disruptions such outages can cause. Our reliance on social media for communication, entertainment, and even business raises critical questions about ensuring platform stability and finding alternative ways to connect when these systems falter.
Rili.ai: Can AI Combat Loneliness? A new social platform called Rili.ai aims to tackle a growing societal issue: loneliness. This platform utilizes AI to provide users with virtual companions who can have conversations, offer emotional support, and potentially combat feelings of isolation. While intriguing, Rili.ai raises questions about the future of social interaction. Can AI truly replicate human connection? And what role can technology play in addressing mental health concerns?
Bonus Bites: From Bezos Back on Top to the Webb Telescope's Peek
Jeff Bezos Regains the Billionaire Throne: In a turn of events, Jeff Bezos has reclaimed the title of the world's richest person from Elon Musk, according to the Bloomberg Billionaires Index. This news highlights the ever-shifting nature of wealth in the tech sector, where fortunes can fluctuate rapidly.
Webb Telescope's Early Glimpse: Hints of the First Stars? The James Webb Space Telescope, humanity's most powerful space observatory, might have stumbled upon a groundbreaking discovery. Early data suggests the telescope may have captured faint signals from the very first stars that ever illuminated the universe. This potential revelation could revolutionize our understanding of cosmic evolution and offer a glimpse back to the very beginnings of time.
US Considers Banning TikTok: Following India's lead, the US government is reportedly considering a ban on TikTok, the popular short-form video platform. National security concerns surrounding the Chinese ownership of the platform are driving this potential move. This story highlights the ongoing tensions between national security and the free flow of information in an increasingly interconnected world.
Looking to the Horizon: A Tapestry in Motion
The stories we've explored today paint a vibrant picture of the tech landscape. AI continues to evolve, shaping industries and sparking ethical debates. Legal battles rage over intellectual property and control of the digital marketplace. Social media platforms face challenges and explore innovative solutions. And beyond our planet, the quest for knowledge pushes the boundaries of space exploration.
As we move forward, the tech tapestry will continue to be woven with new threads. It's crucial to stay informed, engage in critical discussions, and ensure that technological advancements benefit humanity as a whole. Here are some key takeaways from today's news:
AI's transformative power is undeniable, but its ethical implications require careful consideration.
The battle for control of data and intellectual property will likely continue to shape the tech industry.
Social media platforms need to prioritize stability and explore solutions to address societal issues like loneliness.
Scientific exploration pushes the boundaries of human knowledge, offering exciting glimpses into the universe's secrets.
The tech world is a dynamic and ever-evolving space. By understanding the stories that make up this complex tapestry, we can be better prepared to navigate its opportunities and challenges in the years to come.
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epicwinsft · 2 months ago
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Unlock the Fortnite Free New Iron Man Skin
If you're a Fortnite fan, there's some exciting news that you don't want to miss! The Fortnite free new Iron Man skin has just been released, and it’s packed with all the Stark technology that you’ve come to love from the Marvel Universe. To celebrate this epic release, we're giving away the new Iron Man skin to 100 lucky winners—completely free!
What Makes the New Iron Man Skin Special?
The new Iron Man skin in Fortnite is more than just a cosmetic upgrade. This skin features advanced high-tech armor straight from Tony Stark’s workshop, designed to give your character a sleek, futuristic look that stands out on the battlefield. Whether you're flying into battle or strategizing with your squad, the Fortnite new Iron Man skin ensures you do it in style.
How to Get the Fortnite Free New Iron Man Skin
Participating in this giveaway is simple and straightforward. To enter for a chance to win the Fortnite free new Iron Man skin, all you need to do is:
Like the video – Show your support and increase your chances of winning by hitting that like button.
Subscribe to the channel – Stay updated with the latest Fortnite news and giveaways by subscribing.
Comment your Epic Games username – Drop your username in the comments so we can gift you the new Iron Man skin directly in Fortnite.
By following these steps, you could be one of the 100 lucky winners to receive the Fortnite free new Iron Man skin and join the ranks of heroes in the game!
Why You Shouldn't Miss Out
The Fortnite new Iron Man skin isn’t just another cosmetic item—it’s a symbol of the iconic Marvel hero, complete with matching gear like pickaxes, back blings, wraps, emotes, gliders, and more. Owning the new Iron Man skin will enhance your Fortnite experience and give you a unique edge in the game.
Conclusion
Don’t miss this incredible opportunity to add the Fortnite free new Iron Man skin to your collection. Enter the giveaway today by liking, subscribing, and commenting on the video. Good luck, and may the power of Iron Man’s engineering be with you in your next battle!
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jamesrobinson73 · 2 months ago
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Fortnite 2024: New Chapter, Big Collabs, and Competitive Upgrades
As of late August 2024, Fortnite continues to be a major player in the gaming world, with a variety of exciting developments. Here are some of the top trending news items in the Fortnite community:
Chapter 6 Launch: Fortnite has just launched Chapter 6, which brings a whole new map, gameplay mechanics, and storyline. The new chapter introduces a futuristic theme with high-tech weapons and vehicles, reshaping the battle royale experience.
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Collaboration with Major Brands: Fortnite continues to partner with high-profile brands and franchises. Recent collaborations include exclusive in-game events and skins based on popular movies, TV shows, and celebrities.
Epic Games’ New Competitive Mode: A new competitive mode has been introduced, featuring enhanced matchmaking, balance adjustments, and larger prize pools for tournaments. This aims to boost the competitive scene and attract more professional players.
Community-Driven Map Updates: Epic Games has been incorporating more community feedback into map design, allowing players to vote on changes and contribute to the evolution of the game’s environment.
Enhanced Creative Tools: The Creative mode has seen significant upgrades, including new building tools, assets, and scripting options. This has expanded the possibilities for custom maps and game modes created by the community.
Seasonal Events and Challenges: The latest seasonal events and challenges are keeping the game fresh and engaging. These include unique limited-time modes, themed cosmetics, and special in-game activities.
Cross-Platform Progression: Fortnite has improved its cross-platform progression system, allowing players to seamlessly transfer their progress and purchases across different devices.
These updates and changes continue to drive the game's popularity and keep the Fortnite community engaged.
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