#Encumbrance
Explore tagged Tumblr posts
pantmonger · 9 months ago
Text
Tumblr media
Bulky Encumbrance. After waffling about weight tracking, reading heaps of systems, I made on a simple variant. It's not 'realistic'. It exclusively tracks only bulky objects and hand waves the light stuff. I feel it will be fit to my purpose. Testing awaits.
26 notes · View notes
dungeoneerfieldguide · 1 day ago
Text
Tumblr media
5 notes · View notes
shericonaway · 2 months ago
Text
Embarking on A New Journey
Time for a New Journey Lately, I’ve been feeling like a left shoe in a room full of right feet in all my usual hangouts. Any connection I might have felt before seems to have been severed, leaving me there, and yet, outside an invisible barrier; participating, talking, and even laughing at times, but somehow, missing the actual joke. My journey is shifting to another plane; another dimension;…
Tumblr media
View On WordPress
0 notes
superstrijder00 · 1 year ago
Text
I feel like a significant part of people thinking resource management or inventory mechanics in ttrpgs suck is that they suck in D&D and that dominates the genre for a lot of people.
It feels to me like 5e is still in the inventory equivalent of the THAC0 era. You have to do a bunch of math to keep track of weights all the time, and when something goes wrong (for example you forgot to do the math because you were excited for the roleplaying also happening while shopping) you have to do extra math to make up for it. All the math comes with writing and erasing.
That 'do math and if number above X bad things happen' just doesn't seem like a fun system to me. However I managed to come up with a different system in 5 minutes! It goes like this:
Give physical tokens to items you care about and to bags. Note that rp only items or items you don't feel like tracking just don't get tokens. Write them down somewhere or make a seperate set of tokens for them or whatever. Each item becomes a physical thing with a shape, so a sword may be 2x8 squares of space, a wagon wheel may be the closest a 6x6 square thing can be to a circle, a tent may be a 3x3 pack.
All bags are then given a specific size and shape, and potentially attachment points on their outside. You then put items in so they all fit in your bags, with a few items on the outside attachment points.
I think this system could work at different scales too, such as to fill an entire wagon or ship. If you are planning to run a campaign where central things are whether the players brought the right items with them on their perilous journey, this seems way more fun than D&D encumbrance and it encourages bringing as much as you can carry but not too much, due to the visual nature.
I've seen several indie projects take aim at producing a tabletop RPG which adapts or is in some sense inspired by Minecraft, all of which have eventually either stalled out or concluded that the task is impossible, and I think the basic problem is that the greater part of the indie RPG developer community seems to take it as an article of faith that heavy, complex inventory and resource management mechanics in tabletop RPGs are a bad design pattern that nobody enjoys engaging with – some people have been fooled into thinking they do, but it's only their lack of exposure to alternatives that prevents them from realising they're not really having fun – and that's an attitude that's fundamentally at odds with recognising why people Minecraft.
2K notes · View notes
splickedylit · 1 year ago
Text
Things I never get tired of writing
weird cultural worldbuilding, especially with strange, intricate social norms and power dynamics
characters playing little made up card games with implied bizarre, convoluted rules where I blatantly rip off the vibe of Pokemon, MTG, Duel Monsters/Yugioh etc
we see one of my favs from an outside POV: they are hot, badass, terrifying, tragic, or any/all of the above
1K notes · View notes
thewitchness · 3 months ago
Text
I started up a new as a Vlandian (full stop) and asked Dethert to give me one of his boys as a husband and yer man looks like he'd tell me to follow him because he's delicious.
Tumblr media
3 notes · View notes
chrollogy · 6 months ago
Text
favourite author just updated a chapter on their hq fic oh i am sleeping well tonight 🤞🏼
3 notes · View notes
anarcho-karlachism · 1 year ago
Text
.
2 notes · View notes
uncertainwallflower · 2 years ago
Text
Tumblr media
EXPECTATION'S ENCUMBRANCE Chapter 1. Rating: G.
“I can only walk through so many manicured gardens and muddy lanes, Mama,” said Lillian one morning, a week before Lord and Lady Bauffremont’s arrival.
“You can join Tuney and myself for luncheon today with Lady Bagshot.”
Lillian scrunched her nose.
“Lily does not enjoy Lady Bagshot’s company,” said Tuney. “She thinks herself above her intellectually.”
“I do not think myself above her, only that luncheon will provide little entertainment. Lady Bagshot is under the impression that George II is still King.” Lillian added the last part with a smile and was scolded harshly by her mother for it.
AO3
8 notes · View notes
dungeoneerfieldguide · 2 years ago
Text
Tumblr media
https://www.artstation.com/charleslin
5 notes · View notes
redwizardofgay · 1 year ago
Text
I love when I set out to solve what I think will be a challenging problem and then it works itself out to be quite easy.
3 notes · View notes
prismbearer · 1 year ago
Text
Fe: Carrying everything the party might need in her inventory.
Also Fe: 8 STR.
1 note · View note
slime-crafters · 2 years ago
Text
So I'm building a new house, and I wanted to move all of my dragon bones and scales to my new place for the convenience factor when a pack of vampires attacks me and my unicorn.
I move so I can fast travel to my new house, and there they are, attacking us again. Which makes me think of how they followed us, me weighing down my unicorn because I weigh almost half a ton, them walking behind, because honestly, how does that unicorn manage that??
2 notes · View notes
devnaut · 2 years ago
Text
new vegas is a good game but I hate the inventory system. list based inv systems really suck especially with so many items but it's made worse bc no matter where I'm at in the game I'm always straining against the carrying limit, with too many items that I can't keep track of whether I actually need them or not. it's a nightmare for my OCD brain
2 notes · View notes
thethirdbear · 2 years ago
Photo
Tumblr media
2 notes · View notes
aeondeug · 11 days ago
Text
taking break from arden vul and gone back to c3 of cr. we are currently onto episode 14 of it. my plot of "just keep continuing from where you left off regardless of how long it's been" been very, very slowly getting us through it. i do really like it a lot and coming back to it after a time of not watching is great? helps make it a lot more watchable even though it's so fucking long. and i can put it on during my housework or video gaming.
0 notes