#Ecole Software
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10 years ago today, Under Night In-Birth Exe:Late was originally released at arcades at JP. It was developed by French-Bread/Ecole Software and published by Sega.
#fighting games#fighting game#under night in-birth#under night in-birth exe late#uniel#arcades#french bread#ecole software#sega
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Musapey's Choco Marker (Dreamcast)
#musapey's choco marker#ecole software co ltd#puzzle game#puzzle games#dreamcast#game#games#videogame#videogames#2000s#00s#gdrom#gd rom#disc art#game media#game disc#disc#musapeys choco marker#own photo#old photo#video game#video games#gaming#videogaming
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Having another DEATH CRIMSON moment but every time I see this character my brain just goes "oh that's Sion"
But like okay this is a weird rabbit hole you think. Death Crimson 2 is an obscure fucking light rail shooter, sequel to a Really Bad Saturn game, developed by Ecole Software, a developer no one has ever heard of. And yeah to be fair that's largely where I left it.
But like, okay this is going to get a little weirder, but Ecole and French Bread clearly have a working relationship. It probably started somewhere around 2005 when Act Cadenza was released because, surprise, Ecole helped develop the arcade version of Act Cadenza AND published the PS2 version. By and large most of the games Ecole are credited on are games from French Bread too. Which is an interesting working relationship if nothing else.
Sadly there's nothing really in English about Death Crimson 2 out there. There's a pretty bare bones walkthrough from 2003 and an IGN article for 1999 talking about how the female lead above, Yuri, had an email address you could send emails too. So I have no idea what her character even is like in the game? It's JP only outside of Death Crimson OX+ which doesn't have any of the story mode.
So there's a decent shot this is just pattern recognition brain. They do look really similar to each other, but it's entirely possible its coincidence. But if there's a fucking interview from Takeuchi and Nasu reminiscing over this game, I also really wouldn't be surprised.
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So I was playing this Sega Naomi GD-Rom game called Melty Blood: Act Cadenza Version B (メルティブラッド アクト カデンツァ Ver.B) which is a fighting game developed by TYPE-MOON and Ecole Software and was published by Sega, it was released on Arcades in December 26, 2006 and version B2 was released on March 20, 2007. So I had this idea were Sparks from SuperKitties and Koppa from Shiren the Wanderer meeting Len and Kohaku from Melty Blood, mostly because I think it would be really cute seeing Sparks and Koppa meeting Len and Kohaku.
#superkitties#Melty Blood#Melty Blood Act Cadenza#ecole#type moon#sega naomi#Sega Naomi GD-ROM#Sega Naomi GD ROM#メルティブラッド#風来のシレン#スーパーキティ#shiren#shiren the wanderer#シレン
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Fwd: Workshop: Paris.PolygenicAdaptation.Mar10-14
Begin forwarded message: > From: [email protected] > Subject: Workshop: Paris.PolygenicAdaptation.Mar10-14 > Date: 16 October 2024 at 05:45:04 BST > To: [email protected] > > > > On behalf of the organizing committee, it is my pleasure to announce the > workshop "Polygenic adaptation: from quantitative genetics to population > genomics", part of the QLife Quantitative Biology Winter School Series. > > Topic: Adaptation to novel environments depends on many alleles with > largely undetectable fitness effects. With the advance of DNA sequencing > technologies, the combination of genome-wide association analyses with > genomic prediction methods has become the state-of-the-art approach to > link adaptive trait responses to genetic changes at the molecular level. > The workshop will introduce students to evolutionary theory and the > tools employed to test alternative models of polygenic adaptation. > Current advances in detecting polygenic adaptation in experimental and > natural populations will be discussed. The course will introduce the > participants to the analysis of phenomic and genomic data covering the > latest software. > > When and where: March 10-14, 2025; Ecole Normale Superieure, 46 Rue > d'Ulm, 75005 Paris - France. > > Faculty: Neda BARGHI, Vienna/Ploen; Nicholas BARTON, Vienna; Timothée > FLUTRE, Paris; Frédéric GUILLAUME, Helsinki; Susan JOHNSTON, Edinburgh; > François MALLARD, Paris > Katrina McGUIGAN, Brisbane; Luisa PALLARES, Tübingen; Patrick PHILLIPS, > Eugene; Christian SCHLÖTTERER, Vienna; Bertrand SERVIN, Toulouse; Erik > SVENSSON, Lund; Jacqueline SZTEPANACZ, Toronto; Henrique TEOTÓNIO, > Paris; Céline TEPLITSKY, Montpellier; Pierre de VILLEMEREUIL, Paris; Ben > WÖLFL, Vienna > > Organizers: Patrick CHARNAY, Paris; Christian SCHLÖTTERER, Vienna; > Henrique TEOTÓNIO, Paris > > Format: The course will include introductory and research lectures in > the mornings, followed by computer practicals in the afternoons. The > evenings will include keynote speaker seminars and poster presentations > by the students. Common lunches and dinners with the speakers and > instructors will foster informal discussions. > > Public: The winter school is limited to 25 participants. It is open to > advanced master students, PhD students, as well as postdocs and junior > scientists, with backgrounds in life sciences, physics, computer science > or mathematics. > > Requirements: Strong interest in evolutionary genetics, and experience > in file manipulation under Unix/Linux and Python or R programming. > > Apply by January 8, 2025, at : https://ift.tt/dTMPk7Z. A > participation fee of 150 euro includes access to materials, lunches > and some dinners Monday to Friday. Please send a CV, a motivation > letter and a supporting letter from a supervisor as a single pdf file > with “Qlife Polygenic Adaptation Winter School2025_LASTNAME” as > subject header to [email protected]. Informal inquiries are welcome: > [email protected] > > Additional information including a detailed program at: > https://ift.tt/aACfuZQ > > > Henrique Teotónio > Institut de Biologie de l'ENS > 46 Rue d'Ulm 75005 Paris, France > https://ift.tt/0uCh9Dk > > > [email protected] > > (to subscribe/unsubscribe the EvolDir send mail to > [email protected]
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Sega Saturn - Segata Sanshiro Shinkenyuugi
Title: Segata Sanshiro Shinkenyuugi / せがた三四郎 真剣遊戯
Developer/Publisher: Sega / Ecole Software
Release date: 29 October 1998
Catalogue No.: GS-9204
Genre: Miscellaneous
♪Segata Sanshiro, Segata Sanshiro, Sega Saturn Shiro♪ The man that's more Sega than the president of Sega finally got his own game after appearing in countless Japanese TV ads for the white Saturn. This disc is full of mini-games, radio advertisements, the Segata Sanshiro TV ads, and hidden bonuses.
Inside the instruction book, you'll find a small slip of paper that is signed or better put, printed signature.
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David Fattal, Co-Founder & Chief Technical Officer at Leia – Interview Series
New Post has been published on https://thedigitalinsider.com/david-fattal-co-founder-chief-technical-officer-at-leia-interview-series/
David Fattal, Co-Founder & Chief Technical Officer at Leia – Interview Series
David Fattal is the CEO and founder at Leia, the leading provider of glasses-free 3D display hardware and software solutions. He previously spent nine years at HP Labs working on various aspects of quantum computing and photonics, and specializing in the manipulation of light at the nanoscale. He holds a PhD in Physics from Stanford University and a BS in theoretical physics from Ecole Polytechnique, France.
Fattal holds over 100 granted patents and was featured on the 2013 list of 35 Innovator under 35 by the MIT technology Review. He co-authored the text-book “Single Photon Devices and Applications” and was awarded the French National Order of Merit in 2014 for developing the “Diffractive Lightfield Backlighting” concept.
As a former research scientist at HP Labs in the Quantum Science Research Team and a specialist in Nano-Photonics, can you share some key highlights from your experience?
During my time at HP Labs, I focused on the intersection of quantum computing and nano-photonics, exploring how light manipulation at the nanoscale could revolutionize communication technologies. A key highlight was Project Leia, where we developed diffractive light field backlighting technology and advanced the field of 3D displays beyond traditional methods. This work laid the foundation for the innovative display technologies we now use at Leia Inc.
What inspired the inception of Project Leia, and how did a chance observation during a fire drill at HP Labs lead to the discovery of using nano-structures for creating holographic images?
Project Leia drew inspiration from technologies used in the field of optical interconnects, which deals with replacing electrical signals with light signals inside computer chips. During a fire drill at HP Labs, I noticed the intricate patterns formed by light passing through one of our “light on a chip” prototypes. This observation led to using nano-structures to intentionally bend light similarly, ultimately enabling the creation of holographic images. This serendipitous moment sparked the development of the diffractive light-field backlighting technology central to Leia Inc.
How does Leia Inc.’s technology convert 2D experiences into immersive 3D experiences on any device?
Leia Inc.’s technology leverages advanced optics and AI to transform 2D experiences into 3D.
Our LeiaSR optical technology can upgrade any personal device screen and give it the ability to send different images to the viewer’s left and right eyes, thereby creating a high-quality 3D effect. The 3D optics can be switched off on demand, allowing standard 2D content to display at full resolution.
Our Neural Depth Technology, powering the Immersity AI platform, can convert any 2D picture or video into 3D. Users don’t need to have a 3D display to see the effects of the conversion.
The combination of screen conversion and content conversion gives us this unique ability to create immersive 3D experiences today on any familiar device, from cell phones to computer monitors.
How does the Neural Depth Engine in the Immersity AI platform contribute to generating precise depth maps for 3D content?
The Neural Depth Engine is a state-of-the-art neural network fine-tuned on millions of 3D images collected by Leia-equipped devices in the field. Thanks to this proprietary training dataset, it can create very precise depth maps from 2D images.
The better your depth maps are, the better results you get in applications like smartphone photo enhancements and 3D imaging. If you’re familiar with the background blur (bokeh) portrait mode, then you might have an unknown appreciation for depth maps.
Depth maps are also used for things like photogrammetry, creating 3D models of real-world objects from multiple photographs, and can also be used in medical imaging.
What industries could benefit the most from Leia Inc.’s 2D-to-3D conversion technology, and how?
Several industries can benefit significantly from our 2D-to-3D conversion technology. Social media creators and influencers can enhance their content by offering more engaging experiences that connect them with their community. The media and advertising industry can create more captivating advertisements that stand out from their competition. Filmmakers and game developers can provide audiences with a richer and more immersive visual experience. Additionally, the design industry, including image and video editing professionals, can use our technology to add depth and dimension to their projects, resulting in more compelling and dynamic visuals.
How does the 3D overlay technology used by Leia Inc. ensure that 2D image quality is not compromised when the 3D mode is inactive?
We designed our 3D overlay technology to be non-intrusive. When the 3D mode is inactive, the nanostructures used for 3D rendering become virtually invisible, maintaining the original 2D image quality without any degradation.
Can you describe a real-world application or project where Leia Inc.’s 3D technology has been successfully implemented?
We are powering ZTE’s first mobile 3D tablet, the Nubia Pad, released in 2023, and Acer’s first professional creator 3D laptop, released the same year.
How does Leia Inc. collaborate with companies like ACER and ZTE to integrate their 3D display technology into consumer devices?
We closely collaborate with companies like ACER and ZTE by providing our 3D hardware and software solutions, technical support, and integration services. This partnership ensures that our 3D technology is seamlessly embedded into their devices, offering consumers a unique and enhanced user experience.
How does Leia Inc. ensure user-friendly interfaces and seamless integration of their 3D technology for everyday consumers and professionals alike?
We prioritize intuitive design and user experience in our technology development. Our SDKs and software tools are easy to integrate, with extensive documentation and support for developers. Our interfaces are straightforward for consumers, ensuring seamless and user-friendly switching between 2D and 3D modes.
What future developments can we expect from Leia Inc. in the field of 3D display technology and immersive AI experiences?
Leia Inc. is continuously innovating. Future developments will focus on enhancing our AI algorithms for even more realistic 3D conversions, expanding our device compatibility, and exploring new applications in the mobile and extended reality (XR) space. We aim to make immersive 3D experiences more accessible and impactful across various industries.
Thank you for the great interview, readers who wish to learn more should visit Leia.
#2023#3d#advertisements#advertising#ai#ai platform#Algorithms#applications#Art#background#blur#book#cell#CEO#chips#collaborate#communication#Community#Companies#competition#computer#computer chips#computing#consumers#content#creators#deals#Design#developers#development
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Interview with David Fattal, CEO and Founder of Leia Inc.
David Fattal is the CEO and founder at Leia Inc., the leading provider of glasses-free 3D display hardware and software solutions. He spent nine years at HP Labs working on various aspects of quantum computing and photonics, and holds a PhD in Physics from Stanford University and a BS in theoretical physics from Ecole Polytechnique, France. Fattal holds over 100 granted patents. David Fattal is…
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1,321.) Melty Blood: Act Cadenza
Release: March 25th, 2005 | GGF: Action, Arcade, Fighting, Visual Novel | Developer(s): French-Bread, Ecole Software Corp., Type-Moon | Publisher(s): SEGA Corporation, Ecole Software Corp. | Platform(s): Arcade (2005), PlayStation 2 (2006), Windows (2007)
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8 years ago today, Under Night In-Birth Exe:Late[st] was originally released at arcades at JP. It was developed and published by French Bread/Ecole Software.
#fighting games#fighting game#under night in-birth#under night in-birth exe late st#unist#arcades#french bread#ecole software
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Melty Blood: Actress Again (メルティブラッド アクトレスアゲイン) Platform: PC, Arcade, PlayStation 2 Developer: Type-Moon, French-Bread, Ecole Software
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under night in birth exe:late[cl-r] Cover Art
more resolution Here
#under night in birth#under night in-birth exe:late[cl-r]#hyde kido#linne#merkava#waldstein#orie#phonon#yuzuriha#gordeau#chaos (under night in birth)#nanase#mika returna#erika wagner#gaien ekindu#londrekia#french bread#ecole software#arc system works#aksys games#evo 2019#2020#ps4#sony playstation#nintendo#nintendo switch#cover art#sankaku channel
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#death crimson#ecole#ecole software#sega#saturn#intro#game#gaming#video games#kusoge#retro#90s#japan#vaporwave#vapour#webcore#aesthetic#gif
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Fwd: Workshop: CzechRepl.Phylogenomics.Jan21-Feb3
Begin forwarded message: > From: [email protected] > Subject: Workshop: CzechRepl.Phylogenomics.Jan21-Feb3 > Date: 18 October 2023 at 06:03:29 BST > To: [email protected] > > > > +++ Deadline for application is Oct 18, 23:59 CEST +++ > > Dear Colleagues, > > We’re excited to announce that the Workshop on Phylogenomics will > return to Cesky Krumlov from 21-January through 3-February 2024! > > The Workshop will bring together an international collection of faculty > members and workshop participants to study and discuss current ideas > and techniques for exploring phylogenomics. The Workshop will consist > of a series of lectures, demonstrations and computer laboratories that > cover theoretical and conceptual aspects of large-scale phylogenetics > and phylogenomics, with a strong emphasis on data analysis. > > Topics of the Workshop are diverse and include: > > Introduction to Phylogenomics: data matrix assembly (e.g., > alignment, trimming, partitioning, concatenation) and tree > visualization.State-of-the-art methods and software used in > phylogenomic inference (Concatenation and coalescent methods, > machine learning, etc.)Orthology, paralogy, and evolution of > gene familiesTrait evolution on treesPhenotypic and species > diversificationMacroevolutionary genotype-phenotype association > studiesIncongruenceGreen computingPhylogenomics in deep timeHorizontal > gene transferTarget capture sequencing approaches in phylogenomics > > The line-up of speakers/faculty includes > - Olivier Gascuel (Institut de Systématique, Évolution, Biodiversité, > MNHN, Paris, France), > - Hélène Morlon ( Institute of Biology at the Ecole Normale > Supérieure, Paris, France), > - Alexey Kozlov (Heidelberg Institute for Theoretical Studies, Germany), > - Lisa Pokorny (Royal Botanic Garden, Madrid, Spain), > - Jordi Paps (University of Bristol, UK), > - Marina Marcet-Houben (Barcelona Supercomputing Center, Spain), > - Laura Eme (Université Paris-Saclay, France), and Kerstin Lindblad-Toh > (Uppsala University and Broad Institute), among others. > > The Workshop is organized by Anna Karnkowska (University of Warsaw), > Antonis Rokas (Vanderbilt University), Toni Gabaldon (IRB Barcelona, > Barcelona Supercomputing Centre) and Rosa Fernandez (Institute of > Evolutionary Biology CSIC-UPF, Barcelona) and supported by an excellent > team of Teaching Assistants. > > The Workshop on Phylogenomics will take place in the idyllic village (and > UNESCO world heritage site) of Cesky Krumlov, located in the Southern > Bohemian region of the Czech Republic from January 21 to February 3, > 2024. Applications for the workshop via the website will open shortly > and be open until Oct 18. Applications received after the deadline will > be placed on the waiting list. > > Please check the website > https://ift.tt/BEdecwh for > updated information on the schedule, faculty and for submitting your > application. We look forward to seeing you there! > > Is the Workshop on Phylogenomics too specific or not the right > match for your needs? Check out the awesome Workshop on Genomics > (https://ift.tt/7BdzYhl) for a zero-to-hero course > getting you into bioinformatics! > > "Steffen, Karin"
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