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#Engines and Generators Sets for Sale
atomicami · 11 months
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cami would you write a sub abby? like maybe where she needs your help to get off?🤭🩷
my sweet dani, that mind of yours truly is incredible…i wrote this one just for you querida 🤍
close call
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contractor!abby anderson x joel’s daughter!reader
- summary: it’s the night before the annual bake sale, and abby needs your touch now more than ever.
- content: smut MDNI, no outbreak/modern au, contractor/engineer!abby, texas living, no sarah, joel & jerry are still alive (jerry is not a doctor in this), reader has a business degree, abby gets needy, sneaking out, oral & fingering (a!receiving), masturbation (r), abby whimpering and begging?? and i think that’s it but lmk if i missed anything
- author’s note: well if i’m being honest i really did not expect to be writing another contractor!abby fic so soon, but this request gives so much desperate contractor!abby energy that i just had to do it. however i do have to clarify that this is not a part 3. i’ve stated this before in one of my asks, but part 3 is going to be more about the bake sale…this is just more of a little bonus chapter i guess.
anyways, this one’s for you dani, and for all of my contractor!abby fans out there that need a little pick me up rn. i hope y’all enjoy it 🫶🏻
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You didn’t expect to be doing it again so soon.
After you had snuck your way out of work to go see Abby at her father’s contracting site, you have to admit that the rest of this week flew by surprisingly fast for you.
You had been keeping yourself occupied in the meantime, between doing customer calls at work and preparing for the bake sale, you’ve been quite patient with yourself and didn’t feel the need to have to sneak out again until the next time you’d plan to see Abby. It was almost as if you simply had just been sick that day, and Abby’s touch was the remedy that cured you.
Although…there might be a feeling that you’ve jinxed yourself in saying so when you receive a phone call the night before.
You spent the morning on your work shift as usual, and your dad was generous enough to let you go before lunchtime so you could start baking for the sale tomorrow. After spending the rest of your day prepping, mixing, baking, and decorating, you were left with a variety of fresh pastries by sundown, ready to sell the next morning.
By the time you finished cleaning up the kitchen and getting ready for bed, the clock struck 10 p.m. Normally you’d stay up a little longer, but after the exhausting day you’ve had today, you genuinely needed to rest for tomorrow. You had to be downtown by 7 a.m. to set up at the farmer’s market for the bake sale. Given how weary you were, it didn’t take long for you to fall asleep.
However, you were only able to get a few hours of sleep in before your phone began to ring.
The sound of your ringtone startles you awake. Letting out a tired groan, you muster up the energy to reach over to your nightstand to turn on your light and pick up your phone to see who was calling you.
“Abby?” you whisper to yourself, rubbing your eyes to get a better look at the screen. Once you do, the phone call disappears and your lock screen shows with the missed notification, giving you a chance to look at the time.
It was barely past 1 a.m. Why the hell was she calling you this late?
Her contact name shows up once again in a second call, and this time you swipe to answer.
“Abby…what is it?” you answer groggily to her.
“Hey…are you awake?” she asks shyly.
You roll your eyes before responding. “I am now.”
“Look, I’m sorry if I did wake you up, but I really need you right now…”
Her words start to replay in your head. The tone she had in her voice…she didn’t sound like her usual, cocky self. She sounded desperate…kind of like how you were the last time you saw her.
“Abby, it’s one in the morning…what is it that can’t wait until later?”
You knew what she was asking for, you just needed to make her say it. Kind of like how she made you tell her last time.
“I um…I can’t get myself off,” she muttered back. It was quiet, but not quiet enough to where you couldn’t hear her.
You simply nod, soon remembering that she couldn’t see you right now. “Alright, um…do you have your boxers on, then?”
“No—I mean, yes I do, but I don’t mean this…I need you to come over.”
You scoff at her through the phone. She truly can’t be serious. Having to do this over the phone would already be difficult enough for you. But to sneak yourself out in the middle of the night to do so? It was going to be too much.
“Abby, you can’t be serious right now—“
“Come on, baby, don’t be like that…My dad isn’t even home right now, please?”
“Okay, but my dad is.” You reply to her instantly. “There’s no way I’m gonna be able to get out of my house without waking him up.”
You keep trying to tell her that it’s not going to work out, but Abby continues to beg about it. As much as you wanted to, it clearly wasn't the right time to do so. But eventually, you just had to give in.
“Okay, fine! I’ll come over…” you said, quickly lowering your voice down. “Just…just give me five minutes.”
After hanging up the phone, you get up from your bed, taking the time to stretch in the process. Grabbing the first pair of shoes you find, you quickly slip them on before grabbing your phone and keys and exiting your room.
Once you’ve shut the door, you begin to tiptoe down the hall as to not wake up your father. The door of Joel’s bedroom was slightly cracked open, and you could see that he was fast asleep. You quietly pass by his bedroom and make your way down the stairs, praying that the wood doesn't start creaking from the weight of your footsteps.
Before you know it, you’ve successfully made it out the door, and you begin to cross the street to Abby’s place. Once you’ve made it to her front door, your phone buzzes again.
“Abby: there’s a spare key under the mat.”
Jesus. The least she could’ve done was to have let you in her own house, especially since you had to do most of the work sneaking yourself out.
You reach down and slide your hand under the doormat, quickly finding the key that was hidden underneath before unlocking the door and letting yourself in. It’s the first time you’ve been inside Abby’s house, and you’re not bothered to even get a good look at it, you just needed to find her right now.
After wandering throughout her house for what feels like forever, you finally find her bedroom. Not even bothering to knock, you simply walk in to see Abby lying in the center of her bed, her long blonde locks draped over her shoulders, and her muscle tank covering her top half while the rest of her body was covered with her duvet from the waist down.
“Hey,” she pants out, propping herself up on her bed to get a better look at you. “I’m so sorry I had to—“
“Sit up,” you tell her, cutting off her sentence.
“What?”
“You heard me. Sit up.”
You then walk your way over to the left side of her bed and kneel on the ground, causing Abby to scramble around and sit up from her bed. Once you’re settled on the ground, she’s got her legs hanging off the bed, and you can see that she doesn’t have anything on underneath.
“Thought you said you had your boxers on,” you told her.
“I-I did…I just couldn’t wait for you to get here…” she replies, looking away from you as she does so.
“And you say I’m the needy one…” you mutter to yourself. You then spread Abby’s legs open, revealing her pussy to you. Despite how truly annoyed you were that she made you have to sneak out in the middle of the night, you’d be lying if you said you didn’t want to be touching her like this right now…because your mouth was practically watering at the sight of her wet pussy.
Without hesitation, you insert two of your fingers inside her. Her body jerks back for a moment at the sudden touch, before soon settling down, letting her pussy relax around your fingers.
It seemed like Abby was trying to compose herself right now because you could hear how hard she was trying to hold back her whimpers and whines as you kept slowly pumping your fingers in and out of her.
“M-More…” she whispers out to you, trying her best to not sound needy.
“I’m sorry, what was that?” You asked, eyes still fixated on her pussy.
“I-I need more, please…” she responds, her voice just a little louder this time.
You look up at her as your fingers continue to move inside her pussy, your movements not stopping as you maintained eye contact with her. “I’m gonna need you to be more specific than that, Abigail, or else I’m not giving you what you want,” you tell her sternly.
You can easily see her trying to hold back her frustration right now, and you were honestly enjoying it. The fact that you’ve put her in this state of submission outside of her usual cocky persona truly has you beaming with pride.
“I—fuck—I need your mouth, p-please…” she whines out to you, hands gripping onto the sheets as your fingers curl into her g spot.
“See, there you go…That wasn’t so hard now, was it?” you tease back at her before leaning in and attaching your mouth to her clit as you continued to finger her.
It didn’t take long for the speed of your fingers to increase inside her pussy and for your mouth to suck harder on her throbbing clit. Between the pleasure you were giving her and the whimpers and moans that were escaping from her mouth, you can’t help but feel the need to take care of yourself down there.
As you continue to eat Abby out, your non-dominant hand begins to trail its way down into your shorts and slide below your underwear. You instantly feel a sense of relief once your fingertips reach your clit, rubbing it gently as you continued to give Abby the pleasure she needed.
You began to whimper and moan into her pussy, the vibrations from your mouth causing chills to rush through Abby’s body as she tried to chase her orgasm.
Her pussy soon began to clench around your fingers more than usual, indicating that she was close. You briefly removed your mouth from her pussy to speak to her, quickly replacing it with your thumb in the meantime. “You’re getting close, aren’t you?” you asked, looking up at her.
Abby nodded quickly in response. “Y-yes, fuck, p-please don’t stop…” she whined out, quickly grabbing your head with one hand and pushing it back into her pussy while her other hand grips onto the edge of her bed.
You were practically being suffocated in between her strong thighs right now, but you could honestly care less. You weren’t stopping until she finished. You continued to desperately moan and whine into her pussy as you kept rubbing your needy clit with your other hand, trying to chase your orgasm as well.
“Oh fuck, baby, right there, I’m gonna—Fuck!”
Abby tried her best to warn you, she really did, but before you both knew it, her release was already spilling out of her pussy and onto your fingers and mouth, causing you to greedily drink up every last drop of her before slowly removing your mouth and fingers out of her.
Once Abby had recovered from her orgasm, she looked down at you just in time to see you take your other hand out of your shorts. She kept her eyes on your fingers, admiring how they were covered in your release as a result of the pleasure you just gave to her.
She brings her hand down to your chin and lifts it to meet her eyes with yours. The deja vu feeling was hitting her now the second she saw your pupils blown out once again, just like how you were not even a week ago when you went down on her under her desk while she was sitting across from her father.
You hesitate for a moment before soon making the effort to stand up to her height, bringing your two fingers that were coated in your slick up to her lips.
“Clean them up,” you commanded.
Abby nodded as she held the hand that was put to her mouth before parting her lips and sucking your fingers clean. Her eyes were trained on yours, maintaining eye contact as she did so.
“There you go, just like that…” you mutter out to her quietly.
Once they were clean, Abby removed your fingers from her mouth, making a slight pop sound as she did so. You lean in to plant a kiss on her lips, tasting a bit of yourself from her lips and vice versa. You then reach down to grab your phone and keys before walking towards her bedroom door to leave.
However, you pause in your tracks for one moment and turn your head around to look at her fucked out self one more time.
“I’ll see you at the bake sale.” you reminded her, that same smirk appearing now on both of your faces before you turned back around and exited her bedroom, now leaving her by herself.
Well, it’s safe to say that Abby was going to have to return the favor for you real soon.
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- a/n: i have to admit this one’s not my best work, it was my first time writing sub abby y’all believe me i tried my best 🙏🏻
also, i don’t usually self promote my fics but i did post my first dina fic the other day, it’s called overnight sensation and it’s a smau series. i’ve spent a lot of time and effort in making that fic so far so it’ll truly mean a lot to me if you guys could check it out 🤍
but other than that, i’ll see you guys in part 3!
tags 🏷️: @abbyscherry @whore4abby @zombholic @aouiaa @uraesthete @lia-winther @gaptoothedlesbo @deadbolted @abbysfavewh0rx @echostinn @mochiivqi @floptron @totallyghostdgirl @swtsuna @bellaramslover @naomis-daydream @ur-fav-pixi @sirenbxby @paprikahoernchen @thesevi0lentdelights @mostlyhornyandsad @tohoko
(^ i think that’s everyone?? let me know if i missed anyone/if you’d like to be tagged in the real part 3 LOL)
2023 © atomicami | all rights reserved. do not copy, modify, or translate any of my works.
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theresattrpgforthat · 10 days
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How To Find Cool Games: On DriveThruRPG!
So disclaimer upfront: I don’t use the DriveThruRPG website nearly as much as Itch.io. Some of those reasons are practical (there’s no tagging system, the catalogue is rather D&D saturated,), while others are more… well, shallow (the website isn’t as pretty).
However, DriveThruRPG is a very good tool to have in your toolbox when it comes to finding cool ttrpgs, for a number of reasons, the primary one being that it’s for TTRPGS and only TTRPGs! Let’s get started.
The Search Bar / Categories.
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You can start by doing a basic search for a game that you already know about, or by searching for a keyword, like “pirates” or “zombies”. You’ll get titles sorted by “relevance”, so things that have the keyword in the name will show up first. One of the biggest downsides of this strategy is that everything kind of gets lumped in here: supplements, maps, expansions, adventures, character sheets… the list goes on. However, you can narrow down what you’re looking for by using the toggles at the top of the website. I personally usually narrow down search results by selecting “Product Type” and then “Core Rulebooks”.
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One nice thing DriveThru has compared to Itch.io is that you can combine categories, so if I wanted to brows say, Gothic Horror Core Rulebooks priced under $20, well I can do that! My favourite categories are for genre, but another set of categories that you may find very useful once you’ve familiarized yourself with some games is the Rule System category. There are categories for systems like the Year Zero Engine, Forged in the Dark, BRP (Basic Roleplaying), OSR, and so much more. There’s also “other systems” and “any system” categories if you want to find something that’s unique or that can be used across games.
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DriveThru also has a lot of games published in different languages, and you can narrow your results to see what’s been offered in your language. I think there are more options on this website than there are on Itch, although you might benefit by finding one or two publishers in your language on DriveThru, and then check the publisher’s website from there.
The Homepage
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Another reason to check out DriveThru regularly is the sales and promotions. The top banner of the homepage will typically advertise a few things: the Deal of the Day, current themed sales, and special offers that DriveThru RPG wants you to know about. Their homepage also has Bestselling Titles, Most Popular Games Under $5, Newest Games, Featured Titles, and, if you scroll down enough, Personalized suggestions. Unlike Itch.io, DriveThru does a lot of work to show you what’s new, what’s hot, and what’s a really good deal right now, which can all be really helpful things!
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When you land on a game, you’ll be able to see whether or not DriveThru sells physical copies, some basic information like book size, rule system, publisher & author, and a blurb describing the setting and other general information about the game. DriveThru has a side panel with “Customers also Bought”, which is great for showing you things that you might like, either because they surround the same theme, they work for the same game, or they are in a similar genre. (Another thing that Itch isn’t quite as good at.)
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You’ll also be able to see (and leave) reviews for game, including the ratings left by other people who have picked it up. Occasionally I’ll find really useful information in the reviews, as reviewers might talk about mechanics they love or loathe, or recommend styles of play that they feel the game matches.
Finally, like Itch, DriveThru will let you know if you’ve already bought the game, and provide you with a download shortcut.
Publishing House Pages
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Larger publishing houses typically have their ttrpg content sorted very nicely for you on their publisher pages, to help you find the things that you want. Modiphius is a great example, sorting Star Trek, Dune, Fallout, and their 2d20 games all in special categories.
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Many publishers also have a Community Content section, which is great if you’re looking for assets, new adventures, hacks of a game system and some very reasonably priced (or even cheap) game additions. Similar to Itch, DriveThru has a Pay-What-You-Want feature for many games, although, unlike Itch, most PWYW titles require that you pay a non-zero amount.
Newsletters
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When you create an account on DriveThruRPG, you can sign up for various different kinds of newsletters. Some come directly from DriveThru itself: this includes the Follow Your Favourites and Deal of the Day options, as well as weekly/monthly newsletters carrying information about new releases, special promotions, and (often) a free ttrpg product of the month.
However, on top of that, when you purchase a game or follow publishing pages, you can also get emails about new releases specific to those creators, as well as updates if a new version of a game you bought has been added. Often if it’s a game you already bought, this means you own the new version too - something that DriveThru has in common with Itch!
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The Follow Your Favourites announcements will line up with whatever you’ve chosen to follow on the website. I’ve asked for updates about new Core Rulebooks, and I also get updates from the Onyx Path and a few other places where I found games I really liked. I also check the Deal of the Day offers fairly regularly; sometimes there are really really good deals offered and if it’s a game you know or like, then you don’t want to miss out on a sale!
Wishlists
DriveThru allows you to add games to wishlists to look at later, and even gives you the ability to sort your wishlists, although the process feels harder to look through than Itch does; I think it might be a UI issue.
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However, because it acts like a wishlist, you can move games from the wishlist into your cart and vice versa, as well as move the games to another list. One really nice thing about the wishlist section is that DriveThru will alway show you when something you want is on sale, and how much it is normally - Itch does this too, but in this case, DriveThru is much easier to read!
I mostly sort my wishlists into Core Rulebooks and Supplements, because I don’t have nearly as many games bookmarked on DriveThru. If it exists on Itch, I store it on Itch - but there are plenty of other, “someday’ games, that I want to be able to find again in the future.
Your Library
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DriveThruRPG has an app that you can download onto your computer or your phone, and it basically acts as a library that you can look through. In both the webpage and the app, you can sort your purchases alphabetically, from new to old, by publisher, by whether or not they were updated, and using similar categories as the search bar on the store front.
Free things can definitely be found here, even if they’re harder to look for. On DriveThru, most free products are things like character sheets, playtest games, or Quickstarts. However, some publishers do put up their stuff for free. Whenever I can get a Quickstart of something interesting, or if I find something being offered for free, I add it to my library. Free games are how I got started in ttrpgs, and QuickStarts are wonderful introductions to a system that usually give you a good idea of what the game is going to feel like.
Conclusion
Overall, DriveThruRPG is great for folks who like certain big publishing houses, and folks who like a good deal. I personally usually end up on the site because something in my emails caught my eye, which is the opposite of how I navigate Itch. DriveThru was my home base before I discovered Itch.io, so I still have a little fondness for the website, even if looking through it is a little bit of a slog.
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One thing that might be a bit of an annoyance is that if you own something from a certain company, they might be able to send you a lot of emails for every sale and new product. If this becomes too much, you can choose to opt out from those publishers.
If you don’t want to have to actively engage with the website as much as say, Itch, DriveThru’s email system is also a big help. You can customize your subscriptions to match what you’re interested in, and then just check your emails once in a while to see what’s on offer. After a while you’ll also learn about yearly events, like the Summer Sale, which often provides big discounts on a lot of different games.
DriveThru is also a great place to start if you’re looking for print versions of games: I don’t know what shipping is like to places outside Canada, but I definitely appreciate that it’s an option, and sometimes all you need to do is find a game or publisher - once you know that it exists, you can google that publisher, check out their website, and figure out the best place to order from there.
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syoddeye · 9 months
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the christmas party
ceo!price x reader / smut free / ~2.8k words
A very belated Christmas drabble thing. Definitely not inspired by real life events. 👀 Featuring a fem!Reader x Price, background Ghost x Soap, and Gaz, the incredi-boss. Might fuck around make this a series, we'll see! Maybe I'll clean it up and throw it on AO3, too.
CW: alcohol, substance abuse (mentioned) inappropriate comments from coworkers
You came to expect drama at the company Christmas party. It was as traditional as the optional White Elephant gift exchange, the hired group of carolers, and the ugly sweater competition.
Last year, a 'mystery' baggie of powder and a credit card belonging to the former Head of Sales was found in a bathroom stall. Two years ago, it was the unexpectedly raunchy dancing between an engineer and a project manager you swore hated each other. Three years ago, a division head went home with someone who was definitely not her spouse.
You'd seen a lot in your tenure. The good, the bad, the ugly, the hilariously mortifying.
Coming up on your fifth year with The 141 Group, you were a rarity. Most folks job-hopped. More power to them, no shame in gaining good experience after a year or two to leave for greener pastures. The fact you stuck around labeled you a 'veteran', a cheeky if not sensational label, though there were times you certainly felt like you'd seen war. Acquisitions. Rebrands. Reorgs. Yeesh.
But life at 141 suits you. You are an executive assistant, a good one. It helps that your direct supervisor and the VP of Finance, Kyle Garrick, a fellow 'vet', was an incredible boss. He lets you work from when you need to, doesn't micromanage, and treats you like a person, unlike other execs. He had faith in your ability to manage his calendar, prep materials, book travel - in short, you organized his work life. In return, whenever some new hire got too fresh with you, all it took was one teensy mention in a morning meeting, and by lunch, the offending party had only apologies for you. Most importantly, though, the job nets enough money to make rent and let you pursue your hobbies.
With years of Christmas parties under your belt, you were looking forward to tonight's low-grade yet cataclysmic event. Pre-gaming and primping at a fellow assistant's house, Jordan, you clasp the silver holly leaf pendant around your neck where it lies just above your modest cleavage. The dress code was simply 'Christmas Color', another tradition. Formal attire was expected, if not an unsaid requirement, which meant slipping into a gorgeous dark green dress you spied weeks ago in a boutique window. You thank yourself for earning that last pay bump to afford it because you look fantastic, in your humble opinion.
Lacing her leather Oxfords, Jordan gives a low whistle when you turn away from the mirror. "Like a big, sexy pine tree."
You smirk. "Thanks. Remind me why we both couldn't wear red tonight?"
"Because of the two of us, red is my color. Do I not look like some kind of holiday vampire?" She asks, standing with a sweeping gesture down at her deep, red velvet suit.  
"More bellboy, but-"
"Rude!"
The two of you lovingly bicker all the way out to the awaiting car. The 141 Group, ever mindful of its image, always reimbursed rideshares for its company parties. Given the amount of liquor that flowed at these events, it wasn't only generous but smart. Like the higher-ups needed a scandal. The car ferries you across town to the ritzy event space at a local art museum. Leaving your coats at the complimentary bag check, you enter the well-underway party.
The events team needs a raise, like yesterday. The sprawling space was completely done up. Several open bars, a champagne wall, a photo op with a to-scale Santa's Sleigh, and dining tables with place settings that probably rival a monarch. Silvery white birch trees enveloped in lights line the walls, with clusters of small fir trees fully decorated dotting the space. The dancefloor was already busy with a DJ fully dressed as Santa.
Four going on five years, and it was still quite the sight.
You gently elbow Jordan. "So. Cheesy themed cocktails first or canapes?" 
"Obviously drinks. I just saw one with an ornament in it!"
~~
Three hours in, it was a dead heat for Most Dramatic Event. Two separate calamities slowly built throughout the night.
At the nexus of the first, Chad from marketing was almost blacked out. After winning the ugly sweater with a true abomination of a sweater (working lights, a mini speaker, and an ungodly amount of sequins), he celebrated. A little hard. He bopped from open bar to open bar as the bartenders cut him off one by one. He was trying to convince a coworker to grab him another Mistletoe Martini, and it was progressively getting louder.
The second was from the rumor mill more than anything. Apparently, a developer named Scott brought the wrong gift for the exchange. As the story went, his wife used the same paper for an identically sized gift, one of a titillating nature, and now he was visibly paranoid that he nabbed the wrong one on the way out the door. The man stalked the pile of gifts as folks drew numbers.
Jordan bet on the first, and you bet on the second. From the corner, you watch, giggling behind a cup of Prancer's Punch.
The sound of your name drew your attention. Kyle, in a charcoal gray suit with a sleek snowflake tie bar and green tie, approaches with a Tiny Tim Collins in hand. Though you waved hello earlier in the night, he spent most of the evening in the company of who you deemed his 'buddies' - Johnny MacTavish, VP of Technology and Jordan's boss, and Simon Riley, the Chief Security Officer. You learned in your first month to leave the trio to it. 
"Having fun, are we?" Kyle grins and turns to observe the twin events. 
"I love this party. Every year, delivers just like Santa," Jordan gleefully said.
"Someone should stop them," You add, knowing nobody would. At least not Kyle.
And as if on cue, the man chuckles. "Not my circus, not my clowns."
The three of you chat, swapping bits of office gossip collected through the night. Not the most appropriate, but not the worst social crime, surely. You're the right amount of tipsy: warm and relaxed but solid.
The wager came up naturally.
"What do you want if you win, my pine tree?"
"Hmm. It's gotta be something outrageous but not a fireable offense. Hmm. Maybe I'll have you sing on a video call, pretend you thought you were on mute or something."
"...That's boring."   
"Do I want to know?" Kyle asks, sipping his drink. 
"We have a bet on who's gonna be this year's drama - Chad or Scott." You explain.
"Maybe I ought to get back…" Your boss said with a laugh. "Better not witness to whatever you two plan." 
"Might be for the best. Night, Kyle," You accept the brief hug from the man, then poke a finger against his chest. "Listen, if I get one DM about work during the holiday, I'm switching your coffee to decaf."
Kyle claps a hand over his heart as if he's been shot. "Monstrous. Fine, have it your way, no work during Christmas…Now, behave yourself, both of you." 
Watching him retreat back to MacTavish and Riley (who look quite cozy - perhaps another piece of gossip?), Jordan nudges you. "If I was into guys, that's who I'd be into."
"You and like fifty other people here," As Kyle's assistant, you're more than his Girl Friday; you're also a professional gatekeeper. You could wallpaper your apartment with the amount of cringy notes you've stopped from reaching his desk. 
"Not your type, then?" 
You whip your head back to Jordan, utterly horrified. "No way. Not that Kyle isn't an absolute dreamboat; he's just not my dreamboat. Plus, at this point, it would be so, so weird."
Jordan laughs. "Y'know, even though we've been work besties for a year, I don't think we've ever discussed this. What is your type? As dudes are not my specialty, I have no clue."
Your type, huh? As if you don't know. Your type's been the same for as long as you can remember. Big and brawny, the kind of guy who could haul you around. Dark hair. Well-groomed, well-dressed, well-endow–You could still make it onto the naughty list. 
Using better and cleaner terms, you relay this information to Jordan. 
"Huh. A man's man. Whodathunk–oh! Oh shit, look who it is!" The other woman pats your arm and gestures with a nod.
Joining Kyle and his buddies, is none other than John Price - CEO of The 141 Group. Fashionably late (very fashionably late), yet another tradition. Adorned in a Santa red suit jacket and a matching red tie, he somehow makes the boring dress code dashing. Flanking him is a pair of bodyguards. He's just in time for the wager to come to a head. 
God, he looks good. 
As Kyle's assistant, you see John fairly regularly. Not that he sees you. No one above a certain pay grade sees assistants. You kind of just blend right on in. Not even Mr. Riley, whom you've been introduced to a dozen times by Kyle himself, recalls your name. When you tag along to meetings to take notes for the boss man, you assume you're on the same level as a lamp or plant. That doesn't mean you haven't ogled John Price before. Kind of hard to not to, what with his commanding presence. You're kind of ogling him right now.
"Wow, you really do have a type," Jordan hums with a shit-eating grin.
"Shut up," You hiss into your drink and look away, just in time to see Chad from marketing lift a gift box-shaped ice sculpture and smash it onto the ground next to one of the open bars with a frustrated yell. The poor bartender and caterers jump back, and the music scratches to a halt. A thick silence fell over the party, impressive for a crowd of over a hundred, and your eyes flick to Mr. Price.
He glares daggers in Chad's direction, then nods at the taller of his bodyguards. Without hesitation, the man crosses the event space toward a petrified, drunk-crying Chad. As the guard hauls him away, your coworker, or former coworker, you assume, bursts into ugly tears and then disappears from sight. But your eyes are still on John, whose gaze turns to the DJ. The music starts again, as does the chatter. 
"Fuck yes," Jordan giddily whispers. 
"Well, shit."
"You know what this means, don't you?"
"...Unfortunately, yes. Yes, I do," You sigh and down the rest of your drink. "Before you swing the axe, let me grab another punch."
"Hurry back, I've got my thinking cap on," Jordan impishly smirks. 
With a groan, you make your way to the nearest open bar. One far from Chad's little tantrum. Most folks are on the dance floor at this hour, leaving this particular bar quiet. Waiting in line behind other tipsy coworkers, a clearing throat behind you grabs your attention. 
"D'you have a recommendation?" A low, gravelly voice from all your best dreams asks. 
You turn, and the sweet Hallmark-worthy image that blossomed in your mind in the last two seconds promptly morphs into a nightmare. Not a running-for-your-life nightmare, but a you're-the-only-naked-person-in-class nightmare. Laughable, considering the topic of conversation not three minutes ago.
John Price stands tall behind you, arms crossed, testing the fabric of his red suit jacket. He smells like tobacco and something spicy, and his eyes are a shade of blue you hadn't noticed before. You never got this close. They narrow slightly, and you realize you haven't answered him.
"Prancer's Punch." The name sounds cornier aloud.
"Hmm. Brandy or rum?" He sounds unimpressed. Was he unimpressed?
You're quicker to answer this time. Except, you babble. "It's, uh, made with dark rum. It's delicious. I've had a few. The cranberry juice isn't too tart, compliments the sparkling wine and–It's good."
Santa, run me over with your reindeer.
Kyle would be humiliated to have heard all of that. You are humiliated for having said all of that.
To your surprise though, the corner of John's mouth hooks in a smirk, then he chuckles. "How many qualifies as 'a few'?" 
You, apparently committed to acting moronically, answer honestly. "Five." 
It gets you an actual laugh this time. His hand raises up to scritch at his cheek, flashing the band of a watch you're certain is worth more than your life, then juts his chin forward slightly. "You're up, miss."
"Oh, no, Mr. Price, I insist, please-" You start to sidestep to let him up in line, but his hand lowers immediately and stretches out to stop you. He doesn't touch you, but the hair of your arm stands up at the proximity. 
John smiles again, and his head tips toward you. "I insist. Join me, Miss…?"
"Mr. Price?" A voice suddenly interrupts. The taller bodyguard that removed Chad steps up and steals away Mr. Price's attention. "The problem's been dealt with. Regarding…"
You don't hear the rest of the conversation because you hurriedly ask for a punch and bolt back to Jordan. 
And Jordan saw everything. Your heart is racing, and you miss half of her teasing. 
"You made him laugh. Twice. I don't think I've ever seen him smile, let alone laugh." 
"Because I basically admitted to being drunk!"
"Calm down, you're not, you're solid," She reassures. "Besides. You saw that death glare at Chad. If he was upset, I reckon you'd be on the receiving end of one of those."
You groan and take a swig of punch. You hope you've had enough of the good stuff to burn away the memory of your embarrassing rambling. You look back to Jordan to say something and find your friend once again grinning devilishly at you.
"I just thought of what I want for my victory."
Any time, Santa. Put me out of my misery.
"What?"
"So…You know #AskPrice?" 
You know where this is going, and your eyeballs nearly bulge out of their sockets. "Jordan. Please. No. Do not make me post something stupid there." 
#AskPrice was the name of the open channel at work. Anyone across the company could post questions for Mr. Price to answer. More often than not, it was a venue for bootlickers and kiss-asses to rain praises and share bad proposals. Rarely was there a legitimate question or a good idea.
"Darling, of course not. I have something far funnier in mind," She started, and you swore you saw the flames of hell itself in her eyes. "You're going to direct message Mr. Price and ask what he wants for Christmas." 
Jaw, meet floor. "Absolutely not!"
Jordan laughs and hooks an arm around your neck, pulling you in. "Come on. It's harmless. Believe me, I considered making you send a selfie or asking if you're on the naughty or nice list."
"He could fire me!"
"For what? It's just a question! He always says we're welcome to DM him."
To be fair, Mr. Price did say that at the end of every company-wide call or in email announcements. He always harps on 'transparency' and 'open channels of communication', hence #AskPrice. To your knowledge, however, no one ever takes him up on that, at least at your level.
"Jordan…Mercy. Please."
"My sweet pine tree, you lost fair and square," She releases you and pats your shoulder. "If it makes you feel better, I bet he gets a thousand messages a day. The notification will get lost in the noise."
It doesn't take much more prodding and encouragement from Jordan. Your phone ends up in your hand, and you tap into the chat app. Your hand shakes a little when you pull up John's username and open the message dialogue. 
johnprice - invisible Hi, Mr. Price. I was wondering what you want for Christmas?
Short and to the point. Jordan calls it 'boring', but you're already putting your neck on the line for a stupid wager. You're not risking anymore by dressing it up. Bet fulfilled, you press send, quickly turn notifications off, and shove your phone back into your little purse. Jordan rewards you with a squeeze to the shoulder.
"That was terrifying." You whine.
"That was a rush. Come on. Let's dance." 
~~
The next morning, when you're all but molded to your couch and housing takeaway, there's a little ping from your phone. It's the chime of the chat app.
"Kyle, for the love of everything, it's Sunday–"
You nearly drop your phone.
johnprice - invisible Hi, Mr. Price. I was wondering what you want for Christmas? > World peace. > I'd settle for a drink, though.
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askagamedev · 25 days
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From past responses you clearly have some experience with the console cert process. I was wondering: why do so few games offer cross platform play? Does the cert process become disproportionately more difficult when communicating to other systems becomes involved? Or is it just a difficult feature from a purely engineering pov? Thank you!
There are two major groups of hurdles to crossplay - technical and political. Both of these issues were primarily ironed out by Epic in late 2018, and then they opened up the doors for everybody else by releasing their set of crossplay tools and tech to the public for free.
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On the technical side, the various walled garden networks - PSN, XBL, Nintendo Online - each have their own set of protocols, ports, technology, etc. They do not talk to each other or transfer information in the same way. There's a good reason for this - they weren't built by the same people or using the same technology, so their internal workings are all different. In order to solve this, the any third party developer needs to build a system that can take data from any supported service and translate it in real time so all players on other platforms understand what's happening in the game. This requires a fairly hefty engineering effort.
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On the political side, console platform networks are walled gardens that generate a lot of revenue for the platforms. Every sale within that walled garden typically earns the platform owner a 30% cut. This is why they can afford to sell game consoles at a loss, they hope to make it back from their users. Allowing other players on other platforms to play with their users takes away from their exclusivity. This attitude permeates their certification rules, which are then enforced on all third party developers. Even now that crossplay is allowed, there are a lot of rules in place about things like communication between platforms (e.g. Rocket League was not allowed to let Playstation players communicate with PC players because of potential content ratings).
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In 2018, Epic pushed to allow crossplay for their lifestyle game juggernaut Fortnite. Microsoft had already been dabbling in that arena by allowing Xbox to play with PC players (since most players ran on Windows anyway, so they were both Microsoft platforms), but Sony refused. Epic smoothed this over by paying Sony a significant sum of money to 'make up for lost revenue' and developing their own tools and technology to handle the technical issues of allowing crossplay. Sony begrudgingly agreed, so Fortnite went crossplay. Then, in typical fashion, Epic released their entire suite of crossplay tools to the public for free. Games like Dauntless and Rocket League soon followed to crossplay, and by 2019 Sony had changed their stance to accept crossplay.
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seat-safety-switch · 10 months
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There's a whole lot of towns out there that you'll never visit. Most of them are chock full of people you'll never meet. Tulsa, for example. Never been there, might never go there. And that makes me a little sad.
Sure, I only have enough time on this earth to visit so many towns. And when I'm there, I don't have enough time to interrogate every single one of the locals to see if, say, any of them have a set of Mopar F-body windshield wiper linkages sitting in the back of their garage. They'll just go to waste, damned to irrelevance by my lack of time. That's what the MBAs call a "market inefficiency."
The internet has helped, sure, but you can only demand what other people have supplied. Any quick browse on a model-specific forum is full of lonely folks crying out to the heavens for a specific piece of trim, or an entire automatic transmission, that they will never receive. And it's a lot of work to put that stuff up for sale. Who knows what's actually inside that weird pile of oil-stained gewgaws that Pawpaw left behind before he joined that alien cult and drank all that Flavor-Aid? His surviving next-of-kin sure don't know the difference between a 4.11 and a 3.90 rear end, nor are they willing to teach themselves that information in order to list it on eBay for twenty bucks.
Don't worry, though, I have a solution. That solution is that the Boston Dynamics warehouse is not secured very well. Their robots are powered by a two-stroke lawnmower engine: it's like they wanted me to show up with a turbine-generator-powered plasma cutter and chop right through the rebar holding the walls of their robot storage lockup together. After that, it was a quick couple of dozen trips to the local electronics store to get the right USB-to-serial cable, and I soon had my harem of semi-autonomous Parts-Seeking Drones® roving the backwoods of America.
So, if you see a lanky, creaking doglike shape lurking outside your yard tonight, smelling oddly of pre-mix and human arterial blood, let it in your garage. All it wants to do is scan your spare parts so I can find that goddamn last piece of dash trim for the cruise control lever on my Volare. Don't worry: I won't have the robots kill you if you decide not to sell it to me after all. It would be hypocritical of me to judge another hoarder. We'll have coffee when I come see your town for the first time! We can trade junk and be best friends and call each other on the phone afterward and talk about nitrous oxide. No promises on what the robots will do if they search your entire property and don't find any Plymouth Volare stuff, though. I forgot to program that part before I let them out of radio range.
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1971 Dodge Hemi Super Bee
The Ultimate Muscle Car of its Time
When it comes to legendary American muscle cars, the 1971 Dodge Hemi Super Bee stands out as an iconic symbol of power, speed, and style. Despite the challenges faced by the performance era during that time, this rare gem emerged as one of the most exceptional vehicles of its generation. In this article, we delve into the remarkable features and unique attributes that make the 1971 Dodge Hemi Super Bee a prized possession for muscle car enthusiasts.
Rarity and Authenticity
In the realm of automotive rarities, the 1971 Dodge Hemi Super Bee holds a special place. Among the limited production numbers, this particular model is one of only nine factory 4-speed Hemi Super Bees manufactured in 1971. What further adds to its allure is the fact that it was sold new through Mr. Norm’s Grand Spaulding Dodge franchise in Chicago. Documentation is key to verifying its authenticity, and this Super Bee comes with an extensive array of records, including the window sticker, invoice, retail order form, Bill of Sale, shipping document, and record envelope. This comprehensive documentation adds an extra layer of credibility to the vehicle’s rich history.
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1971 Dodge Hemi Super Bee
Unparalleled Options and Performance
As one of the most highly optioned 1971 Hemi Super Bees known to exist, this Dodge masterpiece offers an array of features that elevate its status to a league of its own. Let’s explore some of the standout elements that define its exceptional performance:
Engine and Transmission
At the heart of this Super Bee lies the mighty matching-numbers 426 Hemi V-8 engine. Equipped with dual 4-barrel carburetors and hemispherical cylinder heads, this powerplant delivers raw power and exhilarating acceleration. What sets Chrysler apart from its competitors is its unwavering commitment to performance, as evidenced by the unchanged 10.25 compression, forged internals, and the adoption of a hydraulic camshaft. Paired with the A34 Super Track Pak, which includes the 18-spline Hemi A833 4-speed manual transmission and a 4.10-geared Sure-Grip Dana 60 differential, this Super Bee offers an unrivaled driving experience.
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1971 Dodge Hemi Super Bee
Braking and Cooling
Safety and reliability are paramount in any high-performance vehicle, and the 1971 Dodge Hemi Super Bee doesn’t disappoint. It features power brakes with front discs, ensuring quick and efficient stopping power when needed. Additionally, the car is equipped with extreme cooling equipment, a vital component for optimal performance during intense driving conditions.
Exterior and Interior Styling
The exterior of the 1971 Dodge Hemi Super Bee is a sight to behold. Adorned in EV2 Hemi Orange with striking black striping, it exudes an aura of power and aggression. The premium optional concealed headlamps add a touch of refinement to its overall appearance. Other notable exterior elements include hood pins, color-keyed racing mirrors, and front and rear spoilers, accentuating its muscular and aerodynamic design.
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1971 Dodge Hemi Super Bee
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1971 Dodge Hemi Super Bee
Inside the cabin, the Super Bee offers a comfortable and stylish environment. The black vinyl bench seat interior provides a classic and timeless look, while the Hurst Pistol Grip shifter adds a touch of sportiness. The car is also equipped with a pushbutton Multi-Plex AM/FM radio, a Rallye dash cluster with a tachometer, and woodgrain-style trim, all contributing to an enhanced driving experience.
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Wheels and Tires
Completing the Super Bee’s striking aesthetics are the premium Rallye wheels and Goodyear G60-15 Polyglas GT tires. These wheels not only enhance the car’s appearance but also provide excellent traction and handling capabilities, ensuring an exhilarating ride on the road.
Conclusion
In the realm of American muscle cars, the 1971 Dodge Hemi Super Bee holds a special place. Its rarity, authenticity, and exceptional performance make it a highly sought-after collector’s item. As the only year that the ‘Bee was built on the Charger platform, this Super Bee stands as a testament to Dodge’s commitment to creating top-of-the-line vehicles that capture the spirit of the muscle car era. Whether you’re a die-hard enthusiast or simply appreciate automotive excellence, the 1971 Dodge Hemi Super Bee is a masterpiece that continues to inspire and captivate generations of car enthusiasts.
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plagueddead · 2 months
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Technoverse - A guide for interaction roleplay and insert wise.
This was EXTREMELY requested
This blog exceeds to help newcomers to my AU environment. This blog will be updated over time if I see fit to change how this works interacts with itself. This blogs images will be updated over time if I find more suitable matches.
Photos have been found through Pinterest and art station. I will try and credit the source if I can.
This is an AU inspired by Rise of the Teenage Mutant Ninja Turtles. This is a free to join au. Major canon characters are prohibited from being claimed. Villains are up to discussion.
This is a isn't the backstory post of the turtles but the world they live in.
THIS AU CONTAINS TOPICS OF RACISM, ILLEGAL SUBSTANCES AND ACTIONS, AND VIOLENCE. Though I've done my best to try and make it as friendly as possible. This AU is a 16+ story due to these warnings.
Current AU time
25 years after the ROTTMNT movie.
AU Theme
Cyberpunk dystopia
Fantasy
Dark fantasy
Major city settings within AU
New York, Hong Kong, Tokyo, Seoul, London
City Summary
After the integration of Yokai as independent civilians and free citizens world wide, and with the collaboration of their technology as well as krang salvage, a new system of buildings and interlinks have been created to accommodate citizens. Buildings stacked overhead that pierce the clouds, the old world was left to turn into slums and poor living areas on ground zero. Due to permanent clouds caused by pollution and overhead cities, these major empires are in a permanent state of darkness. Neon signs often light these cities to create a spectacular aroura of lights and designs. Though with a permanent overcast comes with a cost, as rain clouds mix with polluted smog to create a toxic like rain that causes many illnesses. It's common among every citizen to keep an oxygen mask at all times in case of rain.
City main inspiration and reference: Altered Carbon
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Major cities as listed above are unique as floating SSC (Solar System Cosmopolis) Cities cover most of the dense populated area. These floating cities serve as purpose as secured homing for politicians, celebrities, and mostly the rich. Though they are also engineered mega labs founded by Barron Draxum and Donatello Hamato. They serve to bring back and study extinct species, cultivate cures for major diseases, and help improve on already futuristic technology. They spin very slowly and resemble that of a solar system. Hense the nickname.
These cities are held afloat by a self sustainable gravity generator that uses the gravity of a man made miniature star; created by Donatello Hamato (age 20).
Main inspiration from CMD Studios recent project!!!
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Hidden cities
These main cities are focused world points for another reason. They rest above other hidden cities in which they have their own theme and setting.
New Yorks hidden city belongs to Big Mama, a spider Yokai who deals in illegal gambling and the distribution of illegal mystic items. NY Hidden city remains as a hub for traveling species of Yokai from all around the world.
Hong Kongs hidden city belongs to [REDACTED TBA]- A Dragon Yokai who deals in illegal sales of mystic items and krang salvage from the old battle.
This hidden city is less developed than the others, as most accomodation plans have been denied to preserve its pristine buildings and history. This hidden city resembles deep mountain caverns with buildings built into the sides. Common mystical creatures from Chinese mythology live within this city and rarely travel. Humans are not allowed.
Main inspiration by David Noren!
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London's hidden city belongs to [REDACTED TBA] A plant like fairy Yokai who often helps with creating forged ID's to help Yokai find a better place to live. She also is known to sell potions that aren't approved by the hidden cities overlords and FDA.
This hidden city has developed slowly over time, but due to quick overgrowth of plants and trees. Most buildings have been built into large glowing trees that hang over the city in beautiful rainbow colors. The ground is a great hub for growing fruits and herbs for medicines. The Yokai in this hidden city are spirits from English folklore. They have spread over different cities over time.
Main inspiration found on Thin blue line on Pinterest!
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Seouls hidden city belongs to [REDACTED] a Polar Bear Yokai who deals in illegal weapon distribution and species trafficking.
This hidden city is up to date and mostly in an indoor environment due to this hidden city being within a freezing temperature climate. More artic themed Yokai live within, but this hidden city is popular as a summar retreat by humans and other Yokai looking to stay cool for the summer. But this hidden city isn't as welcoming to humans as the others.
Main inspiration by Annabale Siconolfi!
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Tokyos hidden city belongs to Yeosobai. A jellyfish Yokai who deals with handles most black markets and distribution of illegal substances.
This hidden city is completely underwater. Surrounded on a deep voided ocean under Japan, pod cities have been added to accommodate air breathing citizens, though most buildings were air tight even before. This hidden city is also a large hub for tourists due to its underwater appeal. This city distributes most seafood around the county. Known for its large amount of attractions and adult clubs, it's also a very crime ridden city.
This is also where Current Donatello resides.
Main inspiration creator unknown
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Human and Yokai stances
With the sudden booming population of mutants and Yokai integrating into human society, of course tensions and protests by humans were bound to happen. A world they were so used to was building into something unknown before their very eyes after all. And so, tensions between species rose.
Humans with a deep dislike towards other species either hide their hate, or become extremists. Often getting tag as cultists as over years hate crimes toward Yokai and mutants became a world wide situation. Yokai were often kidnapped from their homes to be found barley recognizable by their attackers. Yokai would retaliate, and after much tension, civil wars broke out. Protests for safer living for both species were in demand, and so most governments integrated an artificial intelligence police force that contained mostly droids to prevent race picking. Most countries have adapted this form of law enforcement.
Cultists are still a major problem though their numbers have thinned.
The term Mutant has become a word to target Yokai and mutants in a hateful way, and this word soon became outdated. All non humans are now under the identification of Yokai. This includes mixed races between the two.
It's common for Yokai and humans relationships! Often by now the first generations of Yokai and humans hybrid children are born!
There are even schools for these rare breeds as they are still being studied as a new species.
It is illegal for most countries to have discrimination between species. No Yokai only or human only living spaces, restaurants, or shops.
Though within most slums there is a secret rule to separate the species as mostly disgrunted humans and Yokai live here.
And now we're here!
I want my character to join the au, but I don't know what's allowed!
This part of the blog aims to help you adapt your character into this new universe.
What should my character wear?!
It's really up to you! Most humans and Yokai wear mostly cyberpunk themed clothing! Often I find Pinterest as a source of inspiration. I think your character would fit better if it comes from a certain part of the world. Armor and glowing clothes are welcome and encouraged! Get creative!
I want my character to have cool robotic limbs and mods in their body! Is this allowed?
Yep! And encouraged! This is a futuristic setting! So modifications to the body aren't uncommon!
Can my characters have cool unique weapons?
Of course! And I'd love to see them!! 🔥🔥🔥
Do I have to ask before joining this AU?
Nope! But I'd love to see/read your creation! Or see that you're inspired to join!
Does my character have to be human?
Nope! Any species welcome!
Can my character already know personally main characters?
That's up for discussion. Current time Donatello isn't open to being known nor talkative to strangers. I'd like it if you didnt. He's playing dead unlike the rest of his brothers. Leo's up for discussion but with Mikey and Raph, they are more social and I can see them having multiple friends. Leo's treated more as a police officer and doesn't have a lot of friends due to his work.
Can my character work for the main boss Yokai of the hidden city.
Yes! I'd like you to stay close to what they do in terms of how they run things!
Can I claim ships with these characters?
NO.
Claiming ships with only your characters and main cast is prohibited. That's why Y/N is created as a medium for all 18+ participants that want to ship their characters with main cast. Ships are fun and welcome! But you cannot claim it as a you only ship.
Thank you for reading what I have for now! More to be added!
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theinstagrahame · 2 months
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It's been like 2 weeks? But I think the hiccup we had with the local Post Office kind of benefitted my collection here. That and a sale at Exalted Funeral...
Here's what's arrived in the last little bit:
The Slow Knife: I like Mousehole Press in general, but the pitch for this one in particular sticks out to me. You're a cabal of evil people who have deeply wronged someone, and they're coming for revenge. One by one, they kill each of you until their wrath is sated. I'm honestly always a little iffy on playing "Evil" characters, but this seems like a really neat way to tackle it.
Koriko: Also from Mousehole, this is meant to be a solo game in the vein of Kiki's Delivery Service and other quiet coming-of-age kinds of stories. It's also an absolutely beautiful book (and it came with the most adorable fat wizard cat patch...)
Star Crossed & Love Letters: I've heard stories and APs of Star Crossed, but never played it. Then there was an expansion coming, and it seemed like the right time to get myself a copy. The box is huge, I assume so I can store a Falling Tower game inside? I also often think about the creator, Alex Roberts, saying that the awards for this game have been nice, but that a couple who broke a chair after playing it is the real reward...
I Have the High Ground: I initially got this game from its crowdfund run after listening to the Party of One episode, but I spaced when it shipped and had it sent to my old Boston apartment. I never went back for it, but it was offered as a bonus on the Star Crossed expansion, so I decided it was time. (Also, there's a great Party of One episode that's a Star Crossed X IHTHG crossover, which is extremely worth checking out)
The Wildsea & The Wildsea - Storm and Root: I'd missed the original game, but the expansion caught my eye. The art and the vibe are weird and fun, but it's loosely a FitD engine under there. I skimmed through the Quickstart, and it felt really gripping. Weird guys sailing weird boats on the trees of a weird Earth future. The forest as a sea metaphor? I'm intrigued.
Nest: Spencer Campbell makes bangers. This is a long-time opinion of this blog, so Nest was a quick pick-up. It's set in his Destiny-like (I think?) Nova-verse, but it follows the bad guys. It's got Heist-y vibes, and I really like the idea of fleshing out the "Evil" team. It's too easy to assume the bad guys aren't people, and humanizing them does a lot.
Dusk, Vol1: Spencer Campbell makes Bange--oh, right. Already established. But still! Also a Nova-verse book, and one that I sorta missed. If I've read the pitch, it's about community within the Nova universe, and I like that that's a focus. People coming together to build communities is a theme I really enjoy, and when the sun explodes (yeah, that's what the Nova in Nova-verse means), I think we'll need people more than ever.
Eco Mofos: I really loved the universe created in Lost Eons, and this promised to be a loose prequel. It's a "weird-hope" game, which is loosely a description of why I love post-apocalyptic fiction. The idea that even in the worst possible outcome for the world (y'know, it ending), people come together to protect and help each other. That's what makes apocalyptica appealing.
Monster of the Week - Codex of Worlds Apocrypha: MotW is a well-established and really nicely designed game. I think I've only ever played it, but I honestly feel comfortable running it, because I've listened to so many APs and read so many of the materials. Apocrypha was the stretch goal collection for the Codex of Worlds expansion, which itself put a little of the best bits from FitD into the PbtA classic.
FIST: I backed the Kickstarter edition, but this was in Exalted Funeral's damaged section (I think for a slight creas on the cover?), so I wanted to grab it and see what the hype was about. Paranormal Mercenary action, is the game. I've heard nothing but good things, so it was an easy investment for me.
Haunted Almanac: Nate Treme is a name I've heard around the scene for a while, but hadn't really checked out until recently. In part because of the RTFM podcast episode about Tunnel Goons, which is included in this book. I don't want to admit that I'll just get anything that Max and Aaron tell me to get, but like... this book is great.
The Last Caravan: Backed this at the height of my FitD interest, and I'm really curious to see what's inside. Survivors of an alien attack in the titular caravan, traveling to survive and maybe fight back a little? Yeah. That sounds dope.
All Growed Up: Another EF impulse purchase, but partly because Reilly Qyote is a designer I've had really lovely interactions with and respect a lot. I hacked their game Cast Away into a Subnautica-themed survival crafting RPG. Kids playing as grown-ups seemed cute, so I wanted to check it out.
Heroes of Cerulea: I stumbled on this by accident back when I had some extra cash to spend, and it was 100% up my alley. The original Legend of Zelda is such a formative game for me that the nostalgia alone made me pick it up. It uses D4 and the pixel art throughout is impeccable. It feels a lot like skimming the manual of the original NES and SNES titles.
Details of Our Escape: Possible Worlds Games is one of those design outfits that's gotten the benefit of the doubt from me, so I had to pick this one up. Weird, artistic, and a neat backstory: It started asart pieces swapped by the artists, and later attached to a game by Tyler Crumrine. I think it's got heist energy, but I'm not sure so I'm curious to find out!
GoGoGolf!: An impulse add-on for the Details of Our Escape campaign, which looks like it's got that weird energy of some recent multiplayer golf games. I'm sold, and I'm checking it out.
Secutors of the Soundstage Sphere (for Troika!): This was a freebie for the recent EF sale, so I grabbed it. It's not really in my usual interests, but Free.99 is a great price!
Two Summers & Other Summers: I like games about people growing up, I'm realizing about myself. On a personal level, the idea that people can become different people, but remain the same intrigues me. Two Summers is about that, and I think Other Summers makes it weirder. So, excited to dive in.
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cariantha · 7 months
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Friends Again
Book: Open Heart Pairing: Dr. Ethan Ramsey x F!MC (Dr. Sawyer Brooks) Rating: General Category: Fluff Word count: 2.2K Summary: Ethan loses something important. Prompt: Imagine your OTP where both of them have a piece of jewelry that symbolizes their friendship, and it was just for fun and definitely not serious. But when one of them loses their jewelry, they start to realize that it (and their relationship) meant more to them than they thought. A/N: This is a prequel of sorts to Bad Dream. Some of the dialogue used is taken directly from Open Heart: Second Year.
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A week before the conference in Miami…
The hour-long drive seemed to pass in the blink of an eye with conversation flowing easily between the attending and his intern. They had reached their destination, the Boston Medical Library, situated on the University of Massachusetts campus. 
“Thanks again for coming and helping me with this research. I’m sure you had better things to do this weekend,” Ethan said, parking and turning off the engine. 
“You. Are. Welcome,” Sawyer playfully chimed as she unbuckled her seat belt. "And what’s better than solving a medical mystery and saving a man’s life?” 
She didn’t have to add “duh” to the end of that sentence. Ethan heard it in her tone and it made him smile on the inside. “God, where have you been all my life?” he thought to himself.
As they headed towards the library, they couldn’t help but notice the large farmer’s market set up in the adjacent parking lot. 
“That looks fun,” Sawyer remarked as she eyed the various booths from a distance. A variety of vendors sold everything from fresh produce, to homemade baked goods, to arts and crafts. 
Knowing it would make her happy, Ethan couldn’t resist. “Do you want to check it out?”
“You wouldn’t mind?” she asked, surprised. 
“Not at all. Believe it or not, I enjoy going to the farmer’s market. My dad and I would go when I was young. There’s a good one at Copley Square you should check out sometime,” he recommended, guiding her toward the first row of tents.
The pair strolled from booth to booth, inspecting all the different goods for sale. Along the way, they laughed at the silly products, exchanged personal stories, and sampled some of the food and drink. 
“Ohmygod,” Sawyer moaned, the chocolate melting on her tongue. “You have to try this,” she insisted, holding a sample to Ethan’s lips. Naturally and without thinking, he leaned forward eating the morsel right out of her hand, his lips brushing softly against her fingertips.
“It’s good, right?” she watched as he chewed and nodded affirmatively.
“Would you like me to pack up a box for you?” an older gentleman approached. 
Ethan reached for his wallet, “We’ll take two boxes.” 
“Happy wife, happy life! Am I right?” the vendor chuckled as he filled a container with chocolate truffles.
Seizing the opportunity to have a little fun at Ethan’s expense, Sawyer quickly replied. “Oh, he’s not my husband… yet. Two years of dating and he still hasn’t put a ring on it,” she waved the back of her ringless left hand. 
Ethan snapped his head to Sawyer and with bulging eyes silently asked, “What are you doing?”
“Back in my day, you took a test drive and either made the purchase or kept looking… none of this leasing business,” the outspoken elder shook his head. “I proposed to my beautiful Margie one month after our first date, and I married her three months later. When you know, you know… you know?”
“That’s what I’ve been telling him!” Sawyer continued the act, gently backhanding Ethan in the gut.
Ethan pinched the bridge of his nose and whispered under this breath, “For Christ’s sake.” 
Sawyer burst out laughing, finally breaking character. When the vendor looked at her puzzled, she confessed. “Sorry, we’re not actually together.” Elbowing Ethan in the side, “I just couldn’t resist messing with him. We’re just friends.” 
“Well, in my experience, that's a good place to start,” the man winked, handing Ethan his purchase.  
As they walked away, he shoved a box of truffles towards Sawyer with feigned annoyance. “Friends? Ha! More like a giant pain in my ass,” he contended. 
A short while later they found a fresh produce booth. Ethan quickly occupied himself, inspecting and sniffing different fruits and vegetables. If Sawyer had been paying attention, she might have learned how capable he was with all the beautiful ingredients, but she was distracted by another nearby vendor. When Ethan struck up a conversation with the produce farmer, she slipped away to make a quick purchase.
“Where’d you go?” Ethan asked when she returned.
“I got you something. Hold out your hand,” she urged.
Ethan raised a skeptical eyebrow, but reluctantly did as she said. 
Sawyer looped a braided leather bracelet around his wrist and fastened it. 
He took a closer look, examining the metal charms. One with the letter E, and another with the letter S. “What’s this for?”
“It’s a friendship bracelet,” she explained, “and since I'm giving it to you, it's official now. We are definitely friends.”
“Is that so?” 
“I don’t make the rules,” she shrugged.
“I’m pretty sure you just did.”
Ignoring his snark, “Oh, and it’s tradition that when someone gives you a friendship bracelet, you get to make a wish.”
Ethan just rolled his eyes. But as juvenile as it seemed, he knew exactly what he would wish for. “I’d wish for you,” he said to himself.
“Hey,” she took his hand and held it for a moment. “In all seriousness, you know I’m here as a friend, right? I mean… I’m learning a lot working with you on this case, and I’m grateful for the experience, but that’s not why I volunteered to help. I’m not here as an intern kissing your ass.”
Ethan knew from the very beginning that Sawyer was someone he could trust. Unlike other interns who would expect something in return, like a leg up in the competition, he knew she had no ulterior motives. Just the kindest and most genuine heart. 
He looked her in the eye and squeezed her hand. “I know, Sawyer.”
Five months later…
Alone in the beer garden at Donahue's, Sawyer sat on her tucked leg, facing Ethan’s glowing profile. He stared straight ahead, transfixed by the firepit's dancing flames.
Having mustered the courage to confront the elephant in the room, Sawyer broke the somber silence that had settled between them. “Ethan, why didn’t you keep in touch?” She watched him take a deep, anticipatory breath. “No word from you at all for two months? After everything that happened between us?”
Ethan took a moment to find his words, then turned his head to meet her eyes. “Everything that happened between us is exactly why I didn’t contact you,” he began to explain. “Sawyer, if we’re going to work together on the diagnostics team, we need a fresh start.” 
Resisting every urge to reach out and take her hand when she looked away from him, he pressed on. “Your professional development is too important to jeopardize it with whatever… whatever it was that we had.”
Sawyer snapped her head back to face him, “‘Had’, past tense.”
Ethan reached for the whiskey bottle that he had grabbed from inside and poured himself another glass. The sleeve of his green leather jacket rode up just enough for Sawyer to notice a braided bracelet wrapped around his wrist. The same one she gave him a week before their relationship went from friends to forbidden fruit. 
“Yes. And the past is where it has to remain,” he added. Ethan’s eyes bored into hers, searching for understanding and begging for forgiveness. 
After a long moment, Sawyer broke the connection, looking down at his wrist again. She thought it ironic that he would wear a reminder of “whatever they had,” while insisting that they must now ignore and bury their feelings for one another. That cheap piece of jewelry meant something to him. And the fact that he wore it now, meant that she did too. 
So without concern for the consequences, she tested her theory. Surging forward, she wrapped her hand around the back of his neck and kissed him. A long and gentle kiss. An act of forgiveness, and one that he seemed willing to accept since he hadn’t pulled away. But when she leaned back, she saw the turmoil written across his face. Just as she had months ago in Miami. 
“Dammit, Sawyer.” 
A few weeks later…
As much as he hated to admit it, Ethan desperately missed Sawyer. He missed their easy friendship. The way she always seemed to know what he was thinking. The way he could talk to her about anything. The way he could be himself around her. Not Dr. Ramsey, but just Ethan.
Though they saw each other almost everyday, their interactions were mostly transactional. It had been difficult to let their guards down around each other. Ethan found it too tempting to cross the line, and Sawyer grew tired of the knock-backs.   
The night that she helped him set up his Pictagram account reminded Ethan of the way they once were, before he left for the Amazon. It felt normal again. The friendly banter, the trust, the laughter… everything seemed right in the world for those few hours. 
After she had gone home that evening, Ethan opened his desk drawer, finding a cherished item. It was something that he’d kept near and dear since the day he left for the Amazon.  
“...how are you supposed to know when you’ve met the right person?” 
“It’s love, Ethan… you just feel it…” 
He slipped the leather over his fingers and rolled the charms with his thumb, as their conversation echoed in his mind. Then he thought back to the day Sawyer gave him the bracelet. 
“When you know, you know…” he recalled the old, outspoken man saying. 
There was no doubt he felt something for Sawyer, but was it love? Not having much experience with the feeling, he allowed himself to consider the possibility. But how to know for sure? That’s when Ethan remembered something else the vendor at the market said, when Sawyer told him they were just friends.
“Well, in my experience, that's a good place to start.”
A few days later, Sawyer approached the diagnostics team’s office. She spotted Ethan through the glass windows and paused to watch his odd behavior. He was searching for something, lifting up files, checking around the coffee station, and rummaging through the pockets of his outdoors coat. He was on his knees looking under his desk when she finally entered the room. 
“Shit…” he muttered, unaware of her presence. When she cleared her throat, he startled and stood up.  
“What’s going on?” she asked.
Ethan tried to act normal, organizing items on his desk. “Nothing.”
“You sure? It looked like you were searching for something. Can I help you look?”
“It’s fine. Don’t worry about it,” he clipped. Fortunately, June and Baz joined them for the start of their meeting, and the rookie team member didn’t press any further.  
A couple hours later, Sawyer bumped into Bryce as he stepped out of the men’s restroom. “Oof!” he grunted.
“Sorry!” she quickly apologized as he caught her shoulders.
“Geez, Brooks, I know how bad you want to hit this, but at least buy me a drink first,” he teased, soliciting a roll of the eyes from Sawyer. “Whatcha up to?” he asked.
“Just a quick bathroom break, then off to check on our DT patient. You?”
“I’m on Ortho this week. On my way to scrub in for an ACL reconstruction.”
“Niiice. Well, have fun. I’ll catch you later,” she said, putting her hand on the door to the ladies room.
“Oh hey, do you know where the lost and found is? I found this bracelet on the floor.”
Sawyer instantly recognized the accessory. The personalized charms featuring the letters “E” and “S” were undeniable proof. Then it hit her. Was this what he was searching high and low for earlier? 
“Luckily, I know who that belongs to, and I’m more than happy to return it to them.”
“Cool, catch you later,” he waved.
That afternoon, Sawyer returned to the diagnostics suite. There she found Ethan standing in front of the smartboard, studying MRI results.  
Acknowledging her presence with a side eye glance, “Did you need me for something?”
Sawyer demanded that he hold out his hand.
“Whatever for?” he asked, turning and giving her his full attention.
“Just. Give me. Your hand,” she insisted.
He yielded and held out his hand. 
Sawyer fished the leather band from her pocket and wiggled it in front of his face with a satisfied smirk. "Could this be what you were desperately searching for in the office earlier?"
Ethan hesitated, contemplating what he should admit. He finally decided on, “Maybe.”
She took his hand in hers. But before sliding the bracelet onto his wrist, she looked him in the eyes. “Will you, Ethan Jonah Ramsey, be my friend again?”
He rolled his eyes, cracking a big smile as she batted her eyelashes and eagerly awaited his answer. Then he twisted his lips playfully, as if he had to think about it. 
Sawyer squeezed his hand hard, letting him know there was only one acceptable answer. 
“Okay, okay,” he begged for relief, “I’ll be your damn friend.”
“Good…” she said, her tone more serious as she slid the bracelet over his hand, “because I’ve really missed that lately.”
“Honestly… me too,” he confessed quietly.
“There. That’s a much safer place for it. Wouldn’t you agree?” she asked, making sure the reminder of their friendship was snug and secure.
“I suppose you’re right,” he agreed, giving his wrist a twist.
“Well, friend, maybe we can talk later tonight and catch up a little?”
“Sure, call me,” he started, but then, “No, wait–”
Sawyer’s face fell immediately, assuming he suddenly remembered that he was trying to maintain those infuriating professional boundaries. 
“What are you doing right now?” he asked. “How about a walk to Derry’s for a coffee break?”
Sawyer’s happy smile returned. “I would love that… bestie.”
“Let’s not push it, Sawyer.”
Tag List: @choicesficwriterscreations @openheartfanfics @peonierose  @potionsprefect @trappedinfanfiction @jerzwriter @queencarb @coffeeheartaddict2 @quixoticdreamer16 @jamespotterthefirst @liaromancewriter @zealouscanonindeer @tveitertotwrites @tessa-liam @youlookappropriate @kyra75 @socalwriterbee @txemrn 
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hirocimacruiser · 3 months
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Mazda Chantez kei car with a 13B from an FD3S RX7 transplanted. Engine converted to high comp NA with fuel from a Weber carby. Front suspension and gearbox from an SA22C RX7. Custom 4 link rear suspension.
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Super Chantez revived as a modern version. Enjoy watching and driving.
This year Mr. Shimoyama's Chantez came in 2nd place with a difference of one vote. This Chantez is a remake of a car that RE Amemiya once built. However, it is not a complete remake at all.
This can be said to be the reason why we were able to score points. The installed engine has been replaced with a 13B-REW for FD3S. The 13B is set to NA, and a high compression rotor (compression ratio 9.7) is installed in the side port tune. Also, instead of using injection, the engine was intentionally changed to Weber's downdraft, producing a maximum output of 246PS. Of course, exhaust manifolds, mufflers, etc are custom items and are made of stainless materials.
And that's not the only thing that makes this Little Gang style Chantez so great. The rear suspension has been completely rebuilt. From normal leaf to original 4-link subframe
(It's also full pillow) and there's a lot left.
They are now able to accept the power that comes with it. On the other hand, a new strut tower has been installed for the front suspension, and the suspension from the SA22C has been reused. By the way, the cost to modify this model of Chantez was over 3.3 million yen. Since the modification has been so thorough, I guess there's nothing that can be done about it. Now, the owner, Mr. Shimoyama, is currently putting this Chantez up for sale for 1.98 million yen.
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This is the newly installed suspension
In order to absorb this power, the rear suspension has been made into a 4-link structure. The interior is also lined with linkage, making it fully covered. The differential is a pre-rotary one.
For an intimidating style
Since this size is equipped with extremely thick tires, it is inevitable to install over fenders. Everything is filled with putty and the bodywork is beautiful. By the way, the amount of offset is
-10 or more.
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It's a scorching hell inside the room.
Since this body is equipped with a rotary engine that generates a lot of heat, it gets quite hot inside. Heat countermeasures will be taken with heat shield tape. The shift lever position will be changed to accommodate the SA mission.
This body is equipped with a 13B
The heart of this little giant is 13B-REW. NA, side ports, Weber, etc., generating about 250PS. The strut tower has been rebuilt to accommodate the suspension for SA22C.
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A powerful over fender that accommodates extra-thick tires. Tire size 175/50R13 is worn on the front and rear.
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soul-controller · 1 year
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Owen’s Solo Mission (Teaser)
Set in between the events of Fallen Kingdom and Dominion, Owen Grady is trying to find a way to keep himself and his new family of Claire and Maisie safe. When a mysterious note appears on his doorstep offering assistance in helping protect them, Owen secretly heads out to meet with the sender.
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When Owen Grady first took up the position as a Velociraptor trainer at Jurassic World, the former Navy man didn’t have a shred of admiration towards the formerly-extinct dinosaurs. Although he vehemently turned down the prospect of militarizing the dinosaurs to use in the field, Owen still found himself not really embracing the concept of becoming the alpha of the four raptors that he trained. This however changed though after the events of Isla Nublar, when only one of Owen’s raptors (a female named Blue) survived and stayed on the island after all of the humans were evacuated. 
Upon returning back to the island at a later date to find and rescue Blue and several other dinosaurs from the now-active volcano that would completely decimate the island, Owen found himself slowly growing more protective of his favorite raptor and dinosaurs in general. This was most certainly assisted by his renewed relationship with Claire Dearing, who turned her life around after the events that occurred on Isla Nublar. Once a ruthless businesswoman who ran the park with an iron fist, Claire now found herself becoming a self-less activist trying to save all of the remaining dinosaurs from the volcano. 
After defeating not only the Indominous Rex but also the Indoraptor, Owen and Claire’s pseudo-family with Blue further expanded upon “adopting” Maisie, who was orphaned upon the death of her guardian during the events of the Indoraptor’s rampage. While the Indoraptor was going on its aforementioned rampage, several of the saved Isla Nublar dinosaurs were quickly sold off to countries and militias all across the globe to further line the pockets of greedy businessmen. However, many dinosaurs still faced extinction due to a gas leak in the basement of the dinosaur sanctuary where the sale was taking place. This quickly changed due to Maisie’s actions. Having recently discovered that she herself was a clone of her guardian Benjamin Lockwood’s deceased daughter, the girl began to empathize with the dinosaurs. With this in mind, the genetically engineered girl opted to free the remaining dinosaurs into the California wilderness to have a fighting chance at survival. 
In the time since the dinosaurs spread across the continental United States or arrived at their new locations across the globe, Owen and Claire had found themselves trying their best to care for the still-grieving Maisie after the death of her grandfather Benjamin. While Claire continued her activism by working at the Dinosaur Protection Group, Owen relocated Maisie to a cabin in the woods of California to prevent anyone from finding the cloned girl and using her for genetic experiments to find out how to continue cloning more humans. 
Due to his constant efforts of trying to prevent anyone from taking advantage of Maisie, Owen had quickly found himself growing incredibly protective to the point where he truly cared for the young girl. As such, when a note mysteriously showed up on the cabin’s doorstep one morning with the promise of helping provide “reinforcements” to protect Maisie, Owen was quick to accept the invitation. After convincing Claire to come to the cabin for a few days to stay with Maisie while he “went to meet up with some old Navy friends”, the hunky man quickly headed out to go meet the mysterious individual. 
Upon arriving that next night at the location listed on the note (a dilapidated house near the California-Mexico border), Owen tapped into the skills he’d gathered during his time in the military and cautiously approached the house before making a slow entry. As he slowly walked around the creaky old house with his gun drawn, Owen was quick to call out for anyone there to slowly make their way into the large foyer so he could see who sent the note. As he suddenly began to hear the sound of squeaky wheels grow louder, Owen quickly directed his flashlight in the direction of the noise. Upon seeing who the individual was, Owen was unable to prevent his jaw from dropping...
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To read more about who Owen meets and what happens afterwards, click here to sign up for my Patreon!  
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diabolus1exmachina · 1 year
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Hino Contessa 1300 Coupé
The name Hino was taken from the homonymous town in the Tokyo prefecture where the company's headquarters were (and still are). His first steps were to create powerful military vehicles for the Imperial Japanese Army during World War II. Once the greatest war of all time was over, it dedicated itself to the manufacture of diesel engines, trucks and buses. The post-war Japanese automobile industry underwent a major transformation thanks to the numerous agreements that many manufacturers made with car brands in Europe and the United States. Hino was no different. The operations were going from strength to strength, they had already earned an important place in the industry and even theirs was the first trolleybus in the history of Japan. The brand wanted to expand its business by launching into the world of passenger cars. Already under the name of Hino Motors, it signed a collaboration agreement with Renault in February 1953 and two months later they began to manufacture the Renault 4CV (also called Renault 4/4) under license. In Japan it was marketed as the Hino PA and some 35,000 units were sold in the 10 years it was in production. The French brand ceased production of the Renault 4CV in 1961, so Hino set out to take another step in the automotive world: manufacture its own car. They contacted the prolific Italian designer Giovanni Michelotti, who had worked with brands as relevant as Ferrari, Lancia, Maserati, Alpine or Triumph, to draw the silhouette of the new Japanese car.
The Hino Contessa 900 used the base of the Renault 4CV but at first glance no one could recognize that link due to the charming sedan body designed by the Turin designer. Renault's 35 hp 0.9-litre engine was positioned at the rear and was sufficient to animate the rear axle with the 750 kg that the car weighed. Shortly after, the Hino Contessa 900 Sprint was launched, a coupe version that reduced the weight by 100 kg and had an engine powered by Nardi up to 45 CV. With an attractive design, greater habitability -it offered space for five passengers, one seat more than the 4CV- and the proven reliability of its engine, it was not surprising that the Contessa achieved good sales results. 47,299 units were marketed between 1961 and 1964, a small part of them manufactured beyond the Japanese borders. The great reception in the market of its first car encouraged Hino to develop the second generation. Once again, Michelotti was in charge of its design, who had an overwhelming personality. The front with double optics and no grille was clearly reminiscent of the Chevrolet Corvair while the general lines were similar to other models designed by Michelotti such as the Triumph 2000. The Italian designer had been inspired by the English and American cars for this Japanese model with a French engine. Long live globalization! The Hino Contessa 1300 was bigger and heavier than its predecessor, but also more powerful by using a 1.3-liter 55 hp engine from the Renault 8. It began its commercial journey in 1964 and a few months later the sports version with bodywork arrived. two-door, the Contessa 1300 Coupé with 65 CV. The second generation of the Contessa was exported to several countries around the world, being manufactured in Japan, Israel and New Zealand.
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gothfoxgirlboy · 1 year
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Second batch of adoptables
First character
“Dolly”
She/her
Dolly is an ancient Jiang-Shi, so ancient in fact that her body has mainly decomposed. Unwilling to accept perishing the Jiang-Shi has worked tirelessly replacing her faltering bodyparts with mechanical ones. Her stiff body ticks with the sound of intricate brass clockwork. A chain of keys dangles from her neck to be used to wind up her clockwork limbs. Her hair is long and black and her face is obscured by a sheet of paper black as coal with a seal painted on in goldleaf. Her body is definitely bulkier than most with strong legs and a solid upper body. She’s 5’8 and her skin is slightly bluish. Her left leg below the knee and her right arm just past the shoulder have been replaced with her clockwork limbs, each limb having three separate keys needed to fully wind them. Her limbs are beautifully intricate being treated like works of art by Dolly.
Dolly is very quiet unless prompted. She will rarely start a conversation but will gladly talk about her interests for hours on end when prompted. She has special interests in engineering and mechanics that she expresses through her prosthetics that she designed and built herself after almost a century of research. Though she will not admit to it she has also designed and built several less family friendly machines. Having a great attachment to complex systems and tasks that are generally repetitive. Over time Dolly has accrued a fair amount of wealth allowing her to lose herself in her hobbies and other joys. She isn’t very sociable but is very kind and protective.
Dolly died a long time ago during a highway robbery. She was a wandering merchant who went around trying to discover new technologies. Though she never gave up on her love for technology something draws her to the intricacy of clockwork. 
Dolly is asexual, not really finding sexual intrest in partners but rather in the process of sex. She takes a dominant position as a rigger. Loving complex shibari mixed with sex machines that would leave even pornstars in a blissed out state. She also has a sadistic streak that developed over many years.
Kink list: Shibari, predicament bondage, pain play, sex machines.
Unlike the first set these will be bid on and the final sale will be at the end of each week. Starting bid will be 3$ and minimum increase is 50¢. Once purchased an additional 3$ can be spent for a 1k word story.
Close date will be oct 9th
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threshasketch · 3 months
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Bye Bye Photoshop
So, yeah, Adobe is pushing the generative AI stuff more and more (and their "ethically sourced" AI engine Firefly uses around 1.25 million Midjourney images in its dataset, e.g. made with scraped stolen art, and opted all of the stock it offers in for training without asking the creators.)
Seeing Kyle T. Webster, the guy who made the 1000 free amazing brushes that PS Creative Cloud users get, quitting PS and being outspoken about his stance against gen AI around social media was an eye opener. (He offers some brushes on Gumroad apart from Adobe as well, thank goodness!)
When I first got Photoshop and switched from Krita to it, I found the brushes incredibly bad and unusable until I got the Kyle's brushes sets. You might say PS only worked for me so long because of Kyle's brushes, and that's not an exaggeration!
Anyway, my annual Photoshop Creative Cloud subscription was about to renew next month on July 6th, my birthday, as it has since 2017. I was already considering switching to something else when I saw it: Clip Studio, on sale for 60% off! I had literally downloaded the demo the week before to try it out and consider whether to invest $54 in a copy to switch from PS.
The perpetual license was under $25 USD now, but the subscription for an entire year was $10.79—cheaper than one month of my Photoshop subscription—and I'm already used to a subscription with constant updates. So I ended up getting the CS subscription and quit PS cold turkey.
So now I'm saving $109/year on art software, not giving money to people contributing to the biggest art theft in human history (literal billions of images scraped), and as a bonus, CS has a great community with tons of free brushes and textures and such up for grabs all the time!
I'm happy to say that all of the PS brushes I've purchased from Gumroad loaded right into CS and work perfectly. All of my Creative Fabrica fonts load in and work perfectly.
To be sure I could use CS before I committed to the switch-over, I whipped up a book cover (cannot tell it's made with anything different than my previous ones), and I illustrated and colored a piece of character art (looks super clean!) I opened PS and copied down my favorite fonts short list (minus the Adobe fonts, of course, which came with my subscription.)
And then I uninstalled Photoshop and Creative Cloud entirely, including their fonts. And it felt good! I sincerely thought switching to CS would be going to slightly worse software to be ethically okay using it, but after getting used to CS and customizing it with some very shiny brush sets (oil paints, watercolors, ink pens, gorgeous pencil, all free), I think it's just as good.
And CS won't shove "generative fill" AI tool garbage at me, or load my account with "generative credits" without ever asking.
It felt so gross logging into Adobe after ages to cancel my subscription and seeing those credits on my account, knowing they offered the option to buy more of them, taking money for things generated by using (among many other things) every art piece I've ever posted in the past 21 years for their scraped dataset training. Good riddance, Adobe!
Anyway, yeah. I'm using Clip Studio Paint now, and I'm excited to get to play with my new brush sets! ♥♥♥
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phoenixyfriend · 2 years
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Ko-Fi Prompt from 200002:
As an engineering person who has to interact with business/accounting people more often, what are the basics you need to know/understand? Especially for projects. Sometimes I feel like they are talking in a different language.
I found this a little vague, but here we go:
One of the processes a business student is taught is generally how to do large-scale project scheduling. What they see as a necessary deadline often works on different principles entirely than what the production teams (whether engineering, manufacturing, animating, or what have you) are looking at. If you find yourself regularly talking at cross purposes, ask what's in the schedule that's got this set. Accounting or management are much more likely to have knowledge of something you may not have known to take into account, like customs paperwork or legal fees that can only be submitted after a certain point in the project.
Credit and Debit are not what you think they are. They are accounting terms that track the money that comes into the company, money that goes out, and debts incurred. I wouldn't recommend trying to learn more details than that, because it's honestly a headache.
Accounts Receivable tracks money that comes in. Accounts Payable tracks money that goes out.
Accrued Expenses: an expense that has been incurred but not yet paid (basically: invoices you owe)
Depreciation: the loss of value that comes with time and use (think of how your car or laptop loses value when it's not the newest, unused thing in the market)
Revenue: the money that comes in as a direct result of goods sold
Profit: the money left after removing all expenses (supplies, rent, wages, etc.) If a product is sold for five dollars (revenue), and the expense per unit is four dollars, the profit is one dollar.
Margin: the profit in relation to revenue, expressed as a percentage. If the revenue is five dollars, and the profit is one dollar, then the margin is 20%.
Simple interest: increase in debt is based entirely on the original loan amount (the principal of the loan) Compound interest: increase in a loan changes based on the debt quantity at the start of a given period (quarterly, monthly, etc)
Dividends: On a regular basis, investors (people who own stock) are paid a certain amount of money as compensation for owning stock, having paid money to the company to invest at some prior point. This one of the three reasons people buy stock. The others are capital gain, which is the earnings gained when selling stocks after a rise in value, and gaining voting shares to influence the direction of the company (this is what people refer to when talking about controlling interest).
Overhead: Expenses of the business that are not direct, per unit elements of the production. Raw materials and factory worker wages are not overhead. Pretty much everything else is. This includes: company rent, debt repayment, accounting software costs, payroll costs, utilities, equipment maintenance, corporate taxes, certificate fees, advertising costs, and the wages of people who are not directly involved in manufacturing (e.g. R&D, payroll, HR, sales department, and so on).
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pixelgrotto · 5 months
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Dogmatic Dungeon Master
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The last four weeks of my gaming time were consumed by Dragon's Dogma 2, an extravagana that's something like experiencing a wild D&D campaign that keeps going off the rails over and over again. (I'm pretty sure Capcom would be pleased with this comparison, seeing that they released promo art heavily based on AD&D's classic Red Box.)
DD2 has been a delight to devote 100+ hours to, and I find myself wishing I'd bought its predecessor ages ago, especially during those Steam sales where it sold for ridiculous prices like three or four dollars. I never did because I thought it looked sort of generic. Joke's on me! To be fair, this second one could also be described as looking generic upon first glance (though Capcom's RE Engine is certainly proving that it's got legs since Resident Evil 7), but I feel like that was an intentional decision. The goal here was clearly to create something with the trappings of the iconic Western fantasy setting (plus the inclusion of cat people, AKA Beastren) to draw players in and get 'em comfortable before presenting them with one of the most wacky open worlds in recent memory.
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How's it wacky? Well, DD2 has a billion different systems under the hood, all colliding with each other. There are the systems that dictate the schedules of NPCs, who you can find wandering roads and getting into fights with enemies. Said enemies have their own systems, and on more than one occasion when I was fighting one of the game's huge bosses (drakes, golems, minotaurs, ogres and the like), that fight spilled over into the territory of another boss, who proceeded to attack both me and the first boss. A kaiju rumble ensued as the systems of both bosses collided with each other, and sometimes this rumble veered too close to the borders of a settlement, attracting the attention of pawns, which are basically the sidekicks assisting the game's main character, the Arisen.
If you're playing online, pawns created by other players can randomly appear in your game, and there were many special moments when I ran into a bizarrely off-proportion thief with the incredible name "Frog Nasty" and a half-naked mage dubbed "Lucy Liu." On one such occasion, Frog and Lucy joined my ever-evolving kaiju battle, and the incredible chaos continued until a griffin just happened to swoop down from the sky to snatch me up in its arms. As I went in the sky, I proceeded to climb atop that griffin’s head and smacked it silly with my mace until it dropped me into the ocean where I was devoured by Brine, AKA DD2’s in-world explanation for why you can’t just swim everywhere.
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My description of this incident is no exaggeration. Unscripted mischief of this ilk happens every five minutes in this game, and it's the result of all those systems smashing into each other with delicious gusto. That said, not all of the systems work as well as they should, and some are half-baked. For instance, there's a romance/affinity system that's a carryover from the first Dragon's Dogma. The affinity levels of characters are never truly explained, and you can unexpectedly cause random people to fall in love with you by giving them the right gifts again and again, or completing their sidequests at the expense of others. This means that the Vernworth tavern keeper, who plays no important role at all, can suddenly show up in the final cutscene as your true heart's desire, in the clutches of your mortal enemy. I guess even when DD2's systems are half-baked, they still yield entertaining results.
As someone who runs a lot of tabletop RPGs (but often doesn't get the chance to act as a player), Dragon's Dogma 2 truly reminds me of a dedicated Game Master who doesn't mind when players test limits. This is a GM who clearly loves madcap battles full of unexpected twists that can take up an entire gaming session, as well as expansive side quests with more flavor than anything else in the campaign. The main story is not said Game Master's preference, which serves as a handy explanation on why you can find many Reddit threads decrying DD2's plot as kinda blah.
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I get these complaints. The game's main missions are not terribly long - 40 or so hours, probably - and the clear meat of DD2 is in the exploration and combat. This isn't to say that the story's total rubbish, as it does have poignant moments in its cyclical, meta take on an Arisen who rises up every couple of years to complete a destiny of fighting the titular dragon. There's a secret endgame that also delves even farther into the tabletop RPG comparisons, giving you the chance to "defy the Dungeon Master," if you will, sending the campaign even further off the rails as you potentially see what happens when the GM just has no shits left to give and decides to turn the world into an apocalypse.
All of this makes DD2 probably one of my favorite open world games. I've been thinking a lot about what sort of open worlds attract me, since I'm a firm believer that more often than not, video games don't need to go all massive. (Give me a small-scale, well-developed area over a massive map filled with junky quest markers.) That said, I've noticed that I like open worlds that buck the Ubisoft-style trend of having busywork for really good writing (The Witcher 3 comes to mind) or simply invest in their mechanics to the point that everything fills up like a wonderful sandbox, with lots of bits and bobs to play with (that would be The Legend of Zelda: Breath of the Wild).
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Dragon's Dogma 2 is definitely more on the kooky sandbox side of things, with its oversized monsters at every turn and wonderous pawn shenanigans. The true appeal of this game, however, lies in the little stories that you create with your main pawn and other pawns along the trail. There's something special in the relationship you forge with these AI allies, who aren't real in the slightest, but bring forth that feeling of being a Game Master yourself as you corral them into taking down a drake. I was downright emotional when I said farewell to my main pawn at the end of the game (okay, the fact that I designed her to look like my wife probably helped, but still).
So here's to Dragon's Dogma 2, a wild piece of entertainment commandeered by a Game Master who clearly loves the journey more than the destination. Here's to those moments when you and your loyal pawns are facing down an ogre in its lair, or just barely survive a golem's laser beam after a series of hobgoblins stunlocked you into low health over and over again. Here's to sitting by a campfire, enjoying an unpredictable open world, and realizing the grand truth that comes with all tabletop RPGs - that the unscripted moments truly are the best part of the adventure.
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