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#Ecole Software
vgadvisor · 3 months
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fganniversaries · 1 year
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10 years ago today, Under Night In-Birth Exe:Late was originally released at arcades at JP. It was developed by French-Bread/Ecole Software and published by Sega.
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smbhax · 1 month
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Musapey's Choco Marker (Dreamcast)
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Having another DEATH CRIMSON moment but every time I see this character my brain just goes "oh that's Sion"
But like okay this is a weird rabbit hole you think. Death Crimson 2 is an obscure fucking light rail shooter, sequel to a Really Bad Saturn game, developed by Ecole Software, a developer no one has ever heard of. And yeah to be fair that's largely where I left it.
But like, okay this is going to get a little weirder, but Ecole and French Bread clearly have a working relationship. It probably started somewhere around 2005 when Act Cadenza was released because, surprise, Ecole helped develop the arcade version of Act Cadenza AND published the PS2 version. By and large most of the games Ecole are credited on are games from French Bread too. Which is an interesting working relationship if nothing else.
Sadly there's nothing really in English about Death Crimson 2 out there. There's a pretty bare bones walkthrough from 2003 and an IGN article for 1999 talking about how the female lead above, Yuri, had an email address you could send emails too. So I have no idea what her character even is like in the game? It's JP only outside of Death Crimson OX+ which doesn't have any of the story mode.
So there's a decent shot this is just pattern recognition brain. They do look really similar to each other, but it's entirely possible its coincidence. But if there's a fucking interview from Takeuchi and Nasu reminiscing over this game, I also really wouldn't be surprised.
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koppashiren · 1 year
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So I was playing this Sega Naomi GD-Rom game called Melty Blood: Act Cadenza Version B (メルティブラッド アクト カデンツァ Ver.B) which is a fighting game developed by TYPE-MOON and Ecole Software and was published by Sega, it was released on Arcades in December 26, 2006 and version B2 was released on March 20, 2007. So I had this idea were Sparks from SuperKitties and Koppa from Shiren the Wanderer meeting Len and Kohaku from Melty Blood, mostly because I think it would be really cute seeing Sparks and Koppa meeting Len and Kohaku.
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archoneddzs15 · 17 days
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Sega Saturn - Segata Sanshiro Shinkenyuugi
Title: Segata Sanshiro Shinkenyuugi / せがた三四郎 真剣遊戯
Developer/Publisher: Sega / Ecole Software
Release date: 29 October 1998
Catalogue No.: GS-9204
Genre: Miscellaneous
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♪Segata Sanshiro, Segata Sanshiro, Saga Saturn Shiro♪ The man that's more Sega than the president of Sega finally got his own game after appearing in countless Japanese TV ads for the white Saturn. This disc is full of mini-games, radio advertisements, the Segata Sanshiro TV ads, and hidden bonuses.
Inside the instruction book, you'll find a small slip of paper that is signed or better put, printed signature.
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jcmarchi · 3 months
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David Fattal, Co-Founder & Chief Technical Officer at Leia – Interview Series
New Post has been published on https://thedigitalinsider.com/david-fattal-co-founder-chief-technical-officer-at-leia-interview-series/
David Fattal, Co-Founder & Chief Technical Officer at Leia – Interview Series
David Fattal is the CEO and founder at Leia, the leading provider of glasses-free 3D display hardware and software solutions. He previously spent nine years at HP Labs working on various aspects of quantum computing and photonics, and specializing in the manipulation of light at the nanoscale. He holds a PhD in Physics from Stanford University and a BS in theoretical physics from Ecole Polytechnique, France.
Fattal holds over 100 granted patents and was featured on the 2013 list of 35 Innovator under 35 by the MIT technology Review. He co-authored the text-book “Single Photon Devices and Applications” and was awarded the French National Order of Merit in 2014 for developing the “Diffractive Lightfield Backlighting” concept.
As a former research scientist at HP Labs in the Quantum Science Research Team and a specialist in Nano-Photonics, can you share some key highlights from your experience?
During my time at HP Labs, I focused on the intersection of quantum computing and nano-photonics, exploring how light manipulation at the nanoscale could revolutionize communication technologies. A key highlight was Project Leia, where we developed diffractive light field backlighting technology and advanced the field of 3D displays beyond traditional methods. This work laid the foundation for the innovative display technologies we now use at Leia Inc.
What inspired the inception of Project Leia, and how did a chance observation during a fire drill at HP Labs lead to the discovery of using nano-structures for creating holographic images?
Project Leia drew inspiration from technologies used in the field of optical interconnects, which deals with replacing electrical signals with light signals inside computer chips. During a fire drill at HP Labs, I noticed the intricate patterns formed by light passing through one of our “light on a chip” prototypes. This observation led to using nano-structures to intentionally bend light similarly, ultimately enabling the creation of holographic images. This serendipitous moment sparked the development of the diffractive light-field backlighting technology central to Leia Inc.
How does Leia Inc.’s technology convert 2D experiences into immersive 3D experiences on any device?
Leia Inc.’s technology leverages advanced optics and AI to transform 2D experiences into 3D. 
Our LeiaSR optical technology can upgrade any personal device screen and give it the ability to send different images to the viewer’s left and right eyes, thereby creating a high-quality 3D effect. The 3D optics can be switched off on demand, allowing standard 2D content to display at full resolution. 
Our Neural Depth Technology, powering the Immersity AI platform, can convert any 2D picture or video into 3D. Users don’t need to have a 3D display to see the effects of the conversion.
The combination of screen conversion and content conversion gives us this unique ability to create immersive 3D experiences today on any familiar device, from cell phones to computer monitors.
How does the Neural Depth Engine in the Immersity AI platform contribute to generating precise depth maps for 3D content?
The Neural Depth Engine is a state-of-the-art neural network fine-tuned on millions of 3D images collected by Leia-equipped devices in the field. Thanks to this proprietary training dataset, it can create very precise depth maps from 2D images.  
The better your depth maps are, the better results you get in applications like smartphone photo enhancements and 3D imaging. If you’re familiar with the background blur (bokeh) portrait mode, then you might have an unknown appreciation for depth maps.
Depth maps are also used for things like photogrammetry, creating 3D models of real-world objects from multiple photographs, and can also be used in medical imaging.
What industries could benefit the most from Leia Inc.’s 2D-to-3D conversion technology, and how?
Several industries can benefit significantly from our 2D-to-3D conversion technology. Social media creators and influencers can enhance their content by offering more engaging experiences that connect them with their community. The media and advertising industry can create more captivating advertisements that stand out from their competition. Filmmakers and game developers can provide audiences with a richer and more immersive visual experience. Additionally, the design industry, including image and video editing professionals, can use our technology to add depth and dimension to their projects, resulting in more compelling and dynamic visuals.
How does the 3D overlay technology used by Leia Inc. ensure that 2D image quality is not compromised when the 3D mode is inactive?
We designed our 3D overlay technology to be non-intrusive. When the 3D mode is inactive, the nanostructures used for 3D rendering become virtually invisible, maintaining the original 2D image quality without any degradation.
Can you describe a real-world application or project where Leia Inc.’s 3D technology has been successfully implemented?
We are powering ZTE’s first mobile 3D tablet, the Nubia Pad, released in 2023, and Acer’s first professional creator 3D laptop, released the same year.
How does Leia Inc. collaborate with companies like ACER and ZTE to integrate their 3D display technology into consumer devices?
We closely collaborate with companies like ACER and ZTE by providing our 3D hardware and software solutions, technical support, and integration services. This partnership ensures that our 3D technology is seamlessly embedded into their devices, offering consumers a unique and enhanced user experience.
How does Leia Inc. ensure user-friendly interfaces and seamless integration of their 3D technology for everyday consumers and professionals alike?
We prioritize intuitive design and user experience in our technology development. Our SDKs and software tools are easy to integrate, with extensive documentation and support for developers. Our interfaces are straightforward for consumers, ensuring seamless and user-friendly switching between 2D and 3D modes.
What future developments can we expect from Leia Inc. in the field of 3D display technology and immersive AI experiences?
Leia Inc. is continuously innovating. Future developments will focus on enhancing our AI algorithms for even more realistic 3D conversions, expanding our device compatibility, and exploring new applications in the mobile and extended reality (XR) space. We aim to make immersive 3D experiences more accessible and impactful across various industries.
Thank you for the great interview, readers who wish to learn more should visit Leia.
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kano3d · 7 months
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Interview with David Fattal, CEO and Founder of Leia Inc.
David Fattal is the CEO and founder at Leia Inc., the leading provider of glasses-free 3D display hardware and software solutions. He spent nine years at HP Labs working on various aspects of quantum computing and photonics, and holds a PhD in Physics from Stanford University and a BS in theoretical physics from Ecole Polytechnique, France. Fattal holds over 100 granted patents. David Fattal is…
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evoldir · 11 months
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Fwd: Workshop: CzechRepl.Phylogenomics.Jan21-Feb3
Begin forwarded message: > From: [email protected] > Subject: Workshop: CzechRepl.Phylogenomics.Jan21-Feb3 > Date: 18 October 2023 at 06:03:29 BST > To: [email protected] > > > > +++ Deadline for application is Oct 18, 23:59 CEST +++ > > Dear Colleagues, > > We’re excited to announce that the Workshop on Phylogenomics will > return to Cesky Krumlov from 21-January through 3-February 2024! > > The Workshop will bring together an international collection of faculty > members and workshop participants to study and discuss current ideas > and techniques for exploring phylogenomics.  The Workshop will consist > of a series of lectures, demonstrations and computer laboratories that > cover theoretical and conceptual aspects of large-scale phylogenetics > and phylogenomics, with a strong emphasis on data analysis. > > Topics of the Workshop are diverse and include: > > Introduction to Phylogenomics: data matrix assembly (e.g., > alignment, trimming, partitioning, concatenation) and tree > visualization.State-of-the-art methods and software used in > phylogenomic inference (Concatenation and coalescent methods, > machine learning, etc.)Orthology, paralogy, and evolution of > gene familiesTrait evolution on treesPhenotypic and species > diversificationMacroevolutionary genotype-phenotype association > studiesIncongruenceGreen computingPhylogenomics in deep timeHorizontal > gene transferTarget capture sequencing approaches in phylogenomics > > The line-up of speakers/faculty includes > - Olivier Gascuel (Institut de Systématique, Évolution, Biodiversité, >  MNHN, Paris, France), > - Hélène Morlon ( Institute of Biology at the Ecole Normale >  Supérieure, Paris, France), > - Alexey Kozlov (Heidelberg Institute for Theoretical Studies, Germany), > - Lisa Pokorny (Royal Botanic Garden, Madrid, Spain), > - Jordi Paps (University of Bristol, UK), > - Marina Marcet-Houben (Barcelona Supercomputing Center, Spain), > - Laura Eme (Université Paris-Saclay, France), and Kerstin Lindblad-Toh >  (Uppsala University and Broad Institute), among others. > > The Workshop is organized by Anna Karnkowska (University of Warsaw), > Antonis Rokas (Vanderbilt University), Toni Gabaldon (IRB Barcelona, > Barcelona Supercomputing Centre) and Rosa Fernandez (Institute of > Evolutionary Biology CSIC-UPF, Barcelona) and supported by an excellent > team of Teaching Assistants. > > The Workshop on Phylogenomics will take place in the idyllic village (and > UNESCO world heritage site) of Cesky Krumlov, located in the Southern > Bohemian region of the Czech Republic from January 21 to February 3, > 2024. Applications for the workshop via the website will open shortly > and be open until Oct 18. Applications received after the deadline will > be placed on the waiting list. > > Please check the website > https://ift.tt/BEdecwh for > updated information on the schedule, faculty and for submitting your > application. We look forward to seeing you there! > > Is the Workshop on Phylogenomics too specific or not the right > match for your needs? Check out the awesome Workshop on Genomics > (https://ift.tt/7BdzYhl) for a zero-to-hero course > getting you into bioinformatics! > > "Steffen, Karin"
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gmlocg · 1 year
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1,321.) Melty Blood: Act Cadenza
Release: March 25th, 2005 | GGF: Action, Arcade, Fighting, Visual Novel | Developer(s): French-Bread, Ecole Software Corp., Type-Moon | Publisher(s): SEGA Corporation, Ecole Software Corp. | Platform(s): Arcade (2005), PlayStation 2 (2006), Windows (2007)
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fganniversaries · 1 year
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8 years ago today, Under Night In-Birth Exe:Late[st] was originally released at arcades at JP. It was developed and published by French Bread/Ecole Software.
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nuadox · 1 year
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Antibiotic resistance testing with a quick, cheap, and simple method
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- By Nuadox Crew -
EPFL and Vrije Universiteit Brussel researchers have developed a low-cost and quick antibiotic sensitivity testing (AST) method that can detect resistance in bacteria in two to four hours. 
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Image: A. Optical Nanomotion Detection based antibiotic susceptibility test setup: a low-cost optical microscope and a mobile phone are sufficient. B. E. coli bacteria optical image. C. The same field of view as in B, but with false colors that highlight bacterial displacements: red indicates high amplitude motion, blue indicates no displacement. Credit: Ines Villalba (EPFL).
The method, named optical nanomotion detection (ONMD), involves monitoring the nanoscale vibrations of single bacterial cells before and after they are exposed to antibiotics. 
It requires no attachment or labeling of bacteria and only needs a basic, conventional optical microscope, a camera or mobile phone, and dedicated software.
In less than two hours, the researchers were able to detect the antibiotic sensitivity of various bacteria (instead of the current 24 hour period for the most common germs and one month period for tuberculosis).
--
Source: Ecole Polytechnique Fédérale de Lausanne (EPFL)
Full research: Villalba, Maria I. et al, Simple optical nanomotion method for single-bacterium viability and antibiotic response testing, Proceedings of the National Academy of Sciences (2023). DOI: 10.1073/pnas.2221284120
Read Also
New device offers faster way to detect antibiotic-resistant bacteria
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dckilop · 2 years
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Astrometry versus photometry astronomy
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#Astrometry versus photometry astronomy software
It is used to process all SPHERE data systematically, and its outputs have been used for most of the SPHERE consortium papers to date. SpeCal is robust, user friendly, and efficient at detecting and characterizing point-like sources in high contrast images. SpeCal was intensively tested to ensure the consistency of all reduced images (cADI, Loci, TLoci, PCA, and others) for any SPHERE observing strategy (ADI, SDI, ASDI as well as the accuracy of the astrometry and photometry of detected point-like sources. SpeCal is meant to extract the astrometry and photometry of detected point-like sources (exoplanets, brown dwarfs, or background sources). Then, it uses the speckle calibration tool (SpeCal) to minimize the stellar light halo that prevents us from detecting faint sources like exoplanets or circumstellar disks.
#Astrometry versus photometry astronomy software
First, the software corrects for instrumental artifacts. To complement the European Southern Observatory pipeline, the SPHERE consortium developed a dedicated piece of software to process the data. The large amount of data must be uniformly processed so that accurate and homogeneous measurements of photometry and astrometry can be obtained for any source in the field. The main part of this time (200 nights) is dedicated to the detection and characterization of young and giant exoplanets on wide orbits.Īims. The consortium of the Spectro-Polarimetric High-contrast Exoplanet REsearch installed at the Very Large Telescope (SPHERE/VLT) has been operating its guaranteed observation time (260 nights over five years) since February 2015. Geneva Observatory, University of Geneva, Chemin des Mailettes 51, 1290Ĭontext. Millenium Nucleus “Protoplanetary Disks in ALMA Early Science”, Valparaiso, Chile Núcleo de Astronomía, Facultad de Ingeniería, Universidad Diego Portales, Av. Universidad de Chile, Camino el Observatorio 1515, Santiago, Chile Université Côte d’Azur, OCA, CNRS, Lagrange, France Institute for Astronomy, University of Edinburgh, Blackford Hill, Edinburgh EH9 3HJ, UKĭepartment of Astronomy, Stockholm University, 106 91 Max-Planck-Institut für Astronomie, Königstuhl 17, 69117 Université Grenoble Alpes, CNRS, IPAG, 38000Īix-Marseille Université, CNRS, LAM (Laboratoire d’Astrophysique de Marseille) UMR 7326, 13388ĬRAL, UMR 5574, CNRS, Université de Lyon, Ecole Normale Supérieure de Lyon, 46 Allée d’Italie, 69364 INCT, Universidad De Atacama, calle Copayapu 485, Copiapó, Atacama, Chile Paris 06, Sorbonne Paris Cité, 5 place Jules Janssen, 92190Į-mail: – Osservatorio Astronomico di Padova, Vicolo della Osservatorio 5, 35122 Lesia, Observatoire de Paris, PSL Research University, CNRS, Sorbonne Universités, Univ. Astronomical objects: linking to databases.Including author names using non-Roman alphabets.Suggested resources for more tips on language editing in the sciences Punctuation and style concerns regarding equations, figures, tables, and footnotes At least 300 photometric amplifications of light from stars brighter than V = 16.5 mag could de detected during a ROEMER mission, but the prospects for significant astrometric observations are meagre. The practical possibility of such observations is discussed by comparison with the proposed ROEMER satellite, an instrument concept with the potential for obtaining the many billions of photometric and astrometric observations of the required quality. It is shown that three photometric measurements and three one-dimensional astrometric measurements during an event are, in principle, sufficient to determine the - precisely - six observable physical parameters of the MACHO, including the proper motion and distance of the dark body, provided the position, motion and distance of the undeflected star has been determined from observations outside the event. A mathematical theory of analysis of astrometric and photometric measurements of microlensing events is presented. The very few events were detected from more than a billion photometric measurements of millions of stars in the LMC. MACHOs (Massive Astrophysical Compact Halo Objects) have been discovered by their relativistic amplification of light from distant stars as they crossed very near to the line-of-sight.
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chegordo · 2 years
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brandingvewor · 2 years
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Dengeki bunko fighting climax mizuumi
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#Dengeki bunko fighting climax mizuumi how to#
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You can pick up either game without having to memorize frame data, large movelists, or long combos. Samurai Shodown and Super Turbo are not easy games to play but they are easy games to learn.
#Dengeki bunko fighting climax mizuumi how to#
Mizuumi wiki, SuperCombo wiki, Dustloop wiki, and Dream Cancel wiki have much more detailed guides for these games.ĭifficulty is based on how difficult I think it is to learn the game and not how to play them. IRC Channel, frenchbread Dengeki Bunko: Fighting Climax Dengeki Bunko FIGHTING CLIMAX is a 2D arcade fighting game developed by French Bread and published by Sega to celebrate the 20th anniversary of ASCII Media Works Dengeki Bunko brand, featuring various characters from light novels published under Dengeki Bunko. I always include additional links to help players learn more about the game. Character categories are in place and all images are properly categorized.These guides will introduce a game to you.
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Beatdown Dungeon Blade Strangers Bleach Dark Souls Bloody Roar Extreme Cataclysmic Clash: BLAZING RESOLVE Chaos Code Combo Babies CRUCIS FATAL+FAKE Cyberbots Daemon Bride Dan-Ku-Ga Dengeki Bunko Fighting Climax Ignition Dengeki Bunko Fighting Climax Dong Dong Never Die.
DFCI and DFC wikis have properly been split Art of Fighting 3 Asuka 120 LimitOver BURNING Fest.
Whether you are a regular player who wants to level up or a cas. The purpose of this project is to spread the love and fun of DFC through exciting long sets as well as level up the players who are interested in participating.
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Wiki Roadmap Dengeki Bunko Fighting Climax Ignition Ps3 Iso Download Utorrent 30% complete Congratulations you now have 'Dengeki Bunko: Fighting Climax Ignition' English patched with all available DLC's. Welcome to the Dengeki Bunko FIGHTING CLIMAX FT5/FT10 Exhibition Thread. The game was released on the following dates and platforms: Platform
#Dengeki bunko fighting climax mizuumi Patch#
However, handy menu translations and even an unofficial English patch for PS3 are available. Climax Sacrifice I spend time playing her against them every day so we Updated her with some new updated features. Climax Sacrifice I spend time playing her against them every day so we Updated her with some new updated features. As her avatar LLENN, she wears a pink outfit, which provides camouflage in certain environments, is equipped with a pink FN P90 submachine-gun named 'P-chan', and can use super-speed. As a result, she begins playing Gun Gale Online thanks to the small-statured avatar it gives her. Unlike the first Dengeki Bunko, Ignition was never localized. LLENN () is a shy girl who has a complex about her tall height in the real world. Fighting uses three main attack buttons: weak, medium, and strong, along with a support button used for summoning a player's assist character. These combos are mostly just flashy and burn through your mete. Dengeki Bunko: Fighting Climax is a two-dimensional fighting game, in which two players fight against each using both a playable fighter character and an assist character. Request an account by joining the Mizuumi Discord and follow the instructions in the welcome message. DFCI added 4 new playable characters (with 2 extra as DLC), 8 new assists, and new gameplay mechanics, among other changes. Here is a Dengeki Bunko Fighting Climax Combo Exhibition featuring Kirito, Tatsuya, and Yuuki. Each player picks a character and an assist to use and 'blast' character to use for combo extensions, attack buffs, or health restoration. Dengeki Bunko: Fighting Climax IGNITION is the first major revision of DFC. Dengeki Bunko: Fighting Climax Ignition A 2D fighting game from French Bread, Ecole Software, and SEGA featuring characters primarily from Degeki Bunko inmprint.
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veworpe · 2 years
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Safe sony vegas 11 keygen
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