#Engines and Generators Sets for Sale
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Blooming Hearts ♡ Prologue
˚✿˖ Pairing: Bakugou Katsuki x fem reader
˚✿˖ Synopsis: All your life, you’ve had it all—wealth, beauty, and a quirk good enough to secure your spot at UA. But after three years, you still feel more like an outsider than a future hero. Social life? Barely existent. Friends? Who needs them? You’re ready to coast through your final year solo… until fate lands you squarely in the lap of a certain hot-headed blonde—literally.
˚✿˖ tags/warnings: 18+, smut in the later chapters, reader is spoiled, shy reader, they're all third years at UA, Fluff, strangers? to lovers trope, not really strangers, miscommunication, drama, y/n just wants to make friends, reader is canonically pretty, reader is a hero in training, whipped bakugou, she falls first but he falls harder
˚✿˖ Masterlist ♡ Next Chapter
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The scenery of summertime Tokyo whizzes by from the comfortable leather seats of the private car, the hum of the engine blending with the rhythmic swish of tires on the paved mountain road.
Your chauffeur, Hajime, expertly maneuvers the sleek vehicle, his hands steady on the wheel as he weaves down the familiar route.
The commute from your family’s lavish estate to UA’s campus is always scenic. The meticulously maintained grass and perfectly arranged flowers of your front lawn dwindle in the distance, giving way to the ever-growing density of the city.
From the rearview mirror, Hajime’s eyes flick to yours, a soft grin tugging at his lips. His suit is as sharp as ever, the dark fabric neatly pressed, every crease intentional.
“Excited for your last year, Y/N?” he asks, his voice carrying a warmth you’ve grown used to, the kind of warmth that almost feels fatherly. Or at least, what you imagine fatherly might be.
Navigating parental relationships has always been… complicated. After all, how do you really gauge what a father figure is supposed to feel like when you’ve never known the man responsible for half of your existence?
Still, you smile back, comforted by Hajime’s familiar presence. “I guess. It’ll be weird going back to the dorms for the last time… at least we managed to change the room décor to that baby blue set I saw in Vogue.”
By we, of course, you mean your staff.
The baby blue décor—delicate white bows hand-sewn onto the softest silk curtains, intricately embroidered florals adorning the bedding, and custom-made furnishings crafted by an exclusive atelier in Florence—had been shipped directly to your dorm within days of you spotting it in an Italian photoshoot spread.
The magazine never mentioned it was available for sale; it wasn’t. But one phone call from your mother, paired with a not-so-subtle offer of a generous sum, ensured it would arrive before the school term started.
So cute!!
Hajime’s grin widens, this time tinged with amusement. “Yes, I was surprised you stuck with the pink as long as you did.”
You snort, propping your chin on your manicured hand. “It was cute! And it matched my hero costume perfectly. I couldn’t resist.”
Your eyes drift to your nails, long and almond-shaped, with baby pink French tips that gleam under the soft lighting of the car. They complement your delicate diamond rings, stacked just right to add a subtle twinkle with every movement.
Today, you’ve opted for a casual look—a contouring bodysuit paired with oversized jeans and designer sneakers, On your wrist, a few thin bracelets jingle softly as the car navigates the increasingly crowded streets.
Casual. Perfectly casual.
Before you know it, the car begins to slow, and your gaze shifts to the familiar gates of UA. The towering glass buildings in the distance reflect the midday sun
You sigh quietly, reaching for your purse. “Excited to see your friends, Y/N?” Hajime asks, his tone light.
You hesitate, the forced smile on your face betraying your unease. Friends. You don't want to give Hajime the impression that you have no such thing, so you lie straight through your white teeth.
“Sure, yeah. I guess,” you mutter, barely audible.
Friends. Would you consider any of your classmates friends? Probably not. They’re friendly, yes. They’ll work with you during class, exchange polite greetings in the hallways, and even offer occasional smiles.
But do they sit with you at lunch? Do they invite you to their weekend hangouts? Not really.
Which is fine. It’s fine! Why would you even want to join them?
They hang out at malls where everything is off-the-rack, nothing you haven’t already pre-ordered months in advance. They talk about things you’ve already experienced or grown bored of. You don’t need their friendship. You don’t want it. Not at all.
Why would you want to hang out with them? You don’t. Not even a little. Not even a smidge—
“Y/N?” Hajime’s voice pulls you out of your spiraling thoughts, grounding you. You blink, realizing your fingers have been gripping your purse a little too tightly. The delicate lambskin is now creased under the pressure. Damn.
“We’re here,” Hajime says with a smile as the car comes to a full stop. You force yourself to relax, smoothing out your expression. It’s just one more year. You can survive one more year.
“Thanks,” you mumble as Hajime steps out and opens your door for you. You climb out, standing awkwardly by the car while he retrieves your suitcases from the trunk.
Most of your belongings—clothes, shoes, jewelry—had already been sent ahead when your mother’s staff redecorated the room. These last few suitcases just contain the extras: makeup, perfume, and other necessities. Still, they’re heavy with the sheer amount of product you’ve packed.
“Alright, Y/N, remember to call if you need anything, okay?” Hajime says as he closes the trunk. His familiar smile eases some of your nerves, but not all of them. You nod quietly, watching as he heads back to the driver’s side.
It’s silly, really—you could call him in ten minutes, and he’d come back without complaint. But still, that nagging anxiety creeps up as he slides into the car. Alone again.
Just one more year.
You swallow the lump forming in your throat as Hajime waves one last time before driving off, leaving you standing by the gates. You raise a hand in a half-hearted wave, watching the car disappear into the distance.
For a moment, you just stand there, clenching and unclenching your hand around the handle of your suitcase. Then, with a quiet sigh, you turn toward the dorm buildings. The sight of the familiar brown exterior makes your fingers itch toward your phone, tempted to call Hajime back. But you resist.
You’ll be fine.
At the entrance, the facial recognition scanner blinks to life, confirming your identity with a soft beep before granting you access. The dorm is quiet at first, save for the sound of your suitcases rolling smoothly over the carpeted floors.
Then you hear it—laughter, light and joyful, echoing from the lounge.
The quiet click of your suitcase wheels against the carpeted floors is the only sound until the elevator doors slide open, revealing the lively common area. Laughter and chatter echo from the lounge, but the moment you step inside, the noise halts.
Mina, Ochako, Jirou, and Momo look up from their spot on the couch, surprised gazes locking onto you.
“Y/N! How was your summer?” Momo asks with a polite smile, her tone genuinely curious. The other girls perk up, awaiting your response.
You force another smile, the tension in your shoulders betraying your discomfort. This is your chance. You quickly forget that just minutes ago you were mentally denying any need for friendship.
You traveled all over Europe, met cool heroes, you even picked up little gifts for everyone, trained with new techniques—
But instead, you hear yourself say, “It was fine.”
An awkward silence follows, and you feel the weight of their expectant stares. Ask them how their summer was. You could save this moment, turn it into something meaningful.
“I’m going to go to my room… I’ll see you all in class,” you mutter, stepping back into the elevator before they can respond. The doors slide shut, and you lean against the wall, exhaling sharply.
The thud of your forehead hitting the metal wall echoes through the empty elevator, the sting barely registering against the flood of embarrassment and nerves coursing through your veins.
You let out a soft groan, eyes squeezed shut as you replay the interaction in your head. Why are you like this? You have stories to tell, gifts to give—hell, you even went out of your way to pick up souvenirs for everyone.
The sparkly eye shimmers you bought for Mina in France, the cool music theory books for Jirou in Germany, the pretty pink dress for Ochako in Italy, and the rare fragrance you found for Momo in Spain—all tucked neatly in your suitcase, now practically wallowing in defeat alongside you.
God, you’re such a loser.
You barely have time to stew in your self-loathing before the elevator doors jerk open slightly, blocked by a muscular arm. Your eyes widen in alarm as Eijiro Kirishima and Bakugo Katsuki shove their way inside, sweaty, hulking, and taking up way too much space for the tiny elevator.
You instinctively flatten yourself against the wall, trying to make yourself as small as possible. Kirishima flashes you a warm grin, entirely unfazed by the tight quarters. “Y/N, hey! Sorry about us. We were just working out. Finally moving in? I think you might be the last one of us to show up.”
Us, as if you were part of them. It’s stupid how your heart skips a beat at the thought.
You force a sheepish smile, nodding. “Ah, no worries. Yeah, just getting settled.”
You try not to look at Bakugo, who hasn’t even glanced your way. He’s standing there in the thinnest, tightest tank top known to mankind, broad shoulders stretching the fabric as if it were struggling to keep up. His arms, toned and defined, catch the dim elevator light just right, and his small waist is framed so perfectly that you have to fight the urge to let your eyes linger. You flick your gaze upward again, heat creeping up your neck as you silently scream at yourself.
You wouldn’t say you have a crush on Bakugo—crush is too strong a word. But god, you love looking at him.
He’s gorgeous in the most aggravating way, and he doesn’t even seem to realize it!
That ashy blonde hair, always spiked up in every direction, looks like it would feel rough to the touch, but you’ve seen him push it back with his hero mask before, revealing the softer strands underneath.
Sharp red eyes framed by the longest lashes you’ve ever seen—seriously, why do guys always have such nice lashes?—perfect skin, a nose that could belong to a sculpture, and a jawline so sharp it could cut glass. You could go on and on…
But it’s not a crush. Definitely not.
The guy barely knows you exist, and frankly, his temper is reason enough to keep your distance. You’ve heard the way he barks at people—sharp, commanding, intimidating. He’d probably find you annoying within seconds if you ever managed to get more than a polite nod out of him.
No, it’s better this way: admiring from afar, safe in the knowledge that you’ll never have to deal with his wrath firsthand.
The elevator continues its smooth ascent toward the dorm floors. The faint scent of caramel wafts through the small space, and you catch yourself wondering how the hell Bakugo manages to smell that good after a workout.
It should smell like sweat and exhaustion in here, with two guys practically dripping beside you, but instead, there’s this oddly comforting warmth in the air, sweet yet sharp—like burnt sugar. It lingers just enough to make you dizzy, and you can’t tell if it’s the scent or your own embarrassment that's doing it.
You press yourself harder against the wall, praying for the elevator to reach your floor faster. God, this is torture.
The ding of the elevator cuts through the silence, and the doors slide open. Kirishima gives you one last friendly smile as he steps out. “Well, see you in class, Y/N!”
You lift a limp hand in a pathetic little wave, heart sinking slightly when you realize Bakugo didn’t even spare you a glance the entire time. You watch them walk off down the hallway and into their neighboring rooms, Kirishima’s easygoing energy in stark contrast to Bakugo’s usual sharp presence.
The doors close again, and you let out a long breath, pressing a hand against your racing heart as the elevator raises to the fifth and final floor, where your room is located.
Great. Just great. One more year of this. You try to convince yourself it doesn’t matter, but the tightening in your chest says otherwise.
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#katsuki bakugo x reader#bakugou x reader#my hero academia#bnha x reader#bnha#bakugo katsuki#x reader#bnha bakugou#bakugou x y/n#bakugou x you#bakugou x fem!reader#blooming hearts#bakugo x y/n#bakugo fluff#bakugo x reader#my hero academia x reader
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Anyone has £260,000 to spare?
Looks like Mary, better known to general public as Crowley’s Bentley from Good Omens, was put on sale — this time for real.
And the advertisement is full of anecdotes up to December 2024, including the filming of the show, as well as interior and exterior photos that might be helpful for artists and writers; definitely worth reading if you’re a Good Omens fan!

Vehicle description and photo gallery
(As published by the seller, Jeremy Marshall-Roberts)
“Mary is a 1934 Derby Bentley Thrupp & Maberley bodied Coupe. BLE 430 – B 96 BN. Two were made but the other one has not been seen since WW11, so she is unique. She is also the only Bentley in the world to have been blown up twice on screen. She was owned by Speed King Donald Campbell in the early fifties.
I acquired her in 2009, to go with my 1947 Mark VI. Since then the engine has been completely re-built, including a new head and block, with a new clutch put in at the same time. She has also been re-wired, new kingpins, total brake overhaul, new radiator and fuel pump with suspension and one shot lubrication system overhauled. Also had the speedometer and rev.counter serviced in 2018. She runs superbly and has just had her annual service at AB Classics, who specialise in pre-war Bentleys & Rolls Royces. (He also looks after my 1936 25/30 RR.
She is currently insured for £295,000 and I will be looking for an offer around £265,000.”







History
“Ordered for Jack Odling in September 1934. One of two 3 ½ lt Coupes made by Thrupp & Maberley. The other one has not been seen for several decades and presumed lost during World War 2. Not much early history but owned by Speed King Donald Campbell in the early 1950’s. We have a photograph of the car at that time being offered for sale, with silver wheel discs. His ownership is acknowledged by all the relevant history available in various publications and agreed with both Bentley Drivers Club & Rolls Royce Enthusiasts Club records.
She went through three owners from October 1954 to October 1961. Next piece of history is she was acquired by a Mr Silk of Romford in 1973 and underwent extensive professional restoration up to 1994, with a mechanical overhaul in 1994. She was back on the road in 1998. She was then purchased from P & A Wood by Andrew Smith in August 2001. He kept her until early 2008 when he sold her to Brian Classic as he did not wish to re-wire her. I bought her from Brian Classic in April 2009 with money left to me by my late Mother, Mary. We only just made the 100 miles home with many electrical problems. I am glad to say that Brian Classic eventually made a substantial contribution to the re-wiring by Jeremy Padgett.
The following year going into the RREC Concours the heating nearly went into the red so back to Jeremy Padgett to sort out. Result was a complete engine re-build by Ristes, also replaced the radiator core and new clutch plate. Finally back on the road in May 2012. Very expensive period. However, she is now in superb condition, being regularly serviced by AB Classics. More recently the carburettors have been re-built. Following an accident on set in 2017 she was sent to Steve Penny at Penny Vintage to restore the damaged door. Sadly this was one of his last jobs before retiring. What a superb craftsman he is, he made a fabulous job of restoring her. Needless to say she still looks superb. I have owned and enjoyed classic cars since 1969 and Mary must be my ultimate car.”







TV & Film work
“Whilst paying the engine re-build bills, I asked my accountant if I could offset costs against my regular income as a Wine & Hamper merchant. I then started www.classicbentleycarhire.co.uk as I was already doing the occasional wedding with Mabel, my 1947 Mark VI. In January 2014 I received a phone call from a TV film service company, TLO Film Services. Would I be interested in bringing Mary down to Taplow near Maidenhead to appear in the Endeavour series of Inspector Morse on Saturday and Sunday in early February. I duly arrived at an old warehouse complex by the Thames where this episode was being made. I was shown where to park and told to go and have lunch. Having been shown where to go I sat down and found the running order for the day’s scenes. Half way down was a scene called ‘Bang goes the Bentley’. Quite put me off my lunch. I found the TLO guy fairly shortly afterwards who explained that my car would be put somewhere near a series of pyrotechnic effects and no, they could not afford to really blow it up. I then went for a ride in Morse’s black Jaguar.
As soon as it got dark, I was asked to position Mary near a set of what can only be described as bamboo firework gadgets. Just managed to get into place, despite the heavy mud. The storyline is that a schoolboy drops a match into the fuel tank and up she goes. The young actor pretended to light a match having opened the outer fuel flap. CGI provided the spark and the pyrotecnic machines burst into life. There was a shot of the boy running to join the others with a big burst of flames in the background lighting up the quadrangle. All done in one shot. The next day the boys were being driven down the street by the ‘baddie’. Mary was stationery with lights going round 360o and a certain amount of pushing up and down on the bumper to simulate movement. The schoolboy actors, who were heavily chaperoned, were thrilled to discover they were in an 80 year old car. And that was it. Drove home the 120 miles to Lincolnshire. Kept in touch with TLO and used Mabel in another episode of Endeavour and a friends XK140 in the Outcast in 2015.
I had sold our business in 2014 to a very nice Italian couple to take it on to the next stage. Apart from old age creeping up, we had run out of space. The business struggled on that year and then I found a near perfect industrial building in Bourne. It moved in August 2015, leaving me with my old premises where I can, if everything was perfect, stash up to 17 cars. Should explain that our old premises are in the back garden of our home. I had bought a little 18’ cruiser to do up when the call came. ‘Jeremy, I am looking for a 1926 Derby Bentley, preferably black. Can you find me one please.’ I explained that they were not invented until 1933 and that mine was made in 1934 and is grey and black and has not changed since Endeavour three years earlier. Half an hour later phone goes again, ‘Can you bring your car down for production to have a look at in Ealing early next week’.
Production were delighted with Mary, especially after a bit of a run round Ealing. At this point no-one would tell me what it was all about, apart from the fact that this was ‘The Big One’. Two days later phone goes again, she is going to be Crowley’s Bentley in ‘Good Omens’ by Terry Pratchett and Neil Gaiman. My wife quickly ordered the book and read it. The Bentley was mentioned almost 80 times. Can I please take her to a specialist body maker for her cab to be replicated for studio scenes. Can I find an interior etc. I phoned Hew at The Real Car Company, who was a tremend ous help. A complete set of instruments and a steering wheel duly arrived.
Next, I was asked if I could take the car to Wokingham to be copied. Absolutely staggered to discover they wanted the car at Rushton’s Farm, where I lived from 1957 to 1963. Father’s chicken sheds had been converted into industrial units. A half hour drop off turned into four hours, as I took an old photograph album to show the current owners. The farmhouse had been separated from the rest of the farm by this time. A real trip down memory lane for me. Looking for a Derby body, seats etc., Hew recommended talking to Bob Petersen. He was stripping down a Thrupp & Maberley saloon to make one of his famous specials, so that was purchased complete with dash, seats etc., so Mary could be well and truly replicated. Even changed the indicator switch, so that both were identical. By this time the cast list had leaked out on the Internet. David Tennant and Michael Sheen are the main stars with others being added on a daily basis. I met many people, but mainly worked with these two, especially David. He is one of the nicest guys you could ever wish to meet. Very hardworking, but happily chats to everyone. I got Mary back from the farm in September, ready to start filming. The first scene was near Marlow for a two day shoot where I started to meet the cast and crew.
Trying to teach David how to drive Mary was a bit of a struggle. Most people in their forties haven’t a clue about cars without syncromesh on all gears, and David normally drives an automatic! However, Rob, the stunt driver, did know how to drive Mary and quickly picked up the fact that the clutch cannot be depressed for any length of time. The main problem with David and Rob changing over was about six inches in height. Don’t think the seat had been moved so much for years, with a gentle application of oil on the runners and avoidance of catching the carpet. During this period Mary used the registration NIATRUC, Curtain spelt backwards (the subject is the end of the world). The Morris Minor had SID RAT, TARDIS spelt backwards. David was an earlier Dr Who! Being the grandad on set meant that I was well looked after by everyone, who made sure I had Mary in the right place and usually a radio as well. There is a lot of hanging about on set then a burst of activity. Some shots are repeated over a dozen times to get differing angles and eventually sort out which take will be used. Within a few days I was getting the hang of it, meeting the directors, the camera guys, the sound technicians, moving from location to location, usually in or around the M 25 then in central London. Naturally you can watch Good Omens on BBC iPlayer and see how much Mary appeared. There are a few pictures of what it is like on set.
The second ‘Blowing Up’. As mentioned earlier we had purchased a rotten Thrupp & Maberley four door body and this was jury rigged onto a frame with wheels. Crowley drove his on fire Bentley on to the USAF base where it was spectacularly blown up by the pyrotechnic guys. I must admit that I was rather sad to see this happening but as one of the guys said to me ‘It’s either this one or yours’. I have my video of this happening which we will try to put on the BDC website. We should have finished by Christmas, but pushing snow and ice out of the way, rather delayed things especially whilst the extras wandered about in their summer clothes before diving into thick coats etc at the end of the shot. We returned for the final ten days shooting on 8 th January 2018. Rob, Mary’s stunt driver, was on holiday so someone else was brought in. I showed him how to drive Mary, but he was not used to old cars. Unfortunately the passenger door was not closed properly and in a scene with Mary coming down the street from an angle the suicide door flew open and hit another car, writing that off and Mary’s passenger door at right angles. If he had reacted quickly and slammed on the brakes the accident would not have happened. It took an hour to dismantle the door and jury rig it back onto the main body then tape it up, and paint it. Obviously the door could not be used again so had to change a few shots. The day after the accident, Mary had a different stunt driver, who know exactly how to drive her. He had been driving Rowan Atkinson’s Aston Martin round the Alps the week before for Johnny English 3. The final day loomed, very cold and Mary was in the last UK shot at 8.00pm. Suddenly it was all over, no time to say goodbye, as we had to get everything off site by midnight.
Fast forward to April 2019 and there was a request from Amazon for Mary to be used for the launching of Good Omens. First she appeared on the ‘Green Carpet’ in Leicester Square. The event was organised chaos with the stars appearing from all over the place, and the fans behind barricades. The next five days saw us in Greek Steet, Soho on the opposite side of the road from a mock up of Aziriphale’s (Michael Sheen’s Angel) book shop. Wonderful to meet all the directors and main stars again and properly say goodbye. The fans were queuing round the block to see the Book Shop and Mary.
Now back to normality. Mary was amongst the 1321 Bentley’s at Blenheim, as well as appearing at the RREC Concours event for Derbys in June. Now in my heated warehouse under cover for the winter. In 2023, seven of us ran the 90 th Anniversay weekend of the launch of Derby Bentleys, where 104 of these cars turned up at some part over this period. Final part of the weekend was at Chatsworth House on the Sunday. Prior to this five of us met with Simon Taylor of Classic and Sports Car Magazine so that he could do an article about these wonderful cars. His article finally appeared in the December 2024 edition. Naturally Mary is one of these five.”
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How To Find Cool Games: On DriveThruRPG!
So disclaimer upfront: I don’t use the DriveThruRPG website nearly as much as Itch.io. Some of those reasons are practical (there’s no tagging system, the catalogue is rather D&D saturated,), while others are more… well, shallow (the website isn’t as pretty).
However, DriveThruRPG is a very good tool to have in your toolbox when it comes to finding cool ttrpgs, for a number of reasons, the primary one being that it’s for TTRPGS and only TTRPGs! Let’s get started.
The Search Bar / Categories.
You can start by doing a basic search for a game that you already know about, or by searching for a keyword, like “pirates” or “zombies”. You’ll get titles sorted by “relevance”, so things that have the keyword in the name will show up first. One of the biggest downsides of this strategy is that everything kind of gets lumped in here: supplements, maps, expansions, adventures, character sheets… the list goes on. However, you can narrow down what you’re looking for by using the toggles at the top of the website. I personally usually narrow down search results by selecting “Product Type” and then “Core Rulebooks”.
One nice thing DriveThru has compared to Itch.io is that you can combine categories, so if I wanted to brows say, Gothic Horror Core Rulebooks priced under $20, well I can do that! My favourite categories are for genre, but another set of categories that you may find very useful once you’ve familiarized yourself with some games is the Rule System category. There are categories for systems like the Year Zero Engine, Forged in the Dark, BRP (Basic Roleplaying), OSR, and so much more. There’s also “other systems” and “any system” categories if you want to find something that’s unique or that can be used across games.
DriveThru also has a lot of games published in different languages, and you can narrow your results to see what’s been offered in your language. I think there are more options on this website than there are on Itch, although you might benefit by finding one or two publishers in your language on DriveThru, and then check the publisher’s website from there.
The Homepage
Another reason to check out DriveThru regularly is the sales and promotions. The top banner of the homepage will typically advertise a few things: the Deal of the Day, current themed sales, and special offers that DriveThru RPG wants you to know about. Their homepage also has Bestselling Titles, Most Popular Games Under $5, Newest Games, Featured Titles, and, if you scroll down enough, Personalized suggestions. Unlike Itch.io, DriveThru does a lot of work to show you what’s new, what’s hot, and what’s a really good deal right now, which can all be really helpful things!
When you land on a game, you’ll be able to see whether or not DriveThru sells physical copies, some basic information like book size, rule system, publisher & author, and a blurb describing the setting and other general information about the game. DriveThru has a side panel with “Customers also Bought”, which is great for showing you things that you might like, either because they surround the same theme, they work for the same game, or they are in a similar genre. (Another thing that Itch isn’t quite as good at.)
You’ll also be able to see (and leave) reviews for game, including the ratings left by other people who have picked it up. Occasionally I’ll find really useful information in the reviews, as reviewers might talk about mechanics they love or loathe, or recommend styles of play that they feel the game matches.
Finally, like Itch, DriveThru will let you know if you’ve already bought the game, and provide you with a download shortcut.
Publishing House Pages
Larger publishing houses typically have their ttrpg content sorted very nicely for you on their publisher pages, to help you find the things that you want. Modiphius is a great example, sorting Star Trek, Dune, Fallout, and their 2d20 games all in special categories.
Many publishers also have a Community Content section, which is great if you’re looking for assets, new adventures, hacks of a game system and some very reasonably priced (or even cheap) game additions. Similar to Itch, DriveThru has a Pay-What-You-Want feature for many games, although, unlike Itch, most PWYW titles require that you pay a non-zero amount.
Newsletters
When you create an account on DriveThruRPG, you can sign up for various different kinds of newsletters. Some come directly from DriveThru itself: this includes the Follow Your Favourites and Deal of the Day options, as well as weekly/monthly newsletters carrying information about new releases, special promotions, and (often) a free ttrpg product of the month.
However, on top of that, when you purchase a game or follow publishing pages, you can also get emails about new releases specific to those creators, as well as updates if a new version of a game you bought has been added. Often if it’s a game you already bought, this means you own the new version too - something that DriveThru has in common with Itch!
The Follow Your Favourites announcements will line up with whatever you’ve chosen to follow on the website. I’ve asked for updates about new Core Rulebooks, and I also get updates from the Onyx Path and a few other places where I found games I really liked. I also check the Deal of the Day offers fairly regularly; sometimes there are really really good deals offered and if it’s a game you know or like, then you don’t want to miss out on a sale!
Wishlists
DriveThru allows you to add games to wishlists to look at later, and even gives you the ability to sort your wishlists, although the process feels harder to look through than Itch does; I think it might be a UI issue.
However, because it acts like a wishlist, you can move games from the wishlist into your cart and vice versa, as well as move the games to another list. One really nice thing about the wishlist section is that DriveThru will alway show you when something you want is on sale, and how much it is normally - Itch does this too, but in this case, DriveThru is much easier to read!
I mostly sort my wishlists into Core Rulebooks and Supplements, because I don’t have nearly as many games bookmarked on DriveThru. If it exists on Itch, I store it on Itch - but there are plenty of other, “someday’ games, that I want to be able to find again in the future.
Your Library
DriveThruRPG has an app that you can download onto your computer or your phone, and it basically acts as a library that you can look through. In both the webpage and the app, you can sort your purchases alphabetically, from new to old, by publisher, by whether or not they were updated, and using similar categories as the search bar on the store front.
Free things can definitely be found here, even if they’re harder to look for. On DriveThru, most free products are things like character sheets, playtest games, or Quickstarts. However, some publishers do put up their stuff for free. Whenever I can get a Quickstart of something interesting, or if I find something being offered for free, I add it to my library. Free games are how I got started in ttrpgs, and QuickStarts are wonderful introductions to a system that usually give you a good idea of what the game is going to feel like.
Conclusion
Overall, DriveThruRPG is great for folks who like certain big publishing houses, and folks who like a good deal. I personally usually end up on the site because something in my emails caught my eye, which is the opposite of how I navigate Itch. DriveThru was my home base before I discovered Itch.io, so I still have a little fondness for the website, even if looking through it is a little bit of a slog.
One thing that might be a bit of an annoyance is that if you own something from a certain company, they might be able to send you a lot of emails for every sale and new product. If this becomes too much, you can choose to opt out from those publishers.
If you don’t want to have to actively engage with the website as much as say, Itch, DriveThru’s email system is also a big help. You can customize your subscriptions to match what you’re interested in, and then just check your emails once in a while to see what’s on offer. After a while you’ll also learn about yearly events, like the Summer Sale, which often provides big discounts on a lot of different games.
DriveThru is also a great place to start if you’re looking for print versions of games: I don’t know what shipping is like to places outside Canada, but I definitely appreciate that it’s an option, and sometimes all you need to do is find a game or publisher - once you know that it exists, you can google that publisher, check out their website, and figure out the best place to order from there.
#how to#drivethrurpg#mint speaks#indie ttrpgs#tabletop games#indie ttrpg#there's a lot of stuff to wade through on both DriveThru and Itch#but the email updates certainly feel like the easiest way to customize your experience#DriveThru's sales also do a good job of promoting things that you might otherwise not see
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Technoverse - A guide for interaction roleplay and insert wise.
This was EXTREMELY requested
This blog exceeds to help newcomers to my AU environment. This blog will be updated over time if I see fit to change how this works interacts with itself. This blogs images will be updated over time if I find more suitable matches.
Photos have been found through Pinterest and art station. I will try and credit the source if I can.
This is an AU inspired by Rise of the Teenage Mutant Ninja Turtles. This is a free to join au. Major canon characters are prohibited from being claimed. Villains are up to discussion.
This is a isn't the backstory post of the turtles but the world they live in.
THIS AU CONTAINS TOPICS OF RACISM, ILLEGAL SUBSTANCES AND ACTIONS, AND VIOLENCE. Though I've done my best to try and make it as friendly as possible. This AU is a 16+ story due to these warnings.
Current AU time
25 years after the ROTTMNT movie.
AU Theme
Cyberpunk dystopia
Fantasy
Dark fantasy
Major city settings within AU
New York, Hong Kong, Tokyo, Seoul, London
City Summary
After the integration of Yokai as independent civilians and free citizens world wide, and with the collaboration of their technology as well as krang salvage, a new system of buildings and interlinks have been created to accommodate citizens. Buildings stacked overhead that pierce the clouds, the old world was left to turn into slums and poor living areas on ground zero. Due to permanent clouds caused by pollution and overhead cities, these major empires are in a permanent state of darkness. Neon signs often light these cities to create a spectacular aroura of lights and designs. Though with a permanent overcast comes with a cost, as rain clouds mix with polluted smog to create a toxic like rain that causes many illnesses. It's common among every citizen to keep an oxygen mask at all times in case of rain.
City main inspiration and reference: Altered Carbon
Major cities as listed above are unique as floating SSC (Solar System Cosmopolis) Cities cover most of the dense populated area. These floating cities serve as purpose as secured homing for politicians, celebrities, and mostly the rich. Though they are also engineered mega labs founded by Barron Draxum and Donatello Hamato. They serve to bring back and study extinct species, cultivate cures for major diseases, and help improve on already futuristic technology. They spin very slowly and resemble that of a solar system. Hense the nickname.
These cities are held afloat by a self sustainable gravity generator that uses the gravity of a man made miniature star; created by Donatello Hamato (age 20).
Main inspiration from CMD Studios recent project!!!

Hidden cities
These main cities are focused world points for another reason. They rest above other hidden cities in which they have their own theme and setting.
New Yorks hidden city belongs to Big Mama, a spider Yokai who deals in illegal gambling and the distribution of illegal mystic items. NY Hidden city remains as a hub for traveling species of Yokai from all around the world.
Hong Kongs hidden city belongs to [REDACTED TBA]- A Dragon Yokai who deals in illegal sales of mystic items and krang salvage from the old battle.
This hidden city is less developed than the others, as most accomodation plans have been denied to preserve its pristine buildings and history. This hidden city resembles deep mountain caverns with buildings built into the sides. Common mystical creatures from Chinese mythology live within this city and rarely travel. Humans are not allowed.
Main inspiration by David Noren!

London's hidden city belongs to [REDACTED TBA] A plant like fairy Yokai who often helps with creating forged ID's to help Yokai find a better place to live. She also is known to sell potions that aren't approved by the hidden cities overlords and FDA.
This hidden city has developed slowly over time, but due to quick overgrowth of plants and trees. Most buildings have been built into large glowing trees that hang over the city in beautiful rainbow colors. The ground is a great hub for growing fruits and herbs for medicines. The Yokai in this hidden city are spirits from English folklore. They have spread over different cities over time.
Main inspiration found on Thin blue line on Pinterest!

Seouls hidden city belongs to [REDACTED] a Polar Bear Yokai who deals in illegal weapon distribution and species trafficking.
This hidden city is up to date and mostly in an indoor environment due to this hidden city being within a freezing temperature climate. More artic themed Yokai live within, but this hidden city is popular as a summar retreat by humans and other Yokai looking to stay cool for the summer. But this hidden city isn't as welcoming to humans as the others.
Main inspiration by Annabale Siconolfi!

Tokyos hidden city belongs to Yeosobai. A jellyfish Yokai who deals with handles most black markets and distribution of illegal substances.
This hidden city is completely underwater. Surrounded on a deep voided ocean under Japan, pod cities have been added to accommodate air breathing citizens, though most buildings were air tight even before. This hidden city is also a large hub for tourists due to its underwater appeal. This city distributes most seafood around the county. Known for its large amount of attractions and adult clubs, it's also a very crime ridden city.
This is also where Current Donatello resides.
Main inspiration creator unknown

Human and Yokai stances
With the sudden booming population of mutants and Yokai integrating into human society, of course tensions and protests by humans were bound to happen. A world they were so used to was building into something unknown before their very eyes after all. And so, tensions between species rose.
Humans with a deep dislike towards other species either hide their hate, or become extremists. Often getting tag as cultists as over years hate crimes toward Yokai and mutants became a world wide situation. Yokai were often kidnapped from their homes to be found barley recognizable by their attackers. Yokai would retaliate, and after much tension, civil wars broke out. Protests for safer living for both species were in demand, and so most governments integrated an artificial intelligence police force that contained mostly droids to prevent race picking. Most countries have adapted this form of law enforcement.
Cultists are still a major problem though their numbers have thinned.
The term Mutant has become a word to target Yokai and mutants in a hateful way, and this word soon became outdated. All non humans are now under the identification of Yokai. This includes mixed races between the two.
It's common for Yokai and humans relationships! Often by now the first generations of Yokai and humans hybrid children are born!
There are even schools for these rare breeds as they are still being studied as a new species.
It is illegal for most countries to have discrimination between species. No Yokai only or human only living spaces, restaurants, or shops.
Though within most slums there is a secret rule to separate the species as mostly disgrunted humans and Yokai live here.
And now we're here!
I want my character to join the au, but I don't know what's allowed!
This part of the blog aims to help you adapt your character into this new universe.
What should my character wear?!
It's really up to you! Most humans and Yokai wear mostly cyberpunk themed clothing! Often I find Pinterest as a source of inspiration. I think your character would fit better if it comes from a certain part of the world. Armor and glowing clothes are welcome and encouraged! Get creative!
I want my character to have cool robotic limbs and mods in their body! Is this allowed?
Yep! And encouraged! This is a futuristic setting! So modifications to the body aren't uncommon!
Can my characters have cool unique weapons?
Of course! And I'd love to see them!! 🔥🔥🔥
Do I have to ask before joining this AU?
Nope! But I'd love to see/read your creation! Or see that you're inspired to join!
Does my character have to be human?
Nope! Any species welcome!
Can my character already know personally main characters?
That's up for discussion. Current time Donatello isn't open to being known nor talkative to strangers. I'd like it if you didnt. He's playing dead unlike the rest of his brothers. Leo's up for discussion but with Mikey and Raph, they are more social and I can see them having multiple friends. Leo's treated more as a police officer and doesn't have a lot of friends due to his work.
Can my character work for the main boss Yokai of the hidden city.
Yes! I'd like you to stay close to what they do in terms of how they run things!
Can I claim ships with these characters?
NO.
Claiming ships with only your characters and main cast is prohibited. That's why Y/N is created as a medium for all 18+ participants that want to ship their characters with main cast. Ships are fun and welcome! But you cannot claim it as a you only ship.
Thank you for reading what I have for now! More to be added!
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From past responses you clearly have some experience with the console cert process. I was wondering: why do so few games offer cross platform play? Does the cert process become disproportionately more difficult when communicating to other systems becomes involved? Or is it just a difficult feature from a purely engineering pov? Thank you!
There are two major groups of hurdles to crossplay - technical and political. Both of these issues were primarily ironed out by Epic in late 2018, and then they opened up the doors for everybody else by releasing their set of crossplay tools and tech to the public for free.
On the technical side, the various walled garden networks - PSN, XBL, Nintendo Online - each have their own set of protocols, ports, technology, etc. They do not talk to each other or transfer information in the same way. There's a good reason for this - they weren't built by the same people or using the same technology, so their internal workings are all different. In order to solve this, the any third party developer needs to build a system that can take data from any supported service and translate it in real time so all players on other platforms understand what's happening in the game. This requires a fairly hefty engineering effort.
On the political side, console platform networks are walled gardens that generate a lot of revenue for the platforms. Every sale within that walled garden typically earns the platform owner a 30% cut. This is why they can afford to sell game consoles at a loss, they hope to make it back from their users. Allowing other players on other platforms to play with their users takes away from their exclusivity. This attitude permeates their certification rules, which are then enforced on all third party developers. Even now that crossplay is allowed, there are a lot of rules in place about things like communication between platforms (e.g. Rocket League was not allowed to let Playstation players communicate with PC players because of potential content ratings).
In 2018, Epic pushed to allow crossplay for their lifestyle game juggernaut Fortnite. Microsoft had already been dabbling in that arena by allowing Xbox to play with PC players (since most players ran on Windows anyway, so they were both Microsoft platforms), but Sony refused. Epic smoothed this over by paying Sony a significant sum of money to 'make up for lost revenue' and developing their own tools and technology to handle the technical issues of allowing crossplay. Sony begrudgingly agreed, so Fortnite went crossplay. Then, in typical fashion, Epic released their entire suite of crossplay tools to the public for free. Games like Dauntless and Rocket League soon followed to crossplay, and by 2019 Sony had changed their stance to accept crossplay.
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Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
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Frequent Questions: The FAQ
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The little French car that could, the Renault 5. Top to bottom: Normal Renault 5 - Renault 5 Turbo - Renault 5 Turbo Maxi
After the Alpine A110's string of victories during the rallies of the 1970s, Renault wanted to make a car to compete in the newly established WRC rules but the A110 is too old to compete in the new rules so Renault went and scour for their new machine and the Renault 5 landed on their tables.
The Renault 5 was initially built to replace the Renault 4 as the econobox concept so it was built as a FWD car and a hatchback, just like the Mini. It launched in 1972 to the general public and even came with a variety of engines from the 782cc i4 NA for the entry model to the 1.3L NA i4 for the top range model.
However, Renault still didn't have anything to compete with and after watching the short wheebase Lancia Stratos shred its competition to bits during the 1970s, Renault decided to copy Lancia but they had a massive problem as the standard Renault 5 would be impossible to compete against the Stratos as its FWD thus they couldn't pump that much power into the drivetrain even if they wanted to. To remedy that, Renault asked Gandini who was at Bertone for help and Gandini stepped up to the task.
He instantly took the basic Renault 5 and ripped it apart. He instantly widened the wheel arches by alot and swapped the drivetrain from a FWD to a RWD and to add a little more "spice", he even asked Renault to put the engine in the rear, behind the driver rather than at the front. Renault did that and then to add even more "spice" added a new 1.4L turbo i4 into the new shell and called it the "Turbo 5" and set it ready for homologation.
By 1980, Renault started to build the Turbo 5 for sale to the general public and it was tuned to 160hp which doesn't seem like alot but it was the most powerful of the Renault 5 variants. In race form, Alpine/Renault pushed the car to make 180hp and did well. By 1981, Renault had upgraded the design with more aggressive aero packs to homologate it for the new Group B rule and to increase the engine displacement to 1.45L for smoother power delivery and named it the "Renault 5 Turbo 2". By 1983 and with everyone being quicker, Renault upped the power of the 5 Turbo 2 the Turbo Maxi where it went to 250hp-350hp depending on courses.
But, despite how well the Renault did, by 1982 and with the oncoming of the domination of Audi with their concept of AWD, all the 5 Turbo can do is dominate on tarmac courses like Tour de Corse or Monte Carlo but that's it as on the dirts, the Audi dominated. Regardless, Renault kept pushing and trying but by 1984, Renault knew the gig was up and everyone went towards AWD and by 1985, pulled the plug and not issue factory support anymore and let privateers do their work with the Renault 5 Turbo Maxi. Despite Renault's Group B failures and gradual loss of footing into rallying even for privateers, some of them took it to the circuits and they actually performed rather well and in 1987, even clinched the French Supertouring Championship.
It might not be the best rally car built nor was the right car for the wrong time, it is still a legendary vehicle.
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There's a whole lot of towns out there that you'll never visit. Most of them are chock full of people you'll never meet. Tulsa, for example. Never been there, might never go there. And that makes me a little sad.
Sure, I only have enough time on this earth to visit so many towns. And when I'm there, I don't have enough time to interrogate every single one of the locals to see if, say, any of them have a set of Mopar F-body windshield wiper linkages sitting in the back of their garage. They'll just go to waste, damned to irrelevance by my lack of time. That's what the MBAs call a "market inefficiency."
The internet has helped, sure, but you can only demand what other people have supplied. Any quick browse on a model-specific forum is full of lonely folks crying out to the heavens for a specific piece of trim, or an entire automatic transmission, that they will never receive. And it's a lot of work to put that stuff up for sale. Who knows what's actually inside that weird pile of oil-stained gewgaws that Pawpaw left behind before he joined that alien cult and drank all that Flavor-Aid? His surviving next-of-kin sure don't know the difference between a 4.11 and a 3.90 rear end, nor are they willing to teach themselves that information in order to list it on eBay for twenty bucks.
Don't worry, though, I have a solution. That solution is that the Boston Dynamics warehouse is not secured very well. Their robots are powered by a two-stroke lawnmower engine: it's like they wanted me to show up with a turbine-generator-powered plasma cutter and chop right through the rebar holding the walls of their robot storage lockup together. After that, it was a quick couple of dozen trips to the local electronics store to get the right USB-to-serial cable, and I soon had my harem of semi-autonomous Parts-Seeking Drones® roving the backwoods of America.
So, if you see a lanky, creaking doglike shape lurking outside your yard tonight, smelling oddly of pre-mix and human arterial blood, let it in your garage. All it wants to do is scan your spare parts so I can find that goddamn last piece of dash trim for the cruise control lever on my Volare. Don't worry: I won't have the robots kill you if you decide not to sell it to me after all. It would be hypocritical of me to judge another hoarder. We'll have coffee when I come see your town for the first time! We can trade junk and be best friends and call each other on the phone afterward and talk about nitrous oxide. No promises on what the robots will do if they search your entire property and don't find any Plymouth Volare stuff, though. I forgot to program that part before I let them out of radio range.
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1971 Dodge Hemi Super Bee
The Ultimate Muscle Car of its Time
When it comes to legendary American muscle cars, the 1971 Dodge Hemi Super Bee stands out as an iconic symbol of power, speed, and style. Despite the challenges faced by the performance era during that time, this rare gem emerged as one of the most exceptional vehicles of its generation. In this article, we delve into the remarkable features and unique attributes that make the 1971 Dodge Hemi Super Bee a prized possession for muscle car enthusiasts.
Rarity and Authenticity
In the realm of automotive rarities, the 1971 Dodge Hemi Super Bee holds a special place. Among the limited production numbers, this particular model is one of only nine factory 4-speed Hemi Super Bees manufactured in 1971. What further adds to its allure is the fact that it was sold new through Mr. Norm’s Grand Spaulding Dodge franchise in Chicago. Documentation is key to verifying its authenticity, and this Super Bee comes with an extensive array of records, including the window sticker, invoice, retail order form, Bill of Sale, shipping document, and record envelope. This comprehensive documentation adds an extra layer of credibility to the vehicle’s rich history.

1971 Dodge Hemi Super Bee
Unparalleled Options and Performance
As one of the most highly optioned 1971 Hemi Super Bees known to exist, this Dodge masterpiece offers an array of features that elevate its status to a league of its own. Let’s explore some of the standout elements that define its exceptional performance:
Engine and Transmission
At the heart of this Super Bee lies the mighty matching-numbers 426 Hemi V-8 engine. Equipped with dual 4-barrel carburetors and hemispherical cylinder heads, this powerplant delivers raw power and exhilarating acceleration. What sets Chrysler apart from its competitors is its unwavering commitment to performance, as evidenced by the unchanged 10.25 compression, forged internals, and the adoption of a hydraulic camshaft. Paired with the A34 Super Track Pak, which includes the 18-spline Hemi A833 4-speed manual transmission and a 4.10-geared Sure-Grip Dana 60 differential, this Super Bee offers an unrivaled driving experience.


1971 Dodge Hemi Super Bee
Braking and Cooling
Safety and reliability are paramount in any high-performance vehicle, and the 1971 Dodge Hemi Super Bee doesn’t disappoint. It features power brakes with front discs, ensuring quick and efficient stopping power when needed. Additionally, the car is equipped with extreme cooling equipment, a vital component for optimal performance during intense driving conditions.
Exterior and Interior Styling
The exterior of the 1971 Dodge Hemi Super Bee is a sight to behold. Adorned in EV2 Hemi Orange with striking black striping, it exudes an aura of power and aggression. The premium optional concealed headlamps add a touch of refinement to its overall appearance. Other notable exterior elements include hood pins, color-keyed racing mirrors, and front and rear spoilers, accentuating its muscular and aerodynamic design.



1971 Dodge Hemi Super Bee

1971 Dodge Hemi Super Bee
Inside the cabin, the Super Bee offers a comfortable and stylish environment. The black vinyl bench seat interior provides a classic and timeless look, while the Hurst Pistol Grip shifter adds a touch of sportiness. The car is also equipped with a pushbutton Multi-Plex AM/FM radio, a Rallye dash cluster with a tachometer, and woodgrain-style trim, all contributing to an enhanced driving experience.


Wheels and Tires
Completing the Super Bee’s striking aesthetics are the premium Rallye wheels and Goodyear G60-15 Polyglas GT tires. These wheels not only enhance the car’s appearance but also provide excellent traction and handling capabilities, ensuring an exhilarating ride on the road.
Conclusion
In the realm of American muscle cars, the 1971 Dodge Hemi Super Bee holds a special place. Its rarity, authenticity, and exceptional performance make it a highly sought-after collector’s item. As the only year that the ‘Bee was built on the Charger platform, this Super Bee stands as a testament to Dodge’s commitment to creating top-of-the-line vehicles that capture the spirit of the muscle car era. Whether you’re a die-hard enthusiast or simply appreciate automotive excellence, the 1971 Dodge Hemi Super Bee is a masterpiece that continues to inspire and captivate generations of car enthusiasts.
#Dodge Hemi Super Bee#Dodge Super Bee#Dodge Hemi#Dodge#Hemi#Super Bee#car#cars#muscle car#american muscle#mopar#moparperformance#moparnation#moparworld
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Every week, Bastián Barria ventures into the Atacama desert in northern Chile looking for items of discarded clothing in the sand. About half of the hundreds of garments he finds are in perfect condition. He collects what he can and adds them to the two-tonne pile of clothes he has stored at a friend’s house.
On 17 March, 300 of those items, including Nike and Adidas shorts, Calvin Klein jeans and a leather skirt, were listed for sale online for the first time. The price? Zero. Customers had only to pay shipping costs. The first batch sold out in five hours, bought by customers from countries including Brazil, China, France, the US and the UK.
Re-commerce Atacama is part of a campaign to raise awareness of the mountains of discarded clothes in Chile and of textile waste globally. It was set up after a fashion show staged in the desert last year, where models walked a catwalk of sand wearing outfits made out of the surrounding waste.
“We want people to feel involved and be agents of change – not from a passive position of seeing content, but by purchasing something, showing people and telling our story of what is happening here in the desert,” says Barria, 32, a civil engineer and co-founder of Desierto Vestido (Dressed Desert), an organisation dedicated to raising awareness of textile waste.
“At first, there was a certain disbelief on my part to see this happening. I asked myself why garments in perfect condition were being discarded in the desert when there are many people who might like to wear them. It’s sad. It really makes you feel powerless.”
Chile has long been a destination for secondhand and unsold clothing, most of it made in China or Bangladesh and passing through Europe, Asia or the US before arriving in the country. In 2022, more than 131,000 tonnes of clothing arrived in the country, most of it in the city of Iquique in northern Chile, home to one of the most important duty-free ports in South America.
Some is resold, but sources in the region say up to 70% ends up in rubbish dumps in the desert every year; in Chile it is forbidden to dump textile waste in legal landfills because it generates soil instability. The desert is one of the country’s most popular tourism destinations, known for its otherworldly landscapes, but for those living near the dump sites it has become a place of devastation. Pictures of a mountain of clothes taken from space went viral in 2023. In recent years, people have resorted to burning the waste in an attempt to hide the extent of it. The resulting toxic clouds of smoke are an environmental and health concern for the surrounding communities.
Determined to do something about the crisis, Barria’s organisation teamed up with fashion activists Fashion Revolution Brazil, the Brazilian advertising agency Artplan and the e-commerce platform Vtex, to tell the world about the situation.
The Re-commerce Atacama operation involves a careful process of selecting and restoring the garments to ensure they are in good condition for resale. They are cleaned and made available for free, bar shipping costs, on the digital platform.
In advance of the first drop of clothes, influencers and personalities including Dudu Bertholini, a judge on Drag Race Brasil, posted about the campaign on social media. The next drop is expected in April. Anyone interested can add their email to be notified when more clothes become available.
Fernanda Simon, director of Fashion Revolution Brazil, sees the project as “an act of activism that reveals what is behind fashion and proves we can do things differently”.
She says: “More than removing clothes from the desert, we wanted to inspire solutions, rethink the fashion model and show that we must talk about circularity.”
About 92m tonnes of textile waste are created annually and every second, the equivalent of a lorry load of clothes ends up on a landfill site somewhere around the world.
This phenomenon is a consequence of an increase in clothing consumption and the fast-paced production model of the fashion industry, says Simon. “How we produce fashion is wrong,” she says. “We produce more and more and the velocity of production is getting faster and faster. There is no transparency about how these clothes are made.”
While 20 years ago, most labels would release four collections of clothes annually, she says, now with the rise of fast fashion and ultra-fast fashion, there can be as many as 52 collections a year.
Unsold inventory and unwanted secondhand clothes, most of which come from markets in the US, Europe and Asia, are dumped in countries in the global south. Another place where this problem is particularly visible is Accra, Ghana’s capital, where tangled webs of clothes line the shore.
Simon labels this practice “racist and colonialist”. Most of the raw materials required to make clothes come from countries in the global south, she says. European countries and the US are the biggest consumers, and when they don’t want the clothes, they end up back in countries in the global south.
“It’s a massive problem. It’s not just Chile, it’s not just Ghana. It’s a global problem. We are facing this waste and it is proof that we need to rethink the fashion system.”
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You know what it says in my file?
Lobotomite?
No, not the medical history section. Under "profession."
Guy at the abattoir who bolt-guns the pigs?
Getting colder. It's "obstacle remover".
Bit generic.
I'm generic. Like a simple machine is generic. You know what a simple machine is, don't you?
Yeah, yeah. Levers and shit.
Warm again. Clever girl. Levers and shit, yes, that's it exactly; I am a precision-engineered set of levers, and, as levers do, I create mechanical advantage. I am an efficient system for the conversion of purchasing-power from abstract to concrete, to buy the things that aren't for sale. I am capital, curled into a fist. A CNC-machined platinum knuckleduster.
Sorry, CNC-- you mean, like, rape porn?
Bingo.
Alright. Well. Leaving aside whatever the fuck you mean by that. This is all, I'unno. Really bloody philosophical.
It's just Marx.
It's materialist analysis, is what it is, and you're a jackboot with thumbs.
Mm.
So, what; they give you a lot of that, back in the canning plant? Someone gets minimum wage to read Capital to the freshest batch of scoopjobs?
It doesn't hurt them to let me think, you know. It's good for operations. Keeps the decision-making processes limber.
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by Dr. John A. Catanzaro
Self-Amplifying RNA
In the ever-growing arms race of genetic engineering, a new and deeply concerning player has emerged: self-amplifying RNA (saRNA). Unlike conventional mRNA shots, which carry the pretense of controlled dosing, saRNA introduces a self-replicating genetic mechanism into human cells—a mechanism that has no inherent safeguards, no patient-specific oversight, and no clear understanding of the long-term ramifications.
This is not just another chapter in the reckless rush toward biotech dominance; it is a blatant, high-stakes experiment on the human genome, masquerading as innovation. As we have already observed in the mRNA COVID vaccines, the risks are far from hypothetical.
The premise of saRNA is deceptively simple: instead of merely injecting a blueprint for protein production (as in traditional mRNA shots), which mounting evidence points toward rogue transcription, saRNA also carries the molecular machinery to make copies of itself intentionally. It does this by encoding a replicase enzyme, which hijacks cellular processes to continuously produce more saRNA molecules—ensuring that the body keeps generating foreign proteins long after the initial injection.
Think about that for a moment. This is not a controlled, single-shot therapy. This is a biological machine set loose inside your cells with no definitive stop signal. Imagine handing someone a single-page instruction sheet versus handing them a self-replicating printing press that churns out endless copies of that sheet—whether they need it or not.
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It's been like 2 weeks? But I think the hiccup we had with the local Post Office kind of benefitted my collection here. That and a sale at Exalted Funeral...
Here's what's arrived in the last little bit:
The Slow Knife: I like Mousehole Press in general, but the pitch for this one in particular sticks out to me. You're a cabal of evil people who have deeply wronged someone, and they're coming for revenge. One by one, they kill each of you until their wrath is sated. I'm honestly always a little iffy on playing "Evil" characters, but this seems like a really neat way to tackle it.
Koriko: Also from Mousehole, this is meant to be a solo game in the vein of Kiki's Delivery Service and other quiet coming-of-age kinds of stories. It's also an absolutely beautiful book (and it came with the most adorable fat wizard cat patch...)
Star Crossed & Love Letters: I've heard stories and APs of Star Crossed, but never played it. Then there was an expansion coming, and it seemed like the right time to get myself a copy. The box is huge, I assume so I can store a Falling Tower game inside? I also often think about the creator, Alex Roberts, saying that the awards for this game have been nice, but that a couple who broke a chair after playing it is the real reward...
I Have the High Ground: I initially got this game from its crowdfund run after listening to the Party of One episode, but I spaced when it shipped and had it sent to my old Boston apartment. I never went back for it, but it was offered as a bonus on the Star Crossed expansion, so I decided it was time. (Also, there's a great Party of One episode that's a Star Crossed X IHTHG crossover, which is extremely worth checking out)
The Wildsea & The Wildsea - Storm and Root: I'd missed the original game, but the expansion caught my eye. The art and the vibe are weird and fun, but it's loosely a FitD engine under there. I skimmed through the Quickstart, and it felt really gripping. Weird guys sailing weird boats on the trees of a weird Earth future. The forest as a sea metaphor? I'm intrigued.
Nest: Spencer Campbell makes bangers. This is a long-time opinion of this blog, so Nest was a quick pick-up. It's set in his Destiny-like (I think?) Nova-verse, but it follows the bad guys. It's got Heist-y vibes, and I really like the idea of fleshing out the "Evil" team. It's too easy to assume the bad guys aren't people, and humanizing them does a lot.
Dusk, Vol1: Spencer Campbell makes Bange--oh, right. Already established. But still! Also a Nova-verse book, and one that I sorta missed. If I've read the pitch, it's about community within the Nova universe, and I like that that's a focus. People coming together to build communities is a theme I really enjoy, and when the sun explodes (yeah, that's what the Nova in Nova-verse means), I think we'll need people more than ever.
Eco Mofos: I really loved the universe created in Lost Eons, and this promised to be a loose prequel. It's a "weird-hope" game, which is loosely a description of why I love post-apocalyptic fiction. The idea that even in the worst possible outcome for the world (y'know, it ending), people come together to protect and help each other. That's what makes apocalyptica appealing.
Monster of the Week - Codex of Worlds Apocrypha: MotW is a well-established and really nicely designed game. I think I've only ever played it, but I honestly feel comfortable running it, because I've listened to so many APs and read so many of the materials. Apocrypha was the stretch goal collection for the Codex of Worlds expansion, which itself put a little of the best bits from FitD into the PbtA classic.
FIST: I backed the Kickstarter edition, but this was in Exalted Funeral's damaged section (I think for a slight creas on the cover?), so I wanted to grab it and see what the hype was about. Paranormal Mercenary action, is the game. I've heard nothing but good things, so it was an easy investment for me.
Haunted Almanac: Nate Treme is a name I've heard around the scene for a while, but hadn't really checked out until recently. In part because of the RTFM podcast episode about Tunnel Goons, which is included in this book. I don't want to admit that I'll just get anything that Max and Aaron tell me to get, but like... this book is great.
The Last Caravan: Backed this at the height of my FitD interest, and I'm really curious to see what's inside. Survivors of an alien attack in the titular caravan, traveling to survive and maybe fight back a little? Yeah. That sounds dope.
All Growed Up: Another EF impulse purchase, but partly because Reilly Qyote is a designer I've had really lovely interactions with and respect a lot. I hacked their game Cast Away into a Subnautica-themed survival crafting RPG. Kids playing as grown-ups seemed cute, so I wanted to check it out.
Heroes of Cerulea: I stumbled on this by accident back when I had some extra cash to spend, and it was 100% up my alley. The original Legend of Zelda is such a formative game for me that the nostalgia alone made me pick it up. It uses D4 and the pixel art throughout is impeccable. It feels a lot like skimming the manual of the original NES and SNES titles.
Details of Our Escape: Possible Worlds Games is one of those design outfits that's gotten the benefit of the doubt from me, so I had to pick this one up. Weird, artistic, and a neat backstory: It started asart pieces swapped by the artists, and later attached to a game by Tyler Crumrine. I think it's got heist energy, but I'm not sure so I'm curious to find out!
GoGoGolf!: An impulse add-on for the Details of Our Escape campaign, which looks like it's got that weird energy of some recent multiplayer golf games. I'm sold, and I'm checking it out.
Secutors of the Soundstage Sphere (for Troika!): This was a freebie for the recent EF sale, so I grabbed it. It's not really in my usual interests, but Free.99 is a great price!
Two Summers & Other Summers: I like games about people growing up, I'm realizing about myself. On a personal level, the idea that people can become different people, but remain the same intrigues me. Two Summers is about that, and I think Other Summers makes it weirder. So, excited to dive in.
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Scammed on Mercari: How I Fell Victim to Fraud Thanks to Social Engineering
If it's too good to be true, then it probably is.
I had never been scammed before on the web. I thought it was something that happened to boomers with low internet literacy, to those who open suspicious emails with urgent subject lines that impersonate someone they know, asking for help in the form of $100 gift cards. You know, scams like that.
I confess before this incident I hadn't shopped much on Mercari to buy American Girl stuff on the second market. Mercari seemed like a place where everyone tries to squeeze maximum dollars out of a sale. Dolls go for high prices, and rare outfits go for egregious prices.
One day recently I was skimming through listings on Mercari because I had decided that I wanted to find an early Pleasant Company Molly. I found a lot that was labeled as "Molly American Girl Doll by Pleasant Company HUGE LOT" — and you can bet that it was a huge lot. This person was selling a PC Molly, along with most of the things from her collection: furniture, outfits, accessories, and trunk. If that wasn't enough, the person was also selling a grill and picnic set and several modern outfits, including one that I consider the holy grail of Pleasant Company outfits: a complete Earth Day Outfit that speaks to me on a deep level with its hippie style and 90s beatnik vibes.
It may sound silly now, but it was the Earth Day Outfit that sent me over the edge. Here was something that I had been trying to grab at a decent price for ages. The entire lot was listed for over $650 but marked down to around $550. With Mercari's fees and taxes, it would be around $700. That's a lot of money. But there was a lot of bang for the buck here. I thought that maybe someone was clearing out their storage unit and just wanted to get rid of these 90s toys. On top of that, the listing had a notification at the top that read: "Someone has this in their cart."
Sites like Mercari and eBay (well, maybe every consumer site) will use forms of social engineering to entice users to buy. Lower those inhibitors. It happened to me. As soon as I saw that "someone else has this in their cart" message, whether real or generated, my brain froze and my fingers took over. I grabbed the lot in seconds and then triumphantly sat back in my chair when the payment successfully went through, and whoever had the item in their cart (real or generated) was out of luck.
And once that shopper's high was over, reality started to settle in. There were several odd factors about this listing that I should have paid attention to, and usually do when I'm not a goblin chasing after a perfect set. Most collectors will know the tell-tale signs of a fraudulent or questionable listing.
First, and this will be obvious, you probably shouldn't buy from someone who has zero ratings on their seller profile. How can you know that they're reputable? Scammers create new profiles all the time just to sell an item, or a large lot, and then delete the profile once the scam is complete and the money is in their pockets. They can't reuse the same profile every time; otherwise, it'd have a pile of negative reviews, right?
In my case, the listing also had an unanswered question on its page. That's another red flag. Shouldn't the seller communicate with potential buyers? One user had asked if Molly had a white or tan body, and the seller never answered. So if you're not sure if a listing is real or fake, chat up the seller to see what they know about the item. If you get nothing but radio silence, abort the mission.
After completing the purchase, I had immediate doubts, but I couldn't give up the idea that I had just scored an impressive lot and a number of things that I could check off on my collecting list. That's how these scams work: they pull you in and keep you there. The lot was marked "shipped" the next day and dropped off at the USPS the following day, and when viewing the shipment tracker, I had to face yet another red flag. The original listing said the lot was located in Ohio. But the package was dropped off in Tampa, Florida.
Due to Hurricane Helene, it was stuck in Tampa for several days. It was supposed to arrive on a Monday, but that day came and went, and I was getting worried that it got stuck. Understandably, too, since the hurricane devastated the Carolinas and hit Florida hard. I messaged the seller for the first time and asked what they knew about the postal situation down there, and all they replied was: "Hello, it has been delivered."
Ha, delivered!? USPS trackers are decent enough, and this one said it was still in transit and so unequivocally NOT delivered to my doorstep. In retrospect, I imagine that the scammer was probably laughing and enjoying the ride, while I continued to live in a dreamworld where a huge PC Molly lot was heading my way. I didn't reply to the seller, because ironically, the package was delivered that same evening.
I had asked my partner, who was working from home that day, to check our driveway periodically and be on the lookout for a large package. He checked every half hour but found nothing. You see, we live in a rural area. Our mailbox is not at our house but located half a mile down the road in a cluster mailbox where all the houses on our street collect their mail. Small packages are stored in parcel lockers there. Big packages come straight to the house. When my "lot" was delivered, the tracker said it was left at the mailbox. And I can tell you that there could be no way that such a large lot would fit in a tiny parcel locker. It was another red flag.
I got in my car and drove down the road, inserted my key into our mailbox, and found a small bubble envelope addressed to me. I ripped it open right there and stared dumbfounded at not a PC Molly lot, but a $1 Morgan silver dollar coin. I was angry and felt my blood pressure rise, and you'd think that I would wake up there and then, but I was still clinging to the hope that I would get that Molly lot. I just assumed that the seller had sent me the wrong thing. It's okay to laugh.
I drove back home and messaged the seller. I demanded that they send me the correct items or issue a refund ASAP. I showed the coin to my partner, who immediately understood that I had been the victim of a scam. He talked some sense into me, and I slowly realized that he was right. I had fallen hard for the scam and wanted to cling to it even with all the evidence before me.
Plus, I had just lost $700 dollars.
My partner was calm about the situation, but I was pissed. We decided that we would follow protocol and try to get the money back. We read postings on reddit threads about other people who had fallen for Mercari scams and how they resolved them. I followed Mercari's rules and opened a ticket. I asked to return the item and chose one of their predetermined reasons, that the item I received didn't match the listing. It sure as hell didn't.
Mercari approved the request and sent me a label to ship back this stupid $1 coin. However, on the return label I saw the final red flag. If you remember, the lot was supposed to ship from Ohio but was actually dropped off at a USPS in Tampa, Florida. The return address on the new label was listed for Hawaii. I googled the address and quickly realized that it wasn't valid. The street address was for a block of condos, but the condo or apartment number on the address didn't exist. How was I supposed to return this item, have it delivered, and then receive the refund?
This is how scammers get away with it. According to Mercari's policy, you have three days after receiving an item to try to return it. Otherwise, the sale will be marked as final, and the money goes to the seller. The sale will also be marked as final if you rate the seller. I became worried that the package would get stuck in USPS limbo because it didn't have a valid address, and then the scammer would reap the reward.
I wouldn't go down easily, though. I was going to kick and scream until the situation was rectified. I would make no future contact with the seller. I refused to mail off the item and renewed my ticket with Mercari. I presented all the evidence. Listed off the hallmarks of the scam. Waited for them to do something.
Luckily, the next day I received a refund notification and a note on the ticket from a real person at Mercari that said the sale was cancelled due to the safety of the transaction and other jargon, which all meant that they realized it was a fraudulent post and would delete the listing and the scammer's account.
It was a relief. It was a hard lesson to learn.
The moral of this story is that scammers are attracting unassuming buyers from all sorts of collecting worlds. Even American Girl/Pleasant Company. Try to be safe and savvy when browsing the web. Don't be like me and jump on something that's too good to be true. Because it probably is.
But to end on a positive note, the $1 silver dollar Morgan coin that was shipped in place of the PC Molly lot could be worth $300+ due to its rarity. So that's something.
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Friends Again
Book: Open Heart Pairing: Dr. Ethan Ramsey x F!MC (Dr. Sawyer Brooks) Rating: General Category: Fluff Word count: 2.2K Summary: Ethan loses something important. Prompt: Imagine your OTP where both of them have a piece of jewelry that symbolizes their friendship, and it was just for fun and definitely not serious. But when one of them loses their jewelry, they start to realize that it (and their relationship) meant more to them than they thought. A/N: This is a prequel of sorts to Bad Dream. Some of the dialogue used is taken directly from Open Heart: Second Year.
A week before the conference in Miami…
The hour-long drive seemed to pass in the blink of an eye with conversation flowing easily between the attending and his intern. They had reached their destination, the Boston Medical Library, situated on the University of Massachusetts campus.
“Thanks again for coming and helping me with this research. I’m sure you had better things to do this weekend,” Ethan said, parking and turning off the engine.
“You. Are. Welcome,” Sawyer playfully chimed as she unbuckled her seat belt. "And what’s better than solving a medical mystery and saving a man’s life?”
She didn’t have to add “duh” to the end of that sentence. Ethan heard it in her tone and it made him smile on the inside. “God, where have you been all my life?” he thought to himself.
As they headed towards the library, they couldn’t help but notice the large farmer’s market set up in the adjacent parking lot.
“That looks fun,” Sawyer remarked as she eyed the various booths from a distance. A variety of vendors sold everything from fresh produce, to homemade baked goods, to arts and crafts.
Knowing it would make her happy, Ethan couldn’t resist. “Do you want to check it out?”
“You wouldn’t mind?” she asked, surprised.
“Not at all. Believe it or not, I enjoy going to the farmer’s market. My dad and I would go when I was young. There’s a good one at Copley Square you should check out sometime,” he recommended, guiding her toward the first row of tents.
The pair strolled from booth to booth, inspecting all the different goods for sale. Along the way, they laughed at the silly products, exchanged personal stories, and sampled some of the food and drink.
“Ohmygod,” Sawyer moaned, the chocolate melting on her tongue. “You have to try this,” she insisted, holding a sample to Ethan’s lips. Naturally and without thinking, he leaned forward eating the morsel right out of her hand, his lips brushing softly against her fingertips.
“It’s good, right?” she watched as he chewed and nodded affirmatively.
“Would you like me to pack up a box for you?” an older gentleman approached.
Ethan reached for his wallet, “We’ll take two boxes.”
“Happy wife, happy life! Am I right?” the vendor chuckled as he filled a container with chocolate truffles.
Seizing the opportunity to have a little fun at Ethan’s expense, Sawyer quickly replied. “Oh, he’s not my husband… yet. Two years of dating and he still hasn’t put a ring on it,” she waved the back of her ringless left hand.
Ethan snapped his head to Sawyer and with bulging eyes silently asked, “What are you doing?”
“Back in my day, you took a test drive and either made the purchase or kept looking… none of this leasing business,” the outspoken elder shook his head. “I proposed to my beautiful Margie one month after our first date, and I married her three months later. When you know, you know… you know?”
“That’s what I’ve been telling him!” Sawyer continued the act, gently backhanding Ethan in the gut.
Ethan pinched the bridge of his nose and whispered under this breath, “For Christ’s sake.”
Sawyer burst out laughing, finally breaking character. When the vendor looked at her puzzled, she confessed. “Sorry, we’re not actually together.” Elbowing Ethan in the side, “I just couldn’t resist messing with him. We’re just friends.”
“Well, in my experience, that's a good place to start,” the man winked, handing Ethan his purchase.
As they walked away, he shoved a box of truffles towards Sawyer with feigned annoyance. “Friends? Ha! More like a giant pain in my ass,” he contended.
A short while later they found a fresh produce booth. Ethan quickly occupied himself, inspecting and sniffing different fruits and vegetables. If Sawyer had been paying attention, she might have learned how capable he was with all the beautiful ingredients, but she was distracted by another nearby vendor. When Ethan struck up a conversation with the produce farmer, she slipped away to make a quick purchase.
“Where’d you go?” Ethan asked when she returned.
“I got you something. Hold out your hand,” she urged.
Ethan raised a skeptical eyebrow, but reluctantly did as she said.
Sawyer looped a braided leather bracelet around his wrist and fastened it.
He took a closer look, examining the metal charms. One with the letter E, and another with the letter S. “What’s this for?”
“It’s a friendship bracelet,” she explained, “and since I'm giving it to you, it's official now. We are definitely friends.”
“Is that so?”
“I don’t make the rules,” she shrugged.
“I’m pretty sure you just did.”
Ignoring his snark, “Oh, and it’s tradition that when someone gives you a friendship bracelet, you get to make a wish.”
Ethan just rolled his eyes. But as juvenile as it seemed, he knew exactly what he would wish for. “I’d wish for you,” he said to himself.
“Hey,” she took his hand and held it for a moment. “In all seriousness, you know I’m here as a friend, right? I mean… I’m learning a lot working with you on this case, and I’m grateful for the experience, but that’s not why I volunteered to help. I’m not here as an intern kissing your ass.”
Ethan knew from the very beginning that Sawyer was someone he could trust. Unlike other interns who would expect something in return, like a leg up in the competition, he knew she had no ulterior motives. Just the kindest and most genuine heart.
He looked her in the eye and squeezed her hand. “I know, Sawyer.”
Five months later…
Alone in the beer garden at Donahue's, Sawyer sat on her tucked leg, facing Ethan’s glowing profile. He stared straight ahead, transfixed by the firepit's dancing flames.
Having mustered the courage to confront the elephant in the room, Sawyer broke the somber silence that had settled between them. “Ethan, why didn’t you keep in touch?” She watched him take a deep, anticipatory breath. “No word from you at all for two months? After everything that happened between us?”
Ethan took a moment to find his words, then turned his head to meet her eyes. “Everything that happened between us is exactly why I didn’t contact you,” he began to explain. “Sawyer, if we’re going to work together on the diagnostics team, we need a fresh start.”
Resisting every urge to reach out and take her hand when she looked away from him, he pressed on. “Your professional development is too important to jeopardize it with whatever… whatever it was that we had.”
Sawyer snapped her head back to face him, “‘Had’, past tense.”
Ethan reached for the whiskey bottle that he had grabbed from inside and poured himself another glass. The sleeve of his green leather jacket rode up just enough for Sawyer to notice a braided bracelet wrapped around his wrist. The same one she gave him a week before their relationship went from friends to forbidden fruit.
“Yes. And the past is where it has to remain,” he added. Ethan’s eyes bored into hers, searching for understanding and begging for forgiveness.
After a long moment, Sawyer broke the connection, looking down at his wrist again. She thought it ironic that he would wear a reminder of “whatever they had,” while insisting that they must now ignore and bury their feelings for one another. That cheap piece of jewelry meant something to him. And the fact that he wore it now, meant that she did too.
So without concern for the consequences, she tested her theory. Surging forward, she wrapped her hand around the back of his neck and kissed him. A long and gentle kiss. An act of forgiveness, and one that he seemed willing to accept since he hadn’t pulled away. But when she leaned back, she saw the turmoil written across his face. Just as she had months ago in Miami.
“Dammit, Sawyer.”
A few weeks later…
As much as he hated to admit it, Ethan desperately missed Sawyer. He missed their easy friendship. The way she always seemed to know what he was thinking. The way he could talk to her about anything. The way he could be himself around her. Not Dr. Ramsey, but just Ethan.
Though they saw each other almost everyday, their interactions were mostly transactional. It had been difficult to let their guards down around each other. Ethan found it too tempting to cross the line, and Sawyer grew tired of the knock-backs.
The night that she helped him set up his Pictagram account reminded Ethan of the way they once were, before he left for the Amazon. It felt normal again. The friendly banter, the trust, the laughter… everything seemed right in the world for those few hours.
After she had gone home that evening, Ethan opened his desk drawer, finding a cherished item. It was something that he’d kept near and dear since the day he left for the Amazon.
“...how are you supposed to know when you’ve met the right person?”
“It’s love, Ethan… you just feel it…”
He slipped the leather over his fingers and rolled the charms with his thumb, as their conversation echoed in his mind. Then he thought back to the day Sawyer gave him the bracelet.
“When you know, you know…” he recalled the old, outspoken man saying.
There was no doubt he felt something for Sawyer, but was it love? Not having much experience with the feeling, he allowed himself to consider the possibility. But how to know for sure? That’s when Ethan remembered something else the vendor at the market said, when Sawyer told him they were just friends.
“Well, in my experience, that's a good place to start.”
A few days later, Sawyer approached the diagnostics team’s office. She spotted Ethan through the glass windows and paused to watch his odd behavior. He was searching for something, lifting up files, checking around the coffee station, and rummaging through the pockets of his outdoors coat. He was on his knees looking under his desk when she finally entered the room.
“Shit…” he muttered, unaware of her presence. When she cleared her throat, he startled and stood up.
“What’s going on?” she asked.
Ethan tried to act normal, organizing items on his desk. “Nothing.”
“You sure? It looked like you were searching for something. Can I help you look?”
“It’s fine. Don’t worry about it,” he clipped. Fortunately, June and Baz joined them for the start of their meeting, and the rookie team member didn’t press any further.
A couple hours later, Sawyer bumped into Bryce as he stepped out of the men’s restroom. “Oof!” he grunted.
“Sorry!” she quickly apologized as he caught her shoulders.
“Geez, Brooks, I know how bad you want to hit this, but at least buy me a drink first,” he teased, soliciting a roll of the eyes from Sawyer. “Whatcha up to?” he asked.
“Just a quick bathroom break, then off to check on our DT patient. You?”
“I’m on Ortho this week. On my way to scrub in for an ACL reconstruction.”
“Niiice. Well, have fun. I’ll catch you later,” she said, putting her hand on the door to the ladies room.
“Oh hey, do you know where the lost and found is? I found this bracelet on the floor.”
Sawyer instantly recognized the accessory. The personalized charms featuring the letters “E” and “S” were undeniable proof. Then it hit her. Was this what he was searching high and low for earlier?
“Luckily, I know who that belongs to, and I’m more than happy to return it to them.”
“Cool, catch you later,” he waved.
That afternoon, Sawyer returned to the diagnostics suite. There she found Ethan standing in front of the smartboard, studying MRI results.
Acknowledging her presence with a side eye glance, “Did you need me for something?”
Sawyer demanded that he hold out his hand.
“Whatever for?” he asked, turning and giving her his full attention.
“Just. Give me. Your hand,” she insisted.
He yielded and held out his hand.
Sawyer fished the leather band from her pocket and wiggled it in front of his face with a satisfied smirk. "Could this be what you were desperately searching for in the office earlier?"
Ethan hesitated, contemplating what he should admit. He finally decided on, “Maybe.”
She took his hand in hers. But before sliding the bracelet onto his wrist, she looked him in the eyes. “Will you, Ethan Jonah Ramsey, be my friend again?”
He rolled his eyes, cracking a big smile as she batted her eyelashes and eagerly awaited his answer. Then he twisted his lips playfully, as if he had to think about it.
Sawyer squeezed his hand hard, letting him know there was only one acceptable answer.
“Okay, okay,” he begged for relief, “I’ll be your damn friend.”
“Good…” she said, her tone more serious as she slid the bracelet over his hand, “because I’ve really missed that lately.”
“Honestly… me too,” he confessed quietly.
“There. That’s a much safer place for it. Wouldn’t you agree?” she asked, making sure the reminder of their friendship was snug and secure.
“I suppose you’re right,” he agreed, giving his wrist a twist.
“Well, friend, maybe we can talk later tonight and catch up a little?”
“Sure, call me,” he started, but then, “No, wait–”
Sawyer’s face fell immediately, assuming he suddenly remembered that he was trying to maintain those infuriating professional boundaries.
“What are you doing right now?” he asked. “How about a walk to Derry’s for a coffee break?”
Sawyer’s happy smile returned. “I would love that… bestie.”
“Let’s not push it, Sawyer.”
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#open heart#open heart choices#open heart fanfic#ethan ramsey#ethan ramsey x mc#ethan x mc#ethan x sawyer#choices stories you play#choices open heart#playchoices#choices fic writers creations#cfwc fics of the week
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Mazda Chantez kei car with a 13B from an FD3S RX7 transplanted. Engine converted to high comp NA with fuel from a Weber carby. Front suspension and gearbox from an SA22C RX7. Custom 4 link rear suspension.
TRANSLATION OF TEXT AND PIC CAPTIONS
Super Chantez revived as a modern version. Enjoy watching and driving.
This year Mr. Shimoyama's Chantez came in 2nd place with a difference of one vote. This Chantez is a remake of a car that RE Amemiya once built. However, it is not a complete remake at all.
This can be said to be the reason why we were able to score points. The installed engine has been replaced with a 13B-REW for FD3S. The 13B is set to NA, and a high compression rotor (compression ratio 9.7) is installed in the side port tune. Also, instead of using injection, the engine was intentionally changed to Weber's downdraft, producing a maximum output of 246PS. Of course, exhaust manifolds, mufflers, etc are custom items and are made of stainless materials.
And that's not the only thing that makes this Little Gang style Chantez so great. The rear suspension has been completely rebuilt. From normal leaf to original 4-link subframe
(It's also full pillow) and there's a lot left.
They are now able to accept the power that comes with it. On the other hand, a new strut tower has been installed for the front suspension, and the suspension from the SA22C has been reused. By the way, the cost to modify this model of Chantez was over 3.3 million yen. Since the modification has been so thorough, I guess there's nothing that can be done about it. Now, the owner, Mr. Shimoyama, is currently putting this Chantez up for sale for 1.98 million yen.
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This is the newly installed suspension
In order to absorb this power, the rear suspension has been made into a 4-link structure. The interior is also lined with linkage, making it fully covered. The differential is a pre-rotary one.
For an intimidating style
Since this size is equipped with extremely thick tires, it is inevitable to install over fenders. Everything is filled with putty and the bodywork is beautiful. By the way, the amount of offset is
-10 or more.
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It's a scorching hell inside the room.
Since this body is equipped with a rotary engine that generates a lot of heat, it gets quite hot inside. Heat countermeasures will be taken with heat shield tape. The shift lever position will be changed to accommodate the SA mission.
This body is equipped with a 13B
The heart of this little giant is 13B-REW. NA, side ports, Weber, etc., generating about 250PS. The strut tower has been rebuilt to accommodate the suspension for SA22C.
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A powerful over fender that accommodates extra-thick tires. Tire size 175/50R13 is worn on the front and rear.
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Owen’s Solo Mission (Teaser)
Set in between the events of Fallen Kingdom and Dominion, Owen Grady is trying to find a way to keep himself and his new family of Claire and Maisie safe. When a mysterious note appears on his doorstep offering assistance in helping protect them, Owen secretly heads out to meet with the sender.
When Owen Grady first took up the position as a Velociraptor trainer at Jurassic World, the former Navy man didn’t have a shred of admiration towards the formerly-extinct dinosaurs. Although he vehemently turned down the prospect of militarizing the dinosaurs to use in the field, Owen still found himself not really embracing the concept of becoming the alpha of the four raptors that he trained. This however changed though after the events of Isla Nublar, when only one of Owen’s raptors (a female named Blue) survived and stayed on the island after all of the humans were evacuated.
Upon returning back to the island at a later date to find and rescue Blue and several other dinosaurs from the now-active volcano that would completely decimate the island, Owen found himself slowly growing more protective of his favorite raptor and dinosaurs in general. This was most certainly assisted by his renewed relationship with Claire Dearing, who turned her life around after the events that occurred on Isla Nublar. Once a ruthless businesswoman who ran the park with an iron fist, Claire now found herself becoming a self-less activist trying to save all of the remaining dinosaurs from the volcano.
After defeating not only the Indominous Rex but also the Indoraptor, Owen and Claire’s pseudo-family with Blue further expanded upon “adopting” Maisie, who was orphaned upon the death of her guardian during the events of the Indoraptor’s rampage. While the Indoraptor was going on its aforementioned rampage, several of the saved Isla Nublar dinosaurs were quickly sold off to countries and militias all across the globe to further line the pockets of greedy businessmen. However, many dinosaurs still faced extinction due to a gas leak in the basement of the dinosaur sanctuary where the sale was taking place. This quickly changed due to Maisie’s actions. Having recently discovered that she herself was a clone of her guardian Benjamin Lockwood’s deceased daughter, the girl began to empathize with the dinosaurs. With this in mind, the genetically engineered girl opted to free the remaining dinosaurs into the California wilderness to have a fighting chance at survival.
In the time since the dinosaurs spread across the continental United States or arrived at their new locations across the globe, Owen and Claire had found themselves trying their best to care for the still-grieving Maisie after the death of her grandfather Benjamin. While Claire continued her activism by working at the Dinosaur Protection Group, Owen relocated Maisie to a cabin in the woods of California to prevent anyone from finding the cloned girl and using her for genetic experiments to find out how to continue cloning more humans.
Due to his constant efforts of trying to prevent anyone from taking advantage of Maisie, Owen had quickly found himself growing incredibly protective to the point where he truly cared for the young girl. As such, when a note mysteriously showed up on the cabin’s doorstep one morning with the promise of helping provide “reinforcements” to protect Maisie, Owen was quick to accept the invitation. After convincing Claire to come to the cabin for a few days to stay with Maisie while he “went to meet up with some old Navy friends”, the hunky man quickly headed out to go meet the mysterious individual.
Upon arriving that next night at the location listed on the note (a dilapidated house near the California-Mexico border), Owen tapped into the skills he’d gathered during his time in the military and cautiously approached the house before making a slow entry. As he slowly walked around the creaky old house with his gun drawn, Owen was quick to call out for anyone there to slowly make their way into the large foyer so he could see who sent the note. As he suddenly began to hear the sound of squeaky wheels grow louder, Owen quickly directed his flashlight in the direction of the noise. Upon seeing who the individual was, Owen was unable to prevent his jaw from dropping...
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